Cogmind - Beta 9.4 --- EXPLORER MODE // 2020.01.13 @ 20:55:57

Player: Xax

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (7)        1400
Robots Destroyed (69)      345
Value Destroyed (2717)     2717
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (16)                 16
              TOTAL SCORE: 7478

 Bonus
-------
High Alert Combat Kills    16

 Cogmind 
---------
Core Integrity             0/1150
Matter                     198/300
Energy                     170/170
System Corruption          11%
Temperature                Cool (96)
Movement                   Walking (120)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (2) --------
     Micro Fission Core
>          --- PROPULSION (6) ---
           Flexi-carbon Leg
           Flexi-carbon Leg
           Myomer Leg
           Myomer Leg
           Myomer Leg
>          --- UTILITY (10) -----
  Advanced Targeting Computer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
           Flexi-carbon Leg

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
       Improved Deuterium Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
                Titanium Leg
                Titanium Leg
       Improved Carbon-fiber Leg
>               --- UTILITY ----------
         Medium Storage Unit
       Improved Signal Interpreter
       Advanced Targeting Computer
       Improved Transmission Jammer
       Improved Utility Shielding
       Improved Thermal Shield
                System Shield
>               --- WEAPON -----------
                Wave Gun
  Hypervelocity Coil Gun
>               --- INVENTORY --------
                HERF Cannon
          Heavy Disruptor Cannon
                Magnetic Acceleration Cannon
          Heavy Shock Bomb Launcher
       Improved Grenade Launcher
                Katana
[Rating: 58]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Transmission Jammer
  Storage                  Medium Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 System Shield
  Protection               Propulsion Shielding
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Improved Grenade Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Slots Evolved              13   | .   1   2   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   1   .   
  Propulsion               4    | .   1   1   1   .   .   1   .   
  Utility                  8    | .   .   1   1   2   2   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             108  | 6   6   4   14  26  9   3   40  
  Power                    11   | 1   1   .   1   2   1   .   5   
    Engine                 6    | 1   1   .   .   2   1   .   1   
    Core                   3    | .   .   .   1   .   .   .   2   
    Reactor                2    | .   .   .   .   .   .   .   2   
  Propulsion               26   | 2   3   2   3   3   3   .   10  
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    26   | 2   3   2   3   3   3   .   10  
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  17   | 1   2   1   1   3   3   1   5   
    Device                 6    | .   .   .   .   2   1   1   2   
    Storage                3    | 1   1   .   .   .   .   .   1   
    Processor              4    | .   1   .   .   1   1   .   1   
    Hackware               1    | .   .   .   .   .   1   .   .   
    Protection             3    | .   .   1   1   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   54   | 2   .   1   9   18  2   2   20  
    Energy Gun             10   | 1   .   .   3   1   1   1   3   
    Energy Cannon          6    | .   .   .   .   1   .   .   5   
    Ballistic Gun          10   | 1   .   1   2   2   .   1   3   
    Ballistic Cannon       6    | .   .   .   .   3   .   .   3   
    Launcher               15   | .   .   .   4   7   1   .   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        7    | .   .   .   .   4   .   .   3   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   
Parts Lost                 39   | .   2   .   .   4   1   .   32  
  Power                    6    | .   1   .   .   .   .   .   5   
  Propulsion               9    | .   1   .   .   .   .   .   8   
  Utility                  13   | .   .   .   .   3   .   .   10  
  Weapon                   11   | .   .   .   .   1   1   .   9   
  Highest Loss Streak      13   | .   2   .   .   2   1   .   13  
Average Slot Usage (%)     80   | .   92  100 100 97  69  74  45  
  Engine                   4    | .   11  10  .   3   6   5   1   
  Core                     2    | .   .   .   8   3   .   .   2   
  Leg                      29   | .   31  40  41  35  31  27  10  
  Device                   5    | .   .   .   .   11  6   7   5   
  Storage                  12   | .   21  20  16  14  7   5   4   
  Processor                5    | .   2   .   .   7   6   11  8   
  Protection               4    | .   .   10  16  7   .   .   1   
  Energy Gun               4    | .   12  10  7   .   .   5   2   
  Ballistic Gun            5    | .   12  10  7   5   .   5   1   
  Ballistic Cannon         1    | .   .   .   .   4   .   .   .   
  Launcher                 1    | .   .   .   .   2   6   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             52   | 15  23  30  41  42  40  32  52  
  Greatest Support         115  | 20  30  40  64  64  72  72  115 
  Greatest Overweight (x)  10   | 1   1   .   .   .   .   .   10  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   
Largest Inventory Capacity 12   | 8   12  12  12  12  12  8   8   
  Average Capacity         10   | 6   11  12  12  12  8   8   7   
  Most Carried             12   | 6   12  12  12  12  12  6   8   
  Average Carried          9    | 4   9   11  11  11  8   5   5   
  Final Capacity           12   | 8   12  12  12  12  8   8   4   
  Final Carried            12   | 6   11  12  12  12  5   6   1   

