Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.23 @ 09:00:30 Player: Eggpie Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (197) 985 Value Destroyed (6637) 6637 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (1029) 1029 TOTAL SCORE: 13051 Bonus ------- High Alert Combat Kills 410 Follower Combat Kills 214 Met Imprinter 300 Was Imprinted 300 Friendly Fire -195 Cogmind --------- Core Integrity 0/850 Matter 261/300 Energy 220/220 System Corruption 2% Temperature Cool (9) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION (4) --- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (6) ------ Advanced Heat Sink 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] Improved Actuator Array Force Booster > --- WEAPON (3) ------- Heavy Laser Great Axe Power Sword > --- INVENTORY (5) ---- Light Angular Momentum Engine Carbon-fiber Leg Phasing AFG Magnetic Acceleration Cannon GAL Module Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core > --- PROPULSION ------- Light Treads Armored Treads Medium Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit 0b10 Decoder Chip [Skirmisher] Improved Heavy Armor Plating Improved Hardlight Generator Hacking Drone Bay > --- WEAPON ----------- Coil Gun RU-N14's Throwing Claymores CR-A16's Pointy Stick > --- INVENTORY -------- Neutrino Core Improved Medium Treads Energy Well Machine Analyzer Improved Sensor Array 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] 0b10 Decoder Chip [Scout] Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Authchip [Device] Authchip [Weapon] Component Analysis Suite Mobile Refinery Mk. CCLXVII Sensor Drone Bay Phasing AFG RU-N14's Throwing Claymores Dirty Bomb Trap GAL Module [Rating: 80] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag Array Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor 0b10 Decoder Chip [Skirmisher] Hackware Authchip [R/Combat] Protection Improved Heavy Armor Plating Weapon Heavy Missile Launcher Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Heavy Missile Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Heavy Hammer Slashing Weapon Power Sword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . 2 . 2 2 . . . . 2 Power 1 | . . . . . 1 . . . . . Propulsion 2 | . . 1 . . . . . . . 1 Utility 4 | . . 1 . 1 1 . . . . 1 Weapon 1 | . . . . 1 . . . . . . Parts Attached 194 | 6 9 25 10 34 15 1 9 9 9 67 Power 28 | 1 1 3 3 1 2 . 1 1 5 10 Engine 14 | 1 1 . 1 1 2 . . 1 2 5 Core 13 | . . 3 2 . . . 1 . 3 4 Reactor 1 | . . . . . . . . . . 1 Propulsion 55 | 2 3 9 4 8 5 . 3 1 . 20 Treads 25 | . . . . 5 5 . 3 1 . 11 Leg 15 | . . 9 1 . . . . . . 5 Wheel 14 | 2 3 . 3 3 . . . . . 3 Hover 1 | . . . . . . . . . . 1 Flight . | . . . . . . . . . . . Utility 61 | 1 3 4 . 13 7 . 2 4 2 25 Device 41 | . . 2 . 10 5 . 2 4 . 18 Storage 7 | 1 2 . . 1 2 . . . . 1 Processor 8 | . 1 2 . . . . . . 1 4 Hackware 2 | . . . . . . . . . . 2 Protection 3 | . . . . 2 . . . . 1 . Artifact . | . . . . . . . . . . . Weapon 50 | 2 2 9 3 12 1 1 3 3 2 12 Energy Gun 8 | . 1 3 1 1 . . . . . 2 Energy Cannon 11 | . . . . 6 . 1 2 1 1 . Ballistic Gun 9 | 2 1 3 . . . . . . . 3 Ballistic Cannon 2 | . . . . . . . . . . 2 Launcher 7 | . . . 1 4 1 . 1 . . . Special Weapon 4 | . . . . . . . . 1 1 2 Impact Weapon 1 | . . 1 . . . . . . . . Slashing Weapon 6 | . . 