Cogmind - Beta 12 @@@ ROGUE MODE // 2023.08.10 @ 00:18:06 Player: ZOT Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (68) 340 Value Destroyed (2201) 2201 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (123) 123 TOTAL SCORE: 5004 Bonus ------- High Alert Combat Kills 51 Follower Combat Kills 72 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Core (400) Ox7 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Large Storage Unit Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite > --- WEAPON (2) ------- Impact Mace > --- INVENTORY (15) --- Light Nuclear Core Improved Deuterium Engine Weapon Cycler Utility Shielding Weapon Shielding Lightning Gun Small Laser Small Laser Particle Gun Field Laser Heavy Ion Cannon Heavy Ion Cannon Impact Mace Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Wheel Compact Wheel Gravmag System > --- UTILITY ---------- Large Storage Unit Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite > --- WEAPON ----------- Impact Mace Impact Mace > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Improved Melee Analysis Suite Weapon Cycler Utility Shielding Weapon Shielding Lightning Gun Small Laser Small Laser Particle Gun Field Laser Heavy Ion Cannon Heavy Ion Cannon Impact Mace Impact Mace [Rating: 41] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Improved Flight Unit Utility Improved Melee Analysis Suite Device Cryofiber Web Storage Large Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Weapon Impact Mace Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Light Cannon Impact Weapon Impact Mace Build | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion 3 | . . 2 1 . Utility 2 | . . . . 2 Weapon . | . . . . . Parts Attached 89 | 8 3 36 25 17 Power 14 | . . 6 4 4 Engine 12 | . . 6 4 2 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 27 | 4 . 7 9 7 Treads 4 | 1 . 3 . . Leg 10 | 1 . 1 5 3 Wheel 9 | 2 . 3 2 2 Hover 2 | . . . . 2 Flight 2 | . . . 2 . Utility 14 | 2 1 2 4 5 Device 6 | 1 1 2 2 . Storage 3 | 1 . . 2 . Processor 4 | . . . . 4 Hackware 1 | . . . . 1 Protection . | . . . . . Artifact . | . . . . . Weapon 34 | 2 2 21 8 1 Energy Gun 16 | 2 1 10 3 . Energy Cannon 9 | . . 8 1 . Ballistic Gun 1 | . . . 1 . Ballistic Cannon 4 | . 1 3 . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 4 | . . . 3 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Parts Lost 43 | . 1 10 12 20 Power 6 | . . . 2 4 Propulsion 22 | . . 3 8 11 Utility 7 | . 1 3 . 3 Weapon 8 | . . 4 2 2 Highest Loss Streak 9 | . 1 6 6 9 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 79 | . 82 85 65 84 Engine 7 | . . 5 9 9 Treads 7 | . 14 19 4 . Leg 9 | . . 6 11 13 Wheel 8 | . 14 15 8 2 Flight 3 | . . . . 9 Device 6 | . 11 6 6 5 Storage 9 | . 14 11 9 7 Processor 4 | . . . . 11 Hackware 1 | . . . . 3 Energy Gun 7 | . 26 11 5 . Energy Cannon 2 | . . 8 3 . Impact Weapon 7 | . . . 6 14 Naked Turns . | . . . . . Heaviest Build 41 | 9 10 20 34 41 Greatest Support 41 | 20 20 40 41 41 Greatest Overweight (x) 8 | . . 1 2 8 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | 8 8 8 15 15 Average Capacity 11 | 7 8 8 12 15 Most Carried 15 | 8 8 8 15 15 Average Carried 10 | 6 8 6 9 14 Final Capacity 15 | 8 8 8 15 15 Final Carried 15 | 8 8 7 15 13 Class Distribution -------------------- 83% | Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Jun Mat Mat Mat Fac Matter Collected 1123 | 280 49 375 271 148 Remotely 166 | . . 166 . . Salvage Created 2685 | 84 252 777 687 885 Parts 127 | 4 13 59 26 25 Haulers Intercepted 2 | . 1 . . 1 Recyclers Shooed 2 | . . . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Combat Hostiles Destroyed 55 | . 4 22 16 13 Melee 9 | . . . 2 7 Guns 19 | . 1 9 9 . Cannons 14 | . 1 13 . . AOE 3 | . 2 . 1 . Classes Destroyed 13 | 2 3 2 1 5 Worker 2 | . . . . 2 Builder 3 | . . . . 3 Tunneler 1 | 1 . . . . Hauler 2 | . 1 . . 1 Recycler 3 | 1 . . . 2 Operator 1 | . . . . 1 Watcher 1 | . 1 . . . Swarmer 11 | . . 7 3 1 Grunt 33 | . 4 9 11 9 Brawler 1 | . . . . 1 Duelist 2 | . . . 1 1 Sentry 7 | . . 6 1 . Programmer 1 | . . . . 1 Best Kill Streak 10 | 2 4 5 10 4 Combat Bots Only 10 | . 4 5 10 3 Max Kills in Single Turn 2 | 1 2 1 1 1 Gunslinging . | . . . . . Exploded 2 | . 2 . 1 . Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Damage Taken 4423 | . 62 1094 1163 2104 Core 1016 | . 12 137 164 703 Absorbed by Shields 16 | . . 16 . . Regen/Repaired (Parts) 27 | . . 