Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.01 @ 22:02:41

Player: Dewgzzz

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (58)      290
Value Destroyed (2076)     2076
Prototype IDs (29)         580
Alien Tech Used (0)        0
Bonus (591)                591
              TOTAL SCORE: 5737

 Bonus
-------
High Alert Combat Kills    123
Follower Combat Kills      168
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     279/300
Energy                     100/100
System Corruption          0%
Temperature                Hot (285)
Movement                   Walking (90)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
           Backup Power I
>          --- PROPULSION (2) ---
           Potential Leg
           Potential Leg
>          --- UTILITY (5) ------
    Medium Storage Unit
           Signal Interpreter
  Improved Light Armor Plating
           Hacking Suite
>          --- WEAPON (2) -------
           Pulse Rifle
           Autogun
>          --- INVENTORY (10) ---
     Light Treads
   Armored Treads
           Aerolev Unit
           Disposable Heat Sink
  Improved Terrain Scanner
           System Restoration Module
           Gauss Rifle
  Improved Datajack

 Peak State 
------------
>              --- POWER ------------
         Light Ion Engine
>              --- PROPULSION -------
               Potential Leg
               Potential Leg
>              --- UTILITY ----------
        Medium Storage Unit
  Experimental Sensor Array
               Signal Interpreter
               Trap Reconfigurator
>              --- WEAPON -----------
               YOLO Cannon
>              --- INVENTORY --------
               Ion Engine
    Reinforced Deuterium Engine
               Disposable Heat Sink
       Compact Battery
               Pulse Rifle
         Light Assault Rifle
               Grenade Launcher
[Rating: 62]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Potential Leg
  Wheel                    Wheel
Utility                    Signal Interpreter
  Device                   Experimental Sensor Array
  Storage                  Medium Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Power Shielding
Weapon                     Pulse Rifle
  Energy Gun               Pulse Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Heavy Rocket Launcher

 Build                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   2   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  3    | .   .   2   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             72   | 5   5   27  4   13  2   16  
  Power                    9    | 1   .   2   .   2   .   4   
    Engine                 8    | 1   .   2   .   2   .   3   
    Core                   1    | .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               14   | 2   .   9   1   2   .   .   
    Treads                 3    | .   .   3   .   .   .   .   
    Leg                    7    | .   .   4   1   2   .   .   
    Wheel                  4    | 2   .   2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  22   | .   4   6   2   5   .   5   
    Device                 4    | .   .   1   1   1   .   1   
    Storage                9    | .   2   2   1   4   .   .   
    Processor              1    | .   .   1   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   1   
    Protection             7    | .   2   2   .   .   .   3   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   27   | 2   1   10  1   4   2   7   
    Energy Gun             14   | 1   1   9   .   1   1   1   
    Energy Cannon          2    | .   .   .   .   1   .   1   
    Ballistic Gun          9    | 1   .   1   1   1   1   4   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   1   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   2   1   3   .   1   
Parts Lost                 17   | .   .   4   1   .   1   11  
  Power                    6    | .   .   1   .   .   .   5   
  Propulsion               1    | .   .   1   .   .   .   .   
  Utility                  5    | .   .   1   .   .   .   4   
  Weapon                   5    | .   .   1   1   .   1   2   
  Highest Loss Streak      4    | .   .   2   1   .   1   4   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     96   | .   91  97  98  99  98  89  
  Engine                   10   | .   14  10  11  11  11  6   
  Treads                   2    | .   .   13  .   .   .   .   
  Leg                      11   | .   .   4   11  11  22  18  
  Wheel                    6    | .   28  2   11  10  .   .   
  Device                   9    | .   .   8   11  11  11  8   
  Storage                  19   | .   10  21  22  21  22  10  
  Processor                10   | .   .   11  11  11  11  9   
  Hackware                 1    | .   .   .   .   .   .   7   
  Protection               2    | .   9   1   .   .   .   7   
  Energy Gun               10   | .   14  18  17  10  2   .   
