Cogmind - Beta 15 *** ADVENTURER MODE // 2025.10.11 @ 03:57:24 Player: Imrayya Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (149) 745 Value Destroyed (4941) 4941 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (370) 370 TOTAL SCORE: 10656 Bonus ------- Follower Combat Kills 70 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 256/300 Energy 340/340 System Corruption 2% Temperature Cool (0) Movement Core (800) Ox15 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Large Storage Unit Improved Weapon Cycler > --- WEAPON (5) ------- Heavy Laser Improved Remote Datajack > --- INVENTORY (15) --- Light Fission Core Power Amplifier Large Storage Unit Improved Terrain Scanner Reflective Plating Peak State ------------ > --- POWER ------------ Cold Fusion Reactor Cold Fusion Reactor > --- PROPULSION ------- Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Power Amplifier Advanced Heat Sink Large Storage Unit Advanced Visual Processing Unit Advanced Targeting Computer > --- WEAPON ----------- Heavy Laser Plasma Cannon Improved Remote Datajack Axe > --- INVENTORY -------- Improved Deuterium Engine Micro Nuclear Core Micro Nuclear Core Light Fission Core Power Amplifier Improved Heat Sink Advanced Heat Sink Large Storage Unit Improved Terrain Scanner Improved Weapon Cycler Reflective Plating Improved Shield Generator [Rating: 64] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Special Weapon Improved Remote Datajack Slashing Weapon Axe Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Low Dat Pro Slots Evolved 8 | . . 2 2 . 2 . . 2 . . . Power 1 | . . . . . 1 . . . . . . Propulsion 1 | . . . . . . . . 1 . . . Utility 3 | . . . 1 . 1 . . 1 . . . Weapon 3 | . . 2 1 . . . . . . . . Parts Attached 98 | 6 5 7 6 22 4 12 2 22 12 . . Power 16 | 1 1 . 1 2 1 4 . 5 1 . . Engine 9 | 1 1 . 1 2 . 2 . 1 1 . . Core 5 | . . . . . 1 2 . 2 . . . Reactor 2 | . . . . . . . . 2 . . . Propulsion 18 | 2 . 3 2 3 1 1 . 5 1 . . Treads 17 | 2 . 2 2 3 1 1 . 5 1 . . Leg . | . . . . . . . . . . . . Wheel 1 | . . 1 . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 20 | 1 2 . 1 4 2 1 . 3 6 . . Device 11 | 1 . . . 2 . . . 3 5 . . Storage 2 | . 1 . . . 1 . . . . . . Processor 4 | . 1 . 1 1 1 . . . . . . Hackware . | . . . . . . . . . . . . Protection 3 | . . . . 1 . 1 . . 1 . . Artifact . | . . . . . . . . . . . . Weapon 44 | 2 2 4 2 13 . 6 2 9 4 . . Energy Gun 18 | 1 1 . . 5 . 3 1 6 1 . . Energy Cannon 3 | . . . . . . 1 . 1 1 . . Ballistic Gun 18 | 1 1 4 2 8 . 2 . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . Special Weapon 2 | . . . . . . . 1 . 1 . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 2 . . . Piercing Weapon 1 | . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 8 | . . 1 . 2 . 1 . 4 . . . Parts Lost 65 | . 3 3 1 12 . 15 . 14 17 . . Power 10 | . 1 . . 1 . 4 . 1 3 . . Propulsion 11 | . 1 1 . 2 . 2 . 1 4 . . Utility 9 | . . . . . . 1 . 4 4 . . Weapon 35 | . 1 2 1 9 . 8 . 8 6 . . Highest Loss Streak 13 | . 3 1 1 4 . 13 . 10 7 . . To Critical Strikes . | . . . . . . . . . . . . Average Backups 8 | 3 4 7 11 13 11 6 6 10 9 5 5 Power 2 | 1 . 1 2 4 4 . . 3 3 1 1 Propulsion . | . . 1 3 2 . . . . . . . Utility 4 | . 1 4 4 4 4 4 5 5 6 4 4 Weapon 1 | . 2 1 1 1 2 . . 1 . . . Tool/Special . | . . . . . . . . . . . . Unused Backups 11 | . 4 . . 2 . . . 3 . . 2 Power 4 | . 1 . . . . . . 2 . . 1 Propulsion 1 | . . . . . . . . 1 . . . Utility 3 | . 