Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.04 @ 21:28:04 Player: NeoBioHazard Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (65) 325 Value Destroyed (1580) 1580 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8605 Bonus ------- None Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 99/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (10) -- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Sensor Array Improved Thermal Defense Suite Improved Point Defense System Advanced Point Defense System Peak State ------------ > --- POWER ------------ Particle Reactor Quantum Reactor > --- PROPULSION ------- Impulse Thruster Field Propulsion Array Field Propulsion Array Field Propulsion Array Q-thruster Impulse Thruster Array > --- UTILITY ---------- Advanced Visual Processing Unit Advanced Sensor Array Long-range Sensor Array Experimental Signal Interpreter Advanced Transmission Jammer Advanced Reaction Control System Improved Point Defense System Advanced Point Defense System Advanced System Shield Advanced System Shield > --- WEAPON ----------- Chainsword Force Lance > --- INVENTORY -------- Particle Reactor Q-thruster Q-thruster Improved Thermal Defense Suite [Rating: 168] Favorites ----------- Power Particle Reactor Engine Light Deuterium Engine Power Core Neutrino Core Reactor Particle Reactor Propulsion Field Propulsion Array Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Field Propulsion Array Utility Advanced System Shield Device Improved Sensor Array Processor Experimental Signal Interpreter Hackware Advanced System Shield Weapon Chainsword Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Chainsword Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 1 | . . . . . 1 . . . . . Propulsion 8 | . . 2 . . 1 . 2 1 . 2 Utility 8 | . . . 2 2 . 2 . . 2 . Weapon 1 | . . . . . . . . 1 . . Parts Attached 106 | 9 . 22 4 9 8 12 21 8 7 6 Power 12 | 1 . 2 . 1 2 1 2 2 1 . Engine 6 | 1 . 2 . 1 2 . . . . . Core 2 | . . . . . . 1 1 . . . Reactor 4 | . . . . . . . 1 2 1 . Propulsion 34 | 2 . 12 . 4 . 1 10 2 . 3 Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel 3 | 2 . 1 . . . . . . . . Hover 6 | . . 5 . . . . 1 . . . Flight 25 | . . 6 . 4 . 1 9 2 . 3 Utility 45 | 3 . 3 3 4 5 8 7 3 6 3 Device 27 | 3 . 1 1 1 2 6 4 3 4 2 Storage . | . . . . . . . . . . . Processor 13 | . . 2 2 3 3 . 2 . . 1 Hackware 5 | . . . . . . 2 1 . 2 . Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 15 | 3 . 5 1 . 1 2 2 1 . . Energy Gun . | . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 7 | 3 . 4 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 1 | . . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . . Impact Weapon 3 | . . 1 . . 1 . 1 . . . Slashing Weapon 3 | . . . 1 . . 2 . . . . Piercing Weapon 1 | . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 8 | . . 1 . 2 . . 4 1 . . Parts Lost 37 | . 1 4 . . 2 4 14 1 1 10 Power 5 | . . 1 . . . . 2 . . 2 Propulsion 19 | . . 3 . . 2 . 7 . . 7 Utility 9 | . 1 . . . . 4 3 1 . . Weapon 4 | . . . . . . . 2 . 1 1 Highest Loss Streak 6 | . 1 2 . . 2 3 5 1 1 6 To Critical Strikes . | . . . . . . . . . . . Average Backups 4 | 2 5 4 4 5 4 4 4 4 4 3 Power . | . 1 1 1 1 . . . . 1 . Propulsion . | . 1 . 1 1 . . . 2 2 . Utility 1 | . 2 1 1 1 2 1 1 1 1 2 Weapon 1 | . 1 1 1 2 2 2 2 . . . Tool/Special . | . . . . . . . . . . . Unused Backups 3 | . . 1 . . 1 . . . . 