2 1 1 . . . . . 2 Piercing Weapon 2 | . . . . . . . . 1 . 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 8 | . . 1 1 2 . . . 4 . . Parts Lost 62 | . 5 10 2 7 2 . 6 . 5 25 Power 14 | . 1 1 . 1 . . 1 . 3 7 Propulsion 23 | . 3 6 1 3 2 . 1 . . 7 Utility 14 | . . 1 . 2 . . 2 . 2 7 Weapon 11 | . 1 2 1 1 . . 2 . . 4 Highest Loss Streak 9 | . 4 3 2 6 1 . 4 . 2 9 To Critical Strikes 1 | . . . . . . . . . . 1 Average Slot Usage (%) 92 | . 91 92 84 97 99 100 98 96 85 84 Engine 7 | . 12 1 . 7 14 15 11 11 4 3 Core 4 | . . 8 11 1 . . 2 . 10 7 Treads 16 | . . . . 18 22 23 23 23 18 16 Leg 3 | . . 27 13 . . . . . . 3 Wheel 2 | . 25 . 4 7 . . . . . . Device 18 | . . 5 11 24 23 23 22 28 14 13 Storage 9 | . 13 11 11 9 15 15 15 8 7 3 Processor 5 | . 10 16 11 1 . . . . 5 13 Protection 1 | . . . . . . . . . 4 2 Energy Gun 2 | . 6 14 2 3 . . . . . 1 Energy Cannon 5 | . . . . 10 . 6 8 11 7 . Ballistic Gun 2 | . 21 5 16 . . . . . . 1 Launcher 6 | . . . . 10 23 15 13 3 . . Special Weapon 1 | . . . . . . . . 3 3 2 Piercing Weapon 2 | . . . . . . . . 3 7 3 Naked Turns . | . . . . . . . . . . . Heaviest Build 111 | 13 89 32 31 63 86 86 85 88 96 111 Greatest Support 120 | 20 20 36 36 66 66 66 78 78 76 120 Greatest Overweight (x) 18 | 1 4 2 1 18 1 1 1 1 1 3 Average Overweight (x) . | . . . . . . 1 . . . . Largest Inventory Capacity 25 | 8 25 15 15 15 20 20 20 20 20 20 Average Capacity 17 | 7 11 15 15 15 16 20 20 20 20 13 Most Carried 20 | 7 8 15 15 15 19 20 20 20 20 20 Average Carried 16 | 3 6 11 14 14 15 19 19 19 18 12 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 20 5 Final Carried 20 | 5 7 14 15 15 19 20 16 20 20 5 Class Distribution -------------------- 61% | Mutant 15% | Scavenger-Mutant 14% | Bomber Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Bomber | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Matter Collected 3567 | 185 346 247 179 905 85 62 277 361 81 839 Remotely 745 | . . . . 394 40 62 184 . . 65 Salvage Created 6036 | 23 437 1259 161 1197 224 4 337 . 812 1582 Parts 327 | 3 34 68 16 61 17 3 13 . 33 79 Haulers Intercepted 8 | . 1 2 . 2 . . . . . 3 Recyclers Shooed 8 | . 1 4 . 1 . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . . 4 . 26 . Prevented 2 | . . . . . . . . . 2 . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 144 | . 11 19 5 32 6 1 14 . 27 29 Melee 14 | . . . 2 . . . . . 3 9 Guns 39 | . 11 19 3 4 . . . . . 2 Cannons 36 | . . . . 16 . . 5 . 8 7 AOE 54 | . . . . 12 6 1 9 . 15 11 Classes Destroyed 20 | 1 5 5 . 2 1 1 1 . 2 2 Worker 9 | . 2 1 . 2 . . . . . 4 Builder 11 | . . . . 2 2 . . . . 7 Tunneler 4 | 1 . 2 1 . . . . . . . Hauler 8 | . 1 2 . 2 . . . . . 3 Recycler 4 | . . 3 . . . . . . . 1 Mechanic 2 | . . 1 . . . . . . . 1 Operator 3 | . . 2 . . . . . . . 1 Watcher 11 | . 2 4 . 3 . . . . . 2 Swarmer 31 | . 6 . 3 10 . . 1 . 7 4 Grunt 76 | . 5 14 2 16 5 . 6 . 12 16 Brawler 4 | . . . . . . . 1 . 3 . Duelist 5 | . . 1 . . . . 3 . 1 . Protector 1 | . . . . . . . . . . 1 Sentry 14 | . . 4 . 5 . . 3 . 2 . Specialist 3 | . . . . . . . . . . 3 Hunter 4 | . . . . 1 . . . . 1 2 Programmer 4 | . . . . . 1 . . . . 3 Behemoth 1 | . . . . . . . . . 1 . Thief 1 | . . . . . . 1 . . . . Mutant 1 | . . . . . . . . . 1 . Best Kill Streak 13 | 1 5 8 2 8 3 1 9 . 13 11 Combat Bots Only 13 | . 3 3 2 6 3 1 9 . 