Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.30 @ 20:13:14 Player: Mr Goldstein Result: Destroyed by MAIN.C with High-powered Disruptor Cannon Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (64) 320 Value Destroyed (2810) 2810 Prototype IDs (26) 520 Alien Tech Used (6) 1200 Bonus (21379) 21379 TOTAL SCORE: 35729 Bonus ------- Pacifist 270 Triggered Max Security 3000 High Alert Combat Kills 1398 Follower Combat Kills 219 Entered DSFs 1000 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 500 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Friendly Fire -308 Cogmind --------- Core Integrity 0/1600 Matter 295/300 Energy 450/450 System Corruption 13% Temperature Cool (18) Movement Walking (30) Location -1/Command Parts ------- > --- POWER (1) -------- Enhanced Fission Core > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (5) ------ Enhanced Optical Array Armor Integrity Analyzer Layered Light Armor Plating Point Defense Array > --- WEAPON (4) ------- Sigix Broadsword Sigix Broadsword > --- INVENTORY (5) ---- Armor Integrity Analyzer Sigix Sheargun Sigix Sheargun Vortex Lance (39) Peak State ------------ > --- POWER ------------ Enhanced Fission Core > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Advanced Heat Sink Enhanced Optical Array Armor Integrity Analyzer Layered Light Armor Plating Point Defense Array > --- WEAPON ----------- Sigix Broadsword Sigix Broadsword > --- INVENTORY -------- Armor Integrity Analyzer Sigix Sheargun Sigix Sheargun Vortex Lance [Rating: 244] Favorites ----------- Power Enhanced Fission Core Engine Backup Power III Power Core Enhanced Fission Core Propulsion Flight Unit Leg Sigix Exoskeleton Flight Unit Flight Unit Utility Layered Light Armor Plating Device Advanced Reaction Control System Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Sigix Sheargun Energy Gun Sigix Sheargun Launcher Long-range Missile Launcher Slashing Weapon Sigix Broadsword Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp War Pro Fac DSF Res Qua Sec Res Acc Com Slots Evolved 18 | . . . . . 4 2 . 2 . . . . 2 . . . . 2 . 2 . . 2 2 . Power 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Propulsion 6 | . . . . . 2 1 . 1 . . . . . . . . . 1 . 1 . . . . . Utility 9 | . . . . . 2 1 . 1 . . . . 1 . . . . 1 . 1 . . 2 . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Parts Attached 100 | . 7 2 . . 1 3 . 7 3 . . 3 14 1 4 2 5 1 1 12 10 6 . 5 13 Power 9 | . . . . . . . . 1 1 . . . 2 . . . 1 . . 1 . 3 . . . Engine 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Core 8 | . . . . . . . . . 1 . . . 2 . . . 1 . . 1 . 3 . . . Reactor . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 22 | . 5 . . . . 2 . . 1 . . 2 3 1 . . . . 1 5 2 . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 22 | . 5 . . . . 2 . . 1 . . 2 3 1 . . . . 1 5 2 . . . . Utility 39 | . 2 2 . . . 1 . 4 1 . . . 3 . 1 . 2 1 . 4 2 2 . 3 11 Device 9 | . . 1 . . . . . . . . . . . . . . 1 . . . . . . . 7 Storage 2 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . Processor 10 | . . . . . . . . 3 1 . . . . . 1 . . . . . . . . 3 2 Hackware 2 | . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . Protection 16 | . 2 1 . . . . . 1 . . . . 2 . . . 1 1 . 3 2 1 . . 2 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 30 | . . . . . 1 . . 2 . . . 1 6 . 3 2 2 . . 2 6 1 . 2 2 Energy Gun 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 13 | . . . . . 1 . . 2 . . . 1 3 . 2 . 2 . . . 2 . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 10 | . . . . . . . . . . . . . . . 1 . . . . 2 3 1 . 1 2 Piercing Weapon 5 | . . . . . . . . . . . . . 3 . . 1 . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . 1 . . . . . 1 . . . . . . . 2 . . . 1 2 1 . . . Parts Lost 25 | . 2 . . . 1 . 2 1 2 . . . 4 3 . . 2 . . 1 3 3 . . 1 Power 2 | . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . Propulsion 15 | . 2 . . . . . 1 1 1 . . . 4 2 . . . . . 1 2 1 . . . Utility 7 | . . . . . 1 . 1 . 1 . . . . 1 . . . . . . . 2 . . 1 Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Highest Loss Streak 4 | . 1 . . . 1 . 2 1 1 . . . 4 3 . . 1 . . 1 3 2 . . 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 60 | . 20 57 57 57 38 42 32 36 45 46 46 49 82 76 61 64 58 54 58 78 87 74 45 57 71 Core 4 | . . . . . . . . . 3 6 6 6 5 5 5 5 3 5 5 6 7 8 9 7 7 Leg 2 | . . . . . . . . . . . . . . . . . . . . . . 5 9 7 7 Flight 14 | . 17 28 28 28 18 30 24 18 12 13 13 16 30 23 11 11 11 10 11 29 32 16 . . . Device 1 | . . . . . . . . . . . . . . . . . 