Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.26 @ 11:06:26 Player: Benjamin Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (80) 400 Value Destroyed (2821) 2821 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (386) 386 TOTAL SCORE: 6967 Bonus ------- High Alert Combat Kills 81 Follower Combat Kills 305 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 97/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (9) ------ Advanced Targeting Computer Hacking Suite Hacking Suite Hacking Suite Hacking Suite System Shield System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Hacking Suite Hacking Suite Improved Datajack Scythe Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Medium Armor Plating Light Regenerative Plating Hacking Suite Hacking Suite Hacking Suite Hacking Suite > --- WEAPON ----------- Powered Hammer Greatsword > --- INVENTORY -------- Improved Ion Engine Micro Nuclear Core Aluminum Leg Improved Hover Unit Advanced Signal Interpreter Improved Targeting Computer Hacking Suite EM Pulse Cannon Shock Bomb Launcher Improved Datajack [Rating: 45] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Utility Hacking Suite Device Kinecellerator Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Regenerative Plating Weapon Minigun Energy Gun Improved Medium Laser Energy Cannon Particle Cannon Ballistic Gun Minigun Launcher Shock Bomb Launcher Impact Weapon Powered Hammer Slashing Weapon Scythe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Slots Evolved 8 | . . 2 2 . 2 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 7 | . . 2 1 . 2 2 Weapon 1 | . . . 1 . . . Parts Attached 90 | 6 2 7 26 11 17 21 Power 11 | 1 . . 3 3 1 3 Engine 7 | 1 . . 1 2 1 2 Core 4 | . . . 2 1 . 1 Reactor . | . . . . . . . Propulsion 14 | 2 . . 6 1 3 2 Treads 4 | . . . . . 2 2 Leg 4 | . . . 2 1 1 . Wheel 2 | 2 . . . . . . Hover 4 | . . . 4 . . . Flight . | . . . . . . . Utility 24 | 1 1 2 4 2 3 11 Device 2 | . . . . . 1 1 Storage 2 | 1 . . 1 . . . Processor 4 | . 1 . 1 . . 2 Hackware 9 | . . 1 1 . 1 6 Protection 7 | . . 1 1 2 1 2 Artifact . | . . . . . . . Weapon 41 | 2 1 5 13 5 10 5 Energy Gun 6 | 1 1 2 1 . 1 . Energy Cannon 4 | . . . 1 1 2 . Ballistic Gun 14 | 1 . 1 6 3 2 1 Ballistic Cannon . | . . . . . . . Launcher 6 | . . 2 1 1 1 1 Special Weapon . | . . . . . . . Impact Weapon 3 | . . . . . 1 2 Slashing Weapon 5 | . . . 3 . 2 . Piercing Weapon . | . . . . . . . Special Melee Weapon 3 | . . . 1 . 1 1 Unidentified Prototypes 4 | . . . 3 1 . . Parts Lost 40 | . . 1 11 3 8 17 Power 9 | . . . 4 2 1 2 Propulsion 7 | . . . 3 . 1 3 Utility 12 | . . . 2 . 1 9 Weapon 12 | . . 1 2 1 5 3 Highest Loss Streak 6 | . . 1 4 1 5 6 Average Slot Usage (%) 90 | . 87 94 96 98 92 74 Engine 5 | . 14 11 4 6 5 2 Core 1 | . . . 3 1 1 1 Treads 2 | . . . . . . 8 Leg 5 | . . . . 17 11 . Wheel 3 | . 28 22 4 . . . Hover 3 | . . . 12 . . . Device 1 | . . . . . 3 2 Storage 7 | . 14 11 9 9 7 4 Processor 10 | . 2 11 16 13 7 8 Hackware 20 | . . 5 17 18 23 27 Protection 5 | . . 11 1 4 9 5 Energy Gun 2 | . 14 17 1 . 2 . Ballistic Gun 12 | . 14 2 19 24 8 1 Impact Weapon 1 | . . . . . 2 5 Slashing Weapon 2 | . . . 5 . 2 1 Naked Turns . | . . . . . . . Heaviest Build 58 | 12 14 18 50 52 58 58 Greatest Support 40 | 32 32 32 32 20 40 40 Greatest Overweight (x) 11 | 1 . . 5 2 5 11 Average Overweight (x) 1 | . . . 