Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.17 @ 21:24:34 Player: horseplaya Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (44) 220 Value Destroyed (994) 994 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (17) 17 TOTAL SCORE: 3431 Bonus ------- High Alert Combat Kills 17 Cogmind --------- Core Integrity 0/550 Matter 252/300 Energy 99/100 System Corruption 2% Temperature Cool (0) Movement Rolling (80) Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Wheel > --- UTILITY (5) ------ Advanced Weight Redist. System Structural Scanner Improved Terrain Scan Processor Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Advanced Weight Redist. System Advanced Sensor Array Signal Interpreter Salvage Targeting Computer Hacking Suite > --- WEAPON ----------- Particle Gun Light Assault Rifle > --- INVENTORY -------- Ion Engine Light Treads Flight Unit Light Assault Rifle [Rating: 23] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Large Storage Unit Device Advanced Weight Redist. System Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher EMP Blaster Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Sto Slots Evolved 4 | . . . 2 . 2 . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 3 | . . . 1 . 2 . Weapon . | . . . . . . . Parts Attached 64 | . 9 . 13 7 29 6 Power 8 | . 2 . 1 1 3 1 Engine 6 | . 2 . 1 . 2 1 Core 2 | . . . . 1 1 . Reactor . | . . . . . . . Propulsion 23 | . 4 . 4 3 11 1 Treads 11 | . 2 . 4 . 5 . Leg 1 | . 1 . . . . . Wheel 3 | . 1 . . . 1 1 Hover 4 | . . . . . 4 . Flight 4 | . . . . 3 1 . Utility 19 | . 2 . 4 1 10 2 Device 7 | . . . 2 . 4 1 Storage 5 | . 2 . . 1 2 . Processor 3 | . . . . . 2 1 Hackware 1 | . . . . . 1 . Protection 3 | . . . 2 . 1 . Artifact . | . . . . . . . Weapon 14 | . 1 . 4 2 5 2 Energy Gun 6 | . 1 . 1 2 2 . Energy Cannon 1 | . . . . . 1 . Ballistic Gun 5 | . . . 1 . 2 2 Ballistic Cannon . | . . . . . . . Launcher 1 | . . . 1 . . . Special Weapon 1 | . . . 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 23 | . . . . 10 8 5 Power 4 | . . . . 2 1 1 Propulsion 9 | . . . . 4 3 2 Utility 4 | . . . . 1 2 1 Weapon 6 | . . . . 3 2 1 Highest Loss Streak 13 | . . . . 10 8 13 Average Slot Usage (%) 86 | . 99 100 96 74 79 52 Engine 9 | . 14 14 11 7 6 6 Treads 17 | . 8 28 32 23 10 . Leg 3 | . 19 . . . . . Wheel 1 | . . . . . 3 1 Hover 2 | . . . . . 7 1 Device 6 | . . . 1 . 15 11 Storage 16 | . 27 28 22 17 6 . Processor 3 | . . . . . 7 14 Hackware 2 | . . . . . 6 9 Protection 2 | . . . 5 7 . . Energy Gun 9 | . 20 28 12 . 4 . Energy Cannon 1 | . . . . . 3 . Ballistic Gun 5 | . 7 . 5 7 5 4 Launcher 1 | . . . 4 7 . . Naked Turns 29 | . . . . 29 . . Heaviest Build 48 | 10 42 42 48 48 42 6 Greatest Support 69 | 20 40 40 69 69 49 10 Greatest Overweight (x) 1 | . 1 1 1 . 1 1 Average Overweight (x) . | . . 1 . . . . Largest Inventory Capacity 16 | 6 16 16 16 16 14 4 Average Capacity 11 | 6 15 16 16 13 7 4 Most Carried 16 | 6 16 16 16 16 8 2 Average Carried 9 | 6 10 16 15 12 4 . Final Capacity 16 | 6 16 16 16 4 4 4 Final Carried 16 | 6 16 16 16 3 2 . Class Distribution -------------------- 77% | Mutant 22% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -10 -9 -9 -8 -8 ----------- Run | Scr Mat Min Mat Min Mat Sto Matter Collected 927 | 206 104 . 324 23 250 20 Remotely . | . . . . . . . Salvage Created 1414 | 52 168 . 599 106 383 106 Parts 102 | 2 16 . 50 5 21 8 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Sto Combat Hostiles Destroyed 38 | . 4 . 17 6 9 2 Guns 28 | . 4 . 14 2 6 2 Cannons 2 | . . . . . 2 . AOE 7 | . . . 3 4 . . Classes Destroyed 9 | 1 2 . 