Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.26 @ 11:06:26

Player: Benjamin

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (80)      400
Value Destroyed (2821)     2821
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (386)                386
              TOTAL SCORE: 6967

 Bonus
-------
High Alert Combat Kills    81
Follower Combat Kills      305

 Cogmind 
---------
Core Integrity             0/850
Matter                     290/300
Energy                     97/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (9) ------
  Advanced Targeting Computer
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Hacking Suite
           System Shield
           System Shield
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (4) ----
           Hacking Suite
           Hacking Suite
  Improved Datajack
           Scythe

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
       Advanced Targeting Computer
       Advanced Targeting Computer
         Medium Armor Plating
          Light Regenerative Plating
                Hacking Suite
                Hacking Suite
                Hacking Suite
                Hacking Suite
>               --- WEAPON -----------
                Powered Hammer
                Greatsword
>               --- INVENTORY --------
       Improved Ion Engine
          Micro Nuclear Core
                Aluminum Leg
       Improved Hover Unit
       Advanced Signal Interpreter
       Improved Targeting Computer
                Hacking Suite
                EM Pulse Cannon
                Shock Bomb Launcher
       Improved Datajack
[Rating: 45]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Improved Hover Unit
Utility                    Hacking Suite
  Device                   Kinecellerator
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Light Regenerative Plating
Weapon                     Minigun
  Energy Gun               Improved Medium Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Minigun
  Launcher                 Shock Bomb Launcher
  Impact Weapon            Powered Hammer
  Slashing Weapon          Scythe
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Sto Fac Fac 
Slots Evolved              8    | .   .   2   2   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  7    | .   .   2   1   .   2   2   
  Weapon                   1    | .   .   .   1   .   .   .   
Parts Attached             90   | 6   2   7   26  11  17  21  
  Power                    11   | 1   .   .   3   3   1   3   
    Engine                 7    | 1   .   .   1   2   1   2   
    Core                   4    | .   .   .   2   1   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               14   | 2   .   .   6   1   3   2   
    Treads                 4    | .   .   .   .   .   2   2   
    Leg                    4    | .   .   .   2   1   1   .   
    Wheel                  2    | 2   .   .   .   .   .   .   
    Hover                  4    | .   .   .   4   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  24   | 1   1   2   4   2   3   11  
    Device                 2    | .   .   .   .   .   1   1   
    Storage                2    | 1   .   .   1   .   .   .   
    Processor              4    | .   1   .   1   .   .   2   
    Hackware               9    | .   .   1   1   .   1   6   
    Protection             7    | .   .   1   1   2   1   2   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   41   | 2   1   5   13  5   10  5   
    Energy Gun             6    | 1   1   2   1   .   1   .   
    Energy Cannon          4    | .   .   .   1   1   2   .   
    Ballistic Gun          14   | 1   .   1   6   3   2   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               6    | .   .   2   1   1   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   1   2   
    Slashing Weapon        5    | .   .   .   3   .   2   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   3    | .   .   .   1   .   1   1   
  Unidentified Prototypes  4    | .   .   .   3   1   .   .   
Parts Lost                 40   | .   .   1   11  3   8   17  
  Power                    9    | .   .   .   4   2   1   2   
  Propulsion               7    | .   .   .   3   .   1   3   
  Utility                  12   | .   .   .   2   .   1   9   
  Weapon                   12   | .   .   1   2   1   5   3   
  Highest Loss Streak      6    | .   .   1   4   1   5   6   
Average Slot Usage (%)     90   | .   87  94  96  98  92  74  
  Engine                   5    | .   14  11  4   6   5   2   
  Core                     1    | .   .   .   3   1   1   1   
  Treads                   2    | .   .   .   .   .   .   8   
  Leg                      5    | .   .   .   .   17  11  .   
  Wheel                    3    | .   28  22  4   .   .   .   
  Hover                    3    | .   .   .   12  .   .   .   
  Device                   1    | .   .   .   .   .   3   2   
  Storage                  7    | .   14  11  9   9   7   4   
  Processor                10   | .   2   11  16  13  7   8   
  Hackware                 20   | .   .   5   17  18  23  27  
  Protection               5    | .   .   11  1   4   9   5   
  Energy Gun               2    | .   14  17  1   .   2   .   
  Ballistic Gun            12   | .   14  2   19  24  8   1   
  Impact Weapon            1    | .   .   .   .   .   2   5   
  Slashing Weapon          2    | .   .   .   5   .   2   1   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             58   | 12  14  18  50  52  58  58  
  Greatest Support         40   | 32  32  32  32  20  40  40  
  Greatest Overweight (x)  11   | 1   .   .   5   2   5   11  
  Average Overweight (x)   1    | .   .   .   1   1   2   .   
Largest Inventory Capacity 14   | 6   6   6   14  12  12  12  
  Average Capacity         10   | 5   6   6   11  12  12  10  
  Most Carried             12   | 2   6   6   12  12  12  12  
  Average Carried          9    | 1   3   5   11  11  10  7   
  Final Capacity           12   | 6   6   6   12  12  12  4   
  Final Carried            12   | 2   5   6   12  12  12  4   

