Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.26 @ 00:57:36 Player: Takagiro Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (79) 395 Value Destroyed (2874) 2874 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (204) 204 TOTAL SCORE: 6673 Bonus ------- High Alert Combat Kills 4 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 23/300 Energy 150/150 System Corruption 4% Temperature Cool (21) Movement Flying (115) Ox1 Location -6/Garrison Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (4) --- VTOL Module > --- UTILITY (6) ------ Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Autogun Peak State ------------ > --- POWER ------------ Deuterium Engine Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Advanced Weight Redist. System Advanced Targeting Computer Layered Medium Armor Plating Remote Shield > --- WEAPON ----------- Hypervelocity Gauss Rifle Hypervelocity Gauss Rifle Scythe > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Reinforced Deuterium Engine Reinforced Deuterium Engine Micro Nuclear Core Light Angular Momentum Engine Light Angular Momentum Engine Advanced Treads Medium Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Heavy Armor Plating Improved Hardlight Generator Improved Grenade Launcher Great Axe [Rating: 56] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Medium Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit VTOL Module Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Improved Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Fac Gar Slots Evolved 8 | . . 2 2 2 2 . Power 1 | . . . . 1 . . Propulsion 2 | . . 1 1 . . . Utility 4 | . . 1 1 1 1 . Weapon 1 | . . . . . 1 . Parts Attached 116 | 6 9 8 25 24 25 19 Power 23 | 1 2 1 2 3 5 9 Engine 15 | 1 2 1 1 2 4 4 Core 8 | . . . 1 1 1 5 Reactor . | . . . . . . . Propulsion 35 | 2 1 3 9 8 4 8 Treads 13 | . . 3 5 4 . 1 Leg 13 | . . . 4 4 4 1 Wheel 3 | 2 1 . . . . . Hover . | . . . . . . . Flight 6 | . . . . . . 6 Utility 22 | 1 2 3 5 3 7 1 Device 9 | . . 1 3 1 4 . Storage 2 | 1 1 . . . . . Processor 4 | . 1 1 1 . 1 . Hackware . | . . . . . . . Protection 7 | . . 1 1 2 2 1 Artifact . | . . . . . . . Weapon 36 | 2 4 1 9 10 9 1 Energy Gun 9 | . 2 1 1 2 3 . Energy Cannon . | . . . . . . . Ballistic Gun 18 | 2 2 . 5 6 3 . Ballistic Cannon . | . . . . . . . Launcher 6 | . . . 2 1 2 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 3 | . . . 1 1 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 77 | . 1 3 12 20 16 25 Power 16 | . . 1 1 3 4 7 Propulsion 20 | . . . 2 6 3 9 Utility 19 | . . 1 4 5 3 6 Weapon 22 | . 1 1 5 6 6 3 Highest Loss Streak 9 | . 1 1 6 9 6 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 82 | . 87 96 85 85 73 62 Engine 10 | . 13 10 5 12 10 9 Core 1 | . . . 2 . 1 1 Treads 16 | . . 32 25 21 . 1 Leg 8 | . . . 6 5 22 10 Wheel 2 | . 24 . . . . . Device 6 | . . 6 8 6 7 11 Storage 7 | . 14 11 9 7 6 1 Processor 7 | . 8 11 8 7 5 6 Protection 3 | . . 2 1 6 2 5 Energy Gun 3 | . 2 11 1 2 4 . Ballistic Gun 10 | . 24 11 13 8 3 7 Slashing Weapon 1 | . . . 1 1 5 1 Naked Turns . | . . . . . . . Heaviest Build 131 | 13 88 95 100 131 126 126 Greatest Support 112 | 26 26 63 112 112 60 54 Greatest Overweight (x) 41 | . 8 1 33 41 2 4 Average Overweight (x) 1 | . 3 1 . 