Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.05 @ 00:47:52 Player: malcneuro Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (303) 1515 Value Destroyed (15377) 15377 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (8344) 8344 TOTAL SCORE: 32116 Bonus ------- Triggered High Security 500 High Alert Combat Kills 4305 Follower Combat Kills 1597 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Scanned by Researcher 500 Friendly Fire -158 Cogmind --------- Core Integrity 0/1300 Matter 54/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Neutrino Core Particle Reactor Makeshift System Restoration Module Stasis Projector Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor Particle Reactor > --- PROPULSION ------- Medium Treads Advanced Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Improved Coolant Injector Large Storage Unit Large Storage Unit Triangulator Targeting Computer Advanced Target Analyzer Quantum Capacitor Centrium Light Armor Plating Advanced Force Field Improved System Shield > --- WEAPON ----------- Gamma Rifle Gamma Rifle Coil Gun Stasis Projector > --- INVENTORY -------- Neutrino Core Light Antimatter Reactor Medium Treads Myomer Leg High-capacity Matter Pod Improved Weapon Cycler Makeshift System Restoration Module Gamma Rifle High-powered Shotgun Heavy Battle Rifle Heavy Battle Rifle Coil Gun Railgun Improved Proton Missile Launcher Heavy Shock Bomb Launcher Stasis Projector [Rating: 137] Favorites ----------- Power Micro Fission Core Engine Deuterium Engine Power Core Micro Fission Core Reactor Reinforced Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Utility Large Storage Unit Device Coolant Injector Storage Large Storage Unit Processor Targeting Computer Hackware Improved System Shield Protection Layered Medium Armor Plating Weapon Coil Gun Energy Gun Storm Laser Energy Cannon HERF Cannon Ballistic Gun Coil Gun Ballistic Cannon Mass Driver Launcher Improved Proton Missile Launcher Special Weapon Stasis Projector Slashing Weapon Power Sword Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Slots Evolved 14 | . . 2 2 2 . . . 2 2 2 . . . . 2 Power 1 | . . . . . . . . 1 . . . . . . . Propulsion 1 | . . . . . . . . . . 1 . . . . . Utility 10 | . . 2 1 2 . . . . 2 1 . . . . 2 Weapon 2 | . . . 1 . . . . 1 . . . . . . . Parts Attached 318 | 6 8 23 7 19 6 4 7 13 45 30 4 7 6 26 107 Power 31 | 1 2 2 . 1 1 . . 2 6 2 . . 2 2 10 Engine 9 | 1 2 2 . 1 1 . . 1 1 . . . . . . Core 8 | . . . . . . . . . 4 1 . . 1 1 1 Reactor 14 | . . . . . . . . 1 1 1 . . 1 1 9 Propulsion 58 | 2 3 5 2 4 1 . 3 3 5 5 . . 3 5 17 Treads 51 | 2 3 5 2 4 1 . 3 3 5 5 . . 3 2 13 Leg 7 | . . . . . . . . . . . . . . 3 4 Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 86 | 1 3 2 1 6 3 1 1 7 17 8 2 1 . 5 28 Device 53 | . . 1 1 5 3 1 . 2 12 5 2 . . 4 17 Storage 9 | 1 2 1 . . . . . 2 1 . . . . . 2 Processor 6 | . 1 . . . . . . 1 1 . . 1 . . 2 Hackware 2 | . . . . . . . . . 1 . . . . . 1 Protection 16 | . . . . 1 . . 1 2 2 3 . . . 1 6 Artifact . | . . . . . . . . . . . . . . . . Weapon 143 | 2 . 14 4 8 1 3 3 1 17 15 2 6 1 14 52 Energy Gun 29 | . . 1 . 2 . 1 1 1 7 2 . 1 . . 13 Energy Cannon 10 | . . 2 . . . . . . . 1 1 . 1 2 3 Ballistic Gun 52 | 2 . 6 3 2 . 1 . . 6 8 . 3 . 4 17 Ballistic Cannon 13 | . . 1 . 2 . 1 . . 3 . . . . 1 5 Launcher 34 | . . 4 1 2 1 . 2 . 1 4 1 2 . 4 12 Special Weapon 4 | . . . . . . . . . . . . . . 2 2 Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . 1 . . . 1 . 4 4 2 . 1 . . 3 Parts Lost 123 | . . 6 1 11 . . 4 3 24 7 . 1 5 14 47 Power 12 | . . 1 . 1 . . . 1 4 . . . . 1 4 Propulsion 22 | . . 1 . 3 . . . . 5 1 . . 1 4 7 Utility 39 | . . . . 3 . . . 2 7 4 . . 3 2 18 Weapon 50 | . . 4 1 4 . . 4 . 8 2 . 1 1 7 18 Highest Loss Streak 19 | . . 3 1 4 . . 2 1 10 2 . 1 4 5 19 Average Slot Usage (%) 90 | . 99 96 94 91 99 94 94 77 81 97 100 100 99 89 85 Engine 4 | . 14 10 9 6 7 7 7 7 4 . . . . . . Core 1 | . . . . . . . . . 1 8 5 5 5 7 . Reactor 3 | . . . . . . . . 