Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.03 @ 11:57:07

Player: Quilark

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (57)      285
Value Destroyed (1475)     1475
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (31)                 31
              TOTAL SCORE: 4331

 Bonus
-------
High Alert Combat Kills    31

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     150/150
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
     Micro Nuclear Core
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (4) ------
  Improved Targeting Computer
  Advanced Targeting Computer
>          --- WEAPON (4) -------
           Chainsword
>          --- INVENTORY (5) ----
  Improved Signal Interpreter
           Flak Gun

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
     Micro Nuclear Core
>          --- PROPULSION -------
  Improved Airjet
  Improved Airjet
    Cooled Airjet
>          --- UTILITY ----------
  Improved Targeting Computer
  Advanced Targeting Computer
  Improved Shield Generator
  Improved Shield Generator
>          --- WEAPON -----------
           Flak Gun
           Katana
>          --- INVENTORY --------
     Micro Nuclear Core
  Improved Hover Unit
           Airjet
  Improved Signal Interpreter
           Katana
[Rating: 44]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Airjet
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Airjet
  Flight Unit              VTOL Module
Utility                    Small Storage Unit
  Device                   ECM Suite
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 System Shield
  Protection               Propulsion Shielding
Weapon                     Heavy Assault Rifle
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Slots Evolved              6    | .   .   2   .   2   2   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  2    | .   .   1   .   .   1   
  Weapon                   2    | .   .   .   .   1   1   
Parts Attached             71   | 6   8   24  .   4   29  
  Power                    11   | 1   2   2   .   1   5   
    Engine                 6    | 1   2   2   .   .   1   
    Core                   5    | .   .   .   .   1   4   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               29   | 2   3   11  .   2   11  
    Treads                 7    | .   2   5   .   .   .   
    Leg                    4    | .   .   3   .   .   1   
    Wheel                  3    | 2   1   .   .   .   .   
    Hover                  11   | .   .   3   .   2   6   
    Flight                 4    | .   .   .   .   .   4   
  Utility                  14   | 1   1   5   .   .   7   
    Device                 5    | .   1   1   .   .   3   
    Storage                1    | 1   .   .   .   .   .   
    Processor              2    | .   .   .   .   .   2   
    Hackware               1    | .   .   1   .   .   .   
    Protection             5    | .   .   3   .   .   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   17   | 2   2   6   .   1   6   
    Energy Gun             5    | .   .   4   .   .   1   
    Energy Cannon          1    | .   .   .   .   .   1   
    Ballistic Gun          8    | 2   2   2   .   1   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   3   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   2   
  Corrupted Parts          1    | .   .   .   .   1   .   
    System Corruption      2    | .   .   .   .   2   .   
Parts Lost                 33   | .   1   9   .   6   17  
  Power                    4    | .   1   .   .   2   1   
  Propulsion               14   | .   .   3   .   1   10  
  Utility                  7    | .   .   3   .   1   3   
  Weapon                   8    | .   .   3   .   2   3   
  Highest Loss Streak      8    | .   1   5   .   5   8   
  To Critical Strikes      1    | .   .   .   .   .   1   
Average Slot Usage (%)     82   | .   98  84  100 76  67  
  Engine                   8    | .   13  11  11  8   2   
  Core                     2    | .   .   .   .   8   5   
  Treads                   5    | .   1   14  .   .   .   
  Leg                      3    | .   .   9   .   .   .   
  Wheel                    6    | .   26  .   .   .   .   
  Hover                    10   | .   .   5   33  22  19  
  Device                   9    | .   13  8   11  9   7   
  Storage                  6    | .   14  9   .   .   .   
  Processor                2    | .   .   .   .   .   8   
  Hackware                 3    | .   .   1   11  9   4   
  Protection               4    | .   .   4   11  8   5   
  Energy Gun               3    | .   .   4   22  9   .   
  Ballistic Gun            12   | .   28  13  .   2   3   
Peak Build Rating          44   | 6   12  21  21  24  44  
  Average Rating           17   | 4   11  12  21  20  28  
  On Entrance              12   | .   6   12  21  21  13  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             29   | 12  20  23  16  21  29  
  Greatest Support         60   | 26  40  60  24  24  26  
  Greatest Overweight (x)  6    | 1   6   .   .   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   5   5   5   
  Average Capacity         6    | 7   8   7   5   5   5   
  Most Carried             8    | 3   8   8   5   4   5   
  Average Carried          5    | 1   7   5   5   4   4   
  Final Capacity           8    | 8   8   5   5   5   5   
  Final Carried            8    | 3   8   5   5   4   2   

