Cogmind - Beta 10 X2 @@@ ROGUE MODE // 2020.08.28 @ 06:02:58 // Halloween2019/Abominations Player: Nikolayag Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (52) 260 Value Destroyed (2751) 2751 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (5643) 5643 TOTAL SCORE: 15294 Bonus ------- Win 3000 Win Speed 2643 Cogmind --------- Core Integrity 1181/1600 Matter 300/300 Energy 44/100 System Corruption 1% Temperature Cool (6) Movement Walking (113) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Myomer Leg Biometal Leg Biometal Leg > --- UTILITY (14) ----- Advanced Heat Sink Advanced Visual Processing Unit Enhanced Optical Array Improved Signal Interpreter > --- WEAPON (3) ------- KE Penetrator KE Penetrator > --- INVENTORY (4) ---- Vortex Driver Peak State ------------ > --- POWER ------------ Antimatter Reactor > --- PROPULSION ------- Combat Airjet Combat Airjet Gyrokinetic Inverter Gyrokinetic Inverter Gyrokinetic Inverter > --- UTILITY ---------- Advanced Cooling System Enhanced Optical Array Long-range Sensor Array Improved Signal Interpreter Hardened Heavy Armor Plating Heavy Reflective Plating Powered Armor Point Defense Array Hacking Suite > --- WEAPON ----------- Hypervelocity Railgun Greatsword > --- INVENTORY -------- Powered Armor Nova Cannon Vortex Driver Mini Grenade Launcher [Rating: 101] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Gyrokinetic Inverter Treads Light Treads Leg Biometal Leg Wheel Wheel Hover Unit Gyrokinetic Inverter Flight Unit Improved Flight Unit Utility Hacking Suite Device Long-range Sensor Array Storage Small Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Powered Armor Weapon Light Cannon Energy Gun Medium Laser Energy Cannon Vortex Driver Ballistic Gun Hypervelocity Railgun Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Katana Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 1 | . . . . 1 . . . . . . Propulsion 4 | . . 1 . 1 . . 1 . . 1 Utility 12 | . . . 2 . 2 2 1 2 2 1 Weapon 1 | . . 1 . . . . . . . . Parts Attached 109 | 9 7 6 8 15 10 4 12 19 5 14 Power 17 | 1 1 1 2 5 2 . 2 2 . 1 Engine 11 | 1 1 1 2 4 1 . 1 . . . Core 2 | . . . . 1 1 . . . . . Reactor 4 | . . . . . . . 1 2 . 1 Propulsion 28 | 3 3 2 3 2 2 . 4 3 2 4 Treads 7 | 1 2 1 . . . . . . 2 1 Leg 3 | . . . . . . . . . . 3 Wheel 4 | 2 1 1 . . . . . . . . Hover 7 | . . . . . . . 4 3 . . Flight 7 | . . . 3 2 2 . . . . . Utility 33 | 2 . 2 2 4 4 2 4 10 1 2 Device 6 | . . 1 . . 1 . . 3 . 1 Storage 5 | 2 . 1 1 . . . . 1 . . Processor 5 | . . . . 2 . 1 1 . 1 . Hackware 8 | . . . . 2 3 1 . 1 . 1 Protection 9 | . . . 1 . . . 3 5 . . Artifact . | . . . . . . . . . . . Weapon 31 | 3 3 1 1 4 2 2 2 4 2 7 Energy Gun 2 | 2 . . . . . . . . . . Energy Cannon 10 | . . 1 . 1 1 1 1 1 2 2 Ballistic Gun 9 | 1 1 . 1 . 1 . . 1 . 4 Ballistic Cannon 2 | . 2 . . . . . . . . . Launcher 2 | . . . . . . 1 1 . . . Special Weapon 1 | . . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 4 | . . . . 1 . . . 2 . 1 Piercing Weapon 1 | . . . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 7 | . . 2 1 1 1 1 1 . . . Parts Lost 51 | . 3 9 . 8 1 . 8 3 9 10 Power 9 | . 1 1 . 1 . . 3 . 2 1 Propulsion 15 | . . 4 . 3 . . 1 . 3 4 Utility 15 | . . 1 . 2 1 . 3 3 3 2 Weapon 12 | . 2 3 . 2 . . 1 . 1 3 Highest Loss Streak 9 | . 3 8 . 4 1 . 