Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.01 @ 22:02:41 Player: Dewgzzz Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (58) 290 Value Destroyed (2076) 2076 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (591) 591 TOTAL SCORE: 5737 Bonus ------- High Alert Combat Kills 123 Follower Combat Kills 168 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 279/300 Energy 100/100 System Corruption 0% Temperature Hot (285) Movement Walking (90) Location -8/Materials Parts ------- > --- POWER (2) -------- Backup Power I > --- PROPULSION (2) --- Potential Leg Potential Leg > --- UTILITY (5) ------ Medium Storage Unit Signal Interpreter Improved Light Armor Plating Hacking Suite > --- WEAPON (2) ------- Pulse Rifle Autogun > --- INVENTORY (10) --- Light Treads Armored Treads Aerolev Unit Disposable Heat Sink Improved Terrain Scanner System Restoration Module Gauss Rifle Improved Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Potential Leg Potential Leg > --- UTILITY ---------- Medium Storage Unit Experimental Sensor Array Signal Interpreter Trap Reconfigurator > --- WEAPON ----------- YOLO Cannon > --- INVENTORY -------- Ion Engine Reinforced Deuterium Engine Disposable Heat Sink Compact Battery Pulse Rifle Light Assault Rifle Grenade Launcher [Rating: 62] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Potential Leg Wheel Wheel Utility Signal Interpreter Device Experimental Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Power Shielding Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Launcher Heavy Rocket Launcher Build | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Slots Evolved 4 | . . 2 . . . 2 Power 1 | . . . . . . 1 Propulsion . | . . . . . . . Utility 3 | . . 2 . . . 1 Weapon . | . . . . . . . Parts Attached 72 | 5 5 27 4 13 2 16 Power 9 | 1 . 2 . 2 . 4 Engine 8 | 1 . 2 . 2 . 3 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 14 | 2 . 9 1 2 . . Treads 3 | . . 3 . . . . Leg 7 | . . 4 1 2 . . Wheel 4 | 2 . 2 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 22 | . 4 6 2 5 . 5 Device 4 | . . 1 1 1 . 1 Storage 9 | . 2 2 1 4 . . Processor 1 | . . 1 . . . . Hackware 1 | . . . . . . 1 Protection 7 | . 2 2 . . . 3 Artifact . | . . . . . . . Weapon 27 | 2 1 10 1 4 2 7 Energy Gun 14 | 1 1 9 . 1 1 1 Energy Cannon 2 | . . . . 1 . 1 Ballistic Gun 9 | 1 . 1 1 1 1 4 Ballistic Cannon . | . . . . . . . Launcher 2 | . . . . 1 . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 7 | . . 2 1 3 . 1 Parts Lost 17 | . . 4 1 . 1 11 Power 6 | . . 1 . . . 5 Propulsion 1 | . . 1 . . . . Utility 5 | . . 1 . . . 4 Weapon 5 | . . 1 1 . 1 2 Highest Loss Streak 4 | . . 2 1 . 1 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 91 97 98 99 98 89 Engine 10 | . 14 10 11 11 11 6 Treads 2 | . . 13 . . . . Leg 11 | . . 4 11 11 22 18 Wheel 6 | . 28 2 11 10 . . Device 9 | . . 8 11 11 11 8 Storage 19 | . 10 21 22 21 22 10 Processor 10 | . . 11 11 11 11 9 Hackware 1 | . . . . . . 7 Protection 2 | . 9 1 . . . 7 Energy Gun 10 | . 14 18 17 10 2 . Energy Cannon 1 | . . . . . . 5 Ballistic Gun 9 | . 14 2 2 10 17 9 Naked Turns . | . . . . . . . Heaviest Build 92 | 7 21 92 92 33 19 33 Greatest Support 60 | 20 20 40 10 60 60 60 Greatest Overweight (x) 9 | . 1 9 9 2 . . Average Overweight (x) . | . . . 3 . . . Largest Inventory Capacity 25 | 5 10 25 25 20 10 10 Average Capacity 11 | 5 7 16 13 9 10 10 Most Carried 10 | 3 8 6 4 8 7 10 Average Carried 4 | 1 5 3 2 4 6 8 Final Capacity 25 | 5 10 25 10 10 10 10 Final Carried 8 | 3 6 2 3 4 7 8 Class Distribution -------------------- 40% | Scavenger-Mutant 36% | Mutant 21% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Resources | -11 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Exi Min Mat Matter Collected 1622 | 256 173 290 35 . 183 685 Remotely . | . . . . . . . Salvage Created 1940 | 34 257 456 43 . . 1150 Parts 114 | 1 13 33 1 . . 66 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Combat Hostiles Destroyed 45 | 1 3 11 3 . . 27 Guns 28 | 1 3 10 3 . . 11 Cannons 3 | . . . . . . 3 AOE 13 | . . . . . . 13 Classes Destroyed 11 | 1 2 5 . . . 