 Class Distribution 
--------------------
 84% | Hacker-Mutant
 15% | Scavenger-Mutant

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -9/Materials
 Hacker-Mutant | -8/Materials
 Hacker-Mutant | -7/Factory
 Hacker-Mutant | -6/Factory
 Hacker-Mutant | -5/Factory
 Hacker-Mutant | -4/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -4   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  
Matter Collected           1937 | 266  124  87   260  355  298  .    547  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            2628 | 30   254  249  303  484  210  .    1098 
  Parts                    143  | 3    14   20   17   26   18   .    45   
Haulers Intercepted        2    | .    1    .    1    .    .    .    .    
Recyclers Shooed           1    | .    .    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Combat Hostiles Destroyed  57   | .   4   9   7   14  6   .   17  
  Melee                    3    | .   .   .   .   .   .   .   3   
  Guns                     22   | .   4   7   2   4   1   .   4   
  Cannons                  13   | .   .   .   .   5   2   .   6   
  AOE                      16   | .   .   2   5   5   2   .   2   
Classes Destroyed          13   | 1   2   2   3   4   1   .   .   
  Worker                   4    | .   .   1   3   .   .   .   .   
  Builder                  2    | .   .   .   .   1   .   .   1   
  Tunneler                 2    | 1   .   1   .   .   .   .   .   
  Hauler                   2    | .   1   .   1   .   .   .   .   
  Operator                 1    | .   .   .   .   1   .   .   .   
  Watcher                  1    | .   .   .   1   .   .   .   .   
  Swarmer                  15   | .   .   6   3   .   3   .   3   
  Grunt                    27   | .   4   3   2   9   .   .   9   
  Brawler                  1    | .   .   .   .   1   .   .   .   
  Duelist                  2    | .   .   .   1   1   .   .   .   
  Sentry                   4    | .   .   .   1   1   1   .   1   
  Hunter                   3    | .   .   .   .   .   1   .   2   
  Programmer               5    | .   .   .   .   2   1   .   2   
Best Kill Streak           12   | 1   4   5   12  5   2   .   4   
  Combat Bots Only         6    | .   4   4   6   5   2   .   4   
Max Kills in Single Turn   2    | 1   1   2   2   1   1   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   1   2   1   1   .   2   
  Melee                    1    | .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   -4   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  
Damage Taken               5876 | .    288  226  165  728  530  .    3939 
  Core                     1344 | .    29   15   28   42   69   .    1161 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         94   | 100  88   96   94   94   91   100  .    
Volleys Fired              191  | 2    22   20   21   42   13   .    71   
  Largest                  2    | 2    2    2    2    2    2    .    2    
  Hottest                  156  | 60   60   60   101  113  105  .    156  
Shots Fired                300  | 4    44   40   36   65   18   .    93   
  Gun                      193  | 4    44   40   31   24   2    .    48   
  Cannon                   79   | .    .    .    .    27   10   .    42   
  Launcher                 28   | .    .    .    5    14   6    .    3    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  136  | 2    22   20   14   43   .    .    35   
  Thermal                  53   | .    .    .    12   4    2    .    35   
  Explosive                25   | .    .    .    5    14   6    .    .    
  Electromagnetic          86   | 2    22   20   5    4    10   .    23   
  Robot Hit Streak         70   | .    18   15   12   47   17   .    70   
  Robot Miss Streak        3    | .    2    3    1    3    1    .    1    
  Penetration Max          1    | .    .    .    .    .    .    .    1    
  Secondary Targets        5    | .    1    3    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    .    .    .    
Shots Hit Robots           286  | .    37   29   28   60   16   .    116  
  Core Hits                139  | 1    11   13   20   41   11   .    42   
  Critical Hits            8    | .    .    .    .    .    .    .    8    
  Critical Kills           2    | .    .    .    .    .    .    .    2    
  Critical Parts Destroyed 6    | .    .    .    .    .    .    .    6    
Melee Attacks              29   | .    .    .    .    .    .    .    29   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 29   | .    .    .    .    .    .    .    29   
