Cogmind - Beta 14 *** ADVENTURER MODE // 2024.11.22 @ 04:02:50

Player: the_dinner22

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (11)       2200
Robots Destroyed (80)      400
Value Destroyed (2750)     2750
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (1207)               1207
              TOTAL SCORE: 9557

 Bonus
-------
High Alert Combat Kills    137
Follower Combat Kills      748
Entered DSFs               500
Friendly Fire              -178

 Cogmind 
---------
Core Integrity             0/1150
Matter                     287/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (63)
Movement                   Core (700) Ox13
Location                   -4/Factory

 Parts 
-------
>               --- POWER (3) --------
                    (None)
>               --- PROPULSION (6) ---
                    (None)
>               --- UTILITY (5) ------
  High-capacity Storage Unit
>               --- WEAPON (5) -------
                    (None)
>               --- INVENTORY (20) ---
                Flexi-carbon Leg
                Centrium Leg
       Advanced Heat Sink
       Advanced Heat Sink
       Improved Weapon Cycler
                Damper Plating
                Graphene Brace
       Advanced Component Analysis Suite

 Peak State 
------------
>               --- POWER ------------
                Backup Power III
                Backup Power III
                Antimatter Reactor
>               --- PROPULSION -------
       Improved Aluminum Leg
                Carbon-fiber Leg
       Improved Titanium Leg
       Improved Titanium Leg
                Flexi-carbon Leg
                Centrium Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Cloaking Device
       Improved Light Armor Plating
       Improved Medium Armor Plating
>               --- WEAPON -----------
   High-powered Shotgun
   High-powered Shotgun
          Heavy Machine Gun
                Falx
>               --- INVENTORY --------
                Antimatter Reactor
       Improved Fusion Compressor
                Aluminum Leg
       Improved Titanium Leg
                Flexi-carbon Leg
       Advanced Heat Sink
       Advanced Heat Sink
       Improved Weapon Cycler
         Medium Armor Plating
       Improved Light Armor Plating
                Damper Plating
                Graphene Brace
       Advanced Component Analysis Suite
          Heavy Phase Cannon
                Railgun
       Advanced Assault Cannon
[Rating: 79]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Improved Titanium Leg
  Leg                      Improved Titanium Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Cloaking Device
  Storage                  High-capacity Storage Unit
  Processor                Core Analyzer
  Protection               Improved Medium Armor Plating
Weapon                     Spread Laser
  Energy Gun               Spread Laser
  Energy Cannon            Heavy Phase Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Mace
  Slashing Weapon          Falx

 Build                          | -11 -10 -9  -9  -8  -7  -7  -6  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Mat Min Mat Fac DSF Fac Fac Fac Was Fac 
Slots Evolved              12   | .   .   2   .   2   2   .   2   2   2   .   .   
  Power                    2    | .   .   .   .   .   1   .   .   1   .   .   .   
  Propulsion               4    | .   .   1   .   .   1   .   1   .   1   .   .   
  Utility                  3    | .   .   .   .   1   .   .   1   1   .   .   .   
  Weapon                   3    | .   .   1   .   1   .   .   .   .   1   .   .   
Parts Attached             96   | 7   6   6   2   8   3   12  28  9   2   1   12  
  Power                    18   | 1   .   .   .   1   2   2   8   1   .   1   2   
    Engine                 7    | 1   .   .   .   1   2   1   2   .   .   .   .   
    Core                   9    | .   .   .   .   .   .   1   6   1   .   .   1   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   1   1   
  Propulsion               31   | 3   2   2   2   .   1   5   6   3   2   .   5   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    30   | 2   2   2   2   .   1   5   6   3   2   .   5   
    Wheel                  1    | 1   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  24   | 1   2   3   .   5   .   3   5   3   .   .   2   
    Device                 2    | .   .   .   .   .   .   .   1   1   .   .   .   
    Storage                4    | 1   1   .   .   2   .   .   .   .   .   .   .   
