Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.01 @ 17:16:54 Player: THN-L0C Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (137) 685 Value Destroyed (4434) 4434 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (307) 307 TOTAL SCORE: 10706 Bonus ------- High Alert Combat Kills 124 Met Data Miner 300 Friendly Fire -117 Cogmind --------- Core Integrity 1000/1000 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (260) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Flexi-carbon Leg > --- UTILITY (10) ----- Cryofiber Web Coolant Injector High-capacity Storage Unit Experimental Targeting Computer Improved System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Flexi-carbon Leg Gravmag Array Improved Heat Sink Energy Well (350) Matter Compressor (250) Matter Compressor (242) Improved Terrain Scanner Advanced Targeting Computer Hardened Medium Armor Plating Improved Light Armor Plating Improved Trap Extractor (0/6) Phase Cannon Compact Ion Cannon Flak Gun Advanced Assault Cannon Mini Grenade Launcher Plasma Cutter Powered Hammer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Gravmag Array > --- UTILITY ---------- Cryofiber Web Improved Heat Sink Coolant Injector High-capacity Storage Unit Experimental Targeting Computer Core Analyzer Medium Reflective Plating Improved Shield Generator > --- WEAPON ----------- Heavy Laser Heavy Laser Compact Ion Cannon > --- INVENTORY -------- Neutrino Core Gravmag Array Gravmag Array Energy Well High-capacity Matter Pod High-capacity Matter Pod Improved Terrain Scanner Hardened Light Armor Plating Hardened Light Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Improved Trap Extractor Precision Shock Rifle Flak Gun Advanced Assault Cannon Mini Grenade Launcher Plasma Cutter Powered Hammer [Rating: 69] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Neutrino Core Propulsion Aerolev Unit Treads Light Treads Leg Flexi-carbon Leg Hover Unit Aerolev Unit Flight Unit Improved Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Core Analyzer Hackware Improved System Shield Protection Hardened Light Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Compact Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Powered Hammer Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Slots Evolved 10 | . . . 2 . 2 2 . . . . 2 2 Power 1 | . . . . . . 1 . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 8 | . . . 2 . 1 1 . . . . 2 2 Weapon 1 | . . . . . 1 . . . . . . . Parts Attached 175 | 8 12 9 30 4 23 7 18 10 3 7 44 . Power 21 | 2 . 3 4 . 1 1 2 2 . 1 5 . Engine 11 | 2 . 1 2 . . . 1 . . 1 4 . Core 10 | . . 2 2 . 1 1 1 2 . . 1 . Reactor . | . . . . . . . . . . . . . Propulsion 24 | 2 1 1 7 . 5 1 1 . . 1 5 . Treads 13 | 2 1 1 6 . 3 . . . . . . . Leg 4 | . . . . . . . . . . . 4 . Wheel . | . . . . . . . . . . . . . Hover 6 | . . . . . 2 1 1 . . 1 1 . Flight 1 | . . . 1 . . . . . . . . . Utility 66 | 2 9 4 13 1 6 3 9 5 . 3 11 . Device 37 | 1 4 2 9 1 4 1 5 4 . 1 5 . Storage 7 | 1 1 . 1 . . . 1 . . 1 2 . Processor 4 | . . . 1 . 1 1 . . . . 1 . Hackware 1 | . . . . . . . . . . . 1 . Protection 17 | . 4 2 2 . 1 1 3 1 . 1 2 . Artifact . | . . . . . . . . . . . . . Weapon 64 | 2 2 1 6 3 11 2 6 3 3 2 23 . Energy Gun 40 | . . 1 5 2 5 . 5 2 3 2 15 . Energy Cannon 1 | . . . . . . . . . . . 1 . Ballistic Gun 7 | 2 2 . . . 3 . . . . . . . Ballistic Cannon 1 | . . . . . . 1 . . . . . . Launcher 6 | . . . . 1 2 . . 1 . . 2 . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 9 | . . . 1 . 1 1 1 . . . 5 . