Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.26 @ 00:08:52 Player: korwo Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (11) 55 Value Destroyed (332) 332 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1887 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Improved Terrain Scan Processor > --- WEAPON (3) ------- Powered Hammer > --- INVENTORY (5) ---- Compact Battery (200) Medium Matter Pod (100) Makeshift Terrain Scan Processor CR-A16's Pointy Stick Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Compact Wheel > --- UTILITY ---------- Improved Terrain Scanner Improved Terrain Scan Processor > --- WEAPON ----------- Small Laser Gatling Laser Powered Hammer > --- INVENTORY -------- Compact Battery Medium Matter Pod Makeshift Terrain Scan Processor CR-A16's Pointy Stick Self-destruct Interrupter [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Improved Terrain Scan Processor Weapon Small Laser Energy Gun Small Laser Launcher Grenade Launcher Impact Weapon Powered Hammer Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power 1 | . . 1 . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Parts Attached 20 | 4 4 4 . 5 3 Power 4 | 1 . . . 1 2 Engine 3 | 1 . . . . 2 Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 4 | 2 1 . . 1 . Treads . | . . . . . . Leg 3 | 2 1 . . . . Wheel 1 | . . . . 1 . Hover . | . . . . . . Flight . | . . . . . . Utility 5 | . 2 2 . . 1 Device 2 | . . 1 . . 1 Storage 2 | . 2 . . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 7 | 1 1 2 . 3 . Energy Gun 3 | 1 . 1 . 1 . Energy Cannon . | . . . . . . Ballistic Gun . | . . . . . . Ballistic Cannon . | . . . . . . Launcher 1 | . 1 . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . 1 . Special Melee Weapon 1 | . . 1 . . . Unidentified Prototypes . | . . . . . . Parts Lost 13 | . . 7 . . 6 Power 3 | . . 1 . . 2 Propulsion 3 | . . 2 . . 1 Utility 2 | . . 1 . . 1 Weapon 5 | . . 3 . . 2 Highest Loss Streak 6 | . . 5 . . 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 60 | . 85 68 33 48 82 Engine 4 | . 14 7 . . 13 Core 2 | . . . . 3 5 Leg 4 | . 25 17 . . . Wheel 3 | . . . . 3 10 Device 2 | . . 6 . . 8 Storage 10 | . 17 11 11 11 1 Processor 8 | . . 1 11 11 11 Energy Gun 13 | . 14 11 11 11 20 Launcher 2 | . 13 6 . . . Impact Weapon 3 | . . . . 3 11 Piercing Weapon 3 | . . . . 5 . Naked Turns . | . . . . . . Heaviest Build 27 | 5 15 15 6 18 27 Greatest Support 20 | 20 20 20 3 16 16 Greatest Overweight (x) 7 | . 1 1 1 2 7 Average Overweight (x) . | . . . 1 1 1 Largest Inventory Capacity 8 | 5 8 8 8 8 8 Average Capacity 7 | 5 7 8 8 8 5 Most Carried 8 | 2 1 5 3 8 6 Average Carried 3 | . . 3 3 4 5 Final Capacity 8 | 5 8 8 8 8 5 Final Carried 6 | . 1 3 3 6 5 Class Distribution -------------------- 81% | Mutant 18% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 523 | 238 . 93 . 92 100 Remotely . | . . . . . . Salvage Created 439 | 38 . 148 . . 253 Parts 9 | . . 7 . . 2 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 2 | . . . . 1 1 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 8 | 1 . 5 . . 2 Melee 1 | . . . . . 1 Guns 5 | 1 . 4 . . . AOE 1 | . . 1 . . . Classes Destroyed 5 | 1 . 4 . . . Builder 1 | . . 1 . . . Watcher 2 | . . 2 . . . Swarmer 2 | . . 2 . . . Grunt 4 | 1 . 1 . . 2 Sentry 2 | . . 2 . . . Best Kill Streak 4 | 1 . 4 . . 2 Combat Bots Only 2 | 1 . 2 . . 2 Max Kills in Single Turn 2 | 1 . 2 . . 1 Gunslinging . | . . . . . . Exploded 1 | . . 1 . . . Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 188 | 8 . 139 2 . 39 Missed 81 | 4 . 67 1 . 9 Damage Taken 1274 | 34 . 784 8 . 448 Core 421 | 16 . 233 8 . 164 Absorbed by Shields . | . . . . . . Ignored by Resistances 363 | 12 . 226 3 . 122 Regen/Repaired (Parts) 9 | . 9 . . . . Core Remaining (%) 93 | 93 93 . . . . Volleys Fired 36 | 7 1 22 . . 6 Largest 2 | 1 1 2 . . 1 Hottest 80 | 50 50 80 . . 80 Shots Fired 42 | 7 1 28 . . 6 Gun 36 | 7 1 22 . . 6 Cannon . | . . . . . . Launcher 6 | . . 6 . . . Special . | . . . . . . Kinetic . | . . . . . . Thermal 36 | 7 1 22 . . 6 Explosive 6 | . . 6 . . . Electromagnetic . | . . . . . . Robot Hit Streak 10 | 3 4 5 . . 10 Robot Miss Streak 3 | 3 . 2 . . 1 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 36 | 3 1 19 . . 