1 . . 1 . . . . . . 1 Weapon 3 | . 2 . . 1 . . . . . . . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 86 | . 94 94 99 94 98 81 90 93 82 60 60 Engine 5 | . 13 11 9 8 7 . . 2 1 6 6 Core 5 | . . . . . 5 12 15 9 3 6 6 Reactor 1 | . . . . . . . . . 7 . . Treads 14 | . 24 14 18 17 15 12 15 17 14 . . Device 8 | . 12 . . 1 7 1 . 9 14 26 26 Storage 6 | . 1 11 9 9 7 7 7 6 6 6 6 Processor 11 | . 12 11 18 16 15 15 15 13 9 . . Protection 1 | . . . . . . 5 7 2 . . . Energy Gun 9 | . 14 11 3 14 7 7 7 16 5 6 6 Energy Cannon 1 | . . . . . . . . 1 4 . . Ballistic Gun 13 | . 14 32 40 26 30 15 15 5 . . . Special Weapon 1 | . . . . . . . 5 1 3 6 6 Slashing Weapon 1 | . . . . . . . . 3 5 . . Peak Build Rating 64 | 8 9 13 21 29 29 32 39 58 64 39 39 Average Rating 34 | 5 8 11 17 23 27 30 34 51 54 39 39 On Entrance 24 | . 8 6 13 21 19 29 32 39 52 39 39 Naked Turns . | . . . . . . . . . . . . Heaviest Build 64 | 9 29 35 44 46 42 46 52 62 64 48 48 Greatest Support 90 | 40 40 40 46 46 48 48 42 90 90 3 3 Greatest Overweight (x) 20 | . 1 1 1 14 . 2 1 8 20 15 15 Average Overweight (x) . | . . . . . . . 1 . . 15 15 Largest Inventory Capacity 15 | 5 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 5 5 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 5 7 11 15 15 14 15 7 15 14 5 5 Average Carried 8 | 3 4 7 11 13 11 6 6 10 9 5 5 Final Capacity 15 | 5 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 3 7 10 15 9 14 5 6 9 5 5 5 Class Distribution -------------------- 35% | Scavenger-Gunner 26% | Gunner 22% | Scavenger-Mutant 15% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Gunner | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Low Dat Pro Matter Collected 2863 | 269 151 205 473 934 103 143 10 433 142 . . Remotely . | . . . . . . . . . . . . Salvage Created 6487 | 173 587 519 849 1880 194 568 . 1011 706 . . Parts 365 | 14 52 38 45 97 10 30 . 53 26 . . Haulers Intercepted 5 | . 2 1 1 1 . . . . . . . Recyclers Shooed 1 | . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 52 | . . . . . . 28 . . 24 . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Low Dat Pro Combat Hostiles Destroyed 114 | . 19 7 10 34 2 14 . 16 12 . . Guns 100 | . 15 7 10 34 2 13 . 14 5 . . Cannons 7 | . . . . . . . . . 7 . . AOE 4 | . 4 . . . . . . . . . . Classes Destroyed 16 | 3 4 3 3 1 . . . 1 1 . . Worker 3 | 1 1 1 . . . . . . . . . Builder 6 | . 1 1 1 3 . . . . . . . Tunneler 4 | 4 . . . . . . . . . . . Hauler 5 | . 2 1 1 1 . . . . . . . Recycler 6 | 1 . . 2 2 1 . . . . . . Mechanic 1 | . . 1 . . . . . . . . . Operator 1 | . . . 1 . . . . . . . . Watcher 9 | . . 3 3 2 . . . 1 . . . Swarmer 26 | . 12 . . 6 . 6 . . 2 . . Grunt 49 | . 7 3 4 16 . 6 . 6 7 . . Brawler 6 | . . . 1 3 . . . 1 1 . . Duelist 5 | . . . . 2 . . . 3 . . . Sentry 22 | . . 4 4 7 2 1 . 3 1 . . Hunter 2 | . . . 1 . . 1 . . . . . Programmer 3 | . . . . . . . . 3 . . . Behemoth 1 | . . . . . . . . . 1 . . Best Kill Streak 10 | 2 6 5 5 10 2 7 . 4 8 . . Combat Bots Only 8 | . 5 3 4 8 2 7 . 4 8 . . Max Kills in Single Turn 5 | 1 5 2 2 3 1 2 . 1 1 . . Gunslinging 2 | . . 1 . 2 . 1 . . . . . Exploded 4 | . 4 . . . . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Low Dat Pro Hostile Shots Fired 958 | . 98 30 37 170 54 198 . 129 227 . 15 Missed 276 | . 26 13 13 41 26 35 . 37 78 . 7 Hits 682 | . 72 17 24 129 28 163 . 92 149 . 8 Melee 43 | . . . . 12 . . . 30 1 . . Projectile 639 | . 72 17 24 117 28 163 . 62 148 . 