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 3 . 1 . . . . . 3 . Parts Lost 43 | . . 3 2 . 4 3 10 2 . 2 17 . Power 9 | . . 1 1 . . 1 2 . . . 4 . Propulsion 5 | . . . . . 1 1 1 . . . 2 . Utility 18 | . . 1 1 . 3 1 5 2 . . 5 . Weapon 11 | . . 1 . . . . 2 . . 2 6 . Highest Loss Streak 10 | . . 1 1 . 1 3 8 1 . 1 10 . To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 100 99 99 100 99 93 94 96 77 98 92 . Engine 8 | . 14 2 8 11 6 . 5 7 7 13 10 . Core 3 | . . 11 1 . 2 11 6 4 7 1 1 . Treads 10 | . 28 28 21 22 14 . . . . . . . Leg 1 | . . . . . . . . . . . 8 . Hover 5 | . . . . . 3 14 15 15 15 15 2 . Device 17 | . 9 5 12 11 16 22 14 19 23 26 25 . Storage 8 | . 14 14 11 11 9 7 7 7 7 7 6 . Processor 7 | . . . 9 11 10 6 7 7 7 7 10 . Protection 7 | . 4 8 11 11 9 7 13 10 7 2 4 . Energy Gun 16 | . . 5 19 22 22 16 21 22 1 22 18 . Ballistic Gun 5 | . 28 21 2 . 4 . . . . . . . Peak Build Rating 69 | 7 10 14 26 28 41 49 49 52 52 52 69 . Average Rating 38 | 5 8 11 19 27 37 45 46 47 39 49 62 . On Entrance 30 | . 7 9 12 26 28 41 45 44 52 52 45 31 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 84 | 14 34 35 40 41 49 53 68 69 69 83 84 . Greatest Support 44 | 40 40 40 44 44 44 16 16 16 16 17 40 . Greatest Overweight (x) 5 | . . . . . 2 5 4 4 4 5 4 . Average Overweight (x) 1 | . . . . . . 2 3 3 3 3 1 . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 20 20 . Average Capacity 16 | 7 12 15 15 15 15 15 15 15 15 18 20 . Most Carried 20 | 5 15 15 15 15 15 14 14 15 15 17 20 . Average Carried 14 | 2 11 14 14 14 14 13 11 14 15 16 19 . Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 20 20 20 Final Carried 19 | 5 15 13 15 15 15 12 14 15 15 17 19 19 Class Distribution -------------------- 35% | Mutant 27% | Scavenger-Gunner 16% | Scavenger-Tank 8% | Gunner 6% | Scavenger-Mutant 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Matter Collected 3884 | 279 411 915 308 60 315 . 333 155 . 185 923 . Remotely . | . . . . . . . . . . . . . Salvage Created 5473 | 74 573 222 823 75 1321 . 382 101 . 537 1365 . Parts 278 | 11 61 14 30 2 64 . 13 7 . 24 52 . Haulers Intercepted 7 | . 2 . 2 . 2 . . . . . 1 . Recyclers Shooed 3 | 2 . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 38 | . . . . . . . 11 6 . 21 . . Prevented 5 | . . . . . . . . 2 . 3 . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Combat Hostiles Destroyed 116 | . 14 12 18 3 22 . 7 5 . 9 26 . Guns 88 | . 14 12 15 1 14 . 7 2 . 8 15 . AOE 20 | . . . . 2 6 . . 3 . . 9 . Classes Destroyed 15 | 1 6 1 1 1 1 . 2 1 . 1 . . Worker 6 | . 3 . . . 2 . . . . . 1 . Tunneler 4 | 4 . . . . . . . . . . . . Hauler 7 | . 2 . 2 . 2 . . . . . 1 . Recycler 3 | . 1 . . . 2 . . . . . . . Drone 1 | . . . . . . . . . . 1 . . Watcher 6 | . 2 . . . 3 . . . . . 1 . Swarmer 34 | . 11 3 3 . 4 . 3 4 . 2 4 . Grunt 42 | . 3 3 9 2 13 . . . . 2 10 . Brawler 2 | . . . . . 1 . . . . 1 . . Duelist 3 | . . . . 1 . . . . . 1 1 . Sentry 15 | . . . 6 . 4 . 1 . . 1 3 . Hunter 5 | . . . . . . . 1 . . . 4 . Programmer 7 | . . . . . . . . 1 . 1 5 . Samaritan 4 | . . . . . . . 2 . . 2 . . Assembled 6 | . . 6 . . . . . . . . . . Thug 1 | . . . . . . . 1 . . . . . Butcher 1 | . . . . . . . 1 . . . . . Best Kill Streak 6 | 3 5 3 4 3 6 . 2 4 . 6 5 . Combat Bots Only 6 | . 4 3 4 3 4 . 2 4 . 6 4 . Max Kills in Single Turn 5 | 1 2 1 1 2 5 . 1 3 . 1 3 . Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . . . 2 3 . . 3 . . 2 . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Hostile Shots Fired 808 | . 73 49 100 2 95 9 107 14 . 18 341 . Missed 242 | . 18 12 27 1 26 3 28 6 . 