Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.12 @ 20:33:34 Player: Zoe Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (31) 155 Value Destroyed (792) 792 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (2) 2 TOTAL SCORE: 2049 Bonus ------- High Alert Combat Kills 2 Cogmind --------- Core Integrity 0/400 Matter 294/300 Energy 250/250 System Corruption 0% Temperature Cool (0) Movement Rolling (90) Location -9/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Armored Wheel Armored Wheel > --- UTILITY (4) ------ Heat Sink Medium Storage Unit Visual Processing Unit Transport Network Coupler > --- WEAPON (2) ------- Heavy Assault Rifle > --- INVENTORY (10) --- Light Treads Light Treads Light Treads Light Armor Plating Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink > --- WEAPON ----------- Light Assault Rifle Heavy Battle Rifle > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg [Rating: 16] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Wheel Flight Unit Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Visual Processing Unit Weapon Heavy Battle Rifle Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Heavy Battle Rifle Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 45 | 8 4 8 25 Power 13 | 4 4 1 4 Engine 12 | 4 4 . 4 Core 1 | . . 1 . Reactor . | . . . . Propulsion 14 | 2 . 4 8 Treads . | . . . . Leg 6 | . . 4 2 Wheel 7 | 2 . . 5 Hover . | . . . . Flight 1 | . . . 1 Utility 7 | . . 2 5 Device 4 | . . 2 2 Storage 1 | . . . 1 Processor 2 | . . . 2 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 11 | 2 . 1 8 Energy Gun 4 | . . . 4 Energy Cannon 2 | . . . 2 Ballistic Gun 5 | 2 . 1 2 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 10 | . . 2 8 Power 2 | . . . 2 Propulsion 3 | . . 1 2 Utility 2 | . . . 2 Weapon 3 | . . 1 2 Highest Loss Streak 3 | . . 1 3 To Critical Strikes . | . . . . Average Slot Usage (%) 82 | . 57 80 87 Engine 4 | . 14 . 10 Core 7 | . . 13 . Leg 19 | . . 26 11 Wheel 5 | . 28 . 9 Device 20 | . . 22 20 Storage 1 | . . . 4 Processor 3 | . . . 9 Energy Gun 2 | . . . 7 Energy Cannon 1 | . . . 3 Ballistic Gun 12 | . 14 15 8 Peak Build Rating 16 | 4 4 16 16 Average Rating 12 | 2 3 12 14 On Entrance 5 | . 4 4 15 Naked Turns . | . . . . Heaviest Build 23 | 4 6 12 23 Greatest Support 24 | 20 20 20 24 Greatest Overweight (x) 4 | . . . 4 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 5 5 5 10 Average Capacity 5 | 5 5 5 7 Most Carried 5 | 1 2 4 5 Average Carried 2 | . 1 2 3 Final Capacity 10 | 5 5 5 10 Final Carried 4 | 1 1 3 4 Class Distribution -------------------- 85% | Scavenger-Mutant 14% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 882 | 248 48 209 377 Remotely . | . . . . Salvage Created 1028 | 43 48 185 752 Parts 60 | 2 7 10 41 Haulers Intercepted 1 | . . . 1 Recyclers Shooed 2 | . 1 . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 27 | 1 3 6 17 Guns 23 | 1 3 6 13 Cannons 3 | . . . 3 Classes Destroyed 8 | 1 1 . 6 Worker 1 | . . . 1 Hauler 1 | . . . 1 Recycler 1 | . . . 1 Watcher 1 | . . . 1 Swarmer 10 | . 3 3 4 Grunt 13 | 1 . 3 9 Duelist 1 | . . . 1 Sentry 3 | . . . 3 Best Kill Streak 6 | 1 3 3 6 Combat Bots Only 6 | 1 3 3 6 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 235 | 6 22 43 164 Missed 67 | 2 6 15 44 Damage Taken 1901 | 42 136 286 1437 Core 546 | 21 49 73 403 Absorbed by Shields . | . . . . Core Remaining (%) 66 | 91 . 42 . Volleys Fired 144 | 6 16 45 77 Largest 2 | 1 1 2 2 Hottest 124 | 20 20 53 124 Shots Fired 208 | 6 16 49 137 Gun 185 | 6 16 49 114 Cannon 23 | . . . 23 Launcher . | . . . . Special . | . . . . Kinetic 126 | 6 16 49 55 Thermal 82 | . . . 82 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 13 | 6 5 11 13 Robot Miss Streak 3 | . 3 3 3 Penetration Max . | . . . . Secondary Targets 2 | . . . 2 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 127 | 6 10 26 85 Core Hits 46 | 3 6 9 28 Critical Kills 1 | . . 1 . Critical Parts Destroyed 2 | . . 2 . Critical Strikes 8 | . . 3 5 Burn 5 | . . . 5 Destroy 3 | . . 3 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1968 | 45 84 313 1526 Guns 1597 | 45 80 313 1159 Cannons 330 | . . . 330 Explosions . | . . . . Melee . | . . . . Ramming 41 | . 4 . 37 Kinetic 1012 | 45 80 313 574 Thermal 915 | . . . 915 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 18 | . 2 . 16 Shots . | . . . . Rammed 7 | . 1 . 6 Targets Rammed 7 | . 1 . 6 Kicked . | . . . . Crushed . | . . . . Highest Temperature 113 | 6 . 15 113 Average Temperature 51 | 6 . 9 56 Received Heat Transfer 672 | 24 . 96 552 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Melted 5 | . . . 5 Heat Transferred 2433 | . . . 2433 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Peak Influence 453 | 20 98 97 453 Initial 37 | . 13 37 . Average 86 | . 49 45 168 Maximum Alert Level 2 | . . . 2 Low Security (%) 87 | 100 100 100 66 Level 1 11 | . . . 32 Level 2 . | . . . 1 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 1 . 4 Investigation 3 | . . . 3 Extermination . | . . . . Reinforcement 2 | . 1 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 44 | 1 4 6 33 Peak Tracking Total 8 | 1 3 3 8 Tactical Retreats 5 | . . . 5 Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 3 | . . 2 1 Max in Single Turn 1 | . . 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 2 | . . . 