Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.02 @ 21:34:14

Player: OR-2NL

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (179)     895
Value Destroyed (5641)     5641
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (1496)               1496
              TOTAL SCORE: 10612

 Bonus
-------
High Alert Combat Kills    1556
Follower Combat Kills      66
Friendly Fire              -126

 Cogmind 
---------
Core Integrity             545/700
Matter                     138/300
Energy                     58/290
System Corruption          3%
Temperature                Cool (646)
Movement                   Treading (198) Ox2
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
       Improved Deuterium Engine
>               --- PROPULSION (3) ---
          Light Treads
        Armored Treads
       Advanced Treads
>               --- UTILITY (7) ------
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
       Improved Medium Armor Plating
       Improved Medium Armor Plating
                Reactive Plating
>               --- WEAPON (2) -------
       Improved EM Pulse Cannon
       Improved EM Pulse Cannon
>               --- INVENTORY (34) ---
          Light Nuclear Core
        Compact Wheel
        Armored Wheel
       Improved Flight Unit
                Cesium-ion Thruster
  High-capacity Matter Pod (200)
       Advanced Sensor Array
       Advanced Signal Interpreter
       Improved Utility Shielding
       Hardened Medium Armor Plating
       Improved Light Armor Plating
       Improved Medium Armor Plating
       Improved Medium Armor Plating
                Hacking Suite
                Hacking Suite
                Hacking Suite
                Hacking Suite
                Hacking Suite
                Hacking Suite
          Heavy Ion Cannon
       Improved Assault Rifle
                Flak Gun
                Flak Gun
                Flak Gun
      Precision Assault Rifle
                Assault Cannon
                Gauss Cannon
                Grenade Launcher
           Mini Grenade Launcher
                Remote Datajack
                Plasma Cutter
                Katana

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
>               --- PROPULSION -------
        Armored Treads
        Armored Treads
        Armored Wheel
>               --- UTILITY ----------
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
       Improved Medium Armor Plating
       Improved Medium Armor Plating
       Improved Medium Armor Plating
>               --- WEAPON -----------
       Enhanced Autogun
                Gauss Rifle
>               --- INVENTORY --------
          Light Nuclear Core
       Improved Treads
       Advanced Treads
        Armored Wheel
       Improved Flight Unit
        Compact Battery
  High-capacity Matter Pod
       Advanced Sensor Array
       Advanced Signal Interpreter
                Particle Charger
       Improved Utility Shielding
       Improved Light Armor Plating
                Reactive Plating
                Hacking Suite
                Hacking Suite
                Hacking Suite
                Hacking Suite
                Hacking Suite
                Hacking Suite
       Improved EM Pulse Cannon
          Heavy Particle Cannon
       Improved Assault Rifle
       Improved Assault Rifle
                Assault Cannon
                Grenade Launcher
           Mini Grenade Launcher
                Remote Datajack
                Plasma Cutter
                Katana
[Rating: 45]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Nuclear Core
Propulsion                 Armored Wheel
  Treads                   Light Treads
  Wheel                    Armored Wheel
  Flight Unit              Improved Flight Unit
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Protection               Improved Medium Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Mace
  Slashing Weapon          Katana
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac 
Slots Evolved              6    | .   .   .   2   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  5    | .   .   .   1   2   2   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             325  | 7   51  23  93  92  59  
  Power                    15   | 1   1   2   5   5   1   
    Engine                 10   | 1   1   1   3   3   1   
    Core                   5    | .   .   1   2   2   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               194  | 2   42  13  68  45  24  
    Treads                 97   | .   22  6   34  22  13  
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  96   | 2   20  7   34  22  11  
    Hover                  .    | .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   1   .   
  Utility                  33   | 2   3   .   3   13  12  
    Device                 4    | .   .   .   .   2   2   
    Storage                17   | 2   3   .   3   5   4   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             12   | .   .   .   .   6   6   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   83   | 2   5   8   17  29  22  
    Energy Gun             8    | .   2   3   .   3   .   
    Energy Cannon          8    | .   .   .   .   .   8   
    Ballistic Gun          38   | 2   2   1   10  12  11  
    Ballistic Cannon       1    | .   .   1   .   .   .   
    Launcher               10   | .   1   2   .   7   .   
    Special Weapon         3    | .   .   .   .   1   2   
    Impact Weapon          6    | .   .   1   5   .   .   
    Slashing Weapon        5    | .   .   .   .   4   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   4    | .   .   .   2   2   .   
  Unidentified Prototypes  3    | .   .   .   .   2   1   
Parts Lost                 12   | .   1   2   2   5   2   
  Power                    4    | .   .   1   1   2   .   
  Propulsion               1    | .   1   .   .   .   .   
  Utility                  2    | .   .   .   .   1   1   
  Weapon                   5    | .   .   1   1   2   1   
  Highest Loss Streak      4    | .   1   2   1   4   1   
Average Slot Usage (%)     99   | .   99  100 99  99  98  
  Engine                   8    | .   14  13  6   6   6   
  Core                     1    | .   .   .   4   1   .   
  Treads                   12   | .   7   3   18  13  11  
  Wheel                    15   | .   20  24  14  13  11  
  Device                   1    | .   .   .   .   2   2   
  Storage                  31   | .   28  28  32  35  30  
  Protection               5    | .   .   .   .   6   20  
  Energy Gun               3    | .   1   22  2   .   .   
  Ballistic Gun            15   | .   26  2   16  15  9   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             160  | 16  58  58  77  107 160 
  Greatest Support         63   | 32  40  40  60  63  63  
  Greatest Overweight (x)  8    | .   1   1   6   8   6   
  Average Overweight (x)   2    | .   .   1   2   3   4   
Largest Inventory Capacity 34   | 8   18  18  24  30  34  
  Average Capacity         25   | 5   17  18  23  29  31  
  Most Carried             34   | 5   18  18  24  30  34  
  Average Carried          24   | 2   13  17  23  29  30  
  Final Capacity           34   | 8   18  18  24  30  34  
  Final Carried            32   | 5   18  17  24  30  32  