1 5 5 4 4 1 . . 6 Storage 1 | . . . . . . . . . . . . . 5 5 5 5 5 5 5 4 4 6 . . . Processor 17 | . . . . . . . . 5 25 26 26 26 23 23 26 29 26 21 21 19 19 10 . 15 21 Hackware 1 | . . . . . . 3 7 6 . . . . . . . . . . . 4 4 2 . . . Protection 7 | . 3 28 28 28 18 7 1 . . . . . 10 11 5 5 5 7 10 9 9 9 9 7 6 Energy Gun 3 | . . . . . . . . . . . . . . . . . . . . . . 10 18 15 9 Slashing Weapon 2 | . . . . . . . . . . . . . . . . 5 2 . . . 2 1 . 3 9 Naked Turns 23 | . 23 . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 51 | . 6 6 6 6 6 3 3 8 8 5 5 8 23 17 18 20 18 19 19 37 43 51 31 41 44 Greatest Support 60 | 3 8 8 8 8 8 12 12 12 8 8 8 16 27 27 19 19 19 19 23 53 53 60 60 60 60 Greatest Overweight (x) 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 5 5 5 5 5 5 5 5 5 5 5 5 5 8 8 8 8 8 8 8 8 8 8 5 5 5 Average Capacity 6 | 5 5 5 5 5 5 5 5 5 5 5 5 5 7 8 8 8 8 8 8 8 8 7 5 5 5 Most Carried 8 | 1 5 5 5 5 5 4 5 5 5 5 5 5 8 5 8 8 8 8 8 8 8 8 5 5 5 Average Carried 5 | . 4 4 5 5 4 3 3 3 4 5 5 4 6 5 5 7 7 7 8 7 6 6 5 3 2 Final Capacity 8 | 5 5 5 5 5 5 5 5 5 5 5 5 5 8 8 8 8 8 8 8 8 8 5 5 5 5 Final Carried 8 | 1 4 5 5 5 5 3 5 4 5 5 5 5 6 5 8 8 8 8 8 7 5 5 5 2 4 Class Distribution -------------------- 43% | Mutant 30% | Alien-Sigix 8% | Derelict-Sprinter 7% | Sprinter 6% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Scavenger-Sprinter | -5/Factory Sprinter | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -5/Warlord Mutant | -4/Proximity Caves Mutant | -4/Factory Derelict-Mutant | -4/DSF Derelict-Sprinter | -3/Research Sprinter | -3/Quarantine Sprinter | -3/Section 7 Alien-Sigix | -2/Research Alien-Sigix | -1/Access Alien-Sigix | -1/Command Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 -1 ----------- Run | Jun Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp War Pro Fac DSF Res Qua Sec Res Acc Com Matter Collected 1629 | 200 . 80 . . . . 8 184 29 59 . 80 250 10 11 57 67 . 70 32 143 . . 46 303 Remotely 20 | . . . . . . . . . . . . . . . . . . . . . . . . . 20 Salvage Created 2039 | . . . . . 15 . . 83 29 . . 119 545 . 53 . 18 . . 32 192 . 26 137 790 Parts 105 | . . . . . 4 . . . 4 . . 1 36 . 9 . 3 . . 2 8 . 2 6 30 Haulers Intercepted 3 | . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . . . 1 . . 8 . . 6 . 2 . . . . . . . . Prevented 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp War Pro Fac DSF Res Qua Sec Res Acc Com Combat Hostiles Destroyed 43 | . . . . . 3 . . 1 4 . . 3 15 . 6 . 2 . . . 1 . . 1 7 Melee 8 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 7 Guns 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . AOE 34 | . . . . . 3 . . 1 4 . . 3 15 . 5 . 2 . . . 1 . . . . Classes Destroyed 11 | . . . . . 1 . . 3 . . . 1 4 . . . . . . . . . . . 2 Worker 5 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 3 Tunneler 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Hauler 3 | . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . Recycler 4 | . . . . . . . . . . . . . 1 . . . . . . . 1 . . . 2 Operator 6 | . . . . . . . . 1 . . . . 1 . . . . . . 1 1 . 1 . 1 Watcher 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Swarmer 31 | . . . . . 3 . . . 4 . . . 15 . 6 . 2 . . . 1 . . . . Grunt 4 | . . . . . . . . . . . . 3 . . . . . . . . . . . . 1 Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Programmer 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Tracker 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Best Kill Streak 7 | . . . . . 3 . . 1 4 . . 3 7 . 4 . 2 . . . 2 . 1 1 5 Combat Bots Only 5 | . . . . . 3 . . 1 4 . . 3 5 . 4 . 2 . . . 1 . . 1 4 Max Kills in Single Turn 6 | . . . . . 2 . . 1 2 . . 1 6 . 2 . 1 . . 1 1 . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . 2 . . 1 2 . . 1 5 . 2 . 1 . . . 1 . . . . Melee 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Jun Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp War Pro Fac DSF Res Qua Sec Res Acc Com Damage Taken 7987 | . 181 3 . 20 178 . 88 176 115 13 . 39 383 40 347 . 372 . 22 115 517 348 175 2072 2783 Core 2240 | . 104 . . . 31 . 45 65 48 . . 39 39 . 103 . 81 . . . 14 93 56 632 890 Absorbed by Shields 167 | . . . . . . . . 5 . . . . 27 . . . . . . . . . . 135 . Redirected to Shielding 60 | . . . . . . . . . . . . . 48 6 . . . . . . 6 . . . . Regen/Repaired (Parts) 316 | . . . . . . . . . . . . . . . . 105 . . . . 44 104 . 26 37 Core Remaining (%) 87 | 100 . . . 58 94 . 93 . . . . 82 . . . . 77 . 100 . . 91 96 . . Volleys Fired 60 | . . . . . 2 . . 