8 Critical Strikes 41 | . 1 . 2 13 . 4 . 14 7 . . Damage Taken 9067 | . 676 230 243 1749 173 2119 . 1860 1925 . 92 Core 2077 | . 134 47 25 335 25 648 . 500 337 . 26 Absorbed by Shields 111 | . . . . . . . . . 111 . . Ignored by Resistances 2454 | . 205 65 69 437 57 580 . 447 567 . 27 Core Remaining (%) 54 | 100 46 88 . 34 . . 3 . . . . Volleys Fired 327 | 9 46 18 29 77 9 27 . 46 66 . . Largest 5 | 2 2 4 5 5 5 5 . 5 2 . . Hottest 309 | 70 70 116 136 218 148 205 . 309 134 . . Shots Fired 978 | 18 92 68 143 299 45 74 . 160 79 . . Gun 925 | 18 92 68 143 299 45 72 . 146 42 . . Cannon 46 | . . . . . . 2 . 7 37 . . Launcher . | . . . . . . . . . . . . Special 7 | . . . . . . . . 7 . . . Kinetic 558 | 9 46 52 133 198 36 41 . 43 . . . Thermal 341 | 9 46 16 10 67 9 33 . 72 79 . . Explosive . | . . . . . . . . . . . . Electromagnetic 79 | . . . . 34 . . . 45 . . . Robot Hit Streak 59 | 7 17 15 21 32 19 19 . 35 59 . . Robot Miss Streak 2 | 1 2 1 2 2 1 1 . 2 1 . . Penetration Max . | . . . . . . . . . . . . Secondary Targets 21 | . 5 3 1 5 . 5 . 2 . . . Max Gunslinging Chain 2 | . 1 1 1 2 . 2 . 1 . . . Shots Hit Robots 763 | 12 70 44 109 228 34 61 . 133 72 . . Core Hits 308 | 8 29 24 39 88 13 32 . 48 27 . . Critical Kills 2 | . . . . 1 1 . . . . . . Critical Parts Destroyed 2 | . . . . . . 1 . 1 . . . Critical Strikes 20 | 1 3 . . 6 1 2 . 6 1 . . Burn 13 | 1 3 . . 5 . 1 . 2 1 . . Destroy 4 | . . . . 1 1 1 . 1 . . . Corrupt 3 | . . . . . . . . 3 . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 12819 | 130 1470 584 1553 3594 377 938 . 2507 1666 . . Guns 10901 | 130 826 583 1553 3548 373 888 . 2227 773 . . Cannons 1135 | . . . . . . 50 . 192 893 . . Explosions 733 | . 644 . . 46 . . . 43 . . . Melee . | . . . . . . . . . . . . Ramming 5 | . . 1 . . 4 . . . . . . Kinetic 5302 | 32 339 434 1442 2105 247 278 . 425 . . . Thermal 5633 | 98 487 149 111 939 126 660 . 1397 1666 . . Explosive 644 | . 644 . . . . . . . . . . Electromagnetic 1235 | . . . . 550 . . . 685 . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 2 | . . . . . . . . 1 2 2 2 Average Corruption 1 | . . . . . . . . 1 1 2 2 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 36 | . . . . . . . . 3 17 9 7 Message Errors 8 | . . . . . . . . . 4 1 3 Matter Fused 7 | . . . . . . . . 1 4 . 2 Heat Flow Errors 4 | . . . . . . . . 1 2 1 . Energy Discharges 5 | . . . . . . . . . . 3 2 Parts Rejected 1 | . . . . . . . . . 1 . . Data Loss (minor) 7 | . . . . . . . . . 4 3 . Data Loss (major) 1 | . . . . . . . . . 1 . . Misfires 2 | . . . . . . . . 1 1 . . Alerts 1 | . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 128 | . 105 . . . . . . 23 . . . Projectiles 23 | . . . . . . . . 23 . . . Explosions 105 | . 105 . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 168 | . 143 . . 25 . . . . . . . Shots 3 | . 2 . . 1 . . . . . . . Rammed 2 | . . 1 . . 1 . . . . . . Targets Rammed 2 | . . 1 . . 1 . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 898 | 60 149 197 234 898 192 520 . 844 391 130 . Average Temperature 169 | 24 44 57 61 239 74 222 . 256 148 92 . Received Heat Transfer 3541 | . 216 75 126 900 84 639 . 390 1111 . . Effects 107 | . . . . 65 . 10 . 32 . . . Shutdowns 20 | . . . . 9 . 1 . 10 . . . Energy Bleed 12 | . . . . 6 . 1 . 5 . . . Interference 19 | . . . . 15 . 2 . 2 . . . Matter Decay 5 | . . . . 2 . . . 3 . . . Short Circuit 10 | . . . . 7 . 1 . 2 . . . Damage (minor) 12 | . . . . 