Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.26 @ 23:07:17 Player: Hushijou Result: Destroyed by B-86 Titan with Railgun Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (76) 380 Value Destroyed (2510) 2510 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (230) 230 TOTAL SCORE: 8160 Bonus ------- High Alert Combat Kills 167 Follower Combat Kills 89 Friendly Fire -26 Cogmind --------- Core Integrity 0/1150 Matter 259/300 Energy 98/100 System Corruption 1% Temperature Cool (18) Movement Core (50) Location -4/Extension Parts ------- > --- POWER (5) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Terrain Scan Processor Targeting Computer Improved Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Myomer Leg > --- UTILITY ---------- Advanced Visual Processing Unit Long-range Sensor Array Seismic Analyzer Targeting Computer Improved Core Analyzer > --- WEAPON ----------- Pulse Rifle Cooled Particle Cannon Cooled Particle Cannon > --- INVENTORY -------- Thermal Converter [Rating: 44] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Flight Unit Nuclear Pulse Array Utility Targeting Computer Device Improved Shield Generator Storage Small Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Cooled Particle Cannon Energy Gun Pulse Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Ext Slots Evolved 12 | . . 2 . 2 2 2 2 2 . Power 4 | . . 1 . . . 1 2 . . Propulsion 3 | . . 1 . 1 . . . 1 . Utility 4 | . . . . 1 2 1 . . . Weapon 1 | . . . . . . . . 1 . Parts Attached 111 | 6 1 27 8 10 16 25 9 8 1 Power 11 | 1 . 5 2 1 1 1 . . . Engine 10 | 1 . 5 1 1 1 1 . . . Core 1 | . . . 1 . . . . . . Reactor . | . . . . . . . . . . Propulsion 35 | 2 . 9 . 4 6 9 4 1 . Treads 5 | . . . . 2 1 2 . . . Leg 17 | 2 . 9 . 1 . 1 3 1 . Wheel 6 | . . . . . 4 2 . . . Hover 3 | . . . . 1 1 1 . . . Flight 4 | . . . . . . 3 1 . . Utility 33 | 1 1 5 3 2 6 8 3 3 1 Device 19 | . 1 3 2 . 2 6 2 2 1 Storage 4 | 1 . 1 . 1 1 . . . . Processor 9 | . . 1 . 1 3 2 1 1 . Hackware . | . . . . . . . . . . Protection 1 | . . . 1 . . . . . . Artifact . | . . . . . . . . . . Weapon 32 | 2 . 8 3 3 3 7 2 4 . Energy Gun 7 | . . 4 . 1 . 1 . 1 . Energy Cannon 9 | . . 1 2 . 1 2 . 3 . Ballistic Gun 9 | 2 . 3 . 1 . 2 1 . . Ballistic Cannon 1 | . . . 1 . . . . . . Launcher 4 | . . . . . 2 1 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 2 | . . . . 1 . 1 . . . Unidentified Prototypes 4 | . . 2 1 . 1 . . . . Parts Lost 53 | . . 2 8 5 11 8 8 11 . Power 6 | . . . 2 1 2 1 . . . Propulsion 24 | . . . 3 3 6 5 3 4 . Utility 11 | . . 1 1 1 1 1 3 3 . Weapon 12 | . . 1 2 . 2 1 2 4 . Highest Loss Streak 10 | . . 1 6 5 7 3 6 10 . Average Slot Usage (%) 75 | . 98 99 73 61 86 74 46 44 15 Engine 7 | . 14 22 15 4 . 4 . . . Core 2 | . . . 2 9 7 . . . . Treads 3 | . . . . 7 1 7 5 . . Leg 11 | . 28 33 18 . 2 1 7 13 . Wheel 4 | . . . . . 17 4 . . . Hover 2 | . . . . 4 3 4 . . . Device 7 | . 13 9 7 . 7 11 6 3 . Storage 5 | . 14 9 11 9 7 . . . . Processor 13 | . . 2 . 5 22 24 19 16 15 Protection 1 | . . . 2 8 . . . . . Energy Gun 4 | . . 12 3 1 . 4 1 2 . Energy Cannon 3 | . . 1 3 7 6 1 . 7 . Ballistic Gun 3 | . 28 8 3 1 . 2 . . . Launcher 1 | . . . . . 6 3 2 . . Naked Turns . | . . . . . . . . . . Heaviest Build 37 | 13 14 24 37 27 30 19 29 24 . Greatest Support 65 | 20 20 30 30 40 36 56 65 45 3 Greatest Overweight (x) 7 | . . . 6 7 3 1 5 2 . Average Overweight (x) . | . . . 1 2 1 . . . . Largest Inventory Capacity 10 | 6 6 6 6 6 10 6 4 4 4 Average Capacity 5 | 4 6 5 6 6 6 4 4 4 4 Most Carried 6 | 4 4 6 6 6 6 5 4 3 1 Average Carried 3 | 2 3 4 3 4 5 3 3 1 . Final Capacity 6 | 6 6 6 6 6 6 4 4 4 4 Final Carried 6 | 2 4 4 1 6 6 4 4 . . Class Distribution -------------------- 60% | Mutant 36% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Scavenger-Gunner | -4/Factory Mutant | -4/Extension Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Ext Matter Collected 1989 | 244 68 391 84 186 369 259 388 . . Remotely . | . . . . . . . . . . Salvage Created 2208 | . 