Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.12.05 @ 20:59:13 Player: alice_fexa Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (313) 1565 Value Destroyed (12280) 12280 Prototype IDs (101) 2020 Alien Tech Used (10) 2000 Bonus (15615) 15615 TOTAL SCORE: 44780 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1636 Follower Combat Kills 3573 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 502 Used Core Reset Matrix 3000 Met MAIN.C 5000 Friendly Fire -796 Cogmind --------- Core Integrity 0/1600 Matter 425/425 Energy 606/698 System Corruption 0% Temperature Cool (6) Movement Hovering (55) Location -1/Command Parts ------- > --- POWER (3) -------- Point-Quantum Reactor > --- PROPULSION (6) --- Hovering Antigrav-Combat Exoskeleton > --- UTILITY (14) ----- Scrap Engine High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Experimental Energy Well (600) Experimental Energy Well (600) Improved Matter Compressor (300) Precision Energy Filter Improved Particle Charger Improved Kinecellerator Advanced Weapon Cycler Long-range Tractor Beam Transdimensional Reconstructor Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Point-Quantum Reactor > --- PROPULSION ------- Hovering Antigrav-Combat Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Cooling System Experimental Cooling System High-capacity Storage Unit Spectral Analyzer Advanced Signal Interpreter Advanced Targeting Computer Experimental Core Analyzer Experimental Armor Integrity Analyzer Advanced Weapon Cycler Experimental Reaction Control System Centrium Medium Armor Plating System Mapper > --- WEAPON ----------- Zionite Laser-M Hpw. Ballistic Linear Construct/C > --- INVENTORY -------- Advanced Power Amplifier Experimental Energy Well Experimental Energy Well Improved Matter Compressor Advanced Sensor Array Precision Energy Filter Improved Kinecellerator Advanced Transmission Jammer Experimental Phase Shifter Centrium Light Armor Plating Centrium Medium Armor Plating Centrium Medium Armor Plating Point Defense System Point Defense Array Long-range Tractor Beam Transdimensional Reconstructor Integrity Redistributor Integrity Redistributor Heavy Rocket Launcher [Rating: 210] Favorites ----------- Power Constructs Engine Ion Engine Power Core Light Nuclear Core Reactor Constructs Propulsion Constructs Treads Light Treads Wheel Compact Wheel Hover Unit Constructs Utility Armored Scrap Engine Device Armored Scrap Engine Storage Large Storage Unit Processor Advanced Targeting Computer Hackware System Mapper Protection Centrium Medium Armor Plating Weapon Constructs Energy Gun Constructs Energy Cannon Cooled Nova Cannon Ballistic Gun Assault Rifle Ballistic Cannon Constructs Launcher Rocket Launcher Impact Weapon Impact Mace Slashing Weapon Ionic Axe Build | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Slots Evolved 18 | . . . 2 . . 4 . . . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . Power 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . Propulsion 4 | . . . 1 . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . . . Utility 11 | . . . 1 . . 3 . . . . . . 1 . . . . 1 . . . . 1 . . . . 2 . 1 . . 1 . Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 482 | 6 8 8 22 11 6 54 1 12 . 2 . 1 21 11 2 7 . 15 8 . 15 15 15 3 4 6 18 7 37 41 23 51 17 35 Power 12 | 1 2 1 4 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Engine 10 | 1 2 1 4 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 22 | 2 . 3 9 6 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 15 | 2 . 1 7 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 7 | . . 2 2 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 344 | 1 3 2 3 1 1 28 1 7 . . . . 16 10 . 7 . 14 8 . 12 12 14 2 4 5 14 7 27 34 21 42 17 31 Device 257 | . 1 2 1 1 1 17 . 7 . . . . 10 7 . 7 . 10 8 . 9 11 11 1 4 3 9 4 21 26 17 34 12 23 Storage 11 | 1 1 . . . . 1 . . . . . . . . . . . 1 . . . . 2 . . 1 1 2 . 1 . . . . Processor 14 | . . . . . . 2 . . . . . . 2 . . . . 2 . . 3 . . . . . . . . . 2 1 . 2 Hackware 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Protection 61 | . 1 . 2 . . 8 1 . . . . . 4 3 . . . 1 . . . 1 1 1 . 1 4 . 6 7 2 7 5 6 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 104 | 2 3 2 6 2 3 24 . 5 . 2 . 1 5 1 2 . . 1 . . 3 3 1 1 . 1 4 . 10 7 2 9 . 4 Energy Gun 13 | . 1 . 1 . . 2 . . . . . . . . . . . . . . 1 . . . . . 1 . 2 2 1 1 . 1 Energy Cannon 26 | . . . 1 1 3 1 . . . . . . . . . . . . . . 1 . . . . . 1 . 6 5 1 6 . . Ballistic Gun 21 | 2 2 2 3 . . 4 . . . . . . 1 . . . . . . . . 1 . . . 1 1 . 1 . . 1 . 2 Ballistic Cannon 8 | . . . . . . 5 . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Launcher 12 | . . . 1 1 . 2 . . . 1 . . 1 . 1 . . . . . . 1 . . . . 1 . 1 . . 1 . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 20 | . . . . . . 8 . 3 . 1 . . 3 1 1 . . 1 . . 1 1 . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . 2 . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 61 | . . . 2 . . 3 . . . . . . 1 . . 1 . 2 . . 9 . 2 1 . 4 5 1 11 6 3 4 2 4 Parts Lost 35 | . 2 3 . . . 2 . . . . . . . . . . . . . . . 1 . . . . 1 . 3 1 . 3 . 19 Power 5 | . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Propulsion 4 | . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 Utility 20 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 3 . 13 Weapon 6 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . 2 Highest Loss Streak 10 | . 1 2 . . . 1 . . . . . . . . . . . . . . . 1 . . . . 1 . 1 1 . 2 . 10 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 Average Slot Usage (%) 70 | . 99 99 100 100 62 71 69 69 69 69 69 69 65 65 66 65 66 63 63 64 69 65 63 64 65 64 66 68 65 64 65 65 60 55 Engine 3 | . 14 13 11 3 . 4 7 7 7 7 7 7 5 . . . . . . . 4 5 . . . . . . . . . . . . Core 1 | . . . . 7 10 1 . . . . . . . 6 6 6 6 5 5 5 5 1 . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . 3 5 5 5 5 4 4 4 4 4 3 3 Treads 3 | . 28 18 22 22 2 2 7 7 7 1 . . . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . . 9 11 11 14 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . 4 . . . 5 7 7 . . . . . . . . . . . . . 5 5 2 2 4 4 4 3 3 Flight 1 | . . . . . . . . . . . . . . 5 6 6 6 5 5 5 5 4 3 . . . . 1 . . . . . . Device 17 | . 8 14 12 11 11 15 15 20 23 23 23 23 18 19 20 19 20 17 22 23 20 10 15 15 15 14 14 18 18 19 19 19 22 18 Storage 6 | . 14 14 11 11 11 7 7 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 3 3 Processor 11 | . . . . . . 7 7 7 7 7 7 7 13 13 13 13 13 15 11 11 12 23 21 20 20 20 20 18 18 16 16 16 15 14 Protection 3 | . 4 . 9 11 . 6 7 2 . . . . . . . . . . . . . . . 4 5 5 5 4 3 3 4 4 2 3 Energy Gun 1 | . 2 14 8 . 5 3 . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . . Energy Cannon 1 | . . . 2 10 5 2 . . . . . . . . . . . . . . . . . . . . 1 2 1 6 7 4 2 . Ballistic Gun 3 | . 25 14 11 11 1 4 5 . . . . . . . . . . . . . . 3 . . . 2 4 . . . . . . . Ballistic Cannon 3 | . . . . . . 4 8 9 7 7 7 8 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 3 . . 3 . 2 Impact Weapon 2 | . . . . . . 2 . 4 7 6 7 6 5 5 5 6 6 5 5 5 4 1 2 . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 121 | 14 31 30 43 43 34 60 45 46 39 39 39 40 47 46 39 39 39 43 42 41 43 50 78 69 71 71 91 100 96 103 107 100 101 121 Greatest Support 146 | 40 40 40 16 23 46 87 63 63 63 63 54 54 110 65 43 43 43 43 43 43 43 76 106 106 106 106 106 106 146 121 121 121 121 118 Greatest Overweight (x) 4 | . . 2 4 3 2 . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 Average Overweight (x) . | . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 15 15 15 20 20 20 20 20 20 20 20 Average Capacity 16 | 7 12 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 16 19 20 20 20 20 20 20 Most Carried 20 | 2 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 17 15 14 15 18 17 20 20 20 20 20 20 Average Carried 15 | 1 10 14 14 15 13 14 14 14 15 15 15 15 14 14 15 15 15 14 15 15 14 15 15 14 14 14 15 15 19 19 19 19 19 17 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 Final Carried 20 | 2 15 15 15 15 15 15 14 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 14 14 15 18 16 20 19 20 20 20 10 Scrap Engine Consumption 272 | . . . . . 30 76 5 13 . . . 2 20 5 2 . . 11 . . 7 . 20 2 . 4 11 7 22 13 . 3 10 9 Constructs Created 8 | . . . . . 3 3 . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Constructs Modified 122 | . . . . . 10 31 2 3 . 3 . . 13 2 1 . . . . . . 5 16 . 2 . 1 7 10 6 . 1 4 5 Class Distribution -------------------- 63% | Construct 7% | Alien-Scout 7% | Hacker-Scout 7% | Scavenger-Mutant 6% | Mutant 4% | Hacker-Construct Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Storage Construct | -9/Recycling Construct | -7/Factory Construct | -7/Waste Construct | -7/Factory Construct | -7/Lower Caves Construct | -7/Lower Caves Construct | -7/Data Miner Construct | -6/Proximity Caves Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Zion Construct | -5/Proximity Caves Construct | -5/Factory Construct | -5/Upper Caves Construct | -5/Upper Caves Construct | -5/Warlord Construct | -4/Proximity Caves Construct | -4/Factory Construct | -4/Upper Caves Construct | -4/Upper Caves Construct | -4/Zhirov Construct | -3/Proximity Caves Hacker-Construct | -3/Research Hacker-Construct | -3/Testing Hacker-Scout | -2/Research Hacker-Scout | -2/Quarantine Alien-Scout | -2/Section 7 Alien-Scout | -1/Access Alien-Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Matter Collected 9805 | 204 476 113 421 293 64 845 . 365 7 110 . 136 745 142 175 29 154 469 243 7 259 393 223 50 26 162 465 123 734 731 241 934 267 199 Remotely 265 | . . . . . . . . . . . . . . . . . . . 20 . . 245 . . . . . . . . . . . . Salvage Created 15414 | . 592 356 1021 982 56 1262 . 525 37 109 . 129 1238 125 34 . 7 410 121 46 308 180 1006 . 70 197 595 29 967 1403 334 1093 1112 1070 Parts 669 | . 40 28 51 67 6 49 . 20 . . . 6 37 2 2 . 1 8 4 2 12 13 41 . . 4 20 2 42 61 27 50 36 38 Haulers Intercepted 34 | . 2 . 5 3 . 3 . 3 . . . . 3 . . . . 4 . . . . 2 . . . 1 . 2 2 . 3 1 . Recyclers Shooed 11 | . . 1 7 . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 73 | . . . . . . . . . . 3 . 9 . . 4 . 16 . 8 . . 9 . 1 . 4 19 . . . . . . . Prevented 14 | . . . . . . . . . . 2 . . . . . . 8 . . 3 . . . 1 . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 177 | . 13 11 13 13 1 16 . 3 . 1 . 3 7 1 3 . 1 1 1 1 4 6 6 . . . 4 1 8 14 3 17 11 14 Melee 3 | . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Guns 40 | . 13 11 8 2 . 3 . . . . . . . . . . . . . . . 1 . . . . 1 1 . . . . . . Cannons 101 | . . . 2 10 1 2 . 2 . . . 3 7 1 . . 1 1 1 1 4 1 6 . . . 3 . 4 13 3 13 11 11 AOE 22 | . . . 3 . . 7 . . . 1 . . . . 3 . . . . . . 4 . . . . . . . . . 3 . 1 Classes Destroyed 25 | . 5 2 2 2 1 1 . . . 1 . 1 . 1 1 . . 1 . . 1 . 2 . . . 2 . . . . . 1 1 Worker 13 | . 1 1 1 . . 2 . 2 . . . . 1 . . . . . . . . . 1 . . . . . . . . 1 1 2 Builder 14 | . . . . 2 1 4 . 1 . . . . 1 . . . . 1 . . . . . . . . . . 2 1 . . 1 . Tunneler 2 | . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 34 | . 2 . 5 3 . 3 . 3 . . . . 3 . . . . 4 . . . . 2 . . . 1 . 2 2 . 3 1 . Recycler 24 | . . 1 4 1 . 5 . 2 . . . . 4 . . . . . . . . . 2 . . . . . 2 1 1 . 1 . Minesweeper 3 | . . . . . . . . . . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . Mechanic 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . 1 . Operator 8 | . . . . 1 . 2 . 1 . . . . 1 . . . . . . . . . . . . . . 1 . . 1 . . 1 Drone 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Watcher 34 | . 2 . 1 2 . 5 . 3 . . . . 1 . . . . . . . . . 4 . . . . . 2 6 1 2 3 2 Swarmer 41 | . 3 9 3 . . 5 . 1 . 1 . 1 . . 3 . . . . . . 4 . . . . . . . . . 7 . 4 Cutter 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . Grunt 43 | . 10 2 7 7 . 2 . . . . . 1 2 . . . . . . 1 . . . . . . 1 . . . . . 7 3 Brawler 3 | . . . 1 . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . Duelist 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Protector 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . 1 . Sentry 19 | . . . 2 6 . 1 . . . . . . . . . . . . 1 . . . 1 . . . . . . 4 . 3 1 . Demolisher 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Specialist 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 2 . . . . Hunter 11 | . . . . . . . . . . . . . . . . . . 1 . . . 2 1 . . . . . 2 1 . . . 4 Programmer 40 | . . . . . . 8 . 2 . . . . 5 . . . . . . . 1 . 2 . . . . . 4 7 3 7 . 1 Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Decomposer 3 | . . . . . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . Packrat 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Samaritan 2 | . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . Thief 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Fireman 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 9 | . 4 4 9 6 2 7 . 2 . 1 . 2 3 1 3 . 1 2 1 1 4 4 3 . . . 2 1 6 3 2 4 6 5 Combat Bots Only 6 | . 3 3 6 3 1 5 . 1 . 1 . 2 1 1 3 . 1 1 1 1 4 4 2 . . . 2 1 5 2 1 4 3 5 Max Kills in Single Turn 4 | . 1 2 4 2 1 4 . 1 1 1 . 1 1 1 2 . 1 1 1 1 1 4 1 . . . 1 1 1 1 1 1 1 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 3 . . 3 . . . 1 . . . . 2 . . . . . . 4 . . . . . . . . . 1 . 1 Melee 1 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Damage Taken 18827 | . 559 290 495 619 92 1230 . 116 . 92 . 138 583 141 80 . 19 228 110 . 11 689 289 . 21 . 1381 58 549 883 156 1106 279 8613 Core 2341 | . 55 37 101 87 . 126 . 31 . 32 . 17 36 . . . . 100 . . . 92 49 . . . 141 . 46 68 . 143 20 1160 Absorbed by Shields 74 | . . . . . . . . . . . . . . . . . . . . . 11 63 . . . . . . . . . . . . Ignored by Resistances 242 | . . . . . . 82 . . . . . . . . . . . . . . . . . . . . . . . . . . . 160 Regen/Repaired (Parts) 6397 | . . . . . 39 217 73 22 . 101 . . 482 6 114 428 . . . . . 290 289 . 70 . 330 282 242 100 . 258 282 2772 Core Remaining (%) 79 | 100 . 63 . . 53 . . . . . . 70 . . . . 95 . . . . 80 . . . . 78 . 96 . . 79 . . Volleys Fired 921 | . 61 31 71 57 7 55 . 10 . 3 . 22 35 15 5 . 11 16 7 1 17 28 13 . 10 3 52 21 69 106 15 54 47 79 Largest 3 | . 2 2 2 2 2 3 . 2 . 1 . 1 2 1 2 . 1 1 1 1 1 2 1 . 1 1 2 2 2 2 2 2 1 1 Hottest 238 | . 85 85 91 91 136 143 . 95 . 36 . 48 71 41 80 . 102 102 102 102 102 132 102 . 98 98 133 143 238 238 238 238 188 188 Shots Fired 1282 | . 122 62 141 111 11 110 . 13 . 3 . 22 38 15 6 . 11 16 7 1 17 38 13 . 10 3 65 22 78 136 17 68 47 79 Gun 501 | . 122 62 133 54 3 73 . . . . . . 3 . . . . . . . . 14 . . . . 13 7 17 . . . . . Cannon 759 | . . . 7 56 8 32 . 13 . . . 22 35 15 3 . 11 16 7 1 17 22 13 . 10 3 52 15 61 136 17 63 47 77 Launcher 22 | . . . 1 1 . 5 . . . 3 . . . . 3 . . . . . . 2 . . . . . . . . . 5 . 2 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 714 | . 120 31 70 54 . 72 . 13 . . . 22 38 15 3 . 11 16 7 1 17 36 13 . 10 3 49 1 35 . . 19 3 55 Thermal 514 | . 2 31 70 56 9 21 . . . . . . . . . . . . . . . . . . . . 16 21 37 136 17 44 44 10 Explosive 22 | . . . 1 1 . 5 . . . 3 . . . . 3 . . . . . . 2 . . . . . . . . . 5 . 2 Electromagnetic 32 | . . . . . 2 12 . . . . . . . . . . . . . . . . . . . . . . 6 . . . . 12 Robot Hit Streak 18 | . 8 7 11 8 10 8 . 3 . 1 . 7 12 2 4 . 5 1 2 3 12 8 14 . . 8 17 17 12 18 13 15 12 13 Robot Miss Streak 14 | . 3 3 5 2 2 14 . 3 . 2 . 5 2 . . . 2 1 2 . 2 2 2 . . . 2 3 3 2 . 3 2 4 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . 1 Secondary Targets 4 | . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 806 | . 78 34 87 72 7 93 . 20 2 4 . 15 38 3 3 . 5 17 2 1 13 23 21 . 2 3 38 4 40 65 8 38 31 39 Core Hits 378 | . 32 19 34 27 2 59 . 