1 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 23 | 7 23 25 25 25 25 10 Most Carried 25 | 7 16 21 25 25 22 17 Average Carried 18 | 3 10 14 22 23 18 7 Final Capacity 25 | 8 25 25 25 25 25 5 Final Carried 25 | 6 12 20 25 23 17 1 Class Distribution -------------------- 90% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Jun Mat Mat Mat Fac Fac Gar Matter Collected 1925 | 196 221 84 529 440 218 237 Remotely . | . . . . . . . Salvage Created 2728 | . 199 291 870 787 390 191 Parts 170 | . 23 24 48 44 17 14 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Fac Gar Combat Hostiles Destroyed 70 | . 6 10 24 15 8 7 Melee 3 | . . . . 1 2 . Guns 49 | . 3 10 16 12 5 3 AOE 18 | . 3 . 8 2 1 4 Classes Destroyed 12 | . 4 2 4 1 . 1 Worker 1 | . . . 1 . . . Builder 3 | . 1 . . 2 . . Recycler 1 | . . 1 . . . . Watcher 4 | . 2 . . 1 1 . Swarmer 20 | . 3 8 6 . . 3 Grunt 33 | . 3 1 10 10 6 3 Brawler 3 | . . . 3 . . . Duelist 1 | . . . . . . 1 Protector 1 | . . . 1 . . . Sentry 6 | . . 1 2 3 . . Hunter 2 | . . . 2 . . . Programmer 4 | . . . . 2 2 . Best Kill Streak 6 | . 6 5 6 3 2 4 Combat Bots Only 5 | . 5 4 5 2 2 4 Max Kills in Single Turn 3 | . 2 2 3 2 1 2 Gunslinging 1 | . . 1 1 . . . Exploded 3 | . 2 . 3 2 1 2 Melee 1 | . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Jun Mat Mat Mat Fac Fac Gar Damage Taken 9751 | 1 228 348 1836 2896 1589 2853 Core 1735 | 1 65 40 264 513 118 734 Absorbed by Shields 500 | . . 34 94 . 157 215 Regen/Repaired (Parts) 79 | . . . 79 . . . Core Remaining (%) 68 | 99 73 90 52 26 . . Volleys Fired 336 | 1 28 36 86 99 48 38 Largest 2 | 1 2 2 2 2 2 2 Hottest 134 | 20 60 60 60 100 134 66 Shots Fired 548 | 1 52 72 141 153 87 42 Gun 533 | 1 52 72 135 152 86 35 Cannon . | . . . . . . . Launcher 15 | . . . 6 1 1 7 Special . | . . . . . . . Kinetic 382 | 1 43 36 116 121 30 35 Thermal 87 | . . . . 31 56 . Explosive 15 | . . . 6 1 1 7 Electromagnetic 64 | . 9 36 19 . . . Robot Hit Streak 22 | . 7 6 22 13 15 13 Robot Miss Streak 8 | . 5 8 4 5 6 3 Penetration Max . | . . . . . . . Secondary Targets 8 | . . 4 3 1 . . Max Gunslinging Chain 1 | . . 1 1 1 . . Shots Hit Robots 388 | . 30 34 99 118 76 31 Core Hits 210 | . 12 15 54 59 45 25 Critical Kills 4 | . . . 1 . . 3 Critical Parts Destroyed 4 | . 1 . . . . 3 Critical Strikes 9 | . 1 . 1 . 1 6 Burn 1 | . . . . . 1 . Destroy 8 | . 1 . 1 . . 6 Melee Attacks 14 | . . . . 6 8 . Impact . | . . . . . . . Slashing 14 | . . . . 6 8 . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7082 | 3 428 370 2147 1784 1573 777 Guns 4523 | . 325 349 960 1458 1261 170 Cannons . | . . . . . . . Explosions 2106 | . 103 . 1168 133 95 607 Melee 402 | . . . . 188 214 . Ramming 51 | 3 . 21 19 5 3 . Kinetic 2793 | . 238 129 761 1045 450 170 Thermal 1691 | . 103 . 337 413 838 . Explosive 1607 | . . . 831 133 36 607 Electromagnetic 538 | . 87 220 199 . 32 . Impact . | . . . . . . . Slashing 402 | . . . . 188 214 . Piercing . | . . . . . . . Highest Corruption 6 | . . . 6 3 4 4 Average Corruption 3 | . . . 5 2 3 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 64 | . . . 18 22 12 12 Message Errors 13 | . . . 2 5 2 4 Matter Fused 16 | . . . 4 5 3 4 Heat Flow Errors 7 | . . . 4 2 . 1 Energy Discharges 5 | . . . 1 3 1 . Parts Rejected 3 | . . . . . 2 1 Data Loss (minor) 9 | . . . 3 3 3 . Data Loss (major) 4 | . . . 1 3 . . Misfires 3 | . . . 2 . 1 . Alerts 1 | . . . . . . 1 Weapon Failures 3 | . . . 1 1 . 1 Overload Shots . | . . . . . . . Overflow Damage 55 | . . . 29 . . 26 Projectiles . | . . . . . . . Explosions 55 | . . . 29 . . 