Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.04 @ 20:02:07 Player: Roboardo Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (32) 160 Value Destroyed (1232) 1232 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 8112 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 580/1300 Matter 295/300 Energy 81/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -3/Armory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Improved Medium Armor Plating Reactive Plating Improved Assault Rifle Hypervelocity Gauss Rifle Enhanced Force Lance Peak State ------------ > --- POWER ------------ Micro Fission Core Light Particle Reactor > --- PROPULSION ------- Improved VTOL Module Improved Cesium-ion Thruster Impulse Thruster Q-thruster Q-thruster Q-thruster Q-thruster > --- UTILITY ---------- Triangulator Advanced Melee Analysis Suite Improved Cloaking Device Improved Hacking Suite Improved Hacking Suite > --- WEAPON ----------- Makeshift Sword Lance Enhanced Force Lance Enhanced Force Lance Enhanced Force Lance > --- INVENTORY -------- Improved Medium Armor Plating Reactive Plating Improved Assault Rifle Hypervelocity Gauss Rifle [Rating: 124] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Reactor Light Particle Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Small Storage Unit Device Experimental Sensor Array Storage Small Storage Unit Processor Melee Analysis Suite Hackware Improved Hacking Suite Protection Reactive Plating Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Slashing Weapon Katana Piercing Weapon Lance Build | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Fac Upp Upp Res Arm Slots Evolved 14 | . . . . . 4 . 2 2 2 2 . . 2 . Power 3 | . . . . . . . 1 . 1 1 . . . . Propulsion 5 | . . . . . 2 . . 1 1 1 . . . . Utility 3 | . . . . . 1 . . 1 . . . . 1 . Weapon 3 | . . . . . 1 . 1 . . . . . 1 . Parts Attached 80 | 6 3 . 1 5 5 16 8 10 7 4 2 . 2 11 Power 12 | 1 . . . . 2 2 1 1 2 . . . 2 1 Engine 6 | 1 . . . . 2 1 1 1 . . . . . . Core 4 | . . . . . . 1 . . 2 . . . 1 . Reactor 2 | . . . . . . . . . . . . . 1 1 Propulsion 32 | 2 2 . . 3 2 8 5 3 . . 1 . . 6 Treads 11 | . 2 . . 1 . 7 1 . . . . . . . Leg 7 | 2 . . . 2 2 1 . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 14 | . . . . . . . 4 3 . . 1 . . 6 Utility 20 | 1 1 . 1 1 . 4 1 3 4 3 . . . 1 Device 5 | . . . . . . 1 . 1 1 1 . . . 1 Storage 3 | 1 1 . . 1 . . . . . . . . . . Processor 4 | . . . 1 . . . . . 3 . . . . . Hackware 3 | . . . . . . . . 1 . 2 . . . . Protection 5 | . . . . . . 3 1 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 16 | 2 . . . 1 1 2 1 3 1 1 1 . . 3 Energy Gun 2 | 1 . . . . 1 . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 7 | 1 . . . . . 2 . 3 1 . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . 1 . . 1 . . . 1 . . . Piercing Weapon 4 | . . . . . . . . . . 1 . . . 3 Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . 1 . 1 2 2 . . . . . . . Corrupted Parts 2 | . . . . . . 2 . . . . . . . . System Corruption 6 | . . . . . . 6 . . . . . . . . Parts Lost 24 | . . . . . 5 3 1 . 6 . . . . 9 Power 4 | . . . . . 1 . . . 1 . . . . 2 Propulsion 12 | . . . . . 3 1 . . 3 . . . . 5 Utility 3 | . . . . . . 1 . . 1 . . . . 1 Weapon 5 | . . . . . 1 1 1 . 1 . . . . 1 Highest Loss Streak 9 | . . . . . 4 1 1 . 6 . . . . 9 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 78 | . 99 100 100 100 77 74 52 61 71 42 50 52 47 60 Engine 6 | . 14 14 14 14 7 . 1 6 3 . . . . . Core 1 | . . . . . . 3 5 . . 5 5 5 4 3 Treads 12 | . 28 28 28 4 . 17 1 . . . . . . . Leg 4 | . . . . 23 29 8 . . . . . . . . Flight 8 | . . . . . . . 