3 Worker 4 | . 2 . . . . 2 Builder 2 | . . . . . . 2 Recycler 2 | . 1 . . . . 1 Operator 1 | . . . . . . 1 Watcher 4 | . . 2 . . . 2 Swarmer 6 | . . 3 3 . . . Grunt 26 | 1 3 3 . . . 19 Brawler 1 | . . 1 . . . . Duelist 1 | . . 1 . . . . Sentry 8 | . . 3 . . . 5 Hunter 3 | . . . . . . 3 Best Kill Streak 13 | 1 3 3 3 . . 13 Combat Bots Only 9 | 1 2 3 3 . . 9 Max Kills in Single Turn 3 | 1 2 1 1 . . 3 Gunslinging . | . . . . . . . Exploded 2 | . . . . . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Exi Min Mat Hostile Shots Fired 332 | 2 17 60 43 . 12 198 Missed 93 | . 8 17 8 . 5 55 Damage Taken 3370 | 24 114 649 280 . 142 2161 Core 781 | 24 42 76 71 . 1 567 Absorbed by Shields . | . . . . . . . Redirected to Shielding 51 | . . . . . . 51 Regen/Repaired (Parts) 12 | . . 12 . . . . Core Remaining (%) 75 | 90 73 . . . 63 . Volleys Fired 157 | 2 11 30 14 . 4 96 Largest 2 | 2 2 2 2 . 2 2 Hottest 138 | 60 60 111 103 . 50 138 Shots Fired 291 | 4 22 50 20 . 8 187 Gun 228 | 4 22 50 20 . 4 128 Cannon 39 | . . . . . . 39 Launcher 24 | . . . . . 4 20 Special . | . . . . . . . Kinetic 150 | 2 11 10 . . 4 123 Thermal 88 | . . 30 14 . . 44 Explosive 24 | . . . . . 4 20 Electromagnetic 29 | 2 11 10 6 . . . Robot Hit Streak 12 | 1 4 12 7 . 3 6 Robot Miss Streak 7 | 2 3 3 3 . 3 7 Penetration Max . | . . . . . . . Secondary Targets 3 | . . 1 1 . . 1 Max Gunslinging Chain 1 | . . 1 1 . . 1 Shots Hit Robots 167 | 2 12 33 12 . 3 105 Core Hits 104 | 2 8 18 3 . 5 68 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . . 2 . . . . Burn 2 | . . 2 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5160 | 23 342 623 179 . 350 3643 Guns 2072 | 23 171 599 179 . 24 1076 Cannons 525 | . . . . . . 525 Explosions 2553 | . 171 24 . . 323 2035 Melee . | . . . . . . . Ramming 10 | . . . . . 3 7 Kinetic 1198 | 11 93 27 . . 24 1043 Thermal 1283 | . 171 417 137 . . 558 Explosive 2358 | . . . . . 323 2035 Electromagnetic 311 | 12 78 179 42 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 209 | . 69 . . . . 140 Projectiles 36 | . . . . . . 36 Explosions 173 | . 69 . . . . 104 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 78 | . . 41 . . 28 9 Shots 6 | . . 1 . . 3 2 Rammed . | . . . . . . . Targets Rammed 4 | . . . . . 2 2 Kicked 4 | . . . . . 2 2 Crushed . | . . . . . . . Highest Temperature 327 | 12 123 167 213 . 22 327 Average Temperature 79 | 11 51 53 107 . 10 92 Received Heat Transfer 1353 | 12 81 153 . . 81 1026 Effects 3 | . . . . . . 3 Interference 3 | . . . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Melted 9 | . . 5 1 . . 3 Heat Transferred 2222 | . 100 975 296 . . 851 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . 1 . . . . Alert | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Peak Influence 768 | 20 289 290 70 . 97 768 Initial 121 | . 13 121 7 . . 37 Average 166 | 1 123 129 29 . 68 320 Maximum Alert Level 3 | . 1 1 . . . 3 Low Security (%) 70 | 100 65 89 100 . 100 24 Level 1 23 | . 34 10 . . . 57 Level 2 4 | . . . . . . 13 Level 3 1 | . . . . . . 5 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . 2 1 . . . 10 Investigation 2 | . . . . . . 2 Extermination . | . . . . . . . Reinforcement 8 | . 2 1 . . . 5 Assault 2 | . . . . . . 2 Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Distress Signals 10 | . . 4 . . . 6 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 86 | 1 5 13 4 . 7 56 Peak Tracking Total 10 | 1 2 3 4 . 4 10 Tactical Retreats 2 | . . . . . . 2 Traps | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Traps Triggered 2 | . . 1 . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Exi Min Mat Machines Disabled 14 | . 9 . . . 1 4 Max in Single Turn 9 | . 9 . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Machines Accessed 14 | . 2 2 . 5 . 5 Terminals 6 | . 2 1 . . . 3 Fabricators . | . . . . . . . Repair Stations 2 | . . 1 . . . 1 Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . . 1 Garrison Access . | . . . . . . . Total Hacks 92 | . 7 14 . 50 . 21 Successful 78 | . 6 9 . 50 . 13 Failed 14 | . 1 5 . . . 8 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 2 | . . . . 