1 Power 1 | . . . . . . . . . . 1 Propulsion . | . . . . . . . . . . . Utility 1 | . . . . . 1 . . . . . Weapon 1 | . . 1 . . . . . . . . Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 77 | . 97 93 90 97 96 78 54 81 82 57 Engine 4 | . 14 10 9 7 12 8 . . . . Reactor 2 | . . . . . . . 1 7 8 5 Wheel 1 | . 28 1 . . . . . . . . Hover 4 | . . 32 . . . . . . . . Flight 17 | . . 5 36 30 32 18 12 22 21 17 Device 15 | . 25 11 14 15 8 24 11 19 19 13 Processor 12 | . . 10 15 27 28 13 9 9 8 6 Hackware 4 | . . . . . . 5 6 4 11 8 Ballistic Gun 3 | . 28 20 . . . . . . . . Impact Weapon 2 | . . . 9 7 6 4 5 . . . Slashing Weapon 2 | . . . 6 7 5 1 . 4 4 3 Piercing Weapon 1 | . . . . . . . 1 4 4 2 Peak Build Rating 168 | 9 9 16 21 39 47 66 102 136 151 168 Average Rating 68 | 6 8 14 18 33 43 51 68 128 144 116 On Entrance 48 | . 9 6 10 20 39 38 38 102 124 143 Avg Prop Armor Cover (%) 2 | . . 5 . . . . 10 2 2 2 Naked Turns 95 | . . . . . . . . . . 95 Heaviest Build 61 | 11 11 12 12 16 26 20 31 59 56 61 Greatest Support 74 | 20 20 30 16 21 25 28 45 67 58 74 Greatest Overweight (x) 2 | . . 2 . . 1 1 2 . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 2 5 4 4 5 4 4 4 4 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 5 5 4 5 5 5 5 4 5 5 4 Class Distribution -------------------- 24% | Scout 21% | Hacker-Ninja 17% | Mutant 9% | Ninja 5% | Infiltrator-Ninja 4% | Hacker-Sprinter 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Scout | -8/Materials Scout | -7/Factory Scout | -6/Factory Infiltrator-Ninja | -5/Factory Scout | -4/Factory Ninja | -3/Research Hacker-Ninja | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 1711 | 326 6 556 82 68 122 115 230 86 . 120 Remotely . | . . . . . . . . . . . Salvage Created 2545 | 110 42 775 27 68 303 179 575 206 . 260 Parts 131 | 14 4 65 1 1 8 3 20 7 . 8 Haulers Intercepted 7 | . . 1 . 1 . . 1 2 . 2 Recyclers Shooed 2 | 1 . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 34 | . 1 20 . . 1 2 9 . . 1 Melee 12 | . . . . . 1 2 8 . . 1 Guns 21 | . 1 20 . . . . . . . . Classes Destroyed 14 | 2 1 6 . 1 2 1 1 . . . Worker 3 | . . 2 . . 1 . . . . . Builder 2 | . . 2 . . . . . . . . Tunneler 4 | 3 . . 1 . . . . . . . Hauler 7 | . . 1 . 1 . . 1 2 . 2 Recycler 4 | 1 . . . . 1 1 1 . . . Mechanic 1 | . . 1 . . . . . . . . Operator 4 | . . . . . 3 . 1 . . . Watcher 6 | . . . . 1 1 1 2 . . 1 Swarmer 17 | . . 10 . . . . 6 . . 1 Cutter 2 | . . . . . . 2 . . . . Grunt 6 | . 1 5 . . . . . . . . Duelist 1 | . . . . . 1 . . . . . Sentry 5 | . . 5 . . . . . . . . Programmer 3 | . . . . . . . 3 . . . Best Kill Streak 10 | 4 1 10 1 1 4 2 5 1 . 3 Combat Bots Only 7 | . 1 7 . . 1 2 4 . . 1 Max Kills in Single Turn 2 | 1 1 2 1 1 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . . . . 1 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 542 | . 4 64 6 34 2 8 185 27 36 176 Missed 240 | . 1 18 3 19 . 2 80 17 20 80 Hits 302 | . 3 46 3 15 2 6 105 10 16 96 Melee 6 | . . . . . . 6 . . . . Projectile 296 | . 3 46 3 15 2 . 105 10 16 96 AOE 1 | . . . . . . 1 . . . . Critical Strikes 8 | . . . . . 1 3 3 . . 1 Part Disruptions 1 | . . . . . . . 1 . . . Damage Taken 5873 | . 33 496 48 146 124 350 1801 149 373 2353 Core 2612 | . . 81 . 30 56 146 517 16 159 1607 Absorbed by Shields 12 | . . . . . . . 12 . . . Ignored by Resistances 168 | . . . . . . . 