13 5 Max Kills in Single Turn 4 | 1 1 2 1 3 3 1 4 . 3 4 Gunslinging 1 | . . 1 . . . . . . . . Exploded 4 | . . . . 3 2 1 4 . 2 3 Melee 1 | . . . 1 . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Damage Taken 9999 | . 723 1409 280 1678 231 90 767 . 1371 3450 Core 1633 | . 174 239 40 193 . 30 29 . 68 860 Absorbed by Shields 808 | . . . . 134 . . . . 269 405 Regen/Repaired (Parts) 224 | . 76 64 . . . . . . . 84 Core Remaining (%) 61 | 100 30 . 30 64 . . . . 81 . Volleys Fired 375 | 1 61 115 16 79 5 3 18 . 29 48 Largest 3 | 2 2 2 2 3 3 2 3 . 2 3 Hottest 225 | 40 85 121 56 225 117 114 189 . 85 113 Shots Fired 743 | 2 122 209 21 201 13 4 39 . 49 83 Gun 435 | 2 122 209 21 41 . . . . . 40 Cannon 201 | . . . . 127 . 3 19 . 29 23 Launcher 67 | . . . . 33 13 1 20 . . . Special 40 | . . . . . . . . . 20 20 Kinetic 241 | 2 108 56 16 . . . . . . 59 Thermal 391 | . 14 153 5 168 . 3 19 . 29 . Explosive 107 | . . . . 33 13 1 20 . 20 20 Electromagnetic 4 | . . . . . . . . . . 4 Robot Hit Streak 16 | 1 10 10 4 16 3 3 6 . 13 14 Robot Miss Streak 8 | . 6 8 2 5 4 1 2 . 5 6 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 11 | . 5 6 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . Shots Hit Robots 499 | 1 55 140 16 113 4 3 23 . 42 102 Core Hits 332 | 1 27 51 9 68 17 1 40 . 40 78 Critical Kills 1 | . . . . . . . . . 1 . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 24 | . . 5 1 3 . . . . 7 8 Burn 9 | . . 5 1 3 . . . . . . Meltdown 1 | . . . . . . . . . 1 . Sever 12 | . . . . . . . . . 5 7 Impale 2 | . . . . . . . . . 1 1 Melee Attacks 68 | . . 1 3 . . . . . 12 52 Impact 1 | . . 1 . . . . . . . . Slashing 44 | . . . 3 . . . . . . 41 Piercing 23 | . . . . . . . . . 12 11 Sneak Attacks 12 | . . 1 . . . . . . 2 9 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 7 | . . . . . . . . . . 7 Damage Inflicted 22115 | 13 602 2410 276 4113 632 97 1640 . 5163 7169 Guns 3957 | 13 602 2049 207 465 . . . . . 621 Cannons 3471 | . . . . 1875 . 50 325 . 676 545 Explosions 11116 | . . 238 . 1772 632 47 1315 . 3602 3510 Melee 2444 | . . 120 61 . . . . . 362 1901 Ramming 19 | . . 3 8 1 . . . . . 7 Kinetic 2221 | 13 513 448 149 . . . . . . 1098 Thermal 5139 | . 89 1601 58 2340 . 50 325 . 676 . Explosive 11037 | . . 238 . 1744 581 47 1315 . 3602 3510 Electromagnetic 147 | . . . . 28 51 . . . . 68 Impact 120 | . . 120 . . . . . . . . Slashing 2469 | . . . 61 . . . . . 523 1885 Piercing 963 | . . . . . . . . . 362 601 Highest Corruption 2 | . . 1 1 . 1 1 1 1 . 2 Average Corruption 1 | . . 1 1 . 1 1 1 1 . 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 39 | . . 3 3 . 1 9 14 1 . 8 Message Errors 10 | . . . . . . 3 5 . . 2 Matter Fused 7 | . . 1 1 . . 1 . . . 4 Heat Flow Errors 7 | . . 1 1 . 1 3 . . . 1 Energy Discharges 8 | . . . 1 . . 1 6 . . . Data Loss (minor) 5 | . . 1 . . . 1 2 1 . . Data Loss (major) 2 | . . . . . . . 1 . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 926 | . . 147 . 92 29 . 107 . 120 431 Projectiles 41 | . . . . 16 . . 6 . . 19 Explosions 614 | . . 87 . 76 29 . 101 . 120 201 Melee 271 | . . 60 . . . . . . . 211 Knockbacks 15 | . . . 1 . . . . . . 14 Impact 1 | . . . 1 . . . . . . . Kinetic 14 | . . . . . . . . . . 14 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 418 | . . . . 162 . 61 192 . . 