Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.29 @ 16:33:31

Player: K0T

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (77)      385
Value Destroyed (1979)     1979
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (105)                105
              TOTAL SCORE: 4369

 Bonus
-------
High Alert Combat Kills    105

 Cogmind 
---------
Core Integrity             0/550
Matter                     257/300
Energy                     160/160
System Corruption          2%
Temperature                Cool (9)
Movement                   Treading (163)
Location                   -8/Storage

 Parts 
-------
>          --- POWER (1) --------
     Light Nuclear Core
>          --- PROPULSION (4) ---
   Armored Treads
   Armored Treads
   Armored Treads
  Advanced Treads
>          --- UTILITY (4) ------
  Improved Heat Sink
     Large Storage Unit
           Weight Redist. System
>          --- WEAPON (2) -------
           Autogun
     Heavy Hammer
>          --- INVENTORY (15) ---
   Armored Treads
   Armored Treads
   Armored Treads
           Signal Interpreter
           Targeting Computer
           ECM Suite
     Heavy Armor Plating
           Beam Rifle
           Beam Rifle
  Advanced Beam Rifle
  Advanced Beam Cannon
  Enhanced Autogun
           EMP Blaster
           Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
   Armored Treads
   Armored Treads
   Armored Treads
  Advanced Treads
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
           Weight Redist. System
           Recalibrator
>          --- WEAPON -----------
           Autogun
     Heavy Hammer
>          --- INVENTORY --------
   Armored Treads
   Armored Treads
   Armored Treads
           Signal Interpreter
           Targeting Computer
           ECM Suite
     Heavy Armor Plating
           Beam Rifle
           Beam Rifle
  Advanced Beam Rifle
  Advanced Beam Cannon
  Enhanced Autogun
           EMP Blaster
           Datajack
[Rating: 32]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Hover Unit
  Treads                   Armored Treads
  Hover Unit               Improved Hover Unit
  Flight Unit              Surge Thruster
Utility                    Medium Storage Unit
  Device                   Weight Redist. System
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
Weapon                     Advanced Beam Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Heavy Hammer
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Slots Evolved              4    | .   .   2   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   
  Utility                  2    | .   .   1   1   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             79   | 1   18  34  12  14  
  Power                    16   | 1   3   8   2   2   
    Engine                 13   | 1   3   6   2   1   
    Core                   3    | .   .   2   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               20   | .   5   5   4   6   
    Treads                 7    | .   3   .   .   4   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  7    | .   2   5   .   .   
    Flight                 6    | .   .   .   4   2   
  Utility                  21   | .   4   11  3   3   
    Device                 12   | .   1   6   2   3   
    Storage                5    | .   1   3   1   .   
    Processor              2    | .   2   .   .   .   
    Hackware               2    | .   .   2   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   22   | .   6   10  3   3   
    Energy Gun             7    | .   2   3   2   .   
    Energy Cannon          8    | .   2   5   .   1   
    Ballistic Gun          2    | .   1   .   .   1   
    Ballistic Cannon       1    | .   1   .   .   .   
    Launcher               1    | .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   2    | .   .   2   .   .   
  Unidentified Prototypes  5    | .   .   4   1   .   
Parts Lost                 25   | .   .   9   13  3   
  Power                    4    | .   .   2   2   .   
  Propulsion               9    | .   .   2   5   2   
  Utility                  7    | .   .   3   3   1   
  Weapon                   5    | .   .   2   3   .   
  Highest Loss Streak      11   | .   .   2   11  2   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     89   | .   91  95  75  75  
  Engine                   10   | .   14  8   8   5   
  Core                     1    | .   .   2   .   .   
  Treads                   5    | .   4   .   .   30  
  Hover                    20   | .   17  29  16  .   
  Device                   13   | .   6   19  14  15  
  Storage                  8    | .   6   10  9   9   
  Processor                5    | .   14  .   .   .   
  Hackware                 1    | .   .   2   8   .   
  Energy Gun               2    | .   2   2   8   .   
  Energy Cannon            10   | .   10  13  7   .   
  Ballistic Gun            2    | .   3   .   .   6   
  Ballistic Cannon         4    | .   9   2   .   .   
  Special Melee Weapon     1    | .   .   2   .   .   
Peak Build Rating          32   | 1   11  20  22  32  
  Average Rating           14   | .   8   17  19  23  
  On Entrance              6    | .   1   11  16  3   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             36   | 3   21  27  36  35  
  Greatest Support         82   | 3   40  27  20  82  
  Greatest Overweight (x)  6    | .   2   1   6   6   
  Average Overweight (x)   .    | .   .   .   1   .   
Largest Inventory Capacity 15   | 5   10  15  15  15  
  Average Capacity         10   | 5   7   9   14  15  
  Most Carried             15   | 4   5   10  14  15  
  Average Carried          7    | 2   4   7   11  12  
  Final Capacity           15   | 5   10  10  15  15  
  Final Carried            15   | 4   5   10  12  15  