68 595 64 271 614 381 215 . . Parts 129 | . 8 36 4 12 42 14 13 . . Haulers Intercepted 2 | . . . . 1 1 . . . . Recyclers Shooed 4 | . 1 1 1 . . 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Ext Combat Hostiles Destroyed 51 | . 4 15 5 3 12 7 5 . . Guns 21 | . 4 12 . . . 4 1 . . Cannons 15 | . . 3 5 3 3 1 . . . AOE 15 | . . . . . 9 2 4 . . Classes Destroyed 13 | . 2 4 . 2 4 1 . . . Worker 8 | . . 1 1 . 4 . 2 . . Builder 3 | . . . . . 3 . . . . Tunneler 2 | . . . . . . 1 1 . . Hauler 2 | . . . . 1 1 . . . . Recycler 3 | . . . . 1 1 1 . . . Watcher 7 | . . 2 . . 2 1 2 . . Swarmer 11 | . 3 1 4 . . 3 . . . Grunt 25 | . 1 10 1 2 7 2 2 . . Brawler 1 | . . 1 . . . . . . . Duelist 2 | . . . . . 1 . 1 . . Protector 1 | . . . . . 1 . . . . Sentry 9 | . . 3 . 1 2 2 1 . . Programmer 2 | . . . . . 1 . 1 . . Best Kill Streak 8 | . 3 5 5 3 8 3 7 . . Combat Bots Only 5 | . 3 5 4 3 5 3 3 . . Max Kills in Single Turn 4 | . 1 2 1 1 4 1 2 . . Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . . 3 1 1 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Ext Damage Taken 7491 | . 104 1168 642 781 1047 812 1016 1445 476 Core 2383 | . 8 223 131 127 288 127 323 697 459 Absorbed by Shields 255 | . . . . . 222 . . . 33 Core Remaining (%) 70 | 100 96 . 11 76 58 85 67 . . Volleys Fired 197 | . 11 60 23 40 19 26 15 3 . Largest 3 | . 2 2 2 2 2 2 2 3 . Hottest 133 | . 40 133 113 131 69 102 102 123 . Shots Fired 325 | . 22 115 33 44 36 49 21 5 . Gun 191 | . 22 105 . 19 2 35 7 1 . Cannon 92 | . . 10 33 25 15 5 . 4 . Launcher 42 | . . . . . 19 9 14 . . Special . | . . . . . . . . . . Kinetic 113 | . 22 36 19 15 2 16 3 . . Thermal 170 | . . 79 14 29 15 24 4 5 . Explosive 42 | . . . . . 19 9 14 . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 25 | . 4 12 7 7 25 7 6 4 . Robot Miss Streak 9 | . 3 9 3 6 2 2 1 1 . Penetration Max 1 | . . . 1 . . . . . . Secondary Targets 5 | . 2 3 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . Shots Hit Robots 222 | . 10 83 22 23 30 36 15 3 . Core Hits 173 | . 6 64 7 9 34 23 27 3 . Critical Hits 6 | . . 2 1 2 . 1 . . . Critical Kills 4 | . . 1 . 2 . 1 . . . Critical Parts Destroyed 2 | . . 1 1 . . . . . . Melee Attacks 3 | . . . . 3 . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7346 | . 112 880 703 461 2593 1047 1452 98 . Guns 1767 | . 110 797 . 151 34 525 134 16 . Cannons 1616 | . . 83 703 310 355 109 . 56 . Explosions 3921 | . . . . . 2196 413 1312 . . Melee . | . . . . . . . . . . Ramming 42 | . 2 . . . 8 . 6 26 . Kinetic 1143 | . 110 172 429 100 34 235 63 . . Thermal 2806 | . . 708 274 361 921 399 71 72 . Explosive 3355 | . . . . . 1630 413 1312 . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . 1 1 . 1 1 2 . 1 Average Corruption 1 | . . 1 1 . 1 1 1 . 1 Corruption Purged . | . . . . . . . . . . Effects 2 | . . 1 . . 1 . . . . Message Errors 1 | . . 1 . . . . . . . Data Loss (minor) 1 | . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 380 | . . . 13 . 211 107 49 . . Projectiles 13 | . . . 13 . . . . . . Explosions 367 | . . . . . 211 107 49 . . Melee . | . . . . . . . . . . Knockbacks 8 | . . . 6 . 1 . 1 . . Impact 2 | . . . . . 1 . 1 . . Kinetic 6 | . . . 6 . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 808 | . . . . . 578 215 3 12 . Shots 15 | . . . . . 10 5 . . . Rammed 10 | . 1 . . . 2 . 1 6 . Targets Rammed 11 | . 2 . . . 2 . 1 6 . Kicked 1 | . 1 . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 461 | . . 461 330 365 27 108 3 . . Average Temperature 157 | . . 191 106 167 8 41 3 . . Received Heat Transfer 1917 | . 24 471 210 450 124 183 198 183 74 Effects 25 | . . 