Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.02 @ 21:34:14 Player: OR-2NL Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (179) 895 Value Destroyed (5641) 5641 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1496) 1496 TOTAL SCORE: 10612 Bonus ------- High Alert Combat Kills 1556 Follower Combat Kills 66 Friendly Fire -126 Cogmind --------- Core Integrity 545/700 Matter 138/300 Energy 58/290 System Corruption 3% Temperature Cool (646) Movement Treading (198) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Light Treads Armored Treads Advanced Treads > --- UTILITY (7) ------ Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Improved Medium Armor Plating Improved Medium Armor Plating Reactive Plating > --- WEAPON (2) ------- Improved EM Pulse Cannon Improved EM Pulse Cannon > --- INVENTORY (34) --- Light Nuclear Core Compact Wheel Armored Wheel Improved Flight Unit Cesium-ion Thruster High-capacity Matter Pod (200) Advanced Sensor Array Advanced Signal Interpreter Improved Utility Shielding Hardened Medium Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite Heavy Ion Cannon Improved Assault Rifle Flak Gun Flak Gun Flak Gun Precision Assault Rifle Assault Cannon Gauss Cannon Grenade Launcher Mini Grenade Launcher Remote Datajack Plasma Cutter Katana Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit High-capacity Storage Unit Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Enhanced Autogun Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Improved Treads Advanced Treads Armored Wheel Improved Flight Unit Compact Battery High-capacity Matter Pod Advanced Sensor Array Advanced Signal Interpreter Particle Charger Improved Utility Shielding Improved Light Armor Plating Reactive Plating Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite Improved EM Pulse Cannon Heavy Particle Cannon Improved Assault Rifle Improved Assault Rifle Assault Cannon Grenade Launcher Mini Grenade Launcher Remote Datajack Plasma Cutter Katana [Rating: 45] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Armored Wheel Treads Light Treads Wheel Armored Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Improved Medium Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Mace Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 5 | . . . 1 2 2 Weapon . | . . . . . . Parts Attached 325 | 7 51 23 93 92 59 Power 15 | 1 1 2 5 5 1 Engine 10 | 1 1 1 3 3 1 Core 5 | . . 1 2 2 . Reactor . | . . . . . . Propulsion 194 | 2 42 13 68 45 24 Treads 97 | . 22 6 34 22 13 Leg . | . . . . . . Wheel 96 | 2 20 7 34 22 11 Hover . | . . . . . . Flight 1 | . . . . 1 . Utility 33 | 2 3 . 3 13 12 Device 4 | . . . . 2 2 Storage 17 | 2 3 . 3 5 4 Processor . | . . . . . . Hackware . | . . . . . . Protection 12 | . . . . 6 6 Artifact . | . . . . . . Weapon 83 | 2 5 8 17 29 22 Energy Gun 8 | . 2 3 . 3 . Energy Cannon 8 | . . . . . 8 Ballistic Gun 38 | 2 2 1 10 12 11 Ballistic Cannon 1 | . . 1 . . . Launcher 10 | . 1 2 . 7 . Special Weapon 3 | . . . . 1 2 Impact Weapon 6 | . . 1 5 . . Slashing Weapon 5 | . . . . 4 1 Piercing Weapon . | . . . . . . Special Melee Weapon 4 | . . . 2 2 . Unidentified Prototypes 3 | . . . . 2 1 Parts Lost 12 | . 1 2 2 5 2 Power 4 | . . 1 1 2 . Propulsion 1 | . 1 . . . . Utility 2 | . . . . 1 1 Weapon 5 | . . 1 1 2 1 Highest Loss Streak 4 | . 1 2 1 4 1 Average Slot Usage (%) 99 | . 99 100 99 99 98 Engine 8 | . 14 13 6 6 6 Core 1 | . . . 4 1 . Treads 12 | . 7 3 18 13 11 Wheel 15 | . 20 24 14 13 11 Device 1 | . . . . 2 2 Storage 31 | . 