Cogmind - Beta 11.2 @@@ ROGUE MODE // 2022.12.28 @ 12:58:36 // Winter2022/Polymind Player: ChromeKnight Result: Destroyed by Executioner with Helical Railgun Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (55) 275 Value Destroyed (2245) 2245 Prototype IDs (221) 4420 Alien Tech Used (0) 0 Bonus (15474) 15474 TOTAL SCORE: 31154 Bonus ------- Polymind Skill 8235 High Alert Combat Kills 38 Met Data Miner 300 Used Data Conduit 3000 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Pursued by Intercept 1000 Friendly Fire -99 Cogmind --------- Core Integrity 0/1600 Matter 40/40 Energy 48/50 System Corruption 1% Temperature Cool (4) Movement Flying (42) Location -1/Command Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Impulse Thruster Array Impulse Thruster Array > --- UTILITY (3) ------ Advanced Heat Sink Centrium Light Armor Plating > --- WEAPON (2) ------- Compact Linear Accelerator > --- INVENTORY (1) ---- (None) Peak State ------------ > --- POWER ------------ Compact Particle Reactor Compact Particle Reactor > --- PROPULSION ------- Cooled Linear Gravjet Cooled Linear Gravjet Cooled Linear Gravjet > --- UTILITY ---------- Experimental Cooling System Quantum Shading Machine Experimental Target Analyzer Experimental Weapon Shielding Centrium Medium Armor Plating Experimental Focal Shield Advanced Dynamic Insulation System > --- WEAPON ----------- EMDS Experimental Remote Datajack > --- INVENTORY -------- (None) [Rating: 136] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Targeting Computer Device Improved Heat Sink Storage Small Battery Processor Targeting Computer Hackware System Shield Protection Centrium Medium Armor Plating Weapon Assault Rifle Energy Gun Particle Gun Energy Cannon EMDS Ballistic Gun Assault Rifle Ballistic Cannon Compact Linear Accelerator Special Weapon Remote Datajack Piercing Weapon Plasma Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp War Pro Fac Res Res Qua Acc Com Slots Evolved . | . . . . . . . . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Parts Attached . | . . . . . . . . . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . Engine . | . . . . . . . . . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . . . . . . . Device . | . . . . . . . . . . . . . . . . . . . . . . . Storage . | . . . . . . . . . . . . . . . . . . . . . . . Processor . | . . . . . . . . . . . . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Energy Gun . | . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . . . . . . . . . . Parts Lost 56 | . . 4 . . . . . 2 3 1 3 3 . 1 . . 9 3 3 . 10 14 Power 11 | . . 1 . . . . . . 1 1 . 1 . . . . 1 1 . . 2 3 Propulsion 15 | . . 1 . . . . . . 1 . 1 1 . 1 . . 2 . . . 3 5 Utility 13 | . . . . . . . . . 1 . 1 . . . . . 3 1 1 . 2 4 Weapon 17 | . . 2 . . . . . 2 . . 1 1 . . . . 3 1 2 . 3 2 Highest Loss Streak 10 | . . 1 . . . . . 2 2 1 3 3 . 1 . . 9 3 3 . 8 10 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 85 | . 82 81 . 100 91 83 83 96 92 88 57 85 25 53 100 100 90 89 77 100 94 78 Core 9 | . 16 7 . 20 17 16 16 12 6 11 . 21 . 10 25 . 3 19 . . . . Reactor 1 | . . . . . . . . . . . . . . . . 8 6 . . 8 13 10 Leg 16 | . 32 32 . 40 34 33 33 6 12 22 16 . . . . . . . . 16 7 . Wheel 1 | . . . . . . . . . 16 . . . . . . . . . . . . . Hover 3 | . . . . . . . . 17 1 . . . . . . 25 19 . . . . 13 Flight 8 | . . . . . . . . . . . . 43 25 33 50 . 7 44 10 . 31 12 Device 10 | . 16 18 . 20 5 . . 17 5 . . . . . . 16 11 4 21 16 6 13 Storage 1 | . . . . . . . . . 8 . . . . . . 16 12 . . . . . Processor 11 | . . . . . 11 16 16 12 13 22 16 . . . . 8 6 3 22 41 18 3 Energy Gun 7 | . 16 18 . 20 5 . . 17 . . . . . . . 16 11 1 10 . . . Ballistic Gun 11 | . . . . . 15 16 16 3 18 33 24 20 . 10 25 . 3 17 11 16 17 4 Special Weapon 1 | . . . . . . . . 8 . . . . . . . 8 6 . . . . 