122 39 7 . Core Remaining (%) 89 | 100 100 79 100 95 93 85 55 98 89 . Volleys Fired 63 | 6 1 56 . . . . . . . . Largest 2 | 2 2 2 . . . . . . . . Hottest 46 | 40 40 46 . . . . . . . . Shots Fired 126 | 12 2 112 . . . . . . . . Gun 126 | 12 2 112 . . . . . . . . Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 126 | 12 2 112 . . . . . . . . Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 12 | 10 12 9 . . . . . . . . Robot Miss Streak 5 | . . 5 . . . . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . Shots Hit Robots 143 | 10 2 63 1 8 8 6 33 3 2 7 Core Hits 65 | 5 2 35 1 . 3 2 11 2 . 4 Critical Kills 2 | . . . . . . . 2 . . . Critical Parts Destroyed 3 | . . . . 1 . . 2 . . . Critical Strikes 7 | . . 1 . 1 . . 5 . . . Destroy 1 | . . 1 . . . . . . . . Smash 5 | . . . . 1 . . 4 . . . Sever 1 | . . . . . . . 1 . . . Melee Attacks 214 | . . 1 2 24 16 33 64 17 16 41 Impact 99 | . . 1 . 14 12 27 45 . . . Slashing 50 | . . . 2 10 4 6 6 7 3 12 Piercing 65 | . . . . . . . 13 10 13 29 Sneak Attacks 18 | . . . 1 3 5 2 2 3 . 2 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . 1 2 . 1 . Damage Inflicted 5334 | 130 26 1052 86 431 582 363 1712 310 119 523 Guns 1208 | 130 26 1052 . . . . . . . . Cannons . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 4120 | . . . 86 431 582 363 1712 310 119 517 Ramming 6 | . . . . . . . . . . 6 Kinetic 1208 | 130 26 1052 . . . . . . . . Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact 2121 | . . . . 261 398 208 1254 . . . Slashing 750 | . . . 86 170 184 155 70 . 48 37 Piercing 1249 | . . . . . . . 388 310 71 480 Highest Corruption 10 | . . . . 1 . 10 8 . 2 7 Average Corruption 4 | . . . . 1 . 8 6 . 1 3 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 14 | . . . . . . . 10 . 1 3 Message Errors 2 | . . . . . . . 2 . . . Matter Fused 2 | . . . . . . . 2 . . . Heat Flow Errors 4 | . . . . . . . 2 . 1 1 Parts Fused 1 | . . . . . . . 1 . . . Data Loss (minor) 2 | . . . . . . . 1 . . 1 Data Loss (major) 3 | . . . . . . . 2 . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 1093 | . . . . 122 205 158 409 56 38 105 Projectiles 17 | . . . . . 17 . . . . . Explosions . | . . . . . . . . . . . Melee 1076 | . . . . 122 188 158 409 56 38 105 Knockbacks 14 | . . . . . 5 1 8 . . . Impact 13 | . . . . . 4 1 8 . . . Kinetic . | . . . . . . . . . . . Secondary 1 | . . . . . 1 . . . . . Self-Inflicted Damage 2 | . . . . . . . . . . 2 Shots . | . . . . . . . . . . . Rammed 3 | . . . . . . . . . . 3 Targets Rammed 3 | . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 332 | . . 5 3 12 21 4 184 332 129 113 Average Temperature 47 | . . 2 3 4 7 3 93 189 49 3 Received Heat Transfer 372 | . 18 141 18 51 . . 81 18 18 27 Effects 6 | . . . . . . . . 6 . . Interference 6 | . . . . . . . . 6 . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 9 | . . . . 1 3 1 4 . . . Combat Hostiles 1 | . . . . . . . 1 . . . Parts Fried 16 | . . . . 1 7 4 4 . . . Impact Corruptions 29 | . . . . 3 8 3 15 . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Maximum Alert Level 1 | . . 1 1 . . . . . 1 1 Low Security (%) 92 | 100 100 62 95 100 100 100 100 100 92 93 Level 1 7 | . . 37 4 . . . . . 7 6 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 386 | 15 30 386 201 158 102 50 137 68 245 208 Initial 156 | . . 12 156 86 72 30 . 66 24 142 Average 80 | 2 3 178 167 72 73 11 86 40 31 125 Influence Increases 2650 | 20 30 618 65 202 140 123 576 157 348 371 Destroy 0b10 Robot/C 680 | . 