 Class Distribution 
--------------------
 94% | Mutant
  4% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -7/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Fac  
Matter Collected           1370 | 169  308  522  10   25   336  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2030 | .    301  1224 .    43   462  
  Parts                    140  | .    27   68   .    7    38   
Haulers Intercepted        2    | .    .    2    .    .    .    
Recyclers Shooed           2    | .    2    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Combat Hostiles Destroyed  41   | .   9   21  .   .   11  
  Melee                    7    | .   .   .   .   .   7   
  Guns                     28   | .   9   16  .   .   3   
  Cannons                  1    | .   .   .   .   .   1   
  AOE                      5    | .   .   5   .   .   .   
Classes Destroyed          10   | .   4   4   .   .   2   
  Worker                   4    | .   .   2   .   .   2   
  Builder                  2    | .   1   .   .   1   .   
  Hauler                   2    | .   .   2   .   .   .   
  Recycler                 3    | .   1   2   .   .   .   
  Operator                 1    | .   .   .   .   .   1   
  Watcher                  4    | .   .   2   .   1   1   
  Swarmer                  15   | .   6   3   .   .   6   
  Grunt                    19   | .   3   14  .   .   2   
  Sentry                   6    | .   .   4   .   .   2   
  Programmer               1    | .   .   .   .   .   1   
Best Kill Streak           6    | .   4   6   .   2   4   
  Combat Bots Only         5    | .   3   5   .   .   3   
Max Kills in Single Turn   2    | .   2   2   .   1   1   
  Gunslinging              1    | .   1   1   .   .   .   
  Exploded                 2    | .   .   2   .   .   .   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  
Hostile Shots Fired        684  | .    40   197  .    33   414  
  Missed                   241  | .    6    47   .    11   177  
Damage Taken               4753 | 9    361  1868 .    463  2052 
  Core                     1190 | 2    66   348  .    72   702  
  Absorbed by Shields      276  | .    .    .    .    .    276  
  Redirected to Shielding  127  | .    .    14   .    70   43   
  Regen/Repaired (Parts)   67   | .    .    .    .    67   .    
Core Remaining (%)         67   | 99   72   .    13   86   .    
Volleys Fired              162  | .    25   99   .    14   24   
  Largest                  2    | .    2    2    .    2    2    
  Hottest                  100  | .    46   90   .    90   100  
Shots Fired                270  | .    50   166  .    21   33   
  Gun                      260  | .    50   166  .    21   23   
  Cannon                   10   | .    .    .    .    .    10   
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  198  | .    50   126  .    5    17   
  Thermal                  10   | .    .    .    .    .    10   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          62   | .    .    40   .    16   6    
  Robot Hit Streak         15   | .    4    15   .    7    7    
  Robot Miss Streak        6    | .    4    5    .    2    6    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        4    | .    1    3    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    
Shots Hit Robots           193  | .    22   111  .    15   45   
  Core Hits                85   | 1    11   42   .    4    27   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    
  Critical Strikes         4    | .    1    .    .    .    3    
    Destroy                1    | .    1    .    .    .    .    
    Sever                  3    | .    .    .    .    .    3    
Melee Attacks              35   | .    .    .    .    .    35   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 35   | .    .    .    .    .    35   
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    2    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3826 | 19   403  1957 .    230  1217 
  Guns                     2544 | .    367  1679 .    230  268  
  Cannons                  81   | .    .    .    .    .    81   
  Explosions               239  | .    .    239  .    .    .    
  Melee                    858  | .    .    .    .    .    858  
  Ramming                  104  | 19   36   39   .    .    10   
  Kinetic                  1910 | .    367  1288 .    73   182  
  Thermal                  320  | .    .    239  .    .    81   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          634  | .    .    391  .    157  86   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 858  | .    .    .    .    .    858  
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         4    | .    3    .    .    2    4    
  Average Corruption       3    | .    2    .    .    2    3    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  38   | .    15   .    .    2    21   
    Message Errors         12   | .    7    .    .    .    5    
    Matter Fused           6    | .    1    .    .    1    4    
    Heat Flow Errors       6    | .    2    .    .    .    4    
    Energy Discharges      6    | .    3    .    .    .    3    
    Parts Rejected         1    | .    .    .    .    .    1    
    Parts Fused            1    | .    .    .    .    .    1    
    Data Loss (minor)      3    | .    1    .    .    1    1    
    Data Loss (major)      2    | .    1    .    .    .    1    
    Misfires               1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            33   | .    .    .    .    .    33   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    33   | .    .    .    .    .    33   
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      25   | 9    11   .    .    .    5    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   19   | 2    4    12   .    .    1    
Targets Rammed             21   | 2    4    14   .    .    1    
  Kicked                   2    | .    .    2    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        279  | .    111  279  .    176  279  
  Average Temperature      89   | .    57   88   .    106  84   
  Received Heat Transfer   1650 | .    156  900  .    210  384  
  Effects                  5    | .    .    2    .    .    3    
    Interference           5    | .    .    2    .    .    3    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              1    | .    .    1    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         211  | .    .    100  .    .    111  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      4    | .    .    4    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Peak Influence             466  | .   242 466 181 102 315 
  Initial                  181  | .   .   102 181 70  23  
  Average                  169  | .   53  303 181 94  129 
Maximum Alert Level        2    | .   1   2   .   .   1   
  Low Security (%)         59   | 100 89  17  100 100 69  
  Level 1                  35   | .   10  67  .   .   30  
  Level 2                  5    | .   .   14  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          11   | .   1   3   .   2   5   
  Investigation            3    | .   1   1   .   .   1   
  Extermination            1    | .   .   .   .   .   1   
  Reinforcement            3    | .   .   2   .   1   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   1   3   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac 
Distress Signals           7    | .   1   4   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              100  | .   12  36  3   7   42  
  Peak Tracking Total      8    | .   4   5   8   3   6   
  Tactical Retreats        17   | .   .   7   1   2   7   

