Cogmind - Beta 9.4 --- EXPLORER MODE // 2020.01.13 @ 20:55:57 Player: Xax Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (69) 345 Value Destroyed (2717) 2717 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (16) 16 TOTAL SCORE: 7478 Bonus ------- High Alert Combat Kills 16 Cogmind --------- Core Integrity 0/1150 Matter 198/300 Energy 170/170 System Corruption 11% Temperature Cool (96) Movement Walking (120) Location -4/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (6) --- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY (10) ----- Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Flexi-carbon Leg Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Titanium Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Improved Signal Interpreter Advanced Targeting Computer Improved Transmission Jammer Improved Utility Shielding Improved Thermal Shield System Shield > --- WEAPON ----------- Wave Gun Hypervelocity Coil Gun > --- INVENTORY -------- HERF Cannon Heavy Disruptor Cannon Magnetic Acceleration Cannon Heavy Shock Bomb Launcher Improved Grenade Launcher Katana [Rating: 58] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Transmission Jammer Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Propulsion Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Improved Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 13 | . 1 2 2 2 2 2 2 Power 1 | . . . . . . 1 . Propulsion 4 | . 1 1 1 . . 1 . Utility 8 | . . 1 1 2 2 . 2 Weapon . | . . . . . . . . Parts Attached 108 | 6 6 4 14 26 9 3 40 Power 11 | 1 1 . 1 2 1 . 5 Engine 6 | 1 1 . . 2 1 . 1 Core 3 | . . . 1 . . . 2 Reactor 2 | . . . . . . . 2 Propulsion 26 | 2 3 2 3 3 3 . 10 Treads . | . . . . . . . . Leg 26 | 2 3 2 3 3 3 . 10 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | 1 2 1 1 3 3 1 5 Device 6 | . . . . 2 1 1 2 Storage 3 | 1 1 . . . . . 1 Processor 4 | . 1 . . 1 1 . 1 Hackware 1 | . . . . . 1 . . Protection 3 | . . 1 1 . . . 1 Artifact . | . . . . . . . . Weapon 54 | 2 . 1 9 18 2 2 20 Energy Gun 10 | 1 . . 3 1 1 1 3 Energy Cannon 6 | . . . . 1 . . 5 Ballistic Gun 10 | 1 . 1 2 2 . 1 3 Ballistic Cannon 6 | . . . . 3 . . 3 Launcher 15 | . . . 4 7 1 . 3 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 7 | . . . . 4 . . 3 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 39 | . 2 . . 4 1 . 32 Power 6 | . 1 . . . . . 5 Propulsion 9 | . 1 . . . . . 8 Utility 13 | . . . . 3 . . 10 Weapon 11 | . . . . 1 1 . 9 Highest Loss Streak 13 | . 2 . . 2 1 . 13 Average Slot Usage (%) 80 | . 92 100 100 97 69 74 45 Engine 4 | . 11 10 . 3 6 5 1 Core 2 | . . . 8 3 . . 2 Leg 29 | . 31 40 41 35 31 27 10 Device 5 | . . . . 11 6 7 5 Storage 12 | . 21 20 16 14 7 5 4 Processor 5 | . 2 . . 7 6 11 8 Protection 4 | . . 10 16 7 . . 1 Energy Gun 4 | . 12 10 7 . . 5 2 Ballistic Gun 5 | . 12 10 7 5 . 5 1 Ballistic Cannon 1 | . . . . 4 . . . Launcher 1 | . . . . 2 6 . . Naked Turns . | . . . . . . . . Heaviest Build 52 | 15 23 30 41 42 40 32 52 Greatest Support 115 | 20 30 40 64 64 72 72 115 Greatest Overweight (x) 10 | 1 1 . . . . . 10 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 12 | 8 12 12 12 12 12 8 8 Average Capacity 10 | 6 11 12 12 12 8 8 7 Most Carried 12 | 6 12 12 12 12 12 6 8 Average Carried 9 | 4 9 11 11 11 8 5 5 Final Capacity 12 | 8 12 12 12 12 8 8 4 Final Carried 12 | 6 11 12 12 12 5 6 1 Class Distribution -------------------- 84% | Hacker-Mutant 15% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 1937 | 266 124 87 260 355 298 . 