3 Naked Turns 183 | . 34 35 48 . . . . . 6 . 14 17 . 14 1 . 3 . . . 4 7 Heaviest Build 62 | . 9 9 9 9 11 7 7 17 19 18 11 8 . 8 29 29 29 22 35 35 35 62 Greatest Support 62 | 3 20 20 20 20 30 30 30 30 40 40 40 8 4 8 36 36 36 22 60 60 60 62 Greatest Overweight (x) 7 | . . . . . . . . . . . 2 1 . . 2 . . 7 . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | . 1 1 1 1 1 1 1 5 10 1 1 . . . 5 5 5 . 1 1 1 1 Average Capacity 1 | . . . . 1 1 1 1 4 1 1 . . . . . 5 4 . . 1 . . Most Carried 10 | . . . . . . 1 1 1 10 . . . . . . . . . . . . . Average Carried . | . . . . . . . 1 . . . . . . . . . . . . . . . Final Capacity 5 | . 1 . 1 1 1 1 1 5 1 1 . . . . 5 5 . . 1 1 . 1 Final Carried 1 | . . . . . . 1 1 . . . . . . . . . . . . . . . Class Distribution -------------------- 28% | Hunter 28% | Swarmer 18% | Grunt 13% | Programmer 4% | Executioner Dominant Class ---------------- Grunt | -10/Materials Grunt | -9/Materials Cogmind | -8/Materials Grunt | -7/Factory Hunter | -7/Lower Caves Hunter | -7/Lower Caves Hunter | -7/Data Miner Programmer | -6/Proximity Caves Hunter | -6/Factory Hunter | -5/Factory Hunter | -5/Waste Swarmer | -5/Factory Swarmer | -5/Upper Caves Swarmer | -5/Upper Caves Swarmer | -5/Warlord Programmer | -4/Proximity Caves Programmer | -4/Factory Swarmer | -3/Research Swarmer | -2/Research Executioner | -2/Quarantine Swarmer | -1/Access Programmer | -1/Command Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp War Pro Fac Res Res Qua Acc Com Matter Collected 1373 | . . . . . 182 15 . . 297 . . 35 2 20 148 . . 6 594 . 44 30 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 2583 | . 46 98 . 169 467 . . 24 433 . . 35 . . 260 . 42 . 749 . 260 . Parts 114 | . 1 12 . 5 6 3 . 2 18 . . 3 . . 10 . 2 3 34 . 15 . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 3 | . . . . . . . . . 2 . . . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . 3 3 . 1 . . . . . 6 . . . . . . . . Prevented 2 | . . . . . . . . 1 . . . . . 1 . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp War Pro Fac Res Res Qua Acc Com Combat Hostiles Destroyed 44 | . 1 10 . 3 2 1 . 1 6 . . 2 . . . . 1 1 8 . 8 . Guns 42 | . 1 9 . 2 2 1 . 1 6 . . 2 . . . . 1 1 8 . 8 . Classes Destroyed 12 | . 1 1 . . 3 1 . 2 2 . . . . . 1 . . . 1 . . . Worker 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Recycler 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . . Watcher 3 | . . . . . . . . . 1 . . . . . . . . . 2 . . . Swarmer 16 | . . 3 . . . . . . 3 . . 2 . . . . 1 . . . 7 . Grunt 16 | . 1 7 . 3 1 . . . 2 . . . . . . . . . 2 . . . Sentry 2 | . . . . . . . . . . . . . . . 2 . . . . . . . Hunter 4 | . . . . . . . . 1 1 . . . . . 2 . . . . . . . Programmer 8 | . . . . . . 1 . . . . . . . . 1 . . . 5 . 1 . Tracker 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Executioner 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Decomposer 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Samaritan 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Tinkerer 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Thief 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Best Kill Streak 4 | . 1 4 . 3 1 1 . 1 4 . . 1 . . . . 1 1 3 . 4 . Combat Bots Only 4 | . 1 4 . 3 1 1 . 1 3 . . 1 . . . . 1 1 2 . 4 . Max Kills in Single Turn 1 | . 1 1 . 1 1 1 . 1 1 . . 1 . . 1 . 1 1 1 . 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp War Pro Fac Res Res Qua Acc Com Damage Taken 10203 | . 41 608 130 353 79 20 . 182 700 69 109 328 . 129 67 . 1017 955 422 754 1681 2559 Core 3753 | . 10 169 116 138 . . . . 165 . 73 100 . 109 24 . 384 579 124 139 455 1168 Absorbed by Shields 98 | . . . . . . . . . . . . . . . . . . . . . . 98 Redirected to Shielding 167 | . . . . . . . . . . . . . . . . . . . . . . 167 Core Remaining (%) 76 | 100 96 57 78 . . . . 80 80 . . . . . . 69 66 55 . 