Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.19 @ 13:44:44 Player: kat Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (35) 175 Value Destroyed (893) 893 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (202) 202 TOTAL SCORE: 2930 Bonus ------- Pacifist 200 High Alert Combat Kills 2 Cogmind --------- Core Integrity 511/550 Matter 191/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (163) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Armored Treads > --- UTILITY (3) ------ Medium Storage Unit Improved Targeting Computer > --- WEAPON (4) ------- EM Pulse Gun Assault Rifle Heavy Assault Rifle > --- INVENTORY (10) --- Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Treads Light Treads Heat Sink Medium Armor Plating Particle Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Signal Interpreter Medium Armor Plating > --- WEAPON ----------- Improved EM Shotgun Improved EM Shotgun Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Treads Armored Treads Heat Sink Improved Targeting Computer EM Pulse Gun Assault Rifle Rocket Launcher [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Protection Medium Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 1 | . . . 1 Weapon 2 | . . 1 1 Parts Attached 34 | 6 1 13 14 Power 4 | 1 . 2 1 Engine 2 | 1 . . 1 Core 2 | . . 2 . Reactor . | . . . . Propulsion 8 | 2 . 3 3 Treads 6 | . . 3 3 Leg 2 | 2 . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 8 | 1 1 2 4 Device 2 | . . . 2 Storage 3 | 1 1 1 . Processor 2 | . . 1 1 Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 14 | 2 . 6 6 Energy Gun 4 | . . 2 2 Energy Cannon . | . . . . Ballistic Gun 8 | 2 . 3 3 Ballistic Cannon . | . . . . Launcher 2 | . . 1 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 7 | . . 1 6 Power . | . . . . Propulsion 1 | . . . 1 Utility 2 | . . 1 1 Weapon 4 | . . . 4 Highest Loss Streak 2 | . . 1 2 To Critical Strikes . | . . . . Average Slot Usage (%) 92 | . 89 92 93 Engine 7 | . 14 6 5 Core 3 | . . 4 3 Treads 15 | . . 13 27 Leg 11 | . 28 13 . Storage 13 | . 18 15 9 Processor 6 | . . 6 9 Protection 1 | . . . 5 Energy Gun 11 | . . 15 7 Ballistic Gun 19 | . 28 16 22 Launcher 1 | . . 1 2 Peak Build Rating 21 | 6 7 16 21 Average Rating 13 | 4 6 12 17 On Entrance 7 | . 6 7 16 Naked Turns . | . . . . Heaviest Build 34 | 10 12 25 34 Greatest Support 60 | 20 20 60 60 Greatest Overweight (x) 1 | . . 1 . Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 8 10 10 Average Capacity 9 | 6 8 9 10 Most Carried 10 | 4 6 10 10 Average Carried 7 | 1 3 8 8 Final Capacity 10 | 8 8 10 10 Final Carried 10 | 2 6 10 8 Class Distribution -------------------- 38% | Gunner 33% | Scavenger-Gunner 15% | Mutant 12% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 995 | 233 . 377 385 Remotely . | . . . . Salvage Created 1166 | . . 685 481 Parts 91 | . . 51 40 Haulers Intercepted 2 | . . 2 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 27 | . . 13 14 Guns 20 | . . 10 10 AOE 7 | . . 3 4 Classes Destroyed 9 | . . 7 2 Worker 2 | . . 2 . Builder 1 | . . . 1 Hauler 2 | . . 2 . Watcher 3 | . . 2 1 Swarmer 9 | . . 2 7 Grunt 10 | . . 6 4 Brawler 3 | . . 2 1 Sentry 4 | . . 3 1 Hunter 1 | . . . 1 Best Kill Streak 7 | . . 7 7 Combat Bots Only 5 | . . 5 5 Max Kills in Single Turn 3 | . . 3 2 Gunslinging 1 | . . 1 1 Exploded 2 | . . 2 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 124 | . 2 45 77 Missed 26 | . . 11 15 Damage Taken 1443 | . 14 428 1001 Core 138 | . . 99 39 Absorbed by Shields . | . . . . Core Remaining (%) 91 | 100 100 75 . Volleys Fired 82 | . 4 33 45 Largest 4 | . 2 3 4 Hottest 133 | . 40 110 133 Shots Fired 220 | . 8 84 128 Gun 212 | . 8 80 124 Cannon . | . . . . Launcher 8 | . . 4 4 Special . | . . . . Kinetic 149 | . 8 41 100 Thermal . | . . . . Explosive 8 | . . 4 4 Electromagnetic 63 | . . 39 24 Robot Hit Streak 10 | . 4 10 8 Robot Miss Streak 5 | . 4 5 5 Penetration Max . | . . . . Secondary Targets 4 | . . 2 2 Max Gunslinging Chain 2 | . . 1 2 Shots Hit Robots 136 | . 4 56 76 Core Hits 65 | . 1 33 31 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2404 | . 27 1109 1268 Guns 1763 | . 27 773 963 Cannons . | . . . . Explosions 641 | . . 336 305 Melee . | . . . . Ramming . | . . . . Kinetic 943 | . 