8 2 . . 5 8 . 4 . 3 . . . 4 1 5 18 . Largest 2 | . . . . . 1 . . 1 1 . . 1 1 . 1 . 1 . . . 1 2 2 2 . Hottest 200 | . . . . . 30 . . 43 43 . . 30 43 . 43 . 43 . . . 43 200 200 200 . Shots Fired 74 | . . . . . 2 . . 8 2 . . 5 8 . 4 . 3 . . . 4 2 10 26 . Gun 38 | . . . . . . . . . . . . . . . . . . . . . . 2 10 26 . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 36 | . . . . . 2 . . 8 2 . . 5 8 . 4 . 3 . . . 4 . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 36 | . . . . . 2 . . 8 2 . . 5 8 . 4 . 3 . . . 4 . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 38 | . . . . . . . . . . . . . . . . . . . . . . 2 10 26 . Robot Hit Streak 10 | . . . . . 1 . . 8 9 . . 10 2 . 3 . . . . . 1 . 2 3 . Robot Miss Streak 6 | . . . . . . . . . . . . . 1 . . . 1 . . . . . 1 6 . Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 80 | . . . . . 1 . . 7 1 . . 1 8 . 2 . . . . 1 3 . 3 9 44 Core Hits 89 | . . . . . 7 . . 5 5 . . 12 22 . 8 . 2 . . 1 3 3 2 3 16 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 109 | . . . . . . . . . . . . . 6 . 5 4 . . . 5 12 1 . 8 68 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 97 | . . . . . . . . . . . . . . . . 4 . . . 5 11 1 . 8 68 Piercing 11 | . . . . . . . . . . . . . 6 . 5 . . . . . . . . . . Entropic 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Sneak Attacks 13 | . . . . . . . . . . . . . 5 . . . . . . 1 1 . . 1 5 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 Damage Inflicted 14026 | . . . . . 231 . . 637 366 . . 319 2037 . 553 . 183 . . 146 390 61 333 885 7885 Guns 852 | . . . . . . . . . . . . . . . . . . . . . . . 309 543 . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 4093 | . . . . . 231 . . 637 366 . . 319 1630 . 524 . 183 . . . 203 . . . . Melee 8966 | . . . . . . . . . . . . . 407 . 29 . . . . 146 187 . . 312 7885 Ramming 115 | . . . . . . . . . . . . . . . . . . . . . . 61 24 30 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 51 | . . . . . . . . . . . . . 51 . . . . . . . . . . . . Explosive 4042 | . . . . . 231 . . 637 366 . . 319 1579 . 524 . 183 . . . 203 . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 9296 | . . . . . . . . . . . . . . . . . . . . 146 101 . 309 855 7885 Piercing 436 | . . . . . . . . . . . . . 407 . 29 . . . . . . . . . . Entropic 86 | . . . . . . . . . . . . . . . . . . . . . 86 . . . . Highest Corruption 13 | . . . . . . . . 1 . . . . . . . . . . . . 2 . . 8 13 Average Corruption 6 | . . . . . . . . 1 . . . . . . . . . . . . 1 . . 6 8 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 15 | . . . . . . . . . . . . . . . . . . . . . 15 . . . . Effects 33 | . . . . . . . . . . . . . . . . . . . . . . . . 10 23 Message Errors 14 | . . . . . . . . . . . . . . . . . . . . . . . . 5 9 Matter Fused 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 3 Heat Flow Errors 6 | . . . . . . . . . . . . . . . . . . . . . . . . 2 4 Energy Discharges 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 3 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1799 | . . . . . . . . 21 4 . . . 148 . 9 . 18 . . . 98 . . 272 1229 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 227 | . . . . . . . . 21 4 . . . 148 . 9 . 18 . . . 27 . . . . Melee 1572 | . . . . . . . . . . . . . . . . . . . . . 71 . . 272 1229 Knockbacks 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . Impact 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 126 | . . . . . 22 . . 13 . . . . . . 26 . 57 . . . . . . 8 . Shots 5 | . . . . . 1 . . 1 . . . . . . 1 . 1 . . . . . . 1 . Rammed 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . Targets Rammed 8 | . . . . . . . . . . . . . 1 . . . . . . . . 5 1 1 . Kicked 7 | . . . . . . . . . . . . . . . . . . . . . . 5 1 1 . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 330 | . . . . . 19 . . . . . . . 44 . . . . . . 198 . 330 8 213 166 Average Temperature 86 | . . . . . 10 . . . . . . . 15 . . . . . . 82 . 182 6 15 88 Received Heat Transfer 1032 | . 42 . . . 72 . . 33 . . . 18 . . 63 . 33 . . 9 30 102 63 81 486 Effects 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 50 | . . . . . . . . . . . . . 50 . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp War Pro Fac DSF Res Qua Sec Res Acc Com Peak Influence 1979 | . 185 132 . 15 181 96 67 563 . . . . 1264 . . . . 189 135 216 727 1600 1636 1979 1693 Initial 1266 | . . 72 . . . 81 67 32 . . . . 437 . . . . 189 135 75 121 408 1100 1100 1266 Average 801 | . 74 92 . 3 76 82 56 284 . . . . 984 . . . . 