Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.11.03 @ 17:04:52

Player: Demise

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (37)      185
Value Destroyed (493)      493
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1858

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             375/400
Matter                     101/300
Energy                     280/280
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (200) Ox2
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
          Heavy Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
>               --- UTILITY (4) ------
          Large Storage Unit
          Large Storage Unit
                Sensor Array
       Hardened Light Armor Plating
>               --- WEAPON (2) -------
                Grenade Launcher
>               --- INVENTORY (16) ---
          Heavy Ion Engine
          Heavy Ion Engine
                Wheel
       Improved Heat Sink
                Cooling System
         Medium Storage Unit
  High-capacity Matter Pod (200)
                Seismic Analyzer
         Medium Armor Plating
          Light Assault Rifle
          Light Cannon
          Light Cannon
          Light Cannon
          Light Cannon
                Mining Laser

 Peak State 
------------
>               --- POWER ------------
          Heavy Ion Engine
>               --- PROPULSION -------
          Light Treads
                Wheel
>               --- UTILITY ----------
          Large Storage Unit
          Large Storage Unit
                Sensor Array
       Hardened Light Armor Plating
>               --- WEAPON -----------
          Light Cannon
          Light Cannon
>               --- INVENTORY --------
          Heavy Ion Engine
          Light Treads
        Compact Wheel
       Improved Heat Sink
                Cooling System
         Medium Storage Unit
  High-capacity Matter Pod
                Seismic Analyzer
          Light Assault Rifle
          Light Cannon
          Light Cannon
          Light Cannon
          Light Cannon
                Grenade Launcher
                Mining Laser
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Sensor Array
  Storage                  Large Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Light Cannon
  Energy Gun               Medium Laser
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             17   | 3   7   2   5   
  Power                    3    | .   1   1   1   
    Engine                 3    | .   1   1   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               4    | 2   .   1   1   
    Treads                 3    | 2   .   .   1   
    Leg                    .    | .   .   .   .   
    Wheel                  1    | .   .   1   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 1   3   .   2   
    Device                 1    | .   .   .   1   
    Storage                4    | 1   3   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   4    | .   3   .   1   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   
    Ballistic Cannon       3    | .   3   .   .   
    Launcher               1    | .   .   .   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 6    | .   1   2   3   
  Power                    2    | .   1   1   .   
  Propulsion               2    | .   .   1   1   
  Utility                  .    | .   .   .   .   
  Weapon                   2    | .   .   .   2   
  Highest Loss Streak      3    | .   1   1   3   
Average Slot Usage (%)     99   | .   99  99  91  
  Engine                   13   | .   14  13  11  
  Treads                   26   | .   28  27  16  
  Storage                  27   | .   28  28  22  
  Energy Gun               4    | .   9   .   .   
  Ballistic Cannon         22   | .   18  28  15  
Naked Turns                .    | .   .   .   .   
Heaviest Build             52   | 15  43  43  52  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  5    | .   1   4   5   
  Average Overweight (x)   .    | .   .   1   2   
Largest Inventory Capacity 16   | 8   16  16  16  
  Average Capacity         11   | 6   8   16  16  
  Most Carried             16   | 8   11  16  16  
  Average Carried          10   | 6   8   14  15  
  Final Capacity           16   | 8   16  16  16  
  Final Carried            16   | 8   9   16  15  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           1048 | 281 319 448 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            783  | 188 150 405 40  
  Parts                    57   | 14  15  19  9   
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  21   | .   9   8   4   
  Cannons                  17   | .   9   8   .   
  AOE                      4    | .   .   .   4   
Classes Destroyed          9    | 3   4   .   2   
  Worker                   2    | 1   .   1   .   
  Builder                  1    | .   .   .   1   
  Tunneler                 5    | 5   .   .   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 5    | 1   .   4   .   
  Watcher                  2    | .   1   .   1   
  Swarmer                  16   | .   7   6   3   
  Grunt                    4    | .   2   2   .   
  Sentry                   1    | .   .   .   1   
Best Kill Streak           7    | 5   7   4   4   
  Combat Bots Only         7    | .   7   3   3   
Max Kills in Single Turn   3    | 1   1   1   3   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   .   .   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Damage Taken               1160 | .   599 250 311 
  Core                     145  | .   84  36  25  
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         76   | 100 .   52  .   
Volleys Fired              93   | 23  30  23  17  
  Largest                  2    | 2   2   2   2   
  Hottest                  100  | 100 100 70  70  
Shots Fired                172  | 46  60  46  20  
  Gun                      54   | 46  8   .   .   
  Cannon                   104  | .   52  46  6   
  Launcher                 14   | .   .   .   14  
  Special                  .    | .   .   .   .   
  Kinetic                  104  | .   52  46  6   
  Thermal                  54   | 46  8   .   .   
  Explosive                14   | .   .   .   14  
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         11   | 6   11  9   8   
  Robot Miss Streak        3    | 2   3   3   3   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           95   | 23  34  24  14  
  Core Hits                45   | 8   12  14  11  
  Critical Hits            .    | .   .   .   .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           1880 | 289 672 415 504 
  Guns                     377  | 289 88  .   .   
  Cannons                  1015 | .   584 415 16  
  Explosions               488  | .   .   .   488 
  Melee                    .    | .   .   .   .   
  Ramming                  .    | .   .   .   .   
  Kinetic                  1015 | .   584 415 16  
  Thermal                  377  | 289 88  .   .   
  Explosive                458  | .   .   .   458 
  Electromagnetic          30   | .   .   .   30  
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            45   | .   21  .   24  
  Projectiles              21   | .   21  .   .   
  Explosions               24   | .   .   .   24  
  Melee                    .    | .   .   .   .   
Knockbacks                 21   | .   13  8   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  20   | .   12  8   .   
  Secondary                1    | .   1   .   .   
Self-Inflicted Damage      27   | .   .   .   27  
  Shots                    1    | .   .   .   1   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        312  | 312 167 51  54  
  Average Temperature      64   | 118 52  17  24  
  Received Heat Transfer   168  | .   75  30  63  
  Effects                  1    | 1   .   .   .   
    Energy Bleed           1    | 1   .   .   .   
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              1    | .   1   .   .   
  Impact Corruptions       1    | .   1   .   .   
Robots Melted              1    | .   1   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             4    | 3   1   .   .   
  Heat Transferred         1110 | 851 259 .   .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             201  | 35  201 145 122 
  Initial                  25   | .   22  .   25  
  Average                  49   | 21  58  48  43  
Maximum Alert Level        1    | .   1   .   .   
  Low Security (%)         97   | 100 94  100 100 
  Level 1                  2    | .   5   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          .    | .   .   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           1    | .   .   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              30   | .   15  8   7   
  Peak Tracking Total      7    | .   7   3   6   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          3    | .   1   1   1   
  Max in Single Turn       1    | .   1   1   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          7    | .   7   .   .   
  Terminals                5    | .   5   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                28   | .   28  .   .   
  Successful               17   | .   17  .   .   
  Failed                   11   | .   11  .   .   
    Catastrophic           2    | .   2   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   18   | .   18  .   .   
  Terminals                23   | .   23  .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          5    | .   5   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             11   | .   11  .   .   
  Part Schematic           2    | .   2   .   .   
  Robot Analysis           4    | .   4   .   .   
  Prototype ID Bank        2    | .   2   .   .   
  Branch Access Points     1    | .   1   .   .   
  Locate Traps             2    | .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   
  Report Inventory         1    | .   1   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         4    | .   4   .   .   
  Terminals                4    | .   4   .   .   
    Botnet                 4    | .   4   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         7    | .   7   .   .   
  Full Trace Events        2    | .   2   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   2    | .   2   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     1    | .   1   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       4    | .   4   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Scr Mat Min Mat 
Turns Passed               1923 | 176 830 774 143 
Spaces Moved               946  | 63  439 386 58  
  Core                     .    | .   .   .   .   
  Treads                   899  | 58  439 365 37  
  Legs                     5    | 5   .   .   .   
  Wheels                   42   | .   .   21  21  
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            120  | 120 160 120 120 
  Average Speed            167  | 156 160 176 161 
  Slowest Speed            200  | 160 180 180 200 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       46   | 3   80  93  11  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        1    | .   1   .   .   
  Unknown Exits Taken      2    | 1   .   1   .   
Scrap Searched             2    | .   .   2   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          29   | .   .   .   29  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      29   | .   .   .   29  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Total                      1133 | 101 512 432 88  
  Wait                     19   | .   8   11  .   
  Move                     943  | 62  438 385 58  
  Hop                      .    | .   .   .   .   
  Pick Up                  35   | 8   13  10  4   
  Fast Attach              4    | .   2   .   2   
  Attach                   9    | 3   2   2   2   
  Detach                   .    | .   .   .   .   
  Swap                     4    | .   3   .   1   
  Drop                     26   | 5   16  1   4   
  Fire                     93   | 23  30  23  17  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / *Min x2)
-10/Mines (discovered 2 exits: [*Mat x2])
-9/Materials (discovered 1 exit: Sto)