 Class Distribution 
--------------------
 73% | Hauler-Mutant
 25% | Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
 Hauler-Mutant | -9/Materials
 Hauler-Mutant | -8/Materials
 Hauler-Mutant | -7/Factory

 Resources                      | -11  -10  -10  -9   -8   -7   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Fac  
Matter Collected           6181 | 242  1075 467  1532 1814 1051 
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            7452 | 92   1207 151  2105 2653 1244 
  Parts                    423  | 4    70   1    145  138  65   
Haulers Intercepted        10   | .    2    .    5    3    .    
Recyclers Shooed           2    | .    .    .    2    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac 
Combat Hostiles Destroyed  138  | .   17  11  34  55  21  
  Melee                    1    | .   .   .   .   1   .   
  Guns                     111  | .   17  9   33  35  17  
  Cannons                  3    | .   .   .   .   .   3   
  AOE                      22   | .   .   2   1   18  1   
Classes Destroyed          17   | 1   6   3   2   4   1   
  Worker                   9    | .   3   .   1   1   4   
  Builder                  5    | .   .   1   2   2   .   
  Hauler                   10   | .   2   .   5   3   .   
  Recycler                 9    | 1   4   .   2   1   1   
  Mechanic                 2    | .   .   .   .   2   .   
  Operator                 5    | .   1   .   3   1   .   
  Watcher                  7    | .   2   .   5   .   .   
  Swarmer                  18   | .   3   3   4   7   1   
  Grunt                    81   | .   14  .   22  34  11  
  Brawler                  3    | .   .   .   .   2   1   
  Duelist                  2    | .   .   .   1   1   .   
  Protector                1    | .   .   .   .   1   .   
  Sentry                   18   | .   .   .   8   7   3   
  Demolisher               1    | .   .   1   .   .   .   
  Hunter                   4    | .   .   .   .   3   1   
  Programmer               4    | .   .   .   .   .   4   
  Assembled                7    | .   .   7   .   .   .   
Best Kill Streak           17   | 1   4   4   5   17  6   
  Combat Bots Only         14   | .   4   3   5   14  5   
Max Kills in Single Turn   9    | 1   1   2   3   9   2   
  Gunslinging              1    | .   .   .   1   .   .   
  Exploded                 7    | .   .   1   1   7   1   
  Melee                    1    | .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   
--------                   Run   | Scr  Mat  Min  Mat  Mat  Fac  
Damage Taken               7169  | .    644  207  1514 2976 1828 
  Core                     892   | .    85   44   279  329  155  
  Absorbed by Shields      .     | .    .    .    .    .    .    
Core Remaining (%)         54    | 100  .    48   30   40   .    
Volleys Fired              454   | 5    101  19   117  126  86   
  Largest                  2     | 1    2    2    2    2    2    
  Hottest                  138   | 20   80   80   63   68   138  
Shots Fired                862   | 5    201  35   234  244  143  
  Gun                      798   | 5    200  32   234  229  98   
  Cannon                   42    | .    .    1    .    .    41   
  Launcher                 17    | .    1    2    .    14   .    
  Special                  5     | .    .    .    .    1    4    
  Kinetic                  721   | 5    184  7    202  225  98   
  Thermal                  24    | .    .    .    .    .    24   
  Explosive                10    | .    1    2    .    7    .    
  Electromagnetic          102   | .    16   26   32   11   17   
  Robot Hit Streak         27    | 2    22   6    27   26   12   
  Robot Miss Streak        11    | 2    4    1    4    3    11   
  Penetration Max          1     | .    .    .    .    1    .    
  Secondary Targets        9     | .    2    .    2    4    1    
    Max Gunslinging Chain  1     | .    1    .    1    1    1    
Shots Hit Robots           442   | 3    103  9    140  154  33   
  Core Hits                376   | 2    56   15   75   129  99   
  Critical Hits            8     | .    2    .    2    4    .    
  Critical Kills           1     | .    .    .    .    1    .    
  Critical Parts Destroyed 7     | .    2    .    2    3    .    
Melee Attacks              39    | .    .    2    19   10   8    
  Impact                   19    | .    .    2    17   .    .    
  Slashing                 14    | .    .    .    .    6    8    
  Piercing                 .     | .    .    .    .    .    .    
  Sneak Attacks            5     | .    .    .    2    3    .    
    Combat Hostiles        .     | .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    
Damage Inflicted           12917 | 22   1606 400  3068 5291 2530 
  Guns                     9773  | 22   1593 226  2765 3179 1988 