2 . . Terminals 29 | . 7 7 . . . 15 Fabricators . | . . . . . . . Repair Stations 11 | . . 7 . . . 4 Recycling Units . | . . . . . . . Scanalyzers 2 | . . . . . . 2 Garrison Access . | . . . . . . . Terminal Hacks 70 | . 6 4 . 50 . 10 Record 60 | . 4 3 . 49 . 4 Prototype ID Bank 1 | . . . . . . 1 Alert Level 5 | . 1 1 . . . 3 Locate Traps 2 | . 1 . . . . 1 Dispatch Records 1 | . . . . . . 1 Derelict Proto ID Bank 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . . 5 . . . 1 Scan Component 3 | . . 3 . . . . Repair 2 | . . 2 . . . . Refit 1 | . . . . . . 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . . . . 2 Insert Component 1 | . . . . . . 1 Analyze 1 | . . . . . . 1 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 2 1 . . . 3 Full Trace Events 4 | . 1 1 . . . 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . 2 . . . . Time 52 | . . 52 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 Part Schematics Acquired 1 | . . . . . . 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Exi Min Mat Total Allies 3 | . . . 3 . . . Largest Group 3 | . . . 3 3 3 1 Highest-Rated Group 40 | . . . 40 40 40 16 Highest-Rated Ally 16 | . . . 16 16 16 16 Total Orders . | . . . . . . . Ally Attacks 45 | . . . . . 30 15 Total Damage 511 | . . . . . 299 212 Kills 9 | . . . . . 8 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Exi Min Mat Turns Passed 6741 | 100 302 1374 402 2737 584 1242 Spaces Moved 4239 | 111 299 671 165 1490 534 969 Core 25 | 25 . . . . . . Treads 337 | . . 337 . . . . Legs 3263 | . . 172 98 1490 534 969 Wheels 614 | 86 299 162 67 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 95 110 90 90 90 Average Speed 140 | 73 81 181 219 181 90 90 Slowest Speed 680 | 80 95 680 260 260 90 90 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 46 | 5 46 38 27 94 75 39 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched 2 | . . . . . 2 . Spaces Dug . | . . . . . . . Terrain Destroyed 206 | . 14 2 . . 27 163 Melee . | . . . . . . . Projectile 13 | . . . . . . 13 AOE 193 | . 14 2 . . 27 150 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Exi Min Mat Total 4780 | 125 338 783 188 1533 630 1183 Wait 197 | . 12 20 . 8 84 73 Move 4233 | 110 298 670 164 1489 533 969 Hop . | . . . . . . . Pick Up 70 | 8 8 21 3 8 4 18 Fast Attach . | . . . . . . . Attach 71 | 5 5 27 4 12 2 16 Detach 15 | . 1 2 2 7 1 2 Swap 1 | . . . . 1 . . Drop 31 | . 3 13 1 7 . 7 Fire 157 | 2 11 30 14 . 4 96 Melee . | . . . . . . . Ram . | . . . . . . . Kick 4 | . . . . . 2 2 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . 1 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 86 | -11/Scrapyard | Discovered new exit (range 8) 101 | -11/Scrapyard | Entered Materials 199 | -10/Materials | Discovered new exit (range 8) 311 | -10/Materials | Build established: Mutant 386 | -10/Materials | Discovered new exit (range 13) 403 | -10/Materials | Entered another Materials area 403 | -9/Materials | Evolved 2 slots: Utility x2 447 | -9/Materials | Repaired Lgt. Armor Plating 473 | -9/Materials | Repaired Wheel? 1623 | -9/Materials | Discovered new exit (range 9) 1683 | -9/Materials | Identified exit to Mines 1777 | -9/Materials | Entered Mines 1851 | -9/Mines | Discovered new exit (range 6) 1897 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1899 | -9/Mines | Found Prototype Device 1902 | -9/Mines | Identified Exp. Sensor Array 2047 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2158 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2161 | -9/Mines | Discovered new exit (range 5) 2169 | -9/Mines | Identified exit to Exiles 2179 | -9/Mines | Entered Exiles 2179 | -9/Exiles | Accompanied by 3 allies 2257 | -9/Exiles | Met 8R-AWN 2286 | -9/Exiles | Met EX-HEX 2376 | -9/Exiles | Build established: Scavenger-Mutant 2390 | -9/Exiles | Met EX-DEC 2448 | -9/Exiles | Visited The Gauntlet 2729 | -9/Exiles | Learned location of Zion (-7) 2787 | -9/Exiles | Met EX-BIN 2816 | -9/Exiles | Aligned with FarCom system 2818 | -9/Exiles | Given EX-Vault access code 3173 | -9/Exiles | Discovered