 Class Distribution 
--------------------
 54% | Hacker-Mutant
 16% | Hacker-Gunner
 14% | Scavenger-Gunner
 10% | Mutant
  3% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
    Hacker-Mutant | -8/Materials
 Scavenger-Gunner | -8/Storage
    Hacker-Mutant | -7/Factory
    Hacker-Mutant | -6/Factory

 Resources                      | -11  -10  -9   -8   -8   -7   -6   
-----------                Run  | Scr  Mat  Mat  Mat  Sto  Fac  Fac  
Matter Collected           2133 | 220  34   155  669  470  345  240  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3418 | .    34   184  1131 796  706  567  
  Parts                    168  | .    3    10   59   42   35   19   
Haulers Intercepted        7    | .    .    .    4    2    1    .    
Recyclers Shooed           3    | .    .    .    .    1    1    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Sto Fac Fac 
Combat Hostiles Destroyed  62   | .   1   6   21  12  13  9   
  Melee                    15   | .   .   .   8   .   4   3   
  Guns                     32   | .   1   4   11  8   6   2   
  Cannons                  5    | .   .   .   .   2   3   .   
  AOE                      8    | .   .   2   2   2   .   2   
Classes Destroyed          12   | .   1   3   4   1   1   2   
  Worker                   3    | .   .   .   2   1   .   .   
  Builder                  2    | .   .   .   1   1   .   .   
  Hauler                   7    | .   .   .   4   2   1   .   
  Recycler                 1    | .   .   .   .   1   .   .   
  Operator                 5    | .   .   1   3   1   .   .   
  Swarmer                  11   | .   .   3   6   .   2   .   
  Grunt                    30   | .   1   1   11  6   5   6   
  Brawler                  1    | .   .   .   .   .   .   1   
  Duelist                  1    | .   .   .   .   .   .   1   
  Sentry                   17   | .   .   2   3   6   5   1   
  Hunter                   1    | .   .   .   1   .   .   .   
  Programmer               1    | .   .   .   .   .   1   .   
Best Kill Streak           11   | .   1   3   11  5   2   4   
  Combat Bots Only         9    | .   1   3   9   3   2   4   
Max Kills in Single Turn   2    | .   1   1   2   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 1    | .   .   1   1   1   .   1   
  Melee                    1    | .   .   .   1   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -7   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Sto  Fac  Fac  
Damage Taken               6083 | .    23   227  1455 697  1275 2406 
  Core                     1571 | .    11   .    371  117  216  856  
  Absorbed by Shields      10   | .    .    .    .    10   .    .    
Core Remaining (%)         75   | 100  95   100  .    11   69   .    
Volleys Fired              165  | .    6    19   54   44   30   12   
  Largest                  3    | .    2    2    3    3    3    2    
  Hottest                  149  | .    60   90   93   118  149  64   
Shots Fired                391  | .    12   33   128  115  90   13   
  Gun                      355  | .    12   30   125  105  75   8    
  Cannon                   22   | .    .    .    .    7    15   .    
  Launcher                 14   | .    .    3    3    3    .    5    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  296  | .    6    4    116  105  57   8    
  Thermal                  45   | .    6    .    .    7    32   .    
  Explosive                9    | .    .    3    3    3    .    .    
  Electromagnetic          41   | .    .    26   9    .    1    5    
  Robot Hit Streak         19   | .    4    5    10   19   15   19   
  Robot Miss Streak        6    | .    3    2    6    4    5    3    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    
Shots Hit Robots           340  | .    7    19   112  80   73   49   
  Core Hits                145  | .    2    9    47   34   27   26   
  Critical Hits            4    | .    .    .    3    1    .    .    
  Critical Kills           1    | .    .    .    1    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    2    1    .    .    
Melee Attacks              126  | .    .    .    41   .    27   58   
  Impact                   62   | .    .    .    .    .    7    55   
  Slashing                 60   | .    .    .    40   .    19   1    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    3    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        3    | .    .    .    .    .    3    .    
Damage Inflicted           7892 | .    89   407  2723 1450 1640 1583 
  Guns                     3732 | .    89   186  1431 1124 717  185  
  Cannons                  314  | .    .    .    .    123  191  .    
  Explosions               1061 | .    .    221  286  203  .    351  
  Melee                    2759 | .    .    .    1006 .    732  1021 
  Ramming                  26   | .    .    .    .    .    .    26   
  Kinetic                  3228 | .    46   19   1329 1124 525  185  
  Thermal                  578  | .    43   .    29   123  383  .    
  Explosive                681  | .    .    221  257  203  .    .    
  Electromagnetic          620  | .    .    167  102  .    .    351  
  Impact                   1092 | .    .    .    .    .    71   1021 
  Slashing                 1667 | .    .    .    1006 .    661  .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    2    .    1    
  Average Corruption       1    | .    .    .    .    2    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  4    | .    .    .    .    4    .    .    
    Heat Flow Errors       2    | .    .    .    .    2    .    .    
    Data Loss (minor)      1    | .    .    .    .    1    .    .    
    Targeting Errors       1    | .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            421  | .    .    50   213  .    84   74   
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               68   | .    .    50   18   .    .    .    
  Melee                    353  | .    .    .    195  .    84   74   
Knockbacks                 5    | .    .    .    .    .    .    5    
  Impact                   5    | .    .    .    .    .    .    5    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      56   | .    .    .    43   .    .    13   
  Shots                    1    | .    .    .    1    .    .    .    
  Rammed                   2    | .    .    .    .    .    .    2    
Targets Rammed             3    | .    .    .    .    .    1    2    
  Kicked                   1    | .    .    .    .    .    1    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        456  | .    12   126  104  380  456  7    
  Average Temperature      76   | .    10   47   29   109  99   7    
  Received Heat Transfer   1719 | .    12   66   540  255  339  507  
  Effects                  5    | .    .    .    .    3    2    .    
    Shutdowns              1    | .    .    .    .    .    1    .    
    Interference           3    | .    .    .    .    3    .    .    
    Damage (minor)         1    | .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    1    
  Impact Corruptions       6    | .    .    .    .    .    .    6    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    2    .    
  Heat Transferred         1112 | .    100  .    50   222  740  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Sto Fac Fac 
Peak Influence             540  | .   35  292 424 540 330 182 
  Initial                  196  | .   .   14  122 155 196 145 
  Average                  178  | .   16  140 157 394 208 89  
Maximum Alert Level        2    | .   .   1   2   2   1   .   
  Low Security (%)         60   | 100 100 66  70  6   37  100 
  Level 1                  32   | .   .   33  26  39  62  .   
  Level 2                  6    | .   .   .   2   53  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          19   | .   .   1   6   5   4   3   
  Investigation            3    | .   .   .   1   .   1   1   
  Extermination            2    | .   .   .   .   .   1   1   
  Reinforcement            7    | .   .   1   2   2   1   1   
  Assault                  1    | .   .   .   .   .   1   .   
  Garrison                 6    | .   .   .   3   3   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   1   .   