27 243 673 Thermal 38 | . . . 38 Explosive 603 | . . 336 267 Electromagnetic 820 | . . 530 290 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . . 3 . Average Corruption 3 | . . 3 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 8 | . . 8 . Message Errors 3 | . . 3 . Matter Fused 2 | . . 2 . Heat Flow Errors 2 | . . 2 . Misfires 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 19 | . . . 19 Projectiles . | . . . . Explosions 19 | . . . 19 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 180 | . . 31 149 Shots 5 | . . 1 4 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 309 | . . 263 309 Average Temperature 69 | . . 52 88 Received Heat Transfer 360 | . . 171 189 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . 1 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 50 | . . . 50 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . . 1 Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 412 | . 30 261 412 Initial 52 | . . 12 52 Average 114 | . 12 101 199 Maximum Alert Level 2 | . . 1 2 Low Security (%) 87 | 100 100 92 69 Level 1 10 | . . 7 20 Level 2 2 | . . . 10 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched . | . . . . Investigation . | . . . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 1 | . . . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 44 | . 6 20 18 Peak Tracking Total 6 | . 4 6 5 Tactical Retreats 2 | . . 2 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 4 | . . 3 1 Terminals 2 | . . 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . . 2 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 13 | . . 8 5 Successful 7 | . . 3 4 Failed 6 | . . 5 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 8 | . . 3 5 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 5 | . . 5 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . . 1 4 Prototype ID Bank 1 | . . . 1 Alert Level 2 | . . 1 1 Locate Traps 1 | . . . 1 Hauler Manifests 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . . 2 . Report Inventory 2 | . . 2 . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . . 2 . Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1443 | 48 168 828 399 Spaces Moved 701 | 35 123 405 138 Core 11 | 11 . . . Treads 311 | . . 173 138 Legs 379 | 24 123 232 . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 160 Average Speed 149 | 98 120 158 161 Slowest Speed 190 | 120 120 190 163 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 21 | 3 28 35 18 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 86 | . . 43 43 Melee . | . . . . Projectile . | . . . . AOE 86 | . . 43 43 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 928 | 48 137 528 215 Wait 68 | . 5 52 11 Move 698 | 34 122 404 138 Hop . | . . . . Pick Up 34 | 8 5 16 5 Fast Attach . | . . . . Attach 17 | 6 1 4 6 Detach . | . . . . Swap 17 | . . 9 8 Drop 12 | . . 10 2 Fire 82 | . 4 33 45 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 210 | -10/Materials | Discovered new exit (range 3) 217 | -10/Materials | Entered another Materials area 217 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 527 | -9/Materials | Build established: Gunner 1003 | -9/Materials | Discovered new exit (range 5) 1008 | -9/Materials | Identified exit to Materials 1045 | -9/Materials | Entered another Materials area 1045 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1444 | -8/Materials | Self-destructed Last Messages --------------- 01397_ Destroyed Lgt. Ion Engine. 01398_ K-01 Serf collects debris. 01398_ Rocket Launcher destroyed. 01400_ S-10 Pest destroyed. 01400_ Switching to secondary target: S-10 Pest. 01400_ S-10 Pest destroyed. 01400_ Switching to secondary target: S-10 Pest. 01401_ K-01 Serf collects debris. 01402_ The unstable cave ceiling collapses. 01403_ S-10 Pest destroyed. 01404_ K-01 Serf collects debris. 01407_ Acquired 20 matter. 01408_ K-01 Serf collects debris. 01409_ The unstable cave ceiling collapses. 01410_ K-01 Serf collects debris. 01411_ U-05 Engineer builds a Wall. 01416_ U-05 Engineer lays Concrete. 01417_ U-05 Engineer builds a Wall. 01423_ U-05 Engineer lays Concrete. 01424_ U-05 Engineer builds a Wall. 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