5 1 . . Worker 2 | . . . 1 . 1 . Hauler 1 | . . . 1 . . . Recycler 1 | 1 . . . . . . Watcher 2 | . 1 . 1 . . . Swarmer 16 | . . . 10 3 3 . Grunt 12 | . 4 . 4 . 4 . Brawler 1 | . . . 1 . . . Sentry 6 | . . . 2 . 2 2 Assembled 3 | . . . . 3 . . Best Kill Streak 6 | 1 2 . 6 3 2 1 Combat Bots Only 6 | . 2 . 6 3 2 1 Max Kills in Single Turn 3 | 1 1 . 3 1 1 1 Gunslinging . | . . . . . . . Exploded 1 | . . . 1 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Sto Damage Taken 3568 | . 190 . 491 1227 1361 299 Core 942 | . 52 . 24 312 461 93 Absorbed by Shields . | . . . . . . . Core Remaining (%) 65 | 100 . 79 . 16 . . Volleys Fired 145 | 6 22 . 51 11 37 18 Largest 2 | 2 2 . 2 2 2 1 Hottest 121 | 70 115 . 121 85 119 20 Shots Fired 220 | 12 38 . 73 15 64 18 Gun 191 | 12 38 . 66 7 50 18 Cannon 14 | . . . . . 14 . Launcher 14 | . . . 6 8 . . Special 1 | . . . 1 . . . Kinetic 103 | 6 14 . 26 4 35 18 Thermal 89 | 6 24 . 41 3 15 . Explosive . | . . . . . . . Electromagnetic 28 | . . . 6 8 14 . Robot Hit Streak 14 | 7 7 . 14 6 13 12 Robot Miss Streak 5 | 1 3 . 5 2 5 1 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . . 1 . Max Gunslinging Chain 1 | . . . . . 1 . Shots Hit Robots 153 | 9 23 . 47 11 49 14 Core Hits 99 | 2 11 . 34 20 25 7 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2186 | 75 220 . 713 403 640 135 Guns 1509 | 75 220 . 534 103 442 135 Cannons 190 | . . . . . 190 . Explosions 476 | . . . 176 300 . . Melee . | . . . . . . . Ramming 11 | . . . 3 . 8 . Kinetic 774 | 36 45 . 259 51 248 135 Thermal 735 | 39 175 . 275 52 194 . Explosive . | . . . . . . . Electromagnetic 666 | . . . 176 300 190 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . 1 . 2 Average Corruption 1 | . . . . 1 . 2 Corruption Purged . | . . . . . . . Effects 2 | . . . . 2 . . Message Errors 1 | . . . . 1 . . Data Loss (minor) 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 8 | . . . . 5 3 . Projectiles 3 | . . . . . 3 . Explosions 5 | . . . . 5 . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 82 | . . . 9 73 . . Shots 7 | . . . 1 6 . . Rammed 11 | . . . 2 . 9 . Targets Rammed 11 | . . . 2 . 9 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 400 | 100 214 . 400 148 199 4 Average Temperature 98 | 44 79 . 155 65 60 3 Received Heat Transfer 976 | . 108 . 120 280 387 81 Effects 2 | . . . 2 . . . Shutdowns 1 | . . . 1 . . . Short Circuit 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Fried 3 | . . . . 1 2 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . 1 . . . Heat Transferred 1648 | 111 442 . 591 60 444 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . 1 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Sto Peak Influence 508 | 5 178 69 508 192 192 84 Average Influence 141 | 3 96 69 255 142 107 59 Maximum Alert Level 2 | . . . 2 . . . Low Security (%) 85 | 100 100 100 44 100 100 100 Level 1 8 | . . . 32 . . . Level 2 6 | . . . 23 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . 1 . . . 2 . Investigation 1 | . . . . . 1 . Extermination . | . . . . . . . Reinforcement 2 | . 1 . . . 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Sto Distress Signals 7 | . 2 . 3 . 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 82 | . 7 . 21 24 24 6 Peak Tracking Total 16 | . 3 . 7 16 8 6 Tactical Retreats 4 | . . . . 2 2 . Traps | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Sto Traps Triggered 1 | . . . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . 1 . Machines | -11 -10 -10 -9 -9 -8 -8 ---------- Run | Scr Mat Min Mat Min Mat Sto Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Sto Machines Accessed 10 | . 