1 1 2 . Largest Inventory Capacity 14 | 6 6 6 14 12 12 12 Average Capacity 10 | 5 6 6 11 12 12 10 Most Carried 12 | 2 6 6 12 12 12 12 Average Carried 9 | 1 3 5 11 11 10 7 Final Capacity 12 | 6 6 6 12 12 12 4 Final Carried 12 | 2 5 6 12 12 12 4 Class Distribution -------------------- 54% | Hacker-Mutant 16% | Hacker-Gunner 14% | Scavenger-Gunner 10% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Scavenger-Gunner | -8/Storage Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Resources | -11 -10 -9 -8 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Matter Collected 2133 | 220 34 155 669 470 345 240 Remotely . | . . . . . . . Salvage Created 3418 | . 34 184 1131 796 706 567 Parts 168 | . 3 10 59 42 35 19 Haulers Intercepted 7 | . . . 4 2 1 . Recyclers Shooed 3 | . . . . 1 1 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Combat Hostiles Destroyed 62 | . 1 6 21 12 13 9 Melee 15 | . . . 8 . 4 3 Guns 32 | . 1 4 11 8 6 2 Cannons 5 | . . . . 2 3 . AOE 8 | . . 2 2 2 . 2 Classes Destroyed 12 | . 1 3 4 1 1 2 Worker 3 | . . . 2 1 . . Builder 2 | . . . 1 1 . . Hauler 7 | . . . 4 2 1 . Recycler 1 | . . . . 1 . . Operator 5 | . . 1 3 1 . . Swarmer 11 | . . 3 6 . 2 . Grunt 30 | . 1 1 11 6 5 6 Brawler 1 | . . . . . . 1 Duelist 1 | . . . . . . 1 Sentry 17 | . . 2 3 6 5 1 Hunter 1 | . . . 1 . . . Programmer 1 | . . . . . 1 . Best Kill Streak 11 | . 1 3 11 5 2 4 Combat Bots Only 9 | . 1 3 9 3 2 4 Max Kills in Single Turn 2 | . 1 1 2 2 1 1 Gunslinging . | . . . . . . . Exploded 1 | . . 1 1 1 . 1 Melee 1 | . . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -------- Run | Scr Mat Mat Mat Sto Fac Fac Damage Taken 6083 | . 23 227 1455 697 1275 2406 Core 1571 | . 11 . 371 117 216 856 Absorbed by Shields 10 | . . . . 10 . . Core Remaining (%) 75 | 100 95 100 . 11 69 . Volleys Fired 165 | . 6 19 54 44 30 12 Largest 3 | . 2 2 3 3 3 2 Hottest 149 | . 60 90 93 118 149 64 Shots Fired 391 | . 12 33 128 115 90 13 Gun 355 | . 12 30 125 105 75 8 Cannon 22 | . . . . 7 15 . Launcher 14 | . . 3 3 3 . 5 Special . | . . . . . . . Kinetic 296 | . 6 4 116 105 57 8 Thermal 45 | . 6 . . 7 32 . Explosive 9 | . . 3 3 3 . . Electromagnetic 41 | . . 26 9 . 1 5 Robot Hit Streak 19 | . 4 5 10 19 15 19 Robot Miss Streak 6 | . 3 2 6 4 5 3 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 340 | . 7 19 112 80 73 49 Core Hits 145 | . 2 9 47 34 27 26 Critical Hits 4 | . . . 3 1 . . Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed 3 | . . . 2 1 . . Melee Attacks 126 | . . . 41 . 27 58 Impact 62 | . . . . . 7 55 Slashing 60 | . . . 40 . 19 1 Piercing . | . . . . . . . Sneak Attacks 4 | . . . 3 . 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks 3 | . . . . . 3 . Damage Inflicted 7892 | . 89 407 2723 1450 1640 1583 Guns 3732 | . 89 186 1431 1124 717 185 Cannons 314 | . . . . 123 191 . Explosions 1061 | . . 221 286 203 . 351 Melee 2759 | . . . 1006 . 732 1021 Ramming 26 | . . . . . . 26 Kinetic 3228 | . 46 19 1329 1124 525 185 Thermal 578 | . 43 . 29 123 383 . Explosive 681 | . . 221 257 203 . . Electromagnetic 620 | . . 167 102 . . 351 Impact 1092 | . . . . . 71 1021 Slashing 1667 | . . . 1006 . 661 . Piercing . | . . . . . . . Highest Corruption 2 | . . . . 2 . 1 Average Corruption 1 | . . . . 2 . 1 Corruption Purged . | . . . . . . . Effects 4 | . . . . 4 . . Heat Flow Errors 2 | . . . . 2 . . Data Loss (minor) 1 | . . . . 1 . . Targeting Errors 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 421 | . . 50 213 . 84 74 Projectiles . | . . . . . . . Explosions 68 | . . 50 18 . . . Melee 353 | . . . 195 . 84 74 Knockbacks 5 | . . . . . . 