 Class Distribution 
--------------------
 64% | Mutant
 35% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -8/Storage

 Resources                      | -11  -10  -9   -8   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  Sto  
Matter Collected           1400 | 210  281  486  110  313  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            2994 | .    528  1493 494  479  
  Parts                    172  | .    32   91   30   19   
Haulers Intercepted        10   | .    2    6    1    1    
Recyclers Shooed           5    | .    .    2    2    1    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Combat Hostiles Destroyed  51   | .   9   28  7   7   
  Melee                    2    | .   .   .   .   2   
  Guns                     13   | .   5   2   2   4   
  Cannons                  32   | .   4   24  3   1   
  AOE                      1    | .   .   .   1   .   
Classes Destroyed          11   | .   5   4   2   .   
  Worker                   1    | .   .   .   1   .   
  Hauler                   10   | .   2   6   1   1   
  Recycler                 6    | .   1   1   3   1   
  Mechanic                 1    | .   .   1   .   .   
  Operator                 4    | .   1   3   .   .   
  Watcher                  4    | .   1   2   1   .   
  Swarmer                  9    | .   .   5   4   .   
  Cutter                   1    | .   .   .   1   .   
  Grunt                    28   | .   9   14  .   5   
  Brawler                  1    | .   .   1   .   .   
  Sentry                   12   | .   .   8   2   2   
Best Kill Streak           6    | .   3   6   4   5   
  Combat Bots Only         5    | .   2   5   4   2   
Max Kills in Single Turn   2    | .   1   1   2   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  
Hostile Shots Fired        283  | .    25   116  69   73   
  Missed                   72   | .    6    35   14   17   
Damage Taken               3204 | .    246  1038 1133 787  
  Core                     767  | .    35   180  497  55   
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   219  | .    .    219  .    .    
Core Remaining (%)         80   | 100  86   55   .    .    
Volleys Fired              217  | .    31   118  29   39   
  Largest                  2    | .    2    2    2    2    
  Hottest                  136  | .    100  136  123  91   
Shots Fired                337  | .    62   185  49   41   
  Gun                      130  | .    32   34   25   39   
  Cannon                   201  | .    30   151  18   2    
  Launcher                 6    | .    .    .    6    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  100  | .    31   30   .    39   
  Thermal                  227  | .    31   155  39   2    
  Explosive                6    | .    .    .    6    .    
  Electromagnetic          4    | .    .    .    4    .    
  Robot Hit Streak         15   | .    14   13   10   15   
  Robot Miss Streak        5    | .    2    5    3    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           254  | .    45   143  28   38   
  Core Hits                99   | .    21   45   19   14   
  Critical Kills           4    | .    .    3    1    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         7    | .    .    5    2    .    
    Burn                   1    | .    .    .    1    .    
    Meltdown               4    | .    .    3    1    .    
    Blast                  2    | .    .    2    .    .    
Melee Attacks              39   | .    .    27   .    12   
  Impact                   12   | .    .    .    .    12   
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            26   | .    .    24   .    2    
    Combat Hostiles        1    | .    .    1    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           4531 | .    699  2230 798  804  
  Guns                     1384 | .    297  319  316  452  
  Cannons                  2539 | .    402  1911 205  21   
  Explosions               277  | .    .    .    277  .    
  Melee                    331  | .    .    .    .    331  
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  980  | .    261  267  .    452  
  Thermal                  2877 | .    438  1963 455  21   
  Explosive                277  | .    .    .    277  .    
  Electromagnetic          66   | .    .    .    66   .    
  Impact                   331  | .    .    .    .    331  
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         3    | .    .    3    2    2    
  Average Corruption       2    | .    .    3    2    2    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  30   | .    .    21   1    8    
    Message Errors         11   | .    .    10   .    1    
    Matter Fused           6    | .    .    4    .    2    
    Heat Flow Errors       4    | .    .    2    .    2    
    Energy Discharges      3    | .    .    1    .    2    
    Parts Rejected         1    | .    .    1    .    .    
    Data Loss (minor)      4    | .    .    2    1    1    
    Data Loss (major)      1    | .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            71   | .    .    29   6    36   
  Projectiles              29   | .    .    29   .    .    
  Explosions               6    | .    .    .    6    .    
  Melee                    36   | .    .    .    .    36   
Knockbacks                 2    | .    .    1    .    1    
  Impact                   1    | .    .    .    .    1    
  Kinetic                  1    | .    .    1    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      26   | .    .    .    26   .    
  Shots                    1    | .    .    .    1    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        421  | .    192  421  166  227  
  Average Temperature      89   | .    54   109  57   51   
  Received Heat Transfer   1134 | .    132  327  252  423  
  Effects                  3    | .    .    3    .    .    
    Energy Bleed           1    | .    .    1    .    .    
    Matter Decay           1    | .    .    1    .    .    
    Short Circuit          1    | .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    1    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       3    | .    .    .    .    3    
Robots Melted              4    | .    .    3    1    .    
  Combat Hostiles          3    | .    .    2    1    .    
  Parts Melted             8    | .    2    2    4    .    
  Heat Transferred         5772 | .    962  3811 962  37   
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    