5 1 6 9 Average Slot Usage (%) 76 | . 96 88 39 82 85 88 76 74 60 34 Engine 4 | . 14 9 5 4 6 5 4 . . . Core 2 | . . . . 6 6 5 4 . . . Reactor 1 | . . . . . . . . 4 4 . Treads 4 | . 18 17 . . . . . . . 5 Wheel 1 | . 8 9 . . . . . . . . Hover 8 | . . . . . . . 10 22 19 4 Flight 7 | . . . 17 27 21 23 8 . . . Device 4 | . . 6 . . 2 5 5 9 4 . Storage 6 | . 28 13 4 4 . . . 2 3 . Processor 9 | . . . . 12 13 13 15 9 10 12 Hackware 6 | . . . . 6 20 20 11 4 7 6 Protection 3 | . . . 3 . . . 2 12 . . Energy Gun 1 | . 10 . . . . . . . . . Energy Cannon 2 | . . 9 . 3 1 1 2 . 3 . Ballistic Gun 1 | . . . 9 . . . . 2 . 1 Ballistic Cannon 3 | . 14 19 . . . . . . . . Slashing Weapon 2 | . . . . 6 4 . . 2 3 1 Piercing Weapon 1 | . . . . 2 6 5 4 . . . Naked Turns 21 | . . 18 3 . . . . . . . Heaviest Build 98 | 12 15 23 16 22 28 28 47 98 68 26 Greatest Support 92 | 26 40 40 18 22 28 28 57 92 92 81 Greatest Overweight (x) 3 | 3 1 1 . . . . 1 1 . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 8 | 6 6 8 6 6 4 4 4 8 8 4 Average Capacity 5 | 5 6 6 4 5 4 4 4 6 7 4 Most Carried 7 | 6 6 7 4 6 4 4 4 7 7 3 Average Carried 4 | 2 5 5 3 4 3 4 2 5 5 1 Final Capacity 8 | 6 6 4 6 4 4 4 4 8 4 4 Final Carried 7 | 6 5 4 4 4 4 4 3 7 3 1 Class Distribution -------------------- 25% | Mutant 17% | Hacker-Scout 12% | Scavenger-Scout 9% | Sprinter 9% | Scavenger-Assassin 8% | Hacker-Sprinter 5% | Scavenger-Mutant 4% | Hacker-Mutant 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Scavenger-Scout | -3/Research Scavenger-Mutant | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 1680 | 380 128 112 . 227 103 40 125 312 28 225 Remotely . | . . . . . . . . . . . Salvage Created 2701 | 129 437 287 52 106 190 168 74 455 318 485 Parts 87 | 6 16 19 1 9 6 2 1 11 2 14 Haulers Intercepted 4 | . . . 1 1 1 1 . . . . Recyclers Shooed 1 | . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 33 | . 8 7 . . 1 2 4 2 3 6 Melee 3 | . 2 . . . . . . 1 . . Guns 6 | . 2 . . . . . . 1 . 3 Cannons 22 | . 4 7 . . 1 2 2 . 3 3 AOE 2 | . . . . . . . 2 . . . Classes Destroyed 13 | 3 3 1 1 1 . . 1 2 . 1 Worker 3 | 2 . . . . 1 . . . . . Builder 1 | . . . . . . . . 1 . . Tunneler 1 | 1 . . . . . . . . . . Hauler 4 | . . . 1 1 1 1 . . . . Recycler 4 | 1 1 . . . . . . 2 . . Operator 3 | . 1 . . 1 . 1 . . . . Watcher 1 | . . . . 1 . . . . . . Swarmer 1 | . . 1 . . . . . . . . Grunt 9 | . 5 . . . . . 2 . . 2 Sentry 1 | . . . . . . . 1 . . . Hunter 3 | . . . . . . . . . . 3 Abomination 19 | . 3 6 . . 1 2 1 2 3 1 Anomaly 2 | . . . . . . . . 2 . . Best Kill Streak 4 | 2 4 4 1 1 1 3 2 2 2 2 Combat Bots Only 4 | . 3 4 . . 1 2 2 1 2 2 Max Kills in Single Turn 2 | 1 1 1 1 1 1 1 1 1 1 2 Gunslinging . | . . . . . . . . . . . Exploded 1 | . . . . . . . 1 . . . Melee 1 | . 1 . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Damage Taken 14034 | . 692 926 99 548 204 35 1822 5168 2201 2339 Core 2000 | . 151 247 14 84 75 . 292 168 550 419 Absorbed by Shields . | . . . . . . . . . . . Reduced by Siege Mode 113 | . . . . . . . . . . 113 Core Remaining (%) 77 | 100 39 38 97 88 91 100 74 87 62 73 Volleys Fired 175 | 12 31 36 7 8 4 6 23 13 10 25 Largest 3 | 2 2 3 1 1 1 1 2 1 2 3 Hottest 233 | 90 90 138 20 75 100 100 130 113 233 140 Shots Fired 240 | 24 60 50 7 8 4 6 24 13 16 28 Gun 102 | 24 40 . 7 . 2 . . 