3 . 2 . 4 1 Terminals 9 | . 3 . 2 . 3 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 36 | . 15 . 6 . 12 3 Successful 19 | . 8 . 2 . 8 1 Failed 17 | . 7 . 4 . 4 2 Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 30 | . 15 . 6 . 6 3 Terminals 34 | . 15 . 6 . 10 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . . . 2 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 9 | . 4 . 2 . 3 . Part Schematic 1 | . . . 1 . . . Robot Analysis 2 | . 2 . . . . . Branch Access Points 2 | . 1 . 1 . . . Emergency Access Points 1 | . . . . . 1 . Alert Level 1 | . . . . . 1 . Zone Layout 2 | . 1 . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . . . . . 2 . Report Inventory 2 | . . . . . 2 . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 8 | . 4 . . . 3 1 Terminals 8 | . 4 . . . 3 1 Track 4 | . 2 . . . 1 1 Assimilate 1 | . . . . . 1 . Botnet 3 | . 2 . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 3 . 2 . 3 1 Full Trace Events 3 | . . . 1 . 1 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 ------------ Run | Scr Mat Min Mat Min Mat Sto Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Mat Sto Total Allies 1 | . . . . . 1 . Largest Group 1 | . . . . . 1 . Highest-Rated Group 10 | . . . . . 10 . Highest-Rated Ally 10 | . . . . . 10 . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Mat Sto Robot Analysis Total 2 | . 2 . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 ------------- Run | Scr Mat Min Mat Min Mat Sto Turns Passed 1719 | 43 330 42 450 175 600 79 Spaces Moved 993 | 22 149 24 170 137 430 61 Core 178 | . . . . 74 98 6 Treads 374 | . 43 24 170 63 74 . Legs 128 | 22 106 . . . . . Wheels 42 | . . . . . 32 10 Hover 220 | . . . . . 220 . Flight 51 | . . . . . 6 45 Fastest Speed 40 | 120 120 180 160 50 40 40 Average Speed 114 | 120 157 180 161 100 89 63 Slowest Speed 180 | 120 180 180 180 160 180 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 1 | . . . . . 1 . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 19 | 4 22 8 19 42 27 13 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . 1 . 1 . 1 . Unknown Exits Taken 3 | 1 . 1 . 1 . . Scrap Searched . | . . . . . . . Spaces Dug 1 | . . . 1 . . . Terrain Destroyed 7 | . . . 1 6 . . Melee . | . . . . . . . Projectile 1 | . . . 1 . . . AOE 6 | . . . . 6 . . Actions | -11 -10 -10 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Mat Sto Total 1356 | 27 207 23 276 160 577 86 Wait 82 | . 15 . 15 . 52 . Move 985 | 21 148 23 169 136 427 61 Hop 1 | . . . . . 1 . Pick Up 22 | . 9 . 10 . 3 . Fast Attach 27 | . 2 . 3 . 19 3 Attach 13 | . . . . 5 5 3 Detach 9 | . 1 . . 1 6 1 Swap 24 | . 7 . 10 2 5 . Drop 37 | . 3 . 16 5 13 . Fire 145 | 6 22 . 51 11 37 18 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 11 | . . . 2 . 9 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Mines -8/Materials -8/Storage History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 2) 44 | -11/Scrapyard | Entered Materials 183 | -10/Materials | Identified exit to Mines 315 | -10/Materials | Build established: Mutant 374 | -10/Materials | Entered Mines 389 | -10/Mines | Discovered new exit (range 14) 400 | -10/Mines | Learned Materials machine intel 416 | -10/Mines | Entered Materials 416 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 417 | -9/Materials | Loaded intel: 43 machine locations 583 | -9/Materials | Identified exit to Mines 866 | -9/Materials | Entered Mines 892 | -9/Mines | Met a Derelict bent on vengeance 968 | -9/Mines | Assembled infested the area 999 | -9/Mines | Core integrity fell below 50% 1005 | -9/Mines | Core integrity