Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.05 @ 02:19:32 Player: Vox Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (196) 980 Value Destroyed (7539) 7539 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (798) 798 TOTAL SCORE: 15457 Bonus ------- High Alert Combat Kills 237 Follower Combat Kills 229 Entered Garrisons 200 Met Data Miner 300 Friendly Fire -168 Cogmind --------- Core Integrity 0/1000 Matter 264/300 Energy 27/100 System Corruption 20% Temperature Cool (18) Movement Rolling (110) Ox2 Location -5/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Wheel > --- UTILITY (8) ------ Large Storage Unit Triangulator Advanced Signal Interpreter Improved Melee Analysis Suite Advanced Melee Analysis Suite Core Analyzer Improved Corruption Screen > --- WEAPON (4) ------- Chainsword Power Sword > --- INVENTORY (15) --- Makeshift Power Source Light Angular Momentum Engine Advanced Heat Sink Energy Well (350) High-capacity Matter Pod (200) Improved Sensor Array Cloaking Device Layered Medium Armor Plating Heavy Laser Heavy Phase Cannon Heavy Shock Bomb Launcher Heavy Shock Bomb Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Advanced Treads Carbon-fiber Leg Carbon-fiber Leg Makeshift Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Makeshift Trap Scanner Improved Target Analyzer Kinecellerator Weapon Cycler Weapon Cycler > --- WEAPON ----------- Advanced Beam Rifle Heavy Proton Cannon Cooled Particle Cannon Coil Gun > --- INVENTORY -------- Makeshift Power Source Armored Wheel Energy Well High-capacity Matter Pod Improved Actuator Array Heavy Laser Cooled Particle Cannon Heavy Plasma Cannon Heavy Phase Cannon Heavy Phase Cannon Heavy Phase Cannon Grenade Launcher Rocket Launcher Mini Grenade Launcher [Rating: 79] Favorites ----------- Power Micro Fission Core Engine Heavy Ion Engine Power Core Micro Fission Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Antigrav System Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Core Shielding Weapon Cooled Particle Cannon Energy Gun Advanced Beam Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Coil Gun Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Ionic Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Dat Pro Fac Gar Slots Evolved 10 | . . . 2 . . . 2 2 . . 2 . . . 2 . Power . | . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . 1 . . 1 . . . . . Utility 6 | . . . 2 . . . 1 1 . . 1 . . . 1 . Weapon 2 | . . . . . . . 1 . . . . . . . 1 . Parts Attached 257 | 7 4 2 13 2 . 9 26 27 6 41 13 9 . 25 68 5 Power 20 | 1 1 . 2 . . 2 3 3 . 1 1 2 . 1 3 . Engine 9 | 1 1 . 2 . . 1 1 1 . . . 1 . . 1 . Core 11 | . . . . . . 1 2 2 . 1 1 1 . 1 2 . Reactor . | . . . . . . . . . . . . . . . . . Propulsion 56 | 2 . 1 3 1 . 2 5 4 . 5 4 2 . 7 18 2 Treads 30 | 2 . . 3 . . 2 5 4 . 4 4 2 . 4 . . Leg 18 | . . . . . . . . . . . . . . 2 14 2 Wheel 6 | . . 1 . 1 . . . . . 1 . . . 1 2 . Hover 2 | . . . . . . . . . . . . . . . 2 . Flight . | . . . . . . . . . . . . . . . . . Utility 95 | 2 2 . 4 1 . 1 11 8 3 17 7 1 . 8 27 3 Device 45 | 1 . . 1 1 . 1 1 1 . 10 6 . . 8 13 2 Storage 7 | 1 1 . . . . . 2 . 1 . 1 . . . 1 . Processor 19 | . 1 . . . . . 2 . . 2 . 1 . . 12 1 Hackware 2 | . . . . . . . 1 1 . . . . . . . . Protection 22 | . . . 3 . . . 5 6 2 5 . . . . 1 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 86 | 2 1 1 4 . . 4 7 12 3 18 1 4 . 9 20 . Energy Gun 26 | 2 1 1 4 . . 2 3 6 . 3 1 1 . 1 1 . Energy Cannon 9 | . . . . . . . . . . 2 . 1 . 3 3 . Ballistic Gun 12 | . . . . . . . . 2 . 7 . 1 . 1 1 . Ballistic Cannon 2 | . . . . . . . 1 1 . . . . . . . . Launcher 28 | . . . . . . 2 3 3 3 6 . 1 . 4 6 . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . . . . . . . . . . . . . 5 . Slashing Weapon 4 | . . . . . . . . . . . . . . . 4 . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 2 . . . 2 1 . 1 1 . . . 2 . Parts Lost 68 | . . . 1 . . 3 2 6 . 5 1 2 . 