Cogmind - Beta 17.1 *** ADVENTURER MODE // 2026.08.31 @ 16:14:21 Player: Tuja Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (275) 1375 Value Destroyed (14623) 14623 Prototype IDs (12) 240 Alien Tech Used (1) 200 Bonus (5629) 5629 TOTAL SCORE: 29367 Bonus ------- Triggered High Security 500 High Alert Combat Kills 4129 Entered DSFs 500 Destroyed MAIN.C Guards 500 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 99/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Particle Reactor Advanced Heat Sink Compact Battery (200) Advanced Remote Force Field Plasma Cutter Peak State ------------ > --- POWER ------------ Quantum Reactor Multi-Antimatter Reactor > --- PROPULSION ------- Biometal Heavy Treads Treaded Siege-Armored Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Heat Sink High-capacity Storage Unit Advanced Signal Interpreter Graphene Brace Improved Focal Shield Hacking Suite Improved System Shield Advanced Corruption Screen Mini Drone Bay > --- WEAPON ----------- Hardcell Cannon Enhanced Hardcell Cannon Compact Linear Accelerator Sigix Terminator Hpw. EM Quantum Construct/C > --- INVENTORY -------- Micro Antimatter Reactor Quantum Reactor Armored Huge Wheel Large Storage Unit Energy Well Matter Compressor Matter Compressor Advanced Force Field Advanced Remote Force Field Advanced Point Defense System High-powered Tractor Beam Quantum Rifle Quantum Rifle Fusion Bomb Launcher Hellfire Missile Launcher Plasma Cutter Enhanced Force Lance [Rating: 206] Favorites ----------- Power Constructs Engine Ion Engine Power Core Light Fission Core Reactor Constructs Propulsion Constructs Treads Constructs Leg Myomer Leg Wheel Armored Huge Wheel Flight Unit Impulse Thruster Array Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Constructs Energy Gun Constructs Energy Cannon Constructs Ballistic Gun Autogun Ballistic Cannon Compact Linear Accelerator Launcher Fusion Bomb Launcher Impact Weapon Great Maul Slashing Weapon Katana Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -9 -9 -7 -6 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac DSF Res Qua Res Acc Com Slots Evolved 18 | . . 2 . . 4 2 2 2 . 2 . 2 2 . Power 1 | . . . . . . . . . . . . 1 . . Propulsion 4 | . . . . . 2 . . . . 2 . . . . Utility 9 | . . 1 . . 1 2 1 1 . . . 1 2 . Weapon 4 | . . 1 . . 1 . 1 1 . . . . . . Parts Attached 141 | 7 1 7 7 3 9 7 2 1 4 19 17 1 19 37 Power 11 | 1 . . 1 . . 1 . . . 1 2 . 1 4 Engine 2 | 1 . . 1 . . . . . . . . . . . Core 1 | . . . . . . 1 . . . . . . . . Reactor 8 | . . . . . . . . . . 1 2 . 1 4 Propulsion 29 | 2 . 1 1 1 3 1 . . 3 5 1 . 2 9 Treads 17 | 2 . 1 1 1 3 . . . 2 1 . . 2 4 Leg 2 | . . . . . . . . . . . . . . 2 Wheel 4 | . . . . . . 1 . . 1 . . . . 2 Hover . | . . . . . . . . . . . . . . . Flight 6 | . . . . . . . . . . 4 1 . . 1 Utility 55 | 2 1 2 3 1 3 2 2 1 . 5 8 . 11 14 Device 33 | 1 . 1 1 1 2 1 1 1 . 2 5 . 8 9 Storage 8 | 1 1 . . . . . . . . 2 3 . . 1 Processor 6 | . . 1 . . . 1 . . . 1 . . 1 2 Hackware 2 | . . . . . . . . . . . . . 2 . Protection 6 | . . . 2 . 1 . 1 . . . . . . 2 Artifact . | . . . . . . . . . . . . . . . Weapon 46 | 2 . 4 2 1 3 3 . . 1 8 6 1 5 10 Energy Gun 16 | 1 . 2 1 1 . . . . . 1 1 1 . 8 Energy Cannon 3 | . . . . . . . . . . 1 . . 1 1 Ballistic Gun 13 | 1 . 1 1 . 3 1 . . . 4 1 . . 1 Ballistic Cannon 6 | . . . . . . 1 . . 1 1 . . 3 . Launcher 5 | . . . . . . 1 . . . . 3 . 1 . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 . . . . Slashing Weapon 1 | . . 1 . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 1 . . . . . . 2 . 1 1 Corrupted Parts 2 | . . . . . . . . . . . 1 . . 1 System Corruption 7 | . . . . . . . . . . . 5 . . 2 Parts Lost 81 | . . 5 2 2 1 3 . . 3 3 18 1 1 42 Power 9 | . . 1 . . . 1 . . . 1 2 . . 4 Propulsion 15 | . . 1 1 . . . . . . . 1 . . 12 Utility 27 | . . 1 1 . 1 . . . 1 . 7 1 1 14 Weapon 30 | . . 2 . 2 . 2 . . 2 2 8 . . 12 Highest Loss Streak 11 | . . 2 2 1 1 3 . . 2 2 6 1 1 11 To Critical Strikes 2 | . . . . . . . . . . . 2 . . . Average Backups 13 | 2 6 12 14 15 12 11 13 14 13 14 17 18 17 13 Power 1 | . 1 1 . 1 1 1 2 2 1 1 . . . 2 Propulsion 1 | 1 2 2 3 5 2 1 1 1 1 1 1 1 1 . Utility 6 | . 1 3 3 4 5 6 6 6 6 8 10 9 8 7 Weapon 3 | . 2 4 5 3 2 1 2 2 2 1 3 6 5 2 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 29 | . . 1 . . 11 2 . . 2 1 1 . 2 9 Power 4 | . . . . . . . . . 1 . 1 . . 