Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 16:30:33 Player: Inomamais Result: Destroyed by H-81 Overseer with Heavy Linear Accelerator Performance ------------- Evolutions (8) 4000 Regions Visited (20) 4000 Robots Destroyed (188) 940 Value Destroyed (6849) 6849 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (2590) 2590 TOTAL SCORE: 18819 Bonus ------- High Alert Combat Kills 460 Follower Combat Kills 330 Entered Garrisons 200 Entered DSFs 1000 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1450 Matter 33/300 Energy 99/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (11) ----- Enhanced Optical Array Spectral Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Zionite Heavy DM Reactor Long-range Sensor Array Advanced Force Booster Fusion Bomb Launcher Scythe Peak State ------------ > --- POWER ------------ Zionite Heavy DM Reactor Quantum Reactor > --- PROPULSION ------- Flying XBT-Gravmag Exoskeleton Impulse Thruster Field Propulsion Array Field Propulsion Array Field Propulsion Array > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Enhanced Optical Array Spectral Analyzer Long-range Sensor Array Advanced Reaction Control System Advanced Phase Shifter Makeshift Hacking Suite Improved Hacking Suite Improved System Shield Advanced System Shield > --- WEAPON ----------- Fusion Bomb Launcher Vibroblade > --- INVENTORY -------- Micro Nuclear Core Centrium Wheel Nuclear Pulse Thruster Field Propulsion Array Advanced Heat Sink Long-range Sensor Array Advanced Force Booster Fusion Bomb Launcher Scythe Scythe [Rating: 156] Favorites ----------- Power Fission Core Engine Improved Deuterium Engine Power Core Fission Core Reactor Zionite Heavy DM Reactor Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Flight Unit Constructs Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Flail Ballistic Gun Assault Rifle Ballistic Cannon Constructs Launcher Heavy Missile Launcher Impact Weapon Heavy Flail Slashing Weapon Vibroblade Build | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Gar Fac DSF Fac Arm Res DSF Res Slots Evolved 16 | . . 2 . 2 . . 4 . . . . 2 . . . 2 . 2 . 2 Power 1 | . . . . . . . . . . . . . . . . 1 . . . . Propulsion 6 | . . 2 . 1 . . 1 . . . . . . . . . . 2 . . Utility 9 | . . . . 1 . . 3 . . . . 2 . . . 1 . . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 162 | 6 7 24 1 25 1 1 21 3 . 7 . 12 6 1 2 11 8 2 5 19 Power 23 | 1 2 1 . 4 . . 3 . . . . 2 1 . . 1 2 . 1 5 Engine 7 | 1 1 1 . 3 . . . . . . . . 1 . . . . . . . Core 11 | . 1 . . 1 . . 3 . . . . 2 . . . 1 . . 1 2 Reactor 5 | . . . . . . . . . . . . . . . . . 2 . . 3 Propulsion 56 | 2 1 9 . 12 . . 11 . . . . 4 3 . 1 2 2 1 . 8 Treads 7 | 2 1 1 . 2 . . 1 . . . . . . . . . . . . . Leg 24 | . . 8 . 8 . . 7 . . . . . 1 . . . . . . . Wheel 11 | . . . . 2 . . 3 . . . . . . . . . . . . 6 Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 14 | . . . . . . . . . . . . 4 2 . 1 2 2 1 . 2 Utility 54 | 1 2 4 1 6 . 1 5 2 . 6 . 6 1 1 1 7 3 1 3 3 Device 21 | . 1 1 . . . 1 . . . 1 . 1 . 1 1 6 1 1 3 3 Storage 6 | 1 1 1 . 2 . . . . . . . . . . . 1 . . . . Processor 11 | . . . 1 1 . . 2 2 . 4 . 1 . . . . . . . . Hackware 10 | . . 1 . . . . 3 . . 1 . 3 . . . . 2 . . . Protection 6 | . . 1 . 3 . . . . . . . 1 1 . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 29 | 2 2 10 . 3 1 . 2 1 . 1 . . 1 . . 1 1 . 1 3 Energy Gun . | . . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 8 | 2 2 4 . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 8 | . . 2 . 1 . . . 1 . . . . 1 . . . 1 . . 2 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon 10 | . . 4 . 2 1 . 2 . . 1 . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . . . . . . 1 . . 1 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . . . . . . . 4 . . . . . 1 1 . . 1 Corrupted Parts 2 | . . . . . . . . . . . . . 1 . 1 . . . . . System Corruption 8 | . . . . . . . . . . . . . 6 . 2 . . . . . Parts Lost 80 | . . 3 . 9 1 . 7 4 2 . 1 4 6 . 1 9 2 . 3 28 Power 10 | . . 1 . 1 . . . . . . . 1 1 . . 1 1 . . 4 Propulsion 38 | . . 1 . 6 . . 7 2 1 . . 2 4 . . 1 1 . . 13 Utility 25 | . . 1 . 2 . . . 2 . . 1 1 1 . . 6 . . 2 9 Weapon 7 | . . . . . 1 . . . 1 . . . . . 1 1 . . 1 2 Highest Loss Streak 17 | . . 2 . 2 1 . 2 2 1 . 1 2 2 . 1 4 2 . 3 17 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 86 | . 99 99 100 92 80 63 81 84 80 83 85 90 87 88 86 83 80 80 79 62 Engine 4 | . 9 2 11 8 9 9 1 . . . . . 1 5 5 4 . . . . Core 3 | . 4 7 . . . . 4 6 6 6 6 4 3 . . 4 3 . 1 2 Treads 6 | . 28 7 . 2 9 . . 2 6 1 . . . . . . . . . . Leg 13 | . . 36 44 30 . . 9 33 20 20 20 10 3 . . . . . . . Wheel 5 | . . . . 