Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.19 @ 23:58:55

Player: albenzo

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (11)       2200
Robots Destroyed (72)      360
Value Destroyed (3476)     3476
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (1446)               1446
              TOTAL SCORE: 10622

 Bonus
-------
High Alert Combat Kills    46
Entered Garrisons          400
Used RIF Installer         1000

 Cogmind 
---------
Core Integrity             0/1150
Matter                     48/300
Energy                     170/170
System Corruption          5%
Temperature                Cool (0)
Movement                   Flying (65)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (1) --------
     Micro Fission Core
>          --- PROPULSION (6) ---
  Advanced Medium Treads
   Compact Wheel
  Improved Antigrav System
  Improved Antigrav System
           Field Propulsion Array
>          --- UTILITY (10) -----
  Advanced Signal Interpreter
           Seismic Analyzer
  Improved Melee Analysis Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
  Improved Remote Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Antimatter Reactor
>          --- PROPULSION -------
           Myomer Leg
           Wheel
           Linear Gravjet
  Improved Antigrav System
  Improved Antigrav System
  Improved Antigrav System
>          --- UTILITY ----------
  Advanced Signal Interpreter
  Advanced Signal Interpreter
           Seismic Analyzer
  Improved Melee Analysis Suite
           Propulsion Shielding
           Propulsion Shielding
           Relay Coupler [Sentry]
>          --- WEAPON -----------
     Heavy Wave Gun
           Neutron Cannon
>          --- INVENTORY --------
     Micro Fission Core
  Advanced Medium Treads
           Myomer Leg
  Improved Remote Datajack
[Rating: 75]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Improved Antigrav System
  Flight Unit              Cesium-ion Thruster
Utility                    Medium Storage Unit
  Device                   Recoil Stabilizer
  Storage                  Medium Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Relay Coupler [Grunt]
  Protection               Propulsion Shielding
Weapon                     Autogun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Neutron Cannon
  Ballistic Gun            Autogun
  Launcher                 Heavy Rocket Launcher
  Special Weapon           Improved Remote Datajack
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -8  -8  -7  -6  -5  -4  -4  -4  
-------                    Run  | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Gar Fac 
Slots Evolved              12   | .   .   2   2   .   .   2   2   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   2   1   .   .   1   .   .   .   .   .   
  Utility                  8    | .   .   .   1   .   .   1   2   2   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             135  | 8   6   25  5   10  6   7   8   8   8   22  22  
  Power                    18   | 1   1   5   1   1   .   .   1   .   1   2   5   
    Engine                 10   | 1   1   4   1   1   .   .   1   .   .   .   1   
    Core                   4    | .   .   1   .   .   .   .   .   .   .   .   3   
    Reactor                4    | .   .   .   .   .   .   .   .   .   1   2   1   
  Propulsion               47   | 4   2   8   2   5   3   3   1   2   .   7   10  
    Treads                 3    | .   .   1   .   .   .   .   .   .   .   .   2   
    Leg                    27   | 2   2   7   2   5   3   2   .   1   .   2   1   
    Wheel                  7    | 2   .   .   .   .   .   1   1   1   .   .   2   
    Hover                  5    | .   .   .   .   .   .   .   .   .   .   1   4   
    Flight                 5    | .   .   .   .   .   .   .   .   .   .   4   1   
  Utility                  29   | 1   1   2   2   .   2   1   4   2   4   5   5   
    Device                 3    | .   .   .   .   .   .   1   .   .   1   1   .   
    Storage                6    | 1   1   2   .   .   2   .   .   .   .   .   .   
    Processor              5    | .   .   .   1   .   .   .   .   .   .   .   4   
    Hackware               10   | .   .   .   .   .   .   .   3   2   2   2   1   
    Protection             5    | .   .   .   1   .   .   .   1   .   1   2   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   41   | 2   2   10  .   4   1   3   2   4   3   8   2   
    Energy Gun             6    | 1   2   2   .   .   .   .   .   .   .   .   1   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          29   | 1   .   8   .   4   1   3   2   3   2   5   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   .   .   .   .   .   2   .   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   .   .   .   1   1   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   .   .   .   1   
Parts Lost                 71   | .   .   11  .   6   3   11  .   .   7   24  9   
  Power                    6    | .   .   .   .   .   .   1   .   .   1   3   1   
  Propulsion               30   | .   .   5   .   5   2   6   .   .   2   7   3   
  Utility                  17   | .   .   .   .   .   .   1   .   .   4   8   4   
  Weapon                   18   | .   .   6   .   1   1   3   .   .   .   6   1   
  Highest Loss Streak      21   | .   .   6   .   3   2   11  .   .   5   21  3   
Average Slot Usage (%)     85   | .   94  96  91  97  97  91  64  76  78  70  68  
  Engine                   6    | .   14  10  2   9   9   6   1   5   2   .   .   