28 28 32 35 30 Protection 5 | . . . . 6 20 Energy Gun 3 | . 1 22 2 . . Ballistic Gun 15 | . 26 2 16 15 9 Naked Turns . | . . . . . . Heaviest Build 160 | 16 58 58 77 107 160 Greatest Support 63 | 32 40 40 60 63 63 Greatest Overweight (x) 8 | . 1 1 6 8 6 Average Overweight (x) 2 | . . 1 2 3 4 Largest Inventory Capacity 34 | 8 18 18 24 30 34 Average Capacity 25 | 5 17 18 23 29 31 Most Carried 34 | 5 18 18 24 30 34 Average Carried 24 | 2 13 17 23 29 30 Final Capacity 34 | 8 18 18 24 30 34 Final Carried 32 | 5 18 17 24 30 32 Class Distribution -------------------- 73% | Hauler-Mutant 25% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 6181 | 242 1075 467 1532 1814 1051 Remotely . | . . . . . . Salvage Created 7452 | 92 1207 151 2105 2653 1244 Parts 423 | 4 70 1 145 138 65 Haulers Intercepted 10 | . 2 . 5 3 . Recyclers Shooed 2 | . . . 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 138 | . 17 11 34 55 21 Melee 1 | . . . . 1 . Guns 111 | . 17 9 33 35 17 Cannons 3 | . . . . . 3 AOE 22 | . . 2 1 18 1 Classes Destroyed 17 | 1 6 3 2 4 1 Worker 9 | . 3 . 1 1 4 Builder 5 | . . 1 2 2 . Hauler 10 | . 2 . 5 3 . Recycler 9 | 1 4 . 2 1 1 Mechanic 2 | . . . . 2 . Operator 5 | . 1 . 3 1 . Watcher 7 | . 2 . 5 . . Swarmer 18 | . 3 3 4 7 1 Grunt 81 | . 14 . 22 34 11 Brawler 3 | . . . . 2 1 Duelist 2 | . . . 1 1 . Protector 1 | . . . . 1 . Sentry 18 | . . . 8 7 3 Demolisher 1 | . . 1 . . . Hunter 4 | . . . . 3 1 Programmer 4 | . . . . . 4 Assembled 7 | . . 7 . . . Best Kill Streak 17 | 1 4 4 5 17 6 Combat Bots Only 14 | . 4 3 5 14 5 Max Kills in Single Turn 9 | 1 1 2 3 9 2 Gunslinging 1 | . . . 1 . . Exploded 7 | . . 1 1 7 1 Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 7169 | . 644 207 1514 2976 1828 Core 892 | . 85 44 279 329 155 Absorbed by Shields . | . . . . . . Core Remaining (%) 54 | 100 . 48 30 40 . Volleys Fired 454 | 5 101 19 117 126 86 Largest 2 | 1 2 2 2 2 2 Hottest 138 | 20 80 80 63 68 138 Shots Fired 862 | 5 201 35 234 244 143 Gun 798 | 5 200 32 234 229 98 Cannon 42 | . . 1 . . 41 Launcher 17 | . 1 2 . 14 . Special 5 | . . . . 1 4 Kinetic 721 | 5 184 7 202 225 98 Thermal 24 | . . . . . 24 Explosive 10 | . 1 2 . 7 . Electromagnetic 102 | . 16 26 32 11 17 Robot Hit Streak 27 | 2 22 6 27 26 12 Robot Miss Streak 11 | 2 4 1 4 3 11 Penetration Max 1 | . . . . 1 . Secondary Targets 9 | . 2 . 2 4 1 Max Gunslinging Chain 1 | . 1 . 1 1 1 Shots Hit Robots 442 | 3 103 9 140 154 33 Core Hits 376 | 2 56 15 75 129 99 Critical Hits 8 | . 2 . 2 4 . Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 7 | . 2 . 2 3 . Melee Attacks 39 | . . 2 19 10 8 Impact 19 | . . 2 17 . . Slashing 14 | . . . . 6 8 Piercing . | . . . . . . Sneak Attacks 5 | . . . 2 3 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 12917 | 22 1606 400 3068 5291 2530 Guns 9773 | 22 1593 226 2765 3179 1988 Cannons 454 | . . . . . 454 Explosions 2494 | . . 174 205 2039 76 Melee 55 | . . . 55 . . Ramming 141 | . 13 . 43 73 12 Kinetic 9097 | 22 1454 72 2460 3101 1988 Thermal 281 | . . . 205 . 76 Explosive 1531 | . . 174 . 1357 . Electromagnetic 1812 | . 139 154 305 760 454 Impact 55 | . . . 55 . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . . 3 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Effects 5 | . . . . . 5 Message Errors 3 | . . . . . 3 Matter Fused 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 44 | . . 1 9 34 . Projectiles . | . . . . . . Explosions 32 | . . 1 1 30 . Melee 12 | . . . 8 4 . Knockbacks 1 | . . . . 1 . Impact 1 | . . . . 1 . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 64 | . . . . 64 . Shots 3 | . . . . 3 . Rammed 22 | . 4 . 5 9 4 Targets Rammed 28 | . 4 . 8 12 4 Kicked . | . . . . . . Crushed 6 | . . . 3 3 . Highest Temperature 646 | . 36 56 56 244 646 Average Temperature 36 | . 13 21 11 33 65 Received Heat Transfer 2605 | . 300 40 624 1224 417 Effects 11 | . . . . . 11 Shutdowns 1 | . . . . . 1 Interference 1 | . . . . . 1 Short Circuit 1 | . . . . . 1 Damage (major) 7 | . . . . . 7 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Fried 7 | . . . . 6 1 Impact Corruptions 2 | . . . 1 1 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 250 | . . . 200 . 50 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . 2 . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 1502 | 5 410 178 547 1502 1013 Initial 613 | . 3 73 . 215 613 Average 445 | 2 182 58 275 819 624 Maximum Alert Level 4 | . 2 . 2 4 3 Low Security (%) 31 | 100 68 100 36 . . Level 1 18 | . 27 . 27 24 . Level 2 32 | . 3 . 35 24 77 Level 3 8 | . . . . 16 22 Level 4 8 | . . . . 34 . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 30 | . 3 . 6 14 7 Investigation 9 | . 2 . 2 3 2 Extermination 3 | . . . . . 3 Reinforcement 9 | . 1 . 3 4 1 Assault 8 | . . . 1 6 1 Garrison 1 | . . . . 1 . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 9 | . 1 . 5 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 254 | . 47 15 60 99 33 Peak Tracking Total 15 | . 5 3 5 15 4 Tactical Retreats 21 | . 7 3 3 5 3 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 6 | . 1 . 2 1 2 Indirectly 1 | . . . . 1 . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . . 2 . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 11 | . 1 . 1 7 2 Max in Single Turn 1 | . 1 . 1 1 1 Garrison Access 2 | . . . . 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 35 | . 7 . 13 11 4 Terminals 20 | . 4 . 8 6 2 Fabricators . | . . . . . . Repair Stations 4 | . 1 . 1 2 . Recycling Units 5 | . 2 . 2 1 . Scanalyzers 4 | . . . 2 1 1 Garrison Access 2 | . . . . 1 1 Total Hacks 102 | . 22 . 38 32 10 Successful 58 | . 12 . 19 20 7 Failed 42 | . 9 . 18 12 3 Catastrophic 6 | . . . 4 1 1 Database Lockouts 2 | . 1 . 1 . . Manual 65 | . 17 . 24 18 6 Terminals 66 | . 17 . 26 18 5 Fabricators . | . . . . . . Repair Stations 9 | . 3 . 2 4 . Recycling Units 5 | . 2 . 2 1 . Scanalyzers 19 | . . . 8 7 4 Garrison Access 3 | . . . . 2 1 Terminal Hacks 16 | . 6 . 6 4 . Record 1 | . 1 . . . . Robot Analysis 4 | . 3 . 1 . . Level Access Points 1 | . . . 1 . . Branch Access Points 1 | . . . . 1 . Alert Level 1 | . . . 1 . . Unreport Threat 4 | . 1 . 1 2 . Locate Traps 2 | . 1 . 1 . . Hauler Manifests 2 | . . . 1 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 6 | . 2 . . 4 . Scan Component 3 | . 1 . . 2 . Repair 3 | . 1 . . 2 . Recycling Unit Hacks 1 | . . . . 1 . Retrieve Components 1 | . . . . 1 . Scanalyzer 18 | . . . 7 7 4 Insert Component 8 | . . . 3 3 2 Analyze 10 | . . . 4 4 2 Garrison Access Hacks . | . . . . . . Unauthorized Hacks 17 | . 4 . 6 4 3 Terminals 12 | . 2 . 5 3 2 Track 1 | . . . 1 . . Assimilate 3 | . . . 1 1 1 Botnet 5 | . 1 . 2 1 1 Operators 3 | . 1 . 1 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 2 . 1 . . Tunnel 3 | . 2 . 1 . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 1 1 Jam 2 | . . . . 1 1 Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 28 | . 5 . 12 9 2 Full Trace Events 2 | . . . 2 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 6 | . . . 1 3 2 Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . 1 . . 2 . Time 104 | . 13 . . 91 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . . . . 9 . Parts Scanalyzed 6 | . . . 1 3 2 Part Schematics Acquired 6 | . . . 1 3 2 Parts Damaged 1 | . . . . 1 . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 8 | . . . 2 4 2 Non-combat 8 | . . . 2 4 2 Combat . | . . . . . . Robot Hacks Applied 9 | . . . 2 5 2 parse_system 2 | . . . . 2 . find_chute 1 | . . . . . 1 find_recycling 1 | . . . . 1 . check_alert 5 | . . . 2 2 1 Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies 6 | . . 3 1 1 1 Largest Group 3 | . . 3 3 1 1 Highest-Rated Group 40 | . . 40 40 10 26 Highest-Rated Ally 26 | . . 16 16 10 26 Total Orders . | . . . . . . Ally Attacks 10 | . . . 10 . . Total Damage 100 | . . . 100 . . Kills 2 | . . . 2 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total 4 | . 3 . 1 . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 9630 | 63 1410 980 2812 2423 1942 Spaces Moved 5367 | 41 830 679 1562 1211 1044 Core 4 | 4 . . . . . Treads 696 | . 56 40 338 143 119 Legs . | . . . . . . Wheels 4667 | 37 774 639 1224 1068 925 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 110 110 120 130 Average Speed 129 | 95 114 114 132 133 141 Slowest Speed 220 | 100 180 180 220 205 198 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 65 | 4 96 98 97 80 20 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 4 | . 2 1 1 . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 2 | . . 2 . . . Spaces Dug 62 | . 5 12 10 6 29 Terrain Destroyed 103 | . 5 20 20 29 29 Melee 24 | . . 1 10 6 7 Projectile 24 | . . 1 . 1 22 AOE 55 | . 5 18 10 22 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 7106 | 57 1080 839 2020 1759 1351 Wait 665 | . 64 109 156 233 103 Move 5362 | 40 829 678 1561 1210 1044 Hop . | . . . . . . Pick Up 111 | 5 20 3 30 38 15 Fast Attach 29 | 7 1 1 7 7 6 Attach 32 | . 3 2 12 7 8 Detach 8 | . 1 1 1 1 4 Swap 264 | . 47 20 74 78 45 Drop 106 | . 10 4 35 37 20 Fire 454 | 5 101 19 117 126 86 Melee 39 | . . 2 19 10 8 Ram . | . . . . . . Kick . | . . . . . . Crush 28 | . 4 . 8 12 4 Escape Stasis 8 | . . . . . 8 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sto]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 43 | -11/Scrapyard | Discovered new exit (range 12) 64 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 331 | -10/Materials | Discovered new exit (range 5) 566 | -10/Materials | Discovered new exit (range 9) 657 | -10/Materials | Discovered new exit (range 9) 729 | -10/Materials | Discovered new exit (range 16) 867 | -10/Materials | Central database locked down 991 | -10/Materials | Repaired Lgt. Treads 1219 | -10/Materials | Discovered new exit (range 4) 1474 | -10/Materials | Entered Mines 1585 | -10/Mines | Assembled infested the area 1962 | -10/Mines | Learned Materials terminal intel 2283 | -10/Mines | Core integrity fell below 50% 2337 | -10/Mines | Learned location of Zion (-7) 2338 | -10/Mines | Discovered new exit (range 6) 2436 | -10/Mines | Discovered new exit (range 5) 2446 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2454 | -10/Mines | Entered Materials 2454 | -9/Materials | Accompanied by 3 allies 2454 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2455 | -9/Materials | Loaded intel: 12 terminal locations 2749 | -9/Materials | Central database locked down 2807 | -9/Materials | Build established: Hauler-Mutant 3076 | -9/Materials | Discovered new exit (range 3) 3306 | -9/Materials | Discovered new exit (range 14) 3701 | -9/Materials | Discovered new exit (range 16) 3898 | -9/Materials | Discovered new exit (range 12) 3998 | -9/Materials | Core integrity fell below 50% 4079 | -9/Materials | Identified exit to Materials 4304 | -9/Materials | Discovered new exit (range 11) 4854 | -9/Materials | First assault squad dispatched 5266 | -9/Materials | Entered another Materials area 5266 | -8/Materials | Evolved 2 slots: Utility x2 5318 | -8/Materials | Repaired Lgt. Nuclear Core 6780 | -8/Materials | Garrison activated, responded to threat 6827 | -8/Materials | Discovered new exit (range 3) 6866 | -8/Materials | First assault squad dispatched 6913 | -8/Materials | Lost 4 parts (1p1u2w) 6916 | -8/Materials | Destroyed 14 combat bots 7108 | -8/Materials | Core integrity fell below 50% 7553 | -8/Materials | Repaired Broken Adv. Signal Interpreter 7663 | -8/Materials | Discovered new exit (range 7) 7689 | -8/Materials | Entered Factory 7689 | -7/Factory | Evolved 2 slots: Utility x2 8175 | -7/Factory | Discovered new exit (range 7) 8489 | -7/Factory | First assault squad dispatched 9631 | -7/Factory | Self-destructed Last Messages --------------- 09619_ Extracted 200 energy. 09619_ Imp. Heat Sink fried. 09619_ G-47 Trooper destroyed. 09620_ Extracted 96 energy. 09623_ Extracted 4 energy. 09626_ G-47 Trooper misfires. 09627_ Power failure, Imp. Deuterium Engine shutdown. 09627_ Overheating: Reactive Plating damaged (-12). 09627_ Overheating: Adv. Treads damaged (-56). 09627_ Overheating: Hcp. Storage Unit damaged (-198). 09627_ Overheating: Imp. EM Pulse Cannon damaged (-18). 09628_ Overheating: Core damaged (-70). 09628_ G-47 Trooper destroyed. 09629_ Imp. EM Pulse Cannon permanently disabled. 09629_ Overheating: Short circuit. 09630_ Overheating: System interference. 09630_ Imp. EM Pulse Cannon temporarily disabled. 09631_ Overheating: Lgt. Treads damaged (-67). 09631_ Overheating: Hcp. Storage Unit damaged (-257). 09631_ Overheating: Hcp. Storage Unit damaged (-119). Map ----- +----------------------------------------------------+ | # # """ + !""" """ # ] """#??????????????? | | ###### """ #! 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""" """ # #????#######??????????????????? | | """ """ """ # #????# #??????????????????? | | # ###### T" #??????????????????? | | ! # " #??????????????????? | | = # ###### #??????????????????? | | # #????# #??????????????????? | | # #????###+################?????? | | ############## #????# = #?????? | | ?????????#######+######## #?????? | | ?????????#= [ = # """ """ """ """ #?????? | | ?????????# """ # """ """ """ """ #?????? | | ?????????# """ "F "" # """ """ """ """ #?????? | | ?????????# """ """"" # #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 675 Resistance: KI 20 Evasion (%) 40 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- Adv. Sensor Array | -9/Materials | Scanalyzed Adv. Terrain Scanner | -8/Materials | Scanalyzed Med. Storage Unit | -8/Materials | Scanalyzed Adv. Signal Interpreter | -8/Materials | Scanalyzed Hacking Suite | -7/Factory | Scanalyzed Imp. Utility Shielding | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed VortexFieldBattery Manual? 0 Play Time 02:00:35 Cumulative 406.2 hours Start 2021.10.01 @ 17:50:10 End 2021.10.02 @ 21:34:14 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 86 Rogue 50 Adventurer 4 Explorer 32 Win Type - Total 32 Types 14/5/4/2/2/3/1/0/1 Lore% 91 Gallery% 90 Achievement% 86 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7f1b609c-8a82-45f1-8660-08558f833e44