Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.26 @ 06:50:29 Player: Nilson Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (35) 175 Value Destroyed (1397) 1397 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4852 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 234/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Flying (200) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Xenon Bombardment Thruster > --- UTILITY (7) ------ Improved Salvage Targeting Computer Improved Salvage Targeting Computer > --- WEAPON (3) ------- Coil Gun Magnetic Acceleration Cannon > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Titanium Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Coolant Injector Triangulator Improved Sensor Array Improved Salvage Targeting Computer Improved Salvage Targeting Computer Phase Shifter Improved Medium Armor Plating > --- WEAPON ----------- Gatling Laser Plasma Rifle Heavy Ion Cannon > --- INVENTORY -------- Carbon-fiber Leg Xenon Bombardment Thruster Xenon Bombardment Thruster Coolant Injector Magnetic Acceleration Cannon [Rating: 64] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Titanium Leg Treads Improved Medium Treads Leg Titanium Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Xenon Bombardment Thruster Utility Improved Medium Armor Plating Device Coolant Injector Storage Small Storage Unit Processor Improved Salvage Targeting Computer Protection Improved Medium Armor Plating Weapon Gauss Cannon Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Improved Proton Missile Launcher Build | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Slots Evolved 8 | . . . 2 2 2 2 Power 1 | . . . . . . 1 Propulsion 1 | . . . . . . 1 Utility 5 | . . . 2 1 2 . Weapon 1 | . . . . 1 . . Parts Attached 69 | 7 1 . 12 11 14 24 Power 6 | 1 . . 2 2 . 1 Engine 4 | 1 . . 2 1 . . Core 2 | . . . . 1 . 1 Reactor . | . . . . . . . Propulsion 17 | 2 1 . 2 1 3 8 Treads 1 | . . . . . . 1 Leg 8 | . . . . . 3 5 Wheel 5 | 2 1 . 1 1 . . Hover 1 | . . . 1 . . . Flight 2 | . . . . . . 2 Utility 22 | 2 . . 4 4 5 7 Device 8 | 1 . . . . . 7 Storage 1 | 1 . . . . . . Processor 6 | . . . 3 2 1 . Hackware . | . . . . . . . Protection 7 | . . . 1 2 4 . Artifact . | . . . . . . . Weapon 24 | 2 . . 4 4 6 8 Energy Gun 10 | . . . 4 2 2 2 Energy Cannon 4 | . . . . 1 2 1 Ballistic Gun 4 | 2 . . . 1 . 1 Ballistic Cannon 4 | . . . . . 2 2 Launcher 2 | . . . . . . 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . Parts Lost 34 | . . . 7 1 3 23 Power 3 | . . . 1 . . 2 Propulsion 8 | . . . 2 . . 6 Utility 13 | . . . 2 . 1 10 Weapon 10 | . . . 2 1 2 5 Highest Loss Streak 7 | . . . 7 1 2 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 87 | . 100 100 80 88 92 84 Engine 3 | . 14 14 10 8 . . Core 5 | . . . . . 7 8 Leg 10 | . . . . . 13 15 Wheel 4 | . 28 28 11 11 1 . Device 7 | . 14 14 3 . . 16 Storage 4 | . 14 14 11 9 2 . Processor 17 | . . . 20 18 23 13 Protection 13 | . . . 3 17 23 8 Energy Gun 8 | . . . 12 15 3 8 Energy Cannon 2 | . . . . 1 3 3 Ballistic Gun 2 | . 28 28 7 6 . . Ballistic Cannon 4 | . . . . . 11 3 Peak Build Rating 64 | 7 7 7 12 32 51 64 Average Rating 37 | 5 7 7 8 20 44 52 On Entrance 16 | . 7 7 7 10 32 51 Naked Turns . | . . . . . . . Heaviest Build 54 | 13 13 13 19 38 53 54 Greatest Support 56 | 26 20 20 20 26 35 56 Greatest Overweight (x) 4 | . . . 4 1 2 4 Average Overweight (x) . | . . . . 1 1 . Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 Average Capacity 6 | 7 8 8 8 8 6 5 Most Carried 8 | 5 8 7 6 8 8 5 Average Carried 4 | 2 5 7 2 5 3 4 Final Capacity 8 | 8 8 8 8 8 5 5 Final Carried 8 | 5 7 7 3 8 3 . Class Distribution -------------------- 47% | Mutant 43% | Tank 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Gunner | -8/Materials Tank | -7/Factory Tank | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Matter Collected 1152 | 247 . . 