6 . 23 Cannon 129 | . 20 50 . 7 2 6 16 7 16 5 Launcher 8 | . . . . . . . 8 . . . Special 1 | . . . . 1 . . . . . . Kinetic 88 | 5 23 22 7 . 2 . . 6 . 23 Thermal 115 | 19 37 28 . 8 . . . 7 16 . Explosive 8 | . . . . . . . 8 . . . Electromagnetic . | . . . . . . . . . . . Entropic 29 | . . . . . 2 6 16 . . 5 Robot Hit Streak 21 | 4 21 8 2 . 1 4 12 6 4 4 Robot Miss Streak 5 | 1 5 4 . 1 4 1 2 2 1 2 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 194 | 16 41 29 2 6 10 7 28 25 10 20 Core Hits 92 | 6 18 13 2 3 5 5 18 8 6 8 Critical Hits 12 | . . . . . 1 . 1 2 . 8 Critical Kills 5 | . . . . . 1 . . 1 . 3 Critical Parts Destroyed 5 | . . . . . . . . 1 . 4 Melee Attacks 117 | . . . . 34 23 4 23 28 1 4 Impact . | . . . . . . . . . . . Slashing 56 | . . . . 19 4 . . 28 1 4 Piercing 61 | . . . . 15 19 4 23 . . . Sneak Attacks 11 | . . . . 2 2 1 1 5 . . Combat Hostiles 1 | . . . . . . . 1 . . . Follow-up Attacks 2 | . . . . . 2 . . . . . Damage Inflicted 7795 | 189 535 661 30 372 512 536 2066 1727 597 570 Guns 682 | 189 286 . 30 . 28 . . 23 . 126 Cannons 3773 | . 239 661 . . 89 415 1124 282 597 366 Explosions 613 | . . . . . . . 613 . . . Melee 2717 | . . . . 372 395 121 329 1422 . 78 Ramming 10 | . 10 . . . . . . . . . Kinetic 737 | 34 258 238 30 . 28 . . 23 . 126 Thermal 1724 | 155 267 423 . . . . . 282 597 . Explosive 613 | . . . . . . . 613 . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 1935 | . . . . 372 63 . . 1422 . 78 Piercing 782 | . . . . . 332 121 329 . . . Entropic 1994 | . . . . . 89 415 1124 . . 366 Highest Corruption 18 | . 1 9 . 2 1 . 3 18 3 1 Average Corruption 3 | . 1 6 . 2 1 . 1 9 1 1 Corruption Purged . | . . . . . . . . . . . Effects 41 | . 1 5 . 6 2 . 3 23 1 . Message Errors 10 | . . 1 . 3 . . 1 5 . . Matter Fused 8 | . . 1 . . . . 1 6 . . Heat Flow Errors 3 | . . . . 2 . . . 1 . . Energy Discharges 5 | . . . . 1 1 . 1 1 1 . Parts Rejected 1 | . . . . . . . . 1 . . Data Loss (major) 1 | . . . . . . . . 1 . . Alerts 1 | . . . . . . . . 1 . . Misdirections 7 | . . . . . . . . 7 . . Targeting Errors 4 | . 1 2 . . 1 . . . . . Weapon Failures 1 | . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 870 | . 11 8 . 88 . 136 150 439 38 . Projectiles 356 | . 11 8 . . . 136 150 13 38 . Explosions . | . . . . . . . . . . . Melee 514 | . . . . 88 . . . 426 . . Knockbacks 4 | . 3 1 . . . . . . . . Impact . | . . . . . . . . . . . Kinetic 4 | . 3 1 . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 283 | . . . . . . . 283 . . . Shots 6 | . . . . . . . 6 . . . Rammed 6 | . 6 . . . . . . . . . Targets Rammed 7 | . 7 . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . Highest Temperature 529 | 80 350 291 5 270 120 166 529 369 280 . Average Temperature 116 | 32 95 130 3 111 58 86 162 135 121 . Received Heat Transfer 1535 | . 186 45 54 6 54 . 132 572 252 234 Effects 15 | . 3 . . 2 . . 9 1 . . Shutdowns 3 | . . . . . . . 3 . . . Energy Bleed 2 | . . . . . . . 1 1 . . Interference 4 | . 2 . . 2 . . . . . . Matter Decay 1 | . . . . . . . 1 . . . Short Circuit 1 | . 1 . . . . . . . . . Damage (minor) 1 | . . . . . . . 1 . . . Damage (major) 3 | . . . . . . . 3 . . . Siege Activations 2 | . . . . . . . . . . 2 Total Turns 17 | . . . . . . . . . . 17 Longest Duration 9 | . . . . . . . . . . 