81 . . Volleys Fired 333 | . 5 51 . 20 49 5 . 2 26 . . 12 . . 36 . 6 7 55 1 57 1 Largest 3 | . 1 1 . 1 2 1 . 2 3 . . 1 . . 1 . 2 2 2 2 2 1 Hottest 150 | . 65 65 . 65 65 20 . 100 79 . . 23 . . 23 . 150 110 110 76 76 70 Shots Fired 423 | . 5 51 . 20 54 5 . 4 78 . . 12 . . 36 . 7 14 75 2 59 1 Gun 422 | . 5 51 . 20 54 5 . 4 78 . . 12 . . 36 . 7 14 75 2 59 . Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Launcher . | . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 301 | . . . . . 45 5 . . 78 . . 12 . . 36 . . 7 57 2 59 . Thermal 85 | . 5 51 . 20 9 . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 37 | . . . . . . . . 4 . . . . . . . . 7 7 18 . . 1 Robot Hit Streak 31 | . 1 18 . 11 10 8 . 12 13 . . 14 . . 15 . 5 7 31 . 13 . Robot Miss Streak 7 | . 2 1 . 1 2 . . . 2 . . 1 . . 1 . 6 7 2 2 4 1 Penetration Max 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Secondary Targets 2 | . . . . . . . . . 1 . . . . . . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . . . . 1 . . . . . . . . . . . 1 . Shots Hit Robots 310 | . 2 44 . 15 39 2 . 4 51 . . 9 . . 32 . 1 10 63 . 38 . Core Hits 136 | . 1 13 . 5 15 1 . 4 19 . . 5 . . 13 . 1 4 37 . 17 1 Critical Kills 3 | . . . . . 1 . . . 1 . . . . . . . . . . . 1 . Critical Parts Destroyed 2 | . . . . . . 1 . . 1 . . . . . . . . . . . . . Critical Strikes 9 | . . 1 . 2 1 1 . . 2 . . . . . . . 1 . . . 1 . Burn 3 | . . 1 . 2 . . . . . . . . . . . . . . . . . . Destroy 5 | . . . . . 1 1 . . 2 . . . . . . . . . . . 1 . Corrupt 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 6944 | . 29 678 . 240 564 29 . 117 898 . . 137 . . 463 . 62 280 2359 . 1043 45 Guns 6853 | . 29 678 . 240 564 29 . 87 893 . . 137 . . 463 . 51 280 2359 . 1043 . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . Explosions 30 | . . . . . . . . 30 . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . Ramming 61 | . . . . . . . . . 5 . . . . . . . 11 . . . . 45 Kinetic 5568 | . . . . . 440 29 . . 893 . . 137 . . 463 . . 274 2289 . 1043 . Thermal 1101 | . 29 678 . 240 124 . . 30 . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 214 | . . . . . . . . 87 . . . . . . . . 51 6 70 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . . . . . . 7 9 9 9 9 . . 2 . . . 1 Average Corruption 7 | . . . . . . . . . . . 7 7 9 9 9 . . 1 . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Effects 12 | . . . . . . . . . . . 1 4 2 5 . . . . . . . . Message Errors 5 | . . . . . . . . . . . . 2 . 3 . . . . . . . . Heat Flow Errors 4 | . . . . . . . . . . . . 2 2 . . . . . . . . . Energy Discharges 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Data Loss (minor) 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 29 | . . . . . . . . . 2 . . . . . . . 5 . . . . 22 Shots . | . . . . . . . . . . . . . . . . . . . . . . . Rammed 5 | . . . . . . . . . 2 . . . . . . . 1 . . . . 2 Targets Rammed 5 | . . . . . . . . . 2 . . . . . . . 1 . . . . 2 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 225 | . 43 102 . 58 12 . . 1 45 . . 215 175 . 225 . 24 88 84 . 69 . Average Temperature 33 | . 36 39 . 23 8 . . 1 8 . . 65 103 . 52 . 14 40 46 . 16 . Received Heat Transfer 1215 | . 24 273 72 225 18 . . 36 144 21 . 27 . 36 . . 21 69 18 63 81 87 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . 3 . 1 . . . . . . . . . . . . . . . . . . Heat Transferred 2803 | . 74 1680 . 703 296 . . 50 . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp War Pro Fac Res Res Qua Acc Com Peak Influence 517 | . 80 273 54 94 . . . . 469 167 45 121 . . . . 110 238 417 224 517 405 Initial 330 | . . 33 39 24 . . . . . 151 45 21 . . . . . 36 133 119 134 330 Average 168 | . 59 105 49 51 . . . . 245 156 40 79 . . . . 60 106 233 137 266 306 Maximum Alert Level 2 | . . 1 . . . . . . 2 . . . . . . . . 1 2 1 2 2 Low Security (%) 57 | 100 100 76 100 100 . . . . 