 Traps                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Traps Triggered            9    | .   3   2   .   .   4   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 4    | .   .   .   .   .   4   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  
----------                 Run  | Yrd Mat Mat Min Mat Fac 
Machines Disabled          3    | .   .   2   .   .   1   
  Max in Single Turn       1    | .   .   1   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac 
Machines Accessed          12   | .   4   1   .   1   6   
  Terminals                8    | .   4   1   .   .   3   
  Fabricators              3    | .   .   .   .   .   3   
  Repair Stations          1    | .   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                36   | .   13  2   .   6   15  
  Successful               19   | .   7   2   .   4   6   
  Failed                   17   | .   6   .   .   2   9   
    Catastrophic           3    | .   2   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                26   | .   13  2   .   .   11  
  Fabricators              4    | .   .   .   .   .   4   
  Repair Stations          6    | .   .   .   .   6   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             15   | .   7   2   .   .   6   
  Record                   9    | .   5   2   .   .   2   
  Part Schematic           1    | .   .   .   .   .   1   
  Robot Analysis           1    | .   .   .   .   .   1   
  Unreport Threat          1    | .   1   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   1   
  Disarm Traps             1    | .   .   .   .   .   1   
  Dispatch Records         1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   4   .   
  Scan Component           2    | .   .   .   .   2   .   
  Repair                   2    | .   .   .   .   2   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         12   | .   4   1   .   1   6   
  Full Trace Events        1    | .   1   .   .   .   .   
  Feedback Events          1    | .   1   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   2   .   
  Time                     76   | .   .   .   .   76  .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  
------------               Run  | Yrd Mat Mat Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  
--------                   Run  | Yrd Mat Mat Min Mat Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Robot Analysis Total       1    | .   .   .   .   .   1   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  
Turns Passed               3158 | 57   738  1103 93   188  979  
Spaces Moved               3199 | 49   708  607  179  129  1527 
  Core                     8    | 2    3    .    .    .    3    
  Treads                   258  | .    19   239  .    .    .    
  Legs                     209  | .    .    209  .    .    .    
  Wheels                   733  | 47   686  .    .    .    .    
  Hover                    1784 | .    .    159  179  129  1317 
  Flight                   207  | .    .    .    .    .    207  
  Fastest Speed            29   | 50   80   52   52   52   29   
  Average Speed            72   | 88   89   117  52   56   48   
  Slowest Speed            350  | 100  350  160  52   116  200  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       39   | 3    92   42   43   16   42   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             2    | .    .    .    2    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          28   | .    .    28   .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      28   | .    .    28   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Fac  
Total                      3728 | 59   762  827  178  222  1680 
  Wait                     147  | .    1    47   .    76   23   
  Move                     3194 | 48   707  606  178  128  1527 
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  41   | 3    7    15   .    .    16   
  Fast Attach              41   | 6    6    10   .    3    16   
  Attach                   29   | .    2    13   .    1    13   
  Detach                   18   | .    4    5    .    .    9    
  Swap                     1    | .    .    1    .    .    .    
  Drop                     39   | .    6    17   .    .    16   
  Fire                     162  | .    25   99   .    14   24   
  Melee                    35   | .    .    .    .    .    35   
  Ram                      7    | 2    3    1    .    .    1    
  Kick                     2    | .    .    2    .    .    .    
  Crush                    12   | .    1    11   .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials
-7/Factory (discovered 2 exits: [*Fac] / [*Low])

