Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 20:01:36

Player: Bean

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (44)      220
Value Destroyed (1524)     1524
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 4504

 Bonus
-------
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/700
Matter                     138/300
Energy                     100/100
System Corruption          15%
Temperature                Cool (9)
Movement                   Core (700) Ox13
Location                   -7/Garrison

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (6) ------
  Hardened Heavy Armor Plating
  Hardened Heavy Armor Plating
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           Aluminum Leg
           Kinecellerator
  Improved Light Armor Plating

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
  Enhanced Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
   Compact Battery
  Advanced Visual Processing Unit
  Improved Sensor Array
  Hardened Heavy Armor Plating
           System Shield
>          --- WEAPON -----------
           Gauss Rifle
           Assault Cannon
           Gauss Cannon
>          --- INVENTORY --------
  Improved Heat Sink
           Kinecellerator
  Improved Light Armor Plating
[Rating: 44]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Large Battery
  Processor                Advanced Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Precision Beam Rifle
  Energy Gun               Precision Beam Rifle
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Assault Cannon

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Gar 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    1    | .   .   .   1   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  4    | .   .   2   1   1   .   
  Weapon                   1    | .   .   .   .   1   .   
Parts Attached             57   | 4   1   11  19  14  8   
  Power                    10   | 1   .   1   4   3   1   
    Engine                 3    | 1   .   1   1   .   .   
    Core                   7    | .   .   .   3   3   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               8    | 2   .   2   4   .   .   
    Treads                 2    | .   .   .   2   .   .   
    Leg                    6    | 2   .   2   2   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  25   | .   1   2   9   6   7   
    Device                 10   | .   .   2   4   2   2   
    Storage                2    | .   1   .   .   1   .   
    Processor              2    | .   .   .   1   1   .   
    Hackware               3    | .   .   .   2   1   .   
    Protection             8    | .   .   .   2   1   5   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   14   | 1   .   6   2   5   .   
    Energy Gun             7    | 1   .   4   2   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          3    | .   .   1   .   2   .   
    Ballistic Cannon       4    | .   .   1   .   3   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   1   1   .   
Parts Lost                 27   | .   2   1   10  .   14  
  Power                    5    | .   1   .   3   .   1   
  Propulsion               5    | .   .   1   2   .   2   
  Utility                  13   | .   .   .   5   .   8   
  Weapon                   4    | .   1   .   .   .   3   
  Highest Loss Streak      8    | .   2   1   4   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     80   | .   56  76  76  98  79  
  Engine                   5    | .   7   9   5   5   .   
  Core                     5    | .   .   .   2   8   13  
  Leg                      14   | .   28  19  11  15  8   
  Device                   13   | .   .   16  16  15  11  
  Storage                  6    | .   12  11  7   6   1   
  Processor                3    | .   .   .   .   7   6   
  Hackware                 3    | .   .   .   6   3   6   
  Protection               5    | .   .   .   5   11  7   
  Energy Gun               8    | .   8   15  17  5   .   
  Ballistic Gun            3    | .   .   3   .   6   6   
  Ballistic Cannon         5    | .   .   1   .   9   12  
Naked Turns                2    | .   .   .   .   .   2   
Heaviest Build             51   | 7   10  18  22  41  51  
  Greatest Support         40   | 20  20  26  40  25  25  
  Greatest Overweight (x)  16   | .   .   1   5   1   16  
  Average Overweight (x)   .    | .   .   .   .   .   6   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   
  Most Carried             5    | 2   1   3   4   5   5   
  Average Carried          1    | .   .   .   1   1   2   
  Final Capacity           5    | 5   5   5   5   5   5   
  Final Carried            3    | .   .   1   3   2   3   

 Class Distribution 
--------------------
 50% | Mutant
 21% | Scavenger-Tank
 16% | Scavenger-Skirmisher
  5% | Scavenger-Mutant
  5% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
               Mutant | -8/Materials
       Scavenger-Tank | -7/Factory
 Scavenger-Skirmisher | -7/Garrison