26 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 620 | 1 6 . 194 . 65 354 Shots 15 | . 1 . 5 . 2 7 Rammed 3 | 1 . 1 1 . . . Targets Rammed 5 | 1 . 1 1 1 1 . Kicked 2 | . . . . 1 1 . Crushed . | . . . . . . . Highest Temperature 688 | . 32 40 183 688 222 336 Average Temperature 97 | . 16 14 36 130 73 109 Received Heat Transfer 2965 | . 30 30 518 1278 532 577 Effects 22 | . . . . 21 . 1 Shutdowns 6 | . . . . 6 . . Energy Bleed 1 | . . . . 1 . . Interference 6 | . . . . 6 . . Short Circuit 3 | . . . . 2 . 1 Damage (minor) 3 | . . . . 3 . . Damage (major) 2 | . . . . 2 . . Damage (core) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . 1 . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . . 1 2 1 . Heat Transferred 3116 | . 50 . 300 897 1869 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 6 | . 2 . 3 . 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Fac Gar Peak Influence 444 | . 126 282 444 301 160 121 Initial 153 | . . 52 62 153 42 16 Average 129 | . 49 155 257 119 55 73 Maximum Alert Level 2 | . . 1 2 1 . . Low Security (%) 83 | 100 100 85 42 89 100 100 Level 1 16 | . . 14 53 10 . . Level 2 . | . . . 3 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 19 | . 2 1 5 8 3 . Investigation 5 | . . 1 2 2 . . Extermination 3 | . . . . 2 1 . Reinforcement 7 | . 2 . 2 1 2 . Assault 1 | . . . 1 . . . Garrison 3 | . . . . 3 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Jun Mat Mat Mat Fac Fac Gar Distress Signals 1 | . . . . . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 107 | . 12 15 25 21 17 17 Peak Tracking Total 7 | . 4 4 5 3 3 7 Tactical Retreats 6 | . . . . 1 2 3 Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Fac Gar Traps Triggered 7 | . 3 1 . . 1 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Jun Mat Mat Mat Fac Fac Gar Machines Disabled 7 | . . 1 5 . 1 . Max in Single Turn 2 | . . 1 2 . 1 . Garrison Access 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Jun Mat Mat Mat Fac Fac Gar Machines Accessed 21 | . 5 3 6 5 2 . Terminals 12 | . 4 1 4 2 1 . Fabricators 1 | . . . . 1 . . Repair Stations 2 | . . . 1 1 . . Recycling Units 3 | . 1 1 . 1 . . Scanalyzers 1 | . . 1 . . . . Garrison Access 2 | . . . 1 . 1 . Total Hacks 48 | . 10 8 16 9 5 . Successful 24 | . 4 7 8 3 2 . Failed 24 | . 6 1 8 6 3 . Catastrophic 5 | . 2 . 1 2 . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 23 | . 8 2 7 3 3 . Fabricators 2 | . . . . 2 . . Repair Stations 5 | . . . 3 2 . . Recycling Units 5 | . 2 1 . 2 . . Scanalyzers 5 | . . 5 . . . . Garrison Access 8 | . . . 6 . 2 . Terminal Hacks 11 | . 3 2 4 1 1 . Open DSF 1 | . . . . . 1 . Emergency Access Points 1 | . . . 1 . . . Alert Level 1 | . . . . 1 . . Unreport Threat 1 | . . . 1 . . . Locate Traps 2 | . 2 . . . . . Dispatch Records 1 | . . . 1 . . . Hauler Manifests 2 | . 1 1 . . . . Zone Layout 2 | . . 1 1 . . . Fabricator Hacks 2 | . . . . 2 . . Load Schematic 1 | . . . . 1 . . Build 1 | . . . . 1 . . Repair Station Hacks 3 | . . . 3 . . . Scan Component 2 | . . . 2 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks 2 | . 1 1 . . . . Retrieve Components 2 | . 1 1 . . . . Scanalyzer 4 | . . 4 . . . . Insert Component 2 | . . 2 . . . . Analyze 2 | . . 2 . . . . Garrison Access Hacks 2 | . . . 1 . 1 . Unlock Access 2 | . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . 5 2 2 3 1 . Full Trace Events 4 | . . . 2 2 . . Feedback Events 1 | . . . 