Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.14 @ 13:12:44 Player: 3.14 Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (171) 855 Value Destroyed (5529) 5529 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1169) 1169 TOTAL SCORE: 11253 Bonus ------- High Alert Combat Kills 226 Follower Combat Kills 143 Entered Garrisons 200 Met Imprinter 300 Acquired ECA 300 Cogmind --------- Core Integrity 0/700 Matter 245/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- High-capacity Matter Pod (200) Hardened Medium Armor Plating High-powered Tractor Beam Minigun Gauss Rifle Peak State ------------ > --- POWER ------------ Makeshift Power Source Neutrino Core > --- PROPULSION ------- Spiked Treads Spiked Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Makeshift Salvage Targeting Computer Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Makeshift Shrapnel Gun > --- INVENTORY -------- Light Treads Light Treads Light Treads Armored Treads Improved Heat Sink High-capacity Matter Pod Encrypted Comm Array Makeshift Salvage Targeting Computer Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Shield Generator High-powered Tractor Beam Minigun Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Gauss Rifle Mini Grenade Launcher Heavy Missile Launcher CR-A16's Pointy Stick [Rating: 50] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Launcher Heavy Missile Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 . . 2 . . . . Power 1 | . . . . . . 1 . . . . Propulsion 1 | . . . 1 . . . . . . . Utility 3 | . . 1 1 . . 1 . . . . Weapon 1 | . . 1 . . . . . . . . Parts Attached 89 | 9 5 25 18 6 11 4 1 5 . 5 Power 14 | 1 2 3 2 1 3 . 1 . . 1 Engine 11 | 1 2 3 2 1 1 . 1 . . . Core 3 | . . . . . 2 . . . . 1 Reactor . | . . . . . . . . . . . Propulsion 31 | 2 1 9 8 4 4 1 . 2 . . Treads 31 | 2 1 9 8 4 4 1 . 2 . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 20 | 4 1 4 3 1 1 2 . 2 . 2 Device 7 | 3 . 1 . . . 1 . . . 2 Storage 5 | 1 1 1 1 . 1 . . . . . Processor 3 | . . . 1 . . 1 . 1 . . Hackware . | . . . . . . . . . . . Protection 5 | . . 2 1 1 . . . 1 . . Artifact . | . . . . . . . . . . . Weapon 24 | 2 1 9 5 . 3 1 . 1 . 2 Energy Gun 1 | . . 1 . . . . . . . . Energy Cannon 1 | . . 1 . . . . . . . . Ballistic Gun 20 | 2 1 7 4 . 3 . . 1 . 2 Ballistic Cannon . | . . . . . . . . . . . Launcher 1 | . . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . 3 . . . . . . . . Parts Lost 11 | . 2 2 . 1 1 . . . . 5 Power 3 | . 2 . . . . . . . . 1 Propulsion 2 | . . . . . . . . . . 2 Utility 4 | . . 1 . 1 . . . . . 2 Weapon 2 | . . 1 . . 1 . . . . . Highest Loss Streak 4 | . 1 2 . 1 1 . . . . 4 To Critical Strikes . | . . . . . . . . . . . Average Backups 21 | 4 7 20 24 24 24 23 24 25 24 23 Power . | . . 1 1 1 1 . . . . . Propulsion 4 | 1 2 6 5 5 4 4 4 4 4 3 Utility 8 | . 1 4 9 9 9 9 11 11 11 10 Weapon 7 | 1 2 8 8 9 9 9 9 9 8 8 Tool/Special . | . . . . . . . . . . . Unused Backups 44 | 1 3 12 8 . 1 . . 1 . 18 Power 2 | . . . 1 . 1 . . . . . Propulsion 4 | . 2 . . . . . . 1 . 1 Utility 13 | 1 . 1 1 . . . . . . 10 Weapon 24 | . 1 11 6 . . . . . . 6 Tool/Special 1 | . . . . . . . . . . 1 Average Slot Usage (%) 98 | . 99 92 99 100 99 99 100 99 100 94 Engine 11 | . 