  Leg                      25   | .   28  41  37  42  43  38  .   .   5   6   .   
  Wheel                    2    | .   .   .   .   .   .   .   10  11  10  3   3   
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   2   13  
  Device                   1    | .   .   .   .   .   .   6   .   .   2   4   .   
  Storage                  13   | .   23  22  18  18  18  15  6   5   5   4   .   
  Processor                6    | .   .   .   5   9   9   7   6   5   5   4   17  
  Hackware                 7    | .   .   .   .   .   .   .   19  29  28  24  4   
  Protection               2    | .   .   .   3   .   .   .   6   5   5   4   9   
  Energy Gun               3    | .   24  7   .   .   .   .   .   .   .   .   3   
  Ballistic Gun            11   | .   3   12  18  18  17  14  11  11  9   7   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             49   | 9   17  32  32  32  48  49  38  42  48  48  29  
  Greatest Support         72   | 20  26  52  60  65  55  72  56  66  66  40  63  
  Greatest Overweight (x)  4    | 2   .   1   .   .   1   1   .   4   1   2   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 16   | 6   8   12  12  12  16  16  16  10  10  10  4   
  Average Capacity         10   | 5   7   11  12  12  15  16  10  10  10  9   4   
  Most Carried             16   | 6   8   12  12  12  16  16  12  10  10  10  4   
  Average Carried          10   | 3   7   11  11  11  14  15  9   9   8   8   3   
  Final Capacity           16   | 6   8   12  12  12  16  16  10  10  10  4   4   
  Final Carried            16   | 6   8   12  12  12  16  13  10  10  10  4   1   

 Class Distribution 
--------------------
 45% | Scavenger-Mutant
 37% | Mutant
 16% | Bothacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
           Mutant | -6/Factory
 Bothacker-Mutant | -5/Factory
 Bothacker-Mutant | -4/Factory
 Bothacker-Mutant | -4/Garrison
 Scavenger-Mutant | -4/Factory

 Resources                      | -11 -10 -9  -8  -8  -8  -7  -6  -5  -4  -4  -4  
-----------                Run  | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Gar Fac 
Matter Collected           2461 | 273 47  514 103 441 122 50  25  213 211 289 173 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2908 | .   123 968 114 525 182 50  25  208 143 444 126 
  Parts                    172  | .   7   59  7   29  13  4   .   18  7   16  12  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  -8  -7  -6  -5  -4  -4  -4  
-------                    Run  | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Gar Fac 
Combat Hostiles Destroyed  64   | .   3   26  2   13  4   1   .   3   2   9   1   
  Guns                     60   | .   3   26  2   13  4   1   .   3   2   5   1   
  AOE                      4    | .   .   .   .   .   .   .   .   .   .   4   .   
Classes Destroyed          10   | .   1   4   1   .   .   .   .   1   .   1   2   
  Worker                   4    | .   .   1   .   .   .   .   1   1   .   .   1   
  Builder                  2    | .   .   .   .   .   .   .   .   1   .   .   1   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Swarmer                  15   | .   .   10  .   4   1   .   .   .   .   .   .   
  Grunt                    28   | .   3   10  .   6   1   1   .   .   .   7   .   
  Brawler                  1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Sentry                   13   | .   .   5   1   3   2   .   .   1   .   .   1   
  Hunter                   5    | .   .   .   1   .   .   .   .   2   2   .   .   
  Programmer               2    | .   .   .   .   .   .   .   .   .   .   2   .   