3 Shots 11 | . . . . 5 . 1 5 . . . Rammed 2 | . . . . 1 . . . . . 1 Targets Rammed 6 | . . 2 2 1 . . . . . 1 Kicked 4 | . . 2 2 . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 471 | . 324 330 270 199 160 265 471 . 170 457 Average Temperature 107 | . 103 81 76 117 59 95 187 . 57 168 Received Heat Transfer 3238 | . 165 630 30 833 90 . 129 . 200 1161 Effects 11 | . 3 1 2 . . . 2 . . 3 Shutdowns 4 | . . . . . . . 1 . . 3 Energy Bleed 1 | . . 1 . . . . . . . . Interference 5 | . 3 . 2 . . . . . . . Short Circuit 1 | . . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 4 | . . 2 . 1 . . . . . 1 Impact Corruptions 1 | . . 1 . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . 1 . Parts Melted 15 | . . 3 . 11 . . . . 1 . Heat Transferred 10083 | . 222 4218 222 4070 . 74 463 . 814 . Parts Sabotaged 3 | . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Peak Influence 973 | 5 235 407 186 973 605 . . . . 715 Initial 442 | . 3 51 136 25 442 . . . . 130 Average 322 | . 98 238 134 454 407 . . . . 363 Maximum Alert Level 3 | . 1 2 . 3 2 . . . . 3 Low Security (%) 43 | 100 94 33 100 31 . . . . . 44 Level 1 22 | . 5 65 . 23 24 . . . . 5 Level 2 27 | . . 1 . 13 75 . . . . 49 Level 3 7 | . . . . 31 . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 40 | . 2 7 . 7 5 . 1 . 1 17 Investigation 17 | . 2 2 . 4 3 . . . . 6 Extermination 4 | . . . . . 1 . . . . 3 Reinforcement 12 | . . 5 . 3 . . . . . 4 Assault 4 | . . . . . 1 . 1 . 1 1 Garrison 3 | . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Distress Signals 10 | . 1 3 . 4 . . . . . 2 Communications Jammed 14 | . . . . . . . 8 . . 6 Distress Signals 13 | . . . . . . . 8 . . 5 Times Spotted 218 | . 14 41 5 42 6 1 14 . 30 65 Peak Tracking Total 11 | . 3 5 3 5 3 1 8 . 10 11 Tactical Retreats 6 | . . . . 2 . . . . . 4 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Traps Triggered 4 | . 2 . . . 1 . . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused 6 | . . . . 5 . . . . . 1 Traps Extracted . | . . . . . . . . . . . Installed 6 | . . . . 5 . . . . . 1 Triggered 7 | . . . . 5 . . . . . 2 Most Traps Carried 5 | . . . 5 5 . . . . 1 1 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Machines Disabled 24 | . . 3 . 7 8 . 1 . . 5 Max in Single Turn 2 | . . 2 . 2 2 . 1 . . 1 Garrison Access 1 | . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Machines Accessed 33 | . 5 7 1 10 5 1 . . . 4 Terminals 17 | . 4 4 . 8 1 . . . . . Fabricators 2 | . . . . . 1 . . . . 1 Repair Stations 4 | . 1 2 . . . . . . . 1 Recycling Units 3 | . . 1 . . 1 . . . . 1 Scanalyzers 3 | . . . . 2 1 . . . . . Garrison Access 2 | . . . . . 1 . . . . 1 Total Hacks 113 | . 19 16 1 51 15 1 . . . 10 Successful 75 | . 12 9 1 36 9 1 . . . 7 Failed 38 | . 7 7 . 15 6 . . . . 3 Catastrophic 4 | . . . . 2 2 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 5 | . . . . . . . . . . 5 Terminals 62 | . 13 10 . 36 3 . . . . . Fabricators 5 | . . . . . 3 . . . . 2 Repair Stations 15 | . 6 5 . . . . . . . 4 Recycling Units 7 | . . 1 . . 3 . . . . 3 Scanalyzers 20 | . . . . 15 5 . . . . . Garrison Access 2 | . . . . . 1 . . . . 1 Terminal Hacks 37 | . 9 3 1 22 1 1 . . . . Record 5 | . . . . 5 . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . Prototype ID Bank 7 | . 2 1 . 4 . . . . . . Open Door 2 | . . . 