10 32 6 Power 4 | . . . . . . . 1 1 . . . . . . 1 1 Propulsion 26 | . . . . . . 1 . 1 . 1 1 1 . 5 14 2 Utility 21 | . . . . . . . 1 3 . 4 . . . 3 9 1 Weapon 17 | . . . 1 . . 2 . 1 . . . 1 . 2 8 2 Highest Loss Streak 16 | . . . 1 . . 2 1 4 . 3 1 2 . 5 16 6 To Critical Strikes 3 | . . . . . . . . . . . . . . 2 1 . Average Slot Usage (%) 97 | . 99 100 99 100 100 94 99 98 98 97 98 99 100 95 92 96 Engine 2 | . 14 14 11 11 11 10 2 . . . . . . . 1 . Core 4 | . . . . . . . 6 7 7 6 6 6 6 6 3 4 Treads 17 | . 28 26 22 21 11 19 18 22 23 22 25 25 26 18 1 . Leg 3 | . . . . . . . . . . . . . . 4 15 9 Device 16 | . 12 . 3 11 11 11 8 8 4 10 32 30 26 31 20 10 Storage 7 | . 14 14 11 11 11 11 9 7 15 7 6 6 6 6 5 5 Processor 10 | . 1 14 11 11 11 11 9 10 7 5 6 8 13 7 15 28 Protection 7 | . . . 17 11 11 11 17 9 17 19 . . . . 1 . Energy Gun 9 | . 27 28 21 22 22 16 11 14 . 10 4 1 . 5 1 . Energy Cannon 3 | . . . . . . . . . . 4 13 12 13 7 3 . Ballistic Gun 2 | . . . . . . . . 1 . 6 . 4 6 5 1 . Ballistic Cannon 1 | . . . . . . . 8 3 . . . . . . . . Launcher 1 | . . . . . . 2 7 1 23 . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . 7 5 Slashing Weapon 1 | . . . . . . . . . . . . . . . 4 16 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 66 | 13 28 27 36 36 36 37 44 50 44 66 50 51 50 50 63 44 Greatest Support 100 | 40 40 40 40 40 12 40 44 78 78 78 98 100 100 100 74 30 Greatest Overweight (x) 9 | . . 2 1 2 2 1 1 . . 5 . . . 3 9 2 Average Overweight (x) . | . . . . . 2 . . . . . . . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 7 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 Average Carried 14 | 4 9 13 14 15 15 14 14 14 13 14 14 14 15 14 13 12 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 14 14 15 15 15 14 15 14 13 15 15 15 15 14 11 13 Class Distribution -------------------- 32% | Scavenger-Gunner 22% | Tank 21% | Mutant 7% | Scavenger-Gladiator 5% | Gladiator 4% | Gunner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Tank | -8/Materials Tank | -7/Factory Tank | -7/Waste Tank | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Scavenger-Gladiator | -5/Factory Gladiator | -5/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Dat Pro Fac Gar Matter Collected 4630 | 270 38 179 157 20 . 195 402 610 320 829 191 78 . 534 682 125 Remotely 119 | 81 38 . . . . . . . . . . . . . . . Salvage Created 9174 | 71 79 99 701 92 . 339 695 640 1128 1178 368 649 . 1106 1908 121 Parts 353 | 3 10 3 39 3 . 13 26 33 4 61 13 18 . 47 76 4 Haulers Intercepted 4 | . . . 2 . . . . . . 2 . . . . . . Recyclers Shooed 8 | . . 1 3 . . 1 1 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 60 | . . . . . . . . . . . . 18 . 42 . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Dat Pro Fac Gar Combat Hostiles Destroyed 150 | . 3 . 6 . . 7 15 16 5 21 6 13 . 25 31 2 Melee 16 | . . . . . . . . . . . . . . 1 13 2 Guns 53 | . 3 . 6 . . 5 7 5 . 12 . 5 . 10 . . Cannons 33 | . . . . . . . 8 1 . 3 5 6 . 9 1 . AOE 39 | . . . . . . 2 . 8 5 6 . . . 5 13 . Classes Destroyed 21 | 1 2 . 6 . . 1 . 3 1 3 . . . 3 1 . Worker 7 | . . . 1 . . . . 1 . 4 . . . . 1 . Builder 3 | . . . 1 . . . 1 1 . . . . . . . . Tunneler 1 | . . . . . . . . . . . . . . . 1 . Hauler 4 | . . . 2 . . . . . . 2 . . . . . . Recycler 15 | 1 . 1 3 1 . 1 . 2 . 2 . . . . 4 . Minesweeper 1 | . . . . . . . . . . . . . . 1 . . Mechanic 2 | . . . 1 . . . . . . 1 . . . . . . Operator 2 | . . . . . . . . 1 . 1 . . . . . . Drone 2 | . . . . . . . . . . . . . . 2 . . Watcher 10 | . 1 . 1 . . . 1 1 . 2 . . . . 4 . Swarmer 34 | . 3 . 1 . . . . 6 . . . 5 . 9 10 . Saboteur 1 | . . . . . . . . . . . . . . 1 . . Grunt 65 | . . . 3 . . 7 11 5 . 11 3 2 . 8 13 2 Brawler 9 | . . . . . . . . 1 . 2 1 2 . 2 1 . Duelist 5 | . . . . . . 1 . . . 1 . 2 . . 1 . Sentry 11 | . . . 2 . . . 4 2 . . 1 1 . 1 . . Specialist 2 | . . . . . . . . . . 2 . . . . . . Hunter 3 | . . . . . . . . . . 1 . 1 . 1 . . Programmer 13 | . . . . . . . . 