5 Impact 5 | . . . . . . 5 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 56 | . . . 43 . . 13 Shots 1 | . . . 1 . . . Rammed 2 | . . . . . . 2 Targets Rammed 3 | . . . . . 1 2 Kicked 1 | . . . . . 1 . Crushed . | . . . . . . . Highest Temperature 456 | . 12 126 104 380 456 7 Average Temperature 76 | . 10 47 29 109 99 7 Received Heat Transfer 1719 | . 12 66 540 255 339 507 Effects 5 | . . . . 3 2 . Shutdowns 1 | . . . . . 1 . Interference 3 | . . . . 3 . . Damage (minor) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . . 1 Impact Corruptions 6 | . . . . . . 6 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . . 2 . Heat Transferred 1112 | . 100 . 50 222 740 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . 1 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Peak Influence 540 | . 35 292 424 540 330 182 Initial 196 | . . 14 122 155 196 145 Average 178 | . 16 140 157 394 208 89 Maximum Alert Level 2 | . . 1 2 2 1 . Low Security (%) 60 | 100 100 66 70 6 37 100 Level 1 32 | . . 33 26 39 62 . Level 2 6 | . . . 2 53 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 19 | . . 1 6 5 4 3 Investigation 3 | . . . 1 . 1 1 Extermination 2 | . . . . . 1 1 Reinforcement 7 | . . 1 2 2 1 1 Assault 1 | . . . . . 1 . Garrison 6 | . . . 3 3 . . Intercept . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced 1 | . . . . . 1 . Stealth | -11 -10 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Fac Distress Signals 10 | . . 1 . 4 4 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 129 | . 3 13 36 25 25 27 Peak Tracking Total 7 | . 2 6 5 6 7 5 Tactical Retreats 9 | . . . 4 1 . 4 Traps | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Traps Triggered 4 | . . . . 3 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Machines Disabled 4 | . . 1 1 . 2 . Max in Single Turn 1 | . . 1 1 . 1 . Garrison Access 1 | . . . . . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised 1 | . . . . . 1 . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Fac Machines Accessed 31 | . . 3 10 5 4 9 Terminals 17 | . . 3 8 3 . 3 Fabricators 4 | . . . . . 1 3 Repair Stations 5 | . . . . 2 . 3 Recycling Units 1 | . . . . . 1 . Scanalyzers 3 | . . . 1 . 2 . Garrison Access 1 | . . . 1 . . . Total Hacks 103 | . . 10 44 14 8 27 Successful 69 | . . 5 24 11 8 21 Failed 34 | . . 5 20 3 . 6 Catastrophic 2 | . . 1 1 . . . Database Lockouts . | . . . . . . . Manual 48 | . . 7 27 7 . 7 Terminals 67 | . . 10 36 10 . 11 Fabricators 11 | . . . . . 3 8 Repair Stations 12 | . . . . 4 . 8 Recycling Units 1 | . . . . . 1 . Scanalyzers 8 | . . . 4 . 4 . Garrison Access 4 | . . . 4 . . . Terminal Hacks 24 | . . 5 12 4 . 3 Prototype ID Bank 2 | . . . 2 . . . Open Door 1 | . . . . 1 . . Level Access Points 4 | . . 1 1 1 . 1 Branch Access Points 2 | . . . 1 1 . . Terminal Index 2 | . . 1 1 . . . Fabricator Index 1 | . . 1 . . . . Scanalyzer Index 2 | . . 1 1 . . . Garrison Index 1 | . . . 1 . . . Alert Level 2 | . . . 2 . . . Unreport Threat 3 | . . . 1 . . 2 Locate Traps 2 | . . . 1 1 . . Surveillance Status 1 | . . . 1 . . . Transport Status 1 | . . 1 . . . . Fabricator Hacks 9 | . . . . . 3 6 Network Status 1 | . . . . . 1 . Load Schematic 4 | . . . . . 1 3 Build 4 | . . . . . 1 3 Repair Station Hacks 12 | . . . . 4 . 8 Scan Component 6 | . . . . 2 . 4 Repair 6 | . . . . 2 . 4 Recycling Unit Hacks 1 | . . . . . 1 . Report Inventory 1 | . . . . . 1 . Scanalyzer 8 | . . . 4 . 4 . Insert Component 4 | . . . 2 . 2 . Analyze 4 | . . . 2 . 