1 . . 1 . . . . Branch Access Points 1 | . . 1 . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . Scanalyzer Index 1 | . . . . 1 . . . . . . Alert Level 3 | . . . . 3 . . . . . . Locate Traps 2 | . 1 . . 1 . . . . . . Maintenance Status 1 | . . . . 1 . . . . . . Surveillance Status 1 | . . . . 1 . . . . . . Patrol Status 1 | . 1 . . . . . . . . . Transport Status 2 | . 1 . . 1 . . . . . . Investigation Status 2 | . . . . 2 . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . Zone Layout 4 | . 1 1 . 1 1 . . . . . Fabricator Hacks 3 | . . . . . 2 . . . . 1 Load Schematic 1 | . . . . . 1 . . . . . Build 2 | . . . . . 1 . . . . 1 Repair Station Hacks 10 | . 3 5 . . . . . . . 2 Scan Component 5 | . 1 3 . . . . . . . 1 Repair 4 | . 1 2 . . . . . . . 1 Refit 1 | . 1 . . . . . . . . . Recycling Unit Hacks 4 | . . 1 . . 1 . . . . 2 Report Inventory 3 | . . 1 . . 1 . . . . 1 Retrieve Components 1 | . . . . . . . . . . 1 Scanalyzer 19 | . . . . 14 5 . . . . . Insert Component 9 | . . . . 7 2 . . . . . Analyze 10 | . . . . 7 3 . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . 1 Unauthorized Hacks 1 | . . . . . . . . . . 1 Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . 1 Tunnel 1 | . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 28 | . 5 6 . 10 5 . . . . 2 Full Trace Events 12 | . 1 3 . 4 3 . . . . 1 Feedback Events 1 | . . 1 . . . . . . . . Corruption 1 | . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 8 | . . . . 6 2 . . . . . Parts Built 4 | . . . . . 2 . . . . 2 Authchips . | . . . . . . . . . . . Time 120 | . . . . . 73 . . . . 47 Total Part Build Rating 16 | . . . . . 6 . . . . 10 Parts Repaired 4 | . 1 2 . . . . . . . 1 Time 121 | . 26 76 . . . . . . . 19 Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 10 | . . . . . . . . . . 10 Parts Scanalyzed 8 | . . . . 6 2 . . . . . Part Schematics Acquired 8 | . . . . 6 2 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . 1 . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Total Allies 5 | . . . . . . . . 4 1 . Largest Group 4 | . . . . . . . . 4 4 1 Highest-Rated Group 154 | . . . . . . . . 154 154 32 Highest-Rated Ally 40 | . . . . . . . . 40 40 32 Total Orders 10 | . . . . 10 . . . . . . ROAM 1 | . . . . 1 . . . . . . EXPLORE 4 | . . . . 4 . . . . . . RETURN 5 | . . . . 5 . . . . . . Ally Attacks 22 | . . . . . . . . . 17 5 Total Damage 998 | . . . . . . . . . 836 162 Kills 7 | . . . . . . . . . 4 3 Allies Corrupted . | . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . 1 1 Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered 6 | . . . 1 . . . 1 2 2 . Drone Launches 35 | . . . . 33 . . . . . 2 Drone Recoveries 35 | . . . . 33 . . . . . 2 Decoded 0b10 Intel 65 | . . . . . . . . . . 65 Traps 8 | . . . . . . . . . . 8 Emergency Access 2 | . . . . . . . . . . 2 Items 38 | . . . . . . . . . . 38 Machines 1 | . . . . . . . . . . 1 Garrisons 2 | . . . . . . . . . . 2 Patrols 7 | . . . . . . . . . . 7 Reinforcements 6 | . . . . . . . . . . 6 Guards 1 | . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Turns Passed 13286 | 63 565 1180 543 1448 879 951 1712 2168 1842 1935 Spaces Moved 6424 | 54 371 538 291 781 426 418 766 1093 709 977 Core 50 | 5 4 . . 2 . . . . . 39 Treads 4470 | . . . . 519 426 418 766 1093 709 539 Legs 832 | . . 