31 100 100 100 . . . . 100 79 16 89 35 . Level 1 38 | . . 23 . . . . . . 58 . . . . . . . . 20 78 10 44 98 Level 2 4 | . . . . . . . . . 9 . . . . . . . . . 4 . 19 1 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 20 | . 1 2 1 . . . . . 1 2 . . . . . . . 3 4 3 1 2 Investigation 4 | . . . . . . . . . . 2 . . . . . . . . . . . 2 Extermination . | . . . . . . . . . . . . . . . . . . . . . . . Reinforcement 11 | . 1 2 1 . . . . . 1 . . . . . . . . . 2 3 1 . Assault . | . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . Intercept 5 | . . . . . . . . . . . . . . . . . . 3 2 . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp War Pro Fac Res Res Qua Acc Com Distress Signals 7 | . . . . . . . . . . . . . . . . . . 1 3 1 . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 284 | . 9 19 10 3 3 1 . 4 17 5 5 19 . 5 8 . 10 23 33 9 29 72 Peak Tracking Total 29 | . 3 5 7 3 2 1 . 3 5 5 4 9 . 5 4 . 7 20 14 8 7 29 Tactical Retreats 15 | . . 1 . . . . . . 2 . . 2 . . . . 2 2 2 . 3 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp War Pro Fac Res Res Qua Acc Com Traps Triggered 4 | . . . . . . . . . . 1 . 1 . . . . . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 12 | . . . . . . 1 . 2 . . . . 1 . 8 . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp War Pro Fac Res Res Qua Acc Com Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp War Pro Fac Res Res Qua Acc Com Machines Accessed 17 | . . . . . 1 . 4 . . 3 . . 1 . . . 2 4 . . . 2 Terminals 7 | . . . . . 1 . . . . . . . . . . . 1 3 . . . 2 Fabricators 5 | . . . . . . . . . . 3 . . . . . . 1 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Total Hacks 57 | . . . . . 1 . 30 . . 8 . . 1 . . . 5 8 . . . 4 Successful 40 | . . . . . 1 . 30 . . 4 . . 1 . . . 1 3 . . . . Failed 17 | . . . . . . . . . . 4 . . . . . . 4 5 . . . 4 Catastrophic 7 | . . . . . . . . . . 1 . . . . . . 1 1 . . . 4 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 5 | . . . . . . . . . . . . . . . . . 3 2 . . . . Terminals 14 | . . . . . 1 . . . . . . . . . . . 4 5 . . . 4 Fabricators 12 | . . . . . . . . . . 8 . . . . . . 1 3 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 34 | . . . . . 1 . 30 . . . . . 1 . . . . 2 . . . . Record 12 | . . . . . 1 . 11 . . . . . . . . . . . . . . . Part Schematic 11 | . . . . . . . 11 . . . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . 5 . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . 3 . . . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Fabricator Hacks 5 | . . . . . . . . . . 4 . . . . . . . 1 . . . . Load Schematic 3 | . . . . . . . . . . 2 . . . . . . . 1 . . . . Build 2 | . . . . . . . . . . 2 . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Terminals 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Botnet 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 11 | . . . . . 1 . . . . 3 . . . . . . 2 3 . . . 2 Full Trace Events 4 | . . . . . . . . . . 2 . . . . . . . . . . . 2 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . . . . . . . . . . . . . . . Robots Built 3 | . . . . . . . . . . 3 . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time 76 | . . . . . . . . . . 76 . . . . . . . . . . . . Total Robot Build Rating 15 | . . . . . . . . . . 15 . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . 11 . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time 64 | . . . . . . . . . . 64 . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp War Pro Fac Res Res Qua Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 18 | . 1 1 1 . 1 . . 1 3 . . 1 . 1 1 . 1 . . . 4 2 Non-combat 3 | . . . . . . . . . 2 . . . . . . . . . . . . 1 Combat 15 | . 1 1 1 . 1 . . 1 1 . . 1 . 1 1 . 1 . . . 4 1 Robot Hacks Applied 26 | . 1 1 2 . 1 . . 1 4 . . 2 . 1 1 . 2 . . . 8 2 find_chute 1 | . . . . . . . . . 