13 11 9 9 3 7 14 15 15 8 Core 1 | . . . . . 5 7 . . . 4 Treads 24 | . 27 22 27 27 26 23 23 23 23 21 Device 10 | . 14 9 9 9 9 14 15 10 7 6 Storage 8 | . 14 11 9 9 9 7 7 7 7 6 Processor 8 | . . . 8 9 9 7 7 11 15 14 Protection 6 | . . 5 9 9 9 7 7 7 7 6 Ballistic Gun 25 | . 27 30 27 27 26 22 22 23 23 21 Peak Build Rating 50 | 7 8 26 35 35 34 40 41 46 46 50 Average Rating 32 | 6 7 18 33 33 33 39 40 44 46 46 On Entrance 28 | . 7 8 26 35 33 34 39 41 46 46 Avg Prop Armor Cover (%) . | . . . . . . . . . . . Naked Turns 46 | . . . . . . . . . . 46 Heaviest Build 118 | 11 26 105 106 105 107 114 114 114 112 118 Greatest Support 60 | 40 40 40 60 60 60 60 60 60 60 60 Greatest Overweight (x) 2 | . . 2 1 2 1 1 1 1 1 1 Average Overweight (x) . | . . 1 1 1 1 1 1 1 1 . Largest Inventory Capacity 25 | 8 15 25 25 25 25 25 25 25 25 25 Average Capacity 22 | 7 9 21 25 25 25 25 25 25 25 24 Most Carried 25 | 7 9 25 25 25 25 25 25 25 25 25 Average Carried 21 | 4 7 20 24 24 24 23 24 24 24 23 Final Capacity 25 | 8 15 25 25 25 25 25 25 25 25 5 Final Carried 25 | 6 9 25 25 24 25 24 25 25 25 5 Class Distribution -------------------- 28% | Scavenger-Gunner 25% | Derelict-Gunner 21% | Scavenger-Tank 13% | Mutant 7% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Derelict-Gunner | -7/Lower Caves Derelict-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Resources | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Pro Matter Collected 4882 | 368 176 800 855 940 499 317 73 357 8 489 Remotely 101 | 101 . . . . . . . . . . Salvage Created 7243 | 264 798 1362 1501 1203 594 364 . 483 . 674 Parts 377 | 23 39 74 71 52 45 17 . 24 . 32 Haulers Intercepted 12 | . 2 5 3 . 2 . . . . . Recyclers Shooed 4 | . 2 1 . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 58 | . . . . . . . . 22 4 32 Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 118 | . 12 22 21 26 11 5 . 9 . 12 Guns 112 | . 12 22 19 26 11 5 . 5 . 12 AOE 6 | . . . 2 . . . . 4 . . Classes Destroyed 17 | 2 6 3 4 . . . . . . 2 Worker 15 | . 1 3 5 . 1 5 . . . . Builder 2 | . . 1 . . 1 . . . . . Tunneler 9 | 9 . . . . . . . . . . Hauler 12 | . 2 5 3 . 2 . . . . . Recycler 9 | 1 3 1 3 . . 1 . . . . Mechanic 1 | . 1 . . . . . . . . . Operator 3 | . 1 1 . . 1 . . . . . Drone 2 | . . . . . . . . . . 2 Watcher 2 | . . 2 . . . . . . . . Swarmer 23 | . 2 4 1 4 4 3 . 4 . 1 Grunt 64 | . 10 11 10 18 5 . . 3 . 7 Brawler 1 | . . . 1 . . . . . . . Duelist 2 | . . . 1 . . . . 1 . . Sentry 20 | . . 7 6 3 1 2 . . . 1 Hunter 3 | . . . 1 1 . . . 1 . . Programmer 1 | . . . . . . . . . . 1 Heavy 2 | . . . 1 . 1 . . . . . Packrat 2 | . . . . . . . . 2 . . Best Kill Streak 8 | 2 4 5 7 8 4 3 . 4 . 4 Combat Bots Only 8 | . 4 3 3 8 3 3 . 4 . 4 Max Kills in Single Turn 2 | 1 1 2 2 1 2 1 . 2 . 1 Gunslinging 1 | . . . . . . . . 1 . . Exploded 2 | . . . 2 . . . . 2 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Pro Hostile Shots Fired 551 | . 60 63 64 94 36 68 . 33 . 133 Missed 160 | . 15 14 18 23 14 27 . 7 . 42 Hits 391 | . 45 49 46 71 22 41 . 26 . 91 Melee 11 | . . . . . . . . 1 . 10 Projectile 380 | . 45 49 46 71 22 41 . 25 . 81 AOE 1 | . . . . . 1 . . . . . Critical Strikes 17 | . 1 1 3 1 3 . . 3 . 5 Damage Taken 6154 | . 626 693 914 1036 600 288 . 