Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.02.26 @ 17:37:24

Player: Some Pennies

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (45)      225
Value Destroyed (747)      747
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1392

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     288/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -10/Mines

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (2) ---
        Wheel
>       --- UTILITY (2) ------
  Small Storage Unit
        Seismic Detector
>       --- WEAPON (2) -------
  Light Assault Rifle
>       --- INVENTORY (8) ----
        Structural Scanner
        Seismic Detector
        ECM Suite
        Hacking Suite
        Decoy Drone Bay (16/16)
        Datajack
        Mining Laser

 Peak State 
------------
>       --- POWER ------------
        Ion Engine
>       --- PROPULSION -------
  Light Treads
  Light Treads
>       --- UTILITY ----------
        Decoy Drone Bay
>       --- WEAPON -----------
        Assault Rifle
  Light Assault Rifle
>       --- INVENTORY --------
  Light Treads
        Structural Scanner
        Seismic Detector
  Light Armor Plating
        Mining Laser
[Rating: 19]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             29   | 8   13  8   
  Power                    4    | 1   1   2   
    Engine                 2    | 1   1   .   
    Core                   2    | .   .   2   
    Reactor                .    | .   .   .   
  Propulsion               7    | 3   3   1   
    Treads                 5    | 2   3   .   
    Leg                    .    | .   .   .   
    Wheel                  2    | 1   .   1   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  8    | 2   3   3   
    Device                 6    | 1   3   2   
    Storage                1    | 1   .   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   10   | 2   6   2   
    Energy Gun             .    | .   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          9    | 2   5   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         1    | .   1   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 6    | .   2   4   
  Power                    1    | .   .   1   
  Propulsion               4    | .   2   2   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   .   1   
  Highest Loss Streak      3    | .   2   3   
  To Critical Strikes      .    | .   .   .   
Average Backups            7    | 5   7   6   
  Power                    .    | .   .   .   
  Propulsion               .    | 1   1   .   
  Utility                  3    | 1   3   4   
  Weapon                   1    | 1   1   1   
  Tool/Special             .    | .   .   .   
Unused Backups             11   | 1   3   7   
  Power                    .    | .   .   .   
  Propulsion               2    | .   1   1   
  Utility                  6    | .   1   5   
  Weapon                   2    | 1   1   .   
  Tool/Special             1    | .   .   1   
Average Slot Usage (%)     99   | .   99  98  
  Engine                   9    | .   13  4   
  Core                     3    | .   .   9   
  Treads                   27   | .   27  26  
  Device                   13   | .   13  13  
  Storage                  13   | .   14  13  
  Ballistic Gun            27   | .   27  28  
Peak Build Rating          19   | 8   9   19  
  Average Rating           8    | 6   7   10  
  On Entrance              5    | .   8   8   
Naked Turns                .    | .   .   .   
Heaviest Build             15   | 13  14  15  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  4    | 1   4   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 7   8   7   
  Most Carried             8    | 8   8   8   
  Average Carried          7    | 5   7   7   
  Final Capacity           8    | 8   8   8   
  Final Carried            8    | 8   8   8   