477 209 . . . . . . 146 Wheels 821 | 49 367 61 82 260 . . . . . 2 Hover 251 | . . . . . . . . . . 251 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 110 80 80 145 225 155 155 163 50 Average Speed 174 | 80 90 129 159 133 173 225 212 192 240 153 Slowest Speed 950 | 100 150 260 190 950 233 225 225 243 243 400 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 55 | 4 54 53 69 76 10 64 93 89 81 20 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 5 | . . . 1 . . . 1 2 . 1 Known Exits Taken 2 | . . 1 . . . . . . 1 . Unknown Exits Taken 8 | 1 1 . 1 1 1 1 1 1 . . Scrap Searched 15 | . . . 2 . . 2 4 3 4 . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 1042 | . . . . 397 129 10 136 . 171 199 Melee . | . . . . . . . . . . . Projectile 53 | . . . . 37 . . 2 . 10 4 AOE 989 | . . . . 360 129 10 134 . 161 195 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Fac Total 7739 | 71 491 819 344 1022 555 428 817 1159 775 1258 Wait 387 | . 30 98 3 50 93 . 23 22 1 67 Move 6414 | 53 370 537 290 780 425 417 765 1092 708 977 Hop . | . . . . . . . . . . . Pick Up 165 | 11 13 29 9 37 11 3 1 20 8 23 Fast Attach 54 | . 3 4 6 4 2 . 1 2 3 29 Attach 72 | 6 5 13 . 11 3 . 5 1 6 22 Detach 2 | . . . . . . . . . 1 1 Swap 68 | . 1 8 4 19 10 1 3 6 . 16 Drop 127 | . 8 12 11 36 6 4 1 16 5 28 Fire 375 | 1 61 115 16 79 5 3 18 . 29 48 Melee 61 | . . 1 3 . . . . . 12 45 Ram 1 | . . . . . . . . . . 1 Kick 4 | . . 2 2 . . . . . . . Crush 1 | . . . . 1 . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 2 | . . . . . . . . . 2 . Trap 6 | . . . . 5 . . . . . 1 Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 104 | -10/Materials | Discovered new exit (range 8) 130 | -10/Materials | Discovered new exit (range 5) 274 | -10/Materials | Core integrity fell below 50% 298 | -10/Materials | Lost 4 parts (1p2n1w) 326 | -10/Materials | Build established: Mutant 411 | -10/Materials | Repaired Assault Rifle 444 | -10/Materials | Discovered new exit (range 13) 629 | -10/Materials | Entered another Materials area 629 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 946 | -9/Materials | Build established: Scavenger-Mutant 1177 | -9/Materials | Lost 3 parts (1u2w) 1253 | -9/Materials | Discovered new exit (range 5) 1363 | -9/Materials | Repaired Lgt. Nuclear Core 1584 | -9/Materials | Identified exit to Mines 1645 | -9/Materials | Repaired Lgt. Nuclear Core 1765 | -9/Materials | Core integrity fell below 50% 1809 | -9/Materials | Entered Mines 1857 | -9/Mines | Learned location of Storage (-7) 1901 | -9/Mines | Found a hidden stash of uninstalled traps 1930 | -9/Mines | Discovered new exit (range 13) 2168 | -9/Mines | Found the Drone Emporium 2175 | -9/Mines | Found Prototype Device 2306 | -9/Mines | Discovered new exit (range 16) 2352 | -9/Mines | Entered Materials 2352 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2370 | -8/Materials | Identified Sensor Drone Bay 2719 | -8/Materials | Lost 6 parts (1p3n1u1w) 2863 | -8/Materials | Discovered new exit (range 48) 3590 | -8/Materials | Build established: Mutant 3800 | -8/Materials | Entered Factory 3800 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4102 | -7/Factory | Build established: Bomber 4226 | -7/Factory | Fabricated Adv. Treads? 