Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.27 @ 20:46:19 Player: SunShine214 Result: Destroyed by C-35 Carver with Carbide Saw Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (110) 550 Value Destroyed (2623) 2623 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 8613 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1000 Matter 287/300 Energy 82/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Angular Momentum Engine Flexi-carbon Leg High-capacity Storage Unit Powered Hammer Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Cooling System Large Storage Unit Enhanced Optical Array Hardened Light Armor Plating > --- WEAPON ----------- Improved Lightning Gun Advanced Beam Cannon Phase Cannon > --- INVENTORY -------- Improved Ion Engine Heavy Ion Engine Improved Flight Unit Improved Flight Unit High-capacity Storage Unit Matter Compressor Weapon Cycler Improved Propulsion Shielding Hacking Suite Advanced Beam Cannon Advanced EMP Blaster Rocket Launcher Mini Grenade Launcher CPS Tube Maul [Rating: 49] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Gravmag System Flight Unit Improved Flight Unit Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Improved Lightning Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Shotgun Ballistic Cannon Bore Cannon Launcher Rocket Launcher Impact Weapon Powered Hammer Build | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Slots Evolved 10 | . . 2 . . . 6 . . 2 Power 1 | . . . . . . . . . 1 Propulsion 3 | . . . . . . 3 . . . Utility 5 | . . 2 . . . 2 . . 1 Weapon 1 | . . . . . . 1 . . . Parts Attached 64 | 7 4 10 18 . . 13 9 1 2 Power 6 | 1 1 1 1 . . 1 . 1 . Engine 3 | 1 . . 1 . . . . 1 . Core 2 | . 1 1 . . . . . . . Reactor 1 | . . . . . . 1 . . . Propulsion 16 | 2 . 2 7 . . 3 2 . . Treads 11 | 2 . 1 7 . . 1 . . . Leg . | . . . . . . . . . . Wheel 1 | . . . . . . 1 . . . Hover 1 | . . . . . . . 1 . . Flight 3 | . . 1 . . . 1 1 . . Utility 21 | 2 1 3 6 . . 5 4 . . Device 8 | 1 . . 4 . . 2 1 . . Storage 3 | 1 1 . . . . . 1 . . Processor 4 | . . 2 1 . . 1 . . . Hackware 3 | . . 1 . . . 1 1 . . Protection 3 | . . . 1 . . 1 1 . . Artifact . | . . . . . . . . . . Weapon 21 | 2 2 4 4 . . 4 3 . 2 Energy Gun 3 | . . 2 . . . 1 . . . Energy Cannon 4 | . . . 3 . . 1 . . . Ballistic Gun 7 | 2 2 1 1 . . 1 . . . Ballistic Cannon 1 | . . . . . . . 1 . . Launcher 5 | . . 1 . . . 1 1 . 2 Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . 4 2 . . 1 . . . Parts Lost 28 | . . . 2 . . 18 4 . 4 Power 1 | . . . . . . 1 . . . Propulsion 9 | . . . . . . 6 1 . 2 Utility 13 | . . . 2 . . 6 3 . 2 Weapon 5 | . . . . . . 5 . . . Highest Loss Streak 14 | . . . 1 . . 14 4 . 4 To Critical Strikes . | . . . . . . . . . . Average Backups 13 | . 8 12 14 15 14 13 4 5 4 Power 1 | . . 1 1 1 1 1 1 1 1 Propulsion 2 | . . 2 4 4 4 1 . 1 1 Utility 3 | . 1 3 4 3 3 3 1 1 1 Weapon 5 | . 6 5 5 7 5 4 1 2 1 Tool/Special . | . . . . . . . . . . Unused Backups 22 | . 1 3 6 . 4 5 1 . 2 Power 1 | . . . . . . 1 . . . Propulsion 5 | . . 1 2 . 1 . . . 1 Utility 7 | . . . 2 . 1 2 1 . 1 Weapon 8 | . 1 2 2 . 2 1 . . . Tool/Special 1 | . . . . . . 1 . . . Average Slot Usage (%) 93 | . 100 98 99 100 100 89 20 40 20 Engine 7 | . 3 . 10 11 11 2 . . . Core 2 | . 10 11 . . . . . . . Treads 21 | . 28 22 22 22 22 24 . . . Device 11 | . 14 11 11 11 11 14 3 6 2 Storage 10 | . 14 11 11 11 11 5 . . . Processor 9 | . . 10 11 11 11 8 6 6 3 Hackware 2 | . . 10 7 . . . 4 . . Protection 6 | . . . 3 11 11 8 2 6 3 Energy Cannon 14 | . . . 20 22 22 12 . . . Ballistic Gun 5 | . 28 21 1 . . 2 . . . Peak Build Rating 49 | 7 13 21 26 22 22 49 34 33 29 Average Rating 22 | 5 11 19 23 22 21 41 14 28 16 On Entrance 18 | . 