2 Propulsion 7 | . . . . . 6 . . . . . . . . 1 Utility 12 | . . . . . 3 2 . . . 1 . . 1 5 Weapon 3 | . . 1 . . 2 . . . . . . . . . Tool/Special 3 | . . . . . . . . . 1 . . . 1 1 Average Slot Usage (%) 76 | . 100 90 92 95 85 82 79 76 69 70 54 41 67 64 Engine 3 | . 14 9 4 11 6 . . . . . . . . . Core 1 | . . . . . . 4 5 5 5 3 . . . . Reactor 1 | . . . . . . . . . . . 3 4 6 5 Treads 11 | . 28 21 21 22 20 9 4 . 8 2 . . 3 7 Wheel 1 | . . . . . . 6 5 5 . . . . . . Flight 3 | . . . . . 2 . . . . 10 9 8 4 . Device 14 | . 14 6 5 11 10 20 17 18 21 19 13 9 15 14 Storage 7 | . 14 11 11 11 7 6 5 5 5 5 8 8 6 6 Processor 4 | . . 9 5 . . 5 5 5 5 6 4 4 6 5 Hackware 1 | . . . . . . . . . . . . . 4 7 Protection 1 | . . . 10 8 3 . 5 5 1 . . . . 1 Energy Gun 6 | . 14 10 12 20 8 4 5 6 6 5 4 . 2 3 Energy Cannon 3 | . . . . . 8 5 . . . 4 . . 2 . Ballistic Gun 8 | . 14 20 20 11 10 12 11 9 3 7 4 . . . Ballistic Cannon 2 | . . . . . . 2 8 10 10 1 1 . 7 5 Peak Build Rating 206 | 9 9 15 18 34 59 73 81 88 103 143 143 104 198 206 Average Rating 84 | 5 9 11 14 21 52 65 77 86 96 120 108 98 163 136 On Entrance 67 | . 9 9 10 18 34 58 73 81 88 90 143 100 104 188 Avg Prop Armor Cover (%) 5 | . . . . . 4 8 7 4 3 3 3 4 7 7 Naked Turns 6 | . . . . . . . . . . . . . . 6 Heaviest Build 155 | 14 29 33 34 33 48 52 60 61 66 100 100 65 155 137 Greatest Support 217 | 40 40 40 40 40 88 56 28 28 140 202 139 123 142 217 Greatest Overweight (x) 7 | . . 1 1 . 2 2 2 2 4 . . . 1 7 Average Overweight (x) . | . . . . . . . 1 2 . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 20 20 20 20 20 Average Capacity 16 | 7 13 15 15 15 15 15 15 15 15 16 20 20 20 19 Most Carried 20 | 5 8 15 15 15 15 15 15 15 15 19 20 20 20 20 Average Carried 14 | 3 6 13 14 14 14 13 14 15 14 15 19 20 19 13 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 20 20 20 20 5 Final Carried 20 | 5 8 15 15 15 15 15 15 15 15 19 20 20 20 5 Scrap Engine Consumption 173 | . . . . 6 47 47 6 . 12 19 15 . 15 6 Constructs Created 17 | . . . . . 4 5 1 . 2 2 1 . 2 . Constructs Modified 56 | . . . . . 17 15 2 1 . 9 3 . 6 3 Class Distribution -------------------- 23% | Skirmisher 15% | Construct 11% | Mutant 10% | Scavenger-Tank 7% | Hacker-Tank 5% | Hacker-Executioner 4% | Scavenger-Construct 3% | Gunner 3% | Scavenger-Executioner 3% | Executioner 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Tank | -9/Storage Scavenger-Tank | -9/Recycling Construct | -7/Factory Skirmisher | -6/Factory Construct | -5/Factory Construct | -4/Factory Skirmisher | -4/DSF Skirmisher | -3/Research Mutant | -3/Quarantine Mutant | -2/Research Hacker-Executioner | -1/Access Hacker-Tank | -1/Command Resources | -11 -10 -9 -9 -9 -7 -6 -5 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac DSF Res Qua Res Acc Com Matter Collected 9695 | 275 13 350 167 49 893 1093 93 . 565 748 1513 . 1690 2246 Remotely 1522 | . . . . . . . . . . . 810 . 484 228 Salvage Created 12165 | 93 43 1031 565 497 1213 1398 . . 793 1389 1181 . 1790 2172 Parts 567 | 4 5 56 43 18 70 72 . . 37 87 55 . 56 64 Haulers Intercepted 8 | . . 2 3 . . 2 . . . . 1 . . . Recyclers Shooed 4 | . . 1 . . . 1 . . . 1 . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -6 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac DSF Res Qua Res Acc Com Combat Hostiles Destroyed 211 | . 3 17 8 5 26 14 . . 13 21 26 . 23 55 Melee 4 | . . . . . . . . . . . . . . 4 Guns 81 | . 1 16 7 5 14 9 . . 2 13 7 . 2 5 Cannons 53 | . . . . . 6 4 . . 11 5 3 . 12 12 AOE 62 | . 2 1 . . 6 . . . . . 15 . 6 32 Classes Destroyed 24 | 2 1 7 1 1 2 1 . . 2 . 1 . . 6 Worker 18 | . . . 2 . . 5 . . . 1 4 . 4 2 Builder 6 | . . 1 1 . . . . . . 1 2 . 1 . Tunneler 1 | 1 . . . . . . . . . . . . . . Hauler 8 | . . 2 3 . . 2 . . . . 1 . . . Recycler 11 | 1 . . 1 3 . 1 . . . 1 . . 3 1 Mechanic 2 | . . . . . . . . . . . . . . 2 Operator 4 | . . 1 . . . 2 . . . . 1 . . . Watcher 14 | . . 3 . . 1 3 . . . 2 1 . 2 2 Swarmer 28 | . 3 . 3 . 7 . . . 4 7 4 . . . Saboteur 3 | . . . . . . . . . . . . . . 3 Grunt 68 | . . 12 2 . 10 5 . . 4 . 11 . 5 19 Brawler 4 | . . . . . . . . . . . . . . 4 Duelist 3 | . . 1 . . . . . . . . . . . 2 Protector 3 | . . . . . . . . . . . . . . 3 Sentry 25 | . . 4 3 2 4 2 . . . 2 . . 4 4 Specialist 2 | . . . . . . . . . 2 . . . . . Hunter 25 | . . . . . 2 4 . . . 2 5 . 6 6 Programmer 36 | . . . . . 3 2 . . 2 10 5 . 8 6 Heavy 2 | . . . . . . . . . 