9 Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . 1 1 . . . . . 1 . . Heat Transferred 1510 | 445 638 209 . . . . . 110 108 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 169 | 20 153 50 23 69 94 112 169 107 58 147 Average Influence 49 | 6 82 31 10 19 51 101 95 36 29 71 Maximum Alert Level . | . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 148 | . 2 6 3 16 17 10 20 32 13 29 Investigation 38 | . 1 4 2 4 6 2 3 9 3 4 Extermination . | . . . . . . . . . . . Reinforcement 45 | . 1 1 1 4 6 2 4 9 6 11 Assault 18 | . . 1 . 2 . . 6 8 1 . Garrison 47 | . . . . 6 5 6 7 6 3 14 Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . Haulers Reinforced 19 | . . . . 1 4 1 2 4 1 6 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 83 | . 1 3 2 6 5 4 10 23 11 18 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 176 | . 18 12 12 23 22 5 10 30 19 25 Peak Tracking Total 13 | . 4 8 9 8 7 3 3 13 11 11 Tactical Retreats 35 | . . . 1 7 4 . 4 13 3 3 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 5 | . 1 . . 1 . . 2 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 10 | . . 1 . 1 . 1 4 . . 3 Max in Single Turn 2 | . . 1 . . . 1 1 . . 2 Garrison Access 5 | . . . . . . . 2 2 1 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 47 | . 4 3 5 11 8 1 6 6 3 . Terminals 27 | . 3 1 5 6 3 1 3 3 2 . Fabricators 7 | . . . . 2 2 . 1 1 1 . Repair Stations 3 | . 1 . . 1 1 . . . . . Recycling Units 7 | . . 1 . 1 2 . 2 1 . . Scanalyzers 2 | . . 1 . . . . . 1 . . Garrison Access 1 | . . . . 1 . . . . . . Total Hacks 141 | . 12 9 11 35 24 1 24 16 9 . Successful 66 | . 6 2 6 17 14 1 11 6 3 . Failed 75 | . 6 7 5 18 10 . 13 10 6 . Catastrophic 16 | . . 2 3 5 2 . . 2 2 . Database Lockouts . | . . . . . . . . . . . Manual 77 | . 6 6 9 18 12 1 14 6 5 . Terminals 91 | . 10 6 11 18 10 1 20 10 5 . Fabricators 23 | . . . . 7 8 . 1 3 4 . Repair Stations 8 | . 2 . . 3 3 . . . . . Recycling Units 13 | . . 2 . 4 3 . 3 1 . . Scanalyzers 3 | . . 1 . . . . . 2 . . Garrison Access 3 | . . . . 3 . . . . . . Terminal Hacks 23 | . 2 1 3 5 4 . 6 2 . . Part Schematic 5 | . . . . 2 1 . 2 . . . Level Access Points 4 | . . . 1 1 1 . 1 . . . Branch Access Points 1 | . 1 . . . . . . . . . Emergency Access Points 1 | . . . . . . . . 1 . . Terminal Index 3 | . . . . 1 1 . 1 . . . Fabricator Index 3 | . . . . . 1 . 1 1 . . Zone Layout 6 | . 1 1 2 1 . . 1 . . . Fabricator Hacks 14 | . . . . 5 5 . 1 2 1 . Load Schematic 6 | . . . . 2 2 . . 1 1 . Build 8 | . . . . 3 3 . 1 1 . . Repair Station Hacks 3 | . 2 . . 1 . . . . . . Scan Component 1 | . 1 . . . . . . . . . Repair 1 | . 1 . . . . . . . . . Refit 1 | . . . . 1 . . . . . . Recycling Unit Hacks 6 | . . . . 1 2 . 2 1 . . Retrieve Components 6 | . . . . 1 2 . 2 1 . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 20 | . 2 1 3 5 3 1 2 1 2 . Terminals 15 | . 2 . 3 3 1 1 2 1 2 . Track 3 | . 1 . 1 1 . . . . . . Assimilate 1 | . . . . . . 1 . . . . Botnet 11 | . 1 . 2 2 1 . 2 1 2 . Fabricators 3 | . . . . 1 2 . . . . . Prioritize 1 | . . . . 1 . . . . . . Siphon 2 | . . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . Extract 1 | . . 1 . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Reprogram 1 | . . . . 1 . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 39 | . 4 2 3 11 6 . 4 6 3 . Full Trace Events 20 | . 