7 12 20 22 22 22 17 29 29 Avg Prop Armor Cover (%) 8 | . . . . . . . 4 5 11 Naked Turns 25 | . . . . . . . . . 25 Heaviest Build 63 | 12 32 32 45 45 45 63 6 6 6 Greatest Support 80 | 40 40 40 40 40 40 80 9 9 9 Greatest Overweight (x) 17 | . . . 1 1 1 17 . . . Average Overweight (x) . | . . . . 1 1 . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 5 5 5 Average Capacity 14 | 7 12 15 15 15 15 14 5 5 5 Most Carried 15 | 1 10 15 15 15 15 15 5 5 5 Average Carried 13 | . 8 12 14 15 14 13 4 4 4 Final Capacity 15 | 8 15 15 15 15 15 5 5 5 5 Final Carried 15 | 1 9 15 15 15 15 5 5 5 4 Class Distribution -------------------- 77% | Mutant 10% | Scavenger-Mutant 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -9/Scraptown Scavenger-Tank | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Derelict-Mutant | -5/Factory Resources | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Matter Collected 1799 | 310 240 360 259 . . 418 166 46 . Remotely . | . . . . . . . . . . Salvage Created 4688 | 138 481 360 1695 1060 . 938 . . 16 Parts 230 | 12 28 18 87 41 . 44 . . . Haulers Intercepted 9 | . 2 2 5 . . . . . . Recyclers Shooed 13 | 1 . 1 2 7 . 2 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Combat Hostiles Destroyed 52 | . 7 7 22 1 . 15 . . . Guns 20 | . 7 7 3 . . 3 . . . Cannons 30 | . . . 18 1 . 11 . . . AOE 1 | . . . . . . 1 . . . Classes Destroyed 13 | 2 5 2 2 . . 2 . . . Worker 5 | . . 1 1 . . 3 . . . Builder 13 | . 1 1 . 7 . 4 . . . Tunneler 4 | 4 . . . . . . . . . Hauler 9 | . 2 2 5 . . . . . . Recycler 19 | 1 1 1 4 12 . . . . . Operator 1 | . 1 . . . . . . . . Watcher 7 | . 3 1 2 . . 1 . . . Swarmer 3 | . . 3 . . . . . . . Grunt 33 | . 7 4 11 . . 11 . . . Brawler 2 | . . . 1 . . 1 . . . Duelist 1 | . . . . . . 1 . . . Sentry 11 | . . . 10 1 . . . . . Programmer 2 | . . . . . . 2 . . . Best Kill Streak 8 | 4 3 3 4 8 . 7 . . . Combat Bots Only 6 | . 2 3 3 1 . 6 . . . Max Kills in Single Turn 4 | 1 1 1 1 1 . 4 . . . Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . . 1 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Hostile Shots Fired 448 | . 13 18 79 2 . 219 59 . 58 Missed 140 | . 3 . 24 1 . 72 27 . 13 Hits 308 | . 10 18 55 1 . 147 32 . 45 Melee 45 | . . . . . . 3 . . 42 Projectile 263 | . 10 18 55 1 . 144 32 . 3 AOE 2 | . . . . . . . . . 2 Critical Strikes 28 | . . . 2 . . 6 . . 20 Actively Blocked 3 | . . . . . . . . . 3 Damage Taken 5202 | . 147 182 775 14 . 2447 449 . 1188 Core 2035 | . 33 11 130 14 . 486 344 . 1017 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 81 | . . . . . . . 16 . 65 Core Remaining (%) 62 | 100 86 . . . 61 . . 2 . Volleys Fired 209 | 10 25 28 67 42 . 34 2 . 1 Largest 3 | 2 2 2 2 2 . 3 1 . 1 Hottest 213 | 40 46 46 136 136 . 213 30 . 36 Shots Fired 442 | 20 50 56 131 84 . 98 2 . 1 Gun 175 | 20 50 56 20 . . 29 . . . Cannon 260 | . . . 111 84 . 65 . . . Launcher 7 | . . . . . . 4 2 . 1 Special . | . . . . . . . . . . Kinetic 155 | 20 50 56 14 . . 15 . . . Thermal 260 | . . . 111 84 . 65 . . . Explosive 6 | . . . . . . 4 2 . . Electromagnetic 21 | . . . 6 . . 14 . . 1 Robot Hit Streak 30 | 8 10 14 19 30 . 10 . . . Robot Miss Streak 5 | 1 3 5 2 2 . 2 . . 1 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 332 | 15 43 42 101 59 . 72 . . . Core Hits 173 | 8 30 22 39 20 . 51 . . 3 Critical Kills 2 | . . . 1 1 . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . Critical Strikes 3 | . 1 . 1 1 . . . . . Meltdown 2 | . . . 1 1 . . . . . Destroy 1 | . 1 . . . . . . . . Melee Attacks 3 | . . . . . . . . . 3 Impact 3 | . . . . . . . . . 3 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7790 | 165 726 673 2068 1271 . 2709 43 . 135 Guns 2227 | 165 684 663 328 . . 387 . . . Cannons 4487 | . . . 1724 1271 . 1492 . . . Explosions 921 | . . . . . . 