386 . 1611 Core 1428 | . 158 101 74 188 176 . . 60 . 671 Absorbed by Shields 128 | . . . . . . 120 . 8 . . Regen/Repaired (Parts) 349 | . 196 . . . 106 . . . 47 . Core Remaining (%) 57 | 100 36 74 . . 20 . . . . . Volleys Fired 423 | 40 69 61 68 65 33 23 . 22 . 42 Largest 3 | 2 2 3 3 3 3 3 . 3 . 3 Hottest 102 | 40 40 102 76 75 75 75 . 78 . 78 Shots Fired 1146 | 80 138 181 200 191 99 70 . 61 . 126 Gun 1141 | 80 138 181 198 191 99 70 . 58 . 126 Cannon . | . . . . . . . . . . . Launcher 5 | . . . 2 . . . . 3 . . Special . | . . . . . . . . . . . Kinetic 1123 | 80 138 163 198 191 99 70 . 58 . 126 Thermal 18 | . . 18 . . . . . . . . Explosive 5 | . . . 2 . . . . 3 . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 21 | 6 13 14 11 20 21 11 . 11 . 18 Robot Miss Streak 7 | 6 3 2 3 2 4 3 . 2 . 7 Penetration Max 1 | . . . 1 . . . . . . 1 Secondary Targets 23 | . 1 2 2 9 2 2 . 2 . 3 Max Gunslinging Chain 1 | . 1 1 1 1 1 1 . 1 . 1 Shots Hit Robots 782 | 48 97 124 134 137 73 42 . 43 . 84 Core Hits 323 | 19 47 53 58 52 27 15 . 19 . 33 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 9 | . 1 1 1 4 . . . 1 . 1 Critical Strikes 11 | . 1 3 1 4 . . . 1 . 1 Burn 2 | . . 2 . . . . . . . . Destroy 9 | . 1 1 1 4 . . . 1 . 1 Melee Attacks 6 | . . . . . . 1 5 . . . Impact . | . . . . . . . . . . . Slashing 6 | . . . . . . 1 5 . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 12917 | 390 779 1708 2763 2361 1319 810 . 1275 . 1512 Guns 11861 | 390 771 1647 2344 2361 1298 770 . 768 . 1512 Cannons . | . . . . . . . . . . . Explosions 857 | . . . 350 . . . . 507 . . Melee . | . . . . . . . . . . . Ramming 199 | . 8 61 69 . 21 40 . . . . Kinetic 11588 | 390 771 1374 2344 2361 1298 770 . 768 . 1512 Thermal 273 | . . 273 . . . . . . . . Explosive 857 | . . . 350 . . . . 507 . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 11 | . . . . . . 2 2 2 2 11 Average Corruption 2 | . . . . . . 1 2 2 2 10 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 28 | . . . . . . 4 13 7 1 3 Message Errors 10 | . . . . . . 1 7 2 . . Matter Fused 3 | . . . . . . . . 1 1 1 Heat Flow Errors 3 | . . . . . . . 2 1 . . Energy Discharges 4 | . . . . . . 1 1 1 . 1 Parts Fused 1 | . . . . . . . 1 . . . Data Loss (minor) 4 | . . . . . . 1 2 1 . . Misfires 2 | . . . . . . 1 . 1 . . Alerts 1 | . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 69 | . . 2 . . . . . 67 . . Projectiles . | . . . . . . . . . . . Explosions 67 | . . . . . . . . 67 . . Melee 2 | . . 2 . . . . . . . . Knockbacks 1 | . . 1 . . . . . . . . Impact 1 | . . 1 . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed 21 | 1 4 5 8 . 2 1 . . . . Targets Rammed 24 | 1 4 6 8 . 2 3 . . . . Kicked . | . . . . . . . . . . . Crushed 3 | . . 1 . . . 2 . . . . Highest Temperature 256 | . 27 73 51 159 60 52 249 209 . 256 Average Temperature 38 | . 9 18 13 45 15 19 130 102 . 60 Received Heat Transfer 2216 | . 294 246 279 405 129 44 . 171 . 648 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 3 | . . 3 . . . . . . . . Impact Corruptions 1 | . . 1 . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . . Heat Transferred 740 | . . 740 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Pro Maximum Alert Level 3 | . . . 