Best Kill Streak           6    | .   3   6   1   6   2   1   1   2   2   5   1   
  Combat Bots Only         6    | .   3   5   1   6   2   1   .   2   2   5   1   
Max Kills in Single Turn   2    | .   1   2   1   1   1   1   1   1   1   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -8   -7   -6   -5   -4   -4   -4   
--------                   Run  | Scr  Mat  Mat  Mat  Gar  Mat  Fac  Fac  Fac  Fac  Gar  Fac  
Damage Taken               9739 | .    86   1706 114  900  308  1433 6    434  911  2591 1250 
  Core                     1953 | .    12   291  23   102  59   223  .    71   87   750  335  
  Absorbed by Shields      382  | .    .    .    .    .    .    .    .    142  92   148  .    
Core Remaining (%)         78   | 100  95   27   .    .    66   68   100  92   .    .    .    
Volleys Fired              275  | .    6    94   11   46   14   15   1    17   16   42   13   
  Largest                  2    | .    2    2    2    2    2    2    2    2    2    2    2    
  Hottest                  178  | .    80   96   46   46   46   46   45   61   61   69   178  
Shots Fired                493  | .    12   152  22   92   25   21   2    30   28   83   26   
  Gun                      471  | .    12   152  22   92   25   21   2    30   28   74   13   
  Cannon                   13   | .    .    .    .    .    .    .    .    .    .    .    13   
  Launcher                 8    | .    .    .    .    .    .    .    .    .    .    8    .    
  Special                  1    | .    .    .    .    .    .    .    .    .    .    1    .    
  Kinetic                  404  | .    .    110  22   92   25   21   2    30   28   74   .    
  Thermal                  45   | .    .    19   .    .    .    .    .    .    .    .    26   
  Explosive                8    | .    .    .    .    .    .    .    .    .    .    8    .    
  Electromagnetic          35   | .    12   23   .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         15   | .    8    15   10   13   12   13   1    10   3    7    7    
  Robot Miss Streak        7    | .    1    7    1    5    2    3    2    3    2    4    2    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    1    1    .    
  Secondary Targets        3    | .    .    .    .    1    .    .    .    1    .    1    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    .    .    1    .    1    .    
Shots Hit Robots           337  | .    10   106  15   63   21   15   1    27   16   47   16   
  Core Hits                149  | .    6    46   5    26   8    3    1    10   7    29   8    
  Critical Hits            4    | .    .    .    .    1    .    .    .    .    1    2    .    
  Critical Kills           4    | .    .    .    .    1    .    .    .    .    1    2    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              3    | .    .    .    .    .    .    .    .    2    1    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6924 | .    129  1376 150  949  368  246  31   345  254  2309 767  
  Guns                     5522 | .    129  1375 150  949  368  236  19   345  254  1437 260  
  Cannons                  238  | .    .    .    .    .    .    .    .    .    .    .    238  
  Explosions               1131 | .    .    .    .    .    .    .    .    .    .    872  259  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  33   | .    .    1    .    .    .    10   12   .    .    .    10   
  Kinetic                  4748 | .    .    990  150  949  368  236  19   345  254  1437 .    
  Thermal                  904  | .    .    147  .    .    .    .    .    .    .    .    757  
  Explosive                872  | .    .    .    .    .    .    .    .    .    .    872  .    
  Electromagnetic          367  | .    129  238  .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    .    .    .    .    .    .    5    5    
  Average Corruption       4    | .    .    .    .    .    .    .    .    .    .    4    5    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  24   | .    .    .    .    .    .    .    .    .    .    12   12   
    Matter Fused           6    | .    .    .    .    .    .    .    .    .    .    3    3    
    Heat Flow Errors       4    | .    .    .    .    .    .    .    .    .    .    2    2    
    Energy Discharges      4    | .    .    .    .    .    .    .    .    .    .    1    3    
    Data Loss (minor)      4    | .    .    .    .    .    .    .    .    .    .    2    2    
    Data Loss (major)      2    | .    .    .    .    .    .    .    .    .    .    1    1    
    Misfires               2    | .    .    .    .    .    .    .    .    .    .    2    .    
    Targeting Errors       2    | .    .    .    .    .    .    .    .    .    .    1    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            168  | .    .    .    .    .    .    .    .    .    .    3    165  
  Projectiles              21   | .    .    .    .    .    .    .    .    .    .    .    21   
  Explosions               147  | .    .    .    .    .    .    .    .    .    .    3    144  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      58   | .    .    .    .    .    .    1    6    .    .    47   4    
  Shots                    1    | .    .    .    .    .    .    .    .    .    .    1    .    