777 43 . 101 Melee . | . . . . . . . . . . Ramming 155 | . 42 10 16 . . 53 . . 34 Kinetic 1933 | 165 684 663 222 . . 199 . . . Thermal 4487 | . . . 1724 1271 . 1492 . . . Explosive 745 | . . . . . . 702 43 . . Electromagnetic 470 | . . . 106 . . 263 . . 101 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 13 | . . . . . . 13 13 13 3 Average Corruption 11 | . . . . . . 4 13 13 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 22 | . . . . . . 4 17 1 . Message Errors 3 | . . . . . . 1 2 . . Matter Fused 3 | . . . . . . . 3 . . Heat Flow Errors 1 | . . . . . . . . 1 . Energy Discharges 4 | . . . . . . . 4 . . Parts Rejected 1 | . . . . . . 1 . . . Data Loss (minor) 6 | . . . . . . . 6 . . Data Loss (major) 1 | . . . . . . . 1 . . Alerts 2 | . . . . . . 1 1 . . Misdirections 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 64 | . . . 7 8 . 41 8 . . Projectiles 51 | . . . 7 8 . 36 . . . Explosions 13 | . . . . . . 5 8 . . Melee . | . . . . . . . . . . Knockbacks 2 | . 2 . . . . . . . . Impact 2 | . 2 . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 103 | . . . . . . 42 21 . 40 Shots 4 | . . . . . . 2 1 . 1 Rammed 24 | . 4 . 4 . . 6 . . 10 Targets Rammed 26 | . 5 1 4 . . 6 . . 10 Kicked . | . . . . . . . . . . Crushed 2 | . 1 1 . . . . . . . Highest Temperature 504 | . 15 . 504 120 . 310 . 187 . Average Temperature 87 | . 6 . 109 26 . 128 . 105 . Received Heat Transfer 1254 | . 81 72 327 9 . 591 174 . . Effects 7 | . . . 3 . . 4 . . . Shutdowns 2 | . . . 2 . . . . . . Energy Bleed 1 | . . . . . . 1 . . . Interference 3 | . . . 1 . . 2 . . . Matter Decay 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted 1 | . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . 1 . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . 1 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . . Parts Melted 16 | . . . 7 7 . 2 . . . Heat Transferred 7418 | . . . 3108 2294 . 2016 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . Alert | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Maximum Alert Level 1 | . . . 1 . . 1 . . . Low Security (%) 92 | 100 100 100 74 100 . 93 . . 100 Level 1 7 | . . . 25 . . 6 . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 247 | 10 107 96 229 81 . 247 . . 30 Initial 81 | . . . . 81 . . . . 30 Average 48 | 1 39 25 117 10 . 46 . . 15 Influence Increases 2207 | 25 282 254 725 120 . 546 240 . 15 Destroy 0b10 Robot/C 1040 | . 140 140 440 20 . 300 . . . Destroy 0b10 Robot/NC 300 | 25 40 30 65 100 . 40 . . . Destroy Leader 312 | . 50 36 164 . . 62 . . . Successful Hack 49 | . 22 18 9 . . . . . . Disable Machine 165 | . . . 45 . . 105 . . 15 Destroy Structure 26 | . . . 2 . . 24 . . . Partial Spotted 15 | . 15 . . . . . . . . Lose Combat Pursuer 300 | . 15 30 . . . 15 240 . . Influence Decreases 2202 | 25 282 254 515 330 . 405 307 25 59 Entered New Map 216 | . . . . 129 . . 53 15 19 Time Decay 1716 | 25 282 254 495 201 . 215 214 10 20 Lost Part 260 | . . . 20 . . 180 40 . 20 Lost Ally 10 | . . . . . . 10 . . . Squads Dispatched 15 | . 1 3 3 . . 5 . . 3 Investigation 7 | . . 3 1 . . 2 . . 1 Extermination 1 | . . . . . . 1 . . . Reinforcement 5 | . 1 . . . . 2 . . 2 Assault . | . . . . . . . . . . Garrison 2 | . . . 2 . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . 1 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . Stealth | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Distress Signals 5 | . 1 . 4 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 97 | . 11 13 26 1 . 26 15 . 5 Peak Tracking Total 7 | . 3 3 3 1 . 7 5 . 5 Tactical Retreats 10 | . 1 2 . . . 1 6 . . Traps | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Traps Triggered 3 | . . 2 1 . . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Machines Disabled 11 | . . . 3 . . 7 . . 1 Max in Single Turn 4 | . . . 1 . . 4 . . 1 Garrison Access 1 | . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Machines Accessed 31 | . 5 3 10 7 2 3 . . 1 Terminals 21 | . 4 2 8 5 . 1 . . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 6 | . 1 . 1 2 . 2 . . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access 1 | . . . 1 . . . . . . Total Hacks 77 | . 7 10 26 17 9 6 . . 2 Successful 41 | . 5 7 11 7 9 2 . . . Failed 36 | . 2 3 15 10 . 4 . . 2 Catastrophic 3 | . . . 1 1 . . . . 1 Database Lockouts . | . . . . . . . . . . Manual 42 | . 7 6 15 7 . 7 . . . Terminals 52 | . 6 6 22 14 . 2 . . 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 10 | . 1 . 2 3 . 4 . . . Scanalyzers 4 | . . 4 . . . . . . . Garrison Access 2 | . . . 2 . . . . . . Terminal Hacks 24 | . 1 1 7 6 9 . . . . Robot Schematic 1 | . . . . 1 . . . . . Robot Analysis 8 | . . . . . 8 . . . . Prototype ID Bank 3 | . . . 3 . . . . . . Open Door 1 | . . . 1 . . . . . . Branch Access Points 2 | . . 1 1 . . . . . . Alert Level 2 | . . . . 2 . . . . . Maintenance Status 1 | . . . . 1 . . . . . Transport Status 1 | . 1 . . . . . . . . Hauler Manifests 2 | . . . 1 1 . . . . . Zone Layout 2 | . . . 1 1 . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . Retrieve Components 1 | . . . 1 . . . . . . Scanalyzer 4 | . . 4 . . . . . . . Retrieve Study 4 | . . 4 . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . Seal Access 1 | . . . 1 . . . . . . Unauthorized Hacks 11 | . 4 2 2 1 . 2 . . . Terminals 7 | . 3 2 2 . . . . . . Botnet 6 | . 2 2 2 . . . . . . Operators 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . 1 . . 1 . 2 . . . Recyclers 2 | . 1 . . 1 . . . . . Fedlink 2 | . . . . . . 2 . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 18 | . 1 2 8 5 . 1 . . 1 Full Trace Events 5 | . . 1 1 2 . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . 1 . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 3 | . . 3 . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Initial UFD Resources 38 | . . . . . . 22 36 36 38 Total Orders 2 | . . . 2 . . . . . . EXPLORE 2 | . . . 2 . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Active Infowar (turns) 3446 | 40 902 917 230 . . 833 441 33 50 Optics 1493 | . . 136 . . . 833 441 33 50 Seismic 2089 | 40 902 917 230 . . . . . . Robot Analysis Total 8 | . . . . . 8 . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . Drone Launches 4 | . . . 2 . . 2 . . . Drone Recoveries 2 | . . . 2 . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Turns Passed 8695 | 130 902 917 1464 1559 2337 835 441 33 77 Spaces Moved 4743 | 61 472 457 582 544 1166 423 912 46 80 Core 549 | 5 . . . . . 1 525 . 18 Treads 3687 | 56 472 457 582 544 1166 410 . . . Legs . | . . . . . . . . . . Wheels 1 | . . . . . . 1 . . . Hover 43 | . . . . . . . 8 28 7 Flight 463 | . . . . . . 11 379 18 55 Fastest Speed 37 | 50 160 160 160 200 200 37 40 55 50 Average Speed 152 | 150 160 160 187 200 200 158 46 58 54 Slowest Speed 900 | 160 160 160 200 200 200 900 60 60 60 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 5 | . . . . . . . 5 . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 49 | 3 84 35 81 79 85 21 91 9 5 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . 1 1 . . Known Exits Taken 2 | . . 1 1 . . . . . . Unknown Exits Taken 7 | 1 1 . . 1 1 1 1 1 . Scrap Searched 17 | . . . . . 7 . 9 1 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 46 | . . . . . . 27 19 . . Melee . | . . . . . . . . . . Projectile 4 | . . . . . . 4 . . . AOE 42 | . . . . . . 23 19 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Fac Total 5760 | 78 568 584 835 932 1175 507 924 52 105 Wait 616 | . 