1 . . . . 1 Behemoth 1 | . . . . . . 1 . . . . . . . . M Guard 1 | . . . . . . . . . . . . . . 1 Combat Programmer 2 | . . . . . . . . . . . . . . 2 Striker 3 | . . . . . . . . . . . . . . 3 Executioner 1 | . . . . . . . . . . . . . . 1 Alpha 7 1 | . . . . . . . . . . . 1 . . . Scrapper 3 | . . . . 3 . . . . . . . . . . Best Kill Streak 14 | 1 3 4 4 3 7 3 . . 5 4 11 . 5 14 Combat Bots Only 13 | . 3 3 3 3 7 3 . . 5 4 8 . 5 13 Max Kills in Single Turn 5 | 1 2 1 2 1 5 1 . . 1 2 4 . 4 4 Gunslinging . | . . . . . . . . . . . . . . . Exploded 5 | . 2 1 . . 5 . . . . . 4 . 3 4 Melee 1 | . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -6 -5 -4 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac DSF Res Qua Res Acc Com Hostile Shots Fired 1924 | . 10 71 40 18 142 109 . . 150 168 422 9 142 643 Missed 654 | . 5 18 11 3 52 30 . . 40 69 196 2 70 158 Intercepted 20 | . . . . . . . . . . . . . . 20 Hits 1270 | . 5 53 29 15 90 79 . . 110 99 226 7 72 485 Melee 20 | . . . . . . . . . . . . . . 20 Projectile 1250 | . 5 53 29 15 90 79 . . 110 99 226 7 72 465 AOE 17 | . . . . . . . . . . . . . . 17 Critical Strikes 76 | . . 1 2 . . 4 . . 4 5 26 . 3 31 Actively Blocked 30 | . . . . . . . . . . . . . . 30 Part Disruptions 3 | . . . . . . . . . . 1 1 . . 1 Damage Taken 21456 | 28 24 699 310 248 851 926 . . 1763 1604 3366 113 1140 10384 Core 2623 | 28 11 50 10 61 53 49 . . 142 148 447 17 182 1425 Absorbed by Shields 1071 | . . . . . . . . . . . . . 132 939 Reduced by Siege Mode 344 | . . . . . . . . . 90 . . . . 254 Redirected to Shielding 3 | . . . . 3 . . . . . . . . . . Ignored by Resistances 6922 | 8 10 202 89 69 252 272 . . 504 441 1117 30 347 3581 Regen/Repaired (Parts) 1729 | . . . . . 191 422 . . 100 154 370 . 395 97 Core Remaining (%) 85 | 88 84 . . 69 92 94 100 . 87 . 54 98 . . Volleys Fired 576 | 5 3 69 31 14 54 52 2 . 29 52 89 . 54 122 Largest 6 | 2 2 3 3 3 4 4 4 . 5 6 6 . 5 4 Hottest 361 | 60 60 99 141 125 200 140 140 . 194 315 345 . 361 345 Shots Fired 1645 | 10 6 193 91 33 183 198 5 . 117 166 225 . 147 271 Gun 1066 | 10 6 193 91 33 114 137 3 . 61 130 163 . 25 100 Cannon 518 | . . . . . 69 60 2 . 56 36 42 . 111 142 Launcher 61 | . . . . . . 1 . . . . 20 . 11 29 Special . | . . . . . . . . . . . . . . . Kinetic 934 | 5 3 128 55 14 109 141 4 . 52 101 127 . 70 125 Thermal 452 | . . 34 36 14 66 32 1 . 56 50 23 . 66 74 Explosive 60 | . . . . . . 1 . . . . 20 . 11 28 Electromagnetic 199 | 5 3 31 . 5 8 24 . . 9 15 55 . . 44 Robot Hit Streak 53 | 8 3 27 25 27 43 23 4 . 53 16 16 . 17 31 Robot Miss Streak 5 | . 3 3 3 1 4 3 5 . 3 2 4 . 3 4 Penetration Max 1 | . . . . . 1 1 . . . 1 1 . . 1 Secondary Targets 4 | . . 3 . . . . . . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . 1 . . . . Shots Hit Robots 1216 | 8 3 146 72 26 136 132 3 . 81 131 170 . 81 227 Core Hits 654 | 3 3 47 22 12 57 86 . . 64 53 83 . 48 176 Critical Kills 6 | . . . . . . 1 . . . 2 . . 3 . Critical Parts Destroyed 2 | . . . 1 . . 1 . . . . . . . . Critical Strikes 48 | . . 5 5 . 1 5 . . 1 7 4 . 8 12 Burn 15 | . . 4 4 . . 1 . . 1 4 . . . 1 Meltdown 3 | . . . . . . . . . . . . . 3 . Destroy 6 | . . . 1 . 1 2 . . . 2 . . . . Blast 19 | . . . . . . 2 . . . 1 4 . 5 7 Corrupt 1 | . . 1 . . . . . . . . . . . . Impale 4 | . . . . . . . . . . . . . . 4 Melee Attacks 47 | . . 1 . . 1 . . . . 3 3 . 14 25 Impact 4 | . . . . . . . . . . 3 1 . . . Slashing 2 | . . 1 . . 1 . . . . . . . . . Piercing 41 | . . . . . . . . . . . 2 . 14 25 Sneak Attacks 1 | . . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 51129 | 141 110 1657 1048 475 3281 3048 58 . 2204 3782 6738 . 4975 23612 Guns 16216 | 94 32 1595 1032 468 1973 2174 29 . 770 2569 2988 . 410 2082 Cannons 11582 | . . . . . 903 769 29 . 1434 1179 682 . 2598 3988 Explosions 21803 | 47 78 62 . . 384 93 . . . . 3016 . 1445 16678 Melee 1146 | . . . . . . . . . . 34 52 . 217 843 Ramming 382 | . . . 16 7 21 12 . . . . . . 305 21 Kinetic 16150 | 28 9 922 393 68 1852 1904 58 . 1209 2342 2096 . 1670 3599 Thermal 16012 | 47 78 425 639 355 1328 467 . . 902 1267 264 . 1338 8902 Explosive 13897 | . . . . . . 93 . . . . 3016 . 1445 9343 Electromagnetic 3542 | 66 23 310 . 45 80 572 . . 93 139 1310 . . 904 Impact 34 | . . . . . . . . . . 34 . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 1112 | . . . . . . . . . . . 52 . 217 843 Highest Corruption 22 | . . . . . 