27 . . Core Remaining (%) 82 | 100 95 65 70 . Volleys Fired 121 | 5 12 55 49 . Largest 2 | 2 2 2 2 . Hottest 128 | 80 80 112 128 . Shots Fired 211 | 6 24 104 77 . Gun 132 | 6 18 48 60 . Cannon 79 | . 6 56 17 . Launcher . | . . . . . Special . | . . . . . Kinetic 40 | . 6 14 20 . Thermal 83 | 5 6 32 40 . Explosive . | . . . . . Electromagnetic 88 | 1 12 58 17 . Robot Hit Streak 16 | 4 5 16 9 . Robot Miss Streak 5 | 1 2 5 3 . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 191 | 5 15 67 60 44 Core Hits 71 | 3 9 31 22 6 Critical Kills . | . . . . . Critical Parts Destroyed 5 | . . . . 5 Critical Strikes 7 | . 1 . . 6 Corrupt 1 | . 1 . . . Smash 6 | . . . . 6 Melee Attacks 66 | . . . 10 56 Impact 66 | . . . 10 56 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 8 | . . . . 8 Combat Hostiles . | . . . . . Follow-up Attacks 7 | . . . 3 4 Damage Inflicted 5807 | 52 327 1148 1599 2681 Guns 1256 | 52 141 372 691 . Cannons 1213 | . 87 772 354 . Explosions 355 | . 99 . 256 . Melee 2979 | . . . 298 2681 Ramming 4 | . . 4 . . Kinetic 562 | . 87 210 265 . Thermal 1101 | 52 130 237 682 . Explosive . | . . . . . Electromagnetic 1161 | . 110 697 354 . Impact 2979 | . . . 298 2681 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . . 3 Average Corruption 3 | . . . . 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 11 | . . . . 11 Message Errors 4 | . . . . 4 Matter Fused 3 | . . . . 3 Heat Flow Errors 2 | . . . . 2 Energy Discharges 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 964 | . 25 10 51 878 Projectiles 18 | . . 10 8 . Explosions 49 | . 25 . 24 . Melee 897 | . . . 19 878 Knockbacks 18 | . 3 3 1 11 Impact 11 | . . . 1 10 Kinetic 6 | . 3 3 . . Secondary 1 | . . . . 1 Self-Inflicted Damage 144 | . 40 . 104 . Shots 3 | . 1 . 2 . Rammed 4 | . . 4 . . Targets Rammed 4 | . . 4 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 408 | 3 18 291 408 61 Average Temperature 104 | 2 5 82 160 30 Received Heat Transfer 1503 | . 12 432 486 573 Effects 5 | . . 3 2 . Shutdowns 2 | . . . 2 . Interference 3 | . . 3 . . Siege Activations . | . . . . . Robots Corrupted 2 | . . . 2 . Combat Hostiles 2 | . . . 2 . Parts Fried 16 | . . 3 3 10 Impact Corruptions 37 | . . . 2 35 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . 1 3 . Heat Transferred 2137 | 125 225 525 1262 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . 1 . 2 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Peak Influence 494 | 10 163 494 413 328 Initial 208 | . 6 68 208 187 Average 231 | 3 80 280 318 204 Maximum Alert Level 2 | . . 2 2 1 Low Security (%) 38 | 100 100 27 . 47 Level 1 54 | . . 53 91 52 Level 2 6 | . . 19 8 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 16 | . . 3 2 11 Investigation 7 | . . 3 2 2 Extermination 1 | . . . . 1 Reinforcement 3 | . . . . 3 Assault . | . . . . . Garrison 5 | . . . . 5 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Distress Signals 4 | . 1 3 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 100 | . 8 29 20 43 Peak Tracking Total 19 | . 5 6 4 19 Tactical Retreats 7 | . . 1 2 4 Traps | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Traps Triggered 2 | . . . 1 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . 1 . . Machines | -11 -10 -9 -8 -7 ---------- Run | Jun Mat Mat Mat Fac Machines Disabled 7 | . 1 2 2 2 Max in Single Turn 1 | . 1 1 1 1 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Machines Accessed 14 | . 1 3 3 7 Terminals 11 | . 1 2 3 5 Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . . 2 Total Hacks 29 | . 2 8 5 14 Successful 12 | . 1 3 2 6 Failed 17 | . 1 5 3 8 Catastrophic 4 | . . . 1 3 Database Lockouts . | . . . . . Manual 16 | . . 2 3 11 Terminals 21 | . 2 6 5 8 Fabricators . | . . . . . Repair Stations 2 | . . 2 . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 6 | . . . . 6 Terminal Hacks 3 | . 1 1 1 . Alert Level 1 | . . 1 . . Locate Traps 1 | . 1 . . . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . 2 . . Scan Component 1 | . . 1 . . Repair 1 | . . 1 . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 2 | . . . . 2 Unlock Access 1 | . . . . 1 Coupler Status 1 | . . . . 1 Unauthorized Hacks 5 | . . . 1 4 Terminals 3 | . . . 1 2 Track 2 | . . . . 2 Assimilate 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . . 2 Reprogram 1 | . . . . 1 Watchers 1 | . . . . 1 Data Cores Recovered 1 | . . . . 1 Used . | . . . . . Hacking Detections 11 | . 