19 1 5 . . . . . Shutdowns 12 | . . 9 1 2 . . . . . Energy Bleed 6 | . . 3 . 3 . . . . . Interference 3 | . . 3 . . . . . . . Matter Decay 1 | . . 1 . . . . . . . Short Circuit 1 | . . 1 . . . . . . . Damage (minor) 2 | . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . . 1 1 . . . Heat Transferred 3942 | . . 1071 407 666 762 777 148 111 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Ext Peak Influence 783 | . 124 551 162 213 671 415 783 365 238 Initial 295 | . . 52 162 37 . 295 190 280 178 Average 285 | . 62 272 140 73 419 326 483 265 203 Maximum Alert Level 3 | . . 2 . 1 2 2 3 1 1 Low Security (%) 34 | 100 100 31 100 95 11 . 15 . 55 Level 1 41 | . . 45 . 4 34 80 26 99 44 Level 2 22 | . . 22 . . 53 19 38 . . Level 3 2 | . . . . . . . 19 . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 15 | . 1 3 1 1 7 2 . . . Investigation 4 | . . 1 1 1 1 . . . . Extermination 2 | . . . . . 2 . . . . Reinforcement 6 | . 1 1 . . 2 2 . . . Assault 2 | . . 1 . . 1 . . . . Garrison 1 | . . . . . 1 . . . . Intercept . | . . . . . . . . . . Construction Impeded 3 | . . . . . 2 1 . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Ext Distress Signals 5 | . 1 . . 2 . . 2 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 147 | . 7 44 7 17 12 11 26 15 8 Peak Tracking Total 13 | . 4 7 7 6 5 3 7 13 6 Tactical Retreats 14 | . . 5 1 1 . . 4 2 1 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Ext Traps Triggered 5 | . . 1 . . 1 1 1 . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 12 | . . 12 . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Ext Machines Disabled 23 | . . 3 . . 14 5 1 . . Max in Single Turn 6 | . . 1 . . 6 1 1 . . Garrison Access 1 | . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Ext Machines Accessed 16 | . 2 5 2 4 3 . . . . Terminals 10 | . 1 4 . 3 2 . . . . Fabricators 1 | . . . . . 1 . . . . Repair Stations 1 | . . 1 . . . . . . . Recycling Units 2 | . 1 . . 1 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 43 | . 7 15 2 10 9 . . . . Successful 31 | . 7 13 2 6 3 . . . . Failed 12 | . . 2 . 4 6 . . . . Catastrophic 2 | . . . . . 2 . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 27 | . 2 13 . 8 4 . . . . Fabricators 5 | . . . . . 5 . . . . Repair Stations 2 | . . 2 . . . . . . . Recycling Units 7 | . 5 . . 2 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 22 | . 2 11 2 5 2 . . . . Prototype ID Bank 4 | . 1 . . 2 1 . . . . Open Door 2 | . . . 2 . . . . . . Emergency Access Points 1 | . . . . . 1 . . . . Alert Level 2 | . . 1 . 1 . . . . . Disarm Traps 2 | . . 2 . . . . . . . Dispatch Records 3 | . . 2 . 1 . . . . . Surveillance Status 1 | . . 1 . . . . . . . Transport Status 1 | . . 1 . . . . . . . Reinforcement Status 1 | . . 1 . . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . Zone Layout 2 | . . 1 . 1 . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . Network Status 1 | . . . . . 1 . . . . Repair Station Hacks 2 | . . 2 . . . . . . . Scan Component 1 | . . 1 . . . . . . . Repair 1 | . . 1 . . . . . . . Recycling Unit Hacks 6 | . 5 . . 1 . . . . . Recycle Component 1 | . 1 . . . . . . . . Process 1 | . 1 . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . Retrieve Matter 2 | . 1 . . 1 . . . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . 1 3 . 2 3 . . . . Full Trace Events 4 | . 1 1 . 1 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . Time 26 | . . 26 . . . . . . . Parts Recycled 1 | . 1 . . . . . . . . Recycled Matter 75 | . 75 . . . . . . . . Retrieved Matter 75 | . 75 . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Ext Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . 1 . . . . . Non-combat . | . . . . . . . . . . Combat 1 | . . . . 1 . . . . . Robot Hacks Applied 3 | . . . . 3 . . . . . parse_system 3 | . . . . 