1 . . . . . . . . . . . . . find_station 1 | . . . . . . . . . 1 . . . . . . . . . . . . . find_terminals 1 | . . . . . . . . . . . . . . . . . . . . . . 1 find_shortcuts 15 | . 1 1 1 . 1 . . 1 1 . . 1 . 1 1 . 1 . . . 4 1 find_garrison 8 | . . . 1 . . . . . 1 . . 1 . . . . 1 . . . 4 . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp War Pro Fac Res Res Qua Acc Com Total Allies 4 | . . . . . . . . . . 3 1 . . . . . . . . . . . Largest Group 3 | . . . . . . . . . . 3 1 . . . . . . . . . . . Highest-Rated Group 87 | . . . . . . . . . . 87 29 . . . . . . . . . . . Highest-Rated Ally 29 | . . . . . . . . . . 29 29 . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 27 | . . . . . . . . . . 15 12 . . . . . . . . . . . Total Damage 522 | . . . . . . . . . . 286 236 . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp War Pro Fac Res Res Qua Acc Com Robot Analysis Total 131 | . 1 1 . . 1 . 128 . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . . 1 2 . 1 . . . . 2 1 . 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp War Pro Fac Res Res Qua Acc Com Turns Passed 6305 | 10 169 544 49 220 1054 286 118 542 465 195 78 151 112 153 192 127 209 129 872 136 344 150 Spaces Moved 7706 | 20 150 297 97 138 791 230 99 521 382 117 80 175 319 429 327 245 397 345 1746 134 417 250 Core 351 | 20 44 67 95 . . . . . 11 . 29 31 . 16 3 . 1 8 . . 3 23 Treads . | . . . . . . . . . . . . . . . . . . . . . . . Legs 2253 | . 106 230 2 138 791 230 99 88 137 117 51 . . . . . . . 6 134 124 . Wheels 193 | . . . . . . . . . 193 . . . . . . . . . . . . . Hover 1146 | . . . . . . . . 433 41 . . . . . 7 245 296 . . . . 124 Flight 3763 | . . . . . . . . . . . . 144 319 413 317 . 100 337 1740 . 290 103 Fastest Speed 15 | 50 50 50 50 120 120 120 120 56 50 120 50 32 35 32 32 52 32 15 15 100 34 32 Average Speed 58 | 50 99 104 51 120 120 120 120 66 90 120 97 39 35 34 32 52 47 33 15 100 53 38 Slowest Speed 400 | 50 120 120 120 120 120 120 120 120 120 120 150 115 35 50 150 52 60 400 100 100 100 60 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 68 | . . . . . . . . . . . . 4 . . 9 . 1 7 27 . 19 1 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 32 | 3 34 22 15 4 75 39 75 65 15 3 70 7 58 58 36 47 18 19 32 30 13 16 Regions Visited 22 Branch Regions 10 Pre-discovered Areas 32 | . . . . . . 1 28 1 . . . . 2 . . . . . . . . . Known Exits Taken 3 | . . . . . . . . . 1 . . . . . . 1 . 1 . . . . Unknown Exits Taken 17 | 1 1 1 1 1 1 1 1 1 . . . 1 1 1 1 . 1 . 1 1 1 . Scrap Searched 11 | . . . . . 2 3 . 2 . . . . 2 2 . . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . . . . . Terrain Destroyed 16 | . . . . . . . . 3 . . . . . . . . . . . 5 8 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . Projectile 12 | . . . . . . . . . . . . . . . . . . . . 5 7 . AOE 3 | . . . . . . . . 3 . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp War Pro Fac Res Res Qua Acc Com Total 9071 | 19 165 479 96 172 842 235 98 700 446 172 79 242 318 434 373 244 409 344 2305 134 462 303 Wait 1092 | . 11 132 . 15 3 . . 168 27 55 . 60 . 6 20 . 7 . 532 . 8 48 Move 7565 | 19 149 296 96 137 790 229 98 520 381 117 79 167 318 428 310 244 394 330 1699 133 383 248 Hop 52 | . . . . . . . . . . . . 3 . . 7 . 1 7 19 . 14 1 Pick Up 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Fast Attach . | . . . . . . . . . . . . . . . . . . . . . . . Attach . | . . . . . . . . . . . . . . . . . . . . . . . Detach . | . . . . . . . . . . . . . . . . . . . . . . . Swap . | . . . . . . . . . . . . . . . . . . . . . . . Drop 10 | . . . . . . . . . 10 . . . . . . . . . . . . . Fire 333 | . 5 51 . 20 49 5 . 2 26 . . 12 . . 36 . 6 7 55 1 57 1 Melee . | . . . . . . . . . . . . . . . . . . . . . . . Ram 5 | . . . . . . . . . 2 . . . . . . . 1 . . . . 