20 400 . . 20 40 180 . . 20 Destroy 0b10 Robot/NC 155 | 20 . 30 5 10 30 10 25 10 . 15 Destroy Leader 166 | . 10 92 . 4 2 12 36 4 . 6 Successful Hack 72 | . . 6 . . 9 9 . 48 . . Disable Machine 90 | . . 15 15 15 15 15 . 15 . . Destroy Structure 152 | . . . . 8 4 22 20 20 33 45 Partial Spotted 240 | . . 30 15 30 60 . 60 15 30 . Lose Combat Pursuer 1095 | . . 45 30 135 . 15 255 45 285 285 Influence Decreases 2443 | 20 . 278 244 245 226 185 450 240 153 402 Entered New Map 620 | . . 18 214 105 76 32 . 60 19 96 Time Decay 1483 | 20 . 220 30 140 130 133 310 170 124 206 Lost Part 322 | . . 40 . . 20 2 140 10 10 100 Purge Threat 18 | . . . . . . 18 . . . . Squads Dispatched 37 | . 1 3 3 3 3 4 6 5 4 5 Investigation 5 | . 1 . 1 . 1 . 1 . . 1 Extermination 11 | . . . . 1 1 1 2 2 2 2 Reinforcement 21 | . . 3 2 2 1 3 3 3 2 2 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 11 | . . 2 1 1 . . 3 1 . 3 Communications Jammed 18 | . . . . . . . 2 . 12 4 Distress Signals 18 | . . . . . . . 2 . 12 4 Times Spotted 177 | . 3 26 8 13 4 8 35 16 28 36 Peak Tracking Total 18 | . 3 5 7 7 1 2 6 13 18 13 Tactical Retreats 35 | . . 3 1 4 . 1 11 2 5 8 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 10 | . . . 1 1 3 . 3 . 1 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 7 | . . 2 1 1 1 1 . 1 . . Max in Single Turn 1 | . . 1 1 1 1 1 . 1 . . Garrison Access 1 | . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 28 | . 1 3 . 2 7 5 2 3 1 4 Terminals 23 | . 1 3 . 2 7 4 2 1 1 2 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . 2 . 1 Garrison Access 2 | . . . . . . 1 . . . 1 Total Hacks 70 | . 1 7 . 2 14 15 4 13 1 13 Successful 13 | . . 1 . . 1 7 . 4 . . Failed 57 | . 1 6 . 2 13 8 4 9 1 13 Catastrophic 26 | . 1 3 . 1 7 3 2 3 1 5 Database Lockouts . | . . . . . . . . . . . Manual 47 | . 1 7 . 2 14 11 4 2 1 5 Terminals 49 | . 1 7 . 2 14 13 4 2 1 5 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 15 | . . . . . . . . 11 . 4 Garrison Access 6 | . . . . . . 2 . . . 4 Terminal Hacks 8 | . . 1 . . 1 6 . . . . Prototype ID Bank 1 | . . . . . . 1 . . . . Level Access Points 2 | . . . . . 1 1 . . . . Unreport Threat 4 | . . 1 . . . 3 . . . . Locate Traps 1 | . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 4 | . . . . . . . . 4 . . Retrieve Study 4 | . . . . . . . . 4 . . Garrison Access Hacks 1 | . . . . . . 1 . . . . Seal Access 1 | . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 3 | . . . . . 3 . . . . . Used 2 | . . . . . 2 . . . . . Hacking Detections 27 | . 1 3 . 2 7 4 2 3 1 4 Full Trace Events 2 | . . . . . 1 . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 4 | . . . . . . . . 4 . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Active Infowar (turns) 3351 | 50 98 515 63 288 271 373 687 344 325 337 Optics 3003 | . . 474 63 288 271 237 664 344 325 337 Sensors 2640 | . . 82 63 288 271 373 557 344 325 337 Terrain 134 | 50 84 . . . . . . . . . Seismic 555 | 24 98 433 . . . . . . . . Machine Analysis 518 | . . . . 207 271 40 . . . . Triangulation 639 | . . . . . . 326 313 . . . Jamming 1256 | . . . . . . 327 84 225 284 336 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 3535 | 111 98 515 63 288 271 401 687 344 325 432 Spaces Moved 6294 | 79 117 622 163 664 735 761 963 576 701 913 Core 190 | 1 . . . . . . 6 . . 183 Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels 200 | 78 117 5 . . . . . . . . Hover 483 | . . 