    Processor              2    | .   1   .   .   1   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             16   | .   .   3   .   2   .   3   4   2   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   23   | 2   2   1   .   2   .   2   9   2   .   .   3   
    Energy Gun             2    | .   2   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          13   | 2   .   .   .   1   .   1   7   1   .   .   1   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   2   .   .   .   1   
    Launcher               1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   1   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   1   .   .   .   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 47   | .   .   .   .   .   .   3   10  8   .   .   26  
  Power                    12   | .   .   .   .   .   .   1   2   3   .   .   6   
  Propulsion               13   | .   .   .   .   .   .   1   2   2   .   .   8   
  Utility                  8    | .   .   .   .   .   .   .   2   1   .   .   5   
  Weapon                   14   | .   .   .   .   .   .   1   4   2   .   .   7   
  Highest Loss Streak      25   | .   .   .   .   .   .   1   5   8   .   .   25  
  To Critical Strikes      3    | .   .   .   .   .   .   .   .   .   .   .   3   
Average Slot Usage (%)     94   | .   98  100 100 98  98  94  98  83  73  84  84  
  Engine                   7    | .   14  11  11  9   15  7   5   2   .   8   9   
  Core                     2    | .   .   .   .   .   .   5   6   5   .   .   .   
  Leg                      29   | .   28  33  33  27  28  27  32  25  26  26  27  
  Device                   2    | .   .   .   .   .   .   .   3   1   5   5   4   
  Storage                  7    | .   14  11  11  9   7   7   6   5   5   5   5   
  Processor                4    | .   12  1   .   8   7   7   6   2   .   .   .   
  Protection               9    | .   .   9   11  9   7   7   8   17  15  15  11  
  Energy Gun               10   | .   25  22  22  18  15  15  5   .   .   .   .   
  Ballistic Gun            9    | .   2   .   .   8   7   6   12  16  15  15  14  
  Ballistic Cannon         1    | .   .   .   .   .   .   .   3   2   .   .   .   
  Launcher                 1    | .   .   .   .   .   .   4   3   .   .   .   .   
  Impact Weapon            2    | .   .   11  11  4   .   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   4   7   1   .   1   5   5   4   
Peak Build Rating          79   | 6   13  17  20  32  36  46  67  65  51  70  79  
  Average Rating           43   | 4   11  16  19  28  35  37  57  53  50  62  69  
  On Entrance              33   | .   6   13  17  20  32  36  46  56  51  51  70  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             97   | 11  19  28  28  64  69  70  89  95  73  93  97  
  Greatest Support         108  | 20  26  39  46  46  59  80  100 95  48  48  108 
  Greatest Overweight (x)  15   | .   .   .   .   1   1   1   1   2   2   1   15  
  Average Overweight (x)   .    | .   .   .   .   .   1   .   .   .   1   1   .   
Largest Inventory Capacity 20   | 8   10  10  10  20  20  20  20  20  20  20  20  
  Average Capacity         17   | 6   8   10  10  18  20  20  20  20  20  20  20  
  Most Carried             20   | 5   8   10  10  20  20  20  20  15  11  19  20  
  Average Carried          14   | 1   6   9   9   15  17  17  17  11  10  14  18  
  Final Capacity           20   | 8   10  10  10  20  20  20  20  20  20  20  20  
  Final Carried            20   | 1   8   10  10  20  17  20  16  10  11  19  11  

 Class Distribution 
--------------------
 44% | Tank
 25% | Gunner
 22% | Mutant
  6% | Scavenger-Tank

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -9/Materials
         Mutant | -9/Mines
         Gunner | -8/Materials
         Gunner | -7/Factory
         Gunner | -7/DSF
           Tank | -6/Factory
           Tank | -5/Factory
           Tank | -4/Factory
           Tank | -4/Waste
 Scavenger-Tank | -4/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -6   -5   -4   -4   -4   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Fac  DSF  Fac  Fac  Fac  Was  Fac  
Matter Collected           2414 | 175  44   171  20   125  .    217  983  .    .    295  384  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            2832 | .    44   292  41   559  .    118  1048 .    .    .    730  
  Parts                    143  | .    2    13   2    36   .    7    43   .    .    .    40   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    .    .    .    .    2    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -6  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Mat Min Mat Fac DSF Fac Fac Fac Was Fac 
Combat Hostiles Destroyed  53   | .   1   8   .   8   .   6   24  .   .   .   6   
  Melee                    1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Guns                     36   | .   1   8   .   7   .   2   13  .   .   .   5   
  Cannons                  7    | .   .   .   .   .   .   .   6   .   .   .   1   
  AOE                      9    | .   .   .   .   .   .   4   5   .   .   .   .   