 Resources                      | -11 -10 -9  -8  -7  -7  
-----------                Run  | Yrd Mat Mat Mat Fac Gar 
Matter Collected           1044 | 240 10  140 167 339 148 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1750 | .   125 552 792 189 92  
  Parts                    86   | .   .   42  28  4   12  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Gar 
Combat Hostiles Destroyed  36   | .   3   12  13  4   4   
  Melee                    1    | .   1   .   .   .   .   
  Guns                     25   | .   1   10  11  1   2   
  Cannons                  7    | .   .   2   .   3   2   
Classes Destroyed          7    | .   1   4   1   1   .   
  Recycler                 3    | .   .   1   2   .   .   
  Operator                 1    | .   .   .   1   .   .   
  Watcher                  4    | .   .   3   .   1   .   
  Swarmer                  7    | .   .   4   .   .   3   
  Grunt                    19   | .   3   3   10  3   .   
  Brawler                  1    | .   .   .   .   1   .   
  Sentry                   9    | .   .   5   3   .   1   
Best Kill Streak           5    | .   3   4   5   2   4   
  Combat Bots Only         4    | .   3   4   3   2   4   
Max Kills in Single Turn   2    | .   1   2   2   1   1   
  Gunslinging              1    | .   .   1   1   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    1    | .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Gar  
Hostile Shots Fired        502  | .    29   61   101  26   285  
  Missed                   127  | .    2    17   35   9    64   
Damage Taken               6272 | .    351  514  1092 264  4051 
  Core                     1209 | .    101  151  247  .    710  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   53   | .    .    .    53   .    .    
Core Remaining (%)         69   | 100  59   62   55   .    .    
Volleys Fired              154  | .    34   30   54   18   18   
  Largest                  3    | .    1    2    2    3    3    
  Hottest                  128  | .    50   122  122  128  120  
Shots Fired                278  | .    34   54   94   53   43   
  Gun                      222  | .    34   49   94   32   13   
  Cannon                   56   | .    .    5    .    21   30   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  92   | .    .    10   .    39   43   
  Thermal                  180  | .    34   38   94   14   .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          6    | .    .    6    .    .    .    
  Robot Hit Streak         18   | .    18   10   17   9    6    
  Robot Miss Streak        9    | .    6    2    3    4    9    
  Penetration Max          1    | .    .    .    .    1    .    
  Secondary Targets        5    | .    .    2    3    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    
Shots Hit Robots           185  | .    22   41   75   29   18   
  Core Hits                77   | .    9    20   29   10   9    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         10   | .    1    2    4    2    1    
    Burn                   8    | .    1    2    4    1    .    
    Blast                  2    | .    .    .    .    1    1    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3464 | .    303  716  1294 612  539  
  Guns                     2685 | .    281  652  1294 341  117  
  Cannons                  754  | .    .    64   .    271  419  
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  25   | .    22   .    .    .    3    
  Kinetic                  1140 | .    .    128  .    476  536  
  Thermal                  2218 | .    281  507  1294 136  .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          81   | .    .    81   .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         15   | .    .    .    .    .    15   
  Average Corruption       13   | .    .    .    .    .    13   
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  7    | .    .    .    .    .    7    
    Message Errors         2    | .    .    .    .    .    2    
    Matter Fused           3    | .    .    .    .    .    3    
    Heat Flow Errors       1    | .    .    .    .    .    1    
    Misdirections          1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 4    | .    .    .    .    2    2    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  4    | .    .    .    .    2    2    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   8    | .    .    .    1    .    7    
Targets Rammed             17   | .    9    .    1    .    7    
  Kicked                   9    | .    9    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        652  | .    379  120  528  164  652  
  Average Temperature      162  | .    222  45   149  64   248  
  Received Heat Transfer   1971 | .    219  105  612  153  882  
  Effects                  27   | .    1    .    5    .    21   
    Shutdowns              10   | .    1    .    1    .    8    
    Interference           4    | .    .    .    1    .    3    