5 18 18 15 . . . . . . . . . . . . 4 Flight 3 | . . . . . . . . . . 4 6 13 18 23 23 19 21 23 23 12 Device 5 | . 12 6 . . . 8 6 6 6 1 6 3 . 2 3 8 5 4 2 9 Storage 8 | . 15 11 11 9 9 9 6 6 6 6 6 5 5 5 5 4 5 4 4 3 Processor 8 | . . . . 8 9 . 5 9 20 24 20 23 23 23 23 21 15 14 14 8 Hackware 5 | . . . . . . . 12 4 . 4 5 10 11 11 11 10 21 19 19 12 Protection 2 | . . 3 11 9 9 . . . . . . 1 5 2 . . . . . . Ballistic Gun 5 | . 28 11 . . . . . . . . . . . . . . . . . . Impact Weapon 9 | . . 10 22 17 17 18 13 6 6 11 13 11 7 5 5 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 72 | 12 52 48 34 42 41 41 37 42 42 41 36 43 47 47 41 54 58 58 58 72 Greatest Support 115 | 40 40 60 43 56 56 75 115 115 75 55 46 64 64 60 64 76 60 75 75 104 Greatest Overweight (x) 2 | . 1 1 . 1 . . 1 . . . . . . . . . . . . 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 15 | 6 19 16 15 15 15 15 15 15 15 15 15 15 15 15 15 14 15 15 15 13 Most Carried 20 | 6 20 20 15 15 14 15 15 14 14 15 14 14 15 15 15 15 15 13 15 13 Average Carried 13 | 3 12 16 15 14 13 14 12 12 13 13 14 12 14 14 14 12 10 13 14 8 Final Capacity 20 | 8 20 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 20 | 6 20 15 15 13 13 14 12 13 14 14 14 12 14 15 14 8 15 13 14 5 Scrap Engine Consumption 107 | . . . . . . 17 83 2 2 3 . . . . . . . . . . Constructs Created 5 | . . . . . . 2 . 1 1 1 . . . . . . . . . . Constructs Modified 11 | . . . . . . . 6 2 2 1 . . . . . . . . . . Class Distribution -------------------- 60% | Mutant 19% | Hacker-Gladiator 7% | Hacker-Mutant 4% | Gladiator 4% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Hacker-Gladiator | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Gladiator | -6/Zion Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Hacker-Mutant | -5/Garrison Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/DSF Hacker-Scout | -4/Factory Hacker-Scout | -4/Armory Hacker-Scout | -3/Research Hacker-Sprinter | -3/DSF Hacker-Mutant | -2/Research Resources | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 ----------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Gar Fac DSF Fac Arm Res DSF Res Matter Collected 2653 | 221 268 529 28 251 37 74 208 268 91 47 21 . 209 . . 159 168 . 74 . Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 7184 | . 316 843 110 1418 406 1706 1098 346 114 . . . 376 . . 91 62 . 31 267 Parts 237 | . 30 50 . 55 11 19 24 8 1 . . . 20 . . 11 1 . 3 4 Haulers Intercepted 10 | . . 2 . 4 2 . 1 . . . . . . . . . . . . 1 Recyclers Shooed 3 | . . . . . . 1 . . . . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . 4 1 . 9 . . . . . . . . . Prevented 1 | . . . . . . . . . . . 1 . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Gar Fac DSF Fac Arm Res DSF Res Combat Hostiles Destroyed 147 | . 11 26 3 26 8 4 21 15 6 . . . 18 . . 1 2 . 2 4 Melee 41 | . . 7 1 15 4 1 6 1 . . . . 4 . . 1 . . 1 . Guns 19 | . 11 8 . . . . . . . . . . . . . . . . . . AOE 45 | . . 7 . 3 . . . 12 5 . . . 11 . . . 2 . 1 4 Classes Destroyed 16 | . 3 4 . 4 . . 1 . 1 . . . . . . 1 1 . 1 . Worker 2 | . . . . . . . . . . . . . . . . 2 . . . . Builder 3 | . . 2 . . . 1 . . . . . . . . . . . . . . Tunneler 3 | . . . . 1 . . . . . . . . . . . 2 . . . . Hauler 10 | . . 2 . 4 2 . 1 . . . . . . . . . . . . 1 Recycler 11 | . . . . 1 . 10 . . . . . . . . . . . . . . Mechanic 1 | . . . . 1 . . . . . . . . . . . . . . . . Operator 4 | . . 1 . 1 1 . 1 . . . . . . . . . . . . . Watcher 7 | . 2 2 . 3 . . . . . . . . . . . . . . . . Swarmer 47 | . 6 14 . 5 2 . 4 3 1 . . . 12 . . . . . . . Cutter 2 | . . . . . . . . . . . . . . . . . . . 2 . Grunt 56 | . 5 5 3 10 5 . 8 10 3 . . . 6 . . . . . . 1 Brawler 1 | . . . . . . . . . 1 . . . . . . . . . . . Duelist 3 | . . . . 2 . . . 1 . . . . . . . . . . . . Sentry 28 | . . 7 . 9 1 4 5 1 1 . . . . . . . . . . . Hunter 4 | . . . . . . . . . . . . . . . . . 2 . . 2 Programmer 6 | . . . . . . . 4 . . . . . . . . 1 . . . 1 Best Kill Streak 9 | . 4 6 3 5 3 8 5 7 3 . . . 9 . . 3 2 . 2 4 Combat Bots Only 9 | . 3 5 3 4 3 1 5 7 3 . . . 9 . . 1 2 . 2 3 Max Kills in Single Turn 4 | . 2 3 1 4 1 1 1 3 2 . . . 4 . . 1 1 . 1 3 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 3 . 3 . . . 3 2 . . . 4 . . . 1 . 1 2 Melee 1 | . . 1 1 1 1 1 1 1 . . . . 1 . . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Gar Fac DSF Fac Arm Res DSF Res Hostile Shots Fired 1321 | . 74 113 7 101 41 16 222 52 22 . 8 91 85 . 16 70 37 . 9 357 Missed 491 | . 20 30 2 29 8 1 56 21 12 . 5 51 42 . 5 41 14 . 5 149 Damage Taken 14275 | . 506 952 58 1567 369 216 1942 575 200 . 57 705 735 . 170 852 479 . 271 4621 Core 2785 | . 78 113 13 216 64 29 193 81 48 . . 138 69 . 