Classes Destroyed          14   | .   2   4   2   .   .   3   2   .   .   .   1   
  Worker                   13   | .   .   .   1   6   .   .   1   .   .   .   5   
  Builder                  4    | .   .   .   .   .   .   .   .   .   .   .   4   
  Tunneler                 2    | .   .   .   1   1   .   .   .   .   .   .   .   
  Recycler                 3    | .   .   1   .   .   .   .   1   .   .   .   1   
  Watcher                  4    | .   1   .   .   3   .   .   .   .   .   .   .   
  Swarmer                  10   | .   .   3   .   .   .   3   4   .   .   .   .   
  Grunt                    22   | .   1   2   .   4   .   .   12  .   .   .   3   
  Brawler                  1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Sentry                   9    | .   .   2   .   4   .   .   3   .   .   .   .   
  Specialist               1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   .   1   .   .   .   .   2   
  Programmer               3    | .   .   .   .   .   .   .   3   .   .   .   .   
  Heavy                    2    | .   .   .   .   .   .   1   .   .   .   .   1   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           11   | .   1   5   2   5   .   3   11  .   .   .   5   
  Combat Bots Only         10   | .   1   4   .   3   .   3   10  .   .   .   4   
Max Kills in Single Turn   5    | .   1   1   1   1   .   2   5   .   .   .   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   .   2   4   .   .   .   .   
  Melee                    1    | .   .   .   .   1   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   -6   -5   -4   -4   -4   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  DSF  Fac  Fac  Fac  Was  Fac  
Hostile Shots Fired        939  | .    3    17   .    41   .    42   426  .    .    .    410  
  Missed                   314  | .    3    4    .    10   .    16   162  .    .    .    119  
Damage Taken               9102 | .    .    113  .    380  .    529  3144 983  .    44   3909 
  Core                     2076 | .    .    31   .    34   .    35   704  111  .    .    1161 
  Absorbed by Shields      226  | .    .    .    .    .    .    .    226  .    .    .    .    
  Ignored by Resistances   2243 | .    .    37   .    108  .    146  830  .    .    12   1110 
  Regen/Repaired (Parts)   757  | .    .    .    .    .    .    .    .    .    .    378  379  
Core Remaining (%)         83   | 100  100  .    92   93   .    95   17   88   .    .    .    
Volleys Fired              142  | .    3    10   .    15   .    10   51   16   .    .    37   
  Largest                  4    | .    2    2    .    3    .    4    4    4    .    .    3    
  Hottest                  188  | .    130  130  .    153  .    188  158  128  .    .    173  
Shots Fired                395  | .    6    20   .    43   .    34   159  47   .    .    86   
  Gun                      334  | .    6    20   .    43   .    29   117  42   .    .    77   
  Cannon                   56   | .    .    .    .    .    .    .    42   5    .    .    9    
  Launcher                 5    | .    .    .    .    .    .    5    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  304  | .    .    .    .    15   .    9    153  47   .    .    80   
  Thermal                  86   | .    6    20   .    28   .    20   6    .    .    .    6    
  Explosive                5    | .    .    .    .    .    .    5    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         49   | .    7    23   .    49   .    22   11   .    .    .    11   
  Robot Miss Streak        6    | .    2    3    .    3    .    6    5    .    .    .    3    
  Penetration Max          1    | .    .    .    .    .    .    1    1    .    .    .    1    
  Secondary Targets        7    | .    .    1    .    .    .    1    3    .    .    .    2    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    1    1    .    .    .    1    
Shots Hit Robots           295  | .    5    19   2    48   .    29   107  .    .    .    85   
  Core Hits                257  | .    7    31   1    64   .    37   71   .    .    .    46   
  Critical Kills           1    | .    .    .    .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 1    | .    .    .    .    1    .    .    .    .    .    .    .    
  Critical Strikes         7    | .    .    .    .    2    .    .    3    .    .    .    2    
    Destroy                1    | .    .    .    .    .    .    .    .    .    .    .    1    
    Blast                  3    | .    .    .    .    .    .    .    3    .    .    .    .    