47 69 133 347 . 14 . . 6 Move 4724 | 60 471 456 581 543 1165 422 901 45 80 Hop 5 | . . . . . . . 5 . . Pick Up 45 | 1 10 10 10 . 5 6 2 1 . Fast Attach 24 | 7 . 1 . . . 4 8 1 3 Attach 20 | . . 3 2 . . 11 1 2 1 Detach 3 | . . 1 . . . . 1 1 . Swap 38 | . 4 10 19 . . 4 . . 1 Drop 47 | . 6 5 19 . 5 6 4 2 . Fire 209 | 10 25 28 67 42 . 34 2 . 1 Melee 3 | . . . . . . . . . 3 Ram 10 | . . . . . . . . . 10 Kick . | . . . . . . . . . . Crush 16 | . 5 1 4 . . 6 . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / [*Min x2] / [*Sub]) -9/Materials (discovered 5 exits: [*Mat] / Min x2 / *Sto x2) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 39 | -11/Scrapyard | Discovered new exit (range 15) 131 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 322 | -10/Materials | Discovered new exit (range 12) 417 | -10/Materials | Discovered new exit (range 15) 794 | -10/Materials | Discovered new exit (range 7) 873 | -10/Materials | Discovered new exit (range 16) 905 | -10/Materials | Discovered new exit (range 8) 1033 | -10/Materials | Entered another Materials area 1033 | -9/Materials | Evolved 2 slots: Utility x2 1106 | -9/Materials | Discovered new exit (range 16) 1556 | -9/Materials | Discovered new exit (range 10) 1672 | -9/Materials | Build established: Scavenger-Mutant 1867 | -9/Materials | Identified exit to Mines 1867 | -9/Materials | Identified exit to Storage 1950 | -9/Materials | Entered Storage 2109 | -9/Storage | Identified exit to Recycling 2487 | -9/Storage | Build established: Mutant 2713 | -9/Storage | Garrison activated, responded to threat 2809 | -9/Storage | Discovered new exit (range 14) 3410 | -9/Storage | Used back door to open Recycling access 3414 | -9/Storage | Entered Recycling 4923 | -9/Recycling | Scanned before Scraplab entrance 4951 | -9/Recycling | Entered Scraplab 4967 | -9/Recycling | Discovered new exit (range 3) 4973 | -9/Recycling | Entered Scraptown 5341 | -9/Scraptown | Discovered new exit (range 13) 5409 | -9/Scraptown | Visited Symbiants 5495 | -9/Scraptown | Visited Comm Corps 5567 | -9/Scraptown | Visited UFD Registry 5567 | -9/Scraptown | Registered with UFD as "Slugrigger" 5655 | -9/Scraptown | Visited IN-MT5's Study 6144 | -9/Scraptown | Visited Analyses Database 6190 | -9/Scraptown | Visited DA-N13 Charitable Foundation 6208 | -9/Scraptown | Found DCF Scrap (29 items) 6456 | -9/Scraptown | Visited Scrap Suit Storage 6492 | -9/Scraptown | Visited Scrapoid Pod Storage 6522 | -9/Scraptown | Visited Research Penetration Think Tank 6556 | -9/Scraptown | Visited Derelict Rescue Squad 6592 | -9/Scraptown | Visited Junk Repository 6668 | -9/Scraptown | Visited Scrapoid Research Area 6704 | -9/Scraptown | Visited Science Guys 7178 | -9/Scraptown | Met Optimus 7178 | -9/Scraptown | Accepted into 0bPrime 7298 | -9/Scraptown | Discovered new exit (range 5) 7310 | -9/Scraptown | Entered Factory 7310 | -6/Factory | Evolved 6 slots: Propulsion x3, Utility x2, Weapon x1 7651 | -6/Factory | Lost 3 parts (3u) 7872 | -6/Factory | Loaded intel: 8 recycling unit locations 7928 | -6/Factory | Build established: Scavenger-Tank 8004 | -6/Factory | Learned location of Protoforge (-2) 8035 | -6/Factory | Cargo convoy interrupted 8099 | -6/Factory | Discovered new exit (range 11) 8128 | -6/Factory | System corruption reached 10% 8143 | -6/Factory | Core integrity fell below 50% 8145 | -6/Factory | Entered Lower Caves 8152 | -6/Lower Caves | Encountered a Warlord checkpoint 8173 | -6/Lower Caves | Lost 14 parts (1p5n3u5w) 8190 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8295 | -6/Lower Caves | Core integrity fell below 20% 8327 | -6/Lower Caves | Lost 4 parts (1n3u) 8559 | -6/Lower Caves | Discovered new exit (range 8) 8586 | -6/Lower Caves | Entered another Lower Caves area 8610 | -6/Lower Caves | Discovered new exit (range 17) 8619 | -6/Lower Caves | Entered Factory 8619 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 8676 | -5/Factory | Core integrity fell below 50% 8687 | -5/Factory | Core integrity fell below 20% 8694 | -5/Factory | Lost 4 parts (2n2u) 8696 | -5/Factory | Destroyed by C-35 Carver with Carbide Saw Last Messages --------------- 08679_ Destabilizing: System corrupted (+2). 