13 Core Hits 21 | 2 . 16 . . 3 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . 1 . . 1 Burn 1 | . . 1 . . . Smash 1 | . . . . . 1 Melee Attacks 8 | . . 1 . . 7 Impact 7 | . . . . . 7 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . 1 . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 876 | 41 12 379 . . 444 Guns 349 | 38 12 168 . . 131 Cannons . | . . . . . . Explosions 211 | . . 211 . . . Melee 313 | . . . . . 313 Ramming 3 | 3 . . . . . Kinetic . | . . . . . . Thermal 349 | 38 12 168 . . 131 Explosive 211 | . . 211 . . . Electromagnetic . | . . . . . . Impact 313 | . . . . . 313 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 24 | . . . . . 24 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 24 | . . . . . 24 Knockbacks 2 | . . . . . 2 Impact 2 | . . . . . 2 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 1 | 1 . . . . . Kicked 1 | 1 . . . . . Crushed . | . . . . . . Highest Temperature 250 | 46 10 63 . . 250 Average Temperature 61 | 20 7 15 . . 129 Received Heat Transfer 747 | 24 . 399 6 . 318 Effects 2 | . . . . . 2 Energy Bleed 1 | . . . . . 1 Interference 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 2 | . . . . . 2 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | 1 . 1 . . . Heat Transferred 992 | 111 37 544 . . 300 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 211 | 20 67 211 76 . . Initial 61 | . 11 24 61 . . Average 62 | 12 39 116 75 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 98 | 100 100 97 100 . . Level 1 1 | . . 2 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . . 2 . . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 21 | 1 2 12 2 . 4 Peak Tracking Total 6 | 1 1 6 2 . 4 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 2 | . . 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 7 | . 3 3 . . 1 Terminals 6 | . 2 3 . . 1 Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 21 | . 13 7 . . 1 Successful 16 | . 11 4 . . 1 Failed 5 | . 2 3 . . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 3 | . . . . 3 . Terminals 18 | . 10 7 . . 1 Fabricators . | . . . . . . Repair Stations 3 | . 3 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 14 | . 9 4 . . 1 Record 12 | . 9 2 . . 1 Alert Level 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 3 3 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . . . . 1 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . . 2 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 13 | . 13 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . 1 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2604 | 218 248 301 22 1400 415 Spaces Moved 2058 | 171 183 204 23 1178 299 Core 911 | 24 . 25 23 836 3 Treads . | . . . . . . Legs 509 | 147 183 179 . . . Wheels 638 | . . . . 342 296 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 100 100 100 115 Average Speed 115 | 110 128 117 100 113 117 Slowest Speed 400 | 120 190 120 100 150 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 8 25 22 12 82 22 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . . 2 1 Spaces Dug . | . . . . . . Terrain Destroyed 9 | . . 9 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 9 | . . 9 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2233 | 193 195 237 22 1240 346 Wait 79 | 7 3 1 . 50 18 Move 2053 | 170 182 203 22 1177 299 Hop . | . . . . . . Pick Up 25 | 4 5 5 . 7 4 Fast Attach 1 | . . . . . 1 Attach 19 | 4 4 4 . 5 2 Detach 2 | . . 1 . 1 . Swap . | . . . . . . Drop 4 | . . . . . 4 Fire 36 | 7 1 22 . . 6 Melee 8 | . . 1 . . 7 Ram . | . . . . . . Kick 1 | 1 . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 5 | . . . . . 