15 155 76 . 24 1473 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 941 | . . . . . . . 325 90 . 208 . . . . . 318 . . . . Core Remaining (%) 74 | 100 68 . 68 . . 43 . . . . 62 . . . 77 . 79 . 98 . Volleys Fired 132 | . 39 42 . 1 . . . 18 12 . . . 11 . . . 3 . 1 5 Largest 2 | . 2 2 . 1 . . . 1 1 . . . 1 . . . 1 . 1 1 Hottest 52 | . 40 46 . 33 . . . 43 50 . . . 39 . . . 52 . 52 52 Shots Fired 210 | . 78 79 . 1 . . . 18 13 . . . 12 . . . 3 . 1 5 Gun 155 | . 78 74 . . . . . . 3 . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 55 | . . 5 . 1 . . . 18 10 . . . 12 . . . 3 . 1 5 Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 152 | . 78 74 . . . . . . . . . . . . . . . . . . Thermal 2 | . . . . . . . . . 2 . . . . . . . . . . . Explosive 55 | . . 5 . 1 . . . 18 10 . . . 12 . . . 3 . 1 5 Electromagnetic 1 | . . . . . . . . . 1 . . . . . . . . . . . Robot Hit Streak 14 | . 14 13 . . . . . 4 7 . . . 8 . . . 10 . 11 13 Robot Miss Streak 6 | . 6 3 . 1 . . . 3 2 . . . 1 . . . . . . 3 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . Shots Hit Robots 408 | . 48 83 6 72 21 39 82 15 7 . . 2 20 . . 6 2 . 3 2 Core Hits 183 | . 22 41 1 19 5 6 8 28 12 . . . 22 . . 4 4 . 2 9 Critical Kills 6 | . . 1 . 2 . 1 1 . . . . . 1 . . . . . . . Critical Parts Destroyed 50 | . . 5 2 10 5 8 17 1 . . . . 2 . . . . . . . Critical Strikes 60 | . . 6 2 13 5 11 19 1 . . . . 3 . . . . . . . Smash 60 | . . 6 2 13 5 11 19 1 . . . . 3 . . . . . . . Melee Attacks 486 | . . 40 8 108 51 44 123 6 3 1 . 25 33 2 1 22 10 . 3 6 Impact 445 | . . 40 8 108 51 44 123 6 3 1 . 25 33 2 1 . . . . . Slashing 41 | . . . . . . . . . . . . . . . . 22 10 . 3 6 Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 34 | . . 3 . 6 3 15 3 . . . . . . . . 4 . . . . Combat Hostiles 3 | . . . . . . 3 . . . . . . . . . . . . . . Follow-up Attacks 30 | . . 3 2 8 1 4 10 . . . . 1 1 . . . . . . . Damage Inflicted 22297 | . 612 2033 226 3620 1034 3030 3847 2361 998 . . 59 2241 . . 564 356 . 288 1028 Guns 1187 | . 612 575 . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . Explosions 7013 | . . 424 . 192 . . . 2174 887 . . . 1782 . . . 356 . 190 1008 Melee 14077 | . . 1034 226 3428 1034 3030 3847 187 111 . . 59 459 . . 564 . . 98 . Ramming 20 | . . . . . . . . . . . . . . . . . . . . 20 Kinetic 1187 | . 612 575 . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . Explosive 7013 | . . 424 . 192 . . . 2174 887 . . . 1782 . . . 356 . 190 1008 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Impact 13415 | . . 1034 226 3428 1034 3030 3847 187 111 . . 59 459 . . . . . . . Slashing 662 | . . . . . . . . . . . . . . . . 564 . . 98 . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 14 | . 1 5 5 8 8 8 6 6 6 6 . 8 14 14 11 . . . . 9 Average Corruption 5 | . 1 4 5 8 8 8 3 6 6 6 . 5 9 13 9 . . . . 4 Corruption Purged 5 | . . . . . . . . . . . . . . 2 3 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 120 | . . 3 2 1 11 28 25 9 8 2 . 2 20 2 2 . . . . 5 Message Errors 32 | . . . 1 . 4 5 10 2 2 1 . 1 4 1 . . . . . 1 Matter Fused 35 | . . 1 1 . 4 9 3 3 4 . . 1 5 . 1 . . . . 3 Heat Flow Errors 10 | . . . . 1 . 5 1 1 . . . . 1 . . . . . . 1 Energy Discharges 15 | . . 1 . . . 4 3 . . . . . 5 1 1 . . . . . Parts Rejected 1 | . . . . . . . 1 . . . . . . . . . . . . . Parts Fused 1 | . . . . . 1 . . . . . . . . . . . . . . . Data Loss (minor) 11 | . . . . . 1 1 5 2 . . . . 2 . . . . . . . Data Loss (major) 6 | . . . . . . 3 2 . 1 . . . . . . . . . . . Misfires 2 | . . . . . . . . . 1 . . . 1 . . . . . . . Alerts 5 | . . 1 . . 1 1 . 1 . 1 . . . . . . . . . . Misdirections 2 | . . . . . . . . . . . . . 2 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 5294 | . . 320 66 836 415 1671 1235 130 40 . . 1 317 . . 148 2 . 59 54 Projectiles . | . . . . . . . . . . . . . . . . . . . . . Explosions 350 | . . 3 . 18 . . . 65 . . . . 175 . . . 2 . 33 54 Melee 4944 | . . 317 66 818 415 1671 1235 65 40 . . 1 142 . . 148 . . 26 . Knockbacks 35 | . . . . 14 6 3 8 . 1 . . 1 1 . . . . . . 1 Impact 32 | . . . . 13 4 3 8 . 1 . . 1 1 . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary 3 | . . . . 1 2 . . . . . . . . . . . . . . . Self-Inflicted Damage 568 | . . 17 . . . . . 108 25 . . . 102 . . . 70 . 93 153 Shots 14 | . . 1 . . . . . 3 2 . . . 2 . . . 3 . 1 2 Rammed 3 | . . . . . . . . . . . . . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . . . . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 313 | . 7 27 . 126 . 237 130 237 7 . . . 187 . . 6 274 32 6 313 Average Temperature 97 | . 2 8 . 59 . 97 72 63 2 . . . 49 . . 6 130 20 5 192 Received Heat Transfer 2298 | . 