  Cannons                  454   | .    .    .    .    .    454  
  Explosions               2494  | .    .    174  205  2039 76   
  Melee                    55    | .    .    .    55   .    .    
  Ramming                  141   | .    13   .    43   73   12   
  Kinetic                  9097  | 22   1454 72   2460 3101 1988 
  Thermal                  281   | .    .    .    205  .    76   
  Explosive                1531  | .    .    174  .    1357 .    
  Electromagnetic          1812  | .    139  154  305  760  454  
  Impact                   55    | .    .    .    55   .    .    
  Slashing                 .     | .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    
Highest Corruption         3     | .    .    .    .    .    3    
  Average Corruption       1     | .    .    .    .    .    1    
  Corruption Purged        .     | .    .    .    .    .    .    
  Effects                  5     | .    .    .    .    .    5    
    Message Errors         3     | .    .    .    .    .    3    
    Matter Fused           1     | .    .    .    .    .    1    
    Data Loss (minor)      1     | .    .    .    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    
Overflow Damage            44    | .    .    1    9    34   .    
  Projectiles              .     | .    .    .    .    .    .    
  Explosions               32    | .    .    1    1    30   .    
  Melee                    12    | .    .    .    8    4    .    
Knockbacks                 1     | .    .    .    .    1    .    
  Impact                   1     | .    .    .    .    1    .    
  Kinetic                  .     | .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    
Self-Inflicted Damage      64    | .    .    .    .    64   .    
  Shots                    3     | .    .    .    .    3    .    
  Rammed                   22    | .    4    .    5    9    4    
Targets Rammed             28    | .    4    .    8    12   4    
  Kicked                   .     | .    .    .    .    .    .    
  Crushed                  6     | .    .    .    3    3    .    
Highest Temperature        646   | .    36   56   56   244  646  
  Average Temperature      36    | .    13   21   11   33   65   
  Received Heat Transfer   2605  | .    300  40   624  1224 417  
  Effects                  11    | .    .    .    .    .    11   
    Shutdowns              1     | .    .    .    .    .    1    
    Interference           1     | .    .    .    .    .    1    
    Short Circuit          1     | .    .    .    .    .    1    
    Damage (major)         7     | .    .    .    .    .    7    
    Damage (core)          1     | .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    1    .    
  Combat Hostiles          1     | .    .    .    .    1    .    
  Parts Fried              7     | .    .    .    .    6    1    
  Impact Corruptions       2     | .    .    .    1    1    .    
Robots Melted              .     | .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    
  Heat Transferred         250   | .    .    .    200  .    50   
Parts Sabotaged            .     | .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    2    .    1    
Missiles Intercepted       .     | .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -8   -7   
-------                    Run  | Scr  Mat  Min  Mat  Mat  Fac  
Peak Influence             1502 | 5    410  178  547  1502 1013 
  Initial                  613  | .    3    73   .    215  613  
  Average                  445  | 2    182  58   275  819  624  
Maximum Alert Level        4    | .    2    .    2    4    3    
  Low Security (%)         31   | 100  68   100  36   .    .    
  Level 1                  18   | .    27   .    27   24   .    
  Level 2                  32   | .    3    .    35   24   77   
  Level 3                  8    | .    .    .    .    16   22   
  Level 4                  8    | .    .    .    .    34   .    
  Level 5                  .    | .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    
Squads Dispatched          30   | .    3    .    6    14   7    
  Investigation            9    | .    2    .    2    3    2    
  Extermination            3    | .    .    .    .    .    3    
  Reinforcement            9    | .    1    .    3    4    1    
  Assault                  8    | .    .    .    1    6    1    
  Garrison                 1    | .    .    .    .    1    .    
  Intercept                .    | .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac 
Distress Signals           9    | .   1   .   5   3   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              254  | .   47  15  60  99  33  
  Peak Tracking Total      15   | .   5   3   5   15  4   
  Tactical Retreats        21   | .   7   3   3   5   3   

