Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.12 @ 03:30:20 // AFD2019/Pay2Buy Player: youngster Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (42) 210 Value Destroyed (849) 849 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3119 Bonus ------- None Cogmind --------- Core Integrity 250/550 Matter 300/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Large Matter Pod (150) High-capacity Matter Pod (200) Seismic Detector Reflective Plating Hacking Suite Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Cryofiber Web Advanced Sensor Array > --- WEAPON ----------- Heavy EM Shotgun Field Laser Ion Cannon > --- INVENTORY -------- Improved Treads Large Matter Pod High-capacity Matter Pod Reflective Plating Hacking Suite [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Treads Treads Improved Treads Utility Large Matter Pod Device Advanced Sensor Array Storage Large Matter Pod Protection Medium Armor Plating Weapon Improved Light Cannon Energy Gun Field Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 1 | . . . . . 1 Weapon 2 | . . . 2 . . Parts Attached 8 | . 2 . 5 . 1 Power . | . . . . . . Engine . | . . . . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 2 | . . . 1 . 1 Treads 2 | . . . 1 . 1 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 2 | . 2 . . . . Device . | . . . . . . Storage 1 | . 1 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . 1 . . . . Artifact . | . . . . . . Weapon 4 | . . . 4 . . Energy Gun 1 | . . . 1 . . Energy Cannon 1 | . . . 1 . . Ballistic Gun 1 | . . . 1 . . Ballistic Cannon 1 | . . . 1 . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 16 | . 3 . 5 5 3 Power 1 | . 1 . . . . Propulsion 4 | . . . 1 1 2 Utility 4 | . 1 . 1 1 1 Weapon 7 | . 1 . 3 3 . Highest Loss Streak 5 | . 3 . 5 5 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 80 | . 90 79 55 62 14 Engine 6 | . 8 . . . . Treads 25 | . 28 28 19 18 9 Device 2 | . . . 9 17 5 Storage 9 | . 11 12 . . . Protection 9 | . 12 12 . . . Energy Gun 2 | . . . 12 17 . Energy Cannon 6 | . 5 12 11 8 . Ballistic Cannon 16 | . 22 12 1 . . Naked Turns 25 | . . . . . 25 Heaviest Build 23 | 20 23 17 15 15 1 Greatest Support 46 | 43 43 43 46 46 46 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 10 10 10 10 10 10 Average Capacity 10 | 10 10 10 10 10 10 Most Carried 9 | . 5 9 9 6 6 Average Carried 2 | . 2 5 5 5 5 Final Capacity 10 | 10 10 10 10 10 10 Final Carried 9 | . 5 9 5 6 5 Class Distribution -------------------- 94% | Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 915 | 109 460 . 338 5 3 Remotely . | . . . . . . Salvage Created 977 | 88 357 . 386 146 . Parts . | . . . . . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 27 | . 12 . 11 4 . Melee 5 | . 2 . 3 . . Guns 5 | . . . 3 2 . Cannons 15 | . 10 . 5 . . AOE 2 | . . . . 2 . Classes Destroyed 10 | 2 6 . 1 1 . Worker 5 | . 5 . . . . Builder 2 | . 2 . . . . Tunneler 1 | 1 . . . . . Recycler 2 | 1 1 . . . . Operator 1 | . 1 . . . . Watcher 4 | . 2 . 2 . . Swarmer 11 | . 6 . 4 1 . Grunt 13 | . 6 . 5 2 . Duelist 1 | . . . . 1 . Sentry 2 | . . . 2 . . Best Kill Streak 5 | 1 3 . 5 3 . Combat Bots Only 4 | . 2 . 4 3 . Max Kills in Single Turn 3 | 1 1 . 2 3 . Gunslinging . | . . . . . . Exploded 2 | . . . . 2 . Melee 1 | . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 2519 | . 859 77 867 331 385 Core 755 | . 101 18 283 53 300 Absorbed by Shields . | . . . . . . Core Remaining (%) 56 | 100 . 52 . 16 . Volleys Fired 99 | 6 66 1 19 7 . Largest 4 | 2 2 2 4 3 . Hottest 173 | 78 99 99 173 173 . Shots Fired 173 | 12 101 2 49 9 . Gun 33 | . . . 25 8 . Cannon 140 | 12 101 2 24 1 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 111 | 12 88 1 10 . . Thermal 57 | . 13 1 38 5 . Explosive . | . . . . . . Electromagnetic 5 | . . . 1 4 . Robot Hit Streak 6 | 5 6 . 5 2 . Robot Miss Streak 4 | 2 3 3 4 2 . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 81 | 7 47 . 22 5 . Core Hits 51 | 2 23 3 12 7 4 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . 1 . 1 . . Destroy 1 | . . . 1 . . Blast 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1962 | 148 1109 12 440 177 76 Guns 215 | . . . 156 59 . Cannons 1442 | 148 1001 . 271 22 . Explosions 68 | . . . . 68 . Melee . | . . . . . . Ramming 237 | . 108 12 13 28 76 Kinetic 1069 | 148 866 . 