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           7356 | 15   507  400  816  1651 793  .    3174 
  Guns                     2331 | 15   507  304  300  352  31   .    822  
  Cannons                  2103 | .    .    .    .    671  233  .    1199 
  Explosions               2014 | .    .    96   516  628  529  .    245  
  Melee                    901  | .    .    .    .    .    .    .    901  
  Ramming                  7    | .    .    .    .    .    .    .    7    
  Kinetic                  2109 | .    243  123  117  843  .    .    783  
  Thermal                  1283 | .    .    96   138  62   279  .    708  
  Explosive                1425 | .    .    .    516  628  281  .    .    
  Electromagnetic          1631 | 15   264  181  45   118  233  .    775  
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 901  | .    .    .    .    .    .    .    901  
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         11   | .    2    .    .    .    .    .    11   
  Average Corruption       9    | .    1    .    .    .    .    .    9    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Effects                  22   | .    .    .    .    .    .    .    22   
    Message Errors         2    | .    .    .    .    .    .    .    2    
    Matter Fused           5    | .    .    .    .    .    .    .    5    
    Heat Flow Errors       2    | .    .    .    .    .    .    .    2    
    Parts Rejected         1    | .    .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    1    
    Data Loss (major)      2    | .    .    .    .    .    .    .    2    
    Alerts                 1    | .    .    .    .    .    .    .    1    
    Misdirections          1    | .    .    .    .    .    .    .    1    
    Targeting Errors       6    | .    .    .    .    .    .    .    6    
    Weapon Failures        1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            121  | .    .    .    .    22   8    .    91   
  Projectiles              33   | .    .    .    .    .    1    .    32   
  Explosions               34   | .    .    .    .    22   7    .    5    
  Melee                    54   | .    .    .    .    .    .    .    54   
Knockbacks                 20   | .    .    .    .    13   .    .    7    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  20   | .    .    .    .    13   .    .    7    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      395  | .    .    45   63   163  112  .    12   
  Shots                    17   | .    .    2    3    6    4    .    2    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    .    .    .    1    
  Kicked                   1    | .    .    .    .    .    .    .    1    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        294  | .    171  60   106  147  80   .    294  
  Average Temperature      64   | .    85   26   38   57   23   .    87   
  Received Heat Transfer   1761 | .    270  96   54   333  126  .    882  
  Effects                  6    | .    .    .    .    .    .    .    6    
    Interference           6    | .    .    .    .    .    .    .    6    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           3    | .    .    .    .    .    1    .    2    
  Combat Hostiles          3    | .    .    .    .    .    1    .    2    
  Parts Fried              7    | .    .    .    .    .    .    .    7    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    .    .    1    
  Heat Transferred         2112 | .    .    50   333  148  174  .    1407 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    2    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Peak Influence             422  | 5   97  293 363 323 422 43  137 
  Average Influence        118  | 1   42  153 190 150 188 43  55  
Maximum Alert Level        2    | .   .   1   1   1   2   .   .   
  Low Security (%)         78   | 100 100 56  59  66  66  100 100 
  Level 1                  20   | .   .   43  40  33  25  .   .   
  Level 2                  1    | .   .   .   .   .   7   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   .   1   .   6   3   .   7   
  Investigation            3    | .   .   .   .   2   .   .   1   
  Extermination            4    | .   .   .   .   2   1   .   1   
  Reinforcement            7    | .   .   1   .   2   2   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   1   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Distress Signals           5    | .   .   2   2   .   .   .   1   