5 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 56 | -11/Scrapyard | Discovered new exit (range 8) 219 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 352 | -10/Materials | Repaired Aluminum Leg? 382 | -10/Materials | Discovered new exit (range 15) 467 | -10/Materials | Entered another Materials area 467 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 710 | -9/Materials | Lost 5 parts (1p1n1u2w) 716 | -9/Materials | Discovered new exit (range 14) 764 | -9/Materials | Core integrity fell below 50% 768 | -9/Materials | Entered Mines 785 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 790 | -9/Mines | Entered Zion 883 | -7/Zion | Discovered new exit (range 11) 1029 | -7/Zion | Given A8's code to call for help 1172 | -7/Zion | Learned location of Extension (-6) 1408 | -7/Zion | Learned location of Quarantine (-3) 1437 | -7/Zion | Found CR-A16's Pointy Stick 1847 | -7/Zion | Received a visual enhancement algorithm 2190 | -7/Zion | Entered Proximity Caves 2191 | -6/Proximity Caves | Identified exit to Factory 2395 | -6/Proximity Caves | Build established: Derelict-Mutant 2598 | -6/Proximity Caves | Core integrity fell below 20% 2605 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- [Achievement: Crack Shot] Gatling Laser destroyed. Overheating: System interference. Powered Hammer temporarily disabled. Com. Wheel destroyed. Overheating: Energy bleed (-20). Sml. Laser destroyed. Critical hit (Burn: +37). Lgt. Angular Momentum Engine destroyed. G-50 Soldier knocked back. G-50 Soldier destroyed. Destroyed Lgt. Antimatter Reactor. G-67 Veteran system corrupted by crushing effect. G-67 Veteran system terminally corrupted. Carbon-fiber Leg fries itself beyond repair. Critical hit (Burn: +37). Lgt. Angular Momentum Engine destroyed. Critical hit (Burn: +37). [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????#?###???#??????#? | | ????????????????????????????????????#?#???##?##?## | | ??????????????????????????????##?##??##?#######??# | | ????????????????????????????### ? #?##?## ##### | | ????????????????????????????## ??##?### #### | | ?????????????????????? ??? ? ###### | | ??????????????????????# ?#??# ##### #### | | ??????????????????????# ?#?#### ##?# ### #### | | ??????????????????????# ####??# ### #### #### | | ???????????????????# # ##?###? ####### ##?# | | ???????????????????# ?# ##?#?#?# ###?### #### | | ?????????????????#?# ?# #?####### ####### #### | | ???????????????????# # ######### | | ????????????? ???#?# # ####### | | ???????????????????# # ?#### ########### | | ????????????????#### #### ########?## | | ????????????#?### ########?# | | ??????????????## ##### ######## | | ???????????????# #?#?### #### #?#####? | | ????????????#??# ####### ##### ###??### | | ???????????????# ##### ###### ###?### | | ??????????????## ###### ####### | | ??????????????# #########??# ### | | ??????????????# ####?##?#?### ## | | ??????????????# ### g#?###??###### ### | | ?????????????# #?##@g##???##?#### ! ! | | ?????????? ## ?### = ###?###?#?## ! | | ???????????? ???# ???# ###?##?####! ## #+### | | ???????????????? ??## #####??## #" | | ??????????????? ?? #??## ##?###?### #" | | ?????????????? ???????#?## ##?#?##?### # | | ?????????????????##??#??#?###????#?#### #" | | ?????????????????????????##????#??###?# " | | ??????????????????????##?##???#???##?## "" | | ?????????????? ????#????#?##?#??#?#???# T "" | | ???????????????????????#?????########## #" "" | | ??????????????????????????#????#??#### #" " "" | | ??????????????????????????#?#??#??#? ## # ### | | ???????????????????#????????#?#????# # ? | | ????????????????????????????#?#????#### | | ??????????????????????????????##??#??############# | | ?????????????????????????????#??#?????#????##????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????#??#?## | | ???????????????????????????????????#????#????????? | | ????????????????????????????????##????#??#?????#?? | | ????????????????????????????????#???????#??????#?? | | ??????????????????????????????????????????????#??# | | ??????????????????????????????????????????#???#??? | | ??????????????????????????????????????????#??###?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 31 Energy Capacity 210 Matter Stores 300 Matter Capacity 400 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 59 Offensive Hacking 10 Item Schematics ----------------- Arc Projector | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot First Step to Greatness Librarian Omniscient Cartographer Part-time Mechanic Robot Respite Tourist Uninvited Guest Challenges ------------ None Game ------ Seed VariableSmartbombAutohacker Manual? 0 Play Time 00:54:04 Cumulative 0.8 hours Start 2024.04.25 @ 23:11:05 End 2024.04.26 @ 00:08:52 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 2 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8438a915-69d2-474c-bb1f-5187bcade0fb