1 1 . . 1 6 22 . 2 10 Average Corruption 3 | . . . . . 1 1 . . 1 2 10 . 1 4 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked 13 | . . . . . . . . . . . . . 3 10 Effects 101 | . . . . . 8 3 . . 1 11 30 . 9 39 Message Errors 26 | . . . . . 1 1 . . . 2 9 . 4 9 Matter Fused 17 | . . . . . 5 1 . . . 1 3 . 1 6 Heat Flow Errors 6 | . . . . . 1 . . . . 1 1 . 1 2 Energy Discharges 13 | . . . . . . . . . 1 1 4 . 1 6 Parts Rejected 4 | . . . . . 1 . . . . 2 . . . 1 Parts Fused 1 | . . . . . . . . . . 1 . . . . Data Loss (minor) 13 | . . . . . . 1 . . . 1 5 . 1 5 Data Loss (major) 9 | . . . . . . . . . . 1 4 . 1 3 Misfires 5 | . . . . . . . . . . 1 . . . 4 Alerts 1 | . . . . . . . . . . . 1 . . . Weapon Failures 6 | . . . . . . . . . . . 3 . . 3 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 1428 | 22 2 . . . 84 . . . 100 10 167 . 326 717 Projectiles 422 | . . . . . 6 . . . 100 10 42 . 195 69 Explosions 879 | 22 2 . . . 78 . . . . . 83 . 46 648 Melee 127 | . . . . . . . . . . . 42 . 85 . Knockbacks 58 | . . . . . 4 10 1 . 8 3 9 . 11 12 Impact 4 | . . . . . 1 . . . . . . . 3 . Kinetic 52 | . . . . . 3 9 1 . 7 3 9 . 8 12 Secondary 2 | . . . . . . 1 . . 1 . . . . . Self-Inflicted Damage 501 | 28 . 138 . . . . . . . . . . . 335 Shots 9 | 1 . 3 . . . . . . . . . . . 5 Rammed 18 | . . . 2 . 4 1 . . . . . . 6 5 Targets Rammed 22 | . . . 3 1 4 2 . . . . . . 7 5 Kicked . | . . . . . . . . . . . . . . . Crushed 4 | . . . 1 1 . 1 . . . . . . 1 . Highest Temperature 480 | 52 20 330 312 287 344 36 6 . . 71 62 . 480 472 Average Temperature 101 | 24 13 83 79 99 79 10 4 . . 30 62 . 126 137 Received Heat Transfer 2913 | . . 339 147 159 252 111 . . 393 72 451 . 99 890 Effects 19 | . . 2 . . 3 . . . . . . . 5 9 Shutdowns 8 | . . . . . 1 . . . . . . . 3 4 Energy Bleed 3 | . . 2 . . . . . . . . . . 1 . Interference 3 | . . . . . 2 . . . . . . . . 1 Matter Decay 1 | . . . . . . . . . . . . . . 1 Short Circuit 2 | . . . . . . . . . . . . . . 2 Damage (minor) 2 | . . . . . . . . . . . . . 1 1 Siege Activations 5 | . . . . . . . . . 1 . . . . 4 Total Turns 83 | . . . . . . . . . 26 . . . . 57 Longest Duration 26 | . . . . . . . . . 26 . . . . 20 Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . . 1 . . . . 1 Combat Hostiles 2 | . . . . . . . . . 1 . . . . 1 Robots Corrupted 5 | . . . . . . 1 . . . . 1 . 1 2 Combat Hostiles 4 | . . . . . . 1 . . . . 1 . . 2 Parts Fried 9 | . . 1 . . 1 3 . . . . 2 . . 2 Impact Corruptions 4 | . . . . . . . . . . . . . 4 . Robots Melted 8 | . . . 1 . . . . . 1 3 . . 3 . Combat Hostiles 7 | . . . 1 . . . . . . 3 . . 3 . Parts Melted 24 | . . 2 . 3 4 2 . . 3 3 1 . 6 . Heat Transferred 15514 | 50 100 1321 1443 434 1878 1183 . . 1350 3216 600 . 1110 2829 Parts Sabotaged 6 | . . . . . . . . . . . . . . 6 Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 5 | 1 1 1 . . . . . . . . . . . 2 Alert | -11 -10 -9 -9 -9 -7 -6 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac DSF Res Qua Res Acc Com Maximum Alert Level 5 | . . . . . 1 1 . . 1 1 2 1 2 5 Low Security (%) 60 | 100 100 100 100 100 37 88 100 100 65 73 60 78 33 . Level 1 20 | . . . . . 62 11 . . 34 26 25 21 14 2 Level 2 9 | . . . . . . . . . . . 14 . 52 23 Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 2 | . . . . . . . . . . . . . . 22 High Security 6 | . . . . . . . . . . . . . . 51 Max Security . | . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . 1 . . . . . Peak Influence 3328 | 5 72 172 174 47 369 225 39 4 323 256 453 209 690 3328 Initial 357 | . . 5 46 47 . 95 39 . 1 158 51 209 93 357 Average 406 | . 40 55 121 7 201 101 12 . 158 139 173 193 391 2243 Influence Increases 9575 | 10 96 568 308 59 992 728 9 4 352 646 1004 . 1153 3646 Destroy 0b10 Robot/C 4100 | . 60 340 160 40 520 280 . . 260 420 520 . 460 1040 Destroy 0b10 Robot/NC 345 | 10 . 35 35 15 5 65 . . 5 25 45 . 50 55 Destroy Leader 934 | . 10 90 56 . 132 110 . . 40 114 74 . 124 184 Successful Hack 87 | . 24 11 18 4 12 4 . 4 . 10 . . . . Disable Machine 243 | . . 45 9 . 9 45 9 . 9 27 36 . 18 36 Anti-Garrison Action 400 | . . . . . 200 200 . . . . . . . . Destroy Structure 2926 | . 2 47 . . 24 24 . . 8 20 194 . 351 2256 Partial Spotted 90 | . . . . . 15 . . . . 15 15 . 45 . Lose Combat Pursuer 450 | . . . 30 . 75 . . . 30 15 120 . 105 75 Influence Decreases 6292 | 10 80 455 293 203 765 862 102 . 