  Energy Cannon            1    | .   .   .   .   .   .   5   
  Ballistic Gun            9    | .   14  2   2   10  17  9   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             92   | 7   21  92  92  33  19  33  
  Greatest Support         60   | 20  20  40  10  60  60  60  
  Greatest Overweight (x)  9    | .   1   9   9   2   .   .   
  Average Overweight (x)   .    | .   .   .   3   .   .   .   
Largest Inventory Capacity 25   | 5   10  25  25  20  10  10  
  Average Capacity         11   | 5   7   16  13  9   10  10  
  Most Carried             10   | 3   8   6   4   8   7   10  
  Average Carried          4    | 1   5   3   2   4   6   8   
  Final Capacity           25   | 5   10  25  10  10  10  10  
  Final Carried            8    | 3   6   2   3   4   7   8   

 Class Distribution 
--------------------
 40% | Scavenger-Mutant
 36% | Mutant
 21% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
       Skirmisher | -8/Mines
       Skirmisher | -8/Materials

 Resources                      | -11  -10  -9   -9   -9   -8   -8   
-----------                Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  
Matter Collected           1622 | 256  173  290  35   .    183  685  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            1940 | 34   257  456  43   .    .    1150 
  Parts                    114  | 1    13   33   1    .    .    66   
Haulers Intercepted        .    | .    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat 
Combat Hostiles Destroyed  45   | 1   3   11  3   .   .   27  
  Guns                     28   | 1   3   10  3   .   .   11  
  Cannons                  3    | .   .   .   .   .   .   3   
  AOE                      13   | .   .   .   .   .   .   13  
Classes Destroyed          11   | 1   2   5   .   .   .   3   
  Worker                   4    | .   2   .   .   .   .   2   
  Builder                  2    | .   .   .   .   .   .   2   
  Recycler                 2    | .   1   .   .   .   .   1   
  Operator                 1    | .   .   .   .   .   .   1   
  Watcher                  4    | .   .   2   .   .   .   2   
  Swarmer                  6    | .   .   3   3   .   .   .   
  Grunt                    26   | 1   3   3   .   .   .   19  
  Brawler                  1    | .   .   1   .   .   .   .   
  Duelist                  1    | .   .   1   .   .   .   .   
  Sentry                   8    | .   .   3   .   .   .   5   
  Hunter                   3    | .   .   .   .   .   .   3   
Best Kill Streak           13   | 1   3   3   3   .   .   13  
  Combat Bots Only         9    | 1   2   3   3   .   .   9   
Max Kills in Single Turn   3    | 1   2   1   1   .   .   3   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        332  | 2    17   60   43   .    12   198  
  Missed                   93   | .    8    17   8    .    5    55   
Damage Taken               3370 | 24   114  649  280  .    142  2161 
  Core                     781  | 24   42   76   71   .    1    567  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  51   | .    .    .    .    .    .    51   
  Regen/Repaired (Parts)   12   | .    .    12   .    .    .    .    
Core Remaining (%)         75   | 90   73   .    .    .    63   .    
Volleys Fired              157  | 2    11   30   14   .    4    96   
  Largest                  2    | 2    2    2    2    .    2    2    
  Hottest                  138  | 60   60   111  103  .    50   138  
Shots Fired                291  | 4    22   50   20   .    8    187  
  Gun                      228  | 4    22   50   20   .    4    128  
  Cannon                   39   | .    .    .    .    .    .    39   
  Launcher                 24   | .    .    .    .    .    4    20   
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  150  | 2    11   10   .    .    4    123  
  Thermal                  88   | .    .    30   14   .    .    44   
  Explosive                24   | .    .    .    .    .    4    20   
  Electromagnetic          29   | 2    11   10   6    .    .    .    
  Robot Hit Streak         12   | 1    4    12   7    .    3    6    
  Robot Miss Streak        7    | 2    3    3    3    .    3    7    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    1    1    .    .    1    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    1    
Shots Hit Robots           167  | 2    12   33   12   .    3    105  
  Core Hits                104  | 2    8    18   3    .    5    68   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         2    | .    .    2    .    .    .    .    