139 118 447 201 Remotely . | . . . . . . . Salvage Created 1361 | 88 . . 269 164 317 523 Parts 66 | 6 . . 13 12 20 15 Haulers Intercepted . | . . . . . . . Recyclers Shooed 4 | . . . . 1 1 2 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Combat Hostiles Destroyed 29 | . . . 5 5 9 10 Guns 14 | . . . 5 5 2 2 Cannons 14 | . . . . . 7 7 Classes Destroyed 10 | 2 . . 3 1 2 2 Worker 2 | . . . 1 . 1 . Builder 1 | . . . . . 1 . Tunneler 1 | 1 . . . . . . Recycler 1 | 1 . . . . . . Operator 1 | . . . . . . 1 Swarmer 6 | . . . . 3 3 . Grunt 11 | . . . 3 . 2 6 Sentry 6 | . . . 2 2 2 . Hunter 3 | . . . . . . 3 Programmer 3 | . . . . . 2 1 Best Kill Streak 4 | 2 . . 4 4 4 2 Combat Bots Only 4 | . . . 4 4 4 2 Max Kills in Single Turn 1 | 1 . . 1 1 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Hostile Shots Fired 721 | . . 1 94 61 145 420 Missed 260 | . . . 25 21 51 163 Damage Taken 5629 | . . 13 960 447 928 3281 Core 1317 | . . . 370 47 45 855 Absorbed by Shields . | . . . . . . . Ignored by Resistances 4 | . . . . . . 4 Regen/Repaired (Parts) 236 | . . . . . 174 62 Core Remaining (%) 78 | 100 . 100 7 91 93 . Volleys Fired 105 | 6 . . 34 10 24 31 Largest 3 | 2 . . 2 3 3 3 Hottest 220 | 40 . . 110 135 193 220 Shots Fired 232 | 12 . . 50 22 56 92 Gun 139 | 12 . . 50 22 9 46 Cannon 92 | . . . . . 47 45 Launcher 1 | . . . . . . 1 Special . | . . . . . . . Kinetic 123 | 12 . . 39 8 43 21 Thermal 85 | . . . 7 . 8 70 Explosive . | . . . . . . . Electromagnetic 24 | . . . 4 14 5 1 Robot Hit Streak 13 | 4 . . 13 11 7 9 Robot Miss Streak 4 | 3 . . 2 2 4 3 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 162 | 6 . . 42 18 28 68 Core Hits 78 | 3 . . 13 10 17 35 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 6 | . . . . . 1 5 Blast 6 | . . . . . 1 5 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3268 | 52 . . 419 292 835 1670 Guns 1676 | 52 . . 419 285 99 821 Cannons 1549 | . . . . . 736 813 Explosions 32 | . . . . . . 32 Melee . | . . . . . . . Ramming 11 | . . . . 7 . 4 Kinetic 1475 | 52 . . 278 101 680 364 Thermal 1499 | . . . 93 . 136 1270 Explosive . | . . . . . . . Electromagnetic 283 | . . . 48 184 19 32 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . . . 4 3 Average Corruption 3 | . . . . . 3 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 30 | . . . . . 18 12 Message Errors 6 | . . . . . 4 2 Matter Fused 5 | . . . . . 3 2 Heat Flow Errors 3 | . . . . . 3 . Energy Discharges 3 | . . . . . 2 1 Parts Rejected 1 | . . . . . . 1 Parts Fused 1 | . . . . . 1 . Data Loss (minor) 4 | . . . . . 1 3 Data Loss (major) 2 | . . . . . 1 1 Misfires 2 | . . . . . 1 1 Alerts 2 | . . . . . 1 1 Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 35 | . . . . . 22 13 Projectiles 35 | . . . . . 22 13 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 10 | . . . . . 4 6 Impact . | . . . . . . . Kinetic 9 | . . . . . 4 5 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 15 | . . . . 3 . 12 Shots 1 | . . . . . . 1 Rammed 2 | . . . . 2 . . Targets Rammed 3 | . . . . 2 . 1 Kicked 1 | . . . . . . 1 Crushed . | . . . . . . . Highest Temperature 345 | . . . 67 141 345 252 Average Temperature 95 | . . . 22 40 121 107 Received Heat Transfer 2043 | . . 9 585 126 195 1128 Effects 5 | . . . . . 5 . Energy Bleed 3 | . . . . . 3 . Short Circuit 2 | . . . . . 2 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 11 | . . . 2 . . 9 Heat Transferred 2938 | . . . 222 . 249 2467 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Peak Influence 333 | 10 13 4 126 244 333 231 Initial 110 | . 6 4 1 52 110 49 Average 112 | 3 12 4 74 155 180 79 Maximum Alert Level 1 | . . . . 