Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.03 @ 19:26:15 Player: dur Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (14) 70 Value Destroyed (169) 169 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1539 Bonus ------- None Cogmind --------- Core Integrity 304/400 Matter 169/300 Energy 250/250 System Corruption 3% Temperature Cool (0) Movement Rolling (215) Ox9 Location -7/Zion Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Wheel > --- UTILITY (2) ------ Huge Storage Unit Improved Targeting Computer > --- WEAPON (4) ------- Medium Laser Medium Laser Light Assault Rifle Mining Laser > --- INVENTORY (25) --- Large Matter Pod (0) 0b10 Decoder Chip [Skirmisher] Relay Coupler [Programmer] (86) Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Huge Storage Unit Improved Targeting Computer > --- WEAPON ----------- Medium Laser Medium Laser Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Large Matter Pod [Rating: 11] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Utility Huge Storage Unit Storage Huge Storage Unit Processor Improved Targeting Computer Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Build | -11 -10 -9 -9 -7 ------- Run | Jun Mat Mat Min Zio Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon 2 | . . 2 . . Parts Attached 19 | 6 1 8 4 . Power 1 | 1 . . . . Engine 1 | 1 . . . . Core . | . . . . . Reactor . | . . . . . Propulsion 7 | 2 . 2 3 . Treads 3 | 2 . 1 . . Leg 2 | . . 1 1 . Wheel 2 | . . . 2 . Hover . | . . . . . Flight . | . . . . . Utility 4 | 1 1 2 . . Device . | . . . . . Storage 3 | 1 1 1 . . Processor 1 | . . 1 . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 7 | 2 . 4 1 . Energy Gun 2 | 1 . 1 . . Energy Cannon . | . . . . . Ballistic Gun 4 | 1 . 3 . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 1 | . . . 1 . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 1 | . . . 1 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak 1 | . . . 1 . To Critical Strikes . | . . . . . Average Slot Usage (%) 87 | . 93 81 93 88 Engine 11 | . 14 11 11 11 Treads 5 | . 28 6 . . Leg 2 | . . 1 5 . Wheel 5 | . . . 10 11 Storage 12 | . 22 11 11 11 Processor 9 | . . 10 11 11 Energy Gun 19 | . 14 17 22 22 Ballistic Gun 19 | . 14 23 20 11 Special Weapon 2 | . . . 1 11 Naked Turns . | . . . . . Heaviest Build 94 | 14 17 94 91 91 Greatest Support 40 | 40 40 40 26 10 Greatest Overweight (x) 30 | 2 . 30 9 9 Average Overweight (x) 6 | . . 9 5 9 Largest Inventory Capacity 25 | 8 8 25 25 25 Average Capacity 22 | 7 8 24 25 25 Most Carried 4 | 2 3 4 2 3 Average Carried 1 | . 1 1 1 1 Final Capacity 25 | 8 8 25 25 25 Final Carried 3 | 1 3 1 1 3 Class Distribution -------------------- 56% | Mutant 43% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -9/Mines Gunner | -7/Zion Resources | -11 -10 -9 -9 -7 ----------- Run | Jun Mat Mat Min Zio Matter Collected 346 | 228 61 45 12 . Remotely . | . . . . . Salvage Created 302 | . 75 93 134 . Parts 28 | . 4 10 14 . Haulers Intercepted . | . . . . . Recyclers Shooed 3 | . . 1 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -7 ------- Run | Jun Mat Mat Min Zio Combat Hostiles Destroyed 8 | . 3 1 4 . Guns 8 | . 3 1 4 . Classes Destroyed 5 | . 2 2 1 . Worker 3 | . . 1 2 . Recycler 1 | . . . 1 . Watcher 2 | . . 2 . . Swarmer 6 | . 2 . 4 . Grunt 2 | . 1 1 . . Best Kill Streak 4 | . 2 2 4 . Combat Bots Only 4 | . 2 1 4 . Max Kills in Single Turn 1 | . 1 1 1 . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -7 -------- Run | Jun Mat Mat Min Zio Damage Taken 440 | . 113 170 157 . Core 108 | . 12 44 52 . Absorbed by Shields . | . . . . . Core Remaining (%) 97 | 100 95 . . . Volleys Fired 39 | . 10 7 22 . Largest 4 | . 2 4 2 . Hottest 140 | . 70 140 70 . Shots Fired 88 | . 17 26 44 1 Gun 88 | . 