  Rammed                   7    | .    .    1    .    .    .    1    2    .    .    .    3    
Targets Rammed             9    | .    .    1    .    .    .    3    2    .    .    .    3    
  Kicked                   2    | .    .    .    .    .    .    2    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        305  | .    138  207  8    61   8    4    .    .    .    225  305  
  Average Temperature      66   | .    71   48   5    20   8    2    .    .    .    91   120  
  Received Heat Transfer   1933 | .    30   552  9    405  108  369  .    33   9    370  48   
  Effects                  3    | .    .    .    .    .    .    .    .    .    .    .    3    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    .    .    .    1    
    Interference           2    | .    .    .    .    .    .    .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    1    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    1    .    .    .    .    .    .    .    .    1    
  Heat Transferred         1092 | .    .    359  .    .    .    .    .    .    .    .    733  
Parts Sabotaged            2    | .    .    .    .    .    .    .    .    .    .    2    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -8  -7  -6  -5  -4  -4  -4  
-------                    Run  | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Gar Fac 
Peak Influence             594  | .   127 382 269 594 404 222 10  143 70  250 177 
  Initial                  289  | .   .   53  151 79  289 183 .   4   70  22  84  
  Average                  174  | .   58  200 200 382 342 175 5   49  29  108 109 
Maximum Alert Level        2    | .   .   1   1   2   2   1   .   .   .   1   .   
  Low Security (%)         63   | 100 100 51  38  25  .   28  100 100 100 95  100 
  Level 1                  27   | .   .   48  61  18  85  71  .   .   .   4   .   
  Level 2                  8    | .   .   .   .   55  14  .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   2   3   .   .   .   3   .   .   2   .   4   
  Investigation            5    | .   1   1   .   .   .   2   .   .   1   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Reinforcement            7    | .   1   2   .   .   .   .   .   .   1   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -8  -7  -6  -5  -4  -4  -4  
---------                  Run  | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Gar Fac 
Distress Signals           6    | .   .   4   .   .   .   1   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              153  | .   5   39  4   16  10  13  .   8   4   22  32  
  Peak Tracking Total      13   | .   2   8   2   7   4   9   .   5   2   13  10  
  Tactical Retreats        22   | .   .   5   .   3   2   1   .   .   1   3   7   

 Traps                          | -11 -10 -9  -8  -8  -8  -7  -6  -5  -4  -4  -4  
-------                    Run  | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Gar Fac 
Traps Triggered            9    | .   2   .   .   3   .   1   .   .   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -8  -7  -6  -5  -4  -4  -4  
----------                 Run  | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Gar Fac 
Machines Disabled          8    | .   .   .   .   3   .   .   .   .   .   1   4   
  Max in Single Turn       4    | .   .   .   .   1   .   .   .   .   .   1   4   
  Garrison Relay           4    | .   .   .   .   3   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -8  -7  -6  -5  -4  -4  -4  
---------                  Run  | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Gar Fac 
Machines Accessed          27   | .   3   3   6   .   2   2   2   4   2   .   3   
  Terminals                18   | .   3   2   4   .   1   1   1   3   1   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   1   1   1   .   .   .   .   
  Recycling Units          2    | .   .   .   1   .   .   .   .   .   .   .   1   
  Scanalyzers              2    | .   .   1   .   .   .   .   .   1   .   .   .   
  Garrison Access          2    | .   .   .   1   .   .   .   .   .   1   .   .   
Total Hacks                85   | .   12  12  23  .   6   5   5   9   4   .   9   
  Successful               49   | .   5   8   12  .   2   3   4   6   3   .   6   
  Failed                   36   | .   7   4   11  .   4   2   1   3   1   .   3   
    Catastrophic           3    | .   2   .   1   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   54   | .   9   6   18  .   4   2   2   5   3   .   5   
  Terminals                61   | .   12  7   17  .   4   3   3   6   3   .   6   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   .   .   2   2   2   .   .   .   .   
  Recycling Units          6    | .   .   .   3   .   .   .   .   .   .   .   3   
  Scanalyzers              8    | .   .   5   .   .   .   .   .   3   .   .   .   
  Garrison Access          4    | .   .   .   3   .   .   .   .   .   1   .   .   
