Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.18 @ 23:30:19 Player: Hurtplug Result: Smashed by cave-in Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (34) 170 Value Destroyed (1033) 1033 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (173) 173 TOTAL SCORE: 3236 Bonus ------- Follower Combat Kills 173 Cogmind --------- Core Integrity 0/550 Matter 280/300 Energy 83/100 System Corruption 13% Temperature Cool (3) Movement Walking (150) Ox1 Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit Improved Sensor Array Advanced Targeting Computer > --- WEAPON (2) ------- Grenade Launcher > --- INVENTORY (16) --- Light Deuterium Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Structural Scanner Advanced Visual Processing Unit Light Armor Plating Small Laser Small Laser Ion Cannon Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Improved Sensor Array Advanced Targeting Computer > --- WEAPON ----------- EM Shotgun EM Shotgun > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Improved Aluminum Leg Structural Scanner Advanced Visual Processing Unit Light Armor Plating Small Laser Small Laser Beam Rifle Ion Cannon Assault Rifle Grenade Launcher [Rating: 23] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Weapon EM Shotgun Energy Gun EM Shotgun Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 2 | . . 1 1 . Weapon . | . . . . . Parts Attached 50 | 10 6 17 13 4 Power 5 | 1 . 3 1 . Engine 4 | 1 . 3 . . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 19 | 4 3 5 5 2 Treads 2 | 2 . . . . Leg 10 | . . 3 5 2 Wheel 7 | 2 3 2 . . Hover . | . . . . . Flight . | . . . . . Utility 7 | 2 1 2 2 . Device 3 | 1 . 1 1 . Storage 3 | 1 1 1 . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 19 | 3 2 7 5 2 Energy Gun 8 | 1 . 5 2 . Energy Cannon 1 | . . . 1 . Ballistic Gun 7 | 2 2 2 1 . Ballistic Cannon . | . . . . . Launcher 2 | . . . 1 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 23 | . . 9 8 6 Power 4 | . . 2 1 1 Propulsion 9 | . . 2 4 3 Utility 1 | . . 1 . . Weapon 9 | . . 4 3 2 Highest Loss Streak 6 | . . 4 6 3 Average Slot Usage (%) 95 | . 100 94 97 89 Engine 8 | . 14 10 6 . Core 1 | . . . 2 8 Leg 22 | . . 18 34 33 Wheel 9 | . 28 13 . . Device 9 | . 14 8 9 9 Storage 19 | . 14 22 18 18 Processor 3 | . . . 8 9 Energy Gun 8 | . 7 8 11 . Energy Cannon 1 | . . . 3 1 Ballistic Gun 9 | . 20 12 3 3 Naked Turns . | . . . . . Heaviest Build 48 | 10 23 46 48 46 Greatest Support 52 | 40 20 39 52 48 Greatest Overweight (x) 3 | . 2 3 2 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 16 | 6 10 16 16 16 Average Capacity 14 | 5 9 15 16 16 Most Carried 14 | 6 10 12 14 13 Average Carried 9 | 4 8 9 11 11 Final Capacity 16 | 6 10 16 16 16 Final Carried 12 | 5 9 10 12 11 Class Distribution -------------------- 79% | Mutant 16% | Scavenger-Mutant 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Sto Matter Collected 839 | 282 10 335 202 10 Remotely . | . . . . . Salvage Created 1345 | 82 10 659 345 249 Parts 72 | 5 2 30 22 13 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed 2 | 1 . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Combat Hostiles Destroyed 23 | . . 12 7 4 Melee 4 | . . . . 4 Guns 13 | . . 12 1 . Cannons 3 | . . . 3 . AOE 2 | . . . 2 . Classes Destroyed 12 | 2 1 6 2 1 Worker 1 | . . 1 . . Builder 2 | . . . . 2 Tunneler 2 | 2 . . . . Hauler 1 | . . 1 . . Recycler 1 | 1 . . . . Mechanic 1 | . . 1 . . Watcher 3 | . 1 . 2 . Swarmer 2 | . . . 2 . Grunt 13 | . . 8 1 4 Brawler 1 | . . 1 . . Sentry 5 | . . 3 2 . Hunter 2 | . . . 2 . Best Kill Streak 5 | 3 1 5 3 3 Combat Bots Only 5 | . . 5 3 3 Max Kills in Single Turn 1 | 1 1 1 1 1 Gunslinging . | . . . . . Exploded 1 | . . . 1 . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Damage Taken 3194 | . . 1142 951 1101 Core 819 | . . 206 178 435 Absorbed by Shields . | . . . . . Core Remaining (%) 82 | 100 100 48 . . Volleys Fired 122 | 8 5 69 38 2 Largest 2 | 1 2 2 2 1 Hottest 101 | 40 60 90 101 30 Shots Fired 225 | 8 9 135 71 2 Gun 206 | 8 9 135 53 1 Cannon 14 | . . . 14 . Launcher 5 | . . . 4 1 Special . | . . . . . Kinetic 116 | . 5 91 19 1 Thermal 52 | 8 4 17 23 . Explosive 5 | . . . 4 1 Electromagnetic 52 | . . 27 25 . Robot Hit Streak 17 | 8 4 11 17 . Robot Miss Streak 4 | . 2 4 3 . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 192 | 8 5 107 60 12 Core Hits 69 | 4 2 37 20 6 Critical Hits 1 | . . . . 1 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Melee Attacks 41 | . . . . 41 Impact . | . . . . . Slashing 41 | . . . . 41 Piercing . | . . . . . Sneak Attacks 3 | . . . . 3 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2918 | 87 63 1071 1109 588 Guns 1860 | 87 63 1071 639 . Cannons 320 | . . . 320 . Explosions 150 | . . . 150 . Melee 588 | . . . . 588 Ramming . | . . . . . Kinetic 872 | . 41 639 192 . Thermal 648 | 87 22 131 408 . Explosive 150 | . . . 150 . Electromagnetic 660 | . . 301 359 . Impact . | . . . . . Slashing 588 | . . . . 588 Piercing . | . . . . . Highest Corruption 13 | . . 5 . 13 Average Corruption 5 | . . 5 . 9 Corruption Purged . | . . . . . Effects 6 | . . 4 . 2 Message Errors 3 | . . 2 . 1 Matter Fused 1 | . . 1 . . Heat Flow Errors 1 | . . . . 1 Energy Discharges 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 172 | . . . 7 165 Projectiles 1 | . . . 1 . Explosions 6 | . . . 6 . Melee 165 | . . . . 165 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 73 | . . . 30 43 Shots 2 | . . . 1 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 162 | . 20 162 124 84 Average Temperature 38 | . 15 41 36 51 Received Heat Transfer 924 | . . 573 180 171 Siege Activations . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Fried 6 | . . 1 5 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1290 | 200 50 300 740 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Peak Influence 271 | 15 31 233 203 271 Average Influence 68 | 6 25 80 59 134 Maximum Alert Level 1 | . . 1 1 1 Low Security (%) 91 | 100 100 90 98 65 Level 1 8 | . . 9 1 34 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . 1 2 1 5 Investigation 3 | . . 1 1 1 Extermination . | . . . . . Reinforcement 5 | . 1 1 . 3 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Distress Signals 7 | . . 4 . 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 52 | . 4 23 17 8 Peak Tracking Total 5 | . 2 5 4 4 Tactical Retreats 5 | . . 2 1 2 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 13 | . 1 6 6 . Reused 1 | . . . 1 . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . 1 . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Sto Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Machines Accessed 14 | . 5 4 4 1 Terminals 12 | . 5 3 3 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . 1 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 37 | . 9 15 10 3 Successful 29 | . 6 12 8 3 Failed 8 | . 3 3 2 . Catastrophic 1 | . . . 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 31 | . 9 12 7 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 6 | . . 3 3 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 23 | . 6 9 5 3 Record 7 | . . 4 1 2 Part Schematic 1 | . . . . 1 Prototype ID Bank 2 | . 1 1 . . Branch Access Points 1 | . 1 . . . Emergency Access Points 1 | . . . 1 . Locate Traps 4 | . 1 2 1 . Reprogram Traps 3 | . 1 1 1 . Dispatch Records 1 | . 1 . . . Zone Layout 3 | . 1 1 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 6 | . . 3 3 . Process 2 | . . 1 1 . Report Inventory 4 | . . 