129 324 33 360 153 72 549 201 81 . 27 9 102 . 36 39 30 . . 153 Effects 2 | . . . . . . . . . . . . . . . . . . . . 2 Interference 1 | . . . . . . . . . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 71 | . . 10 2 17 5 21 12 1 . . . . 3 . . . . . . . Impact Corruptions 173 | . . 12 3 39 14 46 47 2 2 . . 1 7 . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Gar Fac DSF Fac Arm Res DSF Res Peak Influence 1406 | . 157 456 118 486 377 207 224 . . . . 914 1406 739 519 445 256 128 192 313 Initial 754 | . . 35 48 45 204 147 . . . . . 754 564 737 517 266 109 128 96 102 Average 196 | . 60 185 101 223 196 76 91 . . . . 806 870 737 517 307 157 128 147 192 Maximum Alert Level 4 | . . 2 . 2 1 1 1 . . . . 3 4 3 2 2 1 . . 1 Low Security (%) 67 | 100 100 53 100 51 44 96 92 . . . . . . . . . 74 100 100 41 Level 1 19 | . . 38 . 29 55 3 7 . . . . . . . . 81 25 . . 58 Level 2 6 | . . 7 . 18 . . . . . . . . 38 . 100 18 . . . . Level 3 6 | . . . . . . . . . . . . 100 52 100 . . . . . . Level 4 . | . . . . . . . . . . . . . 8 . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 17 | . 2 1 . . 1 . 7 . . . 1 2 . . . . . . 1 2 Investigation 2 | . 1 . . . . . 1 . . . . . . . . . . . . . Extermination 3 | . . . . . . . 3 . . . . . . . . . . . . . Reinforcement 10 | . 1 1 . . 1 . 3 . . . . 2 . . . . . . 1 1 Assault 1 | . . . . . . . . . . . 1 . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . 1 . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . 1 . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Gar Fac DSF Fac Arm Res DSF Res Distress Signals 14 | . 2 3 . 4 1 . . . . . . 1 . . . 1 . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 314 | . 22 40 3 38 17 3 25 15 5 . 17 25 19 . 3 16 27 . 5 34 Peak Tracking Total 21 | . 4 7 3 5 6 1 5 5 3 . 9 10 8 . 3 12 20 . 4 21 Tactical Retreats 29 | . 2 3 . 2 2 . 3 . . . 2 6 2 . . . 2 . 1 4 Traps | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Gar Fac DSF Fac Arm Res DSF Res Traps Triggered 14 | . 1 3 . . . . 4 . . . . 2 2 . 1 . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 1 | . . . . . . . . . 1 1 . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 ---------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Gar Fac DSF Fac Arm Res DSF Res Machines Disabled 11 | . . . . . . . 1 . . . . 1 4 . . 1 2 . 1 1 Max in Single Turn 1 | . . . . . . . 1 . . . . . 1 . . . 1 . 1 1 Garrison Relay 3 | . . . . . . . . . . . . . 3 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Gar Fac DSF Fac Arm Res DSF Res Machines Accessed 45 | . 7 5 . 8 2 5 7 . 1 . . 1 . 1 . 5 1 1 . 1 Terminals 39 | . 7 5 . 8 2 5 7 . . . . . . 1 . 1 1 1 . 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . 1 . . . . Recycling Units 2 | . . . . . . . . . . . . . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . 1 . . . 1 . . . . Total Hacks 112 | . 22 12 . 13 7 13 19 . 1 . . 1 . 1 . 15 6 1 . 1 Successful 44 | . 5 6 . 2 3 7 6 . 1 . . 1 . 1 . 9 1 1 . 1 Failed 68 | . 17 6 . 11 4 6 13 . . . . . . . . 6 5 . . . Catastrophic 22 | . 6 1 . 5 . 2 7 . . . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 90 | . 11 9 . 5 3 6 7 . . 1 . 7 7 2 . 16 7 2 . 7 Terminals 97 | . 22 12 . 13 7 13 19 . . . . . . 1 . 2 6 1 . 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . . . . . . 3 . . . . Recycling Units 8 | . . . . . . . . . . . . . . . . 8 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . 1 . . . 2 . . . . Terminal Hacks 35 | . 5 6 . 2 3 7 6 . 1 . . . . 1 . 1 1 1 . 1 Part Schematic 1 | . 1 . . . . . . . . . . . . . . . . . . . Prototype ID Bank 6 | . 3 . . . . 2 1 . . . . . . . . . . . . . Open Door 2 | . . . . . . . . . 1 . . . . . . . 1 . . . Open DSF 4 | . . . . . . . . . . . . . . 1 . 1 . 1 . 1 Branch Access Points 3 | . . 1 . . 1 . 1 . . . . . . . . . . . . . Emergency Access Points 2 | . . . . 1 1 . . . . . . . . . . . . . . . Alert Level 4 | . . 1 . 1 . 1 1 . . . . . . . . . . . . . Unreport Threat 10 | . 1 3 . . 1 2 3 . . . . . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . . . . 1 . . . . . . . . . . . . . . Transport Status 1 | . . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . 2 . . . . Scan Component 1 | . . . . . . . . . . . . . . . . 1 . . . . Repair 1 | . . . . . . . . . . . . . . . . 1 . . . . Recycling Unit Hacks 5 | . . . . . . . . . . . . . . . . 5 . . . . Process 2 | . . . . . . . . . . . . . . . . 2 . . . . Retrieve Matter 3 | . . . . . . . . . . . . . . . . 3 . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . 1 . . . 1 . . . . Unlock Access 2 | . . . . . . . . . . . . 1 . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 39 | . 7 5 . 8 2 5 7 . . . . . . . . 4 . 1 . . Full Trace Events 2 | . 