 Stealth                        | -11 -10 -9  -8  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Sto Fac Fac 
Distress Signals           10   | .   .   1   .   4   4   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              129  | .   3   13  36  25  25  27  
  Peak Tracking Total      7    | .   2   6   5   6   7   5   
  Tactical Retreats        9    | .   .   .   4   1   .   4   

 Traps                          | -11 -10 -9  -8  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Sto Fac Fac 
Traps Triggered            4    | .   .   .   .   3   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -6  
----------                 Run  | Scr Mat Mat Mat Sto Fac Fac 
Machines Disabled          4    | .   .   1   1   .   2   .   
  Max in Single Turn       1    | .   .   1   1   .   1   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   1   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -6  
---------                  Run  | Scr Mat Mat Mat Sto Fac Fac 
Machines Accessed          31   | .   .   3   10  5   4   9   
  Terminals                17   | .   .   3   8   3   .   3   
  Fabricators              4    | .   .   .   .   .   1   3   
  Repair Stations          5    | .   .   .   .   2   .   3   
  Recycling Units          1    | .   .   .   .   .   1   .   
  Scanalyzers              3    | .   .   .   1   .   2   .   
  Garrison Access          1    | .   .   .   1   .   .   .   
Total Hacks                103  | .   .   10  44  14  8   27  
  Successful               69   | .   .   5   24  11  8   21  
  Failed                   34   | .   .   5   20  3   .   6   
    Catastrophic           2    | .   .   1   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   48   | .   .   7   27  7   .   7   
  Terminals                67   | .   .   10  36  10  .   11  
  Fabricators              11   | .   .   .   .   .   3   8   
  Repair Stations          12   | .   .   .   .   4   .   8   
  Recycling Units          1    | .   .   .   .   .   1   .   
  Scanalyzers              8    | .   .   .   4   .   4   .   
  Garrison Access          4    | .   .   .   4   .   .   .   
Terminal Hacks             24   | .   .   5   12  4   .   3   
  Prototype ID Bank        2    | .   .   .   2   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   
  Level Access Points      4    | .   .   1   1   1   .   1   
  Branch Access Points     2    | .   .   .   1   1   .   .   
  Terminal Index           2    | .   .   1   1   .   .   .   
  Fabricator Index         1    | .   .   1   .   .   .   .   
  Scanalyzer Index         2    | .   .   1   1   .   .   .   
  Garrison Index           1    | .   .   .   1   .   .   .   
  Alert Level              2    | .   .   .   2   .   .   .   
  Unreport Threat          3    | .   .   .   1   .   .   2   
  Locate Traps             2    | .   .   .   1   1   .   .   
  Surveillance Status      1    | .   .   .   1   .   .   .   
  Transport Status         1    | .   .   1   .   .   .   .   
Fabricator Hacks           9    | .   .   .   .   .   3   6   
  Network Status           1    | .   .   .   .   .   1   .   
  Load Schematic           4    | .   .   .   .   .   1   3   
  Build                    4    | .   .   .   .   .   1   3   
Repair Station Hacks       12   | .   .   .   .   4   .   8   
  Scan Component           6    | .   .   .   .   2   .   4   
  Repair                   6    | .   .   .   .   2   .   4   
Recycling Unit Hacks       1    | .   .   .   .   .   1   .   
  Report Inventory         1    | .   .   .   .   .   1   .   
Scanalyzer                 8    | .   .   .   4   .   4   .   
  Insert Component         4    | .   .   .   2   .   2   .   
  Analyze                  4    | .   .   .   2   .   2   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   
  Coupler Status           1    | .   .   .   1   .   .   .   
Unauthorized Hacks         14   | .   .   .   7   3   .   4   
  Terminals                13   | .   .   .   6   3   .   4   
    Track                  5    | .   .   .   2   1   .   2   
    Assimilate             1    | .   .   .   .   .   .   1   
    Botnet                 7    | .   .   .   4   2   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   
    Reprogram              1    | .   .   .   1   .   .   .   
Data Cores Recovered       2    | .   .   1   1   .   .   .   
  Used                     1    | .   .   .   1   .   .   .   
Hacking Detections         25   | .   .   3   10  3   2   7   
  Full Trace Events        3    | .   .   .   2   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   1   .   2   .   