2 Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Rewire 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 10 | . . . . . . . . 10 . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -3/Research (discovered 4 exits: *Res x3 / [*Tes]) -2/Research -2/Quarantine -1/Access -1/Command History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 14) 11 | -11/Scrapyard | Entered Materials 98 | -10/Materials | Discovered new exit (range 5) 180 | -10/Materials | Entered another Materials area 393 | -9/Materials | Discovered new exit (range 4) 724 | -9/Materials | Entered another Materials area 767 | -8/Materials | Discovered new exit (range 4) 773 | -8/Materials | Entered Factory 814 | -7/Factory | Discovered new exit (range 15) 993 | -7/Factory | Entered Lower Caves 1088 | -7/Lower Caves | Learned location of 1 exit from Factory 1608 | -7/Lower Caves | Encountered a Warlord checkpoint 1834 | -7/Lower Caves | Discovered new exit (range 15) 2047 | -7/Lower Caves | Entered another Lower Caves area 2050 | -7/Lower Caves | Learned location of Zion (-6) 2290 | -7/Lower Caves | Learned Factory emergency access door positions 2306 | -7/Lower Caves | Discovered new exit (range 15) 2333 | -7/Lower Caves | Entered Data Miner 2333 | -7/Data Miner | Discovered new exit (range 6) 2356 | -7/Data Miner | Met Data Miner 2392 | -7/Data Miner | Learned location of Section 7 (-2) 2392 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2403 | -7/Data Miner | Received God Mode back door access code from Data Miner 2413 | -7/Data Miner | Interfaced with the Data Conduit 2451 | -7/Data Miner | Entered Proximity Caves 2851 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 2982 | -6/Proximity Caves | Spotted B-75 Beast 2988 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2990 | -6/Proximity Caves | Discovered new exit (range 6) 2993 | -6/Proximity Caves | Entered Factory 2994 | -6/Factory | Identified exit to Factory 2996 | -6/Factory | Loaded intel: 275 machine locations 3458 | -6/Factory | Entered another Factory area 3459 | -5/Factory | Loaded intel: 254 machine locations 3533 | -5/Factory | Spotted B-75 Beast 3563 | -5/Factory | Incoming investigation squad redirected 3615 | -5/Factory | Fabricated G-50 Soldier? 3653 | -5/Factory | Sucked down chute 3653 | -5/Factory | Entered Waste 3653 | -5/Waste | Met up with 1 ally sucked down the chute earlier 3668 | -5/Waste | EMP discharged 3700 | -5/Waste | Spotted C-40 Crusher 3703 | -5/Waste | Spotted C-40 Crusher 3713 | -5/Waste | Spotted C-40 Crusher 3714 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3717 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3717 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3718 | -5/Waste | Spotted C-40 Crusher 3721 | -5/Waste | Discovered new exit (range 16) 3721 | -5/Waste | Spotted C-40 Crusher 3731 | -5/Waste | Entered Factory 3732 | -5/Factory | Loaded intel: 230 machine locations 3748 | -5/Factory | Lost 3 parts (1n1u1w) 3880 | -5/Factory | Discovered new exit (range 5) 3882 | -5/Factory | Entered Upper Caves 3905 | -5/Upper Caves | Lost 3 parts (1p1n1w) 3988 | -5/Upper Caves | Discovered new exit (range 8) 3994 | -5/Upper Caves | Entered another Upper Caves area 4058 | -5/Upper Caves | Learned Factory stockpile data 4071 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4145 | -5/Upper Caves | Discovered new exit (range 6) 4147 | -5/Upper Caves | Entered Warlord 4158 | -5/Warlord | System corruption cleaned by Quarantine Array 4193 | -5/Warlord | Met Warlord 4218 | -5/Warlord | Warlord's base attacked by MAIN.C 4313 | -5/Warlord | Discovered new exit (range 12) 4339 | -5/Warlord | Entered Proximity Caves 4354 | -4/Proximity Caves | Identified exit to Factory 4440 | -4/Proximity Caves | Learned Research emergency access door positions 4466 | -4/Proximity Caves | Entered Factory 4468 | -4/Factory | Loaded intel: 297 machine locations 4546 | -4/Factory | Spotted B-86 Titan 4666 | -4/Factory | Lost 9 parts (1p2n3u3w) 4671 | -4/Factory | Discovered new exit (range 13) 4675 | -4/Factory | Entered Research 4677 | -3/Research | Loaded intel: 100 machine locations 4704 | -3/Research | Identified exit to Research 4734 | -3/Research | Spotted B-86 Titan 4748 | -3/Research | Spotted B-86 Titan 4748 | -3/Research | Discovered new exit (range 12) 4774 | -3/Research | Intercept squad dispatched 4776 | -3/Research | Spotted Tracker 4776 | -3/Research | Spotted Tracker 4781 | -3/Research | Took control of Tracker 4782 | -3/Research | Spotted Combat Programmer 4792 | -3/Research | Destroyed Tracker 4804 | -3/Research | Entered another Research area 4804 | -2/Research | Warlord forces began assault on 0b10 4805 | -2/Research | Loaded intel: 115 machine locations 4825 | -2/Research | Lost 3 parts (1p1u1w) 4842 | -2/Research | Spotted B-90 Cyclops 4914 | -2/Research | Research machine network offline 4935 | -2/Research | Spotted B-90 Cyclops 4935 | -2/Research | Discovered new exit (range 13) 4941 | -2/Research | Met up with Warlord 4998 | -2/Research | Borebot progress halted 5060 | -2/Research | Spotted Striker 5060 | -2/Research | Spotted Striker 5121 | -2/Research | Spotted Striker 5121 | -2/Research | Spotted Executioner 5625 | -2/Research | Spotted Executioner 5627 | -2/Research | Spotted Executioner 5665 | -2/Research | Spotted Tracker 5665 | -2/Research | Took control of Executioner 5668 | -2/Research | Destroyed Executioner 5676 | -2/Research | Entered Quarantine 5677 | -2/Quarantine | Loaded intel: 80 machine locations 5694 | -2/Quarantine | Lost 3 parts (1u2w) 5803 | -2/Quarantine | Discovered new exit (range 10) 5812 | -2/Quarantine | Entered Access 5813 | -1/Access | Loaded intel: 105 machine locations 5962 | -1/Access | Spotted Executioner 6024 | -1/Access | Lost 8 parts (2p2n2u2w) 6153 | -1/Access | Discovered new exit (range 8) 6156 | -1/Access | Entered Command 6157 | -1/Command | Loaded intel: 60 machine locations 6206 | -1/Command | Core integrity fell below 50% 6217 | -1/Command | Spotted M Guard 6218 | -1/Command | Spotted M Guard 6219 | -1/Command | Spotted Combat Programmer 6221 | -1/Command | Core integrity fell below 20% 6223 | -1/Command | Took control of Combat Programmer 6223 | -1/Command | Spotted Combat Programmer 6250 | -1/Command | Lost 10 parts (2p5n1u2w) 6301 | -1/Command | Spotted Alpha 7 6301 | -1/Command | Spotted Striker 6301 | -1/Command | Spotted Executioner 6301 | -1/Command | Spotted Executioner 6301 | -1/Command | Spotted Executioner 6301 | -1/Command | Spotted Executioner 6301 | -1/Command | Spotted Alpha 7 6301 | -1/Command | Spotted Striker 6302 | -1/Command | Spotted B-99 Colossus 6303 | -1/Command | Spotted Combat Programmer 6304 | -1/Command | Took control of Striker 6306 | -1/Command | Destroyed by Executioner with Helical Railgun Last Messages --------------- 06304_ A bubble of rippling energy engulfs the area. 06304_ Field strength at 95. 06304_ Field strength at 90. 06305_ Field strength at 75. 06305_ Penetrated by EMDS Slug. 06305_ Plasma Lance blasted off. 06305_ Penetrated by Slug. 06305_ Slug penetrates Wall. 06305_ Slug penetrates Executioner. 06305_ Slug penetrates Wall. 06305_ Penetrated by Slug. 06305_ Lgt. Quantum Reactor destroyed. 06306_ Penetrated by Slug. 06306_ Stasis field depleted. 06306_ Slug penetrates Wall. 06306_ Exp. Reaction Control System destroyed. 06306_ Triggered Stasis Trap. 06306_ A bubble of rippling energy engulfs the area. 06306_ Field strength at 78. 06306_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????# # #????????#* ?" | | ??????????# #####+###+#######?????##??? | | ??????????# ### + #?????????? | | ??????????+ + # """ #?????????? | | ??????????