547 Remotely . | . . . . . . . . Salvage Created 2628 | 30 254 249 303 484 210 . 1098 Parts 143 | 3 14 20 17 26 18 . 45 Haulers Intercepted 2 | . 1 . 1 . . . . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 57 | . 4 9 7 14 6 . 17 Melee 3 | . . . . . . . 3 Guns 22 | . 4 7 2 4 1 . 4 Cannons 13 | . . . . 5 2 . 6 AOE 16 | . . 2 5 5 2 . 2 Classes Destroyed 13 | 1 2 2 3 4 1 . . Worker 4 | . . 1 3 . . . . Builder 2 | . . . . 1 . . 1 Tunneler 2 | 1 . 1 . . . . . Hauler 2 | . 1 . 1 . . . . Operator 1 | . . . . 1 . . . Watcher 1 | . . . 1 . . . . Swarmer 15 | . . 6 3 . 3 . 3 Grunt 27 | . 4 3 2 9 . . 9 Brawler 1 | . . . . 1 . . . Duelist 2 | . . . 1 1 . . . Sentry 4 | . . . 1 1 1 . 1 Hunter 3 | . . . . . 1 . 2 Programmer 5 | . . . . 2 1 . 2 Best Kill Streak 12 | 1 4 5 12 5 2 . 4 Combat Bots Only 6 | . 4 4 6 5 2 . 4 Max Kills in Single Turn 2 | 1 1 2 2 1 1 . 2 Gunslinging . | . . . . . . . . Exploded 2 | . . 1 2 1 1 . 2 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 5876 | . 288 226 165 728 530 . 3939 Core 1344 | . 29 15 28 42 69 . 1161 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 94 | 100 88 96 94 94 91 100 . Volleys Fired 191 | 2 22 20 21 42 13 . 71 Largest 2 | 2 2 2 2 2 2 . 2 Hottest 156 | 60 60 60 101 113 105 . 156 Shots Fired 300 | 4 44 40 36 65 18 . 93 Gun 193 | 4 44 40 31 24 2 . 48 Cannon 79 | . . . . 27 10 . 42 Launcher 28 | . . . 5 14 6 . 3 Special . | . . . . . . . . Kinetic 136 | 2 22 20 14 43 . . 35 Thermal 53 | . . . 12 4 2 . 35 Explosive 25 | . . . 5 14 6 . . Electromagnetic 86 | 2 22 20 5 4 10 . 23 Robot Hit Streak 70 | . 18 15 12 47 17 . 70 Robot Miss Streak 3 | . 2 3 1 3 1 . 1 Penetration Max 1 | . . . . . . . 1 Secondary Targets 5 | . 1 3 1 . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . Shots Hit Robots 286 | . 37 29 28 60 16 . 116 Core Hits 139 | 1 11 13 20 41 11 . 42 Critical Hits 8 | . . . . . . . 8 Critical Kills 2 | . . . . . . . 2 Critical Parts Destroyed 6 | . . . . . . . 6 Melee Attacks 29 | . . . . . . . 29 Impact . | . . . . . . . . Slashing 29 | . . . . . . . 29 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7356 | 15 507 400 816 1651 793 . 3174 Guns 2331 | 15 507 304 300 352 31 . 822 Cannons 2103 | . . . . 671 233 . 1199 Explosions 2014 | . . 96 516 628 529 . 245 Melee 901 | . . . . . . . 901 Ramming 7 | . . . . . . . 7 Kinetic 2109 | . 243 123 117 843 . . 783 Thermal 1283 | . . 96 138 62 279 . 708 Explosive 1425 | . . . 516 628 281 . . Electromagnetic 1631 | 15 264 181 45 118 233 . 775 Impact . | . . . . . . . . Slashing 901 | . . . . . . . 901 Piercing . | . . . . . . . . Highest Corruption 11 | . 2 . . . . . 11 Average Corruption 9 | . 1 . . . . . 9 Corruption Purged . | . . . . . . . . Effects 22 | . . . . . . . 22 Message Errors 2 | . . . . . . . 2 Matter Fused 5 | . . . . . . . 5 Heat Flow Errors 2 | . . . . . . . 2 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Data Loss (major) 2 | . . . . . . . 2 Alerts 1 | . . . . . . . 1 Misdirections 1 | . . . . . . . 1 Targeting Errors 6 | . . . . . . . 6 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 121 | . . . . 22 8 . 91 Projectiles 33 | . . . . . 1 . 32 Explosions 34 | . . . . 22 7 . 5 Melee 54 | . . . . . . . 54 Knockbacks 20 | . . . . 13 . . 7 Impact . | . . . . . . . . Kinetic 20 | . . . . 13 . . 7 Secondary . | . . . . . . . . Self-Inflicted Damage 395 | . . 45 63 163 112 . 12 Shots 17 | . . 2 3 6 4 . 