 Traps                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac 
Traps Triggered            6    | .   1   .   2   1   2   
  Indirectly               1    | .   .   .   .   1   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   2   .   

 Machines                       | -11 -10 -10 -9  -8  -7  
----------                 Run  | Scr Mat Min Mat Mat Fac 
Machines Disabled          11   | .   1   .   1   7   2   
  Max in Single Turn       1    | .   1   .   1   1   1   
  Garrison Access          2    | .   .   .   .   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac 
Machines Accessed          35   | .   7   .   13  11  4   
  Terminals                20   | .   4   .   8   6   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          4    | .   1   .   1   2   .   
  Recycling Units          5    | .   2   .   2   1   .   
  Scanalyzers              4    | .   .   .   2   1   1   
  Garrison Access          2    | .   .   .   .   1   1   
Total Hacks                102  | .   22  .   38  32  10  
  Successful               58   | .   12  .   19  20  7   
  Failed                   42   | .   9   .   18  12  3   
    Catastrophic           6    | .   .   .   4   1   1   
  Database Lockouts        2    | .   1   .   1   .   .   
  Manual                   65   | .   17  .   24  18  6   
  Terminals                66   | .   17  .   26  18  5   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          9    | .   3   .   2   4   .   
  Recycling Units          5    | .   2   .   2   1   .   
  Scanalyzers              19   | .   .   .   8   7   4   
  Garrison Access          3    | .   .   .   .   2   1   
Terminal Hacks             16   | .   6   .   6   4   .   
  Record                   1    | .   1   .   .   .   .   
  Robot Analysis           4    | .   3   .   1   .   .   
  Level Access Points      1    | .   .   .   1   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   
  Alert Level              1    | .   .   .   1   .   .   
  Unreport Threat          4    | .   1   .   1   2   .   
  Locate Traps             2    | .   1   .   1   .   .   
  Hauler Manifests         2    | .   .   .   1   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       6    | .   2   .   .   4   .   
  Scan Component           3    | .   1   .   .   2   .   
  Repair                   3    | .   1   .   .   2   .   
Recycling Unit Hacks       1    | .   .   .   .   1   .   
  Retrieve Components      1    | .   .   .   .   1   .   
Scanalyzer                 18   | .   .   .   7   7   4   
  Insert Component         8    | .   .   .   3   3   2   
  Analyze                  10   | .   .   .   4   4   2   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         17   | .   4   .   6   4   3   
  Terminals                12   | .   2   .   5   3   2   
    Track                  1    | .   .   .   1   .   .   
    Assimilate             3    | .   .   .   1   1   1   
    Botnet                 5    | .   1   .   2   1   1   
    Operators              3    | .   1   .   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   1   .   .   
    Tunnel                 3    | .   2   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   1   
    Jam                    2    | .   .   .   .   1   1   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         28   | .   5   .   12  9   2   
  Full Trace Events        2    | .   .   .   2   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   1   3   2   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             3    | .   1   .   .   2   .   
  Time                     104  | .   13  .   .   91  .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   .   9   .   
Parts Scanalyzed           6    | .   .   .   1   3   2   
  Part Schematics Acquired 6    | .   .   .   1   3   2   
  Parts Damaged            1    | .   .   .   .   1   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  
------------               Run  | Scr Mat Min Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              8    | .   .   .   2   4   2   
  Non-combat               8    | .   .   .   2   4   2   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        9    | .   .   .   2   5   2   
  parse_system             2    | .   .   .   .   2   .   
  find_chute               1    | .   .   .   .   .   1   
  find_recycling           1    | .   .   .   .   1   .   
  check_alert              5    | .   .   .   2   2   1   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  
--------                   Run  | Scr Mat Min Mat Mat Fac 
Total Allies               6    | .   .   3   1   1   1   
  Largest Group            3    | .   .   3   3   1   1   
  Highest-Rated Group      40   | .   .   40  40  10  26  
  Highest-Rated Ally       26   | .   .   16  16  10  26  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               10   | .   .   .   10  .   .   
  Total Damage             100  | .   .   .   100 .   .   