2 2 1 3 4 . 3 4 1 . Feedback Events 1 | . . . . . 1 . . . . . Corruption 1 | . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 6 | . . 1 . 2 1 . 2 . . . Parts Built 8 | . . . . 3 3 . . 2 . . Matter 1060 | . . . . 270 344 . 278 168 . . Time 278 | . . . . 67 114 . 69 28 . . Total Part Build Rating 25 | . . . . 7 10 . . 8 . . Parts Repaired 1 | . 1 . . . . . . . . . Time 26 | . 26 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 16 | . . . . . 3 . 11 2 . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 13 | . . . . 3 . . 6 3 1 . Machine Destruction 6 | . . . . . . . 2 3 1 . Programmers 7 | . . . . 3 . . 4 . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies 13 | . . . . 10 . . . 3 . . Largest Group 9 | . . . . 9 . . . 3 . . Highest-Rated Group 274 | . . . . 274 . . . 131 . . Highest-Rated Ally 46 | . . . . 31 . . . 46 . . Total Orders . | . . . . . . . . . . . Ally Attacks 145 | . . . . 125 . . . 20 . . Total Damage 2454 | . . . . 2101 . . . 353 . . Kills 13 | . . . . 13 . . . . . . Allies Corrupted 1 | . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 3924 | 185 427 382 112 464 280 174 474 933 224 269 Spaces Moved 4924 | 125 273 270 249 1010 549 372 543 932 308 293 Core 445 | 31 . 51 42 . . . . . 56 265 Treads 63 | . 52 4 . . . . . . 2 5 Legs 23 | . . . . . . . . . . 23 Wheels 530 | 94 221 215 . . . . . . . . Hover 1545 | . . . . . . . 363 932 250 . Flight 2318 | . . . 207 1010 549 372 180 . . . Fastest Speed 28 | 50 90 50 29 28 28 28 28 58 50 50 Average Speed 53 | 102 103 95 32 28 29 29 48 75 58 56 Slowest Speed 200 | 200 160 160 50 32 32 30 146 118 160 145 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 6 | . . . 4 . 2 . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 23 | 5 46 35 23 32 15 12 20 36 16 14 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 7 | . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 49 | . . . . 21 8 2 11 6 1 . Terrain Destroyed 110 | . . 1 . 21 10 5 56 7 5 5 Melee 49 | . . . . 21 8 2 11 6 1 . Projectile 22 | . . 1 . . 2 3 6 1 4 5 AOE 39 | . . . . . . . 39 . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 5693 | 155 351 320 266 1118 628 422 690 1050 334 359 Wait 320 | 3 32 4 5 46 42 34 77 49 6 22 Move 4902 | 124 272 269 241 1009 544 371 542 931 307 292 Hop 5 | . . . 3 . 2 . . . . . Pick Up 24 | 7 1 2 2 2 2 1 3 4 . . Fast Attach 71 | 6 3 2 5 11 8 3 6 13 4 10 Attach 26 | 1 1 3 2 3 2 . 6 3 1 4 Detach 20 | . . 2 . 4 1 . 6 4 1 2 Swap 12 | 2 3 1 1 1 . 1 . 3 . . Drop 22 | . 1 1 . 4 4 2 4 2 4 . Fire 175 | 12 31 36 7 8 4 6 23 13 10 25 Melee 109 | . . . . 30 19 4 23 28 1 4 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 7 | . 7 . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory (discovered 4 exits: *Res x4) -3/Research -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 186 | -11/Scrapyard | Entered Materials 234 | -10/Materials | Identified exit to Mines 313 | -10/Materials | Build established: Mutant 396 | -10/Materials | Lost 3 parts (1p2w) 403 | -10/Materials | Core integrity fell below 50% 493 | -10/Materials | Repaired Lgt. Treads 503 | -10/Materials | Discovered new exit (range 16) 613 | -10/Materials | Entered another Materials area 613 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 981 | -9/Materials | Core integrity fell below 