1 3 2 . . . . . Low Security (%) 76 | 100 100 100 89 6 49 100 . . . . Level 1 8 | . . . 10 12 39 . . . . . Level 2 11 | . . . . 55 10 . . . . . Level 3 4 | . . . . 25 . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 1023 | 5 101 160 269 1023 498 168 . . . . Initial 498 | . . 22 65 109 498 121 . . . . Average 173 | . 32 76 105 588 226 53 . . . . Influence Increases 3988 | 50 455 666 685 924 475 293 . 210 . 230 Destroy 0b10 Robot/C 2480 | . 240 440 420 540 300 160 . 180 . 200 Destroy 0b10 Robot/NC 290 | 50 40 65 55 . 40 30 . . . 10 Destroy Leader 530 | . 64 134 136 30 76 40 . 30 . 20 Allied During Kill 34 | . . . . 9 19 6 . . . . Successful Hack 83 | . 36 9 22 . 4 12 . . . . Select Force Hacks 60 | . 60 . . . . . . . . . Disable Machine 60 | . . . 30 . 15 15 . . . . Anti-Garrison Action 300 | . . . . 300 . . . . . . Destroy Structure 46 | . . 3 22 . 21 . . . . . Lose Combat Pursuer 105 | . 15 15 . 45 . 30 . . . . Influence Decreases 3988 | 50 400 567 670 70 1231 400 160 128 82 230 Entered New Map 995 | . . 33 89 60 525 146 60 . 82 . Time Decay 2389 | 50 380 514 431 . 356 214 100 128 . 216 Lost Part 74 | . 20 20 . 10 10 . . . . 14 Lost Ally 80 | . . . . . 40 40 . . . . Purge Threat 450 | . . . 150 . 300 . . . . . Squads Dispatched 14 | . 3 2 4 . 2 3 . . . . Investigation 3 | . 2 . . . . 1 . . . . Extermination 1 | . . . . . . 1 . . . . Reinforcement 9 | . 1 2 3 . 2 1 . . . . Assault . | . . . . . . . . . . . Garrison 1 | . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Pro Distress Signals 15 | . 3 6 4 . 2 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 175 | . 26 36 30 28 16 13 . 9 . 17 Peak Tracking Total 6 | . 5 5 6 6 4 4 . 4 . 4 Tactical Retreats 6 | . 1 1 . 2 . 2 . . . . Traps | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Pro Traps Triggered 10 | . . 2 . 7 . 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Pro Machines Disabled 7 | . . . 2 3 1 1 . . . . Max in Single Turn 1 | . . . 1 1 1 1 . . . . Garrison Relay 3 | . . . . 3 . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Pro Machines Accessed 35 | . 10 7 7 3 5 1 1 1 . . Terminals 24 | . 7 5 5 3 4 . . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 3 | . 1 1 . . 1 . . . . . Recycling Units 2 | . 2 . . . . . . . . . Scanalyzers 2 | . . 1 1 . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . Total Hacks 99 | . 28 15 29 6 15 4 1 1 . . Successful 54 | . 15 11 18 . 5 3 1 1 . . Failed 44 | . 12 4 11 6 10 1 . . . . Catastrophic 8 | . 2 1 . 3 2 . . . . . Database Lockouts 1 | . 1 . . . . . . . . . Manual 56 | . 19 7 14 . 10 2 . . 4 . Terminals 63 | . 18 11 17 6 11 . . . . . Fabricators 4 | . . . . . . 4 . . . . Repair Stations 14 | . 8 2 . . 4 . . . . . Recycling Units 2 | . 2 . . . . . . . . . Scanalyzers 12 | . . 2 10 . . . . . . . Garrison Access 2 | . . . 2 . . . . . . . Terminal Hacks 11 | . 2 2 3 . 2 . 1 1 . . Robot Analysis 1 | . 1 . . . . . . . . . Prototype ID Bank 4 | . . 2 2 . . . . . . . Open Door 2 | . . . . . . . 1 1 . . Unreport Threat 3 | . . . 1 . 2 . . . . . Locate Traps 1 | . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . Load Schematic 1 | . . . . . . 1 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks 9 | . 6 1 . . 