16 26 25 10 14 15 14 21 Device 2 | . . . . . . 4 2 5 3 3 5 5 4 6 Storage 9 | . 27 28 18 14 9 9 . . . . . . . . Processor 5 | . . . 9 14 9 2 . . 11 10 5 5 4 3 Hackware 1 | . . . . . . . . . 5 5 10 10 9 8 Protection 2 | . . . . . . 10 . . . . . . . . Energy Gun 5 | . 14 14 14 1 7 5 . . . . . . . . Ballistic Gun 9 | . 14 14 14 14 6 3 15 13 13 . . . . . Slashing Weapon 4 | . . . . 12 9 9 8 6 3 . 4 5 4 3 Peak Build Rating 124 | 6 7 7 12 15 22 33 30 48 55 45 56 56 64 124 Average Rating 27 | 4 6 7 10 14 19 23 22 33 48 40 54 56 56 77 On Entrance 27 | . 6 7 7 12 15 16 30 25 48 31 45 56 56 56 Naked Turns 15 | . . . . . . . . . . . . . . 15 Heaviest Build 54 | 14 54 54 54 49 18 24 20 27 27 9 11 11 20 50 Greatest Support 80 | 20 40 40 40 40 40 80 80 28 28 11 18 18 18 50 Greatest Overweight (x) 2 | 1 1 1 1 2 1 1 1 . . . . . 1 1 Average Overweight (x) . | . . 1 1 . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 8 8 8 5 5 5 5 5 5 5 Average Capacity 10 | 6 19 20 20 10 8 8 5 5 5 5 5 5 5 5 Most Carried 8 | 4 4 4 5 8 7 7 6 5 5 5 5 5 5 5 Average Carried 5 | 3 4 4 4 5 6 6 4 4 4 5 5 5 4 4 Final Capacity 20 | 8 20 20 20 8 8 8 5 5 5 5 5 5 5 5 Final Carried 8 | 4 4 4 5 8 7 6 3 4 5 5 5 5 5 5 Class Distribution -------------------- 53% | Mutant 13% | Sprinter 10% | Hacker-Sprinter 8% | Scout 6% | Scavenger-Assassin 6% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Assassin | -7/Factory Sprinter | -6/Factory Scout | -5/Factory Sprinter | -4/Factory Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -4/Upper Caves Hacker-Sprinter | -3/Research Hacker-Sprinter | -3/Armory Resources | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Fac Upp Upp Res Arm Matter Collected 1104 | 165 161 12 . 68 46 191 124 23 27 . 192 . . 95 Remotely . | . . . . . . . . . . . . . . . Salvage Created 1244 | . 131 86 . 93 53 668 . 23 98 36 56 . . . Parts 89 | . 14 7 . 6 3 39 . 4 9 4 3 . . . Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . . . 7 . . . Prevented 6 | . . . . . . . . . . . 6 . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Fac Upp Upp Res Arm Combat Hostiles Destroyed 28 | . 4 2 . 2 1 13 . . 5 . 1 . . . Melee 15 | . . . . . 1 12 . . 1 . 1 . . . Guns 10 | . 4 2 . 2 . 1 . . 1 . . . . . AOE 3 | . . . . . . . . . 3 . . . . . Classes Destroyed 8 | . 3 . . 1 1 1 . . 1 1 . . . . Worker 1 | . . . . . . 1 . . . . . . . . Operator 1 | . . . . . . . . . . 1 . . . . Watcher 2 | . 1 . . . . . . 1 . . . . . . Swarmer 7 | . 2 . . . . 1 . . 4 . . . . . Grunt 11 | . 2 2 . 1 . 6 . . . . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . Sentry 7 | . . . . . 1 6 . . . . . . . . Programmer 2 | . . . . . . . . . 1 . 1 . . . Best Kill Streak 7 | . 4 2 . 2 1 7 . 1 4 1 1 . . . Combat Bots Only 6 | . 4 2 . 2 1 6 . . 4 . 1 . . . Max Kills in Single Turn 2 | . 1 1 . 1 1 1 . 1 2 1 1 . . . Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . . . 2 . . . . . Melee 1 | . . . . . 1 1 . . 1 . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Fac Upp Upp Res Arm Hostile Shots Fired 471 | . 38 4 . 15 59 84 37 . 83 . 16 . . 135 Missed 207 | . 8 2 . 2 28 25 30 . 22 . 11 . . 79 Damage Taken 4591 | . 317 34 . 224 710 923 49 . 1096 . 99 . . 1139 Core 1511 | . 61 . . 34 243 109 5 . 300 . 39 . . 720 Absorbed by Shields 136 | . . . . . . . . . . . . . . 136 Ignored by Resistances 9 | . . . . . . 9 . . . . . . . . Core Remaining (%) 80 | 100 . . . 62 . 36 99 100 70 . . 96 . . Volleys Fired 52 | . 15 4 . 8 5 12 . . 8 . . . . . Largest 2 | . 2 2 . 2 2 2 . . 1 . . . . . Hottest 70 | . 70 70 . 70 70 50 . . 33 . . . . . Shots Fired 94 | . 30 8 . 16 10 22 . . 8 . . . . . Gun 94 | . 30 8 . 16 10 22 . . 8 . . . . . Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic 58 | . 15 4 . 8 5 18 . . 8 . . . . . Thermal 27 | . 15 4 . 8 . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic 9 | . . . . . 5 4 . . . . . . . . Robot Hit Streak 13 | . 4 6 . 11 5 13 . . 7 . . . . . Robot Miss Streak 4 | . 4 2 . 1 2 2 . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 120 | . 15 6 . 15 10 50 . 2 14 1 6 . . 1 Core Hits 48 | . 8 4 . 5 2 18 . 1 7 1 2 . . . Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 7 | . . . . . . 3 . . 2 . 2 . . . Sever 7 | . . . . . . 3 . . 2 . 2 . . . Melee Attacks 66 | . . . . . 2 38 . 2 13 1 8 . . 2 Impact . | . . . . . . . . . . . . . . . Slashing 64 | . . . . . 2 38 . 2 13 . 8 . . 1 Piercing 2 | . . . . . . . . . . 1 . . . 1 Sneak Attacks 1 | . . . . . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . 1 Damage Inflicted 3307 | . 216 77 . 196 165 1289 . 80 921 73 226 . . 64 Guns 817 | . 189 77 . 196 99 216 . . 40 . . . . . Cannons . | . . . . . . . . . . . . . . . Explosions 484 | . . . . . . . . . 484 . . . . . Melee 1979 | . . . . . 66 1073 . 80 397 73 226 . . 64 Ramming 27 | . 27 . . . . . . . . . . . . . Kinetic 487 | . 88 41 . 108 47 163 . . 40 . . . . . Thermal 225 | . 101 36 . 88 . . . . . . . . . . Explosive 484 | . . . . . . . . . 484 . . . . . Electromagnetic 105 | . . . . . 52 53 . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing 1842 | . . . . . 66 1073 . 80 397 . 226 . . . Piercing 137 | . . . . . . . . . . 73 . . . 64 Highest Corruption 8 | . . . . . . 8 . 1 4 . . . . . Average Corruption 4 | . . . . . . 4 . 1 3 . . . . . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 19 | . . . . . . 15 . . 4 . . . . . Message Errors 4 | . . . . . . 4 . . . . . . . . Matter Fused 5 | . . . . . . 4 . . 1 . . . . . Heat Flow Errors 4 | . . . . . . 1 . . 3 . . . . . Energy Discharges 1 | . . . . . . 1 . . . . . . . . Parts Fused 1 | . . . . . . 1 . . . . . . . . Data Loss (major) 1 | . . . . . . 1 . . . . . . . . Misfires 2 | . . . . . . 2 . . . . . . . . Weapon Failures 1 | . . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 9 | . . . . . . 3 . 6 . . . . . . Projectiles . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee 9 | . . . . . . 3 . 6 . . . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 36 | . . . . . . . . . 36 . . . . . Shots 1 | . . . . . . . . . 1 . . . . . Rammed 2 | . 2 . . . . . . . . . . . . . Targets Rammed 2 | . 2 . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 314 | . 172 54 . 126 27 160 . . 258 . . . . 314 Average Temperature 83 | . 69 32 . 64 21 45 . . 132 . . . . 96 Received Heat Transfer 1075 | . 102 18 . 54 153 441 12 . 54 . . . . 241 Effects 1 | . . . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 3 | . 1 . . 1 . . . . 1 . . . . . Heat Transferred 666 | . 296 111 . 259 . . . . . . . . . . Parts Sabotaged 4 | . . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Fac Upp Upp Res Arm Peak Influence 397 | . 152 50 . 50 64 340 299 217 298 195 . . 139 397 Initial 146 | . . . . . 19 18 130 146 105 145 . . 139 72 Average 105 | . 33 33 . 47 35 122 164 153 111 182 . . 139 158 Maximum Alert Level 1 | . . . . . . 1 1 1 1 . . . . 1 Low Security (%) 84 | 100 100 100 . 100 100 66 74 94 90 100 . . 100 72 Level 1 15 | . . . . . . 33 25 5 9 . . . . 27 Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 16 | . . . . . . 8 2 . 2 . . . . 4 Investigation 4 | . . . . . . 2 2 . . . . . . . Extermination 1 | . . . . . . . . . 1 . . . . . Reinforcement 5 | . . . . . . 2 . . 1 . . . . 2 Assault 2 | . . . . . . . . . . . . . . 2 Garrison 4 | . . . . . . 