1 1 1 Low Security (%) 83 | 100 100 100 100 52 64 99 Level 1 16 | . . . . 47 35 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 13 | . 1 . 1 1 2 8 Investigation 3 | . 1 . . . 1 1 Extermination 3 | . . . . . 1 2 Reinforcement 4 | . . . 1 1 . 2 Assault . | . . . . . . . Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Distress Signals 2 | . . . 1 . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 60 | . . 2 10 10 14 24 Peak Tracking Total 7 | . 1 2 7 5 6 5 Tactical Retreats 5 | . . . . . . 5 Traps | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Traps Triggered 2 | . 1 . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Disabled 5 | . . . . . 1 4 Max in Single Turn 1 | . . . . . 1 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Machines Accessed 12 | . 2 . 1 4 3 2 Terminals 8 | . 2 . 1 3 2 . Fabricators . | . . . . . . . Repair Stations 4 | . . . . 1 1 2 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 24 | . 4 . 1 7 6 6 Successful 17 | . 4 . 1 4 5 3 Failed 7 | . . . . 3 1 3 Catastrophic 2 | . . . . 1 1 . Database Lockouts . | . . . . . . . Manual 3 | . 1 . . 1 . 1 Terminals 12 | . 4 . 1 4 3 . Fabricators . | . . . . . . . Repair Stations 12 | . . . . 3 3 6 Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 10 | . 4 . 1 3 2 . Record 3 | . 2 . 1 . . . Robot Analysis 1 | . . . . 1 . . Prototype ID Bank 1 | . . . . 1 . . Open DSF 2 | . . . . . 2 . Emergency Access Points 1 | . 1 . . . . . Alert Level 1 | . . . . 1 . . Hauler Manifests 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 7 | . . . . 1 3 3 Scan Component 5 | . . . . 1 2 2 Repair 2 | . . . . . 1 1 Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used . | . . . . . . . Hacking Detections 9 | . 1 . . 3 2 3 Full Trace Events 4 | . 1 . . 1 1 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . . . 1 1 Time 66 | . . . . . 22 44 Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Fac Robot Analysis Total 1 | . . . . 1 . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Turns Passed 2859 | 95 88 11 389 350 820 1106 Spaces Moved 1713 | 53 95 11 266 230 364 694 Core 26 | 8 . . 3 . . 15 Treads . | . . . . . . . Legs 830 | . . . . . 301 529 Wheels 707 | 45 95 11 263 230 63 . Hover . | . . . . . . . Flight 150 | . . . . . . 150 Fastest Speed 37 | 50 80 80 80 105 105 37 Average Speed 128 | 83 80 80 101 112 184 126 Slowest Speed 270 | 90 80 80 250 115 270 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 17 | 4 23 8 28 20 14 24 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 22 | . . . . . 18 4 Melee . | . . . . . . . Projectile 22 | . . . . . 18 4 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Fac Total 2160 | 90 107 12 340 302 464 845 Wait 208 | 20 4 2 23 29 49 81 Move 1707 | 52 94 10 265 229 363 694 Hop . | . . . . . . . Pick Up 37 | 5 5 . 2 11 6 8 Fast Attach 29 | 7 . . 4 5 2 11 Attach 23 | . . . 5 2 7 9 Detach 5 | . . . 1 3 . 1 Swap 17 | . 1 . 3 4 5 4 Drop 26 | . 3 . 3 7 8 5 Fire 105 | 6 . . 34 10 24 31 Melee . | . . . . . . . Ram 2 | . . . . 2 . . Kick 1 | . . . . . . 1 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 96 | -11/Scrapyard | Entered Materials 161 | -10/Materials | Discovered new exit (range 14) 184 | -10/Materials | Entered Mines 190 | -10/Mines | Discovered new exit (range 4) 195 | -10/Mines | Entered Materials 195 | -9/Materials | Evolved 2 slots: Utility x2 306 | -9/Materials | Build established: Mutant 320 | -9/Materials | Core integrity fell below 50% 332 | -9/Materials | Core integrity fell below 20% 365 | -9/Materials | Lost 7 parts (1p2n2u2w) 580 | -9/Materials | Discovered new exit (range 3) 584 | -9/Materials | Entered another Materials area 584 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 898 | -8/Materials | Discovered new exit (range 16) 934 | -8/Materials | Entered Factory 934 | -7/Factory | Evolved 2 slots: Utility x2 1615 | -7/Factory | Repaired Imp. Medium Armor Plating 1678 | -7/Factory | Build established: Tank 1737 | -7/Factory | Discovered new exit (range 7) 1754 | -7/Factory | Entered another Factory area 1754 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2169 | -6/Factory | Lost 3 parts (2u1w) 2320 | -6/Factory | Repaired Gatling Laser 2425 | -6/Factory | Lost 4 parts (1p1n2u) 2621 | -6/Factory | Garrison activated, responded to threat 2678 | -6/Factory | Lost 5 parts (1p2n1u1w) 2732 | -6/Factory | Core integrity fell below 50% 2764 | -6/Factory | Lost 6 parts (2n1u3w) 2819 | -6/Factory | Core integrity fell below 20% 2860 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- System corrupted: Matter fused (-6). Acquired Coil Gun. Xenon Bombardment Thruster destroyed. DYS,ZBVCRCNBKEOMOY#MY Triangulator destroyed. ALERT: Rogue bot located, Programmers report to Factory Zone 8N. K-01 Serf cleans the Matter Pump. System corrupted: Component data lost. U-05 Engineer works on Matter Pump. K-01 Serf cleans the Assembly Bed. K-01 Serf collects debris. Critical hit (Burn: +37). K-01 Serf cleans the Assembly Bed. U-05 Engineer works on Matter Pump. Coolant Injector destroyed. K-01 Serf collects debris. Slug penetrates Wall. U-05 Engineer works on Matter Pump. A-15 Conveyor suffers critical hit (Burn). K-01 Serf cleans the Assembly Bed. Map ----- +----------------------------------------------------+ | "" +????????????????????????????????????????????? | | "" #????????????????????????????????????????????? | | "" #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | "" !#????????????????????????????????????????????? | | "" #????????????????????????????????????????????? | | "" #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #####????????????#############???????????????????? | | ????############## ????????????????????? | | ????# # ?????????????????????? | | ????# # ""?????????????????????? | | ????# # """????????????????????? | | ????# # "" """?""?????????????????? | | ????# # ?????????????????? | | ###?# # """ """ ""??""?????????????? | | #?# # k """ """ """ ""?????????????? | | #?# # R""" """ """ """????????????? | | #?# # g ????????????? | | #?# + g ????????????? | | #?# #g ????????????? | | #?# # ###????????????????? | | ####+######+#### #??????????????????? | | g #??????????????????? | | ] #??????????????????? | | @ #??????????????????? | | A #??????????????????? | | """" """" """" """" """" #??????????????????? | | "" """" """" """"k"""" """" #??????????????????? | | F" """" """" """" """" """" #??????????????????? | | """" """" ?""" """" """" #??????????????????? | | "" """" """"??""" """" """" #??????????????????? | | "" ""?? ""??????" """" "???? #??????????????????? | | ???? ??????? ?? ?????#??????????????????? | | ???? ???????? ??? ????????????????????????? | | ####????????????????###????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ? ???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Coolant Potential 65 Energy Generation 25 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 900 Resistance: EM 25 Phase Shifting 5 Evasion (%) 62 Targeting Accuracy 13 Salvage Targeting 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call It's Just You Challenges ------------ None Game ------ Seed MetafieldFireProcessor Manual? 0 Play Time 00:53:51 Cumulative 8.0 hours Start 2024.08.25 @ 20:33:48 End 2024.08.26 @ 06:50:29 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 12 Achievement% 11 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 56x25 Zoom Use 96% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7ae2b95d-be7a-4869-88bb-182b47839e5e