2 . . . . . Scan Component 5 | . 3 1 . . 1 . . . . . Repair 4 | . 3 . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 10 | . . 2 8 . . . . . . . Insert Component 3 | . . . 3 . . . . . . . Analyze 4 | . . . 4 . . . . . . . Retrieve Study 3 | . . 2 1 . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . Unlock Access 1 | . . . 1 . . . . . . . Unauthorized Hacks 21 | . 7 6 6 . 1 1 . . . . Terminals 18 | . 5 6 6 . 1 . . . . . Assimilate 1 | . . . 1 . . . . . . . Botnet 1 | . . 1 . . . . . . . . Skim 16 | . 5 5 5 . 1 . . . . . Fabricators 1 | . . . . . . 1 . . . . Liberate 1 | . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . Used . | . . . . . . . . . . . Hacking Detections 28 | . 7 5 7 3 5 1 . . . . Full Trace Events 3 | . . . 1 1 . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . . Parts Built 2 | . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . Time 36 | . . . . . . 36 . . . . Total Part Build Rating 6 | . . . . . . 6 . . . . Part Studies Acquired 3 | . . 2 1 . . . . . . . Parts Repaired 4 | . 3 . . . 1 . . . . . Time 138 | . 78 . . . 60 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 11 | . . . . 11 . . . . . . Machine Destruction 11 | . . . . 11 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 4 | . . . . 2 . 2 . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Pro Total Allies 4 | . . . . 2 . 2 . . . . Largest Group 2 | . . . . 2 2 2 . . . . Highest-Rated Group 64 | . . . . 64 64 32 . . . . Highest-Rated Ally 39 | . . . . 39 39 20 . . . . Initial Warlord ECA Mod 7 | . . . . . 7 6 6 6 6 5 Total Orders . | . . . . . . . . . . . Ally Attacks 58 | . . . . 2 34 22 . . . . Total Damage 678 | . . . . 31 376 271 . . . . Kills 11 | . . . . 1 7 3 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Pro Active Infowar (turns) 2280 | 377 1489 414 . . . . . . . . Seismic 2280 | 377 1489 414 . . . . . . . . Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Pro Turns Passed 13271 | 515 1489 1734 1245 1385 805 546 1171 927 2344 1110 Spaces Moved 5399 | 244 742 685 450 587 315 196 533 363 916 368 Core 3 | 2 . . . . . . . . . 1 Treads 5396 | 242 742 685 450 587 315 196 533 363 916 367 Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 200 200 200 216 216 216 256 50 Average Speed 213 | 159 160 208 212 201 203 216 216 236 256 255 Slowest Speed 256 | 160 160 240 216 240 216 216 216 256 256 256 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 52 | 9 92 65 50 62 32 8 67 51 84 55 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 7 | . 3 1 . . . . 1 . 2 . Known Exits Taken 4 | . 1 1 1 . . 1 . . . . Unknown Exits Taken 5 | 1 . . . . 1 . 1 1 1 . Scrap Searched 8 | . . . . . . . 1 1 4 2 Spaces Dug 5 | . . . . . . . 5 . . . Terrain Destroyed 55 | . . . 19 . . . 5 30 . 1 Melee 5 | . . . . . . . 5 . . . Projectile 3 | . . . . . . . . 2 . 1 AOE 47 | . . . 19 . . . . 28 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Low Low Zio Pro Total 6532 | 304 933 878 644 723 437 280 544 399 917 473 Wait 389 | . 99 32 61 38 63 37 2 2 . 55 Move 5389 | 243 741 684 450 585 314 195 532 362 915 368 Hop . | . . . . . . . . . . . Pick Up 75 | 8 8 37 11 . 4 3 1 1 1 1 Fast Attach 20 | 7 3 3 2 1 2 . . 1 . 1 Attach 20 | 1 1 6 2 1 2 4 . 1 . 