482 . . . . 1 . . . Flight 5421 | . . 135 163 664 735 761 956 576 701 730 Fastest Speed 23 | 50 80 31 31 29 27 23 25 27 31 29 Average Speed 35 | 79 80 46 31 30 27 32 38 29 31 34 Slowest Speed 200 | 80 80 200 31 31 108 94 150 31 31 50 Overloaded Moves 44 | . . . . . . 44 . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 95 | . . . 6 21 8 2 8 14 26 10 Potential Cave-ins 3 | . . . . . . 3 . . . . Cave-ins Triggered 2 | . . . . . . 2 . . . . Exploration Rate (%) 29 | 3 39 58 24 27 24 24 39 28 26 31 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 7 | . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 73 | . . . . 8 4 15 10 10 11 15 Terrain Destroyed 73 | . . . . 8 4 15 10 10 11 15 Melee 73 | . . . . 8 4 15 10 10 11 15 Projectile . | . . . . . . . . . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 7043 | 112 119 734 164 699 775 867 1155 707 753 958 Wait 333 | 12 2 14 . 1 14 43 96 115 34 2 Move 6112 | 78 116 621 150 626 720 756 947 550 654 894 Hop 77 | . . . 6 16 6 2 7 11 20 9 Pick Up 21 | 5 . 4 1 2 1 2 2 2 1 1 Fast Attach 67 | 7 . 6 4 4 5 10 19 2 7 3 Attach 19 | . . 3 . . 2 4 4 2 . 4 Detach 25 | . . 2 1 1 5 8 1 1 . 6 Swap 38 | 2 . 16 . 6 2 5 2 4 1 . Drop 47 | 2 . 11 . 7 5 6 3 4 7 2 Fire 63 | 6 1 56 . . . . . . . . Melee 196 | . . 1 2 21 15 31 62 16 14 34 Ram 3 | . . . . . . . . . . 3 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 42 | . . . . 15 . . 12 . 15 . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 5 exits: *Fac x4 / *Low) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research -2/Research -1/Access History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 112 | -11/Scrapyard | Entered Materials 113 | -10/Materials | Met a group of wandering Federalists 157 | -10/Materials | Discovered new exit (range 16) 190 | -10/Materials | Discovered new exit (range 15) 210 | -10/Materials | Entered another Materials area 210 | -9/Materials | Evolved 2 slots: Propulsion x2 310 | -9/Materials | Build established: Mutant 328 | -9/Materials | Discovered new exit (range 6) 656 | -9/Materials | Destroyed 7 combat bots 719 | -9/Materials | Discovered new exit (range 6) 725 | -9/Materials | Entered another Materials area 725 | -8/Materials | Evolved 2 slots: Utility x2 783 | -8/Materials | Discovered new exit (range 18) 788 | -8/Materials | Identified exit to Factory 788 | -8/Materials | Entered Factory 788 | -7/Factory | Evolved 2 slots: Utility x2 943 | -7/Factory | Discovered new exit (range 7) 945 | -7/Factory | Identified exit to Lower Caves 1074 | -7/Factory | Discovered new exit (range 8) 1076 | -7/Factory | Identified exit to Factory 1076 | -7/Factory | Entered another Factory area 1076 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 1098 | -6/Factory | Build established: Scout 1100 | -6/Factory | Discovered new exit (range 17) 1105 | -6/Factory | Identified exit to Lower Caves 1210 | -6/Factory | Spotted B-75 Beast 1306 | -6/Factory | Identified exit to Factory 1347 | -6/Factory | Entered another Factory area 1347 | -5/Factory | Evolved 2 slots: Utility x2 1564 | -5/Factory | Identified exit to Factory 1742 | -5/Factory | Crushed by falling debris 1745 | -5/Factory | Crushed by falling debris 1745 | -5/Factory | System corruption reached 10% 1748 | -5/Factory | Entered another Factory area 1748 | -4/Factory | Evolved 2 slots: Propulsion x2 1764 | -4/Factory | Found