4 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Fac Upp Upp Res Arm Distress Signals 5 | . . . . . . 1 . . 1 . . . . 3 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 106 | . 9 2 . 2 6 25 7 1 15 1 2 . . 36 Peak Tracking Total 22 | . 5 2 . 2 5 7 6 1 9 1 9 . . 22 Tactical Retreats 18 | . . . . . 1 3 2 . 2 . 3 . . 7 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Fac Upp Upp Res Arm Traps Triggered 8 | . . . . . . 2 1 1 1 . . . . 3 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 2 | . . . . . . 1 . . . . 1 . . . Most Traps Carried 2 | . . . . 2 2 2 1 . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Fac Upp Upp Res Arm Machines Disabled 4 | . 1 . . . . 1 . . 2 . . . . . Max in Single Turn 1 | . 1 . . . . 1 . . 1 . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Fac Upp Upp Res Arm Machines Accessed 39 | . 2 . 4 . 1 6 7 4 4 3 . . 2 6 Terminals 24 | . 2 . . . . 5 4 3 2 2 . . . 6 Fabricators 3 | . . . . . . . . 1 . . . . 2 . Repair Stations 2 | . . . . . . . 2 . . . . . . . Recycling Units 2 | . . . . . 1 . . . 1 . . . . . Scanalyzers 1 | . . . . . . . . . 1 . . . . . Garrison Access 3 | . . . . . . 1 1 . . 1 . . . . Total Hacks 114 | . 3 . 44 . 2 12 14 7 9 7 . . 4 12 Successful 81 | . 2 . 44 . 2 3 6 4 4 5 . . 1 10 Failed 32 | . 1 . . . . 9 8 3 5 1 . . 3 2 Catastrophic 7 | . . . . . . 1 2 1 2 . . . . 1 Database Lockouts 1 | . . . . . . . . . . 1 . . . . Manual 4 | . . . 1 . . 2 . . . . . . . 1 Terminals 48 | . 3 . . . . 10 7 5 5 6 . . . 12 Fabricators 6 | . . . . . . . . 2 . . . . 4 . Repair Stations 5 | . . . . . . . 5 . . . . . . . Recycling Units 4 | . . . . . 2 . . . 2 . . . . . Scanalyzers 2 | . . . . . . . . . 2 . . . . . Garrison Access 5 | . . . . . . 2 2 . . 1 . . . . Terminal Hacks 71 | . 2 . 44 . . 3 3 3 2 4 . . . 10 Record 49 | . . . 44 . . . . . . 2 . . . 3 Robot Analysis 1 | . . . . . . . 1 . . . . . . . Open Door 3 | . . . . . . 2 . . . . . . . 1 Open DSF 3 | . . . . . . . 1 2 . . . . . . Branch Access Points 2 | . . . . . . . . . . 1 . . . 1 Emergency Access Points 2 | . . . . . . . . . . . . . . 2 Alert Level 1 | . . . . . . . . . 1 . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . . 1 Zone Layout 7 | . . . . . . 1 1 1 1 1 . . . 2 Fabricator Hacks 2 | . . . . . . . . 1 . . . . 1 . Network Status 1 | . . . . . . . . 1 . . . . . . Build 1 | . . . . . . . . . . . . . 1 . Repair Station Hacks 3 | . . . . . . . 3 . . . . . . . Scan Component 2 | . . . . . . . 2 . . . . . . . Refit 1 | . . . . . . . 1 . . . . . . . Recycling Unit Hacks 3 | . . . . . 2 . . . 1 . . . . . Recycle Component 1 | . . . . . . . . . 1 . . . . . Report Inventory 1 | . . . . . 1 . . . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . . Scanalyzer 1 | . . . . . . . . . 1 . . . . . Insert Component 1 | . . . . . . . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 25 | . 1 . . . 1 5 5 2 3 2 . . 2 4 Full Trace Events 4 | . . . . . . 2 2 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 139 | . . . . . . . . . . . . . 139 . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled 1 | . . . . . . . . . 1 . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . . 2 . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . 1 . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Fac Upp Upp Res Arm Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Fac Upp Upp Res Arm Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Fac Upp Upp Res Arm Robot Analysis Total 1 | . . . . . . . 1 . . . . . . . Derelict Logs Recovered 2 | . . . . 1 . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Fac Upp Upp Res Arm Turns Passed 5834 | 62 361 394 961 308 176 1335 352 356 757 61 291 8 100 312 Spaces Moved 4868 | 43 132 159 400 214 124 433 656 461 643 134 648 25 234 562 Core 27 | 5 . . . . . . . . . . . . . 