 Alert                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Peak Influence             575  | .   223 575 272 197 
  Initial                  242  | .   .   1   242 97  
  Average                  217  | .   85  375 214 109 
Maximum Alert Level        2    | .   1   2   1   .   
  Low Security (%)         53   | 100 87  13  25  100 
  Level 1                  23   | .   12  31  74  .   
  Level 2                  22   | .   .   54  .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          10   | .   1   4   2   3   
  Investigation            2    | .   .   1   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            7    | .   1   3   2   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Distress Signals           12   | .   2   7   2   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              112  | .   18  61  16  17  
  Peak Tracking Total      9    | .   5   6   5   9   
  Tactical Retreats        7    | .   .   5   1   1   

 Traps                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Traps Triggered            1    | .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Mat Mat Sto 
Machines Disabled          2    | .   .   1   .   1   
  Max in Single Turn       1    | .   .   1   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Mat Mat Sto 
Machines Accessed          20   | .   8   7   2   3   
  Terminals                16   | .   7   4   2   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                60   | .   24  26  5   5   
  Successful               37   | .   12  19  4   2   
  Failed                   23   | .   12  7   1   3   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   32   | .   14  14  4   .   
  Terminals                47   | .   21  16  5   5   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          6    | .   .   6   .   .   
  Recycling Units          3    | .   3   .   .   .   
  Scanalyzers              4    | .   .   4   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             11   | .   4   4   1   2   
  Part Schematic           2    | .   .   2   .   .   
  Robot Analysis           1    | .   .   .   .   1   
  Open Door                1    | .   .   .   .   1   
  Level Access Points      1    | .   .   1   .   .   
  Branch Access Points     1    | .   1   .   .   .   
  Alert Level              2    | .   1   1   .   .   
  Unreport Threat          1    | .   .   .   1   .   
  Locate Traps             1    | .   1   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       6    | .   .   6   .   .   
  Scan Component           3    | .   .   3   .   .   
  Repair                   3    | .   .   3   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 4    | .   .   4   .   .   
  Insert Component         2    | .   .   2   .   .   
  Analyze                  2    | .   .   2   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         14   | .   6   5   3   .   
  Terminals                14   | .   6   5   3   .   
    Track                  1    | .   1   .   .   .   
    Botnet                 9    | .   4   3   2   .   
    Disrupt                1    | .   .   1   .   .   
    Operators              3    | .   1   1   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         16   | .   7   5   2   2   
  Full Trace Events        3    | .   .   1   .   2   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   4    | .   .   4   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             3    | .   .   3   .   .   
  Time                     90   | .   .   90  .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     9    | .   9   .   .   .   
Parts Scanalyzed           2    | .   .   2   .   .   
  Part Schematics Acquired 2    | .   .   2   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  
------------               Run  | Yrd Mat Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              11   | .   .   11  .   .   
  Non-combat               8    | .   .   8   .   .   
  Combat                   3    | .   .   3   .   .   
Robot Hacks Applied        23   | .   .   23  .   .   
  parse_system             12   | .   .   12  .   .   
  no_distress              8    | .   .   8   .   .   
  find_station             1    | .   .   1   .   .   
  check_alert              2    | .   .   2   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Mat Mat Sto 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Mat Mat Sto 
Robot Analysis Total       1    | .   .   .   .   1   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  Sto  
Turns Passed               3895 | 24   1425 1594 330  522  
Spaces Moved               2717 | 35   1117 1189 145  231  
  Core                     245  | 35   194  .    7    9    
  Treads                   292  | .    108  .    .    184  
  Legs                     .    | .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    2139 | .    815  1189 135  .    
  Flight                   41   | .    .    .    3    38   
  Fastest Speed            50   | 50   50   52   112  126  
  Average Speed            99   | 50   103  78   156  166  
  Slowest Speed            350  | 50   160  116  350  350  
  Overloaded Moves         38   | .    .    .    .    38   
  Propulsion Burnouts      2    | .    .    .    .    2    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       46   | 3    98   79   13   37   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    .    1    .    .    
  Unknown Exits Taken      3    | 1    1    .    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          40   | .    .    .    40   .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      40   | .    .    .    40   .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   
---------                  Run  | Yrd  Mat  Mat  Mat  Sto  
Total                      3541 | 40   1332 1652 203  314  
  Wait                     379  | .    134  241  .    4    
  Move                     2713 | 34   1116 1188 144  231  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  75   | 5    15   29   13   13   
  Fast Attach              16   | .    7    7    .    2    
  Attach                   44   | 1    5    16   11   11   
  Detach                   2    | .    .    1    1    .    
  Swap                     20   | .    6    12   1    1    
  Drop                     36   | .    18   13   4    1    
  Fire                     217  | .    31   118  29   39   
  Melee                    39   | .    .    27   .    12   
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub])
-9/Materials (discovered 4 exits: *Mat x3 / [*Min])
-8/Materials (discovered 2 exits: *Sto x2)
-8/Storage

