Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.03 @ 22:39:53 Player: VC94 Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (11) 55 Value Destroyed (277) 277 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1089) 1089 TOTAL SCORE: 3021 Bonus ------- Follower Combat Kills 489 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 230/300 Energy 100/100 System Corruption 0% Temperature Cool (12) Movement Core (400) Ox7 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Large Storage Unit > --- WEAPON (2) ------- CR-A16's Pointy Stick > --- INVENTORY (15) --- Advanced Power Amplifier Weight Redist. System Advanced Targeting Computer Makeshift ECM Suite Advanced Force Field Makeshift Hacking Suite Makeshift Hacking Suite Makeshift Hacking Suite System Shield Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Hover Unit VTOL Module > --- UTILITY ---------- Large Storage Unit > --- WEAPON ----------- Long-range Missile Launcher CR-A16's Pointy Stick > --- INVENTORY -------- Advanced Power Amplifier Weight Redist. System Advanced Targeting Computer Precision Energy Filter Makeshift ECM Suite Advanced Force Field Makeshift Hacking Suite Makeshift Hacking Suite Makeshift Hacking Suite System Shield Datajack [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Hover Unit Leg Aluminum Leg Hover Unit Hover Unit Flight Unit VTOL Module Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Weapon Assault Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility . | . . . . . . Weapon . | . . . . . . Parts Attached 30 | 6 5 7 . 1 11 Power 5 | 1 1 . . . 3 Engine 5 | 1 1 . . . 3 Core . | . . . . . . Reactor . | . . . . . . Propulsion 9 | 2 2 3 . 1 1 Treads . | . . . . . . Leg 2 | 2 . . . . . Wheel . | . . . . . . Hover 5 | . 2 3 . . . Flight 2 | . . . . 1 1 Utility 5 | 1 . 1 . . 3 Device 3 | . . 1 . . 2 Storage 2 | 1 . . . . 1 Processor . | . . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 11 | 2 2 3 . . 4 Energy Gun . | . . . . . . Energy Cannon 1 | . 1 . . . . Ballistic Gun 4 | 2 . 1 . . 1 Ballistic Cannon 1 | . . 1 . . . Launcher 2 | . . 1 . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . . 1 Special Melee Weapon 2 | . 1 . . . 1 Unidentified Prototypes 1 | . . . . . 1 Parts Lost 13 | . . . . . 13 Power 3 | . . . . . 3 Propulsion 5 | . . . . . 5 Utility 3 | . . . . . 3 Weapon 2 | . . . . . 2 Highest Loss Streak 5 | . . . . . 5 To Critical Strikes . | . . . . . . Average Backups 8 | 1 5 7 8 8 10 Power . | . 1 1 1 . . Propulsion . | . 1 . . . . Utility 5 | . . 2 4 4 8 Weapon 1 | . 1 1 1 1 1 Tool/Special . | . . . . . . Unused Backups 15 | . 2 . . 3 10 Power 1 | . . . . 1 . Propulsion 1 | . 1 . . . . Utility 12 | . . . . 2 10 Weapon 1 | . 1 . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 81 | . 84 94 100 100 69 Engine 11 | . 14 11 11 11 10 Leg 5 | . 21 . . . . Hover 23 | . 6 43 44 43 21 Flight 3 | . . . . . 6 Device 5 | . . 6 11 11 4 Storage 11 | . 14 11 11 11 11 Energy Cannon 1 | . 4 1 . . . Ballistic Gun 10 | . 22 7 11 11 3 Launcher 2 | . . 4 11 11 . Piercing Weapon 4 | . . . . . 9 Special Melee Weapon 1 | . . 6 . . 1 Peak Build Rating 22 | 6 6 11 10 12 22 Average Rating 12 | 4 5 9 10 10 17 On Entrance 7 | . 6 6 10 10 11 Avg Prop Armor Cover (%) 11 | . . . . . 11 Naked Turns . | . . . . . . Heaviest Build 39 | 11 13 15 14 14 39 Greatest Support 24 | 20 20 24 24 24 24 Greatest Overweight (x) 9 | 3 2 . . 