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 3)
  177 | -11/Scrapyard | Entered Materials
  318 | -10/Materials | Build established: Mutant
  398 | -10/Materials | Discovered new exit (range 16)
  555 | -10/Materials | Destroyed 7 combat bots
  641 | -10/Materials | Discovered new exit (range 8)
  746 | -10/Materials | Discovered new exit (range 15)
  906 | -10/Materials | Discovered new exit (range 16)
  910 | -10/Materials | Identified exit to Mines
 1007 | -10/Materials | Entered Mines
 1242 | -10/Mines     | Discovered new exit (range 15)
 1733 | -10/Mines     | Discovered new exit (range 9)
 1781 | -10/Mines     | Entered Materials
 1781 | -9/Materials  | Evolved 2 slots: Utility x2
 1782 | -9/Materials  | Identified exit to Storage
 1915 | -9/Materials  | Lost 3 parts (1n2w)
 1924 | -9/Materials  | Self-destructed

 Last Messages 
---------------
01884_ S-10 Pest destroyed.
01891_ The unstable cave ceiling collapses.
01900_ K-01 Serf collects debris.
01902_ The unstable cave ceiling collapses.
01903_ K-01 Serf collects debris.
01904_ U-05 Engineer lays Concrete. <x2>
01906_ Destroyed Beam Rifle.
01907_ K-01 Serf collects debris.
01907_ U-05 Engineer lays Concrete. <x2>
01908_ Y-45 Defender destroyed.
01909_ Neutrino Reactor explodes.
01909_ U-05 Engineer destroyed.
01910_ K-01 Serf collects debris.
01910_ U-05 Engineer builds a Wall.
01913_ K-01 Serf collects debris.
01915_ U-05 Engineer lays Concrete. <x2>
01916_ K-01 Serf collects debris.
01917_ U-05 Engineer lays Concrete.
01919_ The unstable cave ceiling collapses.
01920_ U-05 Engineer lays Concrete. <x4>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked
 Lrg. Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DecoyImpactBeamcaster
  Manual?         0
Play Time         00:12:56
  Cumulative      63.3 hours
  Start           2020.11.03 @ 16:53:28
  End             2020.11.03 @ 17:04:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          57
  Rogue           57
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             44
Gallery%          49
Achievement%      50
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 091728c9-c583-43b6-a063-da0b22449a81