Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 20:01:36 Player: Bean Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (44) 220 Value Destroyed (1524) 1524 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4504 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 138/300 Energy 100/100 System Corruption 15% Temperature Cool (9) Movement Core (700) Ox13 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Hardened Heavy Armor Plating Hardened Heavy Armor Plating > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Aluminum Leg Kinecellerator Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Light Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Compact Battery Advanced Visual Processing Unit Improved Sensor Array Hardened Heavy Armor Plating System Shield > --- WEAPON ----------- Gauss Rifle Assault Cannon Gauss Cannon > --- INVENTORY -------- Improved Heat Sink Kinecellerator Improved Light Armor Plating [Rating: 44] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Large Battery Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . 1 . . Propulsion . | . . . . . . Utility 4 | . . 2 1 1 . Weapon 1 | . . . . 1 . Parts Attached 57 | 4 1 11 19 14 8 Power 10 | 1 . 1 4 3 1 Engine 3 | 1 . 1 1 . . Core 7 | . . . 3 3 1 Reactor . | . . . . . . Propulsion 8 | 2 . 2 4 . . Treads 2 | . . . 2 . . Leg 6 | 2 . 2 2 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 25 | . 1 2 9 6 7 Device 10 | . . 2 4 2 2 Storage 2 | . 1 . . 1 . Processor 2 | . . . 1 1 . Hackware 3 | . . . 2 1 . Protection 8 | . . . 2 1 5 Artifact . | . . . . . . Weapon 14 | 1 . 6 2 5 . Energy Gun 7 | 1 . 4 2 . . Energy Cannon . | . . . . . . Ballistic Gun 3 | . . 1 . 2 . Ballistic Cannon 4 | . . 1 . 3 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 1 1 1 . Parts Lost 27 | . 2 1 10 . 14 Power 5 | . 1 . 3 . 1 Propulsion 5 | . . 1 2 . 2 Utility 13 | . . . 5 . 8 Weapon 4 | . 1 . . . 3 Highest Loss Streak 8 | . 2 1 4 . 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 80 | . 56 76 76 98 79 Engine 5 | . 7 9 5 5 . Core 5 | . . . 2 8 13 Leg 14 | . 28 19 11 15 8 Device 13 | . . 16 16 15 11 Storage 6 | . 12 11 7 6 1 Processor 3 | . . . . 7 6 Hackware 3 | . . . 6 3 6 Protection 5 | . . . 5 11 7 Energy Gun 8 | . 8 15 17 5 . Ballistic Gun 3 | . . 3 . 6 6 Ballistic Cannon 5 | . . 1 . 9 12 Naked Turns 2 | . . . . . 2 Heaviest Build 51 | 7 10 18 22 41 51 Greatest Support 40 | 20 20 26 40 25 25 Greatest Overweight (x) 16 | . . 1 5 1 16 Average Overweight (x) . | . . . . . 6 Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 2 1 3 4 5 5 Average Carried 1 | . . . 1 1 2 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 3 | . . 1 3 2 3 Class Distribution -------------------- 50% | Mutant 21% | Scavenger-Tank 16% | Scavenger-Skirmisher 5% | Scavenger-Mutant 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Skirmisher | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Matter Collected 1044 | 240 10 140 167 339 148 Remotely . | . . . . . . Salvage Created 1750 | . 125 552 792 189 92 Parts 86 | . . 42 28 4 12 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Combat Hostiles Destroyed 36 | . 3 12 13 4 4 Melee 1 | . 1 . . . . Guns 25 | . 1 10 11 1 2 Cannons 7 | . . 2 . 3 2 Classes Destroyed 7 | . 1 4 1 1 . Recycler 3 | . . 1 2 . . Operator 1 | . . . 1 . . Watcher 4 | . . 3 . 1 . Swarmer 7 | . . 4 . . 3 Grunt 19 | . 3 3 10 3 . Brawler 1 | . . . . 1 . Sentry 9 | . . 5 3 . 1 Best Kill Streak 5 | . 3 4 5 2 4 Combat Bots Only 4 | . 3 4 3 2 4 Max Kills in Single Turn 2 | . 1 2 2 1 1 Gunslinging 1 | . . 1 1 . . Exploded . | . . . . . . Melee 1 | . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Hostile Shots Fired 502 | . 29 61 101 26 285 Missed 127 | . 2 17 35 9 64 Damage Taken 6272 | . 351 514 1092 264 4051 Core 1209 | . 101 151 247 . 710 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 53 | . . . 53 . . Core Remaining (%) 69 | 100 59 62 55 . . Volleys Fired 154 | . 34 30 54 18 18 Largest 3 | . 1 2 2 3 3 Hottest 128 | . 50 122 122 128 120 Shots Fired 278 | . 34 54 94 53 43 Gun 222 | . 34 49 94 32 13 Cannon 56 | . . 5 . 21 30 Launcher . | . . . . . . Special . | . . . . . . Kinetic 92 | . . 