Communications Jammed      4    | .   .   .   .   1   1   .   2   
  Distress Signals         3    | .   .   .   .   1   1   .   1   
Times Spotted              91   | .   6   15  12  18  10  .   30  
  Peak Tracking Total      7    | .   4   5   7   4   3   .   6   
  Tactical Retreats        10   | .   .   .   .   .   2   .   8   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Traps Triggered            3    | .   3   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Machines Disabled          10   | .   .   1   .   4   4   .   1   
  Max in Single Turn       4    | .   .   1   .   4   2   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Machines Accessed          11   | .   3   1   .   3   3   .   1   
  Terminals                5    | .   2   1   .   1   .   .   1   
  Fabricators              2    | .   .   .   .   .   2   .   .   
  Repair Stations          3    | .   1   .   .   1   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                33   | .   7   1   .   14  7   .   4   
  Successful               23   | .   5   1   .   11  6   .   .   
  Failed                   10   | .   2   .   .   3   1   .   4   
    Catastrophic           3    | .   1   .   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   9    | .   3   1   .   1   .   .   4   
  Terminals                12   | .   3   1   .   4   .   .   4   
  Fabricators              5    | .   .   .   .   .   5   .   .   
  Repair Stations          9    | .   4   .   .   3   2   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   .   7   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             4    | .   1   1   .   2   .   .   .   
  Part Schematic           1    | .   .   .   .   1   .   .   .   
  Level Access Points      3    | .   1   1   .   1   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   4   .   .   
  Load Schematic           2    | .   .   .   .   .   2   .   .   
  Build                    2    | .   .   .   .   .   2   .   .   
Repair Station Hacks       9    | .   4   .   .   3   2   .   .   
  Scan Component           5    | .   2   .   .   2   1   .   .   
  Repair                   4    | .   2   .   .   1   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   .   6   .   .   .   
  Insert Component         3    | .   .   .   .   3   .   .   .   
  Analyze                  3    | .   .   .   .   3   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   2   .   .   3   .   .   1   
  Full Trace Events        5    | .   2   .   .   2   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   .   4   .   .   .   
  Parts Built              4    | .   .   .   .   .   4   .   .   
    Matter                 380  | .   .   .   .   .   380 .   .   
    Time                   190  | .   .   .   .   .   190 .   .   
  Total Part Build Rating  20   | .   .   .   .   .   20  .   .   
Parts Repaired             4    | .   2   .   .   1   1   .   .   
  Time                     97   | .   52  .   .   19  26  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   3   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   3   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  -5  -4  
-------------              Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Turns Passed               3085 | 85  364 282 336 796 430 68  724 
Spaces Moved               1513 | 52  190 173 193 408 244 51  202 
  Core                     61   | 14  .   .   .   .   .   .   47  
  Treads                   .    | .   .   .   .   .   .   .   .   
  Legs                     1452 | 38  190 173 193 408 244 51  155 
  Wheels                   .    | .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 124 124 124 100 
  Average Speed            126  | 112 120 120 122 124 124 124 156 
  Slowest Speed            550  | 120 150 120 124 124 124 124 550 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       11   | 6   32  16  21  11  4   1   2   
  Regions Visited          7
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   
  Known Exits Taken        7    | 1   1   1   1   1   1   1   .   
  Unknown Exits Taken      .    | .   .   .   .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   
Terrain Destroyed          193  | .   .   4   56  61  72  .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   
  AOE                      193  | .   .   4   56  61  72  .   .   