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
   58 | -11/Scrapyard | Entered Materials
  285 | -10/Materials | Discovered new exit (range 14)
  307 | -10/Materials | Build established: Mutant
  422 | -10/Materials | Discovered new exit (range 16)
  628 | -10/Materials | Discovered new exit (range 5)
  699 | -10/Materials | Discovered new exit (range 15)
  796 | -10/Materials | Entered another Materials area
  796 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1362 | -9/Materials  | Core integrity fell below 50%
 1413 | -9/Materials  | Lost 5 parts (3n1u1w)
 1465 | -9/Materials  | Discovered new exit (range 16)
 1793 | -9/Materials  | Discovered new exit (range 15)
 1850 | -9/Materials  | Core integrity fell below 20%
 1899 | -9/Materials  | Entered Mines
 1932 | -9/Mines      | Assembled infested the area
 1933 | -9/Mines      | Met a Derelict bent on vengeance
 1956 | -9/Mines      | Discovered new exit (range 5)
 1992 | -9/Mines      | Entered Materials
 1992 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
 2077 | -8/Materials  | Repaired Airjet
 2117 | -8/Materials  | Repaired Airjet
 2163 | -8/Materials  | Garrison activated, responded to threat
 2170 | -8/Materials  | Discovered new exit (range 14)
 2180 | -8/Materials  | Entered Factory
 2180 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2208 | -7/Factory    | Lost 5 parts (2p1n1u1w)
 2280 | -7/Factory    | Discovered new exit (range 4)
 2377 | -7/Factory    | Discovered new exit (range 12)
 3078 | -7/Factory    | Lost 8 parts (1p4n2u1w)
 3097 | -7/Factory    | Core integrity fell below 50%
 3148 | -7/Factory    | Core integrity fell below 20%
 3159 | -7/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
  corridor.
03097_ System corrupted: VTOL Module rejected.
03098_ Acquired VTOL Module.
03106_ Acquired 10 matter.
03107_ Acquired VTOL Module.
03116_ System corrupted: Matter fused (-6).
03124_ VTOL Module destroyed.
03134_ G-47 Trooper Lgt. Nuclear Core severed.
03134_ Katana destroyed.
03137_ VTOL Module destroyed.
03140_ G-47 Trooper Aluminum Leg severed.
03145_ G-47 Trooper destroyed.
03146_ VTOL Module destroyed.
03150_ Acquired Aluminum Leg.
03151_ G-47 Trooper destroyed.
03152_ Acquired 26 matter.
03152_ Imp. Heat Sink destroyed.
03155_ Critical hit (Destroy).
03155_ Aluminum Leg destroyed.
03156_ K-01 Serf cleans the Fusion Modulator. <x2>