4600 | -7/Factory | First assault squad dispatched 4627 | -7/Factory | Discovered new exit (range 18) 4679 | -7/Factory | Entered Lower Caves 4882 | -7/Lower Caves | Build established: Mutant 5617 | -7/Lower Caves | Discovered new exit (range 5) 5630 | -7/Lower Caves | Entered another Lower Caves area 5631 | -7/Lower Caves | Encountered a Warlord checkpoint 5836 | -7/Lower Caves | Discovered new exit (range 8) 6573 | -7/Lower Caves | Discovered new exit (range 13) 7005 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7034 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 7088 | -7/Lower Caves | Lost 4 parts (1p1u2w) 7093 | -7/Lower Caves | Destroyed 9 combat bots 7342 | -7/Lower Caves | Entered Zion 7404 | -7/Zion | Discovered new exit (range 11) 7424 | -7/Zion | Build established: Bomber 7513 | -7/Zion | Found GAL Module 7578 | -7/Zion | System corruption cleaned by Quarantine Array 7607 | -7/Zion | Learned 4 Factory zone layouts 7724 | -7/Zion | Found Prototype Device 7733 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 7933 | -7/Zion | Learned location of Extension (-5) 8105 | -7/Zion | Given A8's code to call for help 8232 | -7/Zion | Imprinted 8235 | -7/Zion | Declared Zion's savior 8332 | -7/Zion | Found Prototype Special Weapon 8332 | -7/Zion | Identified RU-N14's Throwing Claymores 8335 | -7/Zion | Found RU-N14's Throwing Claymores 8338 | -7/Zion | Found RU-N14's Throwing Claymores 8342 | -7/Zion | Found RU-N14's Throwing Claymores 8433 | -7/Zion | Found CR-A16's Pointy Stick 8550 | -7/Zion | Learned location of Data Miner (-6) 8626 | -7/Zion | Build established: Mutant 8747 | -7/Zion | Given the Hacking Drone Bay 8747 | -7/Zion | Found Prototype Device 9043 | -7/Zion | Identified Hacking Drone Bay 9052 | -7/Zion | Found Prototype Device 9052 | -7/Zion | Identified Phasing AFG 9510 | -7/Zion | Entered Proximity Caves 9510 | -6/Proximity Caves | Accompanied by 4 allies 9591 | -6/Proximity Caves | Learned Factory stockpile data 9777 | -6/Proximity Caves | Identified exit to Factory 10203 | -6/Proximity Caves | Spotted B-75 Beast 10221 | -6/Proximity Caves | Destroyed B-75 Beast 10708 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 10775 | -6/Proximity Caves | Destroyed 13 combat bots 11352 | -6/Proximity Caves | Entered Factory 11352 | -6/Factory | Accompanied by 1 ally 11352 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12190 | -6/Factory | Fabricated Hvy. Machine Gun? 12340 | -6/Factory | Lost 9 parts (2p4n2u1w) 12382 | -6/Factory | Cargo convoy interrupted 12383 | -6/Factory | Garrison activated, responded to threat 12396 | -6/Factory | Core integrity fell below 50% 12405 | -6/Factory | Core integrity fell below 20% 12434 | -6/Factory | Lost 9 parts (2p3n2u2w) 12656 | -6/Factory | Lost 3 parts (2p1w) 12753 | -6/Factory | Terminal network hard line cut 13102 | -6/Factory | First assault squad dispatched 13106 | -6/Factory | Repaired Carbon-fiber Leg 13287 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 13162_ P-60 Hacker destroyed. 13190_ System corrupted: Heat flow error (+219). 13212_ System corrupted: Matter fused (-9). 13261_ CF:B%P 13270_ G-50 Soldier Carbon-fiber Leg severed. 13273_ Great Axe follow-up attack on G-50 Soldier. 13276_ Destroyed Lgt. Angular Momentum Engine. 13276_ G-50 Soldier destroyed. 13277_ C-30 ARC bursts open, deploying its payload. 