    Matter Decay           4    | .    .    .    2    .    2    
    Short Circuit          5    | .    .    .    1    .    4    
    Damage (minor)         4    | .    .    .    .    .    4    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              3    | .    1    .    2    .    .    
  Combat Hostiles          3    | .    1    .    2    .    .    
  Parts Melted             10   | .    1    1    8    .    .    
  Heat Transferred         5624 | .    888  1258 3108 370  .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Gar 
Peak Influence             277  | .   80  232 277 167 70  
  Initial                  93   | .   .   33  93  46  .   
  Average                  73   | .   36  94  142 42  43  
Maximum Alert Level        1    | .   .   1   1   .   .   
  Low Security (%)         94   | 100 100 90  81  100 100 
  Level 1                  5    | .   .   9   18  .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   .   1   1   1   .   
  Investigation            1    | .   .   1   .   .   .   
  Extermination            1    | .   .   .   .   1   .   
  Reinforcement            1    | .   .   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Gar 
Distress Signals           4    | .   2   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              67   | .   9   18  21  7   12  
  Peak Tracking Total      8    | .   4   4   4   5   8   
  Tactical Retreats        3    | .   .   .   2   .   1   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Gar 
Traps Triggered            2    | .   .   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Fac Gar 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Gar 
Machines Accessed          8    | .   .   3   2   3   .   
  Terminals                6    | .   .   3   1   2   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                17   | .   .   5   7   5   .   
  Successful               6    | .   .   1   4   1   .   
  Failed                   11   | .   .   4   3   4   .   
    Catastrophic           2    | .   .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   13   | .   .   5   5   3   .   
  Terminals                13   | .   .   5   5   3   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   2   .   
Terminal Hacks             2    | .   .   .   2   .   .   
  Alert Level              1    | .   .   .   1   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   
  Scan Component           1    | .   .   .   1   .   .   
  Repair                   1    | .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   1   .   
Unauthorized Hacks         1    | .   .   1   .   .   .   
  Terminals                1    | .   .   1   .   .   .   
    Botnet                 1    | .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         6    | .   .   2   2   2   .   
  Full Trace Events        1    | .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   
  Time                     60   | .   .   .   60  .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Mat Mat Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Fac Gar 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  
-------------              Run  | Yrd Mat Mat Mat Fac Gar 
Turns Passed               3688 | 57  288 743 779 889 932 
Spaces Moved               1696 | 47  173 448 372 474 182 
  Core                     103  | 10  .   .   13  .   80  
  Treads                   99   | .   .   .   99  .   .   
  Legs                     1494 | 37  173 448 260 474 102 
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 100 120 150 
  Average Speed            174  | 105 120 134 134 167 442 
  Slowest Speed            850  | 120 120 190 300 190 850 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       20   | 3   23  43  26  13  16  
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   1   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          5    | .   .   .   .   3   2   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               5    | .   .   .   .   3   2   
  AOE                      .    | .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Gar 
Total                      2130 | 54  217 534 556 533 236 
  Wait                     117  | .   .   23  89  .   5   
  Move                     1691 | 46  172 447 371 473 182 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  61   | 4   1   15  19  15  7   
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   41   | 4   1   6   14  9   7   
  Detach                   4    | .   .   .   .   2   2   
  Swap                     16   | .   .   5   5   5   1   
  Drop                     24   | .   .   8   3   11  2   
  Fire                     154  | .   34  30  54  18  18  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      7    | .   .   .   .   .   7   
  Kick                     9    | .   9   .   .   .   .   
  Crush                    1    | .   .   .   1   .   .   
  Escape Stasis            5    | .   .   .   .   .   5   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Garrison