4 2 1 5 5 5 1 8 Treads 12 | . 28 20 18 14 14 15 15 13 10 13 15 15 14 6 6 Device 21 | . . 9 18 20 29 30 29 22 24 23 21 19 14 22 23 Storage 12 | . 14 21 18 15 15 15 15 12 11 10 10 10 10 10 8 Processor 9 | . 13 11 9 7 7 7 7 4 8 10 10 11 15 15 11 Protection 3 | . . . . 4 . . . 3 1 6 10 10 9 1 3 Energy Gun 2 | . . 2 . . 7 6 6 6 4 3 . . . . 2 Ballistic Gun 8 | . 28 14 20 11 7 5 7 . 4 10 6 8 14 8 9 Ballistic Cannon 2 | . . 2 . 6 . 5 2 . 1 5 5 5 5 3 . Launcher 1 | . . . 1 1 7 . . . . . 3 3 . . 1 Naked Turns 98 | . . . . . . . . . . . . . . . 98 Heaviest Build 187 | 11 25 49 54 69 62 64 64 96 91 103 107 107 100 94 187 Greatest Support 105 | 40 40 40 44 50 42 42 42 50 52 73 73 73 83 74 105 Greatest Overweight (x) 42 | . . 2 1 2 2 1 1 2 3 3 1 1 1 2 42 Average Overweight (x) 1 | . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Largest Inventory Capacity 36 | 6 10 16 16 16 16 16 16 16 16 16 16 16 16 16 36 Average Capacity 15 | 5 8 15 16 16 16 16 16 15 16 16 16 16 16 16 17 Most Carried 22 | 6 10 16 16 16 16 16 16 16 16 16 16 16 16 16 22 Average Carried 14 | 4 8 13 15 15 13 14 14 14 15 14 15 15 15 12 15 Final Capacity 16 | 6 10 16 16 16 16 16 16 16 16 16 16 16 16 16 4 Final Carried 16 | 6 10 16 16 13 16 15 14 16 16 16 16 15 15 16 4 Class Distribution -------------------- 23% | Scavenger-Mutant 19% | Mutant 17% | Scavenger-Gunner 10% | Gunner 10% | Scavenger-Tank 6% | Skirmisher 4% | Tank 3% | Messiah-Tank 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Mutant | -7/Lower Caves Gunner | -7/Zion Scavenger-Mutant | -6/Proximity Caves Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Tank | -4/Warlord Scavenger-Gunner | -3/Proximity Caves Scavenger-Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Matter Collected 8846 | 241 525 500 325 970 294 36 276 110 753 523 231 304 50 738 2970 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 15595 | . 518 1039 574 1234 261 . 153 149 1407 1124 174 212 . 733 8017 Parts 741 | . 35 85 33 75 8 . 6 9 73 65 4 8 . 37 303 Haulers Intercepted 3 | . 1 . 1 . . . . . . . . . . . 1 Recyclers Shooed 10 | . . . . . . . . . 3 4 . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 161 | . . . . . 10 . 25 . . . 13 9 50 54 . Prevented 34 | . . . . . . . 4 . . . 3 3 14 10 . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Combat Hostiles Destroyed 253 | . 10 29 12 25 9 . 6 3 22 16 2 4 . 12 103 Melee 1 | . . . . . . . . . 1 . . . . . . Guns 106 | . 10 9 9 10 2 . . 3 16 5 . . . 5 37 Cannons 43 | . . 6 . 15 . . 1 . 3 1 1 . . 3 13 AOE 71 | . . 14 3 . 7 . 5 . 2 7 1 4 . 4 24 Classes Destroyed 17 | . 2 10 . 2 . . . . . . . . . 1 2 Worker 8 | . . 3 . . . . . . 1 1 . . . . 3 Builder 20 | . . 4 2 3 . . . . 2 2 . . . 1 6 Tunneler 1 | . . 1 . . . . . . . . . . . . . Hauler 3 | . 1 . 1 . . . . . . . . . . . 1 Recycler 6 | . . 3 . . . . . . 1 . . . . . 2 Mechanic 2 | . . . . . . . . . . . . . . . 2 Operator 1 | . . . . . . . . . . . . . . . 1 Watcher 9 | . . 2 1 . . . . . . . . . . 2 4 Swarmer 27 | . . 10 2 . 2 . 3 . . . . . . 3 7 Grunt 108 | . 10 11 5 12 6 . 2 1 7 7 1 . . . 46 Brawler 15 | . . 1 1 1 1 . . . . . . . . . 11 Duelist 9 | . . 1 . . . . . . . . . . . 1 7 Protector 6 | . . 1 1 . . . . . . . . . . . 4 Sentry 31 | . . 5 3 6 . . . . 4 2 . . . 3 8 Hunter 20 | . . . . 2 . . 1 . 4 2 1 2 . 2 6 Programmer 35 | . . . . 4 . . . 2 7 5 . 2 . 2 13 Behemoth 2 | . . . . . . . . . . . . . . 1 1 Best Kill Streak 19 | . 4 19 10 5 4 . 2 1 8 5 1 2 . 6 17 Combat Bots Only 15 | . 3 7 7 5 4 . 2 1 5 4 1 2 . 4 15 Max Kills in Single Turn 11 | . 2 11 2 2 2 . 2 1 2 2 1 1 . 1 3 Gunslinging 1 | . 1 . . . . . . . . . . . . . . Exploded 3 | . . 3 2 . 2 . 2 . 2 2 1 1 . 1 2 Melee 1 | . . . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Damage Taken 24205 | . 452 1433 762 1908 201 . 548 689 3200 1469 62 556 1284 1677 9964 Core 2911 | . 54 285 61 256 43 . 95 21 442 74 . 19 71 188 1302 Absorbed by Shields 2473 | . . . . . . . . . . . . . . . 2473 Core Remaining (%) 69 | 100 78 28 88 . . . 43 97 55 . . . . 69 . Volleys Fired 782 | . 