2 . 3 1 . . 1 6 . Heavy 1 | . . . . . . . . . . 1 . . . . . . Compactor 5 | . . . . . . . . . 5 . . . . . . . Best Kill Streak 12 | 1 3 1 5 1 . 4 5 8 4 8 5 12 . 9 11 2 Combat Bots Only 12 | . 3 . 1 . . 3 5 6 4 6 5 12 . 9 10 2 Max Kills in Single Turn 3 | 1 1 1 2 1 . 2 1 3 1 2 1 2 . 2 3 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . 1 . 3 1 1 . . . 2 3 . Melee 1 | . . . . . . . . . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Dat Pro Fac Gar Hostile Shots Fired 834 | . 9 16 34 1 . 34 72 90 . 94 34 56 . 97 256 41 Missed 228 | . 3 6 7 1 . 13 23 31 . 30 11 9 . 17 69 8 Damage Taken 11402 | . 48 125 345 17 . 382 765 1164 104 1410 295 891 . 1476 3774 606 Core 1941 | . 16 52 55 . . 58 166 154 12 166 10 138 . 102 835 177 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Redirected to Shielding 287 | . . . 13 . . 11 121 54 20 68 . . . . . . Regen/Repaired (Parts) 58 | . . . . . . . 24 . . 17 17 . . . . . Core Remaining (%) 72 | 100 . 72 . . . 71 69 . . 52 . . . 70 . . Volleys Fired 340 | 4 8 5 36 5 . 21 37 39 12 60 15 20 . 56 22 . Largest 4 | 2 2 2 2 2 . 2 3 3 3 3 3 3 . 3 4 . Hottest 211 | 90 90 90 95 108 . 108 152 166 90 179 121 135 . 126 211 . Shots Fired 764 | 8 16 10 72 6 . 31 85 83 36 149 40 51 . 127 50 . Gun 454 | 8 16 10 72 6 . 20 48 58 . 114 12 19 . 54 17 . Cannon 215 | . . . . . . . 37 17 . 17 28 32 . 63 21 . Launcher 95 | . . . . . . 11 . 8 36 18 . . . 10 12 . Special . | . . . . . . . . . . . . . . . . . Kinetic 137 | . . . . . . . 37 22 . 37 . 3 . 31 7 . Thermal 442 | 4 8 5 25 5 . 6 37 53 . 94 40 48 . 86 31 . Explosive 94 | . . . . . . 11 . 8 36 18 . . . 10 11 . Electromagnetic 91 | 4 8 5 47 1 . 14 11 . . . . . . . 1 . Robot Hit Streak 26 | 3 4 3 10 8 . 9 24 18 17 16 16 11 . 26 7 . Robot Miss Streak 7 | 1 2 4 5 . . 1 4 4 1 5 2 3 . 7 3 . Penetration Max 1 | . . . . . . . . . . . . . . 1 1 . Secondary Targets 1 | . . . . . . . . . . 1 . . . . . . Max Gunslinging Chain 1 | . . . . . . . . . . 1 . . . . . . Shots Hit Robots 556 | 5 10 4 46 6 . 23 60 47 25 101 30 30 . 74 88 7 Core Hits 367 | 2 5 3 26 2 . 28 29 46 10 90 11 17 . 45 51 2 Critical Kills 6 | . . . . . . . . . . . . 2 . 3 1 . Critical Parts Destroyed 4 | . . . . . . . . . . . . . . 2 2 . Critical Strikes 31 | . . 1 3 1 . . 2 4 . . 2 2 . 6 9 1 Burn 11 | . . . 3 1 . . 1 2 . . 2 . . 1 1 . Meltdown 2 | . . . . . . . . . . . . 2 . . . . Destroy 5 | . . . . . . . . . . . . . . 5 . . Blast 3 | . . . . . . . 1 2 . . . . . . . . Corrupt 1 | . . 1 . . . . . . . . . . . . . . Smash 4 | . . . . . . . . . . . . . . . 4 . Sever 5 | . . . . . . . . . . . . . . . 4 1 Melee Attacks 92 | . . . . . . . . . . . . . . . 80 12 Impact 40 | . . . . . . . . . . . . . . . 39 1 Slashing 52 | . . . . . . . . . . . . . . . 41 11 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 8 | . . . . . . . . . . . . . . . 8 . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks 17 | . . . . . . . . . . . . . . . 13 4 Damage Inflicted 21010 | 62 139 59 788 112 . 959 1335 1961 2304 3703 780 854 . 2242 5401 311 Guns 5546 | 62 139 51 726 112 . 312 569 669 . 1745 120 208 . 578 255 . Cannons 4344 | . . . . . . . 766 377 . 393 660 646 . 1031 471 . Explosions 7685 | . . . 62 . . 647 . 915 2304 1565 . . . 633 1559 . Melee 3427 | . . . . . . . . . . . . . . . 3116 311 Ramming 8 | . . 8 . . . . . . . . . . . . . . Kinetic 2175 | . . . . . . . 766 443 . 460 . 18 . 338 150 . Thermal 6874 | 25 77 12 305 89 . 105 433 603 . 1762 780 836 . 1271 576 . Explosive 7220 | . . . . . . 647 . 809 2304 1461 . . . 633 1366 . Electromagnetic 1306 | 37 62 39 483 23 . 207 136 106 . 20 . . . . 193 . Impact 1284 | . . . . . . . . . . . . . . . 1235 49 Slashing 2143 | . . . . . . . . . . . . . . . 1881 262 Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 20 | . . . . . . . 1 1 12 19 . . . 7 20 20 Average Corruption 11 | . . . . . . . 1 1 6 16 . . . 7 12 20 Corruption Purged 5 | . . . . . . . . 