1 . . . Corruption 1 | . . . 1 . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . Parts Built 2 | . . . . 2 . . Authchips . | . . . . . . . Time 31 | . . . . 31 . . Total Part Build Rating 4 | . . . . 4 . . Parts Repaired 1 | . . . 1 . . . Time 26 | . . . 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 9 | . 6 3 . . . . Parts Scanalyzed 2 | . . 2 . . . . Part Schematics Acquired 2 | . . 2 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Jun Mat Mat Mat Fac Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . 3 . . . Machine Destruction 3 | . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Jun Mat Mat Mat Fac Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Jun Mat Mat Mat Fac Fac Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Jun Mat Mat Mat Fac Fac Gar Turns Passed 5589 | 71 534 732 1183 1529 991 549 Spaces Moved 2169 | 57 317 252 423 515 348 257 Core 61 | 3 . . 2 1 . 55 Treads 1000 | . . 252 349 371 . 28 Legs 668 | . . . 72 143 348 105 Wheels 371 | 54 317 . . . . . Hover . | . . . . . . . Flight 69 | . . . . . . 69 Fastest Speed 35 | 50 90 240 160 190 190 35 Average Speed 201 | 87 137 240 212 231 223 161 Slowest Speed 2100 | 90 200 240 1700 2100 260 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 1 | . . . . . . 1 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 21 | 4 45 27 33 14 10 20 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 130 | . 5 . 56 3 16 50 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 129 | . 5 . 56 3 16 49 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Jun Mat Mat Mat Fac Fac Gar Total 2856 | 76 371 315 590 695 463 346 Wait 77 | . . 2 26 33 9 7 Move 2161 | 56 316 251 422 514 347 255 Hop 1 | . . . . . . 1 Pick Up 108 | 12 16 14 22 16 18 10 Fast Attach 6 | . . . 4 . . 2 Attach 98 | 6 8 8 18 20 25 13 Detach 8 | . . 2 2 2 2 . Swap 12 | . 1 . 3 4 . 4 Drop 11 | . 2 1 6 . . 2 Fire 336 | 1 28 36 86 99 48 38 Melee 14 | . . . . 6 8 . Ram 1 | 1 . . . . . . Kick 2 | . . . . 1 1 . Crush 2 | . . 1 1 . . . Escape Stasis 19 | . . . . . 5 14 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -6/Garrison History --------- Turn | Location | Event 28 | -11/Junkyard | Discovered new exit (range 16) 72 | -11/Junkyard | Entered Materials 122 | -10/Materials | Discovered new exit (range 12) 315 | -10/Materials | Build established: Mutant 533 | -10/Materials | Discovered new exit (range 13) 606 | -10/Materials | Entered another Materials area 606 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1282 | -9/Materials | Discovered new exit (range 6) 1338 | -9/Materials | Entered another Materials area 1338 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1418 | -8/Materials | Repaired Lgt. Assault Rifle 1637 | -8/Materials | Identified exit to Garrison 1683 | -8/Materials | Lost 3 parts (1p2w) 1821 | -8/Materials | Lost 6 parts (2n3u1w) 2385 | -8/Materials | Discovered new exit (range 8) 2521 | -8/Materials | Entered Factory 2521 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3413 | -7/Factory | Lost 9 parts (4n3u2w) 3512 | -7/Factory | Fabricated Imp. Ion Engine (x2) 3551 | -7/Factory | Core integrity fell below 50% 3646 | -7/Factory | Garrison activated, responded to threat 3670 | -7/Factory | Lost 4 parts (1p2n1w) 3899 | -7/Factory | Discovered new exit (range 15) 4050 | -7/Factory | Entered another Factory area 4050 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4532 | -6/Factory | Lost 6 parts (1p1n2u2w) 4615 | -6/Factory | Lost 4 parts (1p2n1u) 5006 | -6/Factory | Identified exit to Garrison 5041 | -6/Factory | Entered Garrison 5227 | -6/Garrison | Lost 4 parts (1p1n1u1w) 5240 | -6/Garrison | Triggered checkpoint 5323 | -6/Garrison | Lost 5 parts (2n2u1w) 5481 | -6/Garrison | Lost 5 parts (2n2u1w) 5514 | -6/Garrison | Triggered checkpoint 5520 | -6/Garrison | Core integrity fell below 50% 5558 | -6/Garrison | Lost 3 parts (2p1n) 5564 | -6/Garrison | Heavy support dispatched to Factory 5579 | -6/Garrison | Core integrity fell below 20% 5590 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Field strength at 70. Adv. Weight Redist. System destroyed. Field strength at 60. Field strength at 50. Slug penetrates Wall. Field strength at 35. Field strength at 25. Critical hit (Burn: +36). Slug penetrates Wall. Field strength at 9. Field strength at 4. Stasis field depleted. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????? ??????????????? | | ????????????????????????????????? ??????????????? | | ????????????????????????????????? ??????????????? | | ????????????????????????????????? ??????????????? | | ????????????????????????????????? #?????????????? | | ????????????????????????????????? #?????????????? | | ????????????????????????????????? #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# ########??????? | | ????????????????????????????????# ## ###?????? | | ????????????????????????????????# # # # ##????? | | ????????????????????????????????#""####### ####### | | ????????????????????????????????#[ [ | | ????????????????????????????????# | | ????????????????????????????????# # ### ######### | | ?????????????????????#??????????# #### ### #????? | | ?????????????????????# ?????????# # # ###????? | | ?????????????????????# ?????????# ## ##?????? | | ?????????????????????# ????????# ########??????? | | ?????????????????????# ??####### ^#?????????????? | | ?????????????????????# ?# CC##" #?????????????? | | ?????????????????????# ## ## =##????????????? | | ?????????????????????# @ g #????????????? | | ?????????????????????# ^ #????????????? | | ?????????????????????# #????????????? | | ?????????????????????# ## ##hgg#????????????? | | ?????????????????????# ?# ## #????????????? | | ?????????????????????" ???????????? | | ?????????????????????" #??????????? | | ?????????????????????" #??????????? | | ?????????????????????" #??????????? | | ?????????????????????# ## ## ###??????????? | | ?????????????????????# ?# ## #????????????? | | ?????????????????????# ?? ? ????????????? | | ?????????????????????# ?? ? ????????????? | | ?????????????????????# ? ????????????? | | ?????????????????????# ???#""""#?"###????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 825 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- Imp. Ion Engine | -9/Materials | Scanalyzed Scythe | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Ion Engine | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Serviceable Loadout Challenges ------------ None Game ------ Seed MobileLinkedSplitter Manual? 0 Play Time 01:02:33 Cumulative 12.9 hours Start 2024.02.25 @ 10:49:22 End 2024.02.26 @ 00:57:36 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 7 Adventurer 13 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 17 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b72a02bb-2f22-4a45-a7a1-34fa093802aa