    Smash                  1    | .    .    .    .    1    .    .    .    .    .    .    .    
    Sever                  2    | .    .    .    .    1    .    .    .    .    .    .    1    
Melee Attacks              33   | .    .    3    2    13   .    .    .    2    .    .    13   
  Impact                   9    | .    .    3    2    4    .    .    .    .    .    .    .    
  Slashing                 24   | .    .    .    .    9    .    .    .    2    .    .    13   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            24   | .    .    2    2    9    .    .    .    .    .    .    11   
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8914 | .    87   434  130  1363 .    663  3574 .    .    .    2663 
  Guns                     4795 | .    87   277  .    636  .    411  1953 .    .    .    1431 
  Cannons                  822  | .    .    .    .    .    .    .    611  .    .    .    211  
  Explosions               1136 | .    .    .    .    .    .    252  884  .    .    .    .    
  Melee                    2035 | .    .    157  130  727  .    .    .    .    .    .    1021 
  Ramming                  126  | .    .    .    .    .    .    .    126  .    .    .    .    
  Kinetic                  4181 | .    .    .    .    130  .    104  2478 .    .    .    1469 
  Thermal                  1532 | .    87   277  .    506  .    307  182  .    .    .    173  
  Explosive                1040 | .    .    .    .    .    .    252  788  .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   420  | .    .    157  130  133  .    .    .    .    .    .    .    
  Slashing                 1615 | .    .    .    .    594  .    .    .    .    .    .    1021 
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         11   | .    .    .    .    .    .    .    3    11   .    .    .    
  Average Corruption       3    | .    .    .    .    .    .    .    2    9    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  13   | .    .    .    .    .    .    .    9    4    .    .    .    
    Message Errors         4    | .    .    .    .    .    .    .    3    1    .    .    .    
    Matter Fused           4    | .    .    .    .    .    .    .    2    2    .    .    .    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    1    .    .    .    .    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    1    .    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    1    .    .    .    .    
    Misfires               1    | .    .    .    .    .    .    .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            495  | .    .    94   39   57   .    .    74   .    .    .    231  
  Projectiles              10   | .    .    .    .    .    .    .    10   .    .    .    .    
  Explosions               64   | .    .    .    .    .    .    .    64   .    .    .    .    
  Melee                    421  | .    .    94   39   57   .    .    .    .    .    .    231  
Knockbacks                 11   | .    .    1    1    1    .    .    7    .    .    .    1    
  Impact                   3    | .    .    1    1    1    .    .    .    .    .    .    .    
  Kinetic                  8    | .    .    .    .    .    .    .    7    .    .    .    1    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      144  | .    .    .    .    .    .    .    144  .    .    .    .    
  Shots                    3    | .    .    .    .    .    .    .    3    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             13   | .    .    .    .    .    .    .    13   .    .    .    .    
  Kicked                   13   | .    .    .    .    .    .    .    13   .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        857  | .    138  207  .    371  .    156  857  268  .    .    453  
  Average Temperature      164  | .    61   74   .    115  .    66   221  192  .    .    137  
  Received Heat Transfer   1856 | .    .    45   .    288  .    18   1074 .    .    .    431  
  Effects                  52   | .    .    .    .    3    .    .    44   4    .    .    1    
    Shutdowns              22   | .    .    .    .    1    .    .    20   .    .    .    1    
    Energy Bleed           5    | .    .    .    .    1    .    .    2    2    .    .    .    
    Interference           4    | .    .    .    .    .    .    .    2    2    .    .    .    
    Matter Decay           5    | .    .    .    .    .    .    .    5    .    .    .    .    
    Short Circuit          2    | .    .    .    .    .    .    .    2    .    .    .    .    
    Damage (minor)         4    | .    .    .    .    1    .    .    3    .    .    .    .    
    Damage (major)         6    | .    .    .    .    .    .    .    6    .    .    .    .    
    Damage (core)          4    | .    .    .    .    .    .    .    4    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    1    1    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    2    1    .    .    .    .    .    .    .    