1 4 . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 169 | . . . . . . . 1 . 2 50 . . . 55 53 8 Message Errors 51 | . . . . . . . 1 . 1 20 . . . 16 11 2 Matter Fused 35 | . . . . . . . . . . 9 . . . 11 13 2 Heat Flow Errors 27 | . . . . . . . . . . 4 . . . 12 8 3 Energy Discharges 20 | . . . . . . . . . . 3 . . . 9 8 . Parts Fused 1 | . . . . . . . . . . 1 . . . . . . Data Loss (minor) 21 | . . . . . . . . . 1 6 . . . 3 10 1 Data Loss (major) 4 | . . . . . . . . . . 2 . . . 1 1 . Misfires 5 | . . . . . . . . . . 3 . . . 2 . . Alerts 1 | . . . . . . . . . . . . . . . 1 . Misdirections 1 | . . . . . . . . . . . . . . . 1 . Weapon Failures 3 | . . . . . . . . . . 2 . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 797 | . . . . . . . . 70 8 115 . 4 . 15 585 . Projectiles 78 | . . . . . . . . 19 . . . 4 . 15 40 . Explosions 244 | . . . . . . . . 51 8 115 . . . . 70 . Melee 475 | . . . . . . . . . . . . . . . 475 . Knockbacks 18 | . . . . . . . 7 5 . . . . . . 6 . Impact 6 | . . . . . . . . . . . . . . . 6 . Kinetic 12 | . . . . . . . 7 5 . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 716 | . . 3 37 . . 31 . 354 105 53 . . . . 133 . Shots 19 | . . . 1 . . 1 . 4 5 2 . . . . 6 . Rammed 2 | . . 2 . . . . . . . . . . . . . . Targets Rammed 2 | . . 2 . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 604 | 60 120 80 135 12 . 1 135 93 50 204 234 169 . 309 604 201 Average Temperature 75 | 30 61 33 43 7 . 1 48 26 19 55 102 74 . 122 196 83 Received Heat Transfer 2706 | . . 84 99 9 . 180 396 150 . 252 111 81 . 225 915 204 Effects 14 | . . . . . . . . . . . . . . 2 12 . Energy Bleed 3 | . . . . . . . . . . . . . . . 3 . Interference 8 | . . . . . . . . . . . . . . 2 6 . Damage (major) 3 | . . . . . . . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 11 | . . . 4 . . . . . . . . . . . 7 . Impact Corruptions 15 | . . . . . . . . . . . . . . . 15 . Robots Melted 6 | . . . . . . . . 2 . . 1 2 . . 1 . Combat Hostiles 6 | . . . . . . . . 2 . . 1 2 . . 1 . Parts Melted 28 | . . . 2 . . 1 . 2 . 6 2 5 . 7 3 . Heat Transferred 12618 | 74 222 37 1025 259 . 222 925 1421 . 3253 1258 1221 . 1924 777 . Parts Sabotaged 4 | . . . . . . . . . . . . . . 4 . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . 1 . . 1 . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Dat Pro Fac Gar Peak Influence 554 | 5 95 41 179 54 . 190 321 364 204 554 394 . . . 510 423 Initial 333 | . 3 36 15 . . . 74 94 100 142 256 . . . 209 333 Average 194 | 1 81 38 66 31 . 77 211 175 159 420 255 . . . 164 402 Maximum Alert Level 2 | . . . . . . . 1 1 1 2 1 . . . 2 2 Low Security (%) 54 | 100 100 100 100 100 . 100 39 58 78 . 17 . . . 61 . Level 1 32 | . . . . . . . 60 41 21 35 82 . . . 26 31 Level 2 13 | . . . . . . . . . . 64 . . . . 12 68 Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 39 | . 1 1 1 . . 1 4 6 . 14 2 . . 1 8 . Investigation 5 | . . 1 . . . . 1 1 . . 1 . . . 1 . Extermination 9 | . . . . . . . . 2 . 3 1 . . . 3 . Reinforcement 12 | . 1 . 1 . . 1 3 2 . 4 . . . . . . Assault 2 | . . . . . . . . . . 1 . . . 1 . . Garrison 11 | . . . . . . . . 1 . 6 . . . . 4 . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . 1 . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Dat Pro Fac Gar Distress Signals 6 | . . . 3 . . . 1 1 . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 226 | . 7 6 22 4 . 10 19 20 5 29 6 16 . 30 46 6 Peak Tracking Total 12 | . 3 4 4 2 . 3 5 4 1 4 5 12 . 9 7 4 Tactical Retreats 12 | . . . 1 1 . . . . . 2 . 2 . 2 4 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Dat Pro Fac Gar Traps Triggered 5 | . 1 . . . . . . 2 . 2 . . . . . . Indirectly 1 | . . . . . . . . 1 . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . 1 . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Dat Pro Fac Gar Machines Disabled 21 | . . . . . . . . 7 . 12 . 1 . . . 1 Max in Single Turn 5 | . . . . . . . . 4 . 5 . 1 . . . 