new exit (range 12) 3193 | -9/Exiles | Identified exit to Mines 4573 | -9/Exiles | Discovered exit to Mines (range 14) 4746 | -9/Exiles | Opened EX-Vault 4762 | -9/Exiles | Found Prototype Leg 4766 | -9/Exiles | Found Prototype Leg 4768 | -9/Exiles | Identified Potential Leg (x2) 4772 | -9/Exiles | Found Prototype Energy Cannon 4774 | -9/Exiles | Identified YOLO Cannon 4777 | -9/Exiles | Found Prototype Device 4779 | -9/Exiles | Identified Trap Reconfigurator 4818 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4916 | -9/Exiles | Left Exiles lab with Potential Leg 4916 | -9/Exiles | Entered Mines 4916 | -8/Mines | Accompanied by 3 allies 5308 | -8/Mines | Build established: Skirmisher 5492 | -8/Mines | Discovered new exit (range 5) 5496 | -8/Mines | Identified exit to Materials 5500 | -8/Mines | Entered Materials 5500 | -8/Materials | Accompanied by 1 ally 5500 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 6408 | -8/Materials | Core integrity fell below 50% 6567 | -8/Materials | Destroyed 9 combat bots 6700 | -8/Materials | First assault squad dispatched 6718 | -8/Materials | Core integrity fell below 20% 6732 | -8/Materials | Garrison activated, responded to threat 6742 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06728_ Acquired Autogun. 06732_ G-47 Trooper calls for garrison reinforcements. 06732_ ALERT: Activating Garrison Access M001. [Achievement: Troublemaker] 06733_ Critical hit (Burn: +37). 06738_ Overheating: System interference. 06738_ Signal Interpreter temporarily disabled. 06738_ Pulse Rifle temporarily disabled. 06738_ Signal Interpreter temporarily disabled. 06738_ Lgt. Deuterium Engine destroyed. 06739_ C-30 ARC bursts open, deploying its payload. 06739_ G-50 Soldier unfolds itself. 06739_ G-47 Trooper unfolds itself. 06739_ M-28 Smith unfolds itself. When the line of fire is red, you are attempting to shoot through an object at another target, which incurs significant penalties. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????##############??????????????????????? | | ?????????????# "" ## #??????????????????????? | | ?????????????#! ""S ## !!!#??????????????????????? | | ?????????????# "" ## [!@#??????????????????????? | | ?????????????# ## gg #??????????????????????? | | ?????????????# *## ggg#??????????????????????? | | ?????????????# ##%ggg#??????????????????????? | | ??????####+######"######g########+##########?????? | | ? "%g wm% ??????? | | ? " # ##??????? | | ? """ * # ##?????? | | ??########+######+####### " # ###???? | | ????????????????????????# "" #???? | | ????????????????????????# T #???? | | ????????????????????????# # #???? | | ????????????????????????#! = # #???? | | ????????????????????????# / #???? | | ????????????????????????# ===#???? | | ????????????????????????###" # ===#???? | | ??????????????????????????## # # # ===#???? | | ???????????????????????????####### # ######???? | | ?????????????????????????????????# ######????????? | | ?????????????????????????????????# #?????????????? | | ????????????????????????????###### ############### | | ???????????????????########## ^^ | | ???????????????????# # | | ???????????????????# | | ???????????????????# ######+########## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Coolant Potential 50 Energy Generation 18 Energy Capacity 615 Matter Stores 300 Matter Capacity 400 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Power Shielding 33 Weapon Shielding 33 Evasion (%) 57 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- System Restoration Module | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot First Step to Greatness It's Just You Librarian One Hack Too Far Part-time Mechanic Risk Taker Serviceable Loadout Significant Disruption Storm Trooper Tourist Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed AnalysisSensorRecalibrator Manual? 0 Play Time 01:42:17 Cumulative 1.6 hours Start 2024.06.01 @ 19:52:21 End 2024.06.01 @ 22:02:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 4 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 07d05daf-ac1f-4da6-b15a-e798f2346402