 Class Distribution 
--------------------
 76% | Mutant
 23% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           1097 | 341 508 248 
  Remotely                 .    | .   .   .   
Salvage Created            1559 | 219 921 419 
  Parts                    99   | 21  57  21  
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           6    | .   4   2   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  21   | .   13  8   
  Guns                     21   | .   13  8   
Classes Destroyed          9    | 3   5   1   
  Worker                   6    | 2   2   2   
  Tunneler                 7    | 6   1   .   
  Hauler                   2    | .   2   .   
  Recycler                 6    | 1   3   2   
  Operator                 1    | .   1   .   
  Watcher                  3    | .   3   .   
  Swarmer                  6    | .   3   3   
  Grunt                    14   | .   10  4   
  Assembled                1    | .   .   1   
Best Kill Streak           5    | 3   5   3   
  Combat Bots Only         3    | .   3   3   
Max Kills in Single Turn   2    | 1   2   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Min  
Hostile Shots Fired        144  | .    68   76   
  Missed                   35   | .    20   15   
Damage Taken               1423 | .    601  822  
  Core                     260  | .    96   164  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              194  | 32   102  60   
  Largest                  2    | 2    2    2    
  Hottest                  100  | 40   100  40   
Shots Fired                379  | 61   199  119  
  Gun                      374  | 61   194  119  
  Cannon                   .    | .    .    .    
  Launcher                 .    | .    .    .    
  Special                  5    | .    5    .    
  Kinetic                  374  | 61   194  119  
  Thermal                  5    | .    5    .    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         10   | 7    10   8    
  Robot Miss Streak        6    | 2    4    6    
  Penetration Max          .    | .    .    .    
  Secondary Targets        3    | .    1    2    
    Max Gunslinging Chain  1    | .    1    1    
Shots Hit Robots           232  | 39   123  70   
  Core Hits                100  | 18   54   28   
  Critical Kills           3    | .    3    .    
  Critical Parts Destroyed 4    | 1    2    1    
  Critical Strikes         7    | 1    5    1    
    Destroy                7    | 1    5    1    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2121 | 336  1178 607  
  Guns                     2121 | 336  1178 607  
  Cannons                  .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  2121 | 336  1178 607  
  Thermal                  .    | .    .    .    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        153  | .    60   153  
  Average Temperature      25   | .    15   32   
  Received Heat Transfer   546  | .    324  222  
Siege Activations          .    | .    .    .    
Martial Activations        .    | .    .    .    
Shielding Activations      .    | .    .    .    
Robots Disrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         .    | .    .    .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Peak Influence             185  | 10  185 80  
  Initial                  33   | .   .   33  
  Average                  47   | 1   76  14  
Influence Increases        654  | 45  419 190 
  Destroy 0b10 Robot/C     400  | .   260 140 
  Destroy 0b10 Robot/NC    125  | 45  60  20  
  Destroy Leader           100  | .   70  30  
  Successful Hack          10   | .   10  .   
  Destroy Structure        4    | .   4   .   
  Lose Combat Pursuer      15   | .   15  .   
Influence Decreases        600  | 45  332 223 
  Time Decay               550  | 45  312 193 
  Lost Part                50   | .   20  30  
Squads Dispatched          3    | .   3   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   2   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           4    | .   4   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              33   | .   22  11  
  Peak Tracking Total      3    | .   3   3   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            4    | .   4   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          1    | .   .   1   
  Max in Single Turn       1    | .   .   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          7    | .   6   1   
  Terminals                6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                21   | .   20  1   
  Successful               8    | .   7   1   
  Failed                   13   | .   13  .   
    Catastrophic           2    | .   2   .   
  Database Lockouts        .    | .   .   .   
  Manual                   18   | .   18  .   
  Terminals                20   | .   20  .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   2   1   
  Part Schematic           1    | .   1   .   
  Open Door                1    | .   .   1   
  Terminal Index           1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         5    | .   5   .   
  Terminals                5    | .   5   .   
    Skim                   5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         6    | .   6   .   
  Full Trace Events        1    | .   1   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   1    | .   1   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11  -10  -10  
-------                    Run  | Yrd  Mat  Min  
Active Infowar (turns)     2823 | 109  1662 1052 
  Terrain                  33   | .    33   .    
  Seismic                  2790 | 109  1629 1052 
Robot Analysis Total       .    | .    .    .    
Derelict Logs Recovered    1    | .    .    1    
Drone Launches             .    | .    .    .    
  Drone Recoveries         .    | .    .    .    