 Map 
-----
+----------------------------------------------------+
| #????????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
| ################?????????????????????????????????? |
| % +[           #?????????????????????????????????? |
| ###[[          ##############????????????????????? |
| #?#=           #            #????????????????????? |
| #?#      !     #            #????????????????????? |
| #?#            #!           #????????????????????? |
| ??#            #            #????????????????????? |
| ??#   !    *![ #            #????????????????????? |
| ??#     !   [! #            #????????????????????? |
| ??#         [  #            #????????????????????? |
| ??#]           #            #????????????????????? |
| ??#            #            #????????????????????? |
| ??#            #            #????????????????????? |
| ###########+####            #????????????????????? |
|                #            #????????????????????? |
|                ##+###+#######????????????????????? |
|                        #?????????????????????????? |
|                   k Y  #?????????????????????????? |
| " """ """ """ """ """  #?????????????????????????? |
|   """ """ """ """ """  #?????????????????????????? |
|   """ """ """ """ """  ######????????????????????? |
|              Y           s  #????????????????????? |
|     [                  ===  #????????????????????? |
| ####################   %*@s +????????????????????? |
| ??#           ###########!s #????????????????????? |
| ??# " "  !  " #         #   #????????????????????? |
| ### " "     " #         #   #????????????????????? |
|  ## " "     " #         #   #????????????????????? |
|  ## " "     " #       * +   #????????????????????? |
|  ## " "   ! " #   !!    # k #????????????????????? |
|  ## " "     " #   !!    #   #????????????????????? |
|  ## " "     " #   !!    #    ????????????????????? |
| !## " "     " #         #    ????????????????????? |
|  ## " " !!! " ####+######     ???????????????????? |
|  ##     !!    #### #?????#+###???????????????????? |
|  ##     !!    +    #?????????????????????????????? |
| ###           ######?????????????????????????????? |
|  ############+#####??????????????????????????????? |
|                   #??????????????????????????????? |
|              !    #??????????????????????????????? |
|                   ####???????????????????????????? |
|                   """#???????????????????????????? |
|         """ """   """#???????????????????????????? |
|         """ """   """#???????????????????????????? |
|         """ """    F"#???????????????????????????? |
|                   """#???????????????????????????? |
|     """ """ """   "" #???????????????????????????? |
|  "" """ """ """   ####???????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          26
Energy Capacity            340
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             225
Resistance: EM             20
Propulsion Shielding       33
Evasion (%)                64
Targeting Accuracy         14
Recoil Reduction           3
Defensive Hacking          10

 Item Schematics 
-----------------
 Imp. Shock Absorption System | -7/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Everything Is Under Control
I Survived The Infestation

 Challenges 
------------
None

 Game 
------
Seed              CloakAblativeAutogun
  Manual?         0
Play Time         00:49:29
  Cumulative      3.6 hours
  Start           2024.11.01 @ 20:51:07
  End             2024.11.03 @ 11:57:07
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           12
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          11
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          56x38
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7d8a9638-e6d2-4256-8774-f62d5ed57bf4