    Burn                   2    | .    .    2    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           5160 | 23   342  623  179  .    350  3643 
  Guns                     2072 | 23   171  599  179  .    24   1076 
  Cannons                  525  | .    .    .    .    .    .    525  
  Explosions               2553 | .    171  24   .    .    323  2035 
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  10   | .    .    .    .    .    3    7    
  Kinetic                  1198 | 11   93   27   .    .    24   1043 
  Thermal                  1283 | .    171  417  137  .    .    558  
  Explosive                2358 | .    .    .    .    .    323  2035 
  Electromagnetic          311  | 12   78   179  42   .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            209  | .    69   .    .    .    .    140  
  Projectiles              36   | .    .    .    .    .    .    36   
  Explosions               173  | .    69   .    .    .    .    104  
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      78   | .    .    41   .    .    28   9    
  Shots                    6    | .    .    1    .    .    3    2    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             4    | .    .    .    .    .    2    2    
  Kicked                   4    | .    .    .    .    .    2    2    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        327  | 12   123  167  213  .    22   327  
  Average Temperature      79   | 11   51   53   107  .    10   92   
  Received Heat Transfer   1353 | 12   81   153  .    .    81   1026 
  Effects                  3    | .    .    .    .    .    .    3    
    Interference           3    | .    .    .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              1    | .    .    1    .    .    .    .    
  Combat Hostiles          1    | .    .    1    .    .    .    .    
  Parts Melted             9    | .    .    5    1    .    .    3    
  Heat Transferred         2222 | .    100  975  296  .    .    851  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat 
Peak Influence             768  | 20  289 290 70  .   97  768 
  Initial                  121  | .   13  121 7   .   .   37  
  Average                  166  | 1   123 129 29  .   68  320 
Maximum Alert Level        3    | .   1   1   .   .   .   3   
  Low Security (%)         70   | 100 65  89  100 .   100 24  
  Level 1                  23   | .   34  10  .   .   .   57  
  Level 2                  4    | .   .   .   .   .   .   13  
  Level 3                  1    | .   .   .   .   .   .   5   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          13   | .   2   1   .   .   .   10  
  Investigation            2    | .   .   .   .   .   .   2   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            8    | .   2   1   .   .   .   5   
  Assault                  2    | .   .   .   .   .   .   2   
  Garrison                 1    | .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat 
Distress Signals           10   | .   .   4   .   .   .   6   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              86   | 1   5   13  4   .   7   56  
  Peak Tracking Total      10   | 1   2   3   4   .   4   10  
  Tactical Retreats        2    | .   .   .   .   .   .   2   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat 
Traps Triggered            2    | .   .   1   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat 
Machines Disabled          14   | .   9   .   .   .   1   4   
  Max in Single Turn       9    | .   9   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat 
Machines Accessed          14   | .   2   2   .   5   .   5   
  Terminals                6    | .   2   1   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   1   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                92   | .   7   14  .   50  .   21  
  Successful               78   | .   6   9   .   50  .   13  
  Failed                   14   | .   1   5   .   .   .   8   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   .   2   .   .   
  Terminals                29   | .   7   7   .   .   .   15  
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          11   | .   .   7   .   .   .   4   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   2   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             70   | .   6   4   .   50  .   10  
  Record                   60   | .   4   3   .   49  .   4   
  Prototype ID Bank        1    | .   .   .   .   .   .   1   
  Alert Level              5    | .   1   1   .   .   .   3   
  Locate Traps             2    | .   1   .   .   .   .   1   
  Dispatch Records         1    | .   .   .   .   .   .   1   
  Derelict Proto ID Bank   1    | .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   5   .   .   .   1   
  Scan Component           3    | .   .   3   .   .   .   .   
  Repair                   2    | .   .   2   .   .   .   .   
  Refit                    1    | .   .   .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   2   
  Insert Component         1    | .   .   .   .   .   .   1   
  Analyze                  1    | .   .   .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         6    | .   2   1   .   .   .   3   
  Full Trace Events        4    | .   1   1   .   .   .   2   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   2   .   .   .   .   
  Time                     52   | .   .   52  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  
------------               Run  | Yrd Mat Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat 
Total Allies               3    | .   .   .   3   .   .   .   
