Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.12 @ 21:04:08 Player: Rocket Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (108) 540 Value Destroyed (2831) 2831 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5731 Bonus ------- None Cogmind --------- Core Integrity 265/700 Matter 300/300 Energy 33/280 System Corruption 12% Temperature Cool (0) Movement Rolling (155) Ox5 Location -7/Factory Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Wheel > --- UTILITY (6) ------ Improved Cooling System High-capacity Storage Unit Advanced Visual Processing Unit High-powered Tractor Beam > --- WEAPON (3) ------- Pulse Rifle > --- INVENTORY (20) --- Nuclear Core Light Nuclear Core Compact Matter Pod (143) Weight Redist. System Improved Field Recycling Unit (0) Plasma Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Katana Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Light Treads Improved Treads Advanced Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Advanced Visual Processing Unit Matter Filter Heavy Armor Plating > --- WEAPON ----------- Heavy Ion Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Cooled Ion Engine Nuclear Core Light Nuclear Core Wheel Improved Heat Sink Compact Matter Pod Weight Redist. System Recoil Stabilizer High-powered Tractor Beam Improved Field Recycling Unit Pulse Rifle Plasma Cannon Advanced Assault Cannon Advanced Assault Cannon Grenade Launcher Grenade Launcher Grenade Launcher Grenade Launcher Grenade Launcher Katana [Rating: 46] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 4 | . . . 2 2 Weapon 1 | . . 1 . . Parts Attached 74 | 5 8 18 28 15 Power 9 | . 2 1 4 2 Engine 7 | . 1 1 3 2 Core 2 | . 1 . 1 . Reactor . | . . . . . Propulsion 15 | 2 . 7 5 1 Treads 9 | 2 . 2 4 1 Leg 4 | . . 4 . . Wheel 2 | . . 1 1 . Hover . | . . . . . Flight . | . . . . . Utility 18 | 2 3 1 7 5 Device 7 | 1 . . 3 3 Storage 6 | 1 1 . 4 . Processor 1 | . . . . 1 Hackware 1 | . . 1 . . Protection 3 | . 2 . . 1 Artifact . | . . . . . Weapon 32 | 1 3 9 12 7 Energy Gun 6 | . 1 1 3 1 Energy Cannon 2 | . . . 1 1 Ballistic Gun 10 | 1 2 7 . . Ballistic Cannon 8 | . . . 7 1 Launcher 5 | . . . 1 4 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . 1 . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . . 2 1 Parts Lost 32 | . 2 7 8 15 Power 4 | . 1 2 . 1 Propulsion 10 | . . 3 4 3 Utility 7 | . 1 . 2 4 Weapon 11 | . . 2 2 7 Highest Loss Streak 15 | . 2 2 3 15 To Critical Strikes 1 | . . . 1 . Average Backups 14 | . 7 14 16 18 Power 1 | . . 1 1 3 Propulsion 1 | . 1 1 1 . Utility 4 | . 3 4 3 4 Weapon 7 | . 1 8 9 9 Tool/Special . | . . . . . Unused Backups 22 | . . 10 4 8 Power 3 | . . . . 3 Propulsion 1 | . . 1 . . Utility 10 | . . 5 1 4 Weapon 8 | . . 4 3 1 Tool/Special . | . . . . . Average Slot Usage (%) 94 | . 92 96 97 90 Engine 6 | . 7 8 7 3 Core 2 | . 5 . . 3 Treads 21 | . 27 17 22 19 Leg 4 | . . 12 2 . Wheel 1 | . . 2 1 2 Device 5 | . . . 8 15 Storage 13 | . 14 11 22 7 Processor 1 | . . . . 7 Hackware 4 | . . 9 5 . Protection 4 | . 12 1 . 6 Energy Gun 2 | . . 2 7 . Energy Cannon 1 | . . . . 6 Ballistic Gun 17 | . 23 30 10 . Ballistic Cannon 5 | . . . 8 14 Peak Build Rating 46 | 5 9 15 30 46 Average Rating 19 | 3 7 12 21 40 On Entrance 10 | . 5 8 12 29 Avg Prop Armor Cover (%) 6 | . . 3 15 6 Naked Turns . | . . . . . Heaviest Build 91 | 7 30 33 67 91 Greatest Support 65 | 40 40 63 63 65 Greatest Overweight (x) 8 | . 7 2 6 8 Average Overweight (x) 1 | . . . 1 4 Largest Inventory Capacity 20 | 8 15 15 20 20 Average Capacity 16 | 6 13 15 18 20 Most Carried 20 | 1 15 15 20 20 Average Carried 14 | . 