39 58 32 76 17 . 23 9 56 33 4 18 2 40 375 Largest 4 | . 2 2 3 3 2 . 3 1 4 4 4 4 4 4 4 Hottest 250 | . 40 83 79 158 83 . 126 250 250 190 203 173 205 207 180 Shots Fired 1549 | . 78 102 75 190 22 1 40 9 131 90 10 46 8 101 646 Gun 1081 | . 78 74 70 118 10 1 23 9 111 56 4 25 4 53 445 Cannon 307 | . . 20 . 71 . . 7 . 18 21 4 14 4 35 113 Launcher 148 | . . 8 5 1 12 . 10 . 2 13 2 7 . 13 75 Special 13 | . . . . . . . . . . . . . . . 13 Kinetic 1052 | . 78 69 70 180 5 . 20 . 84 59 6 36 6 78 361 Thermal 115 | . . 25 . . . . . 9 21 . . . . 8 52 Explosive 69 | . . 8 5 1 12 . 10 . 2 . . 2 . 9 20 Electromagnetic 282 | . . . . 9 5 1 10 . 24 15 4 6 2 6 200 Phasic 18 | . . . . . . . . . . 16 . 2 . . . Robot Hit Streak 23 | . 9 18 8 16 5 . 6 4 11 11 12 13 7 12 23 Robot Miss Streak 14 | . 3 7 2 6 3 . 5 14 8 3 . 3 1 2 7 Penetration Max 2 | . . . . . . . . . 1 . . 1 . 2 2 Secondary Targets 8 | . 1 . 3 . . . . . 1 . . . . . 3 Max Gunslinging Chain 1 | . 1 . 1 . . . . . 1 . . . . . 1 Capacitor 175 | . . . . . . . . . . . . . . . 175 Shots Hit Robots 1043 | . 49 71 56 131 14 . 20 9 90 55 9 28 7 71 433 Core Hits 711 | . 20 58 31 60 24 . 26 13 69 46 5 11 2 43 303 Critical Hits 34 | . . 1 . 5 . . . . 1 2 . 1 2 7 15 Critical Kills 10 | . . . . 2 . . . . 1 1 . . . 2 4 Critical Parts Destroyed 22 | . . 1 . 3 . . . . . 1 . 1 1 5 10 Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 41075 | . 595 3430 1154 2735 924 . 1430 748 3267 2743 279 824 218 2915 19813 Guns 17536 | . 595 792 739 1393 133 . 204 748 2764 1051 91 331 98 1186 7411 Cannons 6557 | . . 241 . 1302 . . 110 . 344 309 107 189 120 930 2905 Explosions 16930 | . . 2397 415 40 791 . 1116 . 107 1383 81 304 . 799 9497 Melee . | . . . . . . . . . . . . . . . . Ramming 52 | . . . . . . . . . 52 . . . . . . Kinetic 15415 | . 595 755 739 2631 90 . 242 . 1401 836 158 474 178 1724 5592 Thermal 5544 | . . 278 . . . . . 748 1485 228 . . . 313 2492 Explosive 9682 | . . 2397 415 40 791 . 1116 . 107 144 . 95 . 537 4040 Electromagnetic 9888 | . . . . 64 43 . 72 . 222 1079 121 217 40 341 7689 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Phasic 494 | . . . . . . . . . . 456 . 38 . . . Highest Corruption 13 | . . . . 7 7 6 . 2 13 3 3 1 . 2 8 Average Corruption 3 | . . . . 2 7 4 . 1 5 2 2 1 . 1 4 Corruption Purged 18 | . . . . . . 3 . . . . 3 1 . . 11 Effects 211 | . . . . 30 17 9 . 5 38 8 7 . . 10 87 Message Errors 53 | . . . . 6 5 5 . 1 11 3 . . . 2 20 Matter Fused 36 | . . . . 6 5 1 . . 4 1 2 . . . 17 Heat Flow Errors 24 | . . . . 4 . 1 . 2 3 1 2 . . 2 9 Energy Discharges 19 | . . . . 5 . . . 2 2 2 3 . . 2 3 Parts Rejected 1 | . . . . . . . . . . . . . . . 1 Data Loss (minor) 25 | . . . . 5 1 1 . . 5 . . . . 3 10 Data Loss (major) 5 | . . . . . 4 . . . 1 . . . . . . Misfires 4 | . . . . . . 1 . . 1 . . . . . 2 Targeting Errors 35 | . . . . 4 2 . . . 9 . . . . 1 19 Weapon Failures 9 | . . . . . . . . . 2 1 . . . . 6 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 832 | . . 214 . 13 12 . 35 . 5 36 . 21 . 73 423 Projectiles 96 | . . 9 . 13 . . . . . 13 . . . . 61 Explosions 731 | . . 205 . . 12 . 35 . . 23 . 21 . 73 362 Melee 5 | . . . . . . . . . 5 . . . . . . Knockbacks 37 | . . . . 5 . . . . 5 1 . 1 2 . 23 Impact 1 | . . . . . . . . . 1 . . . . . . Kinetic 34 | . . . . 5 . . . . 3 1 . 1 2 . 22 Secondary 2 | . . . . . . . . . 1 . . . . . 1 Self-Inflicted Damage 957 | . . 125 2 . 55 . . . . 76 . . . 49 650 Shots 34 | . . 3 1 . 2 . . . . 3 . . . 1 24 Rammed 12 | . 1 . . . . . . . 11 . . . . . . Targets Rammed 13 | . 1 . . . . . . . 12 . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . 1 . . . . . . Highest Temperature 501 | . 5 126 33 229 . 174 162 316 501 144 191 260 12 195 433 Average Temperature 141 | . 2 41 11 87 . 80 37 159 176 63 50 112 7 93 114 Received Heat Transfer 3478 | . 252 345 252 609 27 . 54 111 237 108 9 . 162 117 1195 Effects 25 | . . . . 3 . . . . 12 . . . . . 10 Shutdowns 5 | . . . . . . . . . 3 . . . . . 2 Energy Bleed 5 | . . . . . . . . . . . . . . . 