33 864 681 249 696 999 Entered New Map 1183 | . . 11 83 97 . 132 54 . 3 165 54 219 86 279 Time Decay 4299 | 10 80 394 190 96 755 680 48 . . 669 457 20 600 300 Lost Part 790 | . . 50 20 10 10 30 . . 30 30 170 10 10 420 Lost Ally 20 | . . . . . . 20 . . . . . . . . Squads Dispatched 60 | . . 2 . . 5 6 . . 2 4 7 . 5 29 Investigation 4 | . . . . . 1 1 . . . . 2 . . . Extermination 18 | . . . . . 3 2 . . . 4 3 . 4 2 Reinforcement 10 | . . 2 . . . 2 . . 2 . 2 . 1 1 Assault 26 | . . . . . . . . . . . . . . 26 Garrison 2 | . . . . . 1 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -6 -5 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac DSF Res Qua Res Acc Com Distress Signals 12 | . 1 2 1 . 2 1 . . . 1 3 . 1 . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 322 | . 6 25 12 5 33 21 . . 16 30 46 2 35 91 Peak Tracking Total 14 | . 4 5 5 3 8 3 1 . 4 5 9 2 5 14 Tactical Retreats 20 | . . . 2 . 2 . . . 2 1 4 . 4 5 Traps | -11 -10 -9 -9 -9 -7 -6 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac DSF Res Qua Res Acc Com Traps Triggered 5 | . . 1 . . 2 . . . . . 1 . 1 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -6 -5 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac DSF Res Qua Res Acc Com Machines Disabled 28 | . . 5 1 . 1 5 1 . 1 3 5 . 2 4 Max in Single Turn 3 | . . 3 1 . 1 1 1 . 1 1 1 . 1 2 Garrison Access 3 | . . . . . 1 2 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -6 -5 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac DSF Res Qua Res Acc Com Machines Accessed 48 | . 3 1 3 10 4 7 . 1 . 6 5 . 8 . Terminals 30 | . 3 1 3 3 2 3 . 1 . 3 4 . 7 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . 1 . . . Recycling Units 10 | . . . . 5 1 1 . . . 2 . . 1 . Scanalyzers 1 | . . . . . . 1 . . . . . . . . Garrison Access 4 | . . . . . 1 2 . . . 1 . . . . Total Hacks 103 | . 9 2 9 37 5 10 . 1 . 12 5 . 13 . Successful 62 | . 4 2 5 32 3 5 . 1 . 3 2 . 5 . Failed 41 | . 5 . 4 5 2 5 . . . 9 3 . 8 . Catastrophic 9 | . . . . . 2 . . . . 2 2 . 3 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 45 | . 7 2 8 8 4 6 . . . 7 2 . 1 . Terminals 61 | . 9 2 9 9 3 6 . 1 . 8 4 . 10 . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . 1 . . . Recycling Units 13 | . . . . 5 1 1 . . . 3 . . 3 . Scanalyzers 1 | . . . . . . 1 . . . . . . . . Garrison Access 4 | . . . . . 1 2 . . . 1 . . . . Terminal Hacks 39 | . 2 1 3 25 . 1 . 1 . 1 1 . 4 . Record 21 | . . . . 21 . . . . . . . . . . Open Door 5 | . . . 1 . . . . . . . 1 . 3 . Open DSF 2 | . . . . . . 1 . 1 . . . . . . Level Access Points 1 | . 1 . . . . . . . . . . . . . Branch Access Points 4 | . . 1 1 . . . . . . 1 . . 1 . Locate Traps 2 | . 1 . 1 . . . . . . . . . . . Zone Layout 2 | . . . . 2 . . . . . . . . . . Release Object 2 | . . . . 2 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 8 | . . . . 5 1 1 . . . . . . 1 . Retrieve Components 8 | . . . . 5 1 1 . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . Unauthorized Hacks 14 | . 2 1 2 2 2 2 . . . 2 1 . . . Terminals 11 | . 2 1 2 2 1 1 . . . 2 . . . . Botnet 11 | . 2 1 2 2 1 1 . . . 2 . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . 1 . . . Patch 1 | . . . . . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 1 . . . . . . . . Jam 2 | . . . . . 1 1 . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 30 | . 3 . 2 5 2 4 . . . 6 3 . 5 . Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 21 | . . . . 10 2 7 . . . . . . 2 . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -6 -5 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac DSF Res Qua Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -6 -5 -4 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac DSF Res Qua Res Acc Com Total Allies 1 | . . . . . . 1 . . . . . . . . Largest Group 1 | . . . . . . 1 . . . . . . . . Highest-Rated Group 32 | . . . . . . 32 . . . . . . . . Highest-Rated Ally 32 | . . . . . . 32 . . . . . . . . Initial Warlord ECA Mod 9 | . . . . . . . . . . 9 9 8 7 7 Total Orders 8 | . . . . . . . . . . . . . 6 2 EXPLORE 5 | . . . . . . . . . . . . . 3 2 RETURN 3 | . . . . . . . . . . . . . 3 . Ally Attacks 5 | . . . . . . 5 . . . . . . . . Total Damage 214 | . . . . . . 214 . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -6 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac DSF Res Qua Res Acc Com Active Infowar (turns) 5073 | 17 196 906 201 . . 