6 . 2 . 9 12 1 3 . 1 2 2 1 7 10 13 . 1 3 21 2 15 26 4 23 17 24 Critical Kills 11 | . 1 . . 1 . 1 . . . . . . 1 . . . . 1 . . . . . . . . . . 2 1 . 2 1 . Critical Parts Destroyed 19 | . 2 . 1 . . 5 . 2 . . . . 2 1 . . . 4 . . . 1 . . . . . . . 1 . . . . Critical Strikes 34 | . 3 1 2 1 . 7 . 3 . . . . 3 1 . . . 5 . . . 1 . . . . . . 2 2 . 2 1 . Burn 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 6 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . 2 1 . 1 . . Destroy 8 | . 3 . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . 1 1 . Blast 2 | . . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Smash 16 | . . . . . . 5 . 2 . . . . 3 1 . . . 5 . . . . . . . . . . . . . . . . Melee Attacks 178 | . . . . . . 27 . 30 3 3 . 2 34 3 4 1 6 33 2 . 4 . 20 2 4 . . . . . . . . . Impact 165 | . . . . . . 27 . 30 3 3 . 2 34 3 4 1 6 33 2 . 4 . 13 . . . . . . . . . . . Slashing 13 | . . . . . . . . . . . . . . . . . . . . . . . 7 2 4 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 44 | . . . . . . 8 . 8 2 2 . . 8 2 1 . . 5 . . . . 8 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 41765 | . 1000 439 1617 1392 143 3700 . 1304 182 448 . 454 2589 242 468 . 231 1292 125 43 756 1039 1485 . 114 192 2156 155 2889 5193 693 3525 3427 4472 Guns 4976 | . 1000 439 1264 504 33 951 . . . . . . 58 . . . . . . . . 122 . . . . 325 39 241 . . . . . Cannons 27483 | . . . 121 863 110 748 . 160 . . . 454 1533 57 . . 231 41 125 43 756 611 549 . . 192 1831 116 2648 5193 693 2919 3427 4062 Explosions 2755 | . . . 232 25 . 754 . . . 63 . . . . 407 . . . . . . 306 . . . . . . . . . 606 . 362 Melee 6503 | . . . . . . 1247 . 1144 182 385 . . 998 185 61 . . 1251 . . . . 936 . 114 . . . . . . . . . Ramming 48 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 Kinetic 16596 | . 967 127 675 504 . 1112 . 160 . . . 454 1591 57 . . 231 41 125 43 756 733 549 . . 192 2156 . 1914 . . 1665 115 2429 Thermal 14353 | . 33 312 710 863 128 485 . . . . . . . . . . . . . . . . . . . . . 155 431 5193 693 1254 3312 784 Explosive 2702 | . . . 232 25 . 701 . . . 63 . . . . 407 . . . . . . 306 . . . . . . . . . 606 . 362 Electromagnetic 1563 | . . . . . 15 155 . . . . . . . . . . . . . . . . . . . . . . 544 . . . . 849 Impact 6206 | . . . . . . 1247 . 1144 182 385 . . 998 185 61 . . 1251 . . . . 753 . . . . . . . . . . . Slashing 297 | . . . . . . . . . . . . . . . . . . . . . . . 183 . 114 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 7 | . . . . . . 3 3 6 6 6 6 6 3 3 3 3 . . . . . . 1 1 1 1 1 . 5 3 3 7 . . Average Corruption 2 | . . . . . . 1 3 4 6 6 6 6 1 3 3 3 . . . . . . 1 1 1 1 1 . 3 2 1 4 . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 41 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 . . . 11 . Effects 181 | . . . . . . 10 2 32 11 11 1 10 9 13 5 2 . . . . . . 2 1 6 2 10 . 13 20 3 18 . . Message Errors 42 | . . . . . . 2 . 5 4 4 . 4 1 4 . . . . . . . . . . 3 . 3 . 4 4 1 3 . . Matter Fused 48 | . . . . . . 2 . 5 2 5 . 2 2 3 2 2 . . . . . . 2 . 1 1 4 . 4 7 . 4 . . Heat Flow Errors 22 | . . . . . . . . 7 1 . . 3 1 2 . . . . . . . . . . 1 . 1 . 1 2 1 2 . . Energy Discharges 27 | . . . . . . 3 1 6 1 1 . 1 1 2 2 . . . . . . . . . 1 . 1 . . 3 . 4 . . Parts Rejected 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Data Loss (minor) 19 | . . . . . . 1 . 5 1 . 1 . 3 1 1 . . . . . . . . . . . . . 2 1 . 3 . . Data Loss (major) 12 | . . . . . . . . 4 1 1 . . 1 1 . . . . . . . . . 1 . . . . 1 1 . 1 . . Misfires 4 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Alerts 4 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . 1 1 . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 6099 | . . . . . . 930 . 640 165 345 . 22 586 177 59 . . 325 . . 49 . 294 . . 43 87 16 259 545 126 323 499 609 Projectiles 2670 | . . . . . . 45 . . . . . 22 108 . . . . . . . 49 . . . . 43 87 16 259 545 126 323 499 548 Explosions 82 | . . . . . . 21 . . . . . . . . . . . . . . . . . . . . . . . . . . . 61 Melee 3347 | . . . . . . 864 . 640 165 345 . . 478 177 59 . . 325 . . . . 294 . . . . . . . . . . . Knockbacks 90 | . . . . . . 10 . 6 . . . 6 15 . . . . 1 . . 5 6 6 . . . 15 . 7 . . 3 . 10 Impact 15 | . . . . . . 7 . 4 . . . . 1 . . . . 1 . . . . 2 . . . . . . . . . . . Kinetic 71 | . . . . . . 3 . 2 . . . 6 14 . . . . . . . 5 6 3 . . . 12 . 7 . . 3 . 10 Secondary 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 3 . . . . . . . Self-Inflicted Damage 140 | . . . . . . 23 . . . 48 . . . . . . . . . . . . . . . . . . . . . 45 . 24 Shots 3 | . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 437 | . 27 63 20 57 216 144 . 259 248 . . 272 253 258 16 . 112 167 99 67 115 122 164 236 217 164 205 111 241 279 . 286 359 437 Average Temperature 63 | . 12 18 5 24 73 25 . 106 136 . . 67 51 84 11 . 55 61 41 34 47 27 44 119 81 73 71 33 71 88 . 66 77 98 Received Heat Transfer 1836 | . 222 27 138 264 . 243 . 15 . . . 69 198 12 12 . 27 30 . . . 12 33 . . . 147 . . 27 9 90 27 234 Effects 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 6 Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Interference 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 5 Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 2 Combat Hostiles 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 2 Parts Fried 71 | . . . . . . 13 . 15 . 3 . . 10 3 3 . 1 4 . . . . 7 . . . . . 6 . . . . 6 Impact Corruptions 99 | . . . . . . 26 . 18 9 11 . . 11 6 3 . . 6 . . . . 9 . . . . . . . . . . . Robots Melted 7 | . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . 2 1 . 1 . . Combat Hostiles 7 | . . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . 2 1 . 1 . . Parts Melted 18 | . . 1 1 2 . 2 . . . . . . . . . . . . . . . . 1 . . . . . 5 1 . 5 . . Heat Transferred 10388 | . 74 814 1702 1554 222 642 . . . . . . . . . . . . . . . . . . . . . 148 370 2442 296 777 1051 296 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Alert | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Peak Influence 2492 | . 240 169 389 336 90 536 217 230 . . . . 474 . . . . 413 . . . . 624 . . . . 110 297 690 509 988 1048 2492 Initial 692 | . . 9 1 79 42 152 187 151 . . . . 450 . . . . 379 . . . . 65 . . . . . 61 98 396 218 531 692 Average 247 | . 83 80 187 184 38 110 214 140 . . . . 130 . . . . 234 . . . . 179 . . . . 46 153 263 422 498 710 1508 Maximum Alert Level 5 | . 1 . 1 1 . 2 1 1 . . . . 2 . . . . 2 . . . . 2 . . . . . 1 2 2 3 3 5 Low Security (%) 62 | 100 87 100 49 61 100 80 6 86 . . . . 84 . . . . 45 . . . . 62 . . . . 100 85 44 . . . . Level 1 18 | . 12 . 50 38 . 14 93 13 . . . . 1 . . . . 47 . . . . 28 . . . . . 14 33 37 29 . . Level 2 11 | . . . . . . 4 . . . . . . 13 . . . . 6 . . . . 9 . . . . . . 22 62 55 58 2 Level 3 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 41 12 Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 Level 5 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 High Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 99 | . 2 . 2 1 . 16 . 10 . . . . 10 . . . . 7 . . . . 5 . . . . 3 3 11 2 9 5 13 Investigation 18 | . 1 . . 1 . 1 . 4 . . . . 1 . . . . 2 . . . . 1 . . . . 1 . 1 . 3 . 2 Extermination 31 | . . . . . . 7 . 2 . . . . 5 . . . . 1 . . . . 1 . . . . 1 2 5 2 3 1 1 Reinforcement 25 | . 1 . 2 . . 4 . 4 . . . . 4 . . . . 4 . . . . 1 . . . . 1 1 1 . 1 . 1 Assault 18 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . 2 4 9 Garrison 7 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Data Miner Redirects 7 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 . 1 3 . Construction Impeded 4 | . . . . . . 3 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Distress Signals 20 | . 1 . 3 2 1 1 . . . . . . 2 . . . . 5 . . . . . . . . . . . 1 . 1 1 2 Communications Jammed 60 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 14 . . 