6 . 1 . 5 . . . Damage (major) 23 | . . . . 17 . 3 . 3 . . . Damage (core) 6 | . . . . 3 . 1 . 2 . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted 1 | . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . 1 . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 3 | . . . . . . 1 . 2 . . . Combat Hostiles 3 | . . . . . . 1 . 2 . . . Parts Melted 22 | . 3 1 1 5 . 1 . 5 6 . . Heat Transferred 12354 | 370 1665 444 333 2307 296 1451 . 2750 2738 . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 3 | . . . . 2 . . . 1 . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Low Dat Pro Maximum Alert Level 1 | . 1 . . 1 . . . . . . . Low Security (%) 85 | 100 30 100 100 71 100 . . 100 . . . Level 1 14 | . 69 . . 28 . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 372 | 10 308 146 156 372 118 . . 106 . . . Initial 113 | . . 106 25 43 113 . . . . . . Average 84 | 2 203 51 70 158 76 . . 16 . . . Influence Increases 3193 | 30 566 251 333 959 65 290 . 414 285 . . Destroy 0b10 Robot/C 2320 | . 380 140 200 720 40 280 . 320 240 . . Destroy 0b10 Robot/NC 175 | 30 20 35 40 40 5 . . 5 . . . Destroy Leader 498 | . 64 58 78 156 20 10 . 82 30 . . Allied During Kill 3 | . . . . 3 . . . . . . . Successful Hack 18 | . 12 . . 6 . . . . . . . Disable Machine 36 | . 18 . . 18 . . . . . . . Destroy Structure 68 | . 42 3 . 16 . . . 7 . . . Lose Combat Pursuer 75 | . 30 15 15 . . . . . 15 . . Influence Decreases 3193 | 30 268 476 283 790 349 298 . 403 296 . . Entered New Map 509 | . . 192 48 80 179 4 . . 6 . . Time Decay 2210 | 30 238 254 225 550 170 160 . 333 250 . . Lost Part 434 | . 30 30 10 120 . 134 . 70 40 . . Lost Ally 40 | . . . . 40 . . . . . . . Squads Dispatched 14 | . 2 . 1 6 2 . . 3 . . . Investigation 4 | . 2 . . 2 . . . . . . . Extermination 4 | . . . . . 1 . . 3 . . . Reinforcement 4 | . . . 1 2 1 . . . . . . Assault 2 | . . . . 2 . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Low Dat Pro Distress Signals 4 | . . 2 1 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 153 | . 22 15 16 51 4 14 . 17 13 . 1 Peak Tracking Total 13 | . 5 5 4 8 2 13 . 4 7 . 4 Tactical Retreats 5 | . 2 1 1 . . . . . 1 . . Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Low Dat Pro Traps Triggered 6 | . 2 1 . 2 . . . 1 . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Low Dat Pro Machines Disabled 4 | . 2 . . 2 . . . . . . . Max in Single Turn 2 | . 2 . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Low Dat Pro Machines Accessed 12 | . 2 . 1 2 . 1 2 . . 4 . Terminals 6 | . 2 . 1 2 . 1 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 53 | . 6 . 2 4 . 5 5 . . 31 . Successful 48 | . 5 . 1 1 . 5 5 . . 31 . Failed 5 | . 1 . 1 3 . . . . . . . Catastrophic 2 | . 1 . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 10 | . . . . 10 . . . . . . . Terminals 17 | . 6 . 2 4 . 5 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 48 | . 5 . 1 1 . 5 5 . . 31 . Record 21 | . . . 1 . . 5 4 . . 11 . Part Schematic 10 | . . . . 1 . . . . . 9 . Robot Schematic 8 | . . . . . . . . . . 8 . Prototype ID Bank 4 | . 1 . . . . . . . . 3 . Open Door 1 | . . . . . . . 1 . . . . Alert Level 1 | . 1 . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 4 | . . . 1 2 . 1 . . . . . Full Trace Events 2 | . . . . 1 . 1 . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . 8 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . 1 . . . . . 9 . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Low Dat Pro Total Allies 2 | . . . . 2 . . . . . . . Largest Group 2 | . . . . 2 . . . . . . . Highest-Rated Group 62 | . . . . 62 . . . . . . . Highest-Rated Ally 31 | . . . . 31 . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 13 | . . . . 13 . . . . . . . Total Damage 192 | . . . . 192 . . . . . . . Kills 2 | . . . . 2 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Low Dat Pro Active Infowar (turns) 4965 | 50 500 . . . 345 752 556 1503 1259 . . Optics 4415 | . . . . . 345 752 556 1503 1259 . . Terrain 550 | 50 500 . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 2 1 . 2 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Low Dat Pro Turns Passed 8860 | 149 553 714 480 1118 345 752 556 1503 1707 648 335 Spaces Moved 3561 | 78 232 304 183 448 190 280 238 732 752 82 42 Core 194 | 12 . . . 1 . . . 7 50 82 42 Treads 3367 | 66 232 304 183 447 190 280 238 725 702 . . Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 232 155 160 800 800 Average Speed 208 | 143 164 206 175 164 160 232 232 168 201 800 800 Slowest Speed 1050 | 160 240 240 240 750 160 320 232 450 1050 800 800 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 35 | 6 52 31 21 91 6 48 30 17 48 71 6 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 5 | . . . . . . 3 1 . . 1 . Known Exits Taken 3 | . 1 1 1 . . . . . . . . Unknown Exits Taken 8 | 1 . . . 1 1 1 1 1 1 1 . Scrap Searched 8 | . . . . . . 1 3 . 4 . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 58 | . 37 . . 9 . . . 10 2 . . Melee . | . . . . . . . . . . . . Projectile 5 | . . . . 1 . . . 2 2 . . AOE 53 | . 37 . . 8 . . . 8 . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Low Low Fac Low Dat Pro Total 4365 | 98 317 344 262 664 210 331 243 898 875 81 42 Wait 229 | . 19 4 34 77 . 8 1 56 30 . . Move 3550 | 77 231 303 182 447 189 279 237 731 751 81 42 Hop . | . . . . . . . . . . . . Pick Up 107 | 6 11 9 8 20 7 3 3 30 10 . . Fast Attach 6 | 3 1 . . 1 . 1 . . . . . Attach 89 | 3 3 7 3 21 2 12 2 22 14 . . Detach 3 | . . 1 . 1 . . . 1 . . . Swap 23 | . 1 1 5 6 2 1 . 3 4 . . Drop 29 | . 5 . 1 14 . . . 9 . . . Fire 327 | 9 46 18 29 77 9 27 . 46 66 . . Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 2 | . . 1 . . 1 . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 150 | -11/Scrapyard | Entered Materials 264 | -10/Materials | Discovered new exit (range 15) 304 | -10/Materials | Identified exit to Mines 315 | -10/Materials | Build established: Mutant 521 | -10/Materials | Discovered new exit (range 16) 595 | -10/Materials | Lost 3 parts (1p1n1w) 642 | -10/Materials | Identified exit to Materials 666 | -10/Materials | Core integrity fell below 50% 703 | -10/Materials | Entered another Materials area 703 | -9/Materials | Evolved 2 slots: Weapon x2 1001 | -9/Materials | Build established: Gunner 1288 | -9/Materials | Discovered new exit (range 9) 1310 | -9/Materials | Identified exit to Materials 1417 | -9/Materials | Entered another Materials area 1417 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1529 | -8/Materials | Discovered new exit (range 11) 1550 | -8/Materials | Identified exit to Storage 1822 | -8/Materials | Discovered exit to Storage (range 15) 1897 | -8/Materials | Entered Storage 1986 | -8/Storage | Met a pair of Derelict thieves 2202 | -8/Storage | Lost 3 parts (3w) 2211 | -8/Storage | Destroyed 8 combat bots 2740 | -8/Storage | Lost 3 parts (1n2w) 