50% 991 | -9/Materials | Discovered new exit (range 8) 995 | -9/Materials | Entered another Materials area 995 | -8/Materials | Evolved 2 slots: Utility x2 1008 | -8/Materials | Lost 8 parts (1p3n1u3w) 1058 | -8/Materials | Identified exit to Factory 1107 | -8/Materials | Entered Factory 1107 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1148 | -7/Factory | Garrison activated, responded to threat 1201 | -7/Factory | Fabricated VTOL Module (x2) 1230 | -7/Factory | Garrison activated, responded to threat 1336 | -7/Factory | Build established: Sprinter 1341 | -7/Factory | Fabricated Hacking Suite? 1380 | -7/Factory | Garrison activated, responded to threat 1511 | -7/Factory | Identified exit to Factory 1523 | -7/Factory | Garrison activated, responded to threat 1571 | -7/Factory | Entered another Factory area 1571 | -6/Factory | Evolved 2 slots: Utility x2 1601 | -6/Factory | Lost 4 parts (2n1u1w) 1627 | -6/Factory | Fabricated Hacking Suite (x1) 1628 | -6/Factory | Garrison activated, responded to threat 1642 | -6/Factory | Discovered new exit (range 8) 1644 | -6/Factory | Identified exit to Factory 1665 | -6/Factory | Fabricated Hacking Suite? 1710 | -6/Factory | Fabricated Lrn. Sensor Array? 1721 | -6/Factory | Found Prototype Processor 1782 | -6/Factory | Garrison activated, responded to threat 1793 | -6/Factory | Found Prototype Energy Cannon 1793 | -6/Factory | Identified Vortex Driver 1851 | -6/Factory | Garrison activated, responded to threat 1851 | -6/Factory | Entered another Factory area 1851 | -5/Factory | Evolved 2 slots: Utility x2 1869 | -5/Factory | Garrison activated, responded to threat 1889 | -5/Factory | Garrison activated, responded to threat 1959 | -5/Factory | Discovered new exit (range 17) 1967 | -5/Factory | Identified exit to Factory 1977 | -5/Factory | Found Imp. Powered Armor 1985 | -5/Factory | Discovered new exit (range 7) 1989 | -5/Factory | Identified exit to Upper Caves 2025 | -5/Factory | Entered another Factory area 2025 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2034 | -4/Factory | Identified exit to Research 2044 | -4/Factory | Garrison activated, responded to threat 2052 | -4/Factory | Build established: Hacker-Scout 2086 | -4/Factory | Garrison activated, responded to threat 2113 | -4/Factory | Garrison activated, responded to threat 2262 | -4/Factory | Identified Exp. Targeting Computer 2265 | -4/Factory | Discovered new exit (range 9) 2275 | -4/Factory | Garrison activated, responded to threat 2480 | -4/Factory | Lost 5 parts (2p1n1u1w) 2499 | -4/Factory | Entered Research 2499 | -3/Research | Evolved 2 slots: Utility x2 2551 | -3/Research | Found Hvy. Reflective Plating 2556 | -3/Research | Spotted B-86 Titan 2566 | -3/Research | Fabricated Powered Armor (x2) 2612 | -3/Research | Garrison activated, responded to threat 2969 | -3/Research | Build established: Scavenger-Assassin 3022 | -3/Research | Spotted Striker 3220 | -3/Research | System corruption reached 10% 3327 | -3/Research | Garrison activated, responded to threat 3422 | -3/Research | Discovered new exit (range 15) 3431 | -3/Research | Identified exit to Research 3432 | -3/Research | Entered another Research area 3432 | -2/Research | Evolved 2 slots: Utility x2 3456 | -2/Research | Garrison activated, responded