1375 155 47 307 1307 387 . 171 4 Sensors 3753 | . . . . . . 1375 155 47 307 1307 387 . 171 4 Terrain 754 | 17 196 541 . . . . . . . . . . . . Traps 97 | . . . . . . . . . . 97 . . . . T.N.C. 1032 | . . 831 201 . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . Drone Launches 10 | . . . . . . . . . . . . . 8 2 Drone Recoveries 10 | . . . . . . . . . . . . . 8 2 Exploration | -11 -10 -9 -9 -9 -7 -6 -5 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac DSF Res Qua Res Acc Com Turns Passed 10744 | 130 196 906 393 610 1793 1375 155 47 307 1362 942 46 1203 1279 Spaces Moved 7259 | 66 115 385 170 350 965 772 120 36 92 1195 864 74 1419 636 Core 8 | 4 . . . . . . . . . . . . . 4 Treads 3643 | 62 115 385 170 350 961 210 . . 80 110 . . 629 571 Legs 11 | . . . . . 4 . . . . . . . . 7 Wheels 774 | . . . . . . 562 120 36 2 . . . . 54 Hover 10 | . . . . . . . . . 10 . . . . . Flight 2813 | . . . . . . . . . . 1085 864 74 790 . Fastest Speed 50 | 50 160 160 160 160 133 115 115 130 130 52 51 51 51 50 Average Speed 105 | 153 160 160 160 160 156 130 122 130 177 80 64 60 58 101 Slowest Speed 400 | 160 160 240 240 160 170 270 130 130 180 180 94 64 135 400 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 21 | . . . . . . . . . . 15 6 . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 29 | 4 24 30 36 49 26 27 3 1 72 29 86 3 31 21 Regions Visited 14 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 10 | . 1 1 1 . . 1 1 1 . 1 1 1 1 . Unknown Exits Taken 3 | 1 . . . 1 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . Spaces Dug 31 | . . . . . 1 . . . . 3 6 . 20 1 Terrain Destroyed 1570 | 1 2 45 . . 17 11 . . 5 11 122 . 163 1193 Melee 9 | . . . . . 1 . . . . 1 . . 6 1 Projectile 102 | . . . . . . 2 . . 5 10 28 . 39 18 AOE 1459 | 1 2 45 . . 16 9 . . . . 94 . 118 1174 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -6 -5 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Sto Rec Fac Fac Fac Fac DSF Res Qua Res Acc Com Total 9082 | 82 122 544 229 375 1132 1018 125 36 161 1467 1074 74 1658 985 Wait 818 | . . 71 14 1 56 163 . . 26 182 79 . 107 119 Move 7203 | 65 114 384 169 349 964 771 119 35 91 1164 851 73 1418 636 Hop 21 | . . . . . . . . . . 15 6 . . . Pick Up 79 | 5 3 9 3 2 13 6 1 . 1 11 5 . 9 11 Fast Attach 106 | 7 . 5 3 1 10 3 . 1 5 15 10 1 16 29 Attach 57 | . . 1 3 2 3 4 1 . . 5 11 . 9 18 Detach 28 | . . . . . 1 1 . . . 3 8 . 6 9 Swap 21 | . 1 2 1 1 4 . 1 . . 2 6 . . 3 Drop 96 | . 1 2 2 4 22 9 1 . 9 15 6 . 18 7 Fire 576 | 5 3 69 31 14 54 52 2 . 29 52 89 . 54 122 Melee 47 | . . 1 . . 1 . . . . 3 3 . 14 25 Ram 5 | . . . . . . . . . . . . . . 5 Kick . | . . . . . . . . . . . . . . . Crush 17 | . . . 3 1 4 2 . . . . . . 7 . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 8 | . . . . . . 7 . . . . . . . 1 Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: Min / *Sto) -9/Storage -9/Recycling -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -4/Factory -4/DSF -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine -2/Research -1/Access -1/Command History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 131 | -11/Scrapyard | Entered Materials 217 | -10/Materials | Discovered new exit (range 14) 229 | -10/Materials | Identified exit to Materials 318 | -10/Materials | Build established: Mutant 327 | -10/Materials | Entered another Materials area 327 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 720 | -9/Materials | Discovered new exit (range 10) 1071 | -9/Materials | Build established: Skirmisher 1075 | -9/Materials | Identified exit to Mines 1075 | -9/Materials | Identified exit to Storage 1233 | -9/Materials | Entered Storage 1387 | -9/Storage | Identified exit to Recycling 1618 | -9/Storage | Used back door to open Recycling access 1626 | -9/Storage | Entered Recycling 1879 | -9/Recycling | Discovered new exit (range 16) 1996 | -9/Recycling | Build established: Scavenger-Tank 2000 | -9/Recycling | Scanned before Scraplab entrance 2031 | -9/Recycling | Entered Scraplab 2071 | -9/Recycling | Angered Scraplab inhabitants 2074 | -9/Recycling | Found Prototype Device 2074 | -9/Recycling | Identified Scrap Engine 2236 | -9/Recycling | Entered Factory 2236 | -7/Factory | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 2474 | -7/Factory | Garrison activated, responded to threat 2860 | -7/Factory | Destroyed 7 combat bots 2885 | -7/Factory | Build established: Scavenger-Construct 3408 | -7/Factory | Build established: Construct 3964 | -7/Factory | Discovered new exit (range 16) 4029 | -7/Factory | Entered another Factory area 4029 | -6/Factory | Evolved 2 slots: Utility x2 4331 | -6/Factory | Spotted B-75 Beast 4343 | -6/Factory | Destroyed B-75 Beast 4623 | -6/Factory | Lost 3 parts (1p2w) 4718 | -6/Factory | Build established: Skirmisher 4938 | -6/Factory | Discovered new exit (range 7) 4943 | -6/Factory | Identified exit to Lower Caves 5078 | -6/Factory | Garrison activated, responded to threat 5390 | -6/Factory | Discovered new exit (range 6) 5403 | -6/Factory | Identified exit to Factory 5404 | -6/Factory | Entered another Factory area 5404 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5482 | -5/Factory | Build established: Construct 5503 | -5/Factory | Discovered new exit (range 13) 5518 | -5/Factory | Identified exit to Factory 5559 | -5/Factory | Entered another Factory area 5559 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 5605 | -4/Factory | Identified exit to DSF 5606 | -4/Factory | Entered DSF 5639 | -4/DSF | Additional patrols routed to DSF 5808 | -4/DSF | Sterilization system engaged 5828 | -4/DSF | Ambient heat levels rising (+10) 5843 | -4/DSF | Ambient heat levels rising (+10) 5858 | -4/DSF | Ambient heat levels rising (+10) 5864 | -4/DSF | Discovered new exit (range 14) 5873 | -4/DSF | Ambient heat levels rising (+10) 5885 | -4/DSF | Identified exit to Research 5888 | -4/DSF | Ambient heat levels rising (+10) 5903 | -4/DSF | Ambient heat levels rising (+10) 5913 | -4/DSF | Entered Research 5913 | -3/Research | Evolved 2 slots: Propulsion x2 6483 | -3/Research | Build established: Scavenger-Executioner 6994 | -3/Research | Identified exit to Armory 6994 | -3/Research | Identified exit to Quarantine 7012 | -3/Research | Spotted B-86 Titan 7203 | -3/Research | Spotted B-90 Cyclops 7275 | -3/Research | Entered Quarantine 7351 | -3/Quarantine | Spotted Alpha 7 7417 | -3/Quarantine | Destroyed Alpha 7 7422 | -3/Quarantine | Lost 6 parts (1p1n1u3w) 7455 | -3/Quarantine | Found Alien Launcher 7457 | -3/Quarantine | Identified Sigix Terminator 7747 | -3/Quarantine | Build established: Skirmisher 7823 | -3/Quarantine | System corruption reached 10% 7839 | -3/Quarantine | Found Prototype Launcher 7839 | -3/Quarantine | Identified Hellfire Missile Launcher 7842 | -3/Quarantine | Found Hellfire Missile Launcher 7873 | -3/Quarantine | Lost 6 parts (1p3u2w) 7880 | -3/Quarantine | Destroyed 8 combat bots 8060 | -3/Quarantine | Build established: Mutant 8113 | -3/Quarantine | Discovered new exit (range 15) 8136 | -3/Quarantine | Identified exit to Research 8197 | -3/Quarantine | Cryocooling Duct disabled 8212 | -3/Quarantine | Ambient heat levels rising (+20) 8212 | -3/Quarantine | Non-combat units ordered to evacuate 8217 | -3/Quarantine | Entered Research 8217 | -2/Research | Evolved 2 slots: Power x1, Utility x1 8253 | -2/Research | Discovered new exit (range 11) 8259 | -2/Research | Identified exit to Access 8263 | -2/Research | Entered Access 8263 | -1/Access | Evolved 2 slots: Utility x2 8329 | -1/Access | Found Fusion Bomb Launcher 8613 | -1/Access | Build established: Gunner 8947 | -1/Access | Spotted B-99 Colossus 9044 | -1/Access | Build established: Hacker-Executioner 9106 | -1/Access | Identified exit to Command 9466 | -1/Access | Entered Command 9700 | -1/Command | Build established: Hacker-Tank 9716 | -1/Command | First assault squad dispatched 9797 | -1/Command | Fired Sigix Terminator 9797 | -1/Command | Destroyed Combat Programmer 9807 | -1/Command | Spotted Combat Programmer 9817 | -1/Command | Spotted M Guard 9817 | -1/Command | Spotted M Guard 9874 | -1/Command | Destroyed M Guard 9916 | -1/Command | Lost 10 parts (2p1n4u3w) 9920 | -1/Command | Destroyed Combat Programmer 9920 | -1/Command | All MAIN.C guards destroyed 10085 | -1/Command | High security lockdown imminent 10165 | -1/Command | High security lockdown engaged 10180 | -1/Command | Destroyed 13 combat bots 10183 | -1/Command | Lost 9 parts (2n2u5w) 10424 | -1/Command | Core integrity fell below 50% 10544 | -1/Command | Lost 11 parts (2p5n2u2w) 10620 | -1/Command | Spotted Striker 10622 | -1/Command | Spotted Executioner 10622 | -1/Command | Spotted Striker 10622 | -1/Command | Spotted Striker 