2 Rammed . | . . . . . . . . Targets Rammed 1 | . . . . . . . 1 Kicked 1 | . . . . . . . 1 Crushed . | . . . . . . . . Highest Temperature 294 | . 171 60 106 147 80 . 294 Average Temperature 64 | . 85 26 38 57 23 . 87 Received Heat Transfer 1761 | . 270 96 54 333 126 . 882 Effects 6 | . . . . . . . 6 Interference 6 | . . . . . . . 6 Siege Activations . | . . . . . . . . Robots Corrupted 3 | . . . . . 1 . 2 Combat Hostiles 3 | . . . . . 1 . 2 Parts Fried 7 | . . . . . . . 7 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . . 1 Heat Transferred 2112 | . . 50 333 148 174 . 1407 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . 2 . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 422 | 5 97 293 363 323 422 43 137 Average Influence 118 | 1 42 153 190 150 188 43 55 Maximum Alert Level 2 | . . 1 1 1 2 . . Low Security (%) 78 | 100 100 56 59 66 66 100 100 Level 1 20 | . . 43 40 33 25 . . Level 2 1 | . . . . . 7 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 17 | . . 1 . 6 3 . 7 Investigation 3 | . . . . 2 . . 1 Extermination 4 | . . . . 2 1 . 1 Reinforcement 7 | . . 1 . 2 2 . 2 Assault . | . . . . . . . . Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Construction Impeded 2 | . . . . . 1 . 1 Haulers Reinforced 1 | . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 5 | . . 2 2 . . . 1 Communications Jammed 4 | . . . . 1 1 . 2 Distress Signals 3 | . . . . 1 1 . 1 Times Spotted 91 | . 6 15 12 18 10 . 30 Peak Tracking Total 7 | . 4 5 7 4 3 . 6 Tactical Retreats 10 | . . . . . 2 . 8 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 3 | . 3 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 10 | . . 1 . 4 4 . 1 Max in Single Turn 4 | . . 1 . 4 2 . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 11 | . 3 1 . 3 3 . 1 Terminals 5 | . 2 1 . 1 . . 1 Fabricators 2 | . . . . . 2 . . Repair Stations 3 | . 1 . . 1 1 . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access . | . . . . . . . . Total Hacks 33 | . 7 1 . 14 7 . 4 Successful 23 | . 5 1 . 11 6 . . Failed 10 | . 2 . . 3 1 . 4 Catastrophic 3 | . 1 . . . . . 2 Database Lockouts . | . . . . . . . . Manual 9 | . 3 1 . 1 . . 4 Terminals 12 | . 3 1 . 4 . . 4 Fabricators 5 | . . . . . 5 . . Repair Stations 9 | . 4 . . 3 2 . . Recycling Units . | . . . . . . . . Scanalyzers 7 | . . . . 7 . . . Garrison Access . | . . . . . . . . Terminal Hacks 4 | . 1 1 . 2 . . . Part Schematic 1 | . . . . 1 . . . Level Access Points 3 | . 1 1 . 1 . . . Fabricator Hacks 4 | . . . . . 4 . . Load Schematic 2 | . . . . . 2 . . Build 2 | . . . . . 2 . . Repair Station Hacks 9 | . 4 . . 3 2 . . Scan Component 5 | . 2 . . 2 1 . . Repair 4 | . 2 . . 1 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 6 | . . . . 6 . . . Insert Component 3 | . . . . 3 . . . Analyze 3 | . . . . 3 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used . | . . . . . . . . Hacking Detections 6 | . 2 . . 3 . . 1 Full Trace Events 5 | . 2 . . 2 . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . . . 4 . . . Parts Built 4 | . . . . . 4 . . Matter 380 | . . . . . 380 . . Time 190 | . . . . . 190 . . Total Part Build Rating 20 | . . . . . 20 . . Parts Repaired 4 | . 2 . . 1 1 . . Time 97 | . 52 . . 19 26 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . . . 3 . . . Part Schematics Acquired 3 | . . . . 3 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 3085 | 85 364 282 336 796 430 68 724 Spaces Moved 1513 | 52 190 173 193 408 244 51 202 Core 61 | 14 . . . . . . 