Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 01:42:32

Player: Matt

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (49)      245
Value Destroyed (1223)     1223
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (500)                500
              TOTAL SCORE: 4708

 Bonus
-------
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     61/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/DSF

 Parts 
-------
>   --- POWER (3) --------
        (None)
>   --- PROPULSION (2) ---
    Carbon-fiber Leg
>   --- UTILITY (6) ------
        (None)
>   --- WEAPON (2) -------
    Pulse Rifle
>   --- INVENTORY (5) ----
    Aluminum Leg
    Carbon-fiber Leg

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
     Heavy Ion Engine
           Nuclear Core
>          --- PROPULSION -------
           VSS Leg
           VSS Leg
>          --- UTILITY ----------
           Cooling System
    Medium Storage Unit
           Transport Network Coupler
           Propulsion Shielding
  Hardened Medium Armor Plating
  Hardened Medium Armor Plating
>          --- WEAPON -----------
           Field Laser
           Minigun
>          --- INVENTORY --------
  Improved Ion Engine
           Aluminum Leg
           Aluminum Leg
  Hardened Medium Armor Plating
  Hardened Medium Armor Plating
  Hardened Medium Armor Plating
           Shield Generator
           Pulse Rifle
           Pulse Rifle
     Light Assault Rifle
[Rating: 34]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Nuclear Core
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Transport Network Coupler
  Device                   Cooling System
  Storage                  Medium Storage Unit
  Processor                Transport Network Coupler
  Protection               Power Shielding
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac DSF 
Slots Evolved              6    | .   .   .   2   2   2   .   
  Power                    2    | .   .   .   1   1   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   1   1   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             77   | 6   6   .   32  7   2   24  
  Power                    16   | 1   1   .   9   3   .   2   
    Engine                 15   | 1   1   .   9   3   .   1   
    Core                   1    | .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               18   | 2   .   .   9   .   .   7   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    8    | .   .   .   2   .   .   6   
    Wheel                  10   | 2   .   .   7   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  21   | 1   1   .   5   1   2   11  
    Device                 2    | .   1   .   .   1   .   .   
    Storage                2    | 1   .   .   1   .   .   .   
    Processor              1    | .   .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             16   | .   .   .   3   .   2   11  
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   22   | 2   4   .   9   3   .   4   
    Energy Gun             10   | 1   1   .   4   1   .   3   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          10   | 1   2   .   4   2   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               2    | .   1   .   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   .   .   
Parts Lost                 29   | .   .   .   7   1   .   21  
  Power                    5    | .   .   .   1   .   .   4   
  Propulsion               7    | .   .   .   3   .   .   4   
  Utility                  9    | .   .   .   .   1   .   8   
  Weapon                   8    | .   .   .   3   .   .   5   
  Highest Loss Streak      16   | .   .   .   3   1   .   16  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   98  100 92  94  84  73  
  Engine                   20   | .   14  14  21  27  23  13  
  Leg                      2    | .   .   .   2   .   .   7   
  Wheel                    16   | .   28  28  16  18  15  5   
  Device                   4    | .   13  14  1   4   7   4   
  Storage                  9    | .   14  14  11  9   7   6   
  Processor                8    | .   .   .   11  9   7   6   
  Protection               8    | .   .   .   8   9   7   13  
  Energy Gun               7    | .   2   .   7   11  7   5   
  Ballistic Gun            8    | .   11  14  11  6   7   4   
  Launcher                 1    | .   13  14  .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             58   | 12  16  15  39  43  46  58  
  Greatest Support         32   | 20  20  20  32  22  22  26  
  Greatest Overweight (x)  8    | .   .   .   7   1   2   8   
  Average Overweight (x)   .    | .   .   .   1   1   2   1   
Largest Inventory Capacity 10   | 8   8   8   10  10  10  10  
  Average Capacity         9    | 7   8   8   8   10  10  9   
  Most Carried             10   | 7   8   8   9   10  9   10  
  Average Carried          7    | 3   7   8   7   8   8   6   
  Final Capacity           10   | 8   8   8   10  10  10  5   
  Final Carried            10   | 6   8   8   7   10  8   2   

 Class Distribution 
--------------------
 83% | Mutant
 16% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -7/DSF