10627 | -1/Command | Destroyed Striker 10627 | -1/Command | Destroyed Striker 10641 | -1/Command | Destroyed Striker 10652 | -1/Command | Destroyed Executioner 10662 | -1/Command | Found Corrupted Prototype Processor 10662 | -1/Command | Identified Exp. Core Analyzer 10673 | -1/Command | Destroyed 7 combat bots 10677 | -1/Command | Lost 4 parts (2n1u1w) 10737 | -1/Command | Core integrity fell below 20% 10737 | -1/Command | Released all parts (8) 10743 | -1/Command | System corruption reached 10% 10743 | -1/Command | Spotted Striker 10743 | -1/Command | Spotted Executioner 10745 | -1/Command | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 10737_ Released Mic. Antimatter Reactor. 10737_ Released Adv. Heat Sink. 10737_ Released Com. HERF Cannon. 10737_ Acquired Cesium-ion Thruster. 10738_ K-01 Serf collects debris. 10739_ Cesium-ion Thruster destroyed. 10739_ Slammed into G-73 Enforcer. 10740_ Slammed into B-74 Champion. 10740_ Destabilizing: Core damaged (-48). 10741_ Slammed into B-74 Champion. 10742_ K-01 Serf collects debris. 10742_ Slammed into G-73 Enforcer. 10742_ Destabilizing: System corrupted (+1). 10743_ C-45 Heavy ARC bursts open, deploying its payload. 10743_ Executioner unfolds itself. 10743_ Striker unfolds itself. 10743_ I-47 Archangel unfolds itself. 10743_ Slammed into G-73 Enforcer. 10745_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ## #???????# #?????????????????????????????????? | | # #???????# #?????????????????????????????????? | | # ######### #?????????????????????????????????? | | # #?????????????????????????????????? | | # ######### #?????????????????????????????????? | | + #???????# #?????????????????????????????????? | | # #?????? + / ????????????????????????????????? | | ## #????"" # ##########????????????????????????? | | / #??"""" # +??????????????????? | | # # """ ?# ####+#####????????????????????????? | | # # ??# #?????????????????????????????????? | | # #####???# #?????????????????????????????????? | | # ######### #?????????????????????????????????? | | + +?????????????????????????????????? | | ###### #### #?????????????????????????????????? | | #????# #??# #?????????????????????????????????? | | #????# #??# #?????????????????????????????????? | | ####### #??# #?????????????????????????????????? | | #?## ##????????????????????????????????? | | ##+####+### ######???????????????????????????? | | # " " +???????????????????????????? | | / # #### #?????????????###?#######???? | | # ! ######## #????????##???#*### # ###?? | | # ! " + #??????## ???##[=*=]## ## ### | | ########### # ########;#####=!![#*! ! ! # | | ??????????# # @ %%g%/ggggg/!* # | | ??????????# ###"T#k gb###%=l=/!!#= # | | ??????????# "#""# %%#?##/!=% !! !# | | ??????????# ""#### gm ;#?##!### # | | ??????????# ""#??# i ##??#### # # ## | | ??????????# T#??#K #??????## % #? | | ?????????## ""#??#E####+#?????# ## # | | ?????????#" ""#??# ???????????# # # # | | ?????????## ""#??# ??????????+ ## # #? | | ??????????# ###??# ????????? ## " #? ###? | | ??????????# #????#????????? ??# %" #? #??? | | ??????????# #????????????""???#"#+###?##??? | | ??????????######"#????????????????? ????????? | | ???????????????? #????????????????# ????????? | | ????????????????##????????????????# ????????? | | ??????????????????????????????????# ????????? | | ??????????????????????????????????? ?????????? | | ????????????????????????????????????? ?????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 45 Energy Capacity 750 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Base Temperature (-) 200 Corruption Block 13 Armor Coverage 600 Resistance: KI 45 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Point Defense Rating 240 Evasion (%) 67 Target Analysis 8 Core Analysis 8 Recoil Reduction 6 Offensive Hacking 20 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Sigix Terminator Achievements -------------- Not So Scrappy Scrappetite Challenges ------------ None Game ------ Seed ActiveAlertSabre Manual? 0 Play Time 02:57:25 Cumulative 359.7 hours Start 2026.08.30 @ 12:44:02 End 2026.08.31 @ 16:14:21 Sessions 6 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 113 Rogue 76 Adventurer 37 Explorer 0 Win Type - Total 23 Types 12/2/3/1/1/1/1/1/0/1 Lore% 79 Gallery% 69 Achievement% 63 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8a225bb4-33e0-42fc-98b6-46f896c27f6d