1 Garrison Access 1 | . . . . . . . . 1 . . . . . . . . Garrison Relay 1 | . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Dat Pro Fac Gar Machines Accessed 40 | . 1 1 5 . 3 . 6 8 . 2 3 1 4 . 6 . Terminals 20 | . 1 . 5 . . . 5 4 . 1 2 . . . 2 . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . 1 . . 1 1 . . . 1 . Recycling Units 1 | . . . . . . . . 1 . . . . . . . . Scanalyzers 2 | . . . . . . . . 2 . . . . . . . . Garrison Access 4 | . . . . . . . . 1 . . . . . . 3 . Total Hacks 153 | . 3 1 18 . 42 . 16 18 . 5 8 3 30 . 9 . Successful 110 | . . 1 8 . 42 . 8 10 . 2 4 3 30 . 2 . Failed 43 | . 3 . 10 . . . 8 8 . 3 4 . . . 7 . Catastrophic 4 | . 1 . . . . . . . . 1 1 . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 36 | . 2 . 15 . . . 9 8 . 2 . . . . . . Terminals 54 | . 3 . 18 . . . 14 9 . 2 6 . . . 2 . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 8 | . . . . . . . 2 . . 3 2 . . . 1 . Recycling Units 2 | . . . . . . . . 2 . . . . . . . . Scanalyzers 5 | . . . . . . . . 5 . . . . . . . . Garrison Access 8 | . . . . . . . . 2 . . . . . . 6 . Terminal Hacks 89 | . . 1 5 . 42 . 4 1 . . 2 3 30 . 1 . Record 59 | . . . . . 42 . . 1 . . 2 3 11 . . . Part Schematic 10 | . . . . . . . . . . . . . 10 . . . Robot Schematic 6 | . . . . . . . . . . . . . 6 . . . Robot Analysis 4 | . . . 3 . . . 1 . . . . . . . . . Prototype ID Bank 4 | . . . . . . . 1 . . . . . 3 . . . Open Door 1 | . . 1 . . . . . . . . . . . . . . Branch Access Points 2 | . . . . . . . 1 . . . . . . . 1 . Terminal Index 1 | . . . . . . . 1 . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 6 | . . . . . . . 2 . . 2 2 . . . . . Scan Component 3 | . . . . . . . 1 . . 1 1 . . . . . Repair 3 | . . . . . . . 1 . . 1 1 . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . . . . . . . . Retrieve Components 1 | . . . . . . . . 1 . . . . . . . . Scanalyzer 5 | . . . . . . . . 5 . . . . . . . . Insert Component 2 | . . . . . . . . 2 . . . . . . . . Analyze 3 | . . . . . . . . 3 . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . 1 . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . 1 . . . . . . . . Unauthorized Hacks 7 | . . . 3 . . . 2 2 . . . . . . . . Terminals 7 | . . . 3 . . . 2 2 . . . . . . . . Assimilate 1 | . . . . . . . . 1 . . . . . . . . Botnet 6 | . . . 3 . . . 2 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 28 | . 1 . 5 . . . 5 8 . 1 3 . . . 5 . Full Trace Events 4 | . . . . . . . 1 1 . . 1 . . . 1 . Feedback Events 1 | . . . . . . . 1 . . . . . . . . . Corruption 1 | . . . . . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . 6 . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . 2 . . . . 10 . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . 1 . . 1 1 . . . . . Time 92 | . . . . . . . 32 . . 38 22 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . 2 . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . 2 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Dat Pro Fac Gar Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . 4 Machine Destruction 4 | . . . . . . . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . 2 . 2 . . Allies Hacked 1 | . . . . . . . . . . . . 1 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Dat Pro Fac Gar Total Allies 8 | . . . . 3 . . . 1 . . . 2 . 2 . . Largest Group 3 | . . . . 3 1 1 . 1 . . . 2 . 2 . . Highest-Rated Group 59 | . . . . 40 8 8 . 26 . . . 59 . 58 . . Highest-Rated Ally 30 | . . . . 16 8 8 . 26 . . . 30 . 29 . . Total Orders 1 | . . . . . . . . 1 . . . . . . . . STAY 1 | . . . . . . . . 1 . . . . . . . . Ally Attacks 54 | . . . . 19 . 6 . . . . . 6 . 23 . . Total Damage 723 | . . . . 189 . 56 . . . . . 83 . 395 . . Kills 7 | . . . . 2 . . . . . . . . . 5 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Dat Pro Fac Gar Robot Analysis Total 4 | . . . 3 . . . 1 . . . . . . . . . Derelict Logs Recovered 8 | . . 2 . 1 . . . . . . . 3 . 2 . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Dat Pro Fac Gar Turns Passed 12857 | 118 285 321 850 332 473 329 1142 1580 144 1362 746 589 121 1805 2438 222 Spaces Moved 6690 | 60 153 187 391 206 395 151 494 873 63 614 383 311 77 922 1302 108 Core 7 | 6 . . . . . . . . . . . . . . 1 . Treads 4660 | 54 153 166 391 179 . 151 494 873 63 607 383 311 77 757 1 . Legs 1279 | . . . . . . . . . . . . . . 146 1100 33 Wheels 744 | . . 21 . 27 395 . . . . 7 . . . 19 200 75 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 110 160 120 120 160 145 155 155 150 158 155 158 135 100 100 Average Speed 159 | 149 160 154 169 154 120 166 180 155 155 154 158 157 158 176 155 144 Slowest Speed 500 | 160 160 160 240 160 120 240 240 155 155 165 158 158 158 237 500 260 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 5 30 19 37 40 89 45 44 24 73 20 10 34 68 90 24 12 Regions Visited 16 Branch Regions 7 Pre-discovered Areas 4 | . . 1 . . 1 . . . . . . 1 1 . . . Known Exits Taken 10 | . 1 1 1 1 1 1 1 . . 1 . . . 1 1 . Unknown Exits Taken 4 | 1 . . . . . . . . . . 1 1 1 . . . Scrap Searched 10 | . . . . . . 1 . . . . . 6 . 3 . . Spaces Dug 2 | . . . . . . . . . . . . . . . 2 . Terrain Destroyed 481 | . . . 4 . . 69 1 78 128 69 1 3 . 76 52 . Melee 2 | . . . . . . . . . . . . . . . 2 . Projectile 26 | . . . . . . . 1 1 . 2 1 3 . 12 6 . AOE 453 | . . . 4 . . 69 . 77 128 67 . . . 64 44 . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Fac Fac Low Dat Pro Fac Gar Total 8218 | 78 177 211 512 213 394 196 672 1042 81 900 505 382 76 1034 1585 160 Wait 592 | 1 3 3 48 . . 12 90 62 . 154 83 11 . 10 82 33 Move 6675 | 59 152 186 390 205 394 150 493 873 62 613 382 310 76 921 1301 108 Hop . | . . . . . . . . . . . . . . . . . Pick Up 105 | 7 7 6 9 . . 1 9 17 . 10 4 5 . 8 19 3 Fast Attach 100 | 6 2 1 7 . . 1 8 7 . 15 4 1 . 7 36 5 Attach 59 | 1 . . 1 . . 2 8 7 2 6 4 3 . 9 16 . Detach 17 | . 1 . . . . . 1 2 1 4 . 1 . 2 5 . Swap 100 | . 2 1 5 2 . 6 10 13 4 20 5 5 . 9 16 2 Drop 135 | . 2 7 16 1 . 3 16 22 . 18 8 4 . 6 30 2 Fire 340 | 4 8 5 36 5 . 21 37 39 12 60 15 20 . 56 22 . Melee 65 | . . . . . . . . . . . . . . . 58 7 Ram 2 | . . 2 . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 28 | . . . . . . . . . . . . 22 . 6 . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: Upp x2 / Gar) -5/Garrison History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 13) 119 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 376 | -10/Materials | Discovered new exit (range 13) 403 | -10/Materials | Identified exit to Mines 404 | -10/Materials | Entered Mines 416 | -10/Mines | Learned location of 1 exit from Materials 500 | -10/Mines | Discovered new exit (range 8) 510 | -10/Mines | Identified exit to Materials 517 | -10/Mines | Met a Derelict shopkeep closing up shop 660 | -10/Mines | Learned location of Mines (-8) 664 | -10/Mines | Assembled infested the area 725 | -10/Mines | Entered Materials 725 | -9/Materials | Evolved 2 slots: Utility x2 726 | -9/Materials | Identified exit to Materials 1393 | -9/Materials | Discovered new exit (range 7) 1401 | -9/Materials | Identified exit to Mines 1575 | -9/Materials | Entered Mines 1580 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1673 | -9/Mines | Learned location of 1 exit from Proximity Caves 1809 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1809 | -9/Mines | Discovered new exit (range 5) 1814 | -9/Mines | Identified exit to Exiles 1907 | -9/Mines | Entered Exiles 1907 | -9/Exiles | Accompanied by 1 ally 1935 | -9/Exiles | Met 8R-AWN 1957 | -9/Exiles | Met EX-HEX 1995 | -9/Exiles | Met EX-BIN 2067 | -9/Exiles | Met EX-DEC 2074 | -9/Exiles | Learned location of Zion (-7) 2171 | -9/Exiles | Visited The Gauntlet 2367 | -9/Exiles | Discovered new exit (range 11) 2379 | -9/Exiles | Identified exit to Mines 2380 | -9/Exiles | Entered Mines 2380 | -8/Mines | Accompanied by 1 ally 2693 | -8/Mines | Discovered exit to Materials (range 9) 2709 | -8/Mines | Entered Materials 2709 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3020 | -8/Materials | Build established: Tank 3251 | -8/Materials | Discovered new exit (range 10) 3264 | -8/Materials | Identified exit to Factory 3719 | -8/Materials | Repaired Cooling System 3825 | -8/Materials | Met 7R-MNS 3851 | -8/Materials | Entered Factory 3851 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4324 | -7/Factory | Discovered new exit (range 15) 4346 | -7/Factory | Identified exit to Factory 4618 | -7/Factory | Garrison activated, responded to threat 4658 | -7/Factory | Lost 4 parts (1p1n2u) 5431 | -7/Factory | Sucked down chute 5431 | -7/Factory | Entered Waste 5442 | -7/Waste | Spotted C-40 Crusher 5446 | -7/Waste | EMP discharged 5447 | -7/Waste | Destroyed C-40 Crusher 5452 | -7/Waste | Spotted C-40 Crusher 5463 | -7/Waste | Destroyed C-40 Crusher 5473 | -7/Waste | Spotted C-40 Crusher 5479 | -7/Waste | Destroyed C-40 Crusher 5481 | -7/Waste | Spotted C-40 Crusher 5485 | -7/Waste | Spotted C-40 Crusher 5496 | -7/Waste | Destroyed C-40 Crusher 5535 | -7/Waste | Spotted C-40 Crusher 5544 | -7/Waste | Destroyed C-40 Crusher 5546 | -7/Waste | EMP discharged 5546 | -7/Waste | System corruption reached 10% 5552 | -7/Waste | Discovered new exit (range 15) 5574 | -7/Waste | Identified exit to Factory 5575 | -7/Waste | Entered Factory 5775 | -7/Factory | Garrison activated, responded to threat 6118 | -7/Factory | Garrison activated, responded to threat 6375 | -7/Factory | First assault squad dispatched 6687 | -7/Factory | Build established: Skirmisher 6781 | -7/Factory | Repaired Imp. Sensor Array 6843 | -7/Factory | Discovered exit to Factory (range 13) 6923 | -7/Factory | Lost 3 parts (1n2u) 6937 | -7/Factory | Entered another Factory area 6937 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7315 | -6/Factory | Repaired Weapon Cycler 7388 | -6/Factory | Build established: Scavenger-Gunner 7518 | -6/Factory | Discovered new exit (range 15) 7683 | -6/Factory | Entered Lower Caves 7796 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7879 | -6/Lower Caves | Destroyed 12 combat bots 8018 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 8084 | -6/Lower Caves | Learned Factory terminal intel 8084 | -6/Lower Caves | Learned Research garrison access intel 8118 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 8128 | -6/Lower Caves | Learned Factory terminal intel 8272 | -6/Lower Caves | Entered Data Miner 8272 | -6/Data Miner | Discovered new exit (range 6) 8303 | -6/Data Miner | Met Data Miner 8329 | -6/Data Miner | Learned location of Section 7 (-2) 8329 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8359 | -6/Data Miner | Received God Mode back door access code from Data Miner 8393 | -6/Data Miner | Entered Proximity Caves 8394 | -5/Proximity Caves | Identified exit to Factory 8395 | -5/Proximity Caves | Spotter reported a threat 8524 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 8589 | -5/Proximity Caves | Lost 5 parts (2n2u1w) 8601 | -5/Proximity Caves | Destroyed 9 combat bots 8892 | -5/Proximity Caves | Spotted B-75 Beast 10198 | -5/Proximity Caves | Entered Factory 10198 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 10199 | -5/Factory | Loaded intel: 26 terminal locations 11087 | -5/Factory | System corruption reached 10% 11127 | -5/Factory | Lost 16 parts (1p4n5u6w) 11495 | -5/Factory | Garrison activated, responded to threat 11818 | -5/Factory | Core integrity fell below 50% 11952 | -5/Factory | Build established: Scavenger-Gladiator 12340 | -5/Factory | Garrison activated, responded to threat 12370 | -5/Factory | Core integrity fell below 20% 12401 | -5/Factory | Destroyed 10 combat bots 12404 | -5/Factory | Lost 14 parts (9n3u2w) 12448 | -5/Factory | Identified exit to Upper Caves 12606 | -5/Factory | Identified exit to Garrison 12636 | -5/Factory | Entered Garrison 12654 | -5/Garrison | Triggered checkpoint 12694 | -5/Garrison | Garrison Relay disabled 12792 | -5/Garrison | Spotted B-75 Beast 12858 | -5/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 12734_ , AQUXLBISY&SNQE 5C8FI=:BSDRD7S 12759_ System corrupted: Matter fused (-6). 