4 9 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 15 | 8 8 8 8 8 15 Average Capacity 10 | 7 8 8 8 8 13 Most Carried 12 | 2 8 8 8 8 12 Average Carried 8 | 1 5 7 8 7 10 Final Capacity 15 | 8 8 8 8 8 15 Final Carried 10 | 2 8 8 8 8 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 780 | 193 213 39 . 178 157 Remotely . | . . . . . . Salvage Created 333 | . 176 25 . . 132 Parts 15 | . 11 1 . . 3 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 35 | . . . . . 35 Prevented 8 | . . . . . 8 Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 8 | . 5 1 . . 2 Guns 5 | . 3 . . . 2 Cannons 2 | . 1 1 . . . Classes Destroyed 6 | . 4 1 . . 1 Hauler 1 | . . . . . 1 Operator 1 | . 1 . . . . Watcher 1 | . 1 . . . . Swarmer 5 | . 3 . . . 2 Grunt 2 | . 2 . . . . Sentry 1 | . . 1 . . . Best Kill Streak 3 | . 3 1 . . 2 Combat Bots Only 3 | . 3 1 . . 2 Max Kills in Single Turn 1 | . 1 1 . . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 101 | . 24 12 . . 65 Missed 33 | . 7 4 . . 22 Hits 68 | . 17 8 . . 43 Projectile 68 | . 17 8 . . 43 Critical Strikes 2 | . . . . . 2 Damage Taken 1441 | . 207 117 . . 1117 Core 444 | . 29 14 . . 401 Absorbed by Shields . | . . . . . . Core Remaining (%) 94 | 100 88 . . . . Volleys Fired 70 | . 29 12 . . 29 Largest 2 | . 2 2 . . 1 Hottest 80 | . 80 53 . . 43 Shots Fired 105 | . 58 18 . . 29 Gun 87 | . 54 9 . . 24 Cannon 10 | . 4 6 . . . Launcher 8 | . . 3 . . 5 Special . | . . . . . . Kinetic 93 | . 54 15 . . 24 Thermal 4 | . 4 . . . . Explosive 8 | . . 3 . . 5 Electromagnetic . | . . . . . . Robot Hit Streak 11 | . 7 5 . . 11 Robot Miss Streak 3 | . 3 3 . . 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 70 | . 33 10 . . 27 Core Hits 22 | . 12 2 . . 8 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . 1 2 . . . Meltdown 1 | . 1 . . . . Blast 2 | . . 2 . . . Melee Attacks 5 | . 1 . . . 4 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 5 | . 1 . . . 4 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1192 | . 363 219 . . 610 Guns 660 | . 310 66 . . 284 Cannons 177 | . 53 124 . . . Explosions 355 | . . 29 . . 326 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 784 | . 310 190 . . 284 Thermal 53 | . 53 . . . . Explosive 355 | . . 29 . . 326 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 15 | . . . . . 15 Projectiles . | . . . . . . Explosions 15 | . . . . . 15 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 100 | . . 2 . . 98 Shots 5 | . . 1 . . 4 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 72 | . 72 10 . . 36 Average Temperature 16 | . 25 5 . . 13 Received Heat Transfer 326 | . 96 36 . . 194 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . 1 . . . . Combat Hostiles 1 | . 1 . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 111 | . 111 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 62 | . 62 48 14 . . Initial 14 | . . . 14 . . Average 12 | . 12 17 14 . . Influence Increases 984 | . 147 97 . . 740 Destroy 0b10 Robot/C 560 | . 100 20 . . 440 Destroy 0b10 Robot/NC 25 | . 10 . . . 15 Destroy Leader 62 | . 32 10 . . 20 Allied During Kill 250 | . . . . . 250 Successful Hack 4 | . 4 . . . . Disable Machine 30 | . . 30 . . . Destroy Structure 23 | . 1 22 . . . Partial Spotted 15 | . . 15 . . . Lose Combat Pursuer 15 | . . . . . 15 Influence Decreases 984 | . 147 59 24 14 740 Entered New Map 38 | . . . 24 14 . Time Decay 680 | . 147 59 . . 474 Lost Part 86 | . . . . . 86 Lost Ally 180 | . . . . . 180 Squads Dispatched 1 | . 1 . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . . . . . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 36 | . 12 3 . . 21 Peak Tracking Total 6 | . 4 1 . . 6 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 2 | . . 2 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 5 | . 3 2 . . . Terminals 5 | . 3 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 11 | . 9 2 . . . Successful 5 | . 3 2 . . . Failed 6 | . 6 . . . . Catastrophic 3 | . 3 . . . . Database Lockouts . | . . . . . . Manual 1 | . . . . 1 . Terminals 11 | . 9 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 3 2 . . . Prototype ID Bank 2 | . 2 . . . . Locate Traps 2 | . 1 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 3 1 . . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked 1 | . 1 . . . . Non-combat 1 | . 1 . . . . Combat . | . . . . . . Robot Hacks Applied 1 | . 1 . . . . no_distress 1 | . 1 . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired 2 | . . . . . 2 Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 13 | . . . . 11 2 Largest Group 11 | . . . . 11 11 Highest-Rated Group 353 | . . . . 353 353 Highest-Rated Ally 51 | . . . . 51 51 Total Orders . | . . . . . . Ally Attacks 92 | . . . . . 92 Total Damage 2537 | . . . . . 2537 Kills 25 | . . . . . 25 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 1166 | . . 102 4 542 518 Sensors 1166 | . . 102 4 542 518 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . . 2 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2590 | 64 601 151 4 542 1228 Spaces Moved 2154 | 47 438 215 8 826 620 Core 22 | 18 . . . 1 3 Treads . | . . . . . . Legs 324 | 29 295 . . . . Wheels . | . . . . . . Hover 1683 | . 143 215 8 825 492 Flight 125 | . . . . . 125 Fastest Speed 48 | 50 56 48 48 48 48 Average Speed 98 | 114 108 48 48 48 176 Slowest Speed 755 | 200 180 48 48 250 755 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 3 53 21 8 87 73 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 8 | . . . . 4 4 Spaces Dug . | . . . . . . Terrain Destroyed 64 | . . 21 . . 43 Melee . | . . . . . . Projectile . | . . . . . . AOE 64 | . . 21 . . 43 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2507 | 54 507 243 7 968 728 Wait 196 | . 17 . . 129 50 Move 2149 | 46 437 214 7 825 620 Hop . | . . . . . . Pick Up 29 | 2 9 6 . 5 7 Fast Attach 18 | 6 6 . . 2 4 Attach 6 | . . 3 . . 3 Detach . | . . . . . . Swap 11 | . 1 5 . . 5 Drop 22 | . 7 3 . 7 5 Fire 70 | . 29 12 . . 29 Melee 5 | . 1 . . . 4 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 1 | . . . . . 1 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 65 | -11/Scrapyard | Entered Materials 250 | -10/Materials | Discovered new exit (range 11) 307 | -10/Materials | Build established: Mutant 526 | -10/Materials | Discovered new exit (range 15) 666 | -10/Materials | Entered another Materials area 666 | -9/Materials | Evolved 2 slots: Propulsion x2 797 | -9/Materials | Discovered new exit (range 12) 817 | -9/Materials | Entered Mines 818 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 821 | -9/Mines | Entered Zion 849 | -7/Zion | Received a visual enhancement algorithm 851 | -7/Zion | Ran a visual enhancement algorithm 896 | -7/Zion | Learned location of 1 exit from Lower Caves 948 | -7/Zion | Learned location of 1 exit from Factory 955 | -7/Zion | Given A8's code to call for help 1001 | -7/Zion | Met Imprinter 1011 | -7/Zion | Imprinted 1013 | -7/Zion | Declared Zion's savior 1064 | -7/Zion | Found CR-A16's