  Impact Corruptions       8    | .    .    4    2    2    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1795 | .    110  340  .    630  .    380  150  .    .    .    185  
Parts Sabotaged            4    | .    .    .    .    .    .    .    4    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -6  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Mat Min Mat Fac DSF Fac Fac Fac Was Fac 
Peak Influence             566  | .   72  255 39  215 25  136 462 188 46  92  566 
  Initial                  186  | .   .   25  29  12  25  15  61  186 46  13  56  
  Average                  131  | .   24  84  30  68  25  60  198 147 46  64  262 
Maximum Alert Level        2    | .   .   1   .   1   .   .   2   .   .   .   2   
  Low Security (%)         77   | 100 100 88  100 93  100 100 58  100 100 100 45  
  Level 1                  10   | .   .   11  .   6   .   .   18  .   .   .   17  
  Level 2                  11   | .   .   .   .   .   .   .   22  .   .   .   37  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   .   .   .   1   .   2   6   .   .   .   4   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   .   2   .   .   .   1   
  Reinforcement            9    | .   .   .   .   1   .   2   3   .   .   .   3   
  Assault                  1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   .   1   .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -6  -5  -4  -4  -4  
---------                  Run  | Yrd Mat Mat Min Mat Fac DSF Fac Fac Fac Was Fac 
Distress Signals           11   | .   1   .   .   2   .   .   3   .   .   .   5   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              121  | .   4   8   .   19  .   9   40  .   .   4   37  
  Peak Tracking Total      13   | .   3   3   .   4   .   3   13  .   .   2   9   
  Tactical Retreats        4    | .   .   .   .   2   .   .   2   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -6  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Mat Min Mat Fac DSF Fac Fac Fac Was Fac 
Traps Triggered            4    | .   .   1   .   .   .   1   .   .   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -6  -5  -4  -4  -4  
----------                 Run  | Yrd Mat Mat Min Mat Fac DSF Fac Fac Fac Was Fac 
Machines Disabled          10   | .   .   .   .   .   .   .   10  .   .   .   .   
  Max in Single Turn       4    | .   .   .   .   .   .   .   4   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -6  -5  -4  -4  -4  
---------                  Run  | Yrd Mat Mat Min Mat Fac DSF Fac Fac Fac Was Fac 
Machines Accessed          5    | .   1   .   2   1   1   .   .   .   .   .   .   
  Terminals                3    | .   1   .   .   1   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                6    | .   1   .   2   2   1   .   .   .   .   .   .   
  Successful               5    | .   1   .   2   1   1   .   .   .   .   .   .   
  Failed                   1    | .   .   .   .   1   .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   2    | .   1   .   .   .   1   .   .   .   .   .   .   
  Terminals                4    | .   1   .   .   2   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             4    | .   .   .   2   1   1   .   .   .   .   .   .   
  Open Door                2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -6  -5  -4  -4  -4  
------------               Run  | Yrd Mat Mat Min Mat Fac DSF Fac Fac Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   2   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -8   -7   -7   -6   -5   -4   -4   -4   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  DSF  Fac  Fac  Fac  Was  Fac  
Total Allies               20   | .    .    .    .    .    .    .    .    .    .    20   .    
  Largest Group            19   | .    .    .    .    .    .    .    .    .    .    19   18   
  Highest-Rated Group      702  | .    .    .    .    .    .    .    .    .    .    702  677  
  Highest-Rated Ally       50   | .    .    .    .    .    .    .    .    .    .    50   50   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               265  | .    .    .    .    .    .    .    .    .    .    54   211  
  Total Damage             7064 | .    .    .    .    .    .    .    .    .    .    2476 4588 
  Kills                    39   | .    .    .    .    .    .    .    .    .    .    7    32   
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    .    .    2    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -6  -5  -4  -4  -4  
-------                    Run  | Yrd Mat Mat Min Mat Fac DSF Fac Fac Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -6   -5   -4   -4   -4   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  DSF  Fac  Fac  Fac  Was  Fac  
Turns Passed               4938 | 63   246  451  196  1000 40   262  1497 166  100  262  655  
Spaces Moved               2529 | 57   176  317  149  464  20   116  740  57   49   121  263  
  Core                     31   | 29   .    .    .    .    .    .    .    .    .    .    2    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     2498 | 28   176  317  149  464  20   116  740  57   49   121  261  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  123  192  130  128  128  193  193  123  
  Average Speed            148  | 84   120  120  122  179  192  164  132  176  198  193  178  
  Slowest Speed            800  | 120  120  120  123  193  192  193  200  265  265  193  800  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       4    | .    .    .    .    .    .    .    .    4    .    .    .    