22 Treads 1043 | . 130 159 400 10 . 336 8 . . . . . . . Legs 465 | 38 2 . . 204 124 97 . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 3333 | . . . . . . . 648 461 643 134 648 25 234 540 Fastest Speed 20 | 50 120 240 240 120 120 120 27 25 25 32 30 30 30 20 Average Speed 82 | 115 233 240 240 126 121 189 45 26 28 32 30 30 30 27 Slowest Speed 320 | 120 240 240 240 320 190 240 170 27 32 32 32 30 101 98 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . 2 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 4 40 33 88 62 13 73 22 11 28 4 82 11 7 49 Regions Visited 14 Branch Regions 7 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . . 1 . . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 . 1 1 1 . Scrap Searched 3 | . . . . . . . . . . . 3 . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 43 | . . . . . . . . . 43 . . . . . Melee . | . . . . . . . . . . . . . . . Projectile 1 | . . . . . . . . . 1 . . . . . AOE 42 | . . . . . . . . . 42 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Min Exi Min Mat Sto Fac Fac Fac Fac Upp Upp Res Arm Total 6458 | 52 151 164 401 233 135 864 711 689 1184 147 731 24 262 710 Wait 1319 | . . 2 . 3 . 364 15 211 492 9 74 . 24 125 Move 4850 | 42 131 158 399 213 123 432 655 460 638 133 647 24 233 562 Hop 2 | . . . . . . . . . 2 . . . . . Pick Up 11 | 4 . . 1 3 . . . . 3 . . . . . Fast Attach 47 | 6 1 . . . 1 6 6 7 5 1 2 . 2 10 Attach 9 | . . . . . 2 3 1 1 1 . . . . 1 Detach 7 | . . . . . . . 1 3 1 . . . 1 1 Swap 24 | . 2 . 1 5 2 7 1 2 1 3 . . . . Drop 27 | . . . . 1 . 2 14 3 5 . . . 2 . Fire 52 | . 15 4 . 8 5 12 . . 8 . . . . . Melee 65 | . . . . . 2 38 . 2 13 1 8 . . 1 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush 2 | . 2 . . . . . . . . . . . . . Escape Stasis 43 | . . . . . . . 18 . 15 . . . . 10 Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -8/Storage -7/Factory -6/Factory -5/Factory -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -3/Research -3/Armory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 13) 424 | -10/Materials | Entered Mines 699 | -10/Mines | Assembled infested the area 741 | -10/Mines | Met 8R-AWN 808 | -10/Mines | Discovered new exit (range 5) 818 | -10/Mines | Entered Exiles 876 | -10/Exiles | Welcomed by 8R-AWN 917 | -10/Exiles | Met EX-HEX 986 | -10/Exiles | Met EX-BIN 1015 | -10/Exiles | Aligned with FarCom system 1018 | -10/Exiles | Given EX-Vault access code 1140 | -10/Exiles | Opened EX-Vault 1154 | -10/Exiles | Found Prototype Processor 1155 | -10/Exiles | Identified Modified TNC 1207 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1275 | -10/Exiles | Met EX-DEC 1357 | -10/Exiles | Visited The Gauntlet 1747 | -10/Exiles | Discovered new exit (range 14) 1779 | -10/Exiles | Left Exiles lab with Modified TNC 1779 | -10/Exiles | Entered Mines 1976 | -9/Mines | Learned Materials security intel 1987 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1989 | -9/Mines | Found Prototype Device 2028 | -9/Mines | Found a hidden stash of uninstalled traps 2048 | -9/Mines | Discovered new exit (range 5) 2087 | -9/Mines | Entered Materials 2087 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 2089 | -8/Materials | Discovered new exit (range 14) 2255 | -8/Materials | Lost 4 parts (1p2n1w) 2263 | -8/Materials | Entered Storage 2622 | -8/Storage | Met 01-MTF 2973 | -8/Storage | Identified Exp. Sensor Array 3029 | -8/Storage | Garrison activated, responded to threat 3120 | -8/Storage | Core integrity fell below 50% 3528 | -8/Storage | Build established: Scavenger-Assassin 3541 | -8/Storage | Garrison activated, responded to threat 3578 | -8/Storage | Discovered new exit (range 13) 3598 | -8/Storage | Entered Factory 3598 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3755 | -7/Factory | Identified exit to DSF 3946 | -7/Factory | Discovered new exit (range 16) 3950 | -7/Factory | Entered another Factory area 3950 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4021 | -6/Factory | Identified exit to DSF 4152 | -6/Factory | Build established: Sprinter 4302 | -6/Factory | Discovered new exit (range 15) 4306 | -6/Factory | Entered another Factory area 4306 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 4688 | -5/Factory | Build established: Scout 4949 | -5/Factory | Lost 6 parts (1p3n1u1w) 5058 | -5/Factory | Discovered new exit (range 16) 5063 | -5/Factory | Entered another Factory area 5063 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 5074 | -4/Factory | Identified exit to Upper Caves 5083 | -4/Factory | Central database locked down 5124 | -4/Factory | Entered Upper Caves 5167 | -4/Upper Caves | Encountered a Warlord checkpoint 5212 | -4/Upper Caves | Learned Research emergency access door positions 5411 | -4/Upper Caves | Discovered new exit (range 9) 5415 | -4/Upper Caves | Entered another Upper Caves area 5421 | -4/Upper Caves | Discovered new exit (range 7) 5423 | -4/Upper Caves | Entered Research 5423 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 5425 | -3/Research | Build established: Hacker-Sprinter 5474 | -3/Research | Discovered new exit (range 9) 5523 | -3/Research | Entered Armory 5807 | -3/Armory | Spotted Armor Guard 5807 | -3/Armory | Spotted Armor Guard 5812 | -3/Armory | Released all parts (7) 5817 | -3/Armory | Spotted Armor Guard 5817 | -3/Armory | Spotted Armor Guard 5825 | -3/Armory | Core integrity fell below 50% 5828 | -3/Armory | Breached Obliterator storage 5835 | -3/Armory | Self-destructed Last Messages --------------- Acquired Q-thruster. Critical hit (Burn: +50). Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. [Achievement: Hunted] Slug penetrates Wall. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 92. Field strength at 84. Q-thruster destroyed. Penetrated by Slug. Field strength at 46. Field strength at 34. Penetrated by Slug. Field strength at 2. Stasis field depleted. ALERT: Weapon containment breached. Dispatching heavy reinforcements to area. Map ----- +----------------------------------------------------+ | ??????????????????? ????????????????????????????? | | ??????????????????" ????????????????????????????? | | ????????????? ??" ????????????????????????????? | | ??????????? "" #???????????????????????????? | | ?????????? 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"?" #?????????????# | | ??????????# ###"T ? #?????????????######### | | ??????????####?#"""""""""""#?????????????????????? | | ???????????????#############?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 33 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 10 Cloak Strength 3 Armor Coverage 300 Resistance: KI 20 Resistance: EM 15 Evasion (%) 66 Melee Accuracy 18 Recoil Reduction 4 Offensive Hacking 24 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Dangerous Findings Hunted Respectable Loadout Challenges ------------ None Game ------ Seed TargetDecoySpear Manual? 0 Play Time 01:17:17 Cumulative 10.2 hours Start 2025.01.04 @ 18:42:17 End 2025.01.04 @ 20:02:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 18 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e6f08485-aa85-47d8-9666-fc616624fbb2