Pointy Stick 1166 | -7/Zion | Gained Derelict followers 1233 | -7/Zion | Discovered new exit (range 9) 1363 | -7/Zion | Entered Proximity Caves 1363 | -6/Proximity Caves | Accompanied by 11 allies 1366 | -6/Proximity Caves | Spotter reported a threat 1416 | -6/Proximity Caves | Lost 3 allies 1457 | -6/Proximity Caves | Learned location of 2 exits from Factory 1531 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1562 | -6/Proximity Caves | Spotter reported a threat 1823 | -6/Proximity Caves | Lost 3 allies 1831 | -6/Proximity Caves | Lost 3 parts (2n1w) 2549 | -6/Proximity Caves | Spotted B-75 Beast 2573 | -6/Proximity Caves | Core integrity fell below 50% 2589 | -6/Proximity Caves | Core integrity fell below 20% 2591 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- 01895_ Acquired 10 matter. 02558_ B-75 Beast suffers critical hit (Burn). 02563_ MC-GME(M) destroyed. 02565_ Chain reaction triggered in Rnf. Deuterium Engine. 02566_ T7-JV1(M) destroyed. 02567_ Lgt. Angular Momentum Engine destroyed. 02567_ Destroyed Lgt. Angular Momentum Engine. 02567_ Hover Unit destroyed. 02567_ Destroyed Hover Unit. 02568_ The unstable cave ceiling collapses. 02575_ VTOL Module destroyed. 02576_ Lrn. Missile Launcher destroyed. 02576_ Destroyed Lrn. Missile Launcher. 02578_ The unstable cave ceiling collapses. 02578_ Identified Prc. Energy Filter. 02585_ Prc. Energy Filter destroyed. 02585_ Knocked back. 02586_ The unstable cave ceiling collapses. 02591_ Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?####????????????????????????????????????????????? | | ## ##??????????????????###??????????????????????? | | # #?????????????????? #??????????????????????? | | # #?????????????????? #??????????? ??????????? | | ##?????????????????# #????????? ??????????? | | ##?######?????????# ##?##???? ?????????? | | ## #??????#### ## #### ?????????? | | #???????;# #?????????? | | #??????### ???????????? | | #?????### % #??????????????? | | ######?????#; #??????????????? | | ## #????????### % ## #??????????????? | | ### #????# ;; @ BB #?????????????? | | ### #?????### % BB #?????????????? | | ## ##????#### #?????????????? | | ## #???# ### # ###?????????????? | | ### ##?# ## # #???????????????? | | #### ## ## ### #???????????????? | | ### ### ###########???????????????? | | ?# #### ###??????????????????????? | | ?# ##??# ##?????????????????????? | | ## ###?### ## ???????????????? | | # ###?# ???????????????? | | ### ???????????????? | | ## ???????????????? | | ######### #???????????????? | | # ##????????#####????????????????? | | ### ### ###??????????????????????????????? | | ##?# ### #????????????????????????????????? | | #####?# # # ##???????????????????????????????? | | ??# # "###?????????????????????????????? | | #???# " #?????????????????????????????? | | #????#" ! " #?????????????????????????????? | | #?????##" % " #?????????????????????????????? | | ??###?##" * #?????????????????????????????? | | ?# #? #?????????????????????????????? | | # ## % "####?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 55 Energy Filtering 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NullMiniChargecaster Manual? 0 Play Time 00:28:14 Cumulative 20.0 hours Start 2026.07.03 @ 22:14:34 End 2026.07.03 @ 22:39:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 17 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 51x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4d7eaa49-f06e-46bb-b262-b9943f5ecf19