to threat 3474 | -2/Research | Garrison activated, responded to threat 3526 | -2/Research | Lost 3 parts (1p1u1w) 3649 | -2/Research | Discovered new exit (range 14) 3655 | -2/Research | Identified exit to Access 3656 | -2/Research | Entered Access 3656 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 3676 | -1/Access | Garrison activated, responded to threat 3678 | -1/Access | Garrison activated, responded to threat 3680 | -1/Access | Lost 6 parts (1p3n2u) 3684 | -1/Access | Garrison activated, responded to threat 3783 | -1/Access | Spotted B-75 Beast 3783 | -1/Access | Garrison activated, responded to threat 3797 | -1/Access | Discovered new exit (range 4) 3924 | -1/Access | Identified exit to Surface 3925 | *** | Escaped! Last Messages --------------- 03899_ Ultimate Abomination absorbs Adv. Heat Sink. 03899_ Acquired Biometal Leg. 03899_ System Shield destroyed. 03900_ Ultimate Abomination absorbs Phase Gun. 03901_ Ultimate Abomination absorbs Wheel. 03902_ Ultimate Abomination absorbs Adv. Heat Sink. 03902_ K-01 Serf collects debris. 03902_ U-05 Engineer builds a Door. 03902_ Imp. System Shield destroyed. 03903_ Ultimate Abomination absorbs Myomer Leg. 03903_ Acquired Myomer Leg. 03908_ Ultimate Abomination absorbs Adv. Heat Sink. 03908_ Acquired Hvy. Machine Gun. 03909_ Lgt. Quantum Reactor destroyed. 03910_ Acquired KE Penetrator. 03913_ Slug penetrates Ultimate Abomination. 03917_ Acquired 73 matter. 03920_ Hvy. Machine Gun destroyed. 03924_ EXIT=IDENTIFIED: SURFACE [Achievement: Straight Shot] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????? " ####?????????????????????????????????????? | | ???? """"#"## ??????????????????????????????????? | | ???? " ?????????????????????????????????? | | ????? " ?????????????????????????????????? | | ??????""""" " ?????????????????????????????????? | | ??????? 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""??????????? " "" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Energy Generation 37 Energy Capacity 395 Matter Stores 400 Matter Capacity 400 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 2000 Resistance: TH 25 Point Defense Rating 160 Evasion (%) 64 Core Analysis 8 Recoil Reduction 4 Offensive Hacking 30 Defensive Hacking 22 Item Schematics ----------------- VTOL Module | -9/Materials | Extracted Hacking Suite | -7/Factory | Hacked Adv. System Shield | -7/Factory | Hacked Lrn. Sensor Array | -6/Factory | Hacked Imp. Linear Gravjet | -4/Factory | Hacked Powered Armor | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ VTOL Module | x2 | -7/Factory Hacking Suite | x1 | -7/Factory Hacking Suite | x1 | -6/Factory Hacking Suite | x1 | -6/Factory Lrn. Sensor Array | x1 | -6/Factory Powered Armor | x2 | -3/Research Alien Tech Used ----------------- None Achievements -------------- Straight Shot Challenges ------------ None Game ------ Seed RemoteAngularRigger Manual? 0 Play Time 01:32:41 Cumulative 295.9 hours Start 2020.08.28 @ 04:15:13 End 2020.08.28 @ 06:02:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2019/Abominations Game No. 200 Rogue 200 Adventurer 0 Explorer 0 Win Type 0 Total 8 Types 7/0/0/0/0/0/1 Lore% 80 Gallery% 90 Achievement% 73 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: cccb1c0c-b780-44bf-932e-9037e02d1478