2 2 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 3 4 3 1 Full Trace Events 2 | . . 1 . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter 206 | . . 186 20 . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Sto Total Allies 10 | . . . . 10 Largest Group 10 | . . . . 10 Highest-Rated Group 173 | . . . . 173 Highest-Rated Ally 29 | . . . . 29 Total Orders 8 | . . . . 8 GOTO 1 | . . . . 1 ROAM 1 | . . . . 1 AID 6 | . . . . 6 Ally Attacks 33 | . . . . 33 Total Damage 451 | . . . . 451 Kills 6 | . . . . 6 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Sto Turns Passed 2119 | 130 311 823 592 263 Spaces Moved 1233 | 72 299 438 333 91 Core 15 | 15 . . . . Treads 48 | 48 . . . . Legs 697 | . . 273 333 91 Wheels 473 | 9 299 165 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 90 120 120 Average Speed 113 | 128 89 118 120 130 Slowest Speed 210 | 160 100 210 180 150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 3 | . . . . 3 Exploration Rate (%) 25 | 4 48 34 31 9 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 36 | . . . . 36 Terrain Destroyed 59 | . . . 23 36 Melee 26 | . . . . 26 Projectile . | . . . . . AOE 33 | . . . 23 10 Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Sto Total 1663 | 100 332 618 451 162 Wait 168 | . 16 77 56 19 Move 1226 | 71 298 437 332 88 Hop . | . . . . . Pick Up 48 | 11 6 15 12 4 Fast Attach 2 | 1 1 . . . Attach 31 | 6 1 11 10 3 Detach . | . . . . . Swap 17 | 3 4 6 3 1 Drop 6 | . 1 3 . 2 Fire 122 | 8 5 69 38 2 Melee 41 | . . . . 41 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 2 | . . . . 2 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -8/Materials (discovered 2 exits: *Sto x2) -8/Storage History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 131 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Identified exit to Mines 314 | -10/Materials | Build established: Mutant 337 | -10/Materials | Discovered new exit (range 3) 442 | -10/Materials | Entered another Materials area 442 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 782 | -9/Materials | Lost 4 parts (1p1u2w) 947 | -9/Materials | Discovered new exit (range 16) 1169 | -9/Materials | Core integrity fell below 50% 1265 | -9/Materials | Entered another Materials area 1265 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1465 | -8/Materials | Discovered new exit (range 16) 1601 | -8/Materials | Discovered new exit (range 10) 1721 | -8/Materials | Lost 6 parts (1p3n2w) 1857 | -8/Materials | Entered Storage 1986 | -8/Storage | Lost 3 parts (2n1w) 1999 | -8/Storage | Build established: Scavenger-Mutant 2001 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2033 | -8/Storage | Garrison activated, responded to threat 2090 | -8/Storage | Crushed by falling debris 2091 | -8/Storage | Core integrity fell below 50% 2114 | -8/Storage | Crushed by falling debris 2115 | -8/Storage | System corruption reached 10% 2120 | -8/Storage | Crushed by falling debris 2120 | -8/Storage | Smashed by cave-in Last Messages --------------- 02033_ U-05 Engineer destroyed. 02033_ ALERT: Activating Garrison Access S001. 02034_ U-05 Engineer builds a Wall. 02038_ Sneak attack on U-05 Engineer. 02038_ U-05 Engineer destroyed. 02048_ U-05 Engineer builds a Wall. 02090_ The unstable cave ceiling collapses. 02090_ Crushed by falling debris. 02090_ Axe destroyed. 02090_ System corrupted by crushing effect (+5). 02090_ Carbon-fiber Leg destroyed. 02090_ System corrupted by crushing effect (+4). 02096_ System corrupted: Heat flow error (+105). 02114_ The unstable cave ceiling collapses. 02114_ Crushed by falling debris. 02114_ Lgt. Nuclear Core destroyed. 02114_ System corrupted by crushing effect (+4). 02120_ KAB5TGUAQC>CKTN>