13277_ B-48 Gladiator unfolds itself. 13277_ G-50 Soldier unfolds itself. 13278_ Carbon-fiber Leg blown off. 13278_ E-15 Imp destroyed. 13278_ G-50 Soldier destroyed. 13278_ Great Axe follow-up attack on G-50 Soldier. 13281_ >> DECODED: Propulsion Shielding location. 13281_ Destroyed Hvy. Laser. 13282_ Critical hit (Burn: +37). 13283_ G-50 Soldier suffers critical hit (Burn). 13284_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????##????????????????????????????? | | ?????????????????? ????????????????????????????# | | ?????????????? ? """ ????"???????????????????????# | | ?????????????? """ """ """?????????????????????# | | ????????????? ! """ """ """ ????????????????????# | | ????????????# ????????????????????# | | ????????????? """ """ """ ????????????????????# | | ????????????# """ """ """ #???????????????????# | | ????????????# """ """ """ #???????????????????? | | ????????????# #???????????????????# | | ?????????????########+##################?????????# | | ??????????????????# !%g== #?????????? | | ?????############## #@=""" """ """ #?????????? | | ?????#! # #[g"""b""" """ #?????????? | | ?????# """""" # +%g""" """ """ #?????????? | | ?????# """""" + # #?????????? | | ?????# """""" # # ! #?????????? | | ?????# """""" # ################????###### | | ?????# ! # ##############??????# | | ?????# """""" # # #??????# | | ?????# """""" # # """""" #??????# [ !! | | ?????# """""" + # """""" #??????# !! | | ?????# """""" # # """""" !! #??????# !! | | ?????# # # """""" !! #??????# | | ?????# # # #??????###### | | ?????############## # """""" #???????????? | | ?????# #?????# # """""" #???????????? | | ?????# """ #?????# # """""" #???????????? | | ?????# *"""=#?????# + """""" #???????????? | | ?????# R" #?????# # #???????????? | | ?????# """!#?????#! # = #???????????? | | ###### = = #????##%! ##############???????????? | | ######+####### = #???????????????????????? | | #??# = #???????????????????????? | | ! #### #???????????????????????? | | + ??????????????????? | | """ # ?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 130 Energy Generation 34 Energy Capacity 880 Matter Stores 400 Matter Capacity 400 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 6 Corruption Containment 8 Armor Coverage 600 Resistance: EX 25 Weapon Cycling 30 Evasion (%) 61 Targeting Accuracy 6 Recoil Reduction 4 Force Boost 20 Authchip Count 5 Item Schematics ----------------- Minigun | -8/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Adv. Treads | -8/Materials | Scanalyzed Hvy. Missile Launcher | -8/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Scanalyzed Lrn. Tractor Beam | -7/Factory | Scanalyzed Med. Treads | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Treads | x2 | -7/Factory Hvy. Machine Gun | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- A New Friend Brute Force Decoder Ring Release The Drones! Challenges ------------ None Game ------ Seed ImpactSeismicExoskeleton Manual? 0 Play Time 02:03:07 Cumulative 24.5 hours Start 2022.03.22 @ 06:24:05 End 2022.03.23 @ 09:00:30 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 1 Adventurer 0 Explorer 6 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 45 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6c6575fa-2f9e-4b86-a346-c57451851abe