Terminal Hacks             15   | .   2   4   3   .   .   1   1   1   1   .   2   
  Robot Analysis           2    | .   1   .   1   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   4   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Alert Level              2    | .   1   .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   .   .   1   .   .   1   .   .   1   .   1   
  Locate Traps             2    | .   .   .   .   .   .   .   1   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   .   2   2   2   .   .   .   .   
  Scan Component           3    | .   .   .   .   .   1   1   1   .   .   .   .   
  Repair                   3    | .   .   .   .   .   1   1   1   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Report Inventory         1    | .   .   .   .   .   .   .   .   .   .   .   1   
Scanalyzer                 6    | .   .   4   .   .   .   .   .   2   .   .   .   
  Insert Component         3    | .   .   2   .   .   .   .   .   1   .   .   .   
  Analyze                  3    | .   .   2   .   .   .   .   .   1   .   .   .   
Garrison Access Hacks      2    | .   .   .   1   .   .   .   .   .   1   .   .   
  Unlock Access            2    | .   .   .   1   .   .   .   .   .   1   .   .   
Unauthorized Hacks         19   | .   3   .   8   .   .   .   1   3   1   .   3   
  Terminals                15   | .   3   .   6   .   .   .   1   3   1   .   1   
    Track                  11   | .   3   .   3   .   .   .   1   2   1   .   1   
    Botnet                 4    | .   .   .   3   .   .   .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   2   .   .   .   .   .   .   .   2   
    Monitor                2    | .   .   .   1   .   .   .   .   .   .   .   1   
    Recyclers              2    | .   .   .   1   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         26   | .   3   3   6   .   1   2   2   4   2   .   3   
  Full Trace Events        3    | .   .   1   .   .   .   1   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   2   .   .   .   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   1   1   1   .   .   .   .   
  Time                     77   | .   .   .   .   .   38  13  26  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   2   .   .   .   .   .   1   .   .   .   
  Part Schematics Acquired 3    | .   .   2   .   .   .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -8  -7  -6  -5  -4  -4  -4  
------------               Run  | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Gar Fac 
Used RIF Installer         2    | .   .   .   .   1   .   .   .   .   .   1   .   
  Alert ID Control         1    | .   .   .   .   .   .   .   .   .   .   1   .   
Robots Hacked              4    | .   .   .   .   .   .   .   .   2   1   1   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   4    | .   .   .   .   .   .   .   .   2   1   1   .   
Robot Hacks Applied        4    | .   .   .   .   .   .   .   .   2   1   1   .   
  parse_system             4    | .   .   .   .   .   .   .   .   2   1   1   .   
Relay Couplers Released    19   | .   .   .   .   15  .   .   .   .   .   4   .   
  Machine Destruction      19   | .   .   .   .   15  .   .   .   .   .   4   .   
  Attached                 9    | .   .   .   .   .   .   .   2   2   2   2   1   
Robots Rewired             3    | .   .   .   .   .   .   .   1   2   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -8  -7  -6  -5  -4  -4  -4  
--------                   Run  | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Gar Fac 
Total Allies               3    | .   .   .   .   .   .   .   1   2   .   .   .   
  Largest Group            3    | .   .   .   .   .   .   .   1   3   .   .   .   
  Highest-Rated Group      79   | .   .   .   .   .   .   .   37  79  .   .   .   
  Highest-Rated Ally       37   | .   .   .   .   .   .   .   37  37  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               6    | .   .   .   .   .   .   .   .   6   .   .   .   
  Total Damage             82   | .   .   .   .   .   .   .   .   82  .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -8  -7  -6  -5  -4  -4  -4  
-------                    Run  | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Gar Fac 
Robot Analysis Total       2    | .   1   .   1   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -8   -7   -6   -5   -4   -4   -4   
-------------              Run  | Scr  Mat  Mat  Mat  Gar  Mat  Fac  Fac  Fac  Fac  Gar  Fac  
Turns Passed               5256 | 60   313  1035 277  744  352  415  244  291  280  625  620  
Spaces Moved               3681 | 39   208  496  175  478  195  280  186  193  213  394  824  
  Core                     150  | 6    .    .    .    .    .    .    .    .    .    72   72   
  Treads                   20   | .    .    17   .    .    .    .    .    .    .    .    3    
  Legs                     1977 | 22   208  479  175  478  195  259  .    3    .    142  16   
  Wheels                   814  | 11   .    .    .    .    .    21   186  190  213  128  65   
  Hover                    533  | .    .    .    .    .    .    .    .    .    .    .    533  
  Flight                   187  | .    .    .    .    .    .    .    .    .    .    52   135  
  Fastest Speed            37   | 50   120  120  120  120  120  110  100  93   93   37   37   
  Average Speed            101  | 108  120  122  120  120  120  119  100  101  99   105  58   
  Slowest Speed            200  | 150  120  180  120  120  150  155  100  180  110  197  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            2    | .    .    .    .    .    .    .    .    .    .    .    2    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       27   | 4    43   41   26   79   24   12   9    7    7    52   27   
  Regions Visited          11
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    1    .    .    .    .    .    1    .    .    