 Actions                        | -11 -10 -9  -8  -7  -6  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac 
Total                      2339 | 74  284 208 258 626 359 56  474 
  Wait                     372  | 3   48  5   6   139 71  .   100 
  Move                     1506 | 51  189 172 192 407 243 50  202 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  85   | 11  15  5   13  7   10  2   22  
  Fast Attach              7    | 2   1   .   .   .   .   .   4   
  Attach                   51   | 4   4   2   4   4   3   2   28  
  Detach                   7    | .   .   .   .   .   .   1   6   
  Swap                     50   | .   1   2   10  22  6   1   8   
  Drop                     40   | 1   4   2   12  5   13  .   3   
  Fire                     191  | 2   22  20  21  42  13  .   71  
  Melee                    29   | .   .   .   .   .   .   .   29  
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     1    | .   .   .   .   .   .   .   1   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory (discovered 5 exits: *Fac x4 / *Low)
-6/Factory
-5/Factory
-4/Factory

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Identified exit to Materials
   19 | -11/Scrapyard | Discovered exit to Materials (range 16)
   86 | -11/Scrapyard | Entered Materials
   86 | -10/Materials | Evolved 1 slot: Propulsion x1
  307 | -10/Materials | Build established: Hacker-Mutant
  342 | -10/Materials | Identified exit to Materials
  342 | -10/Materials | Discovered exit to Materials (range 15)
  395 | -10/Materials | Repaired Aluminum Leg
  422 | -10/Materials | Repaired Aluminum Leg
  450 | -10/Materials | Entered another Materials area
  450 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  512 | -9/Materials  | Identified exit to Materials
  732 | -9/Materials  | Entered another Materials area
  732 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1025 | -8/Materials  | Identified exit to Factory
 1025 | -8/Materials  | Discovered exit to Factory (range 16)
 1068 | -8/Materials  | Entered Factory
 1068 | -7/Factory    | Evolved 2 slots: Utility x2
 1206 | -7/Factory    | Repaired Katana
 1319 | -7/Factory    | Identified exit to Factory
 1402 | -7/Factory    | Identified exit to Lower Caves
 1402 | -7/Factory    | Discovered exit to Lower Caves (range 13)
 1864 | -7/Factory    | Entered another Factory area
 1864 | -6/Factory    | Evolved 2 slots: Utility x2
 1886 | -6/Factory    | Found Powered Armor
 1967 | -6/Factory    | Repaired Med. Storage Unit
 2062 | -6/Factory    | Identified exit to Factory
 2062 | -6/Factory    | Discovered exit to Factory (range 3)
 2095 | -6/Factory    | Fabricated Hyp. Coil Gun (x2)
 2101 | -6/Factory    | Fabricated Imp. Deuterium Engine?
 2294 | -6/Factory    | Entered another Factory area
 2294 | -5/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 2356 | -5/Factory    | Identified exit to Factory
 2356 | -5/Factory    | Discovered exit to Factory (range 5)
 2362 | -5/Factory    | Entered another Factory area
 2362 | -4/Factory    | Evolved 2 slots: Utility x2
 2560 | -4/Factory    | Garrison activated, responded to threat
 2622 | -4/Factory    | Lost 7 parts (2p4n1w)
 2696 | -4/Factory    | Core integrity fell below 50%
 2782 | -4/Factory    | System corruption reached 10%
 2796 | -4/Factory    | Lost 11 parts (2p1n5u3w)
 2960 | -4/Factory    | Core integrity fell below 20%
 3086 | -4/Factory    | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
03039_ Acquired Myomer Leg. <x2>
03046_ Adv. Heat Sink destroyed.
03047_ Acquired Myomer Leg.
03051_ Acquired Flexi-carbon Leg.
03054_ Acquired Lgt. Antimatter Reactor.
03060_ System corrupted: Matter fused (-5).
03064_ U-05 Engineer lays Concrete.
03066_ Lgt. Antimatter Reactor destroyed.
03067_ System corrupted: Plasma Rifle targeting data glitched.
03071_ G-67 Veteran overheating.
03072_ U-05 Engineer repairs door.
03072_ Acquired Broken Flexi-carbon Leg.
03073_ G-67 Veteran heat damages Adv. Heat Sink.
03075_ U-05 Engineer lays Concrete.
03075_ Acquired Flexi-carbon Leg.
03076_ U-05 Engineer lays Concrete. <x7>
03085_ Plasma Rifle destroyed.
03086_ G-67 Veteran heat damages Flexi-carbon Leg, Electrolaser, Lgt.
  Antimatter Reactor, Flexi-carbon Leg.
03086_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          34
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             225
Resistance: KI             35
Resistance: TH             60
Resistance: EX             85
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Propulsion Shielding       33
Utility Shielding          66
Evasion (%)                40
Targeting Accuracy         8
Target Analysis            6
Offensive Hacking          20
Defensive Hacking          10

 Item Schematics 
-----------------
         Hyp. Coil Gun | -7/Factory | Hacked
                Katana | -7/Factory | Scanalyzed
  Imp. EM Pulse Cannon | -7/Factory | Scanalyzed
 Imp. Deuterium Engine | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
         Hyp. Coil Gun | x2 | -6/Factory 
 Imp. Deuterium Engine | x2 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Spy

 Challenges 
------------
None

 Game 
------
Seed              BiomechanicalScatterScythe
  Manual?         0
Play Time         00:54:21
  Cumulative      18.5 hours
  Start           2020.01.13 @ 19:59:37
  End             2020.01.13 @ 20:55:57
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          9
  Rogue           1
  Adventurer      0
  Explorer        8
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             2
Gallery%          28
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9348aa6b-7637-4299-9a0b-1f0715cc4282