2 . Garrison Access Hacks 1 | . . . 1 . . . Coupler Status 1 | . . . 1 . . . Unauthorized Hacks 14 | . . . 7 3 . 4 Terminals 13 | . . . 6 3 . 4 Track 5 | . . . 2 1 . 2 Assimilate 1 | . . . . . . 1 Botnet 7 | . . . 4 2 . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Reprogram 1 | . . . 1 . . . Data Cores Recovered 2 | . . 1 1 . . . Used 1 | . . . 1 . . . Hacking Detections 25 | . . 3 10 3 2 7 Full Trace Events 3 | . . . 2 . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . 1 . 2 . Parts Built 4 | . . . . . 1 3 Matter 584 | . . . . . 146 438 Time 206 | . . . . . 36 170 Total Part Build Rating 12 | . . . . . 3 9 Parts Repaired 5 | . . . . 2 . 3 Time 166 | . . . . 64 . 102 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 4 | . . . 2 . 2 . Part Schematics Acquired 3 | . . . 1 . 2 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 3 | . . . 1 . 1 1 Non-combat . | . . . . . . . Combat 3 | . . . 1 . 1 1 Robot Hacks Applied 3 | . . . 1 . 1 1 parse_system 3 | . . . 1 . 1 1 Relay Couplers Released 1 | . . . . . 1 . Machine Destruction 1 | . . . . . 1 . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -------- Run | Scr Mat Mat Mat Sto Fac Fac Total Allies 13 | . . . 1 . 12 . Largest Group 5 | . . . 1 1 5 . Highest-Rated Group 118 | . . . 15 15 118 . Highest-Rated Ally 31 | . . . 15 15 31 . Total Orders . | . . . . . . . Ally Attacks 82 | . . . 4 13 65 . Total Damage 1373 | . . . 106 224 1043 . Kills 15 | . . . 4 2 9 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Mat Sto Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Turns Passed 5301 | 45 194 287 1536 606 1564 1069 Spaces Moved 2660 | 35 168 209 702 211 636 699 Core 394 | 3 . . . . . 391 Treads 363 | . . . . . 55 308 Legs 818 | . . . 26 211 581 . Wheels 660 | 32 168 209 251 . . . Hover 425 | . . . 425 . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 100 100 150 180 50 Average Speed 145 | 98 100 100 150 179 200 108 Slowest Speed 600 | 100 100 100 360 180 270 600 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 3 28 28 60 50 24 13 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . 1 1 1 . . Unknown Exits Taken 3 | 1 1 . . . 1 . Scrap Searched . | . . . . . . . Spaces Dug 19 | . . . 10 . . 9 Terrain Destroyed 89 | . . 18 28 24 10 9 Melee 19 | . . . 10 . . 9 Projectile . | . . . . . . . AOE 70 | . . 18 18 24 10 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Mat Sto Fac Fac Total 3614 | 42 182 257 1033 357 822 921 Wait 501 | . . 12 186 83 104 116 Move 2654 | 34 167 208 701 210 635 699 Hop . | . . . . . . . Pick Up 39 | 2 4 7 12 1 8 5 Fast Attach 44 | 6 2 1 13 6 5 11 Attach 27 | . . 2 5 3 8 9 Detach 12 | . 1 . 5 3 2 1 Swap 20 | . . 4 8 2 4 2 Drop 26 | . 2 4 8 . 5 7 Fire 165 | . 6 19 54 44 30 12 Melee 118 | . . . 41 . 20 57 Ram 2 | . . . . . . 2 Kick 1 | . . . . . 1 . Crush . | . . . . . . . Escape Stasis 5 | . . . . 5 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -6/Factory (discovered 4 exits: *Fac x4) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 30 | -11/Scrapyard | Discovered new exit (range 15) 46 | -11/Scrapyard | Entered Materials 190 | -10/Materials | Discovered new exit (range 5) 240 | -10/Materials | Entered another Materials area 240 | -9/Materials | Evolved 2 slots: Utility x2 329 | -9/Materials | Build established: Mutant 390 | -9/Materials | Discovered new exit (range 17) 442 | -9/Materials | Identified exit to Materials 527 | -9/Materials | Entered another Materials area 527 