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Min  
Turns Passed               3051 | 274  1671 1106 
Spaces Moved               1409 | 112  746  551  
  Core                     10   | 9    1    .    
  Treads                   1395 | 103  745  547  
  Legs                     .    | .    .    .    
  Wheels                   4    | .    .    4    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   160  95   
  Average Speed            159  | 153  160  159  
  Slowest Speed            250  | 160  250  160  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       64   | 5    97   91   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     2    | .    2    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             1    | .    .    1    
Spaces Dug                 5    | .    5    .    
Terrain Destroyed          5    | .    5    .    
  Melee                    .    | .    .    .    
  Projectile               5    | .    5    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Yrd  Mat  Min  
Total                      1888 | 163  1044 681  
  Wait                     193  | .    149  44   
  Move                     1407 | 111  745  551  
  Hop                      .    | .    .    .    
  Pick Up                  26   | 11   10   5    
  Fast Attach              16   | 5    6    5    
  Attach                   6    | 2    2    2    
  Detach                   .    | .    .    .    
  Swap                     20   | 1    15   4    
  Drop                     26   | 1    15   10   
  Fire                     194  | 32   102  60   
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 3 exits: *Mat x2 / [*Sub])

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 14)
  275 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  694 | -10/Materials | Discovered new exit (range 10)
 1355 | -10/Materials | Identified exit to Materials
 1399 | -10/Materials | Learned 4 Subcaves zone layouts
 1459 | -10/Materials | Learned 2 Materials zone layouts
 1473 | -10/Materials | Learned location of Mines (-10)
 1496 | -10/Materials | Learned 2 Mines zone layouts
 1530 | -10/Materials | Learned location of Subcaves (-10)
 1661 | -10/Materials | Discovered exit to Materials (range 14)
 1889 | -10/Materials | Discovered new exit (range 8)
 1946 | -10/Materials | Entered Mines
 1957 | -10/Mines     | Found the Drone Emporium
 1968 | -10/Mines     | Found Prototype Device
 1968 | -10/Mines     | Identified Decoy Drone Bay
 2017 | -10/Mines     | Assembled infested the area
 2286 | -10/Mines     | Core integrity fell below 50%
 2352 | -10/Mines     | Discovered exit to Materials (range 10)
 2386 | -10/Mines     | Discovered new exit (range 11)
 2543 | -10/Mines     | Learned 2 Materials zone layouts
 2628 | -10/Mines     | Build established: Scavenger-Mutant
 2777 | -10/Mines     | Discovered exit to Materials (range 6)
 3046 | -10/Mines     | Core integrity fell below 20%
 3052 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
02966_ Dropped Lgt. Armor Plating.
02966_ K-01 Serf collects debris.
02967_ Acquired 20 matter.
02971_ K-01 Serf collects debris.
02974_ Acquired Seismic Detector.
02974_ K-01 Serf collects debris.
02979_ Acquired 2 matter.
02998_ K-01 Serf collects debris. <x4>
03012_ K-01 Serf suffers critical hit (Destroy).
03012_ Destroyed Lgt. Ion Engine.
03017_ K-01 Serf destroyed.
03019_ K-01 Serf collects debris.
03023_ Acquired 14 matter.
03023_ K-01 Serf collects debris. <x2>
03026_ Acquired Wheel.
03035_ K-01 Serf destroyed.
03043_ Lgt. Treads destroyed.
03045_ Lgt. Nuclear Core destroyed.
03045_ K-01 Serf destroyed.
03050_ Lgt. Assault Rifle destroyed.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                41
Recoil Reduction           2

 Item Schematics 
-----------------
 Huge Storage Unit | -10/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MetafieldBiocellDriver
  Manual?         0
Play Time         00:14:26
  Cumulative      577.5 hours
  Start           2025.02.26 @ 17:22:12
  End             2025.02.26 @ 17:37:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          350
  Rogue           345
  Adventurer      5
  Explorer        0
Win Type          -
  Total           20
  Types           7/0/8/1/1/0/3/0/0/0
Lore%             85
Gallery%          85
Achievement%      78
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          38x25
Zoom Use          85%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c1f4e491-4293-423f-8210-644dae262a5d