1 . . 1 . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . 1 . . . . . . . . 14 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . 1 . . . . Time 13 | . . . . . . . . . . . . . . . . 13 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter 46 | . . . . . . . . . . . . . . . . 46 . . . . Retrieved Matter 46 | . . . . . . . . . . . . . . . . 46 . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------------ Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Gar Fac DSF Fac Arm Res DSF Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 12 | . . . . . . . . . . . . . 12 . . . . . . . Machine Destruction 12 | . . . . . . . . . . . . . 12 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . 1 . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Gar Fac DSF Fac Arm Res DSF Res Total Allies 25 | . . . . . . . . . . 8 . 3 . . . 5 6 . . 3 Largest Group 8 | . . . . . . . . . . 8 8 2 . . . 3 3 . . 2 Highest-Rated Group 288 | . . . . . . . . . . 256 256 192 . . . 138 288 . . 244 Highest-Rated Ally 122 | . . . . . . . . . . 39 39 96 . . . 50 103 . . 122 Zionite Dispatches 8 | . . . . . . . . . . . . 1 . . . 2 3 . . 2 Heavy 2 | . . . . . . . . . . . . . . . . . 1 . . 1 Light 1 | . . . . . . . . . . . . . . . . . 1 . . . Recon 1 | . . . . . . . . . . . . . . . . 1 . . . . Demo 2 | . . . . . . . . . . . . . . . . 1 1 . . . Hacking Resupply 1 | . . . . . . . . . . . . 1 . . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 80 | . . . . . . . . . . . 39 5 . . . 27 9 . . . Total Damage 2060 | . . . . . . . . . . . 959 195 . . . 619 287 . . . Kills 14 | . . . . . . . . . . . 10 1 . . . 2 1 . . . Allies Corrupted 3 | . . . . . . . . . . . . 2 . . . 1 . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . 1 . . . Intel | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Gar Fac DSF Fac Arm Res DSF Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . 1 . . . . 1 . 2 2 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 39 | . . . . . . . . . . . . 11 14 1 1 12 . . . . Traps 4 | . . . . . . . . . . . . 1 2 . . 1 . . . . Emergency Access 3 | . . . . . . . . . . . . 1 . 1 . 1 . . . . Items 26 | . . . . . . . . . . . . 6 9 . 1 10 . . . . Machines 2 | . . . . . . . . . . . . 1 1 . . . . . . . Patrols 2 | . . . . . . . . . . . . 2 . . . . . . . . Guards 2 | . . . . . . . . . . . . . 2 . . . . . . . Zionite Intel Received 6 | . . . . . . . . . . . . 1 1 . . 3 . . . 1 Branch Access 1 | . . . . . . . . . . . . . . . . . . . . 1 Emergency Access 1 | . . . . . . . . . . . . . . . . 1 . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . 1 . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . 1 . . . . Trap Installations 1 | . . . . . . . . . . . . . 1 . . . . . . . Active Terminals 1 | . . . . . . . . . . . . 1 . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Gar Fac DSF Fac Arm Res DSF Res Turns Passed 12262 | 75 1876 1348 94 1482 387 816 2285 463 318 820 323 387 424 40 37 429 243 9 52 354 Spaces Moved 9594 | 40 694 647 58 853 236 698 1621 347 255 790 281 520 571 103 97 862 361 23 112 425 Core 81 | 3 . . . . . . . . . . . . . . . . . . . 78 Treads 826 | 37 694 95 . . . . . . . . . . . . . . . . . . Legs 2230 | . . 552 58 566 . . 307 347 255 145 . . . . . . . . . . Wheels 2682 | . . . . 287 236 698 1314 . . . . . . . . . . . . 147 Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 3775 | . . . . . . . . . . 645 281 520 571 103 97 862 361 23 112 200 Fastest Speed 26 | 50 160 120 120 100 100 100 100 112 110 77 77 42 30 30 26 26 32 29 29 29 Average Speed 95 | 151 238 131 120 107 100 100 112 113 110 83 77 57 39 30 29 31 33 29 29 59 Slowest Speed 240 | 160 240 240 120 120 100 113 120 115 112 110 77 77 46 30 30 36 34 29 29 130 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . . . 2 . . . . Cave-ins Triggered 1 | . . . . 1 . . . . . . . . . . . . . . . . Exploration Rate (%) 48 | 5 98 54 24 73 38 99 36 63 52 90 55 19 57 5 94 30 32 1 65 22 Regions Visited 20 Branch Regions 8 Pre-discovered Areas 2 | . . . . . . . . . . 2 . . . . . . . . . . Known Exits Taken 14 | . . 1 1 1 1 . 1 1 1 1 1 1 . 1 . 1 1 1 . . Unknown Exits Taken 3 | 1 1 . . . . 1 . . . . . . . . . . . . . . Scrap Searched 9 | . . . . . . . . 3 1 4 1 . . . . . . . . . Spaces Dug 103 | . . 2 . 8 3 . 22 . . . . 14 21 1 1 16 9 . . 6 Terrain Destroyed 739 | . . 46 . 19 3 . 22 175 138 . . 14 149 1 1 16 50 . 30 75 Melee 88 | . . 2 . 8 3 . 22 . . . . 14 6 1 1 16 9 . . 6 Projectile . | . . . . . . . . . . . . . . . . . . . . . AOE 651 | . . 44 . 11 . . . 175 138 . . . 143 . . . 41 . 