17 26 44 1 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 47 | . 10 14 22 1 Thermal 41 | . 7 12 22 . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 6 | . 3 4 6 . Robot Miss Streak 5 | . 2 4 5 . Penetration Max . | . . . . . Secondary Targets 2 | . . . 2 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 46 | . 8 11 27 . Core Hits 23 | . 4 7 12 . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . . 2 . Burn 2 | . . . 2 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 610 | . 118 141 351 . Guns 571 | . 118 141 312 . Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 39 | . . . 39 . Kinetic 225 | . 66 42 117 . Thermal 346 | . 52 99 195 . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . 3 3 Average Corruption 3 | . . . 3 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 11 | . . . 2 9 Message Errors 3 | . . . . 3 Matter Fused 4 | . . . 1 3 Energy Discharges 2 | . . . 1 1 Data Loss (minor) 1 | . . . . 1 Misfires 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 21 | . . . 21 . Projectiles . | . . . . . Explosions . | . . . . . Melee 21 | . . . 21 . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 18 | . . . 18 . Shots . | . . . . . Rammed 1 | . . . 1 . Targets Rammed 2 | . . . 2 . Kicked 1 | . . . 1 . Crushed . | . . . . . Highest Temperature 276 | . 30 276 79 . Average Temperature 47 | . 13 104 29 . Received Heat Transfer 30 | . 18 12 . . Effects 2 | . . 2 . . Interference 2 | . . 2 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 1 | . . . 1 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . 1 1 . . Heat Transferred 1184 | . 148 296 740 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -7 ------- Run | Jun Mat Mat Min Zio Peak Influence 125 | . 125 52 105 . Initial 52 | . . 52 . . Average 38 | . 39 33 48 . Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 . Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 1 | . 1 . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -7 --------- Run | Jun Mat Mat Min Zio Distress Signals 1 | . . 1 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 19 | . 5 10 4 . Peak Tracking Total 4 | . 2 3 4 . Tactical Retreats . | . . . . . Traps | -11 -10 -9 -9 -7 ------- Run | Jun Mat Mat Min Zio Traps Triggered 2 | . . 2 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -7 ---------- Run | Jun Mat Mat Min Zio Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -7 --------- Run | Jun Mat Mat Min Zio Machines Accessed . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks . | . . . . . Successful . | . . . . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -7 ------------ Run | Jun Mat Mat Min Zio Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -7 -------- Run | Jun Mat Mat Min Zio Total Allies 1 | . . . 1 . Largest Group 1 | . . . 1 1 Highest-Rated Group 31 | . . . 31 31 Highest-Rated Ally 31 | . . . 31 31 Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -7 ------- Run | Jun Mat Mat Min Zio Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -7 ------------- Run | Jun Mat Mat Min Zio Turns Passed 2185 | 73 207 869 642 394 Spaces Moved 748 | 45 111 128 282 182 Core 51 | 18 . 33 . . Treads 216 | 27 111 78 . . Legs 53 | . . 17 36 . Wheels 428 | . . . 246 182 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 135 215 Average Speed 272 | 134 160 654 201 215 Slowest Speed 1550 | 160 160 1550 540 215 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 22 | 3 21 19 61 10 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -7 --------- Run | Jun Mat Mat Min Zio Total 832 | 57 124 151 316 184 Wait . | . . . . . Move 744 | 44 110 127 281 182 Hop . | . . . . . Pick Up 21 | 7 3 5 4 2 Fast Attach . | . . . . . Attach 19 | 6 1 8 4 . Detach 2 | . . 2 . . Swap . | . . . . . Drop 5 | . . 2 3 . Fire 39 | . 10 7 22 . Melee . | . . . . . Ram 1 | . . . 