2 Detach . | . . . . . . . . . . . Swap 64 | 1 3 17 17 4 9 3 3 5 . 2 Drop 89 | 3 5 32 25 5 8 2 1 5 1 2 Fire 423 | 40 69 61 68 65 33 23 . 22 . 42 Melee 6 | . . . . . . 1 5 . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 24 | 1 4 6 8 . 2 3 . . . . Escape Stasis 10 | . . . . 10 . . . . . . Rewire 23 | . . . . 14 . 9 . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -9/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sto) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 2 exits: [*Fac] / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 50 | -11/Scrapyard | Discovered new exit (range 14) 516 | -11/Scrapyard | Entered Materials 517 | -10/Materials | Build established: Mutant 798 | -10/Materials | Repaired Lgt. Treads 868 | -10/Materials | Repaired Lgt. Assault Rifle 933 | -10/Materials | Core integrity fell below 50% 970 | -10/Materials | Discovered new exit (range 7) 1085 | -10/Materials | Discovered new exit (range 16) 1264 | -10/Materials | Discovered new exit (range 9) 1264 | -10/Materials | Discovered new exit (range 8) 1547 | -10/Materials | Discovered new exit (range 13) 1742 | -10/Materials | Central database locked down 1788 | -10/Materials | Learned Storage non-interactive machine intel 1826 | -10/Materials | Identified exit to Materials 1826 | -10/Materials | Identified exit to Mines 1856 | -10/Materials | Learned 2 Materials zone layouts 1868 | -10/Materials | Repaired Lgt. Treads 1877 | -10/Materials | Learned Storage security intel 1892 | -10/Materials | Learned 4 Recycling zone layouts 1893 | -10/Materials | Learned 2 Materials zone layouts 1894 | -10/Materials | Identified exit to Subcaves 1894 | -10/Materials | Learned location of 2 exits from Materials 1906 | -10/Materials | Learned location of 2 exits from Mines 1928 | -10/Materials | Loaded intel: 1 recycling unit location 2005 | -10/Materials | Entered another Materials area 2005 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2006 | -9/Materials | Identified exit to Storage 2006 | -9/Materials | Identified exit to Materials 2305 | -9/Materials | Discovered new exit (range 8) 2803 | -9/Materials | Build established: Scavenger-Gunner 3195 | -9/Materials | Build established: Scavenger-Tank 3376 | -9/Materials | Discovered exit to Materials (range 16) 3537 | -9/Materials | Learned location of Zion (-7) 3602 | -9/Materials | Learned Storage terminal intel 3656 | -9/Materials | Learned location of 1 exit from Recycling 3656 | -9/Materials | Discovered exit to Materials (range 4) 3700 | -9/Materials | Loaded intel: 16 trap records 3739 | -9/Materials | Entered another Materials area 3739 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4060 | -8/Materials | Build established: Scavenger-Gunner 4866 | -8/Materials | Build established: Gunner 4898 | -8/Materials | Garrison activated, responded to threat 4984 | -8/Materials | Identified exit to Garrison 4984 | -8/Materials | Entered Garrison 4985 | -8/Garrison | Identified exit to Materials 5123 | -8/Garrison | Triggered checkpoint 5187 | -8/Garrison | Destroyed 8 combat bots 5324 | -8/Garrison | Garrison Relay disabled 5396 | -8/Garrison | Triggered checkpoint 5480 | -8/Garrison | Build established: Scavenger-Gunner 