Prototype Processor 1764 | -4/Factory | Identified Exp. Signal Interpreter 1776 | -4/Factory | Lost 3 parts (3u) 1881 | -4/Factory | Lost 5 parts (4n1w) 1901 | -4/Factory | Spotted B-86 Titan 2027 | -4/Factory | Discovered new exit (range 17) 2042 | -4/Factory | Identified exit to Upper Caves 2159 | -4/Factory | Lost 3 parts (2n1u) 2386 | -4/Factory | Spotted B-86 Titan 2425 | -4/Factory | Discovered new exit (range 13) 2428 | -4/Factory | Identified exit to Research 2435 | -4/Factory | Entered Research 2435 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 2712 | -3/Research | Spotted B-86 Titan 2771 | -3/Research | Discovered new exit (range 19) 2779 | -3/Research | Identified exit to Research 2779 | -3/Research | Entered another Research area 2779 | -2/Research | Evolved 2 slots: Utility x2 2843 | -2/Research | Spotted B-90 Cyclops 3009 | -2/Research | Spotted B-90 Cyclops 3089 | -2/Research | Build established: Hacker-Ninja 3089 | -2/Research | Discovered new exit (range 15) 3103 | -2/Research | Identified exit to Access 3104 | -2/Research | Entered Access 3104 | -1/Access | Evolved 2 slots: Propulsion x2 3416 | -1/Access | Lost 6 parts (5n1w) 3420 | -1/Access | Spotted B-99 Colossus 3441 | -1/Access | Released all parts (8) 3470 | -1/Access | Lost 4 parts (2p2n) 3490 | -1/Access | Core integrity fell below 50% 3520 | -1/Access | Core integrity fell below 20% 3536 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 03482_ Slug penetrates Wall. 03482_ Penetrated by Slug. 03487_ Slammed into P-80 Master. 03487_ P-80 Master resets H-88 Terminator, system corruption cleaned. 03488_ Slammed into P-80 Master. 03492_ Penetrated by Slug. 03492_ P-80 Master resets W-44 Eye, system corruption cleaned. 03500_ Connecting with Terminal... 03500_ ALERT: Suspicious activity at Terminal A015. Dispatching Investigation squad. 03505_ System corrupted: Substantial component data lost. 03512_ W-44 Eye sends out distress signal. 03514_ K-01 Serf cleans the Radio-Gravity Array. 03517_ Penetrated by Slug. 03517_ Slug penetrates Wall. 03518_ S-43 Plague destroyed. 03518_ Penetrated by Slug. 03520_ Slug penetrates Wall. 03520_ Penetrated by Slug. 03524_ System corrupted: Heat flow error (+165). 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""" #??????# """" | | ????????????????????+ """ #??????# """" | | ????????????????????# " #??????# """" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 43 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 110 Jamming Range 16 Power Amplification 20 Additional Mass Support 9 Corruption Containment 8 Corruption Block 8 Resistance: KI 25 Point Defense Rating 400 Phase Shifting 10 Evasion (%) 73 Energy Filtering 50 Salvage Targeting 3 Offensive Hacking 14 Defensive Hacking 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Field Propulsion Array | -3/Research | Hacked Force Lance | -3/Research | Hacked Q-thruster | -3/Research | Hacked VTOL Module | -3/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoreFusionFlail Manual? 0 Play Time 01:08:25 Cumulative 245.1 hours Start 2026.07.04 @ 20:26:12 End 2026.07.04 @ 21:28:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 398 Rogue 235 Adventurer 15 Explorer 148 Win Type - Total 27 Types 26/0/0/1/0/0/0/0/0/0 Lore% 65 Gallery% 64 Achievement% 57 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: db0696fd-0956-4671-ab81-58c753f83c7e