1 2 2 6 Full Trace Events 4 | . . 2 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . 1 . . Time 26 | . . 26 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Jun Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Total Allies 3 | . . . . 3 Largest Group 3 | . . . . 3 Highest-Rated Group 48 | . . . . 48 Highest-Rated Ally 16 | . . . . 16 Total Orders . | . . . . . Ally Attacks 40 | . . . . 40 Total Damage 542 | . . . . 542 Kills 3 | . . . . 3 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Jun Mat Mat Mat Fac Turns Passed 2590 | 72 288 629 635 966 Spaces Moved 1487 | 45 268 287 326 561 Core 24 | 11 . . . 13 Treads 59 | 1 4 50 4 . Legs 479 | 5 . . 105 369 Wheels 909 | 28 264 237 217 163 Hover . | . . . . . Flight 16 | . . . . 16 Fastest Speed 50 | 50 80 80 80 105 Average Speed 112 | 87 81 94 117 136 Slowest Speed 450 | 160 160 160 190 450 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 22 | 4 38 24 28 16 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 10 | . 2 . 8 . Melee . | . . . . . Projectile . | . . . . . AOE 10 | . 2 . 8 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Total 2079 | 68 313 536 491 671 Wait 248 | . 29 133 52 34 Move 1483 | 44 267 286 325 561 Hop . | . . . . . Pick Up 55 | 11 1 9 25 9 Fast Attach 15 | 3 1 4 2 5 Attach 48 | 3 . 18 16 11 Detach 13 | . . 10 3 . Swap 26 | 2 2 14 7 1 Drop 10 | . 1 3 5 1 Fire 121 | 5 12 55 49 . Melee 56 | . . . 7 49 Ram . | . . . . . Kick . | . . . . . Crush 4 | . . 4 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 1 exit: Gar) History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 15) 73 | -11/Junkyard | Entered Materials 299 | -10/Materials | Discovered new exit (range 7) 312 | -10/Materials | Build established: Mutant 361 | -10/Materials | Entered another Materials area 361 | -9/Materials | Evolved 2 slots: Propulsion x2 575 | -9/Materials | Repaired Wheel 792 | -9/Materials | Lost 6 parts (3n1u2w) 932 | -9/Materials | Discovered new exit (range 12) 990 | -9/Materials | Entered another Materials area 990 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1148 | -8/Materials | Lost 6 parts (1p4n1w) 1488 | -8/Materials | Lost 4 parts (1p3n) 1511 | -8/Materials | Destroyed 10 combat bots 1578 | -8/Materials | Discovered new exit (range 14) 1625 | -8/Materials | Entered Factory 1625 | -7/Factory | Evolved 2 slots: Utility x2 1939 | -7/Factory | Identified exit to Garrison 2207 | -7/Factory | Lost 7 parts (2p4n1u) 2351 | -7/Factory | Garrison activated, responded to threat 2400 | -7/Factory | Core integrity fell below 50% 2468 | -7/Factory | Garrison activated, responded to threat 2552 | -7/Factory | Cargo convoy interrupted 2568 | -7/Factory | Core integrity fell below 20% 2591 | -7/Factory | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 02555_ Slug penetrates Wall. 02561_ Acquired Gravmag System. 02566_ Sneak attack on A-02 Transporter. 02567_ Impact Mace destroyed. 02567_ A-02 Transporter calls for reinforcements. 02567_ ALERT: Hostile activity reported, dispatching reinforcements to area. 02568_ C-30 ARC bursts open, deploying its payload. 02568_ X-67 Chaingunner unfolds itself. 02568_ H-55 Commando unfolds itself. 02568_ I-36 Angel unfolds itself. 02576_ Impact Mace follow-up attack on G-47 Trooper. 02576_ G-47 Trooper knocked back. 02583_ Impact Mace destroyed. 02585_ Penetrated by Slug. 02587_ Gravmag System destroyed. 02587_ Wheel destroyed. 02588_ M-28 Smith repairs G-47 Trooper. 02590_ Penetrated by Slug. 02591_ Slug penetrates Wall. 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"""" # % % #####+###???? | | ?????????????????????? # #???????????? | | ?????????????????????? # w#???????????? | | ?????????????????????? = # % #???????????? | | ???????????????????????######### #???????????? | | ???????????????????????????????# #???????????? | | ?????????????????????????????### ###?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Base Temperature (-) 100 Evasion (%) 55 Melee Accuracy 18 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BattleProcessingBeamcaster Manual? 0 Play Time 00:47:25 Cumulative 88.0 hours Start 2023.08.09 @ 23:32:13 End 2023.08.10 @ 00:18:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 108 Rogue 108 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 43 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 026bd0e9-4647-473a-b2c0-3418bff783c6