  Largest Group            3    | .   .   .   3   3   3   1   
  Highest-Rated Group      40   | .   .   .   40  40  40  16  
  Highest-Rated Ally       16   | .   .   .   16  16  16  16  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               45   | .   .   .   .   .   30  15  
  Total Damage             511  | .   .   .   .   .   299 212 
  Kills                    9    | .   .   .   .   .   8   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  
Turns Passed               6741 | 100  302  1374 402  2737 584  1242 
Spaces Moved               4239 | 111  299  671  165  1490 534  969  
  Core                     25   | 25   .    .    .    .    .    .    
  Treads                   337  | .    .    337  .    .    .    .    
  Legs                     3263 | .    .    172  98   1490 534  969  
  Wheels                   614  | 86   299  162  67   .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   95   110  90   90   90   
  Average Speed            140  | 73   81   181  219  181  90   90   
  Slowest Speed            680  | 80   95   680  260  260  90   90   
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       46   | 5    46   38   27   94   75   39   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    
  Known Exits Taken        4    | .    .    1    1    1    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    .    
Scrap Searched             2    | .    .    .    .    .    2    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          206  | .    14   2    .    .    27   163  
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               13   | .    .    .    .    .    .    13   
  AOE                      193  | .    14   2    .    .    27   150  
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   
---------                  Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  
Total                      4780 | 125  338  783  188  1533 630  1183 
  Wait                     197  | .    12   20   .    8    84   73   
  Move                     4233 | 110  298  670  164  1489 533  969  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  70   | 8    8    21   3    8    4    18   
  Fast Attach              .    | .    .    .    .    .    .    .    
  Attach                   71   | 5    5    27   4    12   2    16   
  Detach                   15   | .    1    2    2    7    1    2    
  Swap                     1    | .    .    .    .    1    .    .    
  Drop                     31   | .    3    13   1    7    .    7    
  Fire                     157  | 2    11   30   14   .    4    96   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     4    | .    .    .    .    .    2    2    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   1    | .    .    .    .    1    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   86 | -11/Scrapyard | Discovered new exit (range 8)
  101 | -11/Scrapyard | Entered Materials
  199 | -10/Materials | Discovered new exit (range 8)
  311 | -10/Materials | Build established: Mutant
  386 | -10/Materials | Discovered new exit (range 13)
  403 | -10/Materials | Entered another Materials area
  403 | -9/Materials  | Evolved 2 slots: Utility x2
  447 | -9/Materials  | Repaired Lgt. Armor Plating
  473 | -9/Materials  | Repaired Wheel?
 1623 | -9/Materials  | Discovered new exit (range 9)
 1683 | -9/Materials  | Identified exit to Mines
 1777 | -9/Materials  | Entered Mines
 1851 | -9/Mines      | Discovered new exit (range 6)
 1897 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 1899 | -9/Mines      | Found Prototype Device
 1902 | -9/Mines      | Identified Exp. Sensor Array
 2047 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 2158 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2161 | -9/Mines      | Discovered new exit (range 5)
 2169 | -9/Mines      | Identified exit to Exiles
 2179 | -9/Mines      | Entered Exiles
 2179 | -9/Exiles     | Accompanied by 3 allies
 2257 | -9/Exiles     | Met 8R-AWN
 2286 | -9/Exiles     | Met EX-HEX
 2376 | -9/Exiles     | Build established: Scavenger-Mutant
 2390 | -9/Exiles     | Met EX-DEC
 2448 | -9/Exiles     | Visited The Gauntlet
 2729 | -9/Exiles     | Learned location of Zion (-7)
 2787 | -9/Exiles     | Met EX-BIN
 2816 | -9/Exiles     | Aligned with FarCom system
 2818 | -9/Exiles     | Given EX-Vault access code
 3173 | -9/Exiles     | Discovered new exit (range 12)
 3193 | -9/Exiles     | Identified exit to Mines
 4573 | -9/Exiles     | Discovered exit to Mines (range 14)
 4746 | -9/Exiles     | Opened EX-Vault
 4762 | -9/Exiles     | Found Prototype Leg
 4766 | -9/Exiles     | Found Prototype Leg
 4768 | -9/Exiles     | Identified Potential Leg (x2)
 4772 | -9/Exiles     | Found Prototype Energy Cannon
 4774 | -9/Exiles     | Identified YOLO Cannon
 4777 | -9/Exiles     | Found Prototype Device
 4779 | -9/Exiles     | Identified Trap Reconfigurator
 4818 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 4916 | -9/Exiles     | Left Exiles lab with Potential Leg
 4916 | -9/Exiles     | Entered Mines
 4916 | -8/Mines      | Accompanied by 3 allies
 5308 | -8/Mines      | Build established: Skirmisher
 5492 | -8/Mines      | Discovered new exit (range 5)
 5496 | -8/Mines      | Identified exit to Materials
 5500 | -8/Mines      | Entered Materials
 5500 | -8/Materials  | Accompanied by 1 ally
 5500 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 6408 | -8/Materials  | Core integrity fell below 50%
 6567 | -8/Materials  | Destroyed 9 combat bots
 6700 | -8/Materials  | First assault squad dispatched
 6718 | -8/Materials  | Core integrity fell below 20%
 6732 | -8/Materials  | Garrison activated, responded to threat
 6742 | -8/Materials  | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
06728_ Acquired Autogun.