3 118 . Damage Taken 7329 | . 496 484 978 32 1034 321 1270 149 . 307 2258 . Core 1161 | . 126 43 189 . 126 91 98 53 . 25 410 . Absorbed by Shields 481 | . . . . . . . . . . . 481 . Ignored by Resistances 25 | . . . . . . . . . . . 25 . Regen/Repaired (Parts) 232 | . . . 65 . 167 . . . . . . . Core Remaining (%) 62 | 100 . 32 . 52 77 . . . . 61 51 . Volleys Fired 365 | 10 56 40 58 3 53 11 34 7 . 26 67 . Largest 3 | 2 2 2 2 1 3 1 3 3 . 3 3 . Hottest 230 | 40 40 85 130 56 171 48 205 205 . 230 201 . Shots Fired 793 | 16 113 80 116 3 141 11 65 13 . 75 160 . Gun 767 | 16 113 80 116 1 137 . 63 11 . 75 155 . Cannon 13 | . . . . . . 11 2 . . . . . Launcher 13 | . . . . 2 4 . . 2 . . 5 . Special . | . . . . . . . . . . . . . Kinetic 226 | 16 113 65 6 . 13 11 2 . . . . . Thermal 547 | . . 15 110 1 124 . 63 11 . 75 148 . Explosive 13 | . . . . 2 4 . . 2 . . 5 . Electromagnetic 7 | . . . . . . . . . . . 7 . Robot Hit Streak 25 | 8 5 14 23 10 17 . 11 9 . 8 25 . Robot Miss Streak 5 | 2 3 5 2 . 3 . 2 2 . 5 3 . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 10 | . 1 . 3 . 4 . 1 . . . 1 . Max Gunslinging Chain 1 | . 1 . 1 . 1 . 1 . . . 1 . Shots Hit Robots 522 | 10 69 42 94 2 95 . 45 7 . 44 114 . Core Hits 265 | 4 31 20 28 5 57 . 20 7 . 26 67 . Critical Kills 1 | . 1 . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 34 | . 1 . 12 . 10 . 2 . . 2 7 . Burn 33 | . . . 12 . 10 . 2 . . 2 7 . Destroy 1 | . 1 . . . . . . . . . . . Melee Attacks 17 | . . . 3 . 1 2 3 . . . 8 . Impact 17 | . . . 3 . 1 2 3 . . . 8 . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 10862 | 117 933 580 1610 250 2299 . 849 405 . 914 2905 . Guns 9231 | 117 923 580 1610 19 1900 . 799 141 . 914 2228 . Cannons 50 | . . . . . . . 50 . . . . . Explosions 1571 | . . . . 231 399 . . 264 . . 677 . Melee . | . . . . . . . . . . . . . Ramming 10 | . 10 . . . . . . . . . . . Kinetic 1807 | 117 923 471 74 . 172 . 50 . . . . . Thermal 7440 | . . 109 1536 19 1728 . 799 141 . 914 2194 . Explosive 1499 | . . . . 231 399 . . 264 . . 605 . Electromagnetic 106 | . . . . . . . . . . . 106 . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 10 | . 2 7 . . . 10 10 10 10 10 3 . Average Corruption 6 | . 2 2 . . . 10 10 10 10 10 1 . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 161 | . 7 12 . . . 3 40 30 6 47 16 . Message Errors 32 | . 1 . . . . . 13 5 1 11 1 . Matter Fused 36 | . 1 6 . . . 2 7 6 1 11 2 . Heat Flow Errors 23 | . . 2 . . . . 5 8 . 5 3 . Energy Discharges 22 | . 1 . . . . . 5 4 3 6 3 . Parts Fused 2 | . . . . . . . . . . 2 . . Data Loss (minor) 17 | . 1 1 . . . . 4 4 1 3 3 . Data Loss (major) 5 | . 2 . . . . . 1 2 . . . . Misfires 13 | . 1 3 . . . . 3 . . 5 1 . Alerts 5 | . . . . . . 1 1 . . 1 2 . Weapon Failures 6 | . . . . . . . 1 1 . 3 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 52 | . . . . . 14 . . . . . 38 . Projectiles . | . . . . . . . . . . . . . Explosions 52 | . . . . . 14 . . . . . 38 . Melee . | . . . . . . . . . . . . . Knockbacks 1 | . 1 . . . . . . . . . . . Impact 1 | . 1 . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 472 | . . . . 20 64 . . 28 . . 360 . Shots 8 | . . . . 1 2 . . 1 . . 4 . Rammed 4 | . 4 . . . . . . . . . . . Targets Rammed 4 | . 4 . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 440 | . 18 225 327 . 198 . 440 392 . 429 182 . Average Temperature 100 | . 9 70 87 . 48 . 144 148 . 171 86 . Received Heat Transfer 1986 | . 108 159 396 6 513 18 327 . . 99 360 . Effects 6 | . . . 1 . . . 4 . . 1 . . Shutdowns 1 | . . . . . . . 1 . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . Interference 3 | . . . . . . . 3 . . . . . Short Circuit 1 | . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 9 | . . . 3 . 3 . . . . 1 2 . Combat Hostiles 8 | . . . 3 . 2 . . . . 1 2 . Parts Melted 58 | . . . 11 . 12 . 8 . . 6 21 . Heat Transferred 17375 | . . 259 4255 37 4070 . 1739 222 . 1972 4821 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Peak Influence 539 | 20 266 200 266 150 346 59 . . . . 539 . Initial 450 | . 13 . . 64 . 57 . . . . 450 162 Average 165 | 10 86 29 104 106 108 45 . . . . 351 . Maximum Alert Level 2 | . 1 1 1 . 1 . . . . . 2 . Low Security (%) 62 | 100 85 98 86 100 82 100 . . . . . . Level 1 29 | . 14 1 13 . 17 . . . . . 72 . Level 2 8 | . . . . . . . . . . . 27 . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 17 | . 2 . 2 1 1 . . . . . 11 . Investigation 4 | . 2 . . 1 . . . . . . 1 . Extermination 4 | . . . . . . . . . . . 4 . Reinforcement 6 | . . . 2 . 1 . . . . . 3 . Assault . | . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . 2 . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Distress Signals 7 | . 2 . 2 . 2 . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 183 | . 26 16 31 3 39 1 11 5 . 15 36 . Peak Tracking Total 7 | . 4 2 5 3 7 1 5 4 . 5 4 . Tactical Retreats 8 | . 2 3 1 . 1 . 1 . . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Traps Triggered 3 | . 3 . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 6 | . . . . . 6 . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 2 . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Machines Disabled 8 | . . . 1 . 2 . . . . . 5 . Max in Single Turn 5 | . . . 1 . 1 . . . . . 5 . Garrison Access 2 | . . . . . 1 . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Machines Accessed 35 | . 6 1 10 1 10 . . . 4 . 3 . Terminals 23 | . 6 1 8 . 7 . . . . . 1 . Fabricators . | . . . . . . . . . . . . . Repair Stations 2 | . . . 1 . 1 . . . . . . . Recycling Units 1 | . . . . . . . . . . . 1 . Scanalyzers 2 | . . . 1 . 1 . . . . . . . Garrison Access 2 | . . . . . 1 . . . . . 1 . Total Hacks 130 | . 28 2 38 1 26 . . . 30 . 5 . Successful 92 | . 17 . 26 1 17 . . . 30 . 1 . Failed 38 | . 11 2 12 . 9 . . . . . 4 . Catastrophic 5 | . 1 . 1 . 1 . . . . . 2 . Database Lockouts . | . . . . . . . . . . . . . Manual 68 | . 23 2 26 . 15 . . . . . 2 . Terminals 84 | . 28 2 31 . 21 . . . . . 2 . Fabricators . | . . . . . . . . . . . . . Repair Stations 4 | . . . 2 . 2 . . . . . . . Recycling Units 1 | . . . . . . . . . . . 1 . Scanalyzers 7 | . . . 5 . 2 . . . . . . . Garrison Access 3 | . . . . . 1 . . . . . 2 . Terminal Hacks 54 | . 7 . 10 1 6 . . . 30 . . . Record 11 | . . . . . . . . . 11 . . . Part Schematic 9 | . . . . . . . . . 9 . . . Robot Schematic 7 | . . . . . . . . . 7 . . . Robot Analysis 5 | . 3 . 1 . 1 . . . . . . . Prototype ID Bank 4 | . . . 1 . . . . . 3 . . . Open Door 1 | . . . . 1 . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . Unreport Threat 7 | . 2 . 2 . 3 . . . . . . . Locate Traps 4 | . 2 . 2 . . . . . . . . . Reprogram Traps 1 | . . . . . 1 . . . . . . . Maintenance Status 1 | . . . . . 1 . . . . . . . Registered Prototypes 1 | . . . 1 . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 4 | . . . 2 . 2 . . . . . . . Scan Component 2 | . . . 1 . 1 . . . . . . . Repair 2 | . . . 1 . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 6 | . . . 5 . 1 . . . . . . . Insert Component 3 | . . . 2 . 1 . . . . . . . Analyze 3 | . . . 3 . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . . 1 . Seal Access 2 | . . . . . 