2 Terminals 2 | . . . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 7 | . . . 7 Successful 3 | . . . 3 Failed 3 | . . . 3 Catastrophic 1 | . . . 1 Database Lockouts 1 | . . . 1 Manual 6 | . . . 6 Terminals 7 | . . . 7 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . . . 3 Record 3 | . . . 3 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . . . 2 Full Trace Events 2 | . . . 2 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 2105 | 150 96 1099 760 Spaces Moved 1386 | 158 74 738 416 Core 62 | 60 . . 2 Treads . | . . . . Legs 926 | . . 718 208 Wheels 398 | 98 74 20 206 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 80 90 Average Speed 107 | 68 80 118 107 Slowest Speed 250 | 80 80 120 250 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 34 | 8 17 98 16 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug 3 | . . 3 . Terrain Destroyed 13 | . . 5 8 Melee . | . . . . Projectile 13 | . . 5 8 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 1802 | 195 99 914 594 Wait 170 | 16 . 117 37 Move 1383 | 157 73 737 416 Hop . | . . . . Pick Up 21 | 3 1 3 14 Fast Attach 19 | 3 . 3 13 Attach 15 | 5 3 2 5 Detach 11 | 4 3 1 3 Swap 11 | . 1 3 7 Drop 21 | 1 1 3 16 Fire 144 | 6 16 45 77 Melee . | . . . . Ram 7 | . 1 . 6 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 129 | -11/Scrapyard | Discovered new exit (range 8) 151 | -11/Scrapyard | Entered Materials 225 | -10/Materials | Discovered new exit (range 15) 247 | -10/Materials | Entered Mines 272 | -10/Mines | Core integrity fell below 50% 321 | -10/Mines | Learned location of Storage (-9) 326 | -10/Mines | Met a Derelict bent on vengeance 421 | -10/Mines | Discovered new exit (range 12) 448 | -10/Mines | Discovered new exit (range 16) 620 | -10/Mines | Build established: Scavenger-Mutant 688 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1018 | -10/Mines | Learned location of Mines (-8) 1346 | -10/Mines | Entered Materials 1346 | -9/Materials | Evolved 2 slots: Utility x2 1678 | -9/Materials | Lost 3 parts (2n1u) 1838 | -9/Materials | Core integrity fell below 50% 1925 | -9/Materials | Core integrity fell below 20% 2060 | -9/Materials | Central database locked down 2106 | -9/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- Terrestrial homeworld of [Human] civilization. By the late 21st century that civilization drained the planet's resources and destabilized the environment to the point that global-scale technology was necessary to maintain an increasingly fragile planet. >>Query(Human) Homo sapiens, dominant species in the [Solar System] until civilization in that system was presumably wiped out during the [Solar War]. 02060_ ALERT: Central database lockdown, local access denied. 02060_ ALERT: Suspicious activity at Terminal M010. Dispatching Investigation squad. 02074_ K-01 Serf destroyed. 02077_ Acquired 3 matter. 02089_ S-10 Pest destroyed. 02101_ Acquired 15 matter. 02103_ Beam Rifle destroyed. 02104_ R-06 Scavenger collects Lgt. Ion Engine. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????####????????????? | | ?????????????????????????????????? ????????????? | | ?????????????????????????????????? ????????????? | | ?????????????????????????????????? ????????????? | | ?????????????????????????????????? ????a???????? | | ?????????????????????????????????? a????????????? | | ??????????????????????????????????# #?#######????? | | ??????????????????????????????????# #?# #????? | | ??????????????????????????????????# #?# """ #????? | | ??????????????????????????????????# #?# """ #????? | | ????????????????????????????????### ### """ #????? | | ????????????????????????????????# # #????? | | ??????????????????????########### # #????? | | ??????????????????????#[s@*% r g + #????? | | ??????????????????????#s######### # #????? | | ??????????????????????# #???????# # ""#????? | | ??????????????????????+ +???????###+### Y"#????? | | ??????????????????????# #????????# ## ""#????? | | ??????????????????????# #???????## ## #????? | | ??????????????????????# #???????# ###+####????? | | ??????????????????????# #???????## " #?# #???????? | | ??????????????????????# #????????# T #?# #???????? | | ??????????????????????# #????????# " #?# #???????? | | ??????????????????????# #????????# #?# ##??????? | | ??????????????????????? ?????????#######%######### | | ??????????????????????? ??????????????# | | ??????????????????????? ??????????????# ######## | | ??????????????????????? ????????####### #??????# | | ??????????????????????? ????????# ## #??????# | | ??????????????????????? ????????# " ## %######## | | ??????????????????????? ????????# T # ## [ ## | | ??????????????????????? ????????# " # ## ## | | ????????????????????????????????# + + ## | | ????????????????????????????????# # ## ## | | ????????????????????????????????# # ## % ## | | ????????????????????????????????# ### #### ## | | ????????????????????????????????# #?# #??#%% #? | | ????????????????????????????????######## #####+### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MasterRecyclingDetector Manual? 0 Play Time 01:08:19 Cumulative 34.6 hours Start 2025.03.12 @ 18:49:16 End 2025.03.12 @ 20:33:34 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 34 Achievement% 39 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aa73263c-a0bb-4b25-bc61-adb6f97bcc1d