06732_ G-47 Trooper calls for garrison
  reinforcements.
06732_ ALERT: Activating Garrison Access M001.
[Achievement: Troublemaker]
06733_ Critical hit (Burn: +37). <x2>
06738_ Overheating: System interference.
06738_ Signal Interpreter temporarily disabled.
06738_ Pulse Rifle temporarily disabled.
06738_ Signal Interpreter temporarily disabled.
06738_ Lgt. Deuterium Engine destroyed.
06739_ C-30 ARC bursts open, deploying its payload.
06739_ G-50 Soldier unfolds itself.
06739_ G-47 Trooper unfolds itself. <x3>
06739_ M-28 Smith unfolds itself.
When the line of fire is red, you are attempting to
  shoot through an object at another target, which
  incurs significant penalties.
[Achievement: First Step to Greatness]
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
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| ?????????????##############??????????????????????? |
| ?????????????#   "" ##    #??????????????????????? |
| ?????????????#! ""S ## !!!#??????????????????????? |
| ?????????????#  ""  ## [!@#??????????????????????? |
| ?????????????#      ## gg #??????????????????????? |
| ?????????????#     *## ggg#??????????????????????? |
| ?????????????#      ##%ggg#??????????????????????? |
| ??????####+######"######g########+##########?????? |
| ?           "%g       wm%                  ??????? |
| ?            "                        #  ##??????? |
| ?                          """   * #      ##?????? |
| ??########+######+#######  "       #       ###???? |
| ????????????????????????#  ""                #???? |
| ????????????????????????#                  T #???? |
| ????????????????????????#          #         #???? |
| ????????????????????????#!     =   #         #???? |
| ????????????????????????#          /         #???? |
| ????????????????????????#                 ===#???? |
| ????????????????????????###"     #        ===#???? |
| ??????????????????????????##   # # #      ===#???? |
| ???????????????????????????####### #    ######???? |
| ?????????????????????????????????# ######????????? |
| ?????????????????????????????????# #?????????????? |
| ????????????????????????????###### ############### |
| ???????????????????##########            ^^        |
| ???????????????????#        #                      |
| ???????????????????#                               |
| ???????????????????#             ######+########## |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Coolant Potential          50
Energy Generation          18
Energy Capacity            615
Matter Stores              300
Matter Capacity            400
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             150
Power Shielding            33
Weapon Shielding           33
Evasion (%)                57
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
 System Restoration Module | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Crack Shot
First Step to Greatness
It's Just You
Librarian
One Hack Too Far
Part-time Mechanic
Risk Taker
Serviceable Loadout
Significant Disruption
Storm Trooper
Tourist
Troublemaker
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              AnalysisSensorRecalibrator
  Manual?         0
Play Time         01:42:17
  Cumulative      1.6 hours
  Start           2024.06.01 @ 19:52:21
  End             2024.06.01 @ 22:02:41
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          4
Achievement%      5
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Vi
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          55x38
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 07d05daf-ac1f-4da6-b15a-e798f2346402