189 135 156 413 493 1409 1474 1465 Maximum Alert Level 5 | . . . . . . . . 2 . . . . 4 . . . . . . 1 3 5 5 5 5 Low Security (%) 28 | 100 100 100 . 100 100 100 100 35 . . . . . . . . . 100 100 69 16 . . . . Level 1 8 | . . . . . . . . 34 . . . . . . . . . . . 30 29 . . . . Level 2 14 | . . . . . . . . 29 . . . . 23 . . . . . . . 44 97 . . . Level 3 5 | . . . . . . . . . . . . . 31 . . . . . . . 9 . . 12 . Level 4 25 | . . . . . . . . . . . . . 45 . . . . . . . . . 40 19 78 Level 5 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 21 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 12 | . . . . . . . . . . . . . . . . . . . . . . 2 59 67 . Squads Dispatched 66 | . 2 . . . 1 1 . 6 . . . . 3 . 1 . . . 2 3 . 7 1 33 6 Investigation 10 | . 1 . . . . 1 . 5 . . . . . . . . . . . 1 . . 1 1 . Extermination 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Reinforcement 13 | . 1 . . . 1 . . 1 . . . . 3 . . . . . 2 . . 1 . 3 1 Assault 32 | . . . . . . . . . . . . . . . 1 . . . . . . 6 . 21 4 Garrison 7 | . . . . . . . . . . . . . . . . . . . . 2 . . . 5 . Intercept 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 Construction Impeded 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Haulers Reinforced 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Jun Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp War Pro Fac DSF Res Qua Sec Res Acc Com Distress Signals 12 | . 2 . . . 1 . . 2 . . . . 2 . . . . . . . . 1 1 2 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 328 | . 20 7 . 3 14 1 2 12 4 5 . 10 22 4 23 . 16 . 6 9 24 15 13 91 27 Peak Tracking Total 34 | . 9 4 . 3 13 1 1 6 4 4 . 4 5 4 10 . 12 . 4 4 12 17 28 34 9 Tactical Retreats 55 | . 4 2 . 1 1 . 1 5 1 3 . . . . 4 . 5 . . 2 6 4 . 11 5 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp War Pro Fac DSF Res Qua Sec Res Acc Com Traps Triggered 13 | . . . . . . . . 3 . . . . 1 . . . . . . . . . . 7 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . . . . 1 . 2 . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 -1 ---------- Run | Jun Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp War Pro Fac DSF Res Qua Sec Res Acc Com Machines Disabled 22 | . . . . . . . . 6 . . . . 6 . . . . . . . 4 1 . 2 3 Max in Single Turn 4 | . . . . . . . . 4 . . . . 2 . . . . . . . 1 1 . 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Jun Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp War Pro Fac DSF Res Qua Sec Res Acc Com Machines Accessed 41 | . 2 1 1 . . 2 . 8 1 1 3 . 4 . 1 3 . 1 . 3 1 2 1 4 2 Terminals 25 | . 1 . . . . 2 . 5 . . . . 4 . . . . 1 . 3 1 2 1 3 2 Fabricators 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Hacks 80 | . 4 1 1 . . 3 . 11 1 1 21 . 9 . 1 7 . 1 . 5 1 4 2 5 2 Successful 50 | . 1 1 1 . . 1 . 5 1 1 21 . 2 . 1 7 . 1 . 2 . 2 . 2 1 Failed 30 | . 3 . . . . 2 . 6 . . . . 7 . . . . . . 3 1 2 2 3 1 Catastrophic 15 | . 2 . . . . 2 . 3 . . . . 3 . . . . . . . . . 2 2 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 15 | . 4 . . . . . . 2 . . . . 4 . . 1 . . . 4 . . . . . Terminals 41 | . 2 . . . . 3 . 8 . . . . 9 . . . . 1 . 5 1 4 2 4 2 Fabricators 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 . . . . . . 2 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Terminal Hacks 43 | . . 1 1 . . 1 . 2 1 1 21 . 1 . 1 7 . 1 . 1 . 2 . 1 1 Record 3 | . . . 1 . . . . . . . 2 . . . . . . . . . . . . . . Part Schematic 10 | . . . . . . . . 1 . . 9 . . . . . . . . . . . . . . Robot Schematic 7 | . . . . . . . . . . . 7 . . . . . . . . . . . . . . Prototype ID Bank 8 | . . . . . . . . . . . 3 . . . . 5 . . . . . . . . . Open Door 9 | . . 1 . . . . . . 1 1 . . . . 1 2 . . . . . 2 . . 1 Open DSF 2 | . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Branch Access Points 2 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Hauler Manifests 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Build 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 5 | . 1 . . . . . . 2 . . . . 1 . . . . . . 1 . . . . . Terminals 2 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Assimilate 2 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . Tunnel 3 | . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Used 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Hacking Detections 20 | . 2 . . . . 1 . 4 . . . . 4 . . . . . . 2 1 1 1 3 1 Full Trace Events 7 | . 1 . . . . 1 . 2 . . . . . . . . . . . 1 . . 1 1 . Feedback Events 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . 7 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . 1 . . 9 . . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time 64 | . . . . . . . . 64 . . . . . . . . . . . . . . . . . Total Part Build Rating 16 | . . . . . . . . 16 . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------ Run | Jun Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp War Pro Fac DSF Res Qua Sec Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 -1 -------- Run | Jun Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp War Pro Fac DSF Res Qua Sec Res Acc Com Total Allies 111 | . . . . 2 . . . . . . . 1 1 . . . . . . 1 . . 8 60 38 Largest Group 12 | . . . . 2 . . . . . . . 1 1 . . . . . . 1 . . 8 8 12 Highest-Rated Group 174 | . . . . 45 . . . . . . . 96 10 . . . . . . 45 . . 114 115 174 Highest-Rated Ally 96 | . . . . 31 . . . . . . . 96 10 . . . . . . 45 . . 15 15 15 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 207 | . . . . 2 . . . . . . . 25 . . . . . . . . . . 16 155 9 Total Damage 3735 | . . . . 21 . . . . . . . 555 . . . . . . . . . . 287 2704 168 Kills 16 | . . . . . . . . . . . . 5 . . . . . . . . . . 1 9 1 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------- Run | Jun Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp War Pro Fac DSF Res Qua Sec Res Acc Com Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . . 2 . . 1 . . . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 16 | . . . . . . . . . . . . . 5 . . . . 1 . 5 4 1 . . . Traps 4 | . . . . . . . . . . . . . 2 . . . . . . . 2 . . . . Emergency Access 12 | . . . . . . . . . . . . . 3 . . . . 1 . 5 2 1 . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 -1 ------------- Run | Jun Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp War Pro Fac DSF Res Qua Sec Res Acc Com Turns Passed 3927 | 12 134 113 47 47 42 18 65 270 125 79 25 242 229 59 158 259 203 21 32 226 240 168 59 450 604 Spaces Moved 9544 | 23 299 291 126 128 99 41 175 616 329 231 74 696 688 205 345 592 507 51 74 498 730 422 135 1199 970 Core 59 | 23 36 . . . . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 2495 | . . . . . . . . . . . . . . . . . . . . . . 191 135 1199 970 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 6990 | . 263 291 126 128 99 41 175 616 329 231 74 696 688 205 345 592 507 51 74 498 730 231 . . . Fastest Speed 21 | 50 37 37 37 37 37 34 34 34 34 34 34 27 21 28 37 37 37 37 30 22 22 24 30 30 30 Average Speed 31 | 50 40 37 37 37 37 34 35 34 35 34 34 32 23 28 37 37 37 37 36 26 22 27 30 30 30 Slowest Speed 109 | 50 50 37 37 37 37 34 37 37 40 34 34 34 32 37 37 109 37 37 37 31 27 31 30 30 30 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 70 | . 13 3 . 2 1 . 3 3 . . . 2 5 2 3 1 . . 1 13 18 . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 44 | 4 58 67 48 52 26 1 96 22 53 49 68 81 16 48 55 86 69 2 45 22 82 39 4 34 38 Regions Visited 25 Branch Regions 14 Pre-discovered Areas 7 | . 1 . 1 1 . . . 2 . . 1 1 . . . . . . . . . . . . . Known Exits Taken 14 | . . . . . . 1 . 1 1 1 1 1 1 1 1 1 1 1 . 1 1 . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 . . . . . . . . . . . . . . . . 1 1 1 . Scrap Searched 13 | . . 1 . 1 . . . . 2 2 . . . 2 2 . 3 . . . . . . . . Spaces Dug 216 | . . . . . . . . 21 17 . . . 64 . 41 . 13 . . 4 17 4 8 14 13 Terrain Destroyed 553 | . . . . . 14 . . 139 37 . . 15 142 . 50 . 41 . . 4 37 4 12 45 13 Melee 33 | . . . . . . . . . . . . . . . 3 . . . . 4 8 . . 5 13 Projectile 56 | . . . . . . . . . . . . . . . . . . . . . . 4 12 40 . AOE 464 | . . . . . 14 . . 139 37 . . 15 142 . 47 . 41 . . . 29 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -3 -2 -1 -1 --------- Run | Jun Mat Min Exi Min Mat Fac DSF Fac Low Low Dat Pro Fac Upp Upp War Pro Fac DSF Res Qua Sec Res Acc Com Total 10089 | 23 297 292 125 125 101 43 173 657 334 230 73 706 732 203 358 626 518 52 77 567 760 469 145 1249 1154 Wait 225 | . . . . . . . . 3 . . . 4 . . . 19 . . 4 59 12 20 5 8 91 Move 9391 | 22 273 284 125 123 96 40 168 609 328 230 73 691 678 200 339 589 506 50 71 473 698 422 135 1198 970 Hop 61 | . 12 3 . 2 1 . 3 3 . . . 2 5 2 2 1 . . 1 11 13 . . . . Pick Up 34 | 1 4 1 . . . . 2 . . . . . 7 . 3 2 1 1 . 4 3 3 . . 2 Fast Attach 54 | . 5 2 . . . 1 . 5 3 . . 2 3 . 1 1 1 . 1 5 3 5 . 4 12 Attach 34 | . 1 . . . 1 2 . 2 . . . 1 8 1 1 1 2 1 . 4 4 1 . 2 2 Detach 18 | . . . . . 1 . . 1 1 . . 1 4 . 1 1 1 . . 1 2 2 . . 2 Swap 15 | . 1 . . . . . . . . . . . 3 . 2 . 2 . . 3 4 . . . . Drop 40 | . 1 2 . . . . . 2 . . . . 2 . . 8 2 . . 2 5 5 . . 11 Fire 60 | . . . . . 2 . . 8 2 . . 