37 5 Distress Signals 60 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 14 . . 37 5 Times Spotted 565 | . 23 12 27 16 1 40 8 17 . 2 . 10 16 2 4 . 13 21 10 . 28 13 14 . 1 . 18 6 14 42 7 53 22 125 Peak Tracking Total 67 | . 4 3 6 3 1 7 6 4 . 1 . 3 7 1 3 . 5 6 13 . 10 4 4 . . . 6 2 2 7 2 11 6 67 Tactical Retreats 85 | . 1 1 2 . . 9 1 4 . 1 . 5 5 . 1 . 1 12 5 . . 4 . . . . 4 1 . 4 1 8 4 11 Traps | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Traps Triggered 19 | . 1 . . 1 . 3 . 4 . . . . 1 1 . . . . . . . . 1 . . . . . . 2 2 1 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 12 | . 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 11 | . . . . . . . . . . . . . . 11 . . . . . . . . . . . . . . . . . . . . Triggered 21 | . . . . . . . . . . 2 . . 1 2 . . 2 1 . 3 10 . . . . . . . . . . . . . Most Traps Carried 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Machines Disabled 43 | . . . 1 2 . 1 . 1 . . . . . . . . . . 1 . . . 14 . . 1 . 1 7 1 . 7 . 6 Max in Single Turn 2 | . . . 1 1 . 1 . 1 . . . . . . . . . . 1 . . . . . . 1 . 1 1 . . 1 . 2 Garrison Access 7 | . . . . 1 . . . . . . . . . . . . . 1 . . . . 2 . . . . . 1 2 . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Machines Accessed 115 | . 9 . 2 13 11 15 . 13 2 . 4 1 8 . 1 . . 6 4 . 1 . 3 1 1 4 . . 4 4 . 5 1 2 Terminals 58 | . 7 . 2 12 6 10 . 10 . . . 1 5 . . . . . . . . . . . . . . . . . . 3 . 2 Fabricators 5 | . . . . . . . . 1 . . . . 1 . . . . 2 . . . . 1 . . . . . . . . . . . Repair Stations 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . 1 . . Recycling Units 15 | . 2 . . . 5 4 . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . 1 . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Garrison Access 13 | . . . . 1 . 1 . 2 . . . . 1 . . . . 3 . . . . 1 . . . . . 1 2 . 1 . . Total Hacks 284 | . 20 . 5 37 27 34 . 29 5 . 28 1 19 . 1 . . 12 8 . 1 . 5 1 1 17 . . 10 8 . 8 2 5 Successful 170 | . 14 . 4 19 16 14 . 10 5 . 28 1 8 . 1 . . 6 8 . 1 . . 1 1 17 . . 6 4 . 4 1 1 Failed 114 | . 6 . 1 18 11 20 . 19 . . . . 11 . . . . 6 . . . . 5 . . . . . 4 4 . 4 1 4 Catastrophic 19 | . . . . . . 4 . 4 . . . . 2 . . . . 3 . . . . 2 . . . . . . . . . 1 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 262 | . 9 . 3 20 17 22 . 18 . . . . 13 . . . . 36 . . . . 18 . . . . . 22 27 29 8 8 12 Terminals 147 | . 18 . 5 35 17 28 . 23 . . . 1 12 . . . . . . . . . . . . . . . . . . 3 . 5 Fabricators 13 | . . . . . . . . 2 . . . . 4 . . . . 6 . . . . 1 . . . . . . . . . . . Repair Stations 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 5 . 2 . . Recycling Units 24 | . 2 . . . 10 5 . . . . . . 2 . . . . 1 . . . . 2 . . . . . . . . . 2 . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Garrison Access 22 | . . . . 2 . 1 . 4 . . . . 1 . . . . 5 . . . . 2 . . . . . 1 3 . 3 . . Terminal Hacks 115 | . 9 . 3 15 5 7 . 7 5 . 28 1 2 . 1 . . . 8 . 1 . . 1 1 17 . . . . . 3 . 1 Record 27 | . . . . . . . . . 4 . 11 1 . . . . . . 6 . . . . . . 5 . . . . . . . . Part Schematic 15 | . . . . . . . . . . . 10 . 1 . . . . . . . . . . . . 4 . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 7 | . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 11 | . 1 . . . 1 . . 2 . . 3 . . . . . . . . . . . . . . 4 . . . . . . . . Open Door 14 | . . . . 4 . . . . 1 . . . . . 1 . . . 2 . 1 . . 1 1 . . . . . . 3 . . Branch Access Points 4 | . 1 . 1 . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 3 | . . . . 1 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 10 | . 2 . 1 4 . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Disarm Traps 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 11 | . 1 . . 4 3 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 2 . 1 . . Scan Component 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 1 . 1 . . Repair 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Recycling Unit Hacks 11 | . 2 . . . 5 2 . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . Retrieve Components 11 | . 2 . . . 5 2 . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . Scanalyzer 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Insert Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Garrison Access Hacks 5 | . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . 1 2 . . . . Seal Access 5 | . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . 1 2 . . . . Unauthorized Hacks 29 | . 3 . 1 3 6 5 . 3 . . . . 4 . . . . 4 . . . . . . . . . . . . . . . . Terminals 20 | . 3 . 1 3 3 5 . 3 . . . . 2 . . . . . . . . . . . . . . . . . . . . . Track 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 3 | . . . . . 1 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Botnet 14 | . 3 . 1 2 2 2 . 3 . . . . 1 . . . . . . . . . . . . . . . . . . . . . Operators 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 6 | . . . . . . . . . . . . . 2 . . . . 4 . . . . . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Liberate 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Fabnet 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Haulers 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Used 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 78 | . 9 . 1 11 7 12 . 13 . . . . 8 . . . . 4 . . . . 3 . . . . . 2 3 . 2 1 2 Full Trace Events 11 | . . . . 1 . 1 . 3 . . . . 1 . . . . . . . . . 1 . . . . . . 1 . 1 . 2 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . 4 . . . . 4 . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 63 | . . . . . . . . . . . 10 . 1 . . 14 . 12 . . . . . . . 4 . . 10 . 12 . . . Parts Built 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 95 | . . . . . . . . . . . . . 95 . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 5 | . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Time 130 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 108 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 26 | . 3 . . . 7 13 . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 9 | . . . . . . . . . . . . . . . . . . 2 1 . 2 . 1 . 1 . . . 2 . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 9 | . . . . . . . . . . . . . . . . . . 2 1 . 2 . 1 . 1 . . . 2 . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Fabnet Peak Effective % 4 | . . . . . . . . . . . . . . . . . 3 3 3 3 3 4 4 4 4 4 1 1 1 . . . . . Autooverrided 9 | . . . . . . . . . . . . . . . . . . 2 1 . 2 . 1 . 1 . . . 2 . . . . . Robots Rewired 6 | . . . . . . . . . . . . . . 1 . . . . . . 5 . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Total Allies 86 | . . 3 . . . . . . . . . 1 1 1 . 9 . 8 1 . 7 . 4 . 1 . . . 2 4 . . 6 38 Largest Group 25 | . . 3 3 . . . . . . . . 1 1 1 1 9 9 3 1 . 6 3 3 1 1 . . . 2 3 . . 6 25 Highest-Rated Group 2220 | . . 40 40 . . . . . . . . 96 10 85 85 313 313 90 41 . 280 168 233 91 49 . . . 164 345 . . 671 2220 Highest-Rated Ally 269 | . . 16 16 . . . . . . . . 96 10 85 85 41 41 54 41 . 65 65 103 91 49 . . . 82 115 . . 180 269 Zionite Dispatches 10 | . . . . . . . . . . . . . . . . . . 3 . . . . 2 . . . . . . 2 . . 3 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Light 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Recon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Demo 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Total Orders 16 | . . . . . . . . . . . . . . . . . . 1 . . 3 1 2 . . . . . . 2 . . . 7 STAY 9 | . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . . . . . 1 . . . 5 FOLLOW 4 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . 2 DROP 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . EXPLORE 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Ally Attacks 468 | . . . 30 . . . . . . . . 15 . . 7 . 93 15 4 . 41 4 19 . . . . . 11 8 . . 44 177 Total Damage 20043 | . . . 