08680_ U-05 Engineer lays Concrete. 08680_ K-01 Serf collects debris. 08680_ Slammed into C-35 Carver. 08681_ U-05 Engineer builds a Wall. 08682_ Slammed into C-35 Carver. 08683_ K-01 Serf collects debris. 08683_ Slammed into C-35 Carver. 08684_ U-05 Engineer lays Concrete. 08684_ Slammed into C-35 Carver. 08685_ U-05 Engineer builds a Wall. 08686_ U-05 Engineer lays Concrete. 08686_ Slammed into C-35 Carver. 08686_ Destabilizing: Core damaged (-20). 08686_ K-01 Serf collects debris. 08687_ U-05 Engineer lays Concrete. 08687_ K-01 Serf collects debris. 08688_ U-05 Engineer lays Concrete. 08691_ K-01 Serf collects debris. 08691_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ########## ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | """ """?????????????????????????????????????? | | """ "???? #?????????????????????????????????? | | ### """ "?"? #?????????????????????????????????? | | ??# ? #?????????????????????????????????? | | ??# #?????????????????????????????????? | | ??# #?????????????????????????????????? | | ??# #?????????????????????????????????? | | ??# " " ??????????????????????????????????? | | "## ""G"" ??????????????????????????????????? | | "## #?????????????????????????????????? | | "## #?###?###??+#?????????????????????? | | "## ? ? ?? ?????????????????????? | | "## ? ????????????????????? | | "?# """ """ """ """ """ """ ??????????????????? | | "?# """ """ """ """ """ """ "?????????????????? | | ## """ """ """ """ """ """ "?????????????????? | | # ????????????????? | | ### """ """ """ """ """ """ """???????????????? | | %"" """ """ """ """ """ """ ??????????????? | | %%% """ """ """ """ """ """ +????????????? | | % c #????????????? | | c c c@ #????????????? | | #????????????? | | # # ] ############## #????????????? | | ] #???????????# #????????????? | | #???????????# "" #????????????? | | #???????????# "" #????????????? | | #???????????# "T #????????????? | | #???????????# "" ///#????????????? | | #???????????# "" //k"????????????? | | #???????????# ? // "????????????? | | ######+#####???????????# ??? ????????????? | | ????? ??????????????? "???"" "????????????? | | ????? ??????????????? "????? ??????????????? | | ???? ?????????????? "?????????????????????? | | ???? ?????????????? "?????????????????????? | | ??? ?????????????? ??????????????????????? | | ???##+####???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 21 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 375 Core Shielding 30 Evasion (%) 62 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 21 Item Schematics ----------------- None Robot Schematics ------------------ I-25 Savior | -9/Recycling | Hacked Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Shotgun | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Mni. Grenade Launcher | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DiametricNeutronFrame Manual? 0 Play Time 00:48:13 Cumulative 196.6 hours Start 2026.08.27 @ 19:56:44 End 2026.08.27 @ 20:46:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 308 Rogue 308 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 67 Gallery% 61 Achievement% 46 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 25882df5-78ac-46cb-a045-3b0a81c500ab