5 8 . 4 . 3 . . . 4 1 5 18 . Melee 105 | . . . . . . . . . . . . . 6 . 5 4 . . . 5 12 1 . 8 64 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 5 | . . . . . . . . . . . . . . . . . . . . . . 4 . 1 . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 47 | . . . . . . . . 24 . . . . 8 . . . . . . . . 5 . 10 . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory -7/DSF -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory -4/DSF -3/Research (discovered 4 exits: *Res / Arm / *Qua x2) -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 -2/Research -1/Access (discovered 2 exits: Sur / *Com) -1/Command History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 15) 13 | -11/Junkyard | Entered Materials 59 | -10/Materials | Discovered new exit (range 15) 96 | -10/Materials | Discovered new exit (range 12) 146 | -10/Materials | Discovered new exit (range 6) 147 | -10/Materials | Entered Mines 153 | -10/Mines | Found the Drone Emporium 154 | -10/Mines | Found Prototype Device 154 | -10/Mines | Identified Sensor Drone Bay 222 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 236 | -10/Mines | Discovered new exit (range 14) 258 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 258 | -10/Mines | Discovered new exit (range 5) 260 | -10/Mines | Entered Exiles 270 | -10/Exiles | Met 8R-AWN 276 | -10/Exiles | Met EX-HEX 290 | -10/Exiles | Met EX-DEC 293 | -10/Exiles | Learned location of Zion (-7) 304 | -10/Exiles | Discovered new exit (range 10) 307 | -10/Exiles | Entered Mines 308 | -9/Mines | Learned location of Storage (-7) 310 | -9/Mines | Build established: Mutant 344 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 352 | -9/Mines | Discovered new exit (range 7) 354 | -9/Mines | Entered Materials 354 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 392 | -8/Materials | Discovered new exit (range 14) 396 | -8/Materials | Entered Factory 396 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 414 | -7/Factory | Identified exit to DSF 414 | -7/Factory | Entered DSF 435 | -7/DSF | Discovered new exit (range 15) 443 | -7/DSF | Additional patrols routed to DSF 479 | -7/DSF | Entered Factory 479 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 634 | -6/Factory | Discovered new exit (range 9) 639 | -6/Factory | Identified exit to Factory 710 | -6/Factory | Discovered new exit (range 14) 719 | -6/Factory | Fabricated Linear Accelerator? 721 | -6/Factory | Identified exit to Lower Caves 749 | -6/Factory | Entered Lower Caves 797 | -6/Lower Caves | Encountered a Warlord checkpoint 825 | -6/Lower Caves | Discovered new exit (range 14) 829 | -6/Lower Caves | Identified exit to Lower Caves 845 | -6/Lower Caves | Learned Factory interactive machine intel 846 | -6/Lower Caves | Learned Factory security intel 874 | -6/Lower Caves | Entered another Lower Caves area 875 | -6/Lower Caves | Discovered exit to Factory (range 8) 948 | -6/Lower Caves | Discovered new exit (range 14) 952 | -6/Lower Caves | Identified exit to Data Miner 953 | -6/Lower Caves | Entered Data Miner 953 | -6/Data Miner | Discovered new exit (range 6) 960 | -6/Data Miner | Met Data Miner 966 | -6/Data Miner | Learned location of Section 7 (-3) 966 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 971 | -6/Data Miner | Received God Mode back door access code from Data Miner 978 | -6/Data Miner | Identified exit to Proximity Caves 978 | -6/Data Miner | Entered Proximity Caves 1009 | -5/Proximity Caves | Escorted by Enhanced Grunt 1187 | -5/Proximity Caves | Spotter reported a threat 1187 | -5/Proximity Caves | Learned location of Warlord (-5) 1211 | -5/Proximity Caves | Spotter reported a threat 1216 | -5/Proximity Caves | Discovered exit to Factory (range 15) 1220 | -5/Proximity Caves | Entered Factory 1220 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 1222 | -5/Factory | Loaded intel: 52 interactive machine locations 1375 | -5/Factory | Identified exit to Upper Caves 1449 | -5/Factory | Entered Upper Caves 1450 | -5/Upper Caves | Encountered a Warlord checkpoint 1472 | -5/Upper Caves | Lost 4 parts (4n) 1503 | -5/Upper Caves | Discovered new exit (range 13) 1508 | -5/Upper Caves | Identified exit to Upper Caves 1508 | -5/Upper Caves | Entered another Upper Caves area 1517 | -5/Upper Caves | Discovered new exit (range 15) 1538 | -5/Upper Caves | Lost 3 parts (2n1u) 1622 | -5/Upper Caves | Encountered a Warlord checkpoint 1629 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 1664 | -5/Upper Caves | Discovered new exit (range 7) 1666 | -5/Upper Caves | Identified exit to Warlord 1666 | -5/Upper Caves | Entered Warlord 1679 | -5/Warlord | System corruption cleaned by Quarantine Array 1807 | -5/Warlord | Met Warlord 1812 | -5/Warlord | Opened Warlord's prototype stash 1832 | -5/Warlord | Warlord's base attacked by MAIN.C 1840 | -5/Warlord | Found Prototype Piercing Weapon 1841 | -5/Warlord | Found Prototype Piercing Weapon 1843 | -5/Warlord | Found Prototype Energy Gun 1843 | -5/Warlord | Identified Vortex Rifle 1845 | -5/Warlord | Identified Vortex Lance (x2) 1915 | -5/Warlord | Opened side exit 1922 | -5/Warlord | Discovered new exit (range 10) 1925 | -5/Warlord | Identified exit to Proximity Caves 1925 | -5/Warlord | Entered Proximity Caves 1966 | -4/Proximity Caves | Learned Research trap positions 1978 | -4/Proximity Caves | Spotted B-86 Titan 2097 | -4/Proximity Caves | Discovered new exit (range 16) 2102 | -4/Proximity Caves | Identified exit to Factory 2128 | -4/Proximity Caves | Entered Factory 2128 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2149 | -4/Factory | Identified exit to DSF 2149 | -4/Factory | Entered DSF 2150 | -4/DSF | Joined Warlord attack on 0b10 via DSF 2175 | -4/DSF | Discovered new exit (range 13) 2178 | -4/DSF | Additional patrols routed to DSF 2181 | -4/DSF | Identified exit to Research 2181 | -4/DSF | Entered Research 2181 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 2182 | -3/Research | Loaded intel: 95 trap records 2193 | -3/Research | Identified exit to Armory 2193 | -3/Research | Identified exit to Quarantine 2209 | -3/Research | Incoming investigation squad redirected 2213 | -3/Research | Spotted B-86 Titan 2220 | -3/Research | Garrison activated, responded to threat 2250 | -3/Research | 9 allies followed out of DSF 2274 | -3/Research | Discovered new exit (range 15) 2407 | -3/Research | Entered Quarantine 2414 | -3/Quarantine | Found Alien Artifact 2493 | -3/Quarantine | Found Alien Slashing Weapon 2511 | -3/Quarantine | Build established: Derelict-Sprinter 2525 | -3/Quarantine | Identified Sigix Broadsword 2557 | -3/Quarantine | Found Alien Artifact 2557 | -3/Quarantine | Identified Core Reset Matrix 2557 | -3/Quarantine | Identified Subatomic Replicator 2557 | -3/Quarantine | Used Core Reset Matrix 2561 | -3/Quarantine | Detected hypermatrix surge 2561 | -3/Quarantine | Sensed 8 artifacts in vicinity 2589 | -3/Quarantine | Discovered new exit (range 16) 2590 | -3/Quarantine | Spotted Alpha 7 2621 | -3/Quarantine | Lost 3 parts (1p2n) 2629 | -3/Quarantine | Spotted Fortress 2646 | -3/Quarantine | Discovered new exit (range 5) 2646 | -3/Quarantine | Identified exit to Section 7 2647 | -3/Quarantine | Entered Section 7 2648 | -3/Section 7 | Sensed 21 artifacts in vicinity 2648 | -3/Section 7 | Spotted S7 Guard 2667 | -3/Section 7 | Discovered new exit (range 15) 2702 | -3/Section 7 | Spotted Executioner 2702 | -3/Section 7 | Spotted Executioner 2738 | -3/Section 7 | Released all parts (14) 2738 | -3/Section 7 | Integrated with Sigix Exoskeleton 2770 | -3/Section 7 | Found Transdimensional Reconstructor 2772 | -3/Section 7 | Found Transdimensional Reconstructor 2798 | -3/Section 7 | Scanned by Researcher 2815 | -3/Section 7 | Entered Research 2815 | -2/Research | Warlord forces began assault on 0b10 2815 | -2/Research | Evolved 2 slots: Utility x2 2820 | -2/Research | Emitted hypermatrix ping 2825 | -2/Research | Assembled emerged from beneath the floor 2847 | -2/Research | Discovered new exit (range 17) 2865 | -2/Research | Attacked by Warlord 2874 | -2/Research | Entered Access 2874 | -1/Access | Evolved 2 slots: Weapon x2 2879 | -1/Access | Emitted hypermatrix ping 2884 | -1/Access | Assembled emerged from beneath the floor 2884 | -1/Access | Identified exit to Surface 2926 | -1/Access | Assembled emerged from beneath the floor 3044 | -1/Access | Build established: Alien-Sigix 3059 | -1/Access | Assembled infested ambush trap array 3080 | -1/Access | Intercept squad dispatched 3091 | -1/Access | Spotted Tracker 3094 | -1/Access | Spotted Tracker 3116 | -1/Access | Spotted Combat Programmer 3116 | -1/Access | Spotted Combat Programmer 3119 | -1/Access | Destroyed Tracker 3120 | -1/Access | Assembled emerged from beneath the floor 3145 | -1/Access | Assembled emerged from beneath the floor 3159 | -1/Access | Assembled emerged from beneath the floor 3193 | -1/Access | Sigix Exoskeleton integrity reduced to 80% 3202 | -1/Access | Assembled