307 . . . . . . . . 194 . . 210 . 1918 474 56 . 2082 228 1590 . . . . . 486 374 . . 1863 10261 Kills 105 | . . . 8 . . . . . . . . 1 . . 3 . 13 1 . . 12 . 8 . . . . . 3 1 . . 10 45 Allies Corrupted 10 | . . . . . . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . 7 Allies Melted 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 Intel | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Robot Analysis Total 7 | . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 17 | . . 1 . . . . . . 2 2 . 1 . 2 2 1 2 . 1 . . 2 . . 1 . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Zionite Intel Received 31 | . . . . . . . . . . . . . . . . . . 6 . . . . 2 . . . . . 5 5 8 2 . 3 Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Emergency Access 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . 1 Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Component Stockpiles 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 1 . . . Prototype Stockpiles 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 1 . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Unaware Analyses 5 | . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . . 1 1 . . . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Active Garrisons 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . 1 Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Depthwide Sectors/-1 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 1 . . 1 Exploration | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Turns Passed 31370 | 65 1368 911 863 868 1155 4061 124 1291 390 447 48 462 2640 766 473 448 536 1486 635 252 658 1006 1076 377 630 173 1211 259 1144 1816 579 1282 691 1179 Spaces Moved 30344 | 38 673 609 387 451 541 3208 156 1434 551 602 79 532 1773 941 729 760 390 2024 954 436 794 1086 1290 380 603 171 880 222 1312 1878 718 1569 720 1453 Core 5 | 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 4600 | 33 673 157 . 1 92 1140 156 1434 551 46 . . . . . . . . . . . . . . . . . . 317 . . . . . Legs 2728 | . . . . . . 68 . . . . . . 1359 . . . . . . . . . 287 380 601 . . . 33 . . . . . Wheels 1987 | . . 452 387 450 448 . . . . . . . 233 . . . . . . . . . 17 . . . . . . . . . . . Hover 11715 | . . . . . 1 2000 . . . 556 79 532 181 8 . . . . . . . . 23 . 2 171 880 173 771 1878 718 1569 720 1453 Flight 9309 | . . . . . . . . . . . . . . 933 729 760 390 2024 954 436 794 1086 963 . . . . 49 191 . . . . . Fastest Speed 34 | 50 160 110 125 130 78 61 61 61 61 61 61 61 61 49 49 49 49 49 49 49 49 34 34 76 76 76 48 48 48 48 55 55 55 55 Average Speed 65 | 145 160 126 127 132 90 74 61 61 61 61 61 61 101 49 49 49 49 49 49 49 49 38 45 76 76 76 68 68 48 49 55 55 55 55 Slowest Speed 240 | 160 160 160 140 240 173 117 61 61 61 61 61 61 122 76 49 49 49 49 49 49 49 49 125 76 76 76 76 139 48 63 55 55 55 146 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 33 | . . . . . . . . . . . . . . 6 4 . . 12 1 . . . 10 . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Exploration Rate (%) 65 | 3 93 97 42 68 97 59 70 49 73 81 68 76 34 90 86 87 52 62 86 57 85 84 27 55 73 61 78 6 94 49 92 74 13 62 Regions Visited 34 Branch Regions 23 Pre-discovered Areas 20 | . . 1 . . 3 . . . . . 1 1 . 1 . . . . . . . . 3 . . 3 . . 3 2 2 . . . Known Exits Taken 28 | . 1 . 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 31 | . . 1 . . . . . . 3 5 . . . 3 5 1 . . 4 2 . 2 . 1 3 . 1 . . . . . . . Spaces Dug 229 | . . . . 4 . 10 . 15 1 . . 3 22 7 4 . 8 28 5 . 3 . 10 2 16 . 11 9 10 35 6 7 4 9 Terrain Destroyed 774 | . . . 6 4 . 71 . 17 1 20 . 12 31 15 38 . 20 42 12 1 15 46 20 2 20 . 41 16 38 68 8 89 13 108 Melee 87 | . . . . . . 9 . 13 1 . . 2 21 1 3 . 5 16 1 . 3 . 8 2 2 . . . . . . . . . Projectile 391 | . . . . . . 8 . 4 . . . 10 10 14 3 . 15 26 11 1 12 17 12 . 18 . 41 16 38 68 8 19 13 27 AOE 296 | . . . 6 4 . 54 . . . 20 . . . . 32 . . . . . . 29 . . . . . . . . . 70 . 81 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 --------- Run | Jun Mat Min Mat Sto Rec Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Total 40324 | 45 847 697 632 616 1203 4754 185 1784 599 672 78 644 2520 1216 826 832 713 2441 1105 472 1040 1632 1721 464 757 211 1419 306 1745 2614 879 1919 966 1770 Wait 7861 | . 82 40 108 81 625 1340 24 286 46 63 . 88 638 220 91 60 307 336 136 36 141 503 377 77 137 23 454 53 287 559 111 198 169 165 Move 30251 | 37 672 608 386 450 540 3208 155 1433 550 601 78 531 1772 930 722 759 389 2000 951 435 793 1085 1270 379 602 170 879 221 1311 1877 717 1568 719 1453 Hop 27 | . . . . . . . . . . . . . . 4 2 . . 11 1 . . . 9 . . . . . . . . . . . Pick Up 167 | 2 17 4 14 4 6 26 1 6 . . . . 8 6 . 1 . 10 . . 6 . 6 . . 2 7 1 14 7 1 11 2 5 Fast Attach 171 | 6 2 1 3 1 2 11 1 2 . . . . 4 3 . 3 . 9 1 . 10 . 5 3 . 5 6 . 17 15 12 23 12 14 Attach 75 | . 2 3 2 . 2 11 . . . . . . 1 . . . . 3 . . 2 . 2 1 . 2 2 3 5 7 . 8 2 17 Detach 33 | . . . 1 . 4 6 1 . . . . . . . . . . 2 . . . . . . . 1 . . 3 4 . 4 . 7 Swap 250 | . 4 4 17 10 2 32 . 10 . 2 . 1 16 8 2 4 . 3 7 . 3 15 8 . 4 . 11 4 17 19 12 26 3 6 Drop 321 | . 7 6 30 13 15 38 3 7 . . . . 12 9 . 4 . 18 . . 16 1 9 2 . 5 8 3 22 20 11 27 12 23 Fire 921 | . 61 31 71 57 7 55 . 10 . 3 . 22 35 15 5 . 11 16 7 1 17 28 13 . 10 3 52 21 69 106 15 54 47 79 Melee 178 | . . . . . . 27 . 30 3 3 . 2 34 3 4 1 6 33 2 . 4 . 20 2 4 . . . . . . . . . Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Rewire 55 | . . . . . . . . . . . . . . 7 . . . . . . 48 . . . . . . . . . . . . . Trap 11 | . . . . . . . . . . . . . . 11 . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x2 / *Min x2 / [Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: [*Mat] / *Min x2 / *Sto) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Waste -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x3 / *Upp / *Ext) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: Res / *Upp / Arm) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: Res / *Tes) -3/Testing -2/Research (discovered 4 exits: *Acc x2 / *Qua x2) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command History --------- Turn | Location | Event 25 | -11/Junkyard | Discovered new exit (range 16) 66 | -11/Junkyard | Entered Materials 317 | -10/Materials | Build established: Mutant 421 | -10/Materials | Identified exit to Mines 504 | -10/Materials | Discovered new exit (range 3) 1015 | -10/Materials | Discovered new exit (range 11) 1015 | -10/Materials | Discovered new exit (range 20) 1434 | -10/Materials | Entered Mines 1550 | -10/Mines | Learned Materials trap positions 1574 | -10/Mines | Build established: Scavenger-Mutant 1861 | -10/Mines | Discovered new exit (range 10) 2294 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2307 | -10/Mines | Discovered new exit (range 15) 2310 | -10/Mines | Learned location of Storage (-9) 2345 | -10/Mines | Entered Materials 2345 | -9/Materials | Accompanied by 3 allies 2345 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2346 | -9/Materials | Loaded intel: 22 trap records 2501 | -9/Materials | Discovered new exit (range 15) 2646 | -9/Materials | Identified exit to Mines 2646 | -9/Materials | Identified exit to Storage 2787 | -9/Materials | Discovered new exit (range 15) 3208 | -9/Materials | Entered Storage 3762 | -9/Storage | Discovered new exit (range 15) 3835 | -9/Storage | Build established: Mutant 4072 | -9/Storage | Used back door to open Recycling access 4072 | -9/Storage | Discovered new exit (range 4) 4076 | -9/Storage | Entered Recycling 4077 | -9/Recycling | Found Scrap Engine 4504 | -9/Recycling | Build established: Construct 5205 | -9/Recycling | Discovered new exit (range 15) 5231 | -9/Recycling | Entered Factory 5231 | -7/Factory | Evolved 4 slots: Utility x3, Weapon x1 5321 | -7/Factory | Identified exit