5626 | -8/Garrison | Triggered checkpoint 5713 | -8/Garrison | Garrison Relay disabled 6004 | -8/Garrison | Triggered checkpoint 6038 | -8/Garrison | Garrison Relay disabled 6187 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 6369 | -8/Garrison | Entered Materials 6369 | -8/Materials | Accompanied by 2 allies 6641 | -8/Materials | Repaired Enh. Autogun 6970 | -8/Materials | Core integrity fell below 50% 7115 | -8/Materials | Discovered new exit (range 10) 7174 | -8/Materials | Entered Factory 7174 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 7302 | -7/Factory | Discovered new exit (range 14) 7465 | -7/Factory | Build established: Scavenger-Tank 7567 | -7/Factory | Fabricated Hrd. Medium Armor Plating (x2) 7649 | -7/Factory | Discovered new exit (range 5) 7718 | -7/Factory | Identified exit to Lower Caves 7720 | -7/Factory | Entered Lower Caves 7756 | -7/Lower Caves | Met a Warlord Commander 7757 | -7/Lower Caves | Learned location of Warlord (-4) 7758 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 7763 | -7/Lower Caves | Found Encrypted Comm Array 8653 | -7/Lower Caves | Learned Factory stockpile data 8858 | -7/Lower Caves | Discovered new exit (range 9) 8891 | -7/Lower Caves | Entered another Lower Caves area 9617 | -7/Lower Caves | Build established: Derelict-Gunner 9802 | -7/Lower Caves | Discovered new exit (range 6) 9818 | -7/Lower Caves | Entered Zion 9918 | -7/Zion | System corruption cleaned by Quarantine Array 10090 | -7/Zion | Discovered new exit (range 13) 10210 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 10295 | -7/Zion | Learned location of Quarantine (-3) 11143 | -7/Zion | Found CR-A16's Pointy Stick 11333 | -7/Zion | Met Imprinter 11502 | -7/Zion | Given A8's code to call for help 11566 | -7/Zion | Opened final containment barrier to the Deep Caves 12162 | -7/Zion | Entered Proximity Caves 12164 | -6/Proximity Caves | Spotter reported a threat 12312 | -6/Proximity Caves | Spotter reported a threat 12595 | -6/Proximity Caves | Spotter reported a threat 12693 | -6/Proximity Caves | Spotter reported a threat 12772 | -6/Proximity Caves | Build established: Scavenger-Gunner 12914 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13226 | -6/Proximity Caves | System corruption reached 10% 13226 | -6/Proximity Caves | Released all parts (9) 13241 | -6/Proximity Caves | Core integrity fell below 50% 13256 | -6/Proximity Caves | Lost 4 parts (2n2u) 13263 | -6/Proximity Caves | Core integrity fell below 20% 13272 | -6/Proximity Caves | Destroyed by B-48 Gladiator with Mace Last Messages --------------- 13222_ System corrupted by crushing effect (+4). 13223_ Carbon-fiber Leg fries itself beyond repair. 13225_ Adv. Targeting Computer destroyed. 13225_ Hrd. Medium Armor Plating destroyed. 13225_ System corrupted by crushing effect (+4). 13225_ System corrupted by crushing effect (+3). 13226_ Released Mak. Shrapnel Gun. 13226_ Released Neutrino Core. 13226_ Released Mak. Salvage Targeting Computer. 13226_ Released Mak. Power Source. 13226_ Released Arm. Treads. 13226_ Released Huge Storage Unit. 13226_ Released Enh. Autogun. 13226_ Released Imp. Heat Sink. 13226_ Released Enh. Autogun. 13228_ System corrupted: Matter fused (-10). 