7 14 17 18 Final Capacity 20 | 8 15 15 20 20 Final Carried 20 | 1 15 15 20 10 Class Distribution -------------------- 36% | Scavenger-Gunner 24% | Mutant 20% | Tank 13% | Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 3063 | 261 253 938 935 676 Remotely 1338 | 107 . . 590 641 Salvage Created 3386 | 70 268 1367 1001 680 Parts 207 | 3 15 96 49 44 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 7 | . 1 1 5 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 70 | . 4 29 23 14 Melee 1 | . . 1 . . Guns 41 | . 4 28 9 . Cannons 18 | . . . 12 6 AOE 9 | . . . 2 7 Classes Destroyed 17 | 1 2 9 1 4 Worker 13 | . . 2 4 7 Builder 7 | . . 1 3 3 Tunneler 2 | . 1 1 . . Hauler 1 | . . . 1 . Recycler 7 | 1 1 2 1 2 Mechanic 1 | . . 1 . . Operator 1 | . . 1 . . Watcher 6 | . . 4 2 . Swarmer 18 | . . 9 6 3 Grunt 27 | . 4 11 11 1 Brawler 3 | . . 2 1 . Duelist 1 | . . 1 . . Protector 1 | . . . . 1 Sentry 12 | . . 6 5 1 Specialist 4 | . . . . 4 Hunter 2 | . . . . 2 Programmer 2 | . . . . 2 Best Kill Streak 14 | 1 3 9 7 14 Combat Bots Only 9 | . 2 9 7 5 Max Kills in Single Turn 7 | 1 1 1 2 7 Gunslinging . | . . . . . Exploded 3 | . . . 1 3 Melee 1 | . . 1 . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 519 | . 50 114 141 214 Missed 154 | . 13 31 45 65 Hits 365 | . 37 83 96 149 Melee 2 | . . . 2 . Projectile 363 | . 37 83 94 149 Critical Strikes 11 | . 1 1 3 6 Part Disruptions 1 | . . . . 1 Damage Taken 5156 | . 445 993 1371 2347 Core 665 | . 56 83 91 435 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 148 | . . 148 . . Core Remaining (%) 84 | 100 77 79 83 . Volleys Fired 270 | 11 71 85 68 35 Largest 3 | 1 2 3 3 3 Hottest 145 | 20 60 90 143 145 Shots Fired 665 | 11 117 250 197 90 Gun 494 | 11 117 250 114 2 Cannon 159 | . . . 81 78 Launcher 12 | . . . 2 10 Special . | . . . . . Kinetic 534 | 11 115 213 147 48 Thermal 119 | . 2 37 48 32 Explosive 12 | . . . 2 10 Electromagnetic . | . . . . . Robot Hit Streak 15 | 3 9 15 13 5 Robot Miss Streak 8 | 1 7 5 6 8 Penetration Max . | . . . . . Secondary Targets 4 | . . 4 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 371 | 7 55 147 118 44 Core Hits 216 | 3 21 69 73 50 Critical Kills 3 | . 1 1 . 1 Critical Parts Destroyed 2 | . . 2 . . Critical Strikes 15 | . 1 5 5 4 Burn 5 | . . 2 3 . Meltdown 1 | . . . . 1 Destroy 4 | . 1 3 . . Blast 5 | . . . 2 3 Melee Attacks 13 | . . 5 . 8 Impact . | . . . . . Slashing 13 | . . 5 . 8 Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7495 | 53 414 1726 2457 2845 Guns 3143 | 53 414 1690 970 16 Cannons 2619 | . . . 1326 1293 Explosions 1635 | . . . 161 1474 Melee 98 | . . 36 . 62 Ramming . | . . . . . Kinetic 4463 | 53 414 1417 1773 806 Thermal 1299 | . . 273 523 503 Explosive 1635 | . . . 161 1474 Electromagnetic . | . . . . . Impact . | . . . . . Slashing 98 | . . 36 . 62 Piercing . | . . . . . Highest Corruption 12 | . . . 5 12 Average Corruption 5 | . . . 4 6 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 17 | . . . 13 4 Message Errors 4 | . . . 2 2 Matter Fused 2 | . . . 2 . Parts Rejected 3 | . . . 3 . Parts Fused 2 | . . . 2 . Data Loss (minor) 2 | . . . 2 . Data Loss (major) 1 | . . . 1 . Alerts 1 | . . . 1 . Weapon Failures 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 102 | . . . 13 89 Projectiles 60 | . . . 13 47 Explosions . | . . . . . Melee 42 | . . . . 42 Knockbacks 26 | . . . 20 6 Impact . | . . . . . Kinetic 23 | . . . 18 5 Secondary 3 | . . . 2 1 Self-Inflicted Damage 30 | . . . . 30 Shots 2 | . . . . 2 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 286 | . 92 286 132 130 Average Temperature 35 | . 21 51 27 37 Received Heat Transfer 1320 | . 273 273 648 126 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 3 | . . . . 3 Heat Transferred 2977 | . . 962 1443 572 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . 1 1 . Low Security (%) 73 | 100 100 34 72 100 Level 1 26 | . . 65 27 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 382 | 5 37 375 382 195 Initial 156 | . . . 152 156 Average 115 | . 4 186 156 92 Influence Increases 2217 | 5 139 847 717 509 Destroy 0b10 Robot/C 1380 | . 80 580 460 260 Destroy 0b10 Robot/NC 195 | 5 10 60 55 65 Destroy Leader 354 | . 20 148 116 70 Successful Hack 94 | . 14 37 19 24 Disable Machine 60 | . . . 30 30 Destroy Structure 89 | . . 7 37 45 Partial Spotted 30 | . 15 15 . . Lose Combat Pursuer 15 | . . . . 15 Influence Decreases 2080 | 5 139 484 734 718 Entered New Map 401 | . . . 211 190 Time Decay 1384 | 5 129 414 458 378 Lost Part 295 | . 10 70 65 150 Squads Dispatched 12 | . . 4 5 3 Investigation 3 | . . 2 1 . Extermination 1 | . . . . 1 Reinforcement 5 | . . 2 1 2 Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 4 | . . 1 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 113 | . 15 41 30 27 Peak Tracking Total 9 | . 3 6 7 9 Tactical Retreats 1 | . . . . 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 5 | . 3 . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 4 | . . . 2 2 Max in Single Turn 1 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 15 | . 3 5 4 3 Terminals 11 | . 3 3 4 1 Fabricators . | . . . . . Repair Stations 2 | . . 1 . 1 Recycling Units . | . . . . . Scanalyzers 2 | . . 1 . 1 Garrison Access . | . . . . . Total Hacks 32 | . 7 14 6 5 Successful 17 | . 2 10 3 2 Failed 14 | . 5 3 3 3 Catastrophic 5 | . 1 1 2 1 Database Lockouts 1 | . . 1 . . Manual 19 | . 9 6 4 . Terminals 21 | . 7 7 6 1 Fabricators . | . . . . . Repair Stations 4 | . . 2 . 2 Recycling Units . | . . . . . Scanalyzers 7 | . . 5 . 2 Garrison Access . | . . . . . Terminal Hacks 10 | . 2 5 3 . Record 1 | . . 1 . . Part Schematic 3 | . 1 1 1 . Robot Analysis 1 | . . . 1 . Level Access Points 2 | . . 1 1 . Registered Components 2 | . 1 1 . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . 2 . 1 Scan Component 2 | . . 1 . 1 Repair 1 | . . 1 . . Recycling Unit Hacks . | . . . . . Scanalyzer 4 | . . 3 . 1 Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Retrieve Study 2 | . . 1 . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 3 3 3 3 Full Trace Events 3 | . 1 2 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 4 | . 1 2 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 2 | . . 1 . 1 Parts Repaired 1 | . . 1 . . Time 16 | . . 16 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 3 | . . . . 3 Programmers 3 | . . . . 3 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 902 | . . . . 902 Optics 902 | . . . . 902 Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 4464 | 85 995 1327 1155 902 Spaces Moved 1978 | 38 485 655 487 313 Core 4 | 3 1 . . . Treads 1410 | 35 484 350 364 177 Legs 361 | . . 305 56 . Wheels 203 | . . . 67 136 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 120 120 140 Average Speed 169 | 151 161 143 178 225 Slowest Speed 400 | 160 400 260 220 272 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 4 62 52 37 10 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug 11 | . . 4 . 7 Terrain Destroyed 105 | . . 4 37 64 Melee 11 | . . 4 . 7 Projectile 37 | . . . 19 18 AOE 57 | . . . 18 39 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2576 | 54 598 870 632 422 Wait 100 | . 9 56 12 23 Move 1974 | 37 484 654 486 313 Hop . | . . . . . Pick Up 63 | 1 15 20 19 8 Fast Attach 23 | 5 10 4 4 . Attach 31 | . 2 5 12 12 Detach . | . . . . . Swap 55 | . 5 17 18 15 Drop 47 | . 2 24 13 8 Fire 270 | 11 71 85 68 35 Melee 13 | . . 5 . 