5 Interference 10 | . . . . 3 . . . . 4 . . . . . 3 Damage (minor) 1 | . . . . . . . . . 1 . . . . . . Damage (major) 4 | . . . . . . . . . 4 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 35 | . . . . . . . . . . 3 . . . . 32 Combat Hostiles 32 | . . . . . . . . . . 3 . . . . 29 Parts Fried 73 | . . . . . . . . . . 6 . . . . 67 Impact Corruptions 2 | . . . . . . . . . 2 . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 14 | . . . . . . . . 2 4 . . . . . 8 Heat Transferred 6548 | . . 629 . . . . . 1025 2135 250 . . . 200 2309 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 13 | . . . . . . . . . . 4 . . . . 9 Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Peak Influence 2451 | . 227 605 578 344 . . . 267 203 610 . . . . 2451 Initial 232 | . . 46 232 205 . . . 148 50 28 . . . . 16 Average 381 | . 95 277 422 210 . . . 138 55 226 . . . . 972 Maximum Alert Level 5 | . 1 2 2 1 . . . 1 1 2 . . . . 5 Low Security (%) 49 | 100 75 40 . 27 . . . 91 99 46 . . . . 5 Level 1 24 | . 24 23 32 72 . . . 8 . 32 . . . . 21 Level 2 11 | . . 35 67 . . . . . . 21 . . . . 19 Level 3 2 | . . . . . . . . . . . . . . . 8 Level 4 5 | . . . . . . . . . . . . . . . 22 Level 5 3 | . . . . . . . . . . . . . . . 12 High Security 2 | . . . . . . . . . . . . . . . 10 Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 63 | . 2 4 1 6 . . . 3 7 7 . . . . 33 Investigation 5 | . . . . 1 . . . . 1 1 . . . . 2 Extermination 18 | . . . . 3 . . . 3 3 4 . . . . 5 Reinforcement 15 | . 2 3 . 2 . . . . 2 2 . . . . 4 Assault 21 | . . 1 1 . . . . . . . . . . . 19 Garrison 4 | . . . . . . . . . 1 . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . 1 2 . . . . 2 Haulers Reinforced 2 | . . . . . . . . . 1 . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Distress Signals 24 | . 4 5 3 2 . . . 1 1 . . . 1 1 6 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 482 | . 21 46 23 33 9 . 18 22 27 28 6 5 45 17 182 Peak Tracking Total 22 | . 4 9 8 6 4 . 6 4 4 5 4 2 7 5 22 Tactical Retreats 33 | . . 4 1 1 . . 2 1 . 2 . . 5 2 15 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Traps Triggered 11 | . . 1 . 2 . . . 1 3 2 . . . . 2 Indirectly 1 | . . . . . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 11 | . . . . . 1 . . . . . . . 9 . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Machines Disabled 24 | . . 3 . . . . . 7 . 11 . . . . 3 Max in Single Turn 4 | . . 2 . . . . . . . 4 . . . . 1 Garrison Access 3 | . . . 1 . . . . 1 . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Machines Accessed 30 | . 3 3 1 4 . . . 3 3 3 . . 7 2 1 Terminals 11 | . 3 2 1 4 . . . . . . . . . 1 . Fabricators 1 | . . . . . . . . . 1 . . . . . . Repair Stations 3 | . . . . . . . . 1 . 2 . . . . . Recycling Units 3 | . . . . . . . . . 2 . . . . 1 . Scanalyzers 2 | . . 1 . . . . . . . 1 . . . . . Garrison Access 3 | . . . . . . . . 2 . . . . . . 1 Total Hacks 58 | . 7 5 3 7 . . . 6 6 8 . . 10 3 3 Successful 32 | . 2 . 2 1 . . . 3 5 7 . . 10 1 1 Failed 26 | . 5 5 1 6 . . . 3 1 1 . . . 2 2 Catastrophic 6 | . 1 2 1 1 . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 50 | . 5 3 1 7 . 1 . 9 5 8 . . . . 11 Terminals 22 | . 7 4 3 7 . . . . . . . . . 1 . Fabricators 2 | . . . . . . . . . 2 . . . . . . Repair Stations 9 | . . . . . . . . 3 . 6 . . . . . Recycling Units 6 | . . . . . . . . . 4 . . . . 2 . Scanalyzers 3 | . . 1 . . . . . . . 2 . . . . . Garrison Access 6 | . . . . . . . . 3 . . . . . . 3 Terminal Hacks 16 | . 2 . 2 1 . . . . . . . . 10 1 . Record 12 | . . . 2 . . . . . . . . . 10 . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . 1 . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 . . . . . . Load Schematic 1 | . . . . . . . . . 1 . . . . . . Build 1 | . . . . . . . . . 1 . . . . . . Repair Station Hacks 8 | . . . . . . . . 2 . 6 . . . . . Scan Component 4 | . . . . . . . . 1 . 3 . . . . . Repair 4 | . . . . . . . . 1 . 3 . . . . . Recycling Unit Hacks 3 | . . . . . . . . . 3 . . . . . . Report Inventory 2 | . . . . . . . . . 