  Parts Built              4    | .   .   .   .   .   1   3   
    Matter                 584  | .   .   .   .   .   146 438 
    Time                   206  | .   .   .   .   .   36  170 
  Total Part Build Rating  12   | .   .   .   .   .   3   9   
Parts Repaired             5    | .   .   .   .   2   .   3   
  Time                     166  | .   .   .   .   64  .   102 
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   2   .   2   .   
  Part Schematics Acquired 3    | .   .   .   1   .   2   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -6  
------------               Run  | Scr Mat Mat Mat Sto Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              3    | .   .   .   1   .   1   1   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   3    | .   .   .   1   .   1   1   
Robot Hacks Applied        3    | .   .   .   1   .   1   1   
  parse_system             3    | .   .   .   1   .   1   1   
Relay Couplers Released    1    | .   .   .   .   .   1   .   
  Machine Destruction      1    | .   .   .   .   .   1   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -8   -7   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Sto  Fac  Fac  
Total Allies               13   | .    .    .    1    .    12   .    
  Largest Group            5    | .    .    .    1    1    5    .    
  Highest-Rated Group      118  | .    .    .    15   15   118  .    
  Highest-Rated Ally       31   | .    .    .    15   15   31   .    
Total Orders               .    | .    .    .    .    .    .    .    
Ally Attacks               82   | .    .    .    4    13   65   .    
  Total Damage             1373 | .    .    .    106  224  1043 .    
  Kills                    15   | .    .    .    4    2    9    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -8  -7  -6  
-------                    Run  | Scr Mat Mat Mat Sto Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -7   -6   
-------------              Run  | Scr  Mat  Mat  Mat  Sto  Fac  Fac  
Turns Passed               5301 | 45   194  287  1536 606  1564 1069 
Spaces Moved               2660 | 35   168  209  702  211  636  699  
  Core                     394  | 3    .    .    .    .    .    391  
  Treads                   363  | .    .    .    .    .    55   308  
  Legs                     818  | .    .    .    26   211  581  .    
  Wheels                   660  | 32   168  209  251  .    .    .    
  Hover                    425  | .    .    .    425  .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  100  100  150  180  50   
  Average Speed            145  | 98   100  100  150  179  200  108  
  Slowest Speed            600  | 100  100  100  360  180  270  600  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       29   | 3    28   28   60   50   24   13   
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    1    1    1    .    .    
  Unknown Exits Taken      3    | 1    1    .    .    .    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 19   | .    .    .    10   .    .    9    
Terrain Destroyed          89   | .    .    18   28   24   10   9    
  Melee                    19   | .    .    .    10   .    .    9    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      70   | .    .    18   18   24   10   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -7   -6   
---------                  Run  | Scr  Mat  Mat  Mat  Sto  Fac  Fac  
Total                      3614 | 42   182  257  1033 357  822  921  
  Wait                     501  | .    .    12   186  83   104  116  
  Move                     2654 | 34   167  208  701  210  635  699  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  39   | 2    4    7    12   1    8    5    
  Fast Attach              44   | 6    2    1    13   6    5    11   
  Attach                   27   | .    .    2    5    3    8    9    
  Detach                   12   | .    1    .    5    3    2    1    
  Swap                     20   | .    .    4    8    2    4    2    
  Drop                     26   | .    2    4    8    .    5    7    
  Fire                     165  | .    6    19   54   44   30   12   
  Melee                    118  | .    .    .    41   .    20   57   
  Ram                      2    | .    .    .    .    .    .    2    
  Kick                     1    | .    .    .    .    .    1    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            5    | .    .    .    .    5    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-8/Materials (discovered 5 exits: *Fac x3 / *Sto x2)
-8/Storage (discovered 2 exits: *Fac / Rec)
-7/Factory
-6/Factory (discovered 4 exits: *Fac x4)