1 . . . . . 1 . Unauthorized Hacks 26 | . 10 . 9 . 7 . . . . . . . Terminals 26 | . 10 . 9 . 7 . . . . . . . Botnet 10 | . 4 . 4 . 2 . . . . . . . Operators 1 | . 1 . . . . . . . . . . . Skim 15 | . 5 . 5 . 5 . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 25 | . 4 1 9 . 8 . . . . . 3 . Full Trace Events 1 | . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 7 . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . 2 . . . . . 9 . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 2 | . . . 1 . 1 . . . . . . . Time 64 | . . . 26 . 38 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Total Allies 2 | . . . . . . . . . . 2 . . Largest Group 2 | . . . . . . . . . . 2 2 . Highest-Rated Group 61 | . . . . . . . . . . 61 61 . Highest-Rated Ally 32 | . . . . . . . . . . 32 32 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 10 | . . . . . . . . . . 7 3 . Total Damage 205 | . . . . . . . . . . 110 95 . Kills 1 | . . . . . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Robot Analysis Total 5 | . 3 . 1 . 1 . . . . . . . Derelict Logs Recovered 5 | . . 2 . 1 . . 1 . . 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Turns Passed 10712 | 127 1221 789 1053 479 1290 165 1127 752 243 1252 2214 . Spaces Moved 4323 | 55 520 369 453 316 516 69 385 305 104 374 857 . Core 2 | 2 . . . . . . . . . . . . Treads 2142 | 53 520 369 453 316 431 . . . . . . . Legs 591 | . . . . . . . . . . . 591 . Wheels . | . . . . . . . . . . . . . Hover 1588 | . . . . . 85 69 385 305 104 374 266 . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 145 145 145 166 166 166 226 226 190 . Average Speed 198 | 156 160 160 152 145 187 188 251 235 230 278 216 . Slowest Speed 350 | 160 160 160 160 145 225 350 286 286 286 346 330 . Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . . . . Exploration Rate (%) 49 | 4 89 73 47 71 55 2 48 48 75 60 18 . Regions Visited 12 Branch Regions 6 Pre-discovered Areas 9 | . 2 . 3 . 3 . . . 1 . . . Known Exits Taken 5 | . . 1 1 1 . 1 . . . 1 . . Unknown Exits Taken 7 | 1 1 . . . 1 . 1 1 1 . 1 . Scrap Searched 10 | . . 1 . 1 . . 2 5 . 1 . . Spaces Dug 19 | . . . 1 . 1 7 2 . . . 8 . Terrain Destroyed 175 | . . . 1 24 39 12 2 18 . . 79 . Melee 13 | . . . 1 . 1 1 2 . . . 8 . Projectile 13 | . . . . . 1 11 . 1 . . . . AOE 149 | . . . . 24 37 . . 17 . . 71 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Fac Fac Total 5701 | 78 796 492 693 337 721 88 478 323 109 522 1064 . Wait 677 | 2 178 66 117 6 110 . 35 . . 105 58 . Move 4310 | 54 519 368 452 315 515 67 384 304 103 373 856 . Hop . | . . . . . . . . . . . . . Pick Up 70 | 4 17 4 16 4 10 . 4 1 . . 10 . Fast Attach 34 | 7 . . 2 . 2 . 4 2 3 1 13 . Attach 28 | . . 3 3 . 5 4 6 1 . 1 5 . Detach 5 | . . . . . . . . . . 1 4 . Swap 113 | 1 12 6 25 4 16 3 8 7 . 5 26 . Drop 67 | . 10 5 17 5 9 . . 1 3 . 17 . Fire 365 | 10 56 40 58 3 53 11 34 7 . 26 67 . Melee 17 | . . . 3 . 1 2 3 . . . 8 . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 4 | . 4 . . . . . . . . . . . Escape Stasis 1 | . . . . . . 1 . . . . . . Rewire 10 | . . . . . . . . . . 10 . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -10/Mines (discovered 2 exits: *Mat / Sub) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines -8/Materials -7/Factory (discovered 6 exits: Fac x3 / Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 128 | -11/Scrapyard | Entered Materials 242 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Build established: Mutant 494 | -10/Materials | Discovered new exit (range 16) 775 | -10/Materials | Discovered new exit (range 15) 959 | -10/Materials | Core integrity fell below 50% 983 | -10/Materials | Discovered new exit (range 8) 1113 | -10/Materials | Identified exit to Subcaves 1158 | -10/Materials | Discovered new exit (range 9) 1162 | -10/Materials | Learned Storage trap positions 1202 | -10/Materials | Learned Storage emergency access door positions 1233 | -10/Materials | Learned location of 2 exits from Mines 1255 | -10/Materials | Learned Storage stockpile data 1270 | -10/Materials | Learned location of Recycling (-7) 1283 | -10/Materials | Identified exit to Materials 1349 | -10/Materials | Entered Mines 1623 | -10/Mines | Assembled infested the area 1869 | -10/Mines | Learned location of 1 exit from Materials 2138 | -10/Mines | Entered Materials 2138 | -9/Materials | Evolved 2 slots: Utility x2 2139 | -9/Materials | Identified exit to Materials 2487 | -9/Materials | Repaired Lgt. Treads 2674 | -9/Materials | Discovered exit to Materials (range 16) 2989 | -9/Materials | Identified exit to Mines 2991 | -9/Materials | Learned location of Zion (-6) 3045 | -9/Materials | Learned location of Storage (-7) 3160 | -9/Materials | Learned Storage trap positions 3191 | -9/Materials | Entered Mines 3393 | -9/Mines | Met a Derelict shopkeep closing up shop 3532 | -9/Mines | Discovered exit to Materials (range 13) 3670 | -9/Mines | Entered Materials 3670 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3954 | -8/Materials | Build established: Gunner 4402 | -8/Materials | Repaired Adv. Treads 4587 | -8/Materials | Learned 4 Factory zone layouts 4623 | -8/Materials | Learned Factory emergency access door positions 4650 | -8/Materials | Learned location of 3 exits from Factory 4668 | -8/Materials | Learned Factory trap positions 4675 | -8/Materials | Learned 4 Recycling zone layouts 4694 | -8/Materials | Learned location of 1 exit from Recycling 4705 | -8/Materials | Build established: Tank 4935 | -8/Materials | Discovered new exit (range 13) 4960 | -8/Materials | Entered Factory 4960 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4961 | -7/Factory | Identified exit to Storage 4962 | -7/Factory | Identified exit to Factory 4962 | -7/Factory | Identified exit to Lower Caves 4964 | -7/Factory | Loaded intel: 92 trap records 5047 | -7/Factory | Crushed by falling debris 5048 | -7/Factory | System corruption reached 10% 5078 | -7/Factory | Lost 3 parts (1p1n1u) 5125 | -7/Factory | Entered Lower Caves 5214 | -7/Lower Caves | Attacked by a faux Warlord 5292 | -7/Lower Caves | Lost 8 parts (1p1n4u2w) 5672 | -7/Lower Caves | Build established: Scavenger-Tank 5813 | -7/Lower Caves | Learned Factory stockpile data 6094 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6217 | -7/Lower Caves | Discovered new exit (range 10) 6252 | -7/Lower Caves | Entered another Lower Caves area 6775 | -7/Lower Caves | Discovered new exit (range 13) 7004 | -7/Lower Caves | Entered Data Miner 7004 | -7/Data Miner | Discovered new exit (range 6) 7050 | -7/Data Miner | Met Data Miner 7115 | -7/Data Miner | Learned location of Section 7 (-2) 7115 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7151 | -7/Data Miner | Received God Mode back door access code from Data Miner 7247 | -7/Data Miner | Entered Proximity Caves 7425 | -6/Proximity Caves | Learned Factory trap positions 7453 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 7786 | -6/Proximity Caves | Build established: Scavenger-Gunner 7936 | -6/Proximity Caves | Spotter reported a threat 8009 | -6/Proximity Caves | Spotter