fell below 20% 1032 | -9/Mines | Lost 10 parts (2p4n1u3w) 1034 | -9/Mines | Discovered new exit (range 11) 1041 | -9/Mines | Entered Materials 1041 | -8/Materials | Evolved 2 slots: Utility x2 1135 | -8/Materials | Discovered new exit (range 15) 1497 | -8/Materials | Identified exit to Storage 1623 | -8/Materials | Core integrity fell below 50% 1639 | -8/Materials | Core integrity fell below 20% 1641 | -8/Materials | Entered Storage 1720 | -8/Storage | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 01675_ Connecting with Terminal... >>Trojan(Track) Trojan loaded successfully. Testing... Tracking enabled and active. 01680_ Triggered Shock Trap. 01680_ The floor emits a surge of raw power. 01680_ System corrupted (+2). 01681_ Flight Unit destroyed. 01699_ U-05 Engineer lays Concrete. 01699_ Signal Interpreter destroyed. 01700_ Y-45 Defender destroyed. 01702_ U-05 Engineer lays Concrete. 01702_ Lgt. Assault Rifle destroyed. 01705_ U-05 Engineer destroyed. 01708_ Acquired Structural Scanner. 01710_ Acquired 20 matter. 01710_ Ion Engine destroyed. 01711_ Acquired Wheel. 01719_ W-25 Informer sends out distress signal. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????? =?????????????????????????????????? | | ????????[%?????????????????????????????????? | | ???????? *?????????????????????????????????? | | ???????? #????????????????????????????????? | | ???????? #????????????????????????????????? | | ???????? #????????????????????????????????? | | ???????# ##???????????????????????????????? | | ???????[ #???????????????????????????????? | | ??????? #???????????????????????????????? | | ??????? ! ????????????????????????????????? | | ???????=%[ ????????????????????????????????? | | ???????#=[#????????????????????????????????? | | ???????# #??????????????#?????????????????? | | ???????# #????????????? #?????????????????? | | ???????#^ #???????????? #?????? ??????????? | | ???????# ^#???????????? ##### ???????????? | | ???????# #??????????? ^ ????????????? | | ?????### ##?????????# ?????????????? | | ?????# ########## """??????????????? | | ?????# """??????????????? | | ?????# T """ ????????????? | | ?????# @ #?????????? | | ?????# ########## s ] #?????????? | | ####### ##???????????"T"# s w#?????????? | | # # #?##???????????"#????? ?????????? | | # # # g#?????????????????????????????? | | # # # " ==#????????????????????????? | | # """ + + ==#????????????????????????? | | # """ # # " #????????????????????????? | | # """ # ##T#?????????????????????????????? | | # # #?##?????????????????????????????? | | # """ # #????????????????????????????????? | | # """ # #????????????????????????????????? | | # """ #####????????????????????????????????? | | # #????????????????????????????????????? | | # #????????????????????????????????????? | | #######????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 14 Energy Capacity 265 Matter Stores 359 Matter Capacity 400 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 110 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 62 Recoil Reduction 3 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- Imp. Sensor Array | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Slippery One Challenges ------------ None Game ------ Seed CoolantLayeredFlail Manual? 0 Play Time 00:31:16 Cumulative 32.2 hours Start 2020.08.17 @ 20:53:13 End 2020.08.17 @ 21:24:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 5 Adventurer 0 Explorer 5 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 36 Gallery% 45 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f56dd437-e57d-4ed2-b2d0-d7d34fe3e638