30 69 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Mat Min Mat Sto Rec Fac Low Low Zio Pro Fac Gar Fac DSF Fac Arm Res DSF Res Total 11813 | 51 837 1010 69 1258 318 755 1926 385 274 954 387 568 703 108 102 989 464 24 123 508 Wait 1284 | . 83 214 5 262 38 14 145 9 4 142 106 13 66 . 1 70 69 . . 43 Move 9565 | 39 693 646 57 852 235 697 1620 346 254 789 280 519 567 102 96 855 360 22 111 425 Hop 2 | . . . . . . . . . . . . . . . . 2 . . . . Pick Up 125 | 6 12 22 . 8 1 1 22 3 1 6 . 2 8 2 1 14 11 . 2 3 Fast Attach 42 | 6 1 3 . 4 . . 1 . . 4 . 5 2 . 1 6 2 . 3 4 Attach 67 | . . 5 . 9 1 1 14 2 . 2 . 5 3 . 1 6 5 1 1 11 Detach 21 | . . 2 . 2 . 4 . . . 6 . . . . . 3 1 . . 3 Swap 54 | . 6 16 1 12 . . 6 1 . 1 . 2 1 1 . . 1 1 1 4 Drop 77 | . 3 26 . 16 . . 11 . . 3 . . 3 1 1 9 2 . 1 1 Fire 132 | . 39 42 . 1 . . . 18 12 . . . 11 . . . 3 . 1 5 Melee 428 | . . 34 6 92 43 38 107 6 3 1 . 22 32 2 1 22 10 . 3 6 Ram 3 | . . . . . . . . . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 12 | . . . . . . . . . . . . . 10 . . 2 . . . . Rewire 1 | . . . . . . . . . . . 1 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage -8/Recycling -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / Upp / Gar) -5/Garrison (discovered 2 exits: *Fac x2) -5/Factory -5/DSF -4/Factory (discovered 3 exits: [*Upp] / *Arm / Gar) -4/Armory -3/Research -3/DSF -2/Research (discovered 2 exits: Tes x2) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 681 | -10/Materials | Discovered new exit (range 4) 723 | -10/Materials | Discovered new exit (range 10) 859 | -10/Materials | Discovered new exit (range 16) 1309 | -10/Materials | Discovered new exit (range 8) 1605 | -10/Materials | Discovered new exit (range 16) 1952 | -10/Materials | Entered another Materials area 1952 | -9/Materials | Evolved 2 slots: Propulsion x2 2635 | -9/Materials | Discovered new exit (range 16) 2990 | -9/Materials | Discovered new exit (range 14) 3291 | -9/Materials | Identified exit to Mines 3300 | -9/Materials | Entered Mines 3338 | -9/Mines | Learned 8 Materials zone layouts 3382 | -9/Mines | Discovered new exit (range 10) 3394 | -9/Mines | Identified exit to Materials 3394 | -9/Mines | Entered Materials 3394 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3395 | -8/Materials | Identified exit to Factory 4206 | -8/Materials | Discovered exit to Factory (range 3) 4560 | -8/Materials | Discovered new exit (range 6) 4565 | -8/Materials | Identified exit to Storage 4838 | -8/Materials | Crushed by falling debris 4876 | -8/Materials | Entered Storage 5103 | -8/Storage | Identified exit to Recycling 5182 | -8/Storage | Core integrity fell below 50% 5263 | -8/Storage | Entered Recycling 5265 | -8/Recycling | Found Scrap Engine 5545 | -8/Recycling | Discovered new exit (range 16) 6079 | -8/Recycling | Entered Factory 6079 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 6363 | -6/Factory | Build established: Hacker-Gladiator 6934 | -6/Factory | Discovered new exit (range 15) 8006 | -6/Factory | Discovered new exit (range 11) 8010 | -6/Factory | Identified exit to Lower Caves 8010 | -6/Factory | Identified exit to Extension 8364 | -6/Factory | Entered Lower Caves 8366 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8479 | -6/Lower Caves | Spotted B-75 Beast 8558 | -6/Lower Caves | Encountered a Warlord checkpoint 8560 | -6/Lower Caves | Learned location of 1 exit from Factory 8670 | -6/Lower Caves | Destroyed 7 combat bots 8708 | -6/Lower Caves | Build established: Mutant 8775 | -6/Lower Caves | Discovered new exit (range 4) 8826 | -6/Lower Caves | Identified exit to Lower Caves 8827 | -6/Lower Caves | Entered another Lower Caves area 8830 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8844 | -6/Lower Caves | Discovered new exit (range 13) 8862 | -6/Lower Caves | Identified exit to Factory 9122 | -6/Lower Caves | Discovered new exit (range 3) 9123 | -6/Lower Caves | Identified exit to Zion 9145 | -6/Lower Caves | Entered Zion 9171 | -6/Zion | Given A8's code to call for help 9191 | -6/Zion | System corruption cleaned by Quarantine Array 9237 | -6/Zion | Learned 4 Factory zone layouts 9350 | -6/Zion | Found Prototype Hackware 9351 | -6/Zion | Identified Exp. Hacking Suite 9356 | -6/Zion | Found Prototype Processor 9356 | -6/Zion | Identified Exp. Terrain Scan Processor 9359 | -6/Zion | Found Prototype Processor 9359 | -6/Zion | Identified Spectral Analyzer 9363 | -6/Zion | Found Spectral Analyzer 9365 | -6/Zion | Found Prototype Processor 9368 | -6/Zion | Found Exp. Terrain Scan Processor 9497 | -6/Zion | Imprinted 9499 | -6/Zion | Declared Zion's savior 9561 | -6/Zion | Gained Derelict followers 9639 | -6/Zion | Build established: Gladiator 9652 | -6/Zion | Received a visual enhancement algorithm 9882 | -6/Zion | Discovered new exit (range 23) 9942 | -6/Zion | Identified exit to Proximity Caves 9965 | -6/Zion | Entered Proximity Caves 9965 | -5/Proximity Caves | Accompanied by 8 allies 10048 | -5/Proximity Caves | Spotter reported a threat 10051 | -5/Proximity Caves | Learned 12 Factory zone layouts 10082 | -5/Proximity Caves | Spotter reported a threat 10107 | -5/Proximity Caves | Spotter reported a threat 10135 | -5/Proximity Caves | Spotter reported a threat 10222 | -5/Proximity Caves | Build established: Mutant 10223 | -5/Proximity Caves | Learned 4 Factory zone layouts 10266 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 10283 | -5/Proximity Caves | Discovered exit to Factory (range 8) 10288 | -5/Proximity Caves | Entered Factory 10288 | -5/Factory | Evolved 2 slots: Utility x2 10289 | -5/Factory | Identified exit to Upper Caves 10290 | -5/Factory | Identified exit to Factory 10301 | -5/Factory | Lost 3 allies 10587 | -5/Factory | Enhanced Grunt warped into view, answering call for help 10588 | -5/Factory | Search patrols dispatched 10590 | -5/Factory | Enhanced Grunt warped into view, answering call for help 10595 | -5/Factory | Retrieved Zion intel report: Active Terminals 10596 | -5/Factory | Zion Hacking Resupply teleported in 10603 | -5/Factory | Build established: Hacker-Mutant 10674 | -5/Factory | Identified exit to Garrison 10675 | -5/Factory | Entered Garrison 10690 | -5/Garrison | Triggered checkpoint 10692 | -5/Garrison | Garrison Relay disabled 10752 | -5/Garrison | Retrieved Zion intel report: Trap Installations 10757 | -5/Garrison | Spotted B-75 Beast 10758 | -5/Garrison | Triggered checkpoint 10791 | -5/Garrison | Heavy support dispatched to Factory 10862 | -5/Garrison | Garrison Relay disabled 11019 | -5/Garrison | System corruption reached 10% 11026 | -5/Garrison | Triggered checkpoint 11039 | -5/Garrison | Garrison Relay disabled 11046 | -5/Garrison | Triggered checkpoint 11052 | -5/Garrison | Discovered new exit (range 12) 11055 | -5/Garrison | Identified exit to Factory 11056 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 11094 | -5/Garrison | Discovered exit to Factory (range 10) 11099 | -5/Garrison | Entered Factory 11111 | -5/Factory | Destroyed 9 combat bots 11139 | -5/Factory | Identified exit to DSF 11139 | -5/Factory | Entered DSF 11163 | -5/DSF | Additional patrols routed to DSF 11163 | -5/DSF | Discovered exit to Factory (range 11) 11176 | -5/DSF | Entered Factory 11176 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 11193 | -4/Factory | Found Prototype Slashing Weapon 11227 | -4/Factory | Identified Vibroblade 11230 | -4/Factory | Allied Derelicts emerged from ambush trap array 11231 | -4/Factory | Identified Exp. Target Analyzer 11282 | -4/Factory | Identified exit to Garrison 11344 | -4/Factory | Retrieved Zion intel report: Guard Positions 11385 | -4/Factory | Retrieved Zion intel report: Emergency Access 11386 | -4/Factory | Spotted B-86 Titan 11393 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 11442 | -4/Factory | Discovered new exit (range 14) 11448 | -4/Factory | Zion Demo squad teleported in 11468 | -4/Factory | Repaired Lrg. Storage Unit 11560 | -4/Factory | Zion Recon squad teleported in 11584 | -4/Factory | Lost 4 parts (3u1w) 11598 | -4/Factory | Discovered new exit (range 20) 11605 | -4/Factory | Identified exit to Armory 11605 | -4/Factory | Entered Armory 11617 | -4/Armory | Zion Heavy squad teleported in 11636 | -4/Armory | Lost 4 parts (1p1n2u) 11692 | -4/Armory | Found Adv. Force Booster 11703 | -4/Armory | Zion Demo squad teleported in 11773 | -4/Armory | Found Fusion Bomb Launcher 11776 | -4/Armory | Found Fusion Bomb Launcher 11778 | -4/Armory | Found Fusion Bomb Launcher 11801 | -4/Armory | Zion Light squad teleported in 11841 | -4/Armory | Spotted B-86 Titan 11847 | -4/Armory | Discovered new exit (range 4) 11847 | -4/Armory | Identified exit to Research 11848 | -4/Armory | Entered Research 11848 | -3/Research | Evolved 2 slots: Propulsion x2 11857 | -3/Research | Identified exit to DSF 11857 | -3/Research | Entered DSF 11859 | -3/DSF | Discovered new exit (range 23) 11860 | -3/DSF | Lost 3 allies 11869 | -3/DSF | Identified exit to Research 11884 | -3/DSF | Additional patrols routed to DSF 11909 | -3/DSF | Entered Research 11909 | -2/Research | Evolved 2 slots: Utility x2 11924 | -2/Research | Lost 3 parts (2u1w) 11993 | -2/Research | Garrison activated, responded to threat 12029 | -2/Research | Zion Heavy squad teleported in 12050 | -2/Research | Lost 4 parts (1p3n) 12107 | -2/Research | Retrieved Zion intel report: Branch Access 12107 | -2/Research | Identified exit to Testing 12108 | -2/Research | Zion Zionite Resupply teleported in 12198 | -2/Research | Lost 17 parts (3p6n7u1w) 12226 | -2/Research | Core integrity fell below 50% 12238 | -2/Research | Core integrity fell below 20% 12252 | -2/Research | Lost 7 parts (4n2u1w) 12263 | -2/Research | Destroyed by H-81 Overseer with Heavy Linear Accelerator Last Messages --------------- 12224_ Penetrated by Slug. 12225_ Slug penetrates Wall. 12225_ Penetrated by Slug. 12225_ Slug penetrates G-73 Enforcer. 