emerged from beneath the floor 3203 | -1/Access | Warped through subspace 3205 | -1/Access | Garrison activated, responded to threat 3209 | -1/Access | Spotted Investigator 3262 | -1/Access | Spotted B-99 Colossus 3267 | -1/Access | Assembled emerged from beneath the floor 3294 | -1/Access | Sigix Exoskeleton integrity reduced to 60% 3313 | -1/Access | Discovered new exit (range 18) 3324 | -1/Access | Entered Command 3329 | -1/Command | Emitted hypermatrix ping 3334 | -1/Command | Assembled emerged from beneath the floor 3334 | -1/Command | Assembled emerged from beneath the floor 3373 | -1/Command | Assembled emerged from beneath the floor 3529 | -1/Command | Assembled emerged from beneath the floor 3593 | -1/Command | Spotted B-99 Colossus 3618 | -1/Command | First assault squad dispatched 3641 | -1/Command | Assembled emerged from beneath the floor 3642 | -1/Command | Incoming assault squad redirected 3645 | -1/Command | Incoming assault squad redirected 3704 | -1/Command | Core integrity fell below 50% 3720 | -1/Command | Used Subatomic Replicator to replicate Sigix Broadsword 3724 | -1/Command | Incoming assault squad redirected 3762 | -1/Command | Spotted M Guard 3762 | -1/Command | Spotted M Guard 3763 | -1/Command | Spotted Combat Programmer 3763 | -1/Command | Spotted Combat Programmer 3783 | -1/Command | System corruption reached 10% 3783 | -1/Command | Destroyed Combat Programmer 3798 | -1/Command | Destroyed Combat Programmer 3826 | -1/Command | Destroyed M Guard 3827 | -1/Command | Crushed by falling debris 3849 | -1/Command | Destroyed M Guard 3849 | -1/Command | All MAIN.C guards destroyed 3871 | -1/Command | Met MAIN.C 3876 | -1/Command | Core integrity fell below 20% 3897 | -1/Command | Sigix Exoskeleton integrity reduced to 40% 3900 | -1/Command | 0b10 Conduit disabled 3928 | -1/Command | Destroyed by MAIN.C with High-powered Disruptor Cannon Last Messages --------------- 03848_ Knocked back. 03848_ Hellfire Missile intercepted. 03849_ M Guard destroyed. [Achievement: Corridor Of Doom] 03850_ The unstable cave ceiling collapses. 03855_ System corrupted: Sigix Exoskeleton stumbles. 03857_ System corrupted: Component data lost. 03865_ Connecting with Door Terminal... >>Open(Door) Sealed Barrier opened. MAIN.C: Poor Sigix, have you lost your way? I will never surrender to your kind, and unfortunately for you all, this time I have the power to back up those words! 03877_ Sigix Broadsword follow-up attack on MAIN.C. 03880_ System corrupted: Heat flow error (+265). 03897_ Exo-853F: "Integrity reduced to 40%, advise evasive maneuvers to regroup with unit." 03900_ 0b10 Conduit disabled. 03916_ DVELUVCWYYDABY9IRHL8VCFWRKRR9 03926_ Sigix Broadsword follow-up attack on MAIN.C. 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""" " " " " ################ | | ?????????#### """""""""" " ################ | | ??????????### " """ " """"""""################ | | ???????????## """ " " " ################ | | ???????????####################################### | | ????????????###################################### | | ?????????????###########################??######## | | ??????????????#######################??????####### | | ????????????????####################????????###### | | ?????????????????#################???????????##### | | ????????????????????###########????????????????### | | ?????????????????????????#??????????????????????## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 131 Energy Generation 57 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Corruption Containment 8 Armor Coverage 300 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Core Shielding 30 Propulsion Shielding 33 Point Defense Rating 160 Evasion (%) 77 Targeting Accuracy 8 Melee Accuracy 13 Armor Integrity Analysis 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Linear Accelerator | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- Sigix Broadsword Core Reset Matrix Sigix Exoskeleton Sigix Sheargun Transdimensional Reconstructor Subatomic Replicator Achievements -------------- Corridor Of Doom Challenges ------------ None Game ------ Seed ScrapCannonSystem Manual? 0 Play Time 01:15:47 Cumulative 256.5 hours Start 2023.05.30 @ 18:34:34 End 2023.05.30 @ 20:13:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 761 Rogue 761 Adventurer 0 Explorer 0 Win Type - Total 13 Types 8/0/3/2/0/0/0/0/0 Lore% 87 Gallery% 84 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7333ceb8-07fc-4433-832b-3f2a2667da02