47 Treads . | . . . . . . . . Legs 1452 | 38 190 173 193 408 244 51 155 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 124 124 124 100 Average Speed 126 | 112 120 120 122 124 124 124 156 Slowest Speed 550 | 120 150 120 124 124 124 124 550 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 11 | 6 32 16 21 11 4 1 2 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 193 | . . 4 56 61 72 . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 193 | . . 4 56 61 72 . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 2339 | 74 284 208 258 626 359 56 474 Wait 372 | 3 48 5 6 139 71 . 100 Move 1506 | 51 189 172 192 407 243 50 202 Hop . | . . . . . . . . Pick Up 85 | 11 15 5 13 7 10 2 22 Fast Attach 7 | 2 1 . . . . . 4 Attach 51 | 4 4 2 4 4 3 2 28 Detach 7 | . . . . . . 1 6 Swap 50 | . 1 2 10 22 6 1 8 Drop 40 | 1 4 2 12 5 13 . 3 Fire 191 | 2 22 20 21 42 13 . 71 Melee 29 | . . . . . . . 29 Ram . | . . . . . . . . Kick 1 | . . . . . . . 1 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 5 exits: *Fac x4 / *Low) -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Identified exit to Materials 19 | -11/Scrapyard | Discovered exit to Materials (range 16) 86 | -11/Scrapyard | Entered Materials 86 | -10/Materials | Evolved 1 slot: Propulsion x1 307 | -10/Materials | Build established: Hacker-Mutant 342 | -10/Materials | Identified exit to Materials 342 | -10/Materials | Discovered exit to Materials (range 15) 395 | -10/Materials | Repaired Aluminum Leg 422 | -10/Materials | Repaired Aluminum Leg 450 | -10/Materials | Entered another Materials area 450 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 512 | -9/Materials | Identified exit to Materials 732 | -9/Materials | Entered another Materials area 732 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1025 | -8/Materials | Identified exit to Factory 1025 | -8/Materials | Discovered exit to Factory (range 16) 1068 | -8/Materials | Entered Factory 1068 | -7/Factory | Evolved 2 slots: Utility x2 1206 | -7/Factory | Repaired Katana 1319 | -7/Factory | Identified exit to Factory 1402 | -7/Factory | Identified exit to Lower Caves 1402 | -7/Factory | Discovered exit to Lower Caves (range 13) 1864 | -7/Factory | Entered another Factory area 1864 | -6/Factory | Evolved 2 slots: Utility x2 1886 | -6/Factory | Found Powered Armor 1967 | -6/Factory | Repaired Med. Storage Unit 2062 | -6/Factory | Identified exit to Factory 2062 | -6/Factory | Discovered exit to Factory (range 3) 2095 | -6/Factory | Fabricated Hyp. Coil Gun (x2) 2101 | -6/Factory | Fabricated Imp. Deuterium Engine? 2294 | -6/Factory | Entered another Factory area 2294 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 2356 | -5/Factory | Identified exit to Factory 2356 | -5/Factory | Discovered exit to Factory (range 5) 2362 | -5/Factory | Entered another Factory area 2362 | -4/Factory | Evolved 2 slots: Utility x2 2560 | -4/Factory | Garrison activated, responded to threat 2622 | -4/Factory | Lost 7 parts (2p4n1w) 2696 | -4/Factory | Core integrity fell below 50% 2782 | -4/Factory | System corruption reached 10% 2796 | -4/Factory | Lost 11 parts (2p1n5u3w) 2960 | -4/Factory | Core integrity fell below 20% 3086 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 03039_ Acquired Myomer Leg. 03046_ Adv. Heat Sink destroyed. 03047_ Acquired Myomer Leg. 03051_ Acquired Flexi-carbon Leg. 03054_ Acquired Lgt. Antimatter Reactor. 