  Unknown Exits Taken      7    | 1    1    1    .    .    1    1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          158  | .    .    .    .    .    .    .    .    1    2    114  41   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               19   | .    .    .    .    .    .    .    .    1    2    9    7    
  AOE                      139  | .    .    .    .    .    .    .    .    .    .    105  34   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -8  -8  -7  -6  -5  -4  -4  -4  
---------                  Run  | Scr Mat Mat Mat Gar Mat Fac Fac Fac Fac Gar Fac 
Total                      4744 | 53  266 794 230 577 286 338 241 256 252 518 933 
  Wait                     460  | 1   27  147 26  14  68  29  31  22  7   34  54  
  Move                     3669 | 38  207 495 175 477 194 280 185 192 213 393 820 
  Hop                      2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Pick Up                  73   | 4   9   17  5   10  3   3   4   2   5   4   7   
  Fast Attach              60   | 8   2   6   3   5   4   2   3   2   1   9   15  
  Attach                   41   | .   .   8   1   2   .   5   5   2   4   9   5   
  Detach                   3    | 2   .   .   1   .   .   .   .   .   .   .   .   
  Swap                     34   | .   4   11  1   3   2   .   .   4   3   4   2   
  Drop                     69   | .   11  15  7   12  1   2   3   2   2   2   12  
  Fire                     275  | .   6   94  11  46  14  15  1   17  16  42  13  
  Melee                    3    | .   .   .   .   .   .   .   .   2   1   .   .   
  Ram                      4    | .   .   .   .   .   .   .   2   .   .   .   2   
  Kick                     4    | .   .   1   .   .   .   2   .   .   .   .   1   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            29   | .   .   .   .   8   .   .   .   .   .   21  .   
  Rewire                   18   | .   .   .   .   .   .   .   7   11  .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-4/Factory
-4/Garrison
-4/Factory

 History 
---------
 Turn | Location      | Event
   31 | -11/Scrapyard | Discovered new exit (range 15)
   61 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  343 | -10/Materials | Discovered new exit (range 16)
  374 | -10/Materials | Entered another Materials area
  374 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1080 | -9/Materials  | Lost 6 parts (4n2w)
 1181 | -9/Materials  | Discovered new exit (range 8)
 1305 | -9/Materials  | Core integrity fell below 50%
 1409 | -9/Materials  | Entered another Materials area
 1409 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1686 | -8/Materials  | Identified exit to Garrison
 1686 | -8/Materials  | Entered Garrison
 1724 | -8/Garrison   | Triggered checkpoint
 1745 | -8/Garrison   | Garrison Relay disabled
 1946 | -8/Garrison   | Triggered checkpoint
 2016 | -8/Garrison   | Triggered checkpoint
 2048 | -8/Garrison   | Garrison Relay disabled
 2084 | -8/Garrison   | Discovered new exit (range 12)
 2154 | -8/Garrison   | Triggered checkpoint
 2183 | -8/Garrison   | Triggered checkpoint
 2202 | -8/Garrison   | Lost 3 parts (3n)
 2241 | -8/Garrison   | Garrison Relay disabled
 2281 | -8/Garrison   | Discovered new exit (range 12)
 2379 | -8/Garrison   | Discovered new exit (range 8)
 2397 | -8/Garrison   | Installed Relay Interface Framework
 2430 | -8/Garrison   | Entered Materials
 2479 | -8/Materials  | Build established: Scavenger-Mutant
 2720 | -8/Materials  | Discovered new exit (range 8)
 2769 | -8/Materials  | Repaired Carbon-fiber Leg
 2782 | -8/Materials  | Entered Factory
 2782 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2826 | -7/Factory    | Repaired Aluminum Leg