3 . . . . . Relay Couplers Released 1 | . . . . . 1 . . . . Machine Destruction 1 | . . . . . 1 . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Ext Total Allies 5 | . . . . . 2 . 3 . . Largest Group 3 | . . . . . 2 . 3 . . Highest-Rated Group 93 | . . . . . 62 . 93 . . Highest-Rated Ally 31 | . . . . . 31 . 31 . . Total Orders . | . . . . . . . . . . Ally Attacks 34 | . . . . . 7 . 27 . . Total Damage 663 | . . . . . 124 . 539 . . Kills 5 | . . . . . . . 5 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Ext Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . Drone Launches 20 | . . . 20 . . . . . . Drone Recoveries 3 | . . . 3 . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Ext Turns Passed 3904 | 72 145 834 274 416 696 712 409 237 109 Spaces Moved 2562 | 52 88 487 117 136 397 470 400 224 191 Core 530 | 4 . . 26 43 5 . 164 97 191 Treads 403 | . . . . 66 69 197 71 . . Legs 1013 | 48 88 487 91 13 19 74 66 127 . Wheels 308 | . . . . . 195 113 . . . Hover 182 | . . . . 14 109 59 . . . Flight 126 | . . . . . . 27 99 . . Fastest Speed 42 | 50 120 120 100 150 80 42 50 50 50 Average Speed 119 | 114 120 120 175 223 151 121 84 93 50 Slowest Speed 400 | 120 120 120 350 400 255 145 300 150 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 2 | . . . . . . . 2 . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 21 | 4 22 44 34 16 14 16 17 8 35 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 393 | . . . 8 . 184 83 118 . . Melee . | . . . . . . . . . . Projectile 9 | . . . 8 . 1 . . . . AOE 384 | . . . . . 183 83 118 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Ext Total 3070 | 64 105 629 156 203 455 563 445 245 205 Wait 37 | . . 7 . 3 . 9 18 . . Move 2550 | 51 87 486 116 135 396 469 395 224 191 Hop 2 | . . . . . . . 2 . . Pick Up 84 | 7 4 25 4 11 14 12 2 4 1 Fast Attach 21 | 1 . 1 1 2 2 8 6 . . Attach 63 | 5 1 8 6 5 12 15 2 8 1 Detach 1 | . . . . . . 1 . . . Swap 27 | . . 18 1 3 2 2 1 . . Drop 51 | . . 24 5 1 8 8 3 1 1 Fire 197 | . 11 60 23 40 19 26 15 3 . Melee 3 | . . . . 3 . . . . . Ram 5 | . . . . . 2 . 1 2 . Kick 5 | . 2 . . . . . . 3 . Crush . | . . . . . . . . . . Escape Stasis 24 | . . . . . . 13 . . 11 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory (discovered 2 exits: [*Res] / [*Ext]) -4/Extension History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 14) 73 | -11/Scrapyard | Entered Materials 205 | -10/Materials | Discovered new exit (range 5) 218 | -10/Materials | Entered another Materials area 218 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 308 | -9/Materials | Build established: Mutant 488 | -9/Materials | Repaired Lgt. Armor Plating 902 | -9/Materials | Build established: Scavenger-Mutant 1018 | -9/Materials | First assault squad dispatched 1046 | -9/Materials | Core integrity fell below 50% 1046 | -9/Materials | Discovered new exit (range 6) 1052 | -9/Materials | Entered Mines 1061 | -9/Mines | Found the Drone Emporium 1064 | -9/Mines | Found Prototype Device 1066 | -9/Mines | Identified Sensor Drone Bay 1094 | -9/Mines | Learned Materials emergency access door positions 1129 | -9/Mines | Met a Derelict shopkeep closing up shop 1246 | -9/Mines | Core integrity fell below 20% 1292 | -9/Mines | Lost 6 parts (2p1n1u2w) 1308 | -9/Mines | Discovered new exit (range 5) 1315 | -9/Mines | Discovered new exit (range 14) 1326 | -9/Mines | Entered Materials 1326 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1482 | -8/Materials | Build established: Mutant 1735 | -8/Materials | Discovered new exit (range 6) 1742 | -8/Materials | Entered Factory 1742 | -7/Factory | Evolved 2 slots: Utility x2 1755 | -7/Factory | Lost 5 parts (1p3n1u) 2006 | -7/Factory | Allied Derelicts emerged from ambush trap array 2032 | -7/Factory | Lost 3 parts (1p2n) 2051 | -7/Factory | Garrison activated, responded to threat 2230 | -7/Factory | Build established: Scavenger-Mutant 2412 | -7/Factory | Discovered new exit (range 8) 2438 | -7/Factory | Entered another Factory area 2438 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2466 | -6/Factory | Lost 7 parts (1p4n1u1w) 2714 | -6/Factory | Lost 3 parts (3n) 2924 | -6/Factory | Build established: Mutant 3100 | -6/Factory | Discovered new exit (range 19) 3150 | -6/Factory | Entered another Factory area 3150 | -5/Factory | Evolved 2 slots: Power x2 3161 | -5/Factory | Spotted B-75 Beast 3402 | -5/Factory | Lost 6 parts (2n2u2w) 3419 | -5/Factory | Allied Derelicts emerged from ambush trap array 3541 | -5/Factory | Discovered new exit (range 15) 3559 | -5/Factory | Entered another Factory area 3559 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3779 | -4/Factory | Core integrity fell below 50% 3789 | -4/Factory | Lost 10 parts (4n2u4w) 3790 | -4/Factory | Discovered new exit (range 12) 3792 | -4/Factory | Discovered new exit (range 13) 3796 | -4/Factory | Entered Extension 3897 | -4/Extension | Spotted B-86 Titan 3901 | -4/Extension | Spotted B-86 Titan 3904 | -4/Extension | Core integrity fell below 20% 3905 | -4/Extension | Destroyed by B-86 Titan with Railgun Last Messages --------------- 03827_ Field strength at 23. 03828_ Field strength at 7. 03829_ Field strength at 1. 03830_ Stasis field depleted. 03836_ Acquired Triangulator. 03838_ Dropped Triangulator. 03862_ K-01 Serf exits Transfer Station. 03862_ R-10 Processor exits Transfer Station. 03862_ T-07 Excavator exits Transfer Station. 03862_ K-01 Serf enters Transfer Station. 03900_ Slug penetrates Wall. 03902_ Penetrated by Slug. 03903_ Knocked back. 03903_ Penetrated by Slug. 03903_ Slug penetrates Wall. 03905_ B-86 Titan activates siege mode. 03905_ Penetrated by Slug. 03905_ T-07 Excavator destroyed. 03905_ Knocked back. 03905_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????? ??????????????????????????? | | ?????????????????????# #?????????????????????????? | | ?????????????????????# #?????????????????????????? | | ?????????????????????# #?????????????????????????? | | ?????????????????????# #?????????????????????????? | | ?????????????????????# #?????????????????????????? | | ?????????????????????# #?###?##???#??????????????? | | ???????????????????### ### ## ### ##?????????????? | | ???????????????????#"" "" Y "" ""#????????????? | | ???????????????????# " "Y p " " #????????????? | | ???????????????????# @ #????????????? | | ?????????###???????# #????????????? | | ##########""######## #????????????? | | ?????????? | | ????????? | | ????????? | | ?????????? | | !%= k ?????????? | | ###################; BB * BB ####?????????? | | ??????????????????## BB BB #????????????? | | ???????????????????# #????????????? | | ???????????????????# #????????????? | | ???????????????????# #????????????? | | ???????????????????######T#"""######?????????????? | | ?????????????????????????##??????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 24 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Additional Mass Support 12 Corruption Prevention 12 Armor Coverage 150 Resistance: TH 20 Thermal Conversion 30 Evasion (%) 61 Targeting Accuracy 15 Core Analysis 8 Recoil Reduction 2 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Oops Please Form A Line Release The Drones! Remodeling Universal Adapter Challenges ------------ None Game ------ Seed ReflectiveCoolantDerivative Manual? 0 Play Time 01:36:14 Cumulative 8.1 hours Start 2021.02.26 @ 18:36:48 End 2021.02.26 @ 23:07:17 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 2 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 12 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 10066d88-722f-48b1-b49e-936d8461b060