  Kills                    2    | .   .   .   2   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac 
Robot Analysis Total       4    | .   3   .   1   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  
Turns Passed               9630 | 63   1410 980  2812 2423 1942 
Spaces Moved               5367 | 41   830  679  1562 1211 1044 
  Core                     4    | 4    .    .    .    .    .    
  Treads                   696  | .    56   40   338  143  119  
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   4667 | 37   774  639  1224 1068 925  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   100  110  110  120  130  
  Average Speed            129  | 95   114  114  132  133  141  
  Slowest Speed            220  | 100  180  180  220  205  198  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       65   | 4    96   98   97   80   20   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     4    | .    2    1    1    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    
  Unknown Exits Taken      4    | 1    1    1    .    1    .    
Scrap Searched             2    | .    .    2    .    .    .    
Spaces Dug                 62   | .    5    12   10   6    29   
Terrain Destroyed          103  | .    5    20   20   29   29   
  Melee                    24   | .    .    1    10   6    7    
  Projectile               24   | .    .    1    .    1    22   
  AOE                      55   | .    5    18   10   22   .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Fac  
Total                      7106 | 57   1080 839  2020 1759 1351 
  Wait                     665  | .    64   109  156  233  103  
  Move                     5362 | 40   829  678  1561 1210 1044 
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  111  | 5    20   3    30   38   15   
  Fast Attach              29   | 7    1    1    7    7    6    
  Attach                   32   | .    3    2    12   7    8    
  Detach                   8    | .    1    1    1    1    4    
  Swap                     264  | .    47   20   74   78   45   
  Drop                     106  | .    10   4    35   37   20   
  Fire                     454  | 5    101  19   117  126  86   
  Melee                    39   | .    .    2    19   10   8    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    28   | .    4    .    8    12   4    
  Escape Stasis            8    | .    .    .    .    .    8    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sto])
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   43 | -11/Scrapyard | Discovered new exit (range 12)
   64 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Build established: Mutant
  331 | -10/Materials | Discovered new exit (range 5)
  566 | -10/Materials | Discovered new exit (range 9)
  657 | -10/Materials | Discovered new exit (range 9)
  729 | -10/Materials | Discovered new exit (range 16)
  867 | -10/Materials | Central database locked down
  991 | -10/Materials | Repaired Lgt. Treads
 1219 | -10/Materials | Discovered new exit (range 4)
 1474 | -10/Materials | Entered Mines
 1585 | -10/Mines     | Assembled infested the area
 1962 | -10/Mines     | Learned Materials terminal intel
 2283 | -10/Mines     | Core integrity fell below 50%
 2337 | -10/Mines     | Learned location of Zion (-7)
 2338 | -10/Mines     | Discovered new exit (range 6)
 2436 | -10/Mines     | Discovered new exit (range 5)
 2446 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 2454 | -10/Mines     | Entered Materials
 2454 | -9/Materials  | Accompanied by 3 allies
 2454 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2455 | -9/Materials  | Loaded intel: 12 terminal locations
 2749 | -9/Materials  | Central database locked down
 2807 | -9/Materials  | Build established: Hauler-Mutant
 3076 | -9/Materials  | Discovered new exit (range 3)
 3306 | -9/Materials  | Discovered new exit (range 14)
 3701 | -9/Materials  | Discovered new exit (range 16)
 3898 | -9/Materials  | Discovered new exit (range 12)
 3998 | -9/Materials  | Core integrity fell below 50%
 4079 | -9/Materials  | Identified exit to Materials
 4304 | -9/Materials  | Discovered new exit (range 11)
 4854 | -9/Materials  | First assault squad dispatched
 5266 | -9/Materials  | Entered another Materials area
 5266 | -8/Materials  | Evolved 2 slots: Utility x2
 5318 | -8/Materials  | Repaired Lgt. Nuclear Core
 6780 | -8/Materials  | Garrison activated, responded to threat
 6827 | -8/Materials  | Discovered new exit (range 3)
 6866 | -8/Materials  | First assault squad dispatched
 6913 | -8/Materials  | Lost 4 parts (1p1u2w)
 6916 | -8/Materials  | Destroyed 14 combat bots
 7108 | -8/Materials  | Core integrity fell below 50%
 7553 | -8/Materials  | Repaired Broken Adv. Signal Interpreter
 7663 | -8/Materials  | Discovered new exit (range 7)
 7689 | -8/Materials  | Entered Factory
 7689 | -7/Factory    | Evolved 2 slots: Utility x2
 8175 | -7/Factory    | Discovered new exit (range 7)
 8489 | -7/Factory    | First assault squad dispatched
 9631 | -7/Factory    | Self-destructed