10 . 39 43 Thermal 180 | . 34 38 94 14 . Explosive . | . . . . . . Electromagnetic 6 | . . 6 . . . Robot Hit Streak 18 | . 18 10 17 9 6 Robot Miss Streak 9 | . 6 2 3 4 9 Penetration Max 1 | . . . . 1 . Secondary Targets 5 | . . 2 3 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 185 | . 22 41 75 29 18 Core Hits 77 | . 9 20 29 10 9 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 10 | . 1 2 4 2 1 Burn 8 | . 1 2 4 1 . Blast 2 | . . . . 1 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3464 | . 303 716 1294 612 539 Guns 2685 | . 281 652 1294 341 117 Cannons 754 | . . 64 . 271 419 Explosions . | . . . . . . Melee . | . . . . . . Ramming 25 | . 22 . . . 3 Kinetic 1140 | . . 128 . 476 536 Thermal 2218 | . 281 507 1294 136 . Explosive . | . . . . . . Electromagnetic 81 | . . 81 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 15 | . . . . . 15 Average Corruption 13 | . . . . . 13 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 7 | . . . . . 7 Message Errors 2 | . . . . . 2 Matter Fused 3 | . . . . . 3 Heat Flow Errors 1 | . . . . . 1 Misdirections 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 4 | . . . . 2 2 Impact . | . . . . . . Kinetic 4 | . . . . 2 2 Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 8 | . . . 1 . 7 Targets Rammed 17 | . 9 . 1 . 7 Kicked 9 | . 9 . . . . Crushed . | . . . . . . Highest Temperature 652 | . 379 120 528 164 652 Average Temperature 162 | . 222 45 149 64 248 Received Heat Transfer 1971 | . 219 105 612 153 882 Effects 27 | . 1 . 5 . 21 Shutdowns 10 | . 1 . 1 . 8 Interference 4 | . . . 1 . 3 Matter Decay 4 | . . . 2 . 2 Short Circuit 5 | . . . 1 . 4 Damage (minor) 4 | . . . . . 4 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 3 | . 1 . 2 . . Combat Hostiles 3 | . 1 . 2 . . Parts Melted 10 | . 1 1 8 . . Heat Transferred 5624 | . 888 1258 3108 370 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Peak Influence 277 | . 80 232 277 167 70 Initial 93 | . . 33 93 46 . Average 73 | . 36 94 142 42 43 Maximum Alert Level 1 | . . 1 1 . . Low Security (%) 94 | 100 100 90 81 100 100 Level 1 5 | . . 9 18 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . . 1 1 1 . Investigation 1 | . . 1 . . . Extermination 1 | . . . . 1 . Reinforcement 1 | . . . 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Distress Signals 4 | . 2 . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 67 | . 9 18 21 7 12 Peak Tracking Total 8 | . 4 4 4 5 8 Tactical Retreats 3 | . . . 2 . 1 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Traps Triggered 2 | . . . . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Machines Accessed 8 | . . 3 2 3 . Terminals 6 | . . 3 1 2 . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 17 | . . 5 7 5 . Successful 6 | . . 1 4 1 . Failed 11 | . . 4 3 4 . Catastrophic 2 | . . 2 . . . Database Lockouts . | . . . . . . Manual 13 | . . 5 5 3 . Terminals 13 | . . 5 5 3 . Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 2 | . . . 2 . . Alert Level 1 | . . . 1 . . Unreport Threat 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 1 | . . 1 . . . Terminals 1 | . . 1 . . . Botnet 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . . 2 2 2 . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 60 | . . . 60 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Turns Passed 3688 | 57 288 743 779 889 932 Spaces Moved 1696 | 47 173 448 372 474 182 Core 103 | 10 . . 13 . 80 Treads 99 | . . . 99 . . Legs 1494 | 37 173 448 260 474 102 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 100 120 150 Average Speed 174 | 105 120 134 134 167 442 Slowest Speed 850 | 120 120 190 300 190 850 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 3 23 43 26 13 16 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 5 | . . . . 3 2 Melee . | . . . . . . Projectile 5 | . . . . 3 2 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Total 2130 | 54 217 534 556 533 236 Wait 117 | . . 23 89 . 5 Move 1691 | 46 172 447 371 473 182 Hop . | . . . . . . Pick Up 61 | 4 1 15 19 15 7 Fast Attach . | . . . . . . Attach 41 | 4 1 6 14 9 7 Detach 4 | . . . . 2 2 Swap 16 | . . 