Exploration Rate (%)       22   | 3    20   16   29   30   1    65   19   2    2    71   11   
  Regions Visited          11
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    .    .    1    1    .    .    .    
Scrap Searched             1    | .    .    .    1    .    .    .    .    .    .    .    .    
Spaces Dug                 13   | .    .    .    .    .    .    .    .    13   .    .    .    
Terrain Destroyed          113  | .    .    .    .    .    .    11   86   13   .    .    3    
  Melee                    2    | .    .    .    .    .    .    .    .    2    .    .    .    
  Projectile               21   | .    .    .    .    .    .    .    7    11   .    .    3    
  AOE                      90   | .    .    .    .    .    .    11   79   .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -6   -5   -4   -4   -4   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Fac  DSF  Fac  Fac  Fac  Was  Fac  
Total                      3360 | 72   207  361  160  580  23   163  1143 85   52   150  364  
  Wait                     410  | .    1    19   .    51   .    6    280  .    .    23   30   
  Move                     2519 | 56   175  316  148  463  19   115  739  56   49   120  263  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  106  | 8    15   7    4    21   .    14   22   2    1    6    6    
  Fast Attach              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Attach                   65   | 7    3    4    1    3    3    5    19   8    .    1    11   
  Detach                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Swap                     31   | .    3    2    1    5    .    7    9    1    2    .    1    
  Drop                     41   | 1    7    .    4    9    1    6    10   .    .    .    3    
  Fire                     142  | .    3    10   .    15   .    10   51   16   .    .    37   
  Melee                    33   | .    .    3    2    13   .    .    .    2    .    .    13   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     13   | .    .    .    .    .    .    .    13   .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 2 exits: *Mat / [*Zio])
-8/Materials
-7/Factory
-7/DSF
-6/Factory
-5/Factory
-4/Factory
-4/Waste
-4/Factory

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 16)
   64 | -11/Scrapyard | Entered Materials
  262 | -10/Materials | Discovered new exit (range 10)
  310 | -10/Materials | Entered another Materials area
  310 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
  332 | -9/Materials  | Build established: Mutant
  743 | -9/Materials  | Discovered new exit (range 14)
  761 | -9/Materials  | Entered Mines
  772 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
  831 | -9/Mines      | Learned location of Zion (-7)
  864 | -9/Mines      | Found the Drone Emporium
  881 | -9/Mines      | Discovered new exit (range 5)
  882 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
  957 | -9/Mines      | Entered Materials
  957 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1337 | -8/Materials  | Build established: Gunner
 1907 | -8/Materials  | Discovered new exit (range 10)
 1957 | -8/Materials  | Entered Factory
 1957 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 1996 | -7/Factory    | Identified exit to DSF
 1997 | -7/Factory    | Entered DSF
 2020 | -7/DSF        | Additional patrols routed to DSF
 2187 | -7/DSF        | Discovered new exit (range 15)
 2259 | -7/DSF        | Entered Factory
 2259 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2568 | -6/Factory    | Build established: Tank
 3168 | -6/Factory    | Destroyed 10 combat bots
 3234 | -6/Factory    | Core integrity fell below 50%
 3265 | -6/Factory    | Lost 5 parts (1n1u3w)
 3309 | -6/Factory    | First assault squad dispatched
 3642 | -6/Factory    | Core integrity fell below 20%
 3748 | -6/Factory    | Discovered new exit (range 6)
 3756 | -6/Factory    | Entered another Factory area
 3756 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 3812 | -5/Factory    | Crushed by falling debris
 3827 | -5/Factory    | Crushed by falling debris
 3838 | -5/Factory    | Crushed by falling debris
 3838 | -5/Factory    | System corruption reached 10%
 3857 | -5/Factory    | Crushed by falling debris
 3878 | -5/Factory    | Discovered new exit (range 12)
 3888 | -5/Factory    | Lost 8 parts (3p2n1u2w)
 3922 | -5/Factory    | Entered another Factory area