1 . Kick 1 | . . . 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / [*Zio]) -7/Zion History --------- Turn | Location | Event 27 | -11/Junkyard | Discovered new exit (range 15) 74 | -11/Junkyard | Entered Materials 262 | -10/Materials | Discovered new exit (range 9) 281 | -10/Materials | Entered another Materials area 281 | -9/Materials | Evolved 2 slots: Weapon x2 1064 | -9/Materials | Discovered new exit (range 13) 1150 | -9/Materials | Entered Mines 1185 | -9/Mines | Discovered new exit (range 10) 1189 | -9/Mines | Build established: Mutant 1402 | -9/Mines | Discovered new exit (range 10) 1659 | -9/Mines | Learned Materials stockpile data 1690 | -9/Mines | Received a Mining Laser from a helpful Derelict 1776 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1792 | -9/Mines | Entered Zion 1792 | -7/Zion | Accompanied by 1 ally 1937 | -7/Zion | Found Relay Coupler [Programmer] 1995 | -7/Zion | Build established: Gunner 2186 | -7/Zion | Self-destructed Last Messages --------------- Oh wait, no one knows how to use a coupler. Acquired Relay Coupler [Programmer]. &P%5OVO NAWI/I,>Y6SLSA& &RF MSK,QHRNJJCI Once familiar with the basic mechanics, press ESC then '3' to read the in-game manual for more details. PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 1. Acquired 0b10 Decoder Chip [Skirmisher]. 5L-KVX(c): I just love how so much power can be contained in such little things. Let me know if you find any revolutionary processor tech. I've heard 0b10 is working on a new DX line of 486-modules that can be used to vastly improve the capabilities of a wide range of utilities. System corrupted: FCS attempts to trigger Lgt. Assault Rifle. System corrupted: Lgt. Assault Rifle misfires. System corrupted: Matter fused (-6). System corrupted: Matter fused (-8). System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????? ??????????????? | | ????????????????????????#######??? ?????????????? | | ????????????######?????##"""" #??? ?????????????? | | ???????????##!"# ##????#""c""#??? ?????????????? | | ???????????#!! !!!#????#! !#??? ?????????????? | | ???????????#!!!!!##????#!! #??? #?????????????? | | ???????????##"!!####?##### ###?? #?????????????? | | ???????????## # "# #?# # # #?# #?????????????? | | ???????????#" " #" ### #?# #?????????????? | | ??????????## # ### #?????????????? | | ??????????# @ # #?????????????? | | ??????????# ### #?????????????? | | ??????????# ###?## #?????????????? | | ??????????## ##???## ####??????????? | | ???????????# ##???# ##?????????? | | ???????????### ######## #?????????? | | ?????????????## #??## ##?????????? | | ??????????????# #### #??????????? | | ??????????????## ### #??????????? | | ???????????????## ##?# #??????????? | | ????????????????## #??# #??????????? | | ?????????????????# #??## ##?????????? | | ???????????????? #???### ## ##????????? | | ???????????????#####?????##?# #????????? | | ???????????????????????????## #????????? | | ???????????????????? #### ##????????? | | ???????????????????? ###?????????? | | ???????????????????? #???????????? | | ????????????????????? ### ## #???????????? | | ????????????????????????# ?## #???????????? | | ????????????????????????#???# ### ##??????????? | | ?????????????????????????? #??# ##?????????? | | ?????????????????????????#####??## #?????????? | | ?????????????????????????????#### #?????????? | | ????????????????????????????## ##?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 292 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SingularityTargetThruster Manual? 0 Play Time 00:20:11 Cumulative 1.1 hours Start 2024.02.03 @ 11:25:42 End 2024.02.03 @ 19:26:15 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 2 Achievement% 6 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1d37a1c0-4ca0-4b09-9604-14037cafcb0c