12225_ Penetrated by Slug. 12227_ Slug penetrates Wall. 12231_ Slug penetrates Catalytron. 12233_ Slammed into R-10 Processor. 12233_ R-10 Processor knocked back. 12234_ Slug penetrates Wall. 12234_ L-61 Swordsman destroyed. 12234_ C-30 ARC bursts open, deploying its payload. 12234_ G-73 Enforcer unfolds itself. 12236_ Knocked back. 12241_ ALERT: Security rotation in progress. 12243_ K-01 Serf cleans the Quantum Separator. 12248_ Slug penetrates Wall. 12250_ System corrupted: Matter fused (-10). 12254_ Penetrated by Slug. 12260_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???????????????# # ######## ##???????????? | | ???????????????# + #???? | | ???????????????# * # ########+##???????????? | | ############ #?????????????????????? | | ??????????# #?????????????????????? | | ??????????# ########### #?????????????????????? | | ???????????????# #?# #?????????????????????? | | ???????????????# ### ###???????????????????? | | ???????????????# # ! #???????????????????? | | ???????????????# # #???????????????????? | | ???????????????# / #???????????????????? | | ???????????????# # #???????????????????? | | ???????????????# # #???????????????????? | | ???????????????#* ## ##???????????????????? | | ???????????????# ## #????????????????????? | | ???????????????####+# #????????????????????? | | ??????????????????# #????????????????????? | | ??????????????????# #????????????????????? | | ??????????????????# #????????????????????? | | ??????????????????# #????????????????????? | | ??????????????????# #????????????????????? | | ?????????# ###### #????????????????????? | | ?????????# ##########???????????? | | ?????????# ###### #???????????? | | ??????????????????# %# #???????????? | | ??????????????????# @ "" #???????????? | | ??????????????????# # """ +???????????? | | ??????????????????# # "R #???????????? | | ??????????????????# #?Y""" !#???????????? | | ??????????????????# #? """ #???????????? | | ??????????????????# #?? #???????????? | | ????????????????? /H #?? #???????????? | | ???????????????? # #???######???????????? | | ???????????????! !# #????????????????????? | | ????????????? ?# #????????????????????? | | ????????????#####?# ????????????????????? | | ??????????????????# ????????????????????? | | ??????????????????+ ????????????????????? | | ??????????????????# ######????????????????????? | | ??????????????????# ??????????????????????????? | | ??????????????????# ??????????????????????????? | | ?????????????????? !??????????????????????????? | | ?????????????????? >??????????????????????????? | | ?????????????????? ???????????????????????????? | | ?????????????????##???????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Energy Generation 48 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 18 Terrain Scan Range 14 Terrain Scan Density 10 Cloak Strength 3 Armor Coverage 225 Phase Shifting 15 Evasion (%) 90 Melee Accuracy 8 Recoil Reduction 3 Offensive Hacking 23 Defensive Hacking 26 Authchip Count 1 Item Schematics ----------------- Grenade Launcher | -10/Materials | Hacked Focal Shield | -6/Zion | Archive Adv. Trap Extractor | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Matter Compressor | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Antimatter Reactor | -6/Zion | Archive Antigrav System | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Imp. Core Shielding | -6/Zion | Archive Plasma Flamer | -6/Zion | Archive KE Penetrator | -6/Zion | Archive Robot Schematics ------------------ G-50 Soldier | -6/Zion | Archive M-14 Sweeper | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dodgeball, But With Guns Help From High Places Hunted \\IAMDERELICT Challenges ------------ None Game ------ Seed MassIonCasing Manual? 0 Play Time 03:00:50 Cumulative 74.2 hours Start 2024.04.06 @ 13:20:19 End 2024.04.06 @ 16:30:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 42 Adventurer 1 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 38 Achievement% 35 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 93b7d2a9-beff-4b59-9864-f4b5c6642b50