 Last Messages 
---------------
09619_ Extracted 200 energy.
09619_ Imp. Heat Sink fried.
09619_ G-47 Trooper destroyed.
09620_ Extracted 96 energy.
09623_ Extracted 4 energy.
09626_ G-47 Trooper misfires.
09627_ Power failure, Imp. Deuterium Engine shutdown.
09627_ Overheating: Reactive Plating damaged (-12).
09627_ Overheating: Adv. Treads damaged (-56).
09627_ Overheating: Hcp. Storage Unit damaged (-198).
09627_ Overheating: Imp. EM Pulse Cannon damaged (-18).
09628_ Overheating: Core damaged (-70).
09628_ G-47 Trooper destroyed.
09629_ Imp. EM Pulse Cannon permanently disabled.
09629_ Overheating: Short circuit.
09630_ Overheating: System interference.
09630_ Imp. EM Pulse Cannon temporarily disabled.
09631_ Overheating: Lgt. Treads damaged (-67).
09631_ Overheating: Hcp. Storage Unit damaged (-257).
09631_ Overheating: Hcp. Storage Unit damaged (-119).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             675
Resistance: KI             20
Evasion (%)                40
Recoil Reduction           3
Particle Charging          15

 Item Schematics 
-----------------
       Adv. Sensor Array | -9/Materials | Scanalyzed
    Adv. Terrain Scanner | -8/Materials | Scanalyzed
       Med. Storage Unit | -8/Materials | Scanalyzed
 Adv. Signal Interpreter | -8/Materials | Scanalyzed
           Hacking Suite | -7/Factory   | Scanalyzed
  Imp. Utility Shielding | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              VortexFieldBattery
  Manual?         0
Play Time         02:00:35
  Cumulative      406.2 hours
  Start           2021.10.01 @ 17:50:10
  End             2021.10.02 @ 21:34:14
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          86
  Rogue           50
  Adventurer      4
  Explorer        32
Win Type          -
  Total           32
  Types           14/5/4/2/2/3/1/0/1
Lore%             91
Gallery%          90
Achievement%      86
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              24/Proggy
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7f1b609c-8a82-45f1-8660-08558f833e44