#"""" # # """" #?????????? | | ??????????#"""" + # """" #?????????? | | ??????????#"""" ### # ""T #?????????? | | ???????????"""" #?# + #?????????? | | ???????????? #?# # #?????????? | | ??????????? = #?# + #?????????? | | ??????????# #?# # #?????????? | | ??????????################ # #?????????? | | ????????? = # #?????????? | | ????????? !% # #?????????? | | ????????? # #?????????? | | ????????? # #?????????? | | ????????????######### ==###############?????????? | | ????????????????????# %*%#???????????????????????? | | ???????????????????##++;+##??????????????????????? | | ???????????????????# #??????????????????????? | | ??????????????????## p7##?????????????????????? | | ??????????????????#7 #?????????????????????? | | ??????????????????##K %##?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????##E E;#?????????????????????? | | ?????????""???????# K #?????????????????????? | | ????????""""??????##E E##?????????????????????? | | ????????""""??????# ??????????????????????? | | ?????????""???????## ^ #??????????????????????? | | ?????????????????? BB ??????????????????????? | | ????????????????# BB ??????????????????????? | | ?????????""?????# ??????????????????????? | | ????????""""????# ^"""""" ?????????????????????? | | ????????""""????# "????" ?????????????????????? | | ?????????""?????# "?""?" ?????????????????????? | | ????????????????# ?"?"??" ?????????????????????? | | ????????????????#???"????" ?????????????????????? | | ????????????????????"""""" ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ??????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 66 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 18 Terrain Scan Density 10 Additional Mass Support 20 EM Shielding 4 Armor Coverage 225 Resistance: KI 25 Resistance: EX 90 Resistance: EM 75 Weapon Shielding 90 Phase Shifting 20 Evasion (%) 67 Targeting Accuracy 12 Target Analysis 10 Core Analysis 12 Armor Integrity Analysis 40 Kinecelleration 50 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Mass Driver | -7/Data Miner | Free Energy Well | -7/Data Miner | Free Adv. System Restoration Module | -7/Data Miner | Free Imp. Heavy Treads | -7/Data Miner | Free Hvy. Disruptor Cannon | -7/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Fabricated ------------ G-50 Soldier | x3 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Polymind | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp War Pro Fac Res Res Qua Acc Com Robots Controlled 22 | . 1 1 1 . 1 . . 1 3 . . 1 . 1 1 . 1 1 1 . 4 4 Combat Hostiles 19 | . 1 1 1 . 1 . . 1 1 . . 1 . 1 1 . 1 1 1 . 4 3 Allies . | . . . . . . . . . . . . . . . . . . . . . . . Classes Controlled 9 | . 1 . . . 1 . . 1 2 . . 1 . . . . . . 1 . . 2 Average Host Suspicion 64 | . 100 83 100 64 33 41 . 77 91 56 10 99 24 55 7 21 88 73 98 31 74 87 Unsuspicious Activity 914 | . . 7 . . 420 . . 10 100 . . . . 7 360 . . . . 10 . . Returns to Shadow 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Fuzzy Dispatches . | . . . . . . . . . . . . . . . . . . . . . . . Protomatter Created 5094 | . . 77 . 17 25 29 . 30 49 . . 16 . 69 194 . 18 59 4400 40 55 16 Used 974 | . 30 15 30 . 34 . . 40 61 . . 14 . 14 67 . 14 80 128 . 96 351 Decayed 3625 | . . . . . . . . . . . . . . 43 59 . . . 3504 19 . . Highest Spend 160 | . 30 15 30 . 34 . . 40 51 . . 14 . 14 67 . 14 80 128 . 24 160 Top 5 Hosts by Kills: G-47 Trooper (-10/Materials: 10) Game ------ Seed HelicalSiegePrototype Manual? 0 Play Time 00:56:19 Cumulative 377.1 hours Start 2022.12.28 @ 11:43:58 End 2022.12.28 @ 12:58:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2022/Polymind Game No. 670 Rogue 515 Adventurer 148 Explorer 7 Win Type - Total 13 Types 11/0/1/1/0/0/0/0/0 Lore% 78 Gallery% 88 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b3d7376d-25d1-4230-b671-3ae7f73fa452