5 5 5 1 Drop 24 | . . 8 3 11 2 Fire 154 | . 34 30 54 18 18 Melee . | . . . . . . Ram 7 | . . . . . 7 Kick 9 | . 9 . . . . Crush 1 | . . . 1 . . Escape Stasis 5 | . . . . . 5 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 58 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 335 | -10/Materials | Discovered new exit (range 4) 346 | -10/Materials | Entered another Materials area 346 | -9/Materials | Evolved 2 slots: Utility x2 1065 | -9/Materials | Discovered new exit (range 8) 1089 | -9/Materials | Entered another Materials area 1089 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1347 | -8/Materials | Repaired Prc. Beam Rifle 1705 | -8/Materials | Lost 4 parts (1p2n1u) 1753 | -8/Materials | Lost 3 parts (1p2u) 1844 | -8/Materials | Discovered new exit (range 10) 1868 | -8/Materials | Entered Factory 1868 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2248 | -7/Factory | Build established: Scavenger-Tank 2755 | -7/Factory | Identified exit to Garrison 2757 | -7/Factory | Entered Garrison 2992 | -7/Garrison | Triggered checkpoint 3401 | -7/Garrison | Build established: Scavenger-Skirmisher 3566 | -7/Garrison | System corruption reached 10% 3596 | -7/Garrison | Lost 8 parts (1p1n3u3w) 3613 | -7/Garrison | Core integrity fell below 50% 3658 | -7/Garrison | Core integrity fell below 20% 3686 | -7/Garrison | Lost 4 parts (4u) 3689 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Slammed into L-41 Fighter. Slammed into G-47 Trooper. Broken Adv. Visual Processing Unit destroyed. System corrupted by crushing effect (+3). System Shield destroyed. System corrupted: Matter fused (-8). Hrd. Heavy Armor Plating destroyed. Knocked back. Acquired Hrd. Heavy Armor Plating. JHOG5E =|:65/SYD0OZQV G-47 Trooper destroyed. Acquired Hrd. Heavy Armor Plating. Slammed into B-48 Gladiator. Critical hit (Smash). G-47 Trooper suffers critical hit (Burn). G-47 Trooper destroyed. Acquired Aluminum Leg. B-48 Gladiator suffers critical hit (Burn). Knocked back. Acquired 37 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????######????????????????????????????????? | | ???????????# #????????????????????????????????? | | ???????????# #??????####??????????????????????? | | ???????????# #??????# #??????????????????????? | | ???????????### #??????#l #??????????????????????? | | ?????????????# #??????#bb#??????????????????????? | | ?????????????# #??????#g@#??????????????????????? | | ?????????????# #??????#g #??????????????????????? | | ############## #??????#! #??????????????????????? | | ######### #??????????????????????? | | ###########T## / #??????????????????????? | | #?????????#### ####??????????????????????? | | #????????????##+##### #?????????????????????????? | | #???????????????????# #?????????????????????????? | | +=??????????????????# #?????????????????????????? | | ###?????????????????# #?????????????????????????? | | #???????????????????# #?????????????????????????? | | #???????????????????# #?????????????????????????? | | #???????????????????# #?????????????????????????? | | ###?????????????????# *#?????????????????????????? | | #"#????????????????# % % ??????????????????????? | | "#??????????????? + % ??????????????????? | | "#??????????????### #??????????????? | | "#????????????????# ## ## #??????????????? | | #"#????????????????# #? #??? #??????????????? | | ###???????????????? ?? ??????????????????? | | ??????????????????? ?? ?????????????????? | | ?????????????????? ??? ???????????????? | | ?????????????????? ?? "??????????????? | | ??????????????????## ##??? ## #??????????????? | | ???????????????????# #?????#? #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 26 Energy Capacity 560 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 1200 Evasion (%) 55 Recoil Reduction 2 Kinecelleration 30 Salvage Targeting 1 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardlightStormRail Manual? 0 Play Time 00:28:47 Cumulative 11.0 hours Start 2024.04.10 @ 19:33:12 End 2024.04.10 @ 20:01:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 21 Achievement% 19 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b2e547eb-e1ea-41f5-954f-dbc005af0773