to Lower Caves 6346 | -7/Factory | Discovered new exit (range 16) 6418 | -7/Factory | Garrison activated, responded to threat 7318 | -7/Factory | Discovered new exit (range 4) 7343 | -7/Factory | Identified exit to Factory 8750 | -7/Factory | Garrison activated, responded to threat 9292 | -7/Factory | Sucked down chute 9292 | -7/Factory | Entered Waste 9297 | -7/Waste | Spotted C-40 Crusher 9299 | -7/Waste | Spotted C-40 Crusher 9305 | -7/Waste | Spotted C-40 Crusher 9309 | -7/Waste | Spotted C-40 Crusher 9312 | -7/Waste | Spotted C-40 Crusher 9371 | -7/Waste | Spotted C-40 Crusher 9377 | -7/Waste | Discovered new exit (range 16) 9415 | -7/Waste | Identified exit to Factory 9416 | -7/Waste | Entered Factory 10707 | -7/Factory | Entered Lower Caves 10842 | -7/Lower Caves | Learned 4 Factory zone layouts 10847 | -7/Lower Caves | Learned Factory garrison access intel 11091 | -7/Lower Caves | Discovered new exit (range 12) 11097 | -7/Lower Caves | Identified exit to Lower Caves 11097 | -7/Lower Caves | Entered another Lower Caves area 11117 | -7/Lower Caves | Learned location of 1 exit from Factory 11236 | -7/Lower Caves | Encountered a Warlord checkpoint 11265 | -7/Lower Caves | Learned 12 Factory zone layouts 11524 | -7/Lower Caves | Discovered new exit (range 6) 11527 | -7/Lower Caves | Identified exit to Data Miner 11544 | -7/Lower Caves | Entered Data Miner 11544 | -7/Data Miner | Discovered new exit (range 6) 11556 | -7/Data Miner | Met Data Miner 11567 | -7/Data Miner | Learned location of Section 7 (-2) 11567 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 11578 | -7/Data Miner | Received God Mode back door access code from Data Miner 11591 | -7/Data Miner | Identified exit to Proximity Caves 11592 | -7/Data Miner | Entered Proximity Caves 11633 | -6/Proximity Caves | Escorted by Enhanced Grunt 11670 | -6/Proximity Caves | Spotter reported a threat 11683 | -6/Proximity Caves | Spotter reported a threat 11691 | -6/Proximity Caves | Learned location of Extension (-5) 11736 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11783 | -6/Proximity Caves | Spotter reported a threat 12048 | -6/Proximity Caves | Discovered exit to Factory (range 13) 12054 | -6/Proximity Caves | Entered Factory 12054 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12055 | -6/Factory | Identified exit to Lower Caves 12056 | -6/Factory | Identified exit to Factory 12057 | -6/Factory | Loaded intel: 4 garrison access locations 12116 | -6/Factory | Discovered exit to Lower Caves (range 5) 12404 | -6/Factory | Search patrols dispatched 12792 | -6/Factory | Discovered exit to Factory (range 16) 13119 | -6/Factory | Fabricated Adv. Sensor Array? 13782 | -6/Factory | Discovered exit to Factory (range 15) 13946 | -6/Factory | Found Prototype Launcher 13946 | -6/Factory | Identified Scatter Rocket Array 13952 | -6/Factory | Cargo convoy interrupted 13953 | -6/Factory | Found Scatter Rocket Array 14694 | -6/Factory | Entered Lower Caves 15037 | -6/Lower Caves | Spotted B-75 Beast 15209 | -6/Lower Caves | Rewired B-75 Beast 15252 | -6/Lower Caves | Learned location of Zion (-6) 15338 | -6/Lower Caves | Learned Factory security intel 15340 | -6/Lower Caves | Discovered new exit (range 13) 15429 | -6/Lower Caves | Identified exit to Lower Caves 15460 | -6/Lower Caves | Entered another Lower Caves area 15460 | -6/Lower Caves | Accompanied by 1 ally 15461 | -6/Lower Caves | Discovered exit to Factory (range 15) 15561 | -6/Lower Caves | Spotted B-75 Beast 15899 | -6/Lower Caves | Discovered new exit (range 15) 15913 | -6/Lower Caves | Learned Factory stockpile data 15923 | -6/Lower Caves | Identified exit to Zion 15933 | -6/Lower Caves | Entered Zion 15950 | -6/Zion | Discovered new exit (range 16) 15957 | -6/Zion | Visited the Megawrench Repair Shop 15960 | -6/Zion | Megawrench repaired 7 parts 15974 | -6/Zion | System corruption cleaned by Quarantine Array 16112 | -6/Zion | Imprinted 16114 | -6/Zion | Declared Zion's savior 16151 | -6/Zion | Learned Factory interactive machine intel 16156 | -6/Zion | Found Prototype Device 16156 | -6/Zion | Identified Bomb Factory No. 2 16235 | -6/Zion | Gained Derelict followers 16330 | -6/Zion | Identified exit to Proximity Caves 16381 | -6/Zion | Entered Proximity Caves 16381 | -5/Proximity Caves | Accompanied by 9 allies 16516 | -5/Proximity Caves | Spotter reported a threat 16533 | -5/Proximity Caves | Spotter reported a threat 16540 | -5/Proximity Caves | Spotted B-75 Beast 16681 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 16901 | -5/Proximity Caves | Learned Factory security intel 16917 | -5/Proximity Caves | Entered Factory 16917 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 16920 | -5/Factory | Loaded intel: 53 interactive machine locations 17021 | -5/Factory | Retrieved Zion intel report: Active Garrisons 17023 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 17217 | -5/Factory | Search patrols dispatched 17267 | -5/Factory | Discovered new exit (range 12) 17268 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 17283 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 17296 | -5/Factory | Retrieved Zion intel report: Component Schematics 17446 | -5/Factory | Identified exit to Factory 17478 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 17479 | -5/Factory | Zion Demo squad teleported in 17521 | -5/Factory | Incoming investigation squad redirected 17588 | -5/Factory | Discovered exit to Factory (range 4) 17720 | -5/Factory | Incoming investigation squad redirected 17774 | -5/Factory | Zion Demo squad teleported in 17903 | -5/Factory | Zion Recon squad teleported in 17947 | -5/Factory | Discovered new exit (range 3) 17948 | -5/Factory | Identified exit to Extension 18139 | -5/Factory | Discovered exit to Factory (range 30) 18144 | -5/Factory | Terminal network hard line cut 18382 | -5/Factory | Discovered new exit (range 15) 18402 | -5/Factory | Identified exit to Upper Caves 18403 | -5/Factory | Entered Upper Caves 18566 | -5/Upper Caves | Encountered a Warlord checkpoint 18722 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 18883 | -5/Upper Caves | Discovered new exit (range 13) 18910 | -5/Upper Caves | Learned Factory trap positions 18928 | -5/Upper Caves | Learned location of 1 exit from Factory 18928 | -5/Upper Caves | Learned Research trap positions 18980 | -5/Upper Caves | Identified exit to Upper Caves 19038 | -5/Upper Caves | Entered another Upper Caves area 19258 | -5/Upper Caves | Discovered new exit (range 11) 19262 | -5/Upper Caves | Identified exit to Warlord 19290 | -5/Upper Caves | Entered Warlord 19452 | -5/Warlord | Rebuked by Warlord 19470 | -5/Warlord | Found Prototype Device 19470 | -5/Warlord | Identified Thermal Barrier 19474 | -5/Warlord | Found Prototype Device 19474 | -5/Warlord | Identified Exp. Phase Shifter 19477 | -5/Warlord | Warlord's base attacked by MAIN.C 19499 | -5/Warlord | Found Prototype Hackware 19503 | -5/Warlord | Found Prototype Processor 19658 | -5/Warlord | Found Prototype Energy Gun 19658 | -5/Warlord | Identified Vortex Shotgun 19662 | -5/Warlord | Found Prototype Energy Cannon 19662 | -5/Warlord | Identified Vortex Driver 19741 | -5/Warlord | P-70 Sage assimilated allied DC-KBY(Y) 19754 | -5/Warlord | Warlord forces counterattacked 19817 | -5/Warlord | Spotted Executioner 19845 | -5/Warlord | Spotted Executioner 19851 | -5/Warlord | Found Prototype Processor 19851 | -5/Warlord | Identified Exp. Core Analyzer 19853 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 19868 | -5/Warlord | Found Prototype Device 19868 | -5/Warlord | Identified Adv. Kinecellerator 19877 | -5/Warlord | Found Exp. Core Analyzer 19891 | -5/Warlord | Spotted Striker 19892 | -5/Warlord | Spotted Executioner 19904 | -5/Warlord | Allies destroyed Striker 19917 | -5/Warlord | Allies destroyed Executioner 19925 | -5/Warlord | Discovered new exit (range 14) 19932 | -5/Warlord | Identified exit to Proximity Caves 19948 | -5/Warlord | Entered Proximity Caves 19948 | -4/Proximity Caves | Accompanied by 3 allies 20091 | -4/Proximity Caves | Spotted B-86 Titan 20900 | -4/Proximity Caves | Learned location of 1 exit from Research 20954 | -4/Proximity Caves | Entered Factory 20954 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 20955 | -4/Factory | Identified exit to Armory 20956 | -4/Factory | Identified exit to Research 20957 | -4/Factory | Loaded intel: 108 trap records 20973 | -4/Factory | Zion Infowar Resupply teleported in 21218 | -4/Factory | Discovered new exit (range 9) 21227 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 21282 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 21283 | -4/Factory | Zion Heavy squad teleported in 21339 | -4/Factory | Spotted B-86 Titan 21735 | -4/Factory | Identified exit to Upper Caves 21836 | -4/Factory | Found Prototype Protection 21836 | -4/Factory | Identified Zio. Weapon Casing 22030 | -4/Factory | Entered Upper Caves 22030 | -4/Upper Caves | Accompanied by 1 ally 22047 | -4/Upper Caves | Found Alien Artifact 22047 | -4/Upper Caves | Identified Core Expander 22047 | -4/Upper Caves | Installed Core Expander, added new Utility slot 22402 | -4/Upper Caves | Discovered new exit (range 4) 22406 | -4/Upper Caves | Identified exit to Upper Caves 22407 | -4/Upper Caves | Entered another Upper Caves area 23010 | -4/Upper Caves | Discovered new exit (range 9) 23017 | -4/Upper Caves | Learned 8 Research zone layouts 23037 | -4/Upper Caves | Identified exit to Zhirov 23037 | -4/Upper Caves | Entered Zhirov 23037 | -4/Zhirov | Discovered new exit (range 3) 23051 | -4/Zhirov | Met Zhirov 23068 | -4/Zhirov | Learned location of Quarantine (-2) 23068 | -4/Zhirov | Learned location of Command (-1) 23072 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 23084 | -4/Zhirov | Found Alien Artifact 23084 | -4/Zhirov | Identified Integrated Reactor 23084 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 23095 | -4/Zhirov | Found Alien Artifact 23209 | -4/Zhirov | Identified exit to Proximity Caves 23210 | -4/Zhirov | Entered Proximity Caves 23457 | -3/Proximity Caves | Unaware initiated a cargo recovery operation 23708 | -3/Proximity Caves | Spotted Striker 23708 | -3/Proximity Caves | Spotted Executioner 23744 | -3/Proximity Caves | Destroyed Striker 23833 | -3/Proximity Caves | Identified Transdimensional Reconstructor 23833 | -3/Proximity Caves | Warped through subspace 24214 | -3/Proximity Caves | Spotted B-86 Titan 24416 | -3/Proximity Caves | Discovered exit to Research (range 12) 24421 | -3/Proximity Caves | Entered Research 24421 | -3/Research | Evolved 2 slots: Utility x2 24421 | -3/Research | Identified System Mapper 24422 | -3/Research | Identified exit to Research 24423 | -3/Research | Identified exit to Testing 24424 | -3/Research | Loaded intel: 95 trap records 24680 | -3/Research | Entered Testing 24715 | -3/Testing | Build established: Hacker-Construct 24727 | -3/Testing | Found Prototype Device 24727 | -3/Testing | Identified 2N-1CE's Frost Array 24787 | -3/Testing | Found Prototype Device 24920 | -3/Testing | Retrieved Zion intel report: Trap Installations 24923 | -3/Testing | Discovered exit to Research (range 8) 24930 | -3/Testing | Retrieved Zion intel report: Emergency Access 25112 | -3/Testing | Found Prototype Energy Cannon 25112 | -3/Testing | Identified Cld. Nova Cannon 25114 | -3/Testing | Identified Exp. Thermal Defense Suite 25159 | -3/Testing | Found Prototype Energy Gun 25159 | -3/Testing | Identified Tachyon Dispersion Ray 25265 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/0 25296 | -3/Testing | Found Prototype Launcher 25296 | -3/Testing | Identified Z-bomb Delivery System 25335 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 25422 | -3/Testing | Spotted Striker 25425 | -3/Testing | Found Prototype Device 25425 | -3/Testing | Identified Exp. Thermal Shield 25431 | -3/Testing | Found Prototype Launcher 25431 | -3/Testing | Identified Com. Tesla Bomb Launcher 25466 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 25482 | -3/Testing | Spotted Striker 25781 | -3/Testing | Repaired Hvy. Rocket Launcher 25824 | -3/Testing | Entered Research 25824 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 26005 | -2/Research | Zion Zionite Resupply teleported in 26010 | -2/Research | Found Prototype Protection 26010 | -2/Research | Identified Zio. Heavy Carapace 26013 | -2/Research | Found Prototype Energy Cannon 26013 | -2/Research | Identified Zio. Alpha Cannon 26079 | -2/Research | Spotted B-90 Cyclops 26108 | -2/Research | Build established: Hacker-Scout 26458 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 26461 | -2/Research | Retrieved Zion intel report: Depthwide Sectors/-1 26492 | -2/Research | Retrieved Zion intel report: Component Stockpiles 26499 | -2/Research | Retrieved Zion intel report: Unaware Analyses 26500 | -2/Research | Zion Light squad teleported in 26507 | -2/Research | Discovered new exit (range 22) 26509 | -2/Research | Incoming investigation squad redirected 26513 | -2/Research | Garrison activated, responded to threat 26881 | -2/Research | Retrieved Zion intel report: Branch Access 26881 | -2/Research | Identified exit to Quarantine 27390 | -2/Research | Terminal network hard line cut 27521 | -2/Research | Discovered new exit (range 12) 27554 | -2/Research | Identified exit to Access 27574 | -2/Research | First assault squad dispatched 27640 | -2/Research | Entered Quarantine 27648 | -2/Quarantine | Found Alien Artifact 27648 | -2/Quarantine | Identified Core Reset Matrix 27648 | -2/Quarantine | Used Core Reset Matrix 27652 | -2/Quarantine | Detected hypermatrix surge 27652 | -2/Quarantine | Sensed 13 artifacts in vicinity 27747 | -2/Quarantine | Retrieved Zion intel report: Trap Installations 27754 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 27771 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 27773 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 27807 | -2/Quarantine | Found Prototype Processor 27807 | -2/Quarantine | Identified Spectral Analyzer 27812 | -2/Quarantine | Found Spectral Analyzer 27844 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 27872 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 27894 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 27928 | -2/Quarantine | Discovered exit to Access (range 19) 27942 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 27965 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 28169 | -2/Quarantine | Spotted Fortress 28212 | -2/Quarantine | Discovered new exit (range 6) 28214 | -2/Quarantine | Identified exit to Section 7 28219 | -2/Quarantine | Entered Section 7 28220 | -2/Section 7 | Sensed 21 artifacts in vicinity 28312 | -2/Section 7 | Found Integrated Reactor 28312 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 28402 | -2/Section 7 | Spotted S7 Guard 28460 | -2/Section 7 | Discovered exit to Access (range 19) 28500 | -2/Section 7 | Retrieved Zion intel report: Active Terminals 28552 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 28585 | -2/Section 7 | Spotted S7 Guard 28621 | -2/Section 7 | Spotted Executioner 28621 | -2/Section 7 | Spotted Executioner 28630 | -2/Section 7 | Build established: Alien-Scout 28648 | -2/Section 7 | Incoming investigation squad redirected 28673 | -2/Section 7 | Spotted B-99 Colossus 28678 | -2/Section 7 | Spotted Alpha 7 28736 | -2/Section 7 | Found LRC Matter Compressor 28736 