 3167 | -7/Factory    | Garrison activated, responded to threat
 3186 | -7/Factory    | Discovered new exit (range 5)
 3197 | -7/Factory    | Entered another Factory area
 3197 | -6/Factory    | Evolved 2 slots: Utility x2
 3227 | -6/Factory    | Lost 11 parts (1p6n1u3w)
 3357 | -6/Factory    | Repaired Assault Rifle
 3413 | -6/Factory    | Discovered new exit (range 9)
 3441 | -6/Factory    | Entered another Factory area
 3441 | -5/Factory    | Accompanied by 1 ally
 3441 | -5/Factory    | Evolved 2 slots: Utility x2
 3638 | -5/Factory    | Discovered new exit (range 11)
 3732 | -5/Factory    | Entered another Factory area
 3732 | -4/Factory    | Evolved 2 slots: Utility x2
 3754 | -4/Factory    | Build established: Bothacker-Mutant
 3911 | -4/Factory    | Lost 5 parts (1p1n3u)
 4012 | -4/Factory    | Identified exit to Garrison
 4012 | -4/Factory    | Entered Garrison
 4018 | -4/Garrison   | Expanded RIF knowledge: Alert ID Control
 4090 | -4/Garrison   | Triggered checkpoint
 4131 | -4/Garrison   | Garrison Relay disabled
 4261 | -4/Garrison   | Lost 3 parts (1p1u1w)
 4334 | -4/Garrison   | Spotted B-86 Titan
 4484 | -4/Garrison   | Triggered checkpoint
 4576 | -4/Garrison   | Core integrity fell below 50%
 4578 | -4/Garrison   | Triggered checkpoint
 4582 | -4/Garrison   | Triggered checkpoint
 4613 | -4/Garrison   | Lost 21 parts (2p7n7u5w)
 4632 | -4/Garrison   | Discovered new exit (range 12)
 4637 | -4/Garrison   | Entered Factory
 4903 | -4/Factory    | Build established: Scavenger-Mutant
 4980 | -4/Factory    | Spotted B-86 Titan
 5115 | -4/Factory    | Core integrity fell below 20%
 5155 | -4/Factory    | Lost 3 parts (1p1n1w)
 5185 | -4/Factory    | Spotted B-86 Titan
 5245 | -4/Factory    | Lost 3 parts (2n1u)
 5257 | -4/Factory    | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
05205_ Slug penetrates Wall.
05206_ Acquired 47 matter.
05207_ Dropped Mic. Fission Core.
05208_ Penetrated by Slug.
05208_ Slug penetrates Wall.
05212_ U-05 Engineer builds a Wall.
05212_ P-70 Sage resets R-10 Processor, system corruption cleaned.
05214_ Penetrated by Slug.
05214_ Propulsion Shielding destroyed.
05214_ Imp. Antigrav System destroyed.
05214_ R-10 Processor collects Imp. Target Analyzer.
05215_ U-05 Engineer builds a Wall.
05220_ C-30 ARC bursts open, deploying its payload.
05220_ L-61 Swordsman unfolds itself.
05220_ G-67 Veteran unfolds itself. <x2>
05242_ Acquired Adv. Medium Treads.
05252_ Detecting nearby Garrison Access.
05255_ Adv. Signal Interpreter destroyed.
05256_ Propulsion Shielding destroyed.
05256_ Relay Coupler [Sentry] destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          21
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       60
Armor Coverage             225
Propulsion Shielding       33
Evasion (%)                62
Melee Accuracy             6
Recoil Reduction           2
Offensive Hacking          10
Relay Coupler Types        148
Relay Coupler Value        6

 Item Schematics 
-----------------
     Signal Interpreter | -9/Materials | Scanalyzed
   Imp. Terrain Scanner | -9/Materials | Scanalyzed
 Nuclear Pulse Thruster | -5/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              IonicMeleeGreatsword
  Manual?         0
Play Time         01:11:19
  Cumulative      36.9 hours
  Start           2020.10.19 @ 22:21:22
  End             2020.10.19 @ 23:58:55
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          47
  Rogue           47
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             46
Gallery%          39
Achievement%      32
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              24/Proggy
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2447a267-5cb8-474f-a22a-fe0900f5a429