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 534 | -8/Materials | Identified exit to Storage 848 | -8/Materials | Identified exit to Factory 911 | -8/Materials | Destroyed 9 combat bots 1489 | -8/Materials | Build established: Hacker-Mutant 1905 | -8/Materials | Core integrity fell below 50% 2024 | -8/Materials | Lost 4 parts (1p2n1w) 2063 | -8/Materials | Entered Storage 2063 | -8/Storage | Accompanied by 1 ally 2077 | -8/Storage | Identified exit to Recycling 2138 | -8/Storage | Core integrity fell below 20% 2153 | -8/Storage | Garrison activated, responded to threat 2222 | -8/Storage | Repaired Minigun 2347 | -8/Storage | Repaired Aluminum Leg 2419 | -8/Storage | Found Prototype Protection 2419 | -8/Storage | Identified Lgt. Regenerative Plating 2669 | -8/Storage | Entered Factory 2669 | -7/Factory | Evolved 2 slots: Utility x2 2823 | -7/Factory | Build established: Scavenger-Gunner 3114 | -7/Factory | Fabricated Hacking Suite (x1) 3283 | -7/Factory | Build established: Hacker-Gunner 3679 | -7/Factory | Lost 5 parts (1n1u3w) 3831 | -7/Factory | Build established: Hacker-Mutant 4225 | -7/Factory | Discovered new exit (range 3) 4233 | -7/Factory | Entered another Factory area 4233 | -6/Factory | Evolved 2 slots: Utility x2 4273 | -6/Factory | Repaired Imp. Ion Engine 4290 | -6/Factory | Repaired Med. Armor Plating 4759 | -6/Factory | Lost 6 parts (1p2n3u) 4843 | -6/Factory | Fabricated Hacking Suite (x1) 4988 | -6/Factory | Fabricated Hacking Suite (x1) 5011 | -6/Factory | Repaired Lgt. Treads? 5087 | -6/Factory | Lost 6 parts (1n3u2w) 5092 | -6/Factory | Fabricated Hacking Suite? 5185 | -6/Factory | Core integrity fell below 50% 5219 | -6/Factory | Core integrity fell below 20% 5275 | -6/Factory | Identified exit to Factory 5302 | -6/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- >>Trojan(Track) Trojan loaded successfully. Testing... Tracking enabled and active. >>Alert(Purge) Purged threat record, alert level lowered. >>Alert(Purge) No threats on record. 05277_ Acquired Scythe. 05297_ Acquired System Shield. 05301_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 05301_ Connecting with Terminal... >>Trojan(Assimilate) Trojan loaded successfully. Testing... System interface override in place. >>Trojan(Track) Trojan loaded successfully. Testing... Tracking enabled and active. 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R????????????????? | | ???????????????????????????? # ???????????????? | | ???????????????????????????? # ??????????????? | | ???????????????????????????? ?#????????????????? | | ????????????????????????????#????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 50 Targeting Accuracy 16 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 40 Defensive Hacking 20 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Imp. Datajack | -7/Factory | Scanalyzed Imp. Targeting Computer | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory Hacking Suite | x1 | -6/Factory Hacking Suite | x1 | -6/Factory Hacking Suite | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MolecularTiamatApparatus Manual? 0 Play Time 00:54:50 Cumulative 38.7 hours Start 2020.11.26 @ 10:09:12 End 2020.11.26 @ 11:06:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 44 Rogue 44 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 49 Achievement% 36 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 14/Smallcaps Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: ebe2a8f7-6c57-407d-a4b8-5b7261f12d45