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 28740 | -2/Section 7 | Found LRC Energy Well 28740 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 28891 | -2/Section 7 | Found Integrity Redistributor 28893 | -2/Section 7 | Found Integrity Redistributor 28935 | -2/Section 7 | Warped through subspace 29046 | -2/Section 7 | Found Integrated Mediator 29046 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 29073 | -2/Section 7 | Spotted S7 Guard 29075 | -2/Section 7 | Found Core Membrane 29086 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 29219 | -2/Section 7 | First assault squad dispatched 29426 | -2/Section 7 | Found Transdimensional Reconstructor 29501 | -2/Section 7 | Entered Access 29501 | -1/Access | Evolved 2 slots: Power x1, Utility x1 29713 | -1/Access | Zion hero teleported in (7V-RTL) 29751 | -1/Access | First assault squad dispatched 29773 | -1/Access | Incoming assault squad redirected 29775 | -1/Access | Incoming assault squad redirected 29993 | -1/Access | Zion Hacker squad teleported in 30035 | -1/Access | Zion Light squad teleported in 30120 | -1/Access | Found Prototype Protection 30120 | -1/Access | Identified Zio. Weapon Casing 30145 | -1/Access | Discovered new exit (range 7) 30167 | -1/Access | Incoming assault squad redirected 30170 | -1/Access | Identified exit to Command 30192 | -1/Access | Entered Command 30192 | -1/Command | Accompanied by 5 allies (7V-RTL) 30308 | -1/Command | Retrieved Zion intel report: Active Garrisons 30311 | -1/Command | Retrieved Zion intel report: Emergency Access 30438 | -1/Command | Retrieved Zion intel report: Depthwide Sectors/-1 30494 | -1/Command | Build established: Alien-Mutant 30589 | -1/Command | Disengaged cave seal 30589 | -1/Command | Zionites emerged from the dark tunnel 30599 | -1/Command | Phase Generator disabled 30760 | -1/Command | P-80 Master assimilated allied U9-UKK(i) 30904 | -1/Command | Build established: Alien-Scout 30914 | -1/Command | High security lockdown imminent 30994 | -1/Command | High security lockdown engaged 31020 | -1/Command | Spotted M Guard 31020 | -1/Command | Spotted M Guard 31020 | -1/Command | Spotted Combat Programmer 31020 | -1/Command | Spotted Combat Programmer 31045 | -1/Command | Destroyed Combat Programmer 31058 | -1/Command | Spotted Striker 31060 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-252) 31074 | -1/Command | Destroyed Combat Programmer 31077 | -1/Command | Found Prototype Protection 31077 | -1/Command | Identified Zio. Shade Carapace 31128 | -1/Command | Lost 6 parts (6u) 31129 | -1/Command | Used Integrity Redistributor, redistributed integrity from core (-179) 31134 | -1/Command | Met MAIN.C 31138 | -1/Command | 0b10 Conduit disabled 31163 | -1/Command | Core integrity fell below 50% 31174 | -1/Command | MAIN.C activated Command garrisons 31196 | -1/Command | Spotted B-99 Colossus 31228 | -1/Command | Emitted hypermatrix ping 31233 | -1/Command | Assembled emerged from beneath the floor 31323 | -1/Command | Build established: Alien-Mutant 31328 | -1/Command | Spotted B-99 Colossus 31354 | -1/Command | Core integrity fell below 20% 31371 | -1/Command | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 31359_ Core Membrane filtered system corruption (1). 31360_ Hpw. Ballistic Linear Construct/C destroyed. 31360_ Arm. Scrap Engine damaged due to network destabilization (-8). 31360_ Core Membrane filtered system corruption (1). 31360_ Penetrated by Slug. 31360_ Core Membrane filtered system corruption (1). 31360_ Arm. Scrap Engine destroyed. 31360_ Scrap Engine core remains intact and functional. 31360_ S-43 Plague destroyed. 31361_ Slug penetrates Wall. 31364_ C-30 ARC bursts open, deploying its payload. 31364_ G-73 Enforcer unfolds itself. 31364_ Point-Quantum Reactor destroyed. 31364_ Point-Quantum Reactor core remains intact and functional. 31366_ Hovering Antigrav-Combat Exoskeleton destroyed. 31366_ Hovering Antigrav-Combat Exoskeleton core remains intact and functional. 31366_ Slug penetrates Wall. 31370_ Core Membrane filtered system corruption (1). 31371_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ######???????????????????????????????????????????? | | #####?####??????????????????????????????????? | | ## #??????????????????????????????????? | | ! ## +????????+?????????????????????????? | | ## "" #??????????????????????????????????? | | ## """ #??????????????????????????????????? | | ## T" !#??????????????????????????????????? | | ## """ #??????????????????????????????????? | | ##/#### "" #??????????????????????? ?????????? | | # ##########?????? ?????? ???????? | | # #????? ??????? #?????? | | #?????h ??????? #?????? | | ] # ! = ""#???##/######## #?????? | | ] # T"#??? # #?????? | | ] # ""#??? #?????? | | "## #??? #?????? | | ## #?#? #?????? | | # ### "" #?????? | | # g # """" !*#?????? | | # = g #### """" ! #?????? | | # "" # ##### "" #?????? | | ##"" ### x #?????? | | ##"" #?# x @ % #?????? | | ##"Y #?# ##### #?????? | | #?"" #?## ##???# ######+### #?????? | | #?"" " #?#" #?????? #??# # #?????? | | #?"""%" #?## #?????? #??# # #?????? | | #? " #??# #???????#??# # #?????? | | #? #### ###????????# # #?????? | | ######/### H #????????# # #?????? | | #????????# # #?????? | | % #????????# # #?????? | | #????????# # #?????? | | #????????# # #?????? | | #" ##### ###% #????????# # #?????? | | " #???# #####/############# # #?????? | | ""##???# # + # # #?????? | | ""###### % # % ! # #+##### #?????? | | /% % # # % #???# #?????" | | %! % # [ / ##### #????? | | %+*%% # ### #????"" | | !##"######+##########/####### #????"" | | #? ?????# # #???# " | | # ???????# # "" #???# " | | + "" ""??????????# "" # """" #???# " | | # ""T"???????????# """" " """" #???#"" | | # ""????????????# """" "" #???#"" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 177 Energy Generation 83 Energy Capacity 1394 Matter Stores 425 Matter Capacity 600 Sight Range 24 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Additional Mass Support 12 Armor Coverage 775 Resistance: KI 30 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 90 Point Defense Rating 240 Weapon Cycling 25 Phase Shifting 20 Evasion (%) 86 Targeting Accuracy 8 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 5 Particle Charging 20 Kinecelleration 50 Offensive Hacking 20 Item Schematics ----------------- Cld. Impulse Thruster | -2/Quarantine | Z-intel Exp. Target Analyzer | -2/Quarantine | Z-intel Imp. Q-thruster | -2/Quarantine | Z-intel Exp. Matter Compressor | -2/Quarantine | Z-intel Exp. Energy Well | -2/Quarantine | Z-intel Cld. Gravmag System | -2/Quarantine | Z-intel Exp. Signal Interpreter | -2/Quarantine | Z-intel Cld. Field Propulsion Drive | -2/Quarantine | Z-intel Imp. Thermal Defense Suite | -2/Quarantine | Z-intel Exp. Gyrokinetic Inverter | -2/Quarantine | Z-intel Com. Linear Accelerator | -2/Quarantine | Z-intel Exp. Utility Shielding | -2/Quarantine | Z-intel Robot Schematics ------------------ None Fabricated ------------ Adv. Sensor Array | x1 | -6/Factory Alien Tech Used ----------------- Core Expander Integrated Reactor Transdimensional Reconstructor Core Reset Matrix LRC Matter Compressor LRC Energy Well High-powered Transdimensional Reconstructor Integrated Mediator Core Membrane Integrity Redistributor Achievements -------------- None Challenges ------------ None Game ------ Seed RefineryQuantumSink Manual? 0 Play Time 04:50:23 Cumulative 1277.5 hours Start 2023.12.04 @ 22:12:35 End 2023.12.05 @ 20:59:13 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 920 Rogue 880 Adventurer 40 Explorer 0 Win Type - Total 150 Types 72/7/46/2/1/4/15/2/1 Lore% 93 Gallery% 96 Achievement% 83 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0aca698f-54eb-4272-923a-9a21c2e665a7