8 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 4 exits: *Fac x3 / [*Sto]) -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 86 | -11/Scrapyard | Entered Materials 192 | -10/Materials | Discovered new exit (range 9) 312 | -10/Materials | Build established: Mutant 528 | -10/Materials | Discovered new exit (range 16) 711 | -10/Materials | Discovered new exit (range 14) 1081 | -10/Materials | Entered another Materials area 1081 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1273 | -9/Materials | Identified exit to Materials 1508 | -9/Materials | Build established: Gunner 1521 | -9/Materials | Destroyed 9 combat bots 2010 | -9/Materials | Discovered new exit (range 13) 2049 | -9/Materials | Repaired Imp. Treads 2145 | -9/Materials | Build established: Scavenger-Gunner 2224 | -9/Materials | Central database locked down 2408 | -9/Materials | Entered another Materials area 2408 | -8/Materials | Evolved 2 slots: Utility x2 2449 | -8/Materials | Identified exit to Factory 2558 | -8/Materials | Lost 3 parts (2n1w) 2617 | -8/Materials | Discovered new exit (range 9) 3135 | -8/Materials | Garrison activated, responded to threat 3195 | -8/Materials | Destroyed 7 combat bots 3563 | -8/Materials | Entered Factory 3563 | -7/Factory | Evolved 2 slots: Utility x2 3752 | -7/Factory | Discovered new exit (range 17) 4126 | -7/Factory | Build established: Tank 4436 | -7/Factory | Cargo convoy interrupted 4456 | -7/Factory | Core integrity fell below 50% 4462 | -7/Factory | System corruption reached 10% 4465 | -7/Factory | Self-destructed Last Messages --------------- 04452_ Penetrated by Slug. 04452_ Slug penetrates Earth. 04454_ Acquired 3 matter. 04456_ Acquired 90 matter. 04456_ Acquired 5 matter. 04456_ Acquired 2 matter. 04460_ H-55 Commando destroyed. 04460_ Critical hit (Burn: +37). 04461_ Acquired 43 matter. 04461_ Acquired 2 matter. 04461_ Acquired 7 matter. 04461_ Acquired 82 matter. 04461_ Acquired 56 matter. 04461_ U-05 Engineer lays Concrete. 04461_ Grenade Launcher destroyed. 04462_ U-05 Engineer lays Concrete. 04463_ U-05 Engineer builds a Wall. 04463_ Penetrated by Slug. 04463_ Slug penetrates H-55 Commando. 04465_ GOVN1EBH%2,P&TIGGK % D2%JGH7H Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????? ????????????? | | ????""???????????????????????????? #???????????? | | ?????" 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[[= [= +???????????? | | #?????# """ """ """ #????? ! * # ??????????? | | #?????# """ """ """ #????? % # ?????????? | | #?????# """ """ """ #????? %%= #? ????????? | | #?????# #?????# #???????????? | | #?????# #??????% #???????????? | | ##?????#################?????? #???????????? | | ?????????????????????????????? a +???????????? | | ?????????????????????????????? #???????????? | | ??????????????????????????????? #???????????? | | ??????????????????????????????? ?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #########????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 18 Energy Capacity 310 Matter Stores 500 Matter Capacity 500 Sight Range 20 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Recoil Reduction 7 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Lgt. Treads | -10/Materials | Hacked Huge Storage Unit | -9/Materials | Hacked Imp. Treads | -9/Materials | Scanalyzed Imp. Targeting Computer | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Treads | 4% | -9/Materials Studied --------- Lgt. Treads | -9/Materials | Hacked Adv. Treads | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointyMiningFlamer Manual? 0 Play Time 00:28:59 Cumulative 68.7 hours Start 2026.01.12 @ 20:29:13 End 2026.01.12 @ 21:04:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 100 Rogue 100 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 32 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b6e9041a-2f94-4c27-ade9-67309b2501b3