 Resources                      | -11 -10 -10 -9  -8  -7  -7  
-----------                Run  | Yrd Mat Min Mat Mat Fac DSF 
Matter Collected           1399 | 260 136 12  545 218 .   228 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1707 | .   164 19  855 416 .   253 
  Parts                    112  | .   16  4   51  25  .   16  
Haulers Intercepted        4    | .   2   .   2   .   .   .   
Recyclers Shooed           1    | .   .   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac DSF 
Combat Hostiles Destroyed  36   | .   5   3   13  10  .   5   
  Guns                     30   | .   3   .   12  10  .   5   
  AOE                      6    | .   2   3   1   .   .   .   
Classes Destroyed          12   | .   3   .   6   1   .   2   
  Worker                   2    | .   .   .   1   1   .   .   
  Builder                  1    | .   .   .   1   .   .   .   
  Hauler                   4    | .   2   .   2   .   .   .   
  Recycler                 3    | .   .   .   2   1   .   .   
  Operator                 1    | .   .   .   1   .   .   .   
  Watcher                  2    | .   .   .   1   1   .   .   
  Swarmer                  15   | .   3   3   3   6   .   .   
  Grunt                    10   | .   2   .   6   1   .   1   
  Duelist                  1    | .   .   .   .   .   .   1   
  Sentry                   5    | .   .   .   4   1   .   .   
  Specialist               2    | .   .   .   .   .   .   2   
  Hunter                   3    | .   .   .   .   2   .   1   
Best Kill Streak           5    | .   5   3   4   5   .   2   
  Combat Bots Only         5    | .   3   3   3   5   .   2   
Max Kills in Single Turn   2    | .   1   2   2   2   .   1   
  Gunslinging              1    | .   .   .   1   1   .   .   
  Exploded                 2    | .   1   2   1   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  DSF  
Hostile Shots Fired        586  | .    24   2    120  67   .    373  
  Missed                   210  | .    9    .    37   23   .    141  
Damage Taken               5339 | .    148  54   1057 538  .    3542 
  Core                     1087 | .    60   16   202  95   .    714  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  106  | .    .    .    9    46   .    51   
Core Remaining (%)         75   | 100  .    69   49   82   .    .    
Volleys Fired              195  | .    18   2    82   46   .    47   
  Largest                  2    | .    1    2    2    2    .    2    
  Hottest                  126  | .    30   50   112  112  .    126  
Shots Fired                288  | .    18   4    125  83   .    58   
  Gun                      281  | .    14   2    124  83   .    58   
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 7    | .    4    2    1    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  184  | .    14   2    115  40   .    13   
  Thermal                  97   | .    .    .    9    43   .    45   
  Explosive                7    | .    4    2    1    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         14   | .    6    2    14   7    .    12   
  Robot Miss Streak        5    | .    2    1    5    5    .    5    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        4    | .    .    .    1    2    .    1    
    Max Gunslinging Chain  1    | .    .    .    1    1    .    1    
Shots Hit Robots           175  | .    13   3    82   37   .    40   
  Core Hits                80   | .    12   4    32   21   .    11   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         6    | .    .    .    1    3    .    2    
    Burn                   6    | .    .    .    1    3    .    2    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3072 | .    369  157  1235 634  .    677  
  Guns                     2611 | .    132  16   1161 625  .    677  
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               445  | .    237  141  67   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  16   | .    .    .    7    9    .    .    
  Kinetic                  1559 | .    132  16   1078 247  .    86   
  Thermal                  1052 | .    .    .    83   378  .    591  
  Explosive                445  | .    237  141  67   .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            14   | .    6    .    8    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               14   | .    6    .    8    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      74   | .    .    40   30   4    .    .    
  Shots                    3    | .    .    2    1    .    .    .    
  Rammed                   3    | .    .    .    2    1    .    .    
Targets Rammed             3    | .    .    .    2    1    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        390  | .    1    10   188  390  .    15   
  Average Temperature      72   | .    1    7    21   125  .    8    
  Received Heat Transfer   756  | .    60   .    372  36   .    288  
  Effects                  6    | .    .    .    .    6    .    .    
    Shutdowns              2    | .    .    .    .    2    .    .    
    Energy Bleed           1    | .    .    .    .    1    .    .    
    Interference           3    | .    .    .    .    3    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    1    2    .    .    
  Heat Transferred         2738 | .    .    .    259  1036 .    1443 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac DSF 
Peak Influence             397  | .   180 168 397 300 131 156 
  Initial                  131  | .   .   70  65  97  131 91  
  Average                  188  | .   67  166 254 206 131 103 
Maximum Alert Level        1    | .   .   .   1   1   .   .   
  Low Security (%)         51   | 100 100 100 16  43  100 100 
  Level 1                  48   | .   .   .   83  56  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          7    | .   1   .   .   3   .   3   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            7    | .   1   .   .   3   .   3   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac DSF 
Distress Signals           5    | .   1   .   3   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              72   | .   9   1   26  18  .   18  
  Peak Tracking Total      7    | .   5   1   5   6   .   7   
  Tactical Retreats        10   | .   1   .   6   .   .   3   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac DSF 
Traps Triggered            2    | .   .   .   2   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Min Mat Mat Fac DSF 
Machines Disabled          6    | .   3   .   .   3   .   .   
  Max in Single Turn       3    | .   3   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac DSF 
Machines Accessed          3    | .   2   .   .   .   1   .   
  Terminals                3    | .   2   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                6    | .   3   .   .   .   3   .   
  Successful               3    | .   2   .   .   .   1   .   
  Failed                   3    | .   1   .   .   .   2   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                6    | .   3   .   .   .   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             3    | .   2   .   .   .   1   .   
  Open DSF                 1    | .   .   .   .   .   1   .   
  Alert Level              1    | .   1   .   .   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         2    | .   1   .   .   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Min Mat Mat Fac DSF 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Min Mat Mat Fac DSF 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Mat Fac DSF 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  -7  
-------------              Run  | Yrd Mat Min Mat Mat Fac DSF 
Turns Passed               2216 | 59  194 78  883 604 9   389 
Spaces Moved               1375 | 53  176 83  547 366 7   143 
  Core                     15   | 1   .   .   1   .   .   13  
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     65   | .   .   .   26  .   .   39  
  Wheels                   1295 | 52  176 83  520 366 7   91  
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  80  80  80  100 115 50  
  Average Speed            104  | 79  80  80  108 100 115 152 
  Slowest Speed            450  | 80  80  80  400 100 115 450 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       32   | 3   38  15  50  38  .   50  
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   .   1   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          61   | .   37  15  9   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      61   | .   37  15  9   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Mat Fac DSF 
Total                      1877 | 67  211 90  715 528 8   258 
  Wait                     149  | .   1   6   15  100 .   27  
  Move                     1369 | 52  175 82  546 365 6   143 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  39   | 8   5   .   15  5   .   6   
  Fast Attach              38   | 5   4   .   17  3   .   9   
  Attach                   28   | 1   1   .   10  2   2   12  
  Detach                   5    | .   .   .   2   1   .   2   
  Swap                     11   | .   1   .   5   2   .   3   
  Drop                     40   | 1   6   .   21  3   .   9   
  Fire                     195  | .   18  2   82  46  .   47  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      3    | .   .   .   2   1   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory
-7/DSF