2759 | -8/Storage | Core integrity fell below 50% 2860 | -8/Storage | Lost 4 parts (1p1n2w) 3003 | -8/Storage | Discovered new exit (range 6) 3015 | -8/Storage | Entered Factory 3015 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3118 | -7/Factory | Build established: Scavenger-Gunner 3309 | -7/Factory | Discovered new exit (range 4) 3360 | -7/Factory | Entered Lower Caves 3422 | -7/Lower Caves | Attracted the attention of an 0b10 base 3464 | -7/Lower Caves | Core integrity fell below 50% 3477 | -7/Lower Caves | Destroyed 7 combat bots 3481 | -7/Lower Caves | Core integrity fell below 20% 3518 | -7/Lower Caves | Lost 13 parts (3p2n1u7w) 3565 | -7/Lower Caves | Learned location of Armory (-3) 3620 | -7/Lower Caves | Learned 8 Factory zone layouts 3996 | -7/Lower Caves | Learned location of Zion (-7) 4095 | -7/Lower Caves | Discovered new exit (range 7) 4112 | -7/Lower Caves | Entered another Lower Caves area 4400 | -7/Lower Caves | Learned Factory emergency access door positions 4502 | -7/Lower Caves | Discovered new exit (range 19) 4568 | -7/Lower Caves | Entered an active Warlord outpost 4607 | -7/Lower Caves | Learned location of Extension (-5) 4607 | -7/Lower Caves | Learned Extension emergency access door positions 4668 | -7/Lower Caves | Entered Factory 4668 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5705 | -6/Factory | Core integrity fell below 50% 5752 | -6/Factory | Lost 10 parts (1p1n2u6w) 6073 | -6/Factory | Build established: Scavenger-Mutant 6132 | -6/Factory | Discovered new exit (range 14) 6171 | -6/Factory | Entered Lower Caves 6251 | -6/Lower Caves | Learned Factory stockpile data 6557 | -6/Lower Caves | Lost 3 parts (1n2w) 6562 | -6/Lower Caves | Destroyed 8 combat bots 6724 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6741 | -6/Lower Caves | Build established: Mutant 6748 | -6/Lower Caves | Core integrity fell below 20% 6812 | -6/Lower Caves | Learned location of 1 exit from Factory 7130 | -6/Lower Caves | Build established: Gunner 7382 | -6/Lower Caves | Spotted B-75 Beast 7461 | -6/Lower Caves | Lost 5 parts (3n2u) 7513 | -6/Lower Caves | Destroyed B-75 Beast 7537 | -6/Lower Caves | Lost 7 parts (3p2u2w) 7839 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 7855 | -6/Lower Caves | Build established: Scavenger-Mutant 7878 | -6/Lower Caves | Entered Data Miner 7878 | -6/Data Miner | Discovered new exit (range 6) 8030 | -6/Data Miner | Met Data Miner 8206 | -6/Data Miner | Learned location of Section 7 (-2) 8206 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8358 | -6/Data Miner | Received God Mode back door access code from Data Miner 8526 | -6/Data Miner | Entered Proximity Caves 8861 | -5/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- God Mode is nearly complete and we think you might be able to put it to better use than Warlord, so if you see an opportunity, hack it and enter \\F9FF to gain control via the back door I've installed. Now off with you. 08382_ System corrupted: Heat flow error (+205). 08429_ 1ALTNOWWVT|1 MIWPLC%CUOOX 5I|F:EC2M E0 08472_ System corrupted: Component data lost. LOCATION=UNKNOWN GOAL=ESCAPE 08531_ System corrupted: Energy discharge (-115). 08571_ 3G/W>6PBZ6MYTWBKOZMADV:/5D 08606_ I7PE38#LY#K/O&FJDGYMSUO,75Z3T HR7Z 08627_ System corrupted: Matter fused (-8). 08649_ System corrupted: Matter fused (-10). 08737_ System corrupted: Energy discharge (-108). 08851_