2 . . . . . . Retrieve Components 1 | . . . . . . . . . 1 . . . . . . Scanalyzer 1 | . . . . . . . . . . 1 . . . . . Insert Component 1 | . . . . . . . . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . . . . . . . 1 Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . 1 Jam 1 | . . . . . . . . . . . . . . . 1 Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 15 | . 2 2 1 3 . . . 3 . 2 . . . 1 1 Full Trace Events 2 | . . . . 1 . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . . . . . . . Robots Built 2 | . . . . . . . . . 2 . . . . . . Matter 252 | . . . . . . . . . 252 . . . . . . Time 134 | . . . . . . . . . 134 . . . . . . Total Robot Build Rating 8 | . . . . . . . . . 8 . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . . 1 . 2 . . . . . Time 118 | . . . . . . . . 26 . 92 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . . . . . . 9 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . 1 . . . . . . . . . . . . Machine Destruction 1 | . . . 1 . . . . . . . . . . . . Robots Rewired 10 | . . . . . . . . . . . . . . 10 . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Total Allies 37 | . . . . . . 8 . 6 5 7 . . . 10 1 Largest Group 10 | . . . . . . 8 8 10 2 3 3 2 1 7 2 Highest-Rated Group 424 | . . . . . . 251 251 424 170 234 234 131 24 302 97 Highest-Rated Ally 103 | . . . . . . 40 40 85 85 103 103 103 24 50 50 Zionite Dispatches 9 | . . . . . . . . 2 2 4 . . . . 1 Heavy 5 | . . . . . . . . 1 1 3 . . . . . Fire 1 | . . . . . . . . 1 . . . . . . . Thermal Resupply 1 | . . . . . . . . . 1 . . . . . . Hacking Resupply 2 | . . . . . . . . . . 1 . . . . 1 Total Orders 6 | . . . . . . 2 . . . 2 . . . 1 1 EXPLORE 5 | . . . . . . 1 . . . 2 . . . 1 1 RETURN 1 | . . . . . . 1 . . . . . . . . . Ally Attacks 226 | . . . . . . . 92 57 8 18 10 4 . 26 11 Total Damage 8567 | . . . . . . . 1583 2268 456 1515 701 429 . 1041 574 Kills 45 | . . . . . . . 14 17 . 5 4 1 . 2 2 Allies Corrupted 1 | . . . . . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 2 1 . . . . 2 . . . Drone Launches 8 | . . . . . . 1 . . . 5 . . . 1 1 Drone Recoveries 5 | . . . . . . 1 . . . 2 . . . 1 1 Zionite Intel Received 2 | . . . . . . . . 1 . . . . . . 1 Unaware Schematics 1 | . . . . . . . . 1 . . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Turns Passed 21905 | 157 1042 851 527 2075 556 1814 1020 2667 2127 1008 879 500 1336 1494 3852 Spaces Moved 10479 | 93 558 312 240 1029 281 1038 517 1328 864 399 469 238 697 666 1750 Core 155 | 12 . . . . . . . . . . . . . . 143 Treads 9613 | 81 558 312 240 1029 281 1038 517 1328 864 399 469 238 697 356 1206 Legs 711 | . . . . . . . . . . . . . . 310 401 Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 165 165 172 172 172 185 152 180 183 183 180 150 50 Average Speed 177 | 145 160 180 169 174 179 172 184 191 193 185 183 183 182 177 165 Slowest Speed 2150 | 160 160 200 180 200 185 172 190 210 230 220 183 183 183 210 2150 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 7 59 46 23 24 36 91 71 29 20 15 57 30 64 57 43 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 7 | . . . . . . 3 . . . . . . . . 4 Known Exits Taken 8 | . . . . 1 . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 . 1 1 1 . . . . . . . . Scrap Searched 8 | . . . . . 2 2 1 . . . 1 1 . 1 . Spaces Dug 58 | . . . . 7 . . . . . . . . . . 51 Terrain Destroyed 741 | . . 75 52 26 90 . 37 . 23 67 2 37 3 81 248 Melee . | . . . . . . . . . . . . . . . . Projectile 106 | . . . . 19 . . 1 . 14 24 2 14 3 17 12 AOE 635 | . . 75 52 7 90 . 36 . 9 43 . 23 . 64 236 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Upp Upp War Pro Res Total 12662 | 114 635 496 298 1164 311 1072 554 1436 1192 598 482 266 755 917 2372 Wait 633 | 5 7 83 4 33 . 15 5 65 186 112 1 . 45 10 62 Move 10464 | 92 557 311 239 1028 280 1037 516 1327 863 398 468 237 696 665 1750 Hop . | . . . . . . . . . . . . . . . . Pick Up 141 | 11 10 13 8 4 3 4 . 11 14 12 3 2 2 21 23 Fast Attach 96 | 1 1 4 1 7 4 1 1 3 27 5 . . . 