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    5 | -11/Scrapyard | Discovered new exit (range 16)
   25 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  558 | -10/Materials | Discovered new exit (range 10)
  733 | -10/Materials | Discovered new exit (range 10)
  780 | -10/Materials | Discovered new exit (range 13)
 1064 | -10/Materials | Discovered new exit (range 13)
 1171 | -10/Materials | Discovered new exit (range 14)
 1237 | -10/Materials | Identified exit to Mines
 1450 | -10/Materials | Entered another Materials area
 1450 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1731 | -9/Materials  | Discovered new exit (range 15)
 1953 | -9/Materials  | Discovered new exit (range 10)
 2393 | -9/Materials  | Discovered new exit (range 3)
 2449 | -9/Materials  | Repaired Imp. Hover Unit
 2483 | -9/Materials  | Repaired Imp. Hover Unit
 2510 | -9/Materials  | Repaired Med. Storage Unit
 2815 | -9/Materials  | Build established: Scavenger-Mutant
 2934 | -9/Materials  | Identified exit to Materials
 3044 | -9/Materials  | Entered another Materials area
 3044 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3044 | -8/Materials  | Discovered new exit (range 15)
 3171 | -8/Materials  | Discovered new exit (range 15)
 3366 | -8/Materials  | Core integrity fell below 50%
 3372 | -8/Materials  | Core integrity fell below 20%
 3374 | -8/Materials  | Entered Storage
 3397 | -8/Storage    | Lost 11 parts (2p4n2u3w)
 3663 | -8/Storage    | Build established: Mutant
 3799 | -8/Storage    | Garrison activated, responded to threat
 3896 | -8/Storage    | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
  crushing effect. <x2>
03877_ Critical hit (Burn: +37).
03878_ R-06 Scavenger system terminally
  corrupted.
03880_ K-01 Serf collects debris.
03882_ System corrupted: Heat flow error (+162).
03883_ K-01 Serf collects debris.
03884_ Critical hit (Burn: +37).
03885_ Destroyed Imp. Heat Sink.
03885_ G-47 Trooper system corrupted by crushing
  effect.
03885_ G-47 Trooper knocked back.
03887_ K-01 Serf collects debris.
03887_ Critical hit (Burn: +37).
03889_ K-01 Serf destroyed.
03892_ S-10 Pest suffers critical hit (Burn).
03892_ S-10 Pest destroyed.
03893_ G-47 Trooper destroyed.
03894_ K-01 Serf collects debris.
03896_ Recalibrator destroyed.

 Map 
-----
+----------------------------------------------------+
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|                         = !       "??????????????? |
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|    " """ #??# #????#        ###??????????????????? |
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| ????????????????#######%[[%# """"????????????????? |
| ???????????+ T        =*[%!g=""""????????????????? |
| ????????????????#+########!# """"????????????????? |
| ??????????????????????????s#      ???????????????? |
| ??????????????????????????s#?######??????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Additional Mass Support    6
Evasion (%)                54
Targeting Accuracy         10
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
 Adv. Beam Cannon | -9/Materials | Scanalyzed
    Plasma Cutter | -9/Materials | Hacked
  Imp. Hover Unit | -9/Materials | Hacked
        ECM Suite | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BombBoltJammer
  Manual?         0
Play Time         01:00:58
  Cumulative      137.8 hours
  Start           2024.11.29 @ 15:13:47
  End             2024.11.29 @ 16:33:31
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          61
  Rogue           48
  Adventurer      13
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             35
Gallery%          42
Achievement%      39
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: b826a6a4-7f3e-4d1b-a324-35ab75e3f5bb