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 14)
   58 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  335 | -10/Materials | Discovered new exit (range 4)
  346 | -10/Materials | Entered another Materials area
  346 | -9/Materials  | Evolved 2 slots: Utility x2
 1065 | -9/Materials  | Discovered new exit (range 8)
 1089 | -9/Materials  | Entered another Materials area
 1089 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1347 | -8/Materials  | Repaired Prc. Beam Rifle
 1705 | -8/Materials  | Lost 4 parts (1p2n1u)
 1753 | -8/Materials  | Lost 3 parts (1p2u)
 1844 | -8/Materials  | Discovered new exit (range 10)
 1868 | -8/Materials  | Entered Factory
 1868 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2248 | -7/Factory    | Build established: Scavenger-Tank
 2755 | -7/Factory    | Identified exit to Garrison
 2757 | -7/Factory    | Entered Garrison
 2992 | -7/Garrison   | Triggered checkpoint
 3401 | -7/Garrison   | Build established: Scavenger-Skirmisher
 3566 | -7/Garrison   | System corruption reached 10%
 3596 | -7/Garrison   | Lost 8 parts (1p1n3u3w)
 3613 | -7/Garrison   | Core integrity fell below 50%
 3658 | -7/Garrison   | Core integrity fell below 20%
 3686 | -7/Garrison   | Lost 4 parts (4u)
 3689 | -7/Garrison   | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Slammed into L-41 Fighter.
Slammed into G-47 Trooper.
Broken Adv. Visual Processing Unit destroyed.
System corrupted by crushing effect (+3).
System Shield destroyed.
System corrupted: Matter fused (-8).
Hrd. Heavy Armor Plating destroyed. <x2>
Knocked back.
Acquired Hrd. Heavy Armor Plating.
JHOG5E =|:65/SYD0OZQV
G-47 Trooper destroyed.
Acquired Hrd. Heavy Armor Plating.
Slammed into B-48 Gladiator.
Critical hit (Smash).
G-47 Trooper suffers critical hit (Burn).
G-47 Trooper destroyed.
Acquired Aluminum Leg.
B-48 Gladiator suffers critical hit (Burn).
Knocked back.
Acquired 37 matter.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????######????????????????????????????????? |
| ???????????#    #????????????????????????????????? |
| ???????????#    #??????####??????????????????????? |
| ???????????#    #??????#  #??????????????????????? |
| ???????????###  #??????#l #??????????????????????? |
| ?????????????#  #??????#bb#??????????????????????? |
| ?????????????#  #??????#g@#??????????????????????? |
| ?????????????#  #??????#g #??????????????????????? |
| ##############  #??????#! #??????????????????????? |
|                 ######### #??????????????????????? |
| ###########T##         /  #??????????????????????? |
| #?????????####         ####??????????????????????? |
| #????????????##+#####  #?????????????????????????? |
| #???????????????????#  #?????????????????????????? |
| +=??????????????????#  #?????????????????????????? |
| ###?????????????????#  #?????????????????????????? |
| #???????????????????#  #?????????????????????????? |
| #???????????????????#  #?????????????????????????? |
| #???????????????????#  #?????????????????????????? |
| ###?????????????????# *#?????????????????????????? |
| #"#????????????????# % %   ??????????????????????? |
|  "#??????????????? +  %        ??????????????????? |
|  "#??????????????###              #??????????????? |
|  "#????????????????#   ##    ##   #??????????????? |
| #"#????????????????#   #?    #??? #??????????????? |
| ###????????????????     ??     ??????????????????? |
| ???????????????????     ??      ?????????????????? |
| ??????????????????      ???       ???????????????? |
| ??????????????????       ??       "??????????????? |
| ??????????????????##   ##??? ##   #??????????????? |
| ???????????????????#   #?????#?   #??????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          26
Energy Capacity            560
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             1200
Evasion (%)                55
Recoil Reduction           2
Kinecelleration            30
Salvage Targeting          1
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HardlightStormRail
  Manual?         0
Play Time         00:28:47
  Cumulative      11.0 hours
  Start           2024.04.10 @ 19:33:12
  End             2024.04.10 @ 20:01:36
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          28
  Rogue           28
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          21
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b2e547eb-e1ea-41f5-954f-dbc005af0773