 3922 | -4/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 4022 | -4/Factory    | Sucked down chute
 4022 | -4/Factory    | Entered Waste
 4023 | -4/Waste      | Met a frightened Derelict
 4042 | -4/Waste      | Spotted C-40 Crusher
 4048 | -4/Waste      | Spotted C-40 Crusher
 4051 | -4/Waste      | Spotted C-40 Crusher
 4059 | -4/Waste      | Warlord forces began an assault
 4060 | -4/Waste      | Allies destroyed C-40 Crusher
 4068 | -4/Waste      | Allies destroyed C-40 Crusher
 4071 | -4/Waste      | Allies destroyed C-40 Crusher
 4101 | -4/Waste      | Spotted C-40 Crusher
 4105 | -4/Waste      | Allies destroyed C-40 Crusher
 4146 | -4/Waste      | Found Damper Plating
 4176 | -4/Waste      | Spotted C-40 Crusher
 4184 | -4/Waste      | Allies destroyed C-40 Crusher
 4234 | -4/Waste      | Discovered new exit (range 13)
 4284 | -4/Waste      | Entered Factory
 4284 | -4/Factory    | Accompanied by 18 allies
 4735 | -4/Factory    | Lost 3 allies
 4847 | -4/Factory    | Lost 10 allies
 4926 | -4/Factory    | Core integrity fell below 50%
 4934 | -4/Factory    | Core integrity fell below 20%
 4939 | -4/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
K-01 Serf collects debris.
Hvy. Phase Cannon destroyed.
Penetrated by Slug.
Critical hit (Destroy).
Railgun destroyed.
Penetrated by Slug.
Knocked back.
K-01 Serf collects debris.
Power failure, Imp. Fusion Compressor shutdown.
Penetrated by Slug.
Imp. Fusion Compressor destroyed.
Penetrated by Slug.
Slug penetrates Construction Platform.
K-01 Serf collects debris.
Penetrated by Slug.
Slug penetrates Construction Platform.
Penetrated by Slug.
Slug penetrates Construction Platform.
Penetrated by Slug.
K-01 Serf collects debris. <x2>

 Map 
-----
+----------------------------------------------------+
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
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|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ?????????????????????????????????????????? |
|         ???????????+?????????????????????????????? |
|         ??????????#  ????????????????????????????? |
|         ???????????   ???????????????????????????? |
|         ???????????   ???????????????????????????? |
|         ????????????   ??????????????????????????? |
|         ?????????????  ??????????????? ??????????? |
|         ??????????####;#########???     #????????? |
|         ??????????#            #???     #????????? |
|         ??????????# /  " "  "" #??? ^   #????????? |
|         ??????????#    !   """ #??      #????????? |
|         ??????????#    %   " " #??      #????????? |
|         ??????????# !  * @  "" #??      #????????? |
|         ??????????#            #?       ##???????? |
|         ?????  ??#######%*;#####?%       ????????? |
|         ?????  ^?#    =%! |#???##*     #?????????? |
|         ?????"" ?#    =h!=!######      #?????????? |
|         ?????""  #     ==kk=[%[        #?????????? |
|         ?????""  #%    =%%==%%[        #?????????? |
|         ?  """" %+[=  T hs%%*|! =      #?????????? |
|         ???      #%   %*= ! =%!%*      #?????????? |
|         ?  """"  # [ =!%=|=/%!% !      #?????????? |
|         ????"""  #%%*%%s *%#;;"#########?????????? |
|         ????"""  # !  * [=!#     ????????????????? |
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|         ??????     #  =![#?#         ????????????? |
|         ?????????  +  !![#?#         ????????????? |
|         ?????????? #  !%=#?########??????????????? |
|         ?????????  #   %=#???????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           43
Energy Generation          43
Energy Capacity            550
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             600
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Targeting Accuracy         6
Core Analysis              6
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Serviceable Loadout
Significant Disruption
Storm Trooper
The More The Merrier
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              HypercooledFusionRigger
  Manual?         0
Play Time         01:04:40
  Cumulative      3.2 hours
  Start           2024.11.22 @ 03:00:18
  End             2024.11.22 @ 04:02:50
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          6
  Rogue           0
  Adventurer      4
  Explorer        2
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          9
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 91f704f4-5dd1-46b7-bd2c-02e9f816a076