reported a threat 8072 | -6/Proximity Caves | Spotter reported a threat 8345 | -6/Proximity Caves | Discovered exit to Factory (range 11) 8499 | -6/Proximity Caves | Entered Factory 8499 | -6/Factory | Accompanied by 2 allies 8499 | -6/Factory | Evolved 2 slots: Utility x2 8500 | -6/Factory | Loaded intel: 89 trap records 8633 | -6/Factory | Garrison activated, responded to threat 8834 | -6/Factory | Found Prototype Processor 8834 | -6/Factory | Identified Exp. Targeting Computer 8849 | -6/Factory | Search patrols dispatched 9199 | -6/Factory | Search patrols dispatched 9480 | -6/Factory | Spotted B-75 Beast 9637 | -6/Factory | Discovered new exit (range 16) 10692 | -6/Factory | Garrison activated, responded to threat 10713 | -6/Factory | Entered another Factory area 10713 | -5/Factory | Evolved 2 slots: Utility x2 10713 | -5/Factory | Self-destructed Last Messages --------------- 10695_ H-66 Slayer destroyed. 10695_ Power Conduit explodes. 10695_ Flexi-carbon Leg destroyed. 10695_ Destroyed Flexi-carbon Leg. 10695_ Power Conduit explodes. 10695_ Prc. Shock Rifle destroyed. 10695_ Destroyed Prc. Shock Rifle. 10695_ Hrd. Light Armor Plating destroyed. 10695_ Destroyed Hrd. Light Armor Plating. 10695_ Power Conduit explodes. 10700_ Hvy. Laser destroyed. 10701_ Cloaking Device destroyed. 10701_ Neutrino Core destroyed. 10703_ System corrupted: Energy discharge (-4). 10703_ Lgt. Ion Engine destroyed. 10711_ Flexi-carbon Leg destroyed. 10712_ Imp. Shield Generator destroyed. PARAMETERS=UTILITY+2 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ????????????????????####+####????? | | ????????????????????# #????? | | ????????????????????# #????? | | ????????????????????# @ #????? | | ????????????????????# #????? | | ????????????????????# #????? | | ????????????????????# ###????? | | ????????????????????# #??????? | | ????????????????????# #??????? | | ????????????????????# #??????? | | ????????????????????# #??????? | | ????????????????????# #??????? | | ????????????????????# ???????? | | ????????????????????# ???????? | | ????????????????????# ???????? | | ????????????????????# ???????? | | ????????????????????+ ???????? | | ????????????????????? ???????? | | ??????????????????????? ???????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Coolant Potential 65 Energy Generation 29 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Cloak Strength 2 Base Temperature (-) 100 Armor Coverage 300 Resistance: TH 15 Evasion (%) 40 Targeting Accuracy 12 Core Analysis 6 Recoil Reduction 2 Particle Charging 15 Salvage Targeting 2 Defensive Hacking 12 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Scanalyzed Seismic Detector | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Propulsion Shielding | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Scatter Rocket Array | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Imp. Thermal Shield | -7/Data Miner | Free Hyp. Coil Gun | -7/Data Miner | Free Energy Well | -7/Data Miner | Free Robot Schematics ------------------ W-25 Informer | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free X-62 Marksman | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlakCouplerDriver Manual? 0 Play Time 01:05:34 Cumulative 280.6 hours Start 2024.10.01 @ 16:11:01 End 2024.10.01 @ 17:16:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 227 Rogue 227 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 72 Gallery% 78 Achievement% 58 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f4212148-9871-4598-b649-ea7862bdd23b