55 . . Thermal 614 | . 135 . 372 107 . Explosive . | . . . . . . Electromagnetic 42 | . . . . 42 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . 2 2 . . 7 Average Corruption 2 | . 2 2 . . 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 6 | . 2 3 . . 1 Message Errors 2 | . 1 1 . . . Matter Fused 2 | . . 1 . . 1 Energy Discharges 1 | . 1 . . . . Data Loss (minor) 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 29 | . 29 . . . . Projectiles 29 | . 29 . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 14 | 2 12 . . . . Impact . | . . . . . . Kinetic 13 | 2 11 . . . . Secondary 1 | . 1 . . . . Self-Inflicted Damage 73 | . . 1 . 43 29 Shots 1 | . . . . 1 . Rammed 96 | . 28 5 11 18 34 Targets Rammed 106 | . 36 5 13 18 34 Kicked . | . . . . . . Crushed 10 | . 8 . 2 . . Highest Temperature 379 | 108 330 33 379 . . Average Temperature 79 | 47 68 19 118 . . Received Heat Transfer 1005 | . 474 . 405 . 126 Effects 3 | . 1 . 2 . . Energy Bleed 1 | . . . 1 . . Matter Decay 1 | . . . 1 . . Damage (minor) 1 | . 1 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1026 | . 222 . 680 124 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 347 | 10 303 76 347 239 107 Initial 135 | . 6 76 5 135 77 Average 137 | 5 137 63 191 205 88 Maximum Alert Level 1 | . 1 . 1 1 . Low Security (%) 75 | 100 81 100 44 26 100 Level 1 24 | . 18 . 55 73 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 2 . 1 . 1 Investigation 2 | . 1 . 1 . . Extermination . | . . . . . . Reinforcement 2 | . 1 . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals 6 | . 4 . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 64 | . 28 6 19 7 4 Peak Tracking Total 8 | . 5 6 8 4 5 Tactical Retreats 2 | . 2 . . . . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled 3 | . 2 . 1 . . Max in Single Turn 1 | . 1 . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 7 | . 6 . 1 . . Terminals 7 | . 6 . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 30 | . 23 . 7 . . Successful 18 | . 14 . 4 . . Failed 12 | . 9 . 3 . . Catastrophic 3 | . 2 . 1 . . Database Lockouts . | . . . . . . Manual 2 | . 2 . . . . Terminals 30 | . 23 . 7 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 17 | . 13 . 4 . . Record 2 | . 2 . . . . Robot Analysis 2 | . 1 . 1 . . Prototype ID Bank 1 | . . . 1 . . Level Access Points 1 | . 1 . . . . Branch Access Points 1 | . 1 . . . . Repair Station Index 1 | . 1 . . . . Alert Level 1 | . 1 . . . . Locate Traps 3 | . 3 . . . . Maintenance Status 1 | . . . 1 . . Security Status 1 | . 1 . . . . Assault Status 1 | . 1 . . . . Recall Investigation 1 | . . . 1 . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . 1 . . . . Terminals 1 | . 1 . . . . Botnet 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 7 | . 6 . 1 . . Full Trace Events 5 | . 4 . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies 3 | . . 3 . . . Largest Group 3 | . . 3 . . . Highest-Rated Group 40 | . . 40 . . . Highest-Rated Ally 16 | . . 16 . . . Total Orders . | . . . . . . Ally Attacks 5 | . . 5 . . . Total Damage 47 | . . 47 . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total 2 | . 1 . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 2072 | 86 1385 112 323 94 72 Spaces Moved 995 | 43 719 70 112 32 19 Core 12 | . . 11 . . 1 Treads 983 | 43 719 59 112 32 18 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 160 160 50 160 160 50 Average Speed 158 | 160 160 142 160 160 154 Slowest Speed 160 | 160 160 160 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 4 90 19 20 12 8 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 2 | . 1 1 . . . Unknown Exits Taken 3 | 1 . . 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 18 | 1 4 1 4 8 . Melee . | . . . . . . Projectile 10 | 1 4 1 4 . . AOE 8 | . . . . 8 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 1282 | 48 831 79 207 56 61 Wait 75 | . 9 . 59 . 7 Move 991 | 42 718 70 111 31 19 Hop . | . . . . . . Pick Up . | . . . . . . Fast Attach . | . . . . . . Attach 6 | . 1 . 4 . 1 Detach 4 | . . 4 . . . Swap 2 | . 1 . 1 . . Drop . | . . . . . . Fire 99 | 6 66 1 19 7 . Melee . | . . . . . . Ram 33 | . . . . . 33 Kick . | . . . . . . Crush 72 | . 