13230_ Critical hit (Burn: +37). 13232_ Hvy. Laser fries itself beyond repair. 13246_ System corrupted: Energy discharge (-33). 13268_ System corrupted: IFF burst signal emitted. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???###???????????????????????????????????????????? | | ??## ???????????????????????????????????????????? | | ?## ##??????????????????????????????????????????? | | ## #??????????????????????????????????????????? | | #??????????????????????#???????????????????? | | #????????????????????? #???????????????????? | | ## # ######???????????????? ##??????????????????? | | #### ## #???????????????? ##?????????????????? | | ##?## ##???????????????? ######????????????? | | #??# # #??????????????? ##???????????? | | ????# ### #??????????????? ????????????? | | ##### #?###??????????????? #??????????????? | | #?????????????######!! ????????????????? | | #?????????????#[!##g!]#???????????????????? | | ##?????????????#!!=@b !#???????????????????? | | # #?????????????##]!*[#[[#???????????????????? | | # # ##?????####????#==!!##$ #???????????????????? | | # ###??????# ##??##/[!##?? #???????????????????? | | # #????????# #?## =##??? ???????????????????? | | # #????????# ### ##????? ??????????????????? | | # #????????# ##?????? ?????????????????? | | ########## ##???????? ????????????????? | | % ##???????? ???????????????? | | !% #????????? ???????????????? | | ######## =! #????????? ??????????????? | | ####??????# ####?????????? ?????????????? | | ??????????# #####????????????? ?????????????? | | ??????????# #?????????????????? ???????????????? | | #?????????# ??????????????????????????????????? | | ????????? ?????????????????????????????????? | | ???????? ?????????????????????????????????? | | ??????? #????????????????????????????????? | | ????? ### ????????????????????????????????? | | ?????#???##### ????????????????????????????????? | | ?????????????? ???????????????????????????????? | | ?????????????? ???????????????????????????????? | | ?????????????? ??????????????????????????????? | | ?????????????? ##????????????????????????????????? | | ??????????????#??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 29 Energy Capacity 385 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 3 Salvage Targeting 4 Item Schematics ----------------- Enh. Autogun | -8/Materials | Scanalyzed Lgt. Treads | -8/Materials | Scanalyzed Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hrd. Medium Armor Plating | x2 | -7/Factory Repaired ---------- Lgt. Treads | 68% | -10/Materials Lgt. Assault Rifle | 51% | -10/Materials Lgt. Treads | 19% | -10/Materials Enh. Autogun | 33% | -8/Materials Studied --------- Lgt. Assault Rifle | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Mni. Grenade Launcher | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MetaTitaniumBasin Manual? 0 Play Time 00:46:11 Cumulative 975.6 hours Start 2026.07.14 @ 12:29:34 End 2026.07.14 @ 13:12:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1659 Rogue 1659 Adventurer 0 Explorer 0 Win Type - Total 95 Types 56/1/16/16/4/0/0/1/0/1 Lore% 93 Gallery% 80 Achievement% 68 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c2d1fd00-2de6-4864-91cd-202b371a58c3