03060_ System corrupted: Matter fused (-5). 03064_ U-05 Engineer lays Concrete. 03066_ Lgt. Antimatter Reactor destroyed. 03067_ System corrupted: Plasma Rifle targeting data glitched. 03071_ G-67 Veteran overheating. 03072_ U-05 Engineer repairs door. 03072_ Acquired Broken Flexi-carbon Leg. 03073_ G-67 Veteran heat damages Adv. Heat Sink. 03075_ U-05 Engineer lays Concrete. 03075_ Acquired Flexi-carbon Leg. 03076_ U-05 Engineer lays Concrete. 03085_ Plasma Rifle destroyed. 03086_ G-67 Veteran heat damages Flexi-carbon Leg, Electrolaser, Lgt. Antimatter Reactor, Flexi-carbon Leg. 03086_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????# # ]] # | | ?????????????????????# # ! # | | ?????????????????????# # ]* # | | ?????????????????????# # [ # | | ?????????????????????# # ] # | | ?????????????????????# # # | | ?????????????????????# # """" # | | ?????????????????????# # """" # | | ?????????????????????# # """" # | | ?????????????????????# # """" # | | ?????????????????????# # """" # | | ?????????????????????# # """" # | | ?????????????????????/ + """" # | | ?????????????????????# # # | | ?????????????????????# # # | | ?????????????????????# ##+####### | | ?????????????????????# #?? | | ?????????????????????# #?? | | ???????????????? ????# #?? | | ????????????#+##+#???# #?? | | ????????????# #???# #?? | | ????????????# #???# ###### #?? | | ??#?????????# #???# #????# #?? | | ??# T????# #???# #????#######?? | | ??# ""#### ##### ########?????? | | ??# = + !% # @[ #?????? | | ?????????# #g%! #?????? | | ?????????# =[[#!g= #?????? | | ?????????# %% ""%%[+!g[ #?????? | | ?????????#+### % " "%[#!u! #?????? | | ?????????????#= !*#=!% #?????? | | ?????????????#%% ########?????? | | ?????????????# [ = #??###???????? | | ?????????????##!########????????????? | | ??????????????#[#???????????????????? | | ????????????### ###?????????????????? | | ????????????#! =[#?????????????????? | | ????????????# %[ #?????????????????? | | ??????? + % +?????????????????? | | ??? # #?????????????????? | | ???" ?# #?????????????????? | | ??? ??## ##?????????????????? | | ????###/#????# #??????????????????? | | ??????#??????# +??????????????????? | | ?????????????# #??????????????????? | | ?????????????# #??????????????????? | | ?????????????#^^^#??????????????????? | | ?????????????# #??????????????????? | | ?????????????# #??????????????????? | | ????????????? #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 34 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Resistance: KI 35 Resistance: TH 60 Resistance: EX 85 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Utility Shielding 66 Evasion (%) 40 Targeting Accuracy 8 Target Analysis 6 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Hyp. Coil Gun | -7/Factory | Hacked Katana | -7/Factory | Scanalyzed Imp. EM Pulse Cannon | -7/Factory | Scanalyzed Imp. Deuterium Engine | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hyp. Coil Gun | x2 | -6/Factory Imp. Deuterium Engine | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- I Spy Challenges ------------ None Game ------ Seed BiomechanicalScatterScythe Manual? 0 Play Time 00:54:21 Cumulative 18.5 hours Start 2020.01.13 @ 19:59:37 End 2020.01.13 @ 20:55:57 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 9 Rogue 1 Adventurer 0 Explorer 8 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 28 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9348aa6b-7637-4299-9a0b-1f0715cc4282