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
   60 | -11/Scrapyard | Entered Materials
  232 | -10/Materials | Discovered new exit (range 14)
  254 | -10/Materials | Entered Mines
  298 | -10/Mines     | Discovered new exit (range 7)
  301 | -10/Mines     | Build established: Mutant
  332 | -10/Mines     | Entered Materials
  332 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  715 | -9/Materials  | Build established: Scavenger-Mutant
  995 | -9/Materials  | Lost 3 parts (1p1n1w)
 1033 | -9/Materials  | Build established: Mutant
 1173 | -9/Materials  | Core integrity fell below 50%
 1209 | -9/Materials  | Discovered new exit (range 8)
 1215 | -9/Materials  | Entered another Materials area
 1215 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1804 | -8/Materials  | Discovered new exit (range 16)
 1819 | -8/Materials  | Entered Factory
 1819 | -7/Factory    | Evolved 2 slots: Utility x2
 1828 | -7/Factory    | Identified exit to DSF
 1828 | -7/Factory    | Entered DSF
 1890 | -7/DSF        | Additional patrols routed to DSF
 2076 | -7/DSF        | Core integrity fell below 50%
 2160 | -7/DSF        | Core integrity fell below 20%
 2193 | -7/DSF        | Lost 16 parts (4p2n6u4w)
 2217 | -7/DSF        | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
Penetrated by Slug.
Hvy. Armor Plating destroyed.
Dropped Shield Generator.
Slug penetrates Wall.
Penetrated by Slug.
H-55 Commando destroyed.
Hvy. Armor Plating destroyed.
Imp. Ion Engine destroyed.
ALERT: Suspicious intruders detected,
  dispatching Specialist reinforcements to area.
G-47 Trooper destroyed.
Dropped Med. Storage Unit.
Transport Network Coupler destroyed.
Acquired 78 matter.
VSS Leg destroyed.
Knocked back.
C-30 ARC bursts open, deploying its payload.
S-27 Virus unfolds itself. <x2>
Hrd. Medium Armor Plating destroyed.
S-27 Virus destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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| ???#"##"" *[=%!             #????????????????????? |
| ???#""""% [!%/! =    "x[    #????????????????????? |
| ????###"" !=##!!#   ###  %###????????????????????? |
| ??????###*!###! #   ###   ;##????????????????????? |
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| ???????#   !!#??????#!!   !!#????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          32
Energy Capacity            640
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             1200
Power Shielding            33
Propulsion Shielding       33
Evasion (%)                44

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Everything Is Under Control

 Challenges 
------------
None

 Game 
------
Seed              OpticalDrainedBroadsword
  Manual?         0
Play Time         01:11:38
  Cumulative      7.1 hours
  Start           2024.04.02 @ 00:25:36
  End             2024.04.02 @ 01:42:32
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          10
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b5ab77c0-b796-473e-b132-5851bffbdd58