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   30 | -11/Scrapyard | Discovered new exit (range 15)
   46 | -11/Scrapyard | Entered Materials
  190 | -10/Materials | Discovered new exit (range 5)
  240 | -10/Materials | Entered another Materials area
  240 | -9/Materials  | Evolved 2 slots: Utility x2
  329 | -9/Materials  | Build established: Mutant
  390 | -9/Materials  | Discovered new exit (range 17)
  442 | -9/Materials  | Identified exit to Materials
  527 | -9/Materials  | Entered another Materials area
  527 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  534 | -8/Materials  | Identified exit to Storage
  848 | -8/Materials  | Identified exit to Factory
  911 | -8/Materials  | Destroyed 9 combat bots
 1489 | -8/Materials  | Build established: Hacker-Mutant
 1905 | -8/Materials  | Core integrity fell below 50%
 2024 | -8/Materials  | Lost 4 parts (1p2n1w)
 2063 | -8/Materials  | Entered Storage
 2063 | -8/Storage    | Accompanied by 1 ally
 2077 | -8/Storage    | Identified exit to Recycling
 2138 | -8/Storage    | Core integrity fell below 20%
 2153 | -8/Storage    | Garrison activated, responded to threat
 2222 | -8/Storage    | Repaired Minigun
 2347 | -8/Storage    | Repaired Aluminum Leg
 2419 | -8/Storage    | Found Prototype Protection
 2419 | -8/Storage    | Identified Lgt. Regenerative Plating
 2669 | -8/Storage    | Entered Factory
 2669 | -7/Factory    | Evolved 2 slots: Utility x2
 2823 | -7/Factory    | Build established: Scavenger-Gunner
 3114 | -7/Factory    | Fabricated Hacking Suite (x1)
 3283 | -7/Factory    | Build established: Hacker-Gunner
 3679 | -7/Factory    | Lost 5 parts (1n1u3w)
 3831 | -7/Factory    | Build established: Hacker-Mutant
 4225 | -7/Factory    | Discovered new exit (range 3)
 4233 | -7/Factory    | Entered another Factory area
 4233 | -6/Factory    | Evolved 2 slots: Utility x2
 4273 | -6/Factory    | Repaired Imp. Ion Engine
 4290 | -6/Factory    | Repaired Med. Armor Plating
 4759 | -6/Factory    | Lost 6 parts (1p2n3u)
 4843 | -6/Factory    | Fabricated Hacking Suite (x1)
 4988 | -6/Factory    | Fabricated Hacking Suite (x1)
 5011 | -6/Factory    | Repaired Lgt. Treads?
 5087 | -6/Factory    | Lost 6 parts (1n3u2w)
 5092 | -6/Factory    | Fabricated Hacking Suite?
 5185 | -6/Factory    | Core integrity fell below 50%
 5219 | -6/Factory    | Core integrity fell below 20%
 5275 | -6/Factory    | Identified exit to Factory
 5302 | -6/Factory    | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
>>Trojan(Track)
Trojan loaded successfully.
  Testing...
  Tracking enabled and active.
>>Alert(Purge)
Purged threat record, alert level lowered.
>>Alert(Purge)
No threats on record.
05277_ Acquired Scythe.
05297_ Acquired System Shield.
05301_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
05301_ Connecting with Terminal...
>>Trojan(Assimilate)
Trojan loaded successfully.
  Testing...
  System interface override in place.
>>Trojan(Track)
Trojan loaded successfully.
  Testing...
  Tracking enabled and active.