6 35 Attach 110 | 5 . 7 2 8 1 3 3 6 15 9 1 2 2 14 32 Detach 26 | . . . . 1 2 3 1 3 3 1 . . . 2 10 Swap 113 | . 7 12 4 4 1 . 3 4 4 16 3 5 4 6 40 Drop 132 | . 13 8 8 3 3 9 2 6 12 8 2 2 4 9 43 Fire 782 | . 39 58 32 76 17 . 23 9 56 33 4 18 2 40 375 Melee . | . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 13 | . 1 . . . . . . . 12 . . . . . . Escape Stasis 8 | . . . . . . . . 2 . 4 . . . . 2 Rewire 144 | . . . . . . . . . . . . . . 144 . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Res x2) History --------- Turn | Location | Event 63 | -11/Scrapyard | Discovered new exit (range 16) 158 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 15) 559 | -10/Materials | Discovered new exit (range 10) 1063 | -10/Materials | Discovered new exit (range 3) 1200 | -10/Materials | Entered another Materials area 1200 | -9/Materials | Evolved 2 slots: Utility x2 1528 | -9/Materials | Lost 3 parts (1p2w) 1579 | -9/Materials | Discovered new exit (range 12) 1584 | -9/Materials | Destroyed 7 combat bots 1620 | -9/Materials | Core integrity fell below 50% 2000 | -9/Materials | First assault squad dispatched 2021 | -9/Materials | Discovered new exit (range 15) 2051 | -9/Materials | Entered another Materials area 2051 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2235 | -8/Materials | Destroyed 7 combat bots 2570 | -8/Materials | Discovered new exit (range 3) 2578 | -8/Materials | Entered Factory 2578 | -7/Factory | Evolved 2 slots: Utility x2 3309 | -7/Factory | Build established: Gunner 3774 | -7/Factory | Discovered new exit (range 10) 4039 | -7/Factory | Lost 4 parts (1n2u1w) 4122 | -7/Factory | Identified exit to Lower Caves 4265 | -7/Factory | Build established: Mutant 4578 | -7/Factory | Lost 3 parts (1n2w) 4653 | -7/Factory | Entered Lower Caves 5179 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5209 | -7/Lower Caves | Entered Zion 5301 | -7/Zion | Found Prototype Energy Gun 5408 | -7/Zion | Discovered new exit (range 10) 5450 | -7/Zion | Received a visual enhancement algorithm 5703 | -7/Zion | System corruption cleaned by Quarantine Array 5834 | -7/Zion | Learned Factory machine intel 5982 | -7/Zion | Given A8's code to call for help 6012 | -7/Zion | Build established: Scavenger-Gunner 6078 | -7/Zion | Given the Hacking Drone Bay 6099 | -7/Zion | Found Prototype Device 6099 | -7/Zion | Identified Hacking Drone Bay 6281 | -7/Zion | Imprinted 6283 | -7/Zion | Declared Zion's savior 6405 | -7/Zion | Build established: Gunner 6520 | -7/Zion | Learned Factory emergency access door positions 6596 | -7/Zion | Gained Derelict followers 7023 | -7/Zion | Entered Proximity Caves 7023 | -6/Proximity Caves | Accompanied by 8 allies 7041 | -6/Proximity Caves | Spotted B-75 Beast 7053 | -6/Proximity Caves | Allies destroyed B-75 Beast 7276 | -6/Proximity Caves | Core integrity fell below 50% 7604 | -6/Proximity Caves | Build established: Scavenger-Mutant 7819 | -6/Proximity Caves | Learned Factory garrison access intel 8010 | -6/Proximity Caves | Discovered new exit (range 13) 8043 | -6/Proximity Caves | Entered Factory 8043 | -6/Factory | Accompanied by 4 allies 8043 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 8045 | -6/Factory | Loaded intel: 325 machine locations 8045 | -6/Factory | Identified Storm Laser 8046 | -6/Factory | Loaded intel: 4 garrison access locations 8146 | -6/Factory | Zion Heavy squad teleported in 8270 | -6/Factory | Repaired Lrg. Storage Unit 8348 | -6/Factory | Build established: Tank 8448 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 8449 | -6/Factory | Zion Fire squad teleported in 8747 | -6/Factory | Found Prototype Protection 8748 | -6/Factory | Identified Zio. Heavy Carapace 8755 | -6/Factory | Found Prototype Protection 9088 | -6/Factory | Build established: Messiah-Tank 9270 | -6/Factory | Terminal network hard line cut 9597 | -6/Factory | Identified Zio. Weapon Casing 9955 | -6/Factory | Build established: Skirmisher 10670 | -6/Factory | Discovered new exit (range 15) 10708 | -6/Factory | Identified exit to Factory 10710 | -6/Factory | Entered another Factory area 10710 | -5/Factory | Evolved 2 slots: Utility x2 10926 | -5/Factory | Zion Heavy squad teleported in 11011 | -5/Factory | Build established: Scavenger-Skirmisher 11297 | -5/Factory | Garrison activated, responded to threat 11355 | -5/Factory | Found Zio. Weapon Casing 11625 | -5/Factory | Zion Thermal Resupply teleported in 11663 | -5/Factory | Discovered new exit (range 8) 11680 | -5/Factory | Identified exit to Factory 11842 | -5/Factory | Lost 7 parts (2p2n3w) 12144 | -5/Factory | Fabricated P-60 Hacker (x2) 12168 | -5/Factory | Discovered exit to Factory (range 16) 12225 | -5/Factory | Terminal network hard line cut 12446 | -5/Factory | Build established: Scavenger-Gunner 12491 | -5/Factory | System corruption reached 10% 12548 | -5/Factory | Lost 10 parts (1p3n2u4w) 12837 | -5/Factory | Entered another Factory area 12837 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12933 | -4/Factory | Zion Heavy squad teleported in 13078 | -4/Factory | Repaired Imp. Coolant Injector 13135 | -4/Factory | Found Zio. Weapon Casing 13384 | -4/Factory | Zion Heavy squad teleported in 13446 | -4/Factory | Repaired Imp. Treads 13760 | -4/Factory | Zion Heavy squad teleported in 13791 | -4/Factory | Discovered new exit (range 4) 13808 | -4/Factory | Zion Hacking Resupply teleported in 13820 | -4/Factory | Identified exit to Upper Caves 13845 | -4/Factory | Entered Upper Caves 13845 | -4/Upper Caves | Accompanied by 3 allies 13971 | -4/Upper Caves | Build established: Scavenger-Tank 14413 | -4/Upper Caves | Build established: Scavenger-Mutant 14635 | -4/Upper Caves | Discovered new exit (range 12) 14716 | -4/Upper Caves | Identified exit to Upper Caves 14724 | -4/Upper Caves | Entered another Upper Caves area 14724 | -4/Upper Caves | Accompanied by 2 allies 14725 | -4/Upper Caves | Encountered a Warlord checkpoint 14748 | -4/Upper Caves | Discovered new exit (range 6) 14807 | -4/Upper Caves | Learned Research garrison access intel 14991 | -4/Upper Caves | Learned Research stockpile data 15193 | -4/Upper Caves | Discovered new exit (range 7) 15215 | -4/Upper Caves | Identified exit to Warlord 15224 | -4/Upper Caves | Entered Warlord 15224 | -4/Warlord | Accompanied by 1 ally 15309 | -4/Warlord | Build established: Scavenger-Tank 15311 | -4/Warlord | Discovered new exit (range 12) 16049 | -4/Warlord | Rebuked by Warlord 16074 | -4/Warlord | Warlord's base attacked by MAIN.C 16424 | -4/Warlord | Warlord forces counterattacked 16451 | -4/Warlord | Spotted Executioner 16498 | -4/Warlord | Spotted Striker 16502 | -4/Warlord | Spotted Executioner 16556 | -4/Warlord | Identified exit to Proximity Caves 16557 | -4/Warlord | Lost 4 parts (1n3u) 16560 | -4/Warlord | Entered Proximity Caves 16644 | -3/Proximity Caves | Lost 4 parts (1n1u2w) 16842 | -3/Proximity Caves | Lost 5 parts (1p2n2w) 16948 | -3/Proximity Caves | Spotted B-86 Titan 16964 | -3/Proximity Caves | Destroyed B-86 Titan 17108 | -3/Proximity Caves | Build established: Scavenger-Gunner 17288 | -3/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 17374 | -3/Proximity Caves | Derelicts attacked a huge 0b10 base 17384 | -3/Proximity Caves | Lost 3 parts (1u2w) 17591 | -3/Proximity Caves | Discovered new exit (range 8) 17652 | -3/Proximity Caves | Build established: Scavenger-Mutant 17764 | -3/Proximity Caves | Identified exit to Research 18054 | -3/Proximity Caves | Entered Research 18054 | -3/Research | Accompanied by 2 allies 18054 | -3/Research | Evolved 2 slots: Utility x2 18056 | -3/Research | Loaded intel: 4 garrison access locations 18076 | -3/Research | Build established: Scavenger-Gunner 18135 | -3/Research | Garrison activated, responded to threat 18315 | -3/Research | Destroyed 7 combat bots 18473 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/0 18474 | -3/Research | Zion Hacking Resupply teleported in 18543 | -3/Research | Spotted B-86 Titan 18573 | -3/Research | Destroyed B-86 Titan 18683 | -3/Research | Lost 4 parts (2u2w) 18733 | -3/Research | Lost 3 parts (1p2n) 18951 | -3/Research | Found Quantum Capacitor 19300 | -3/Research | Terminal network hard line cut 19335 | -3/Research | Build established: Scavenger-Mutant 19824 | -3/Research | Discovered new exit (range 7) 19833 | -3/Research | Identified exit to Research 20011 | -3/Research | Found Fusion Bomb Launcher 20054 | -3/Research | First assault squad dispatched 20675 | -3/Research | Found Prototype Processor 20675 | -3/Research | Identified Spectral Analyzer 20709 | -3/Research | Discovered exit to Research (range 19) 20823 | -3/Research | Build established: Scavenger-Gunner 21079 | -3/Research | Destroyed 14 combat bots 21136 | -3/Research | Build established: Scavenger-Mutant 21499 | -3/Research | High security lockdown imminent 21574 | -3/Research | Lost 5 parts (1p2u2w) 21579 | -3/Research | High security lockdown engaged 21591 | -3/Research | Destroyed 15 combat bots 21675 | -3/Research | Core integrity fell below 50% 21808 | -3/Research | Released all parts (8) 21829 | -3/Research | Lost 19 parts (1p3n7u8w) 21893 | -3/Research | Core integrity fell below 20% 21900 | -3/Research | Spotted Investigator 21903 | -3/Research | Spotted Striker 21904 | -3/Research | Scanned by Researcher 21906 | -3/Research | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 21904_ P-80 Master engulfed in stasis bubble. 21904_ G-67 Veteran engulfed in stasis bubble. 21904_ Striker engulfed in stasis bubble. 21904_ Stasis bubble strength at 194. 21904_ L-61 Swordsman stasis bubble strength at 179. 21904_ G-67 Veteran stasis bubble strength at 181. 21904_ M-36 Artificer stasis bubble strength at 190. 21904_ Striker stasis bubble strength at 176. 21904_ L-61 Swordsman stasis bubble strength at 179. 21905_ Stasis bubble strength at 188. 21905_ L-61 Swordsman stasis bubble strength at 158. 21905_ G-67 Veteran stasis bubble strength at 162. 21905_ M-36 Artificer stasis bubble strength at 180. 21905_ Striker stasis bubble strength at 152. 21905_ I-47 Archangel stasis bubble strength at 190. 21905_ L-61 Swordsman stasis bubble strength at 158. 21906_ Penetrated by Slug. 21906_ Slug penetrates Terminal. 21906_ Penetrated by Slug. [Achievement: 30k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ???????????#######???#######?????????????? | | ???????????# m#####hmi #?????????????? | | ???????????# "" g c h"" ##############? | | ???????????# T l!@ p TK%=%o %" " #? | | ???????????# p ihhhlg ###### "%" #? | | ???????????# ##### h #????# ## | | ???????????#######???#######????# | | ????????????????????????????????########## | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Coolant Potential 195 Energy Generation 44 Energy Capacity 565 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Density 10 EM Shielding 3 Corruption Prevention 12 Armor Coverage 1200 Core Shielding 30 Propulsion Shielding 33 Weapon Shielding 100 Weapon Cycling 20 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 5 Target Analysis 8 Recoil Reduction 8 Energy Filtering 50 Kinecelleration 30 Salvage Targeting 1 Offensive Hacking 14 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ G-47 Trooper | -6/Factory | Z-intel K-01 Serf | -6/Factory | Z-intel E-15 Imp | -6/Factory | Z-intel P-60 Hacker | -6/Factory | Z-intel G-50 Soldier | -6/Factory | Z-intel Fabricated ------------ P-60 Hacker | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- 30k Club Brute Force Hey, That's Mine! My Command Is Your Wish Tank The One Challenges ------------ None Game ------ Seed BlastDisruptorShredder Manual? 0 Play Time 05:06:57 Cumulative 28.1 hours Start 2021.03.01 @ 23:06:11 End 2021.03.05 @ 00:47:52 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 10 Adventurer 0 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 34 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 82a9188f-e783-4447-b04b-e405ebe3104b