36 4 13 18 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 177 | -10/Materials | Discovered new exit (range 7) 316 | -10/Materials | Build established: Mutant 863 | -10/Materials | Discovered new exit (range 15) 896 | -10/Materials | Identified exit to Materials 981 | -10/Materials | Lost 3 parts (1p1u1w) 1001 | -10/Materials | Identified exit to Mines 1472 | -10/Materials | Entered Mines 1480 | -10/Mines | Discovered exit to Materials (range 12) 1503 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1545 | -10/Mines | Assembled infested the area 1550 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1584 | -10/Mines | Entered Materials 1584 | -9/Materials | Evolved 2 slots: Weapon x2 1684 | -9/Materials | Lost 5 parts (1n1u3w) 1722 | -9/Materials | Core integrity fell below 50% 1896 | -9/Materials | Discovered new exit (range 5) 1907 | -9/Materials | Entered Mines 1908 | -9/Mines | Learned location of Storage (-7) 1959 | -9/Mines | Discovered new exit (range 11) 1981 | -9/Mines | Core integrity fell below 20% 2001 | -9/Mines | Entered Materials 2001 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2028 | -8/Materials | Lost 5 parts (1n1u3w) 2071 | -8/Materials | Core integrity fell below 50% 2073 | -8/Materials | Self-destructed Last Messages --------------- 02047_ Slammed into G-47 Trooper. 02048_ Cryofiber Web destroyed. 02048_ System corrupted by crushing effect (+4). 02049_ Slammed into G-47 Trooper. 02050_ Slug penetrates Wall. 02050_ Slammed into G-47 Trooper. 02060_ Destabilizing: Core damaged (-5). 02061_ Slammed into G-47 Trooper. 02063_ Slug penetrates Wall. 02063_ Slammed into G-47 Trooper. 02066_ Slug penetrates Wall. 02066_ Slammed into G-47 Trooper. 02066_ Destabilizing: System corrupted (+1). 02067_ Slammed into G-47 Trooper. 02070_ Destabilizing: System corrupted (+1). 02071_ System corrupted: Matter fused (-6). 02071_ Acquired 2 matter. 02071_ Slammed into G-47 Trooper. 02072_ Acquired 1 matter. 02072_ Slammed into G-47 Trooper. Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????? ??????????????????? | | ????##########?? #?????????????????? | | ????# #?? #?????????????????? | | ????# ### #?????????????????? | | ????# # #?????????????????? | | ????# # #?????????????????? | | ????# # #?????????????????? | | ????? ?+ #?????????????????? | | ????? ?# #?????????????????? | | ?????? ??# #?????????????????? | | ??????? ???# #?????????????????? | | ??????##+##### g #?????????????????? | | ??????#%%%%%%#^^ #?????????????????? | | ??????#%%%%%%#u% # """ ????????????? | | ??????#%"""%%h%% / """ ????????????? | | ??????# """%%#% # #??????????? | | ??????# """%g# #?????????????????? | | ??????# %%%@%# #???########??????? | | ??????######## #### ????? | | ?????# # ????? | | ?????# """ # ????? | | ?????# """ + """??????? | | ?????# """ # ""???????? | | ?????# # """??????? | | ??????######?# "T" ?????? | | ??????######?# """ ?????? | | ??????# # ?????? | | ??????# # ?????? | | ??????# """ + ###+#######???????? | | ??????# """ # #?????????????????? | | ??????# """ # #?????????????????? | | ??????# ?# #?????????????????? | | ??????######?#####?????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 250 Matter Stores 364 Matter Capacity 650 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Resistance: TH 10 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Cogshop Purchases (21) ------------------------ Ion Engine (599) Imp. Treads (874) Spk. Treads (874) Med. Armor Plating (699) Imp. Light Cannon (769) Imp. Light Cannon (769) Lrg. Matter Pod (586) Hcp. Matter Pod (Loot Box) Imp. Treads (Loot Box) Sml. Laser (Loot Box) Ion Cannon (Loot Box) Hacking Suite (Loot Box) Reflective Plating (Loot Box) Assault Rifle (454) Recalibrator (Loot Box) Adv. Sensor Array (Loot Box) Field Laser (Loot Box) Imp. Treads (484) Hvy. EM Shotgun (Loot Box) Cryofiber Web (Loot Box) Seismic Detector (Loot Box) Game ------ Seed SkeletonMetafiberSegregator Manual? 0 Play Time 00:18:19 Cumulative 292.7 hours Start 2022.05.12 @ 03:09:15 End 2022.05.12 @ 03:30:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2019/Pay2Buy Game No. 129 Rogue 129 Adventurer 0 Explorer 0 Win Type - Total 7 Types 5/0/0/1/0/0/0/1/0 Lore% 87 Gallery% 89 Achievement% 68 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Cog Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 707524f8-3919-4790-a7aa-bdacd05d1136