 Map 
-----
+----------------------------------------------------+
| ???????????????????#########        ## """ """ #?# |
| ???????????????                  ####?         #?# |
| ???????????????????#########     #????     """ #?# |
| ???????????????????????????+     #???#     """ #?# |
| ???????????????????????????#     #???#""   ??? #?# |
| ???????????????????????????#     #???#"Y   ??? #?# |
| ???????????????????????????#     #?????"?????? #?# |
| ???????????????????????????#     #???????????? #?# |
| ???????????????????????????#     #????#########??# |
| ???????????????????????????#     #?????        ??# |
| ??????????????????##########     #??????        ?# |
| ??????????????????# ^            #??????        ?# |
| ??????????????????#             R#???????        # |
| ??????????????????#    """       #????????"" """ # |
| ??????????????????#    """       #????????"" """ + |
| ??????????????????#    """u      #????????"" """ # |
| ??????????????????#        //    #???????        # |
| ??????????????????#    """ /     #???????""" """?# |
| ??????????????????#    """ /    ####?????""" """?? |
| ??????????????????#    """      """#??????"" ""??? |
| ??????????????????#              G"#?????      ??? |
| ??????????????????#    """ ""   """#??????##?#???? |
| ???????????   #####    """ """  ####?????????????? |
| ?????????? k           """  T"  #????????????????? |
| ??????????Y               o"""  #????????????????? |
| ??????????    k      k   @ ""   #????????????????? |
| ??????????????#####             #????????????????? |
| ??????????????????#             #????????????????? |
| ??????????????????##"" ""##     +????????????????? |
| ???????????????????#""F""?#     #????????????????? |
| ???????????????????# """ ?#     #????????????????? |
| ???????????????????######?#     #????????????????? |
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| ???????????????????????????     R????????????????? |
| ????????????????????????????    # ???????????????? |
| ????????????????????????????    #  ??????????????? |
| ????????????????????????????   ?#????????????????? |
| ????????????????????????????#????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          15
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             375
Evasion (%)                50
Targeting Accuracy         16
Recoil Reduction           2
Kinecelleration            30
Offensive Hacking          40
Defensive Hacking          20

 Item Schematics 
-----------------
           Hacking Suite | -8/Materials | Scanalyzed
           Imp. Datajack | -7/Factory   | Scanalyzed
 Imp. Targeting Computer | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hacking Suite | x1 | -7/Factory 
 Hacking Suite | x1 | -6/Factory 
 Hacking Suite | x1 | -6/Factory 
 Hacking Suite | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MolecularTiamatApparatus
  Manual?         0
Play Time         00:54:50
  Cumulative      38.7 hours
  Start           2020.11.26 @ 10:09:12
  End             2020.11.26 @ 11:06:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          44
  Rogue           44
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             34
Gallery%          49
Achievement%      36
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              14/Smallcaps
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: ebe2a8f7-6c57-407d-a4b8-5b7261f12d45