12779_ System corrupted: Heat flow error (+233). 12796_ LGN2YNUN:3N 0=EFWN0 K/ 12812_ System corrupted: Component data lost. 12839_ Mic. Fission Core destroyed. 12839_ Knocked back. 12842_ Chainsword follow-up attack on B-75 Beast. 12842_ Ionic Axe follow-up attack on B-75 Beast. 12842_ Knocked back. 12842_ Arm. Wheel destroyed. 12845_ Ionic Axe destroyed. 12845_ Knocked back. 12850_ Critical hit (Burn: +37). 12852_ Imp. Shock Absorption System destroyed. 12854_ Powered Hammer destroyed. 12854_ Carbon-fiber Leg destroyed. 12854_ Knocked back. 12855_ Acquired 4 matter. 12857_ System corrupted: Matter fused (-5). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????#????? | | ??????????????????????????????????????????? #????? | | ????????????????????????????????????????? ????? | | ???????????????????????????????????????? ?????? | | ??????????????????????????????????????? ???????? | | ????????????????????????????????????? ?????????? | | ???????????????????????????????????? #??????????? | | ????????????????????????########### ## #????? | | ?????????????????######?# ?? | | ?????????????????# #?# ?? | | ?????????????????#! #?# ######## ?? | | ?????????????????#! #?# #???????????#""""#????? | | ?????????????????#! ### #?????????????????????? | | ?????????????????#! #?????????????????????? | | ?????????????????#! #?????????????????????? | | ?????????????????#! ### #?????????????????????? | | ?????????????????######?# #?????????????????????? | | ????????????????????????# g#?????????????????????? | | ????????????????????????#@ #?????????????????????? | | ????????????????????????#g #?????????????????????? | | ???????????????##########g #?????????????????????? | | ???????????????# %BB #?????????????????????? | | ???????????????# BB #?????????????????????? | | ???????????????# ##### ###?????????????????????? | | ???????????????# #???# #???????????????????????? | | ???????????????#####???# #????????#######????????? | | ???????????????????????# #????????#"" ""#????????? | | ???????????????????????# ###########! !##????????? | | ???????????????????????# [ #????????? | | ???????????????????????####### ########????????? | | ?????????????????????????????# #???????????????? | | ?????????????????????????????#####???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 95 Energy Generation 18 Energy Capacity 350 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Cloak Strength 2 Corruption Containment 8 Corruption Block 15 Armor Coverage 750 Resistance: EX 50 Core Shielding 20 Power Shielding 66 Propulsion Shielding 66 Weapon Shielding 66 Weapon Cycling 30 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 20 Target Analysis 6 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Mni. Grenade Launcher | -7/Factory | Scanalyzed Mic. Nuclear Core | -7/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Imp. KE Penetrator | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Adv. Power Amplifier | -6/Data Miner | Free Force Lance | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Quantum Rifle | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free M-36 Artificer | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HybridArcDrive Manual? 0 Play Time 02:23:49 Cumulative 55.0 hours Start 2024.05.04 @ 19:56:04 End 2024.05.05 @ 02:19:32 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 36 Adventurer 0 Explorer 4 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 37 Gallery% 46 Achievement% 45 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 60x48 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fe4aeffc-5a57-449d-9825-1c05820b7244