Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.10 @ 09:59:45 Player: PDX-G8 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (37) 185 Value Destroyed (1295) 1295 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (273) 273 TOTAL SCORE: 4953 Bonus ------- Aligned with FarCom 300 Friendly Fire -27 Cogmind --------- Core Integrity 0/700 Matter 283/300 Energy 100/100 System Corruption 9% Temperature Cool (65) Movement Core (150) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Small Storage Unit Target Analyzer Recoil Stabilizer Utility Shielding Hacking Suite > --- WEAPON (5) ------- (None) > --- INVENTORY (8) ---- Nuclear Core Light Angular Momentum Engine Compact Matter Pod (150) Advanced Terrain Scan Processor Target Analyzer Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Medium Storage Unit Improved Terrain Scanner Improved Terrain Scan Processor Targeting Computer Improved Utility Shielding > --- WEAPON ----------- AWS/Thermal Slug Cannon Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Nuclear Core Compact Matter Pod Improved Sensor Array Improved Signal Interpreter Propulsion Shielding Utility Shielding Hacking Suite Assault Rifle Light Assault Rifle Light Assault Rifle [Rating: 54] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Wheel Treads Medium Treads Leg Improved Titanium Leg Wheel Wheel Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Improved Terrain Scan Processor Hackware Hacking Suite Protection Improved Utility Shielding Weapon Light Assault Rifle Energy Gun AWS/Thermal Ballistic Gun Light Assault Rifle Ballistic Cannon Mini Assault Cannon Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 3 | . . . . . 2 1 Weapon 3 | . . . . . 2 1 Parts Attached 40 | 8 2 . . 3 8 19 Power 3 | 1 . . . . 1 1 Engine 1 | 1 . . . . . . Core 2 | . . . . . 1 1 Reactor . | . . . . . . . Propulsion 11 | 2 . . . 1 . 8 Treads 2 | . . . . . . 2 Leg 4 | . . . . . . 4 Wheel 5 | 2 . . . 1 . 2 Hover . | . . . . . . . Flight . | . . . . . . . Utility 15 | 3 2 . . 1 4 5 Device 5 | 2 . . . 1 1 1 Storage 4 | 1 2 . . . . 1 Processor 3 | . . . . . 2 1 Hackware 1 | . . . . . . 1 Protection 2 | . . . . . 1 1 Artifact . | . . . . . . . Weapon 11 | 2 . . . 1 3 5 Energy Gun 3 | . . . . 1 . 2 Energy Cannon . | . . . . . . . Ballistic Gun 5 | 2 . . . . 2 1 Ballistic Cannon 3 | . . . . . 1 2 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . . 2 Parts Lost 18 | . . . . 2 . 16 Power 1 | . . . . . . 1 Propulsion 4 | . . . . 1 . 3 Utility 5 | . . . . 1 . 4 Weapon 8 | . . . . . . 8 Highest Loss Streak 12 | . . . . 2 . 12 To Critical Strikes . | . . . . . . . Average Backups 8 | 3 7 8 9 8 9 7 Power 1 | . 1 1 1 1 1 1 Propulsion . | . 2 2 1 . . . Utility 4 | . 3 4 5 4 5 5 Weapon 1 | 1 1 . 1 3 2 1 Tool/Special . | . . . . . . . Unused Backups 17 | . 2 1 2 1 2 9 Power 3 | . . . . . 1 2 Propulsion 2 | . . . 1 . . 1 Utility 10 | . . 1 1 1 1 6 Weapon 2 | . 2 . . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 87 | . 100 100 100 84 89 82 Engine 4 | . 14 14 14 14 2 . Core 4 | . . . . . 6 6 Treads 3 | . . . . . . 5 Leg 2 | . . . . . . 4 Wheel 13 | . 28 28 28 28 18 2 Device 8 | . 14 14 14 13 9 5 Storage 9 | . 14 14 14 14 9 6 Processor 8 | . . . . . 17 11 Protection 3 | . . . . . . 6 Energy Gun 5 | . . . . 13 9 4 Ballistic Gun 13 | . 28 28 28 . 9 11 Ballistic Cannon 7 | . . . . . 8 12 Peak Build Rating 54 | 10 8 8 10 22 36 54 Average Rating 27 | 7 7 8 8 21 33 35 On Entrance 13 | . 8 8 8 10 22 36 Avg Prop Armor Cover (%) 8 | . . . . . . 8 Naked Turns . | . . . . . . . Heaviest Build 43 | 15 30 20 20 24 34 43 Greatest Support 48 | 20 20 20 20 20 20 48 Greatest Overweight (x) 4 | . 1 . . 1 1 4 Average Overweight (x) . | . . . . . 1 . Largest Inventory Capacity 15 | 8 15 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 9 Most Carried 10 | 8 8 8 10 10 10 10 Average Carried 8 | 3 7 7 9 8 9 7 Final Capacity 10 | 8 10 10 10 10 10 8 Final Carried 10 | 7 8 8 10 10 10 5 Class Distribution -------------------- 44% | Mutant 26% | Skirmisher 23% | Scavenger-Skirmisher 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Matter Collected 1681 | 296 52 . 6 26 258 1043 Remotely . | . . . . . . . Salvage Created 1297 | 98 . . . 211 15 973 Parts 87 | 15 . . . 11 2 59 Haulers Intercepted 1 | . . . . . . 1 Recyclers Shooed 3 | 2 . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 35 | . . . . 14 . 21 Guns 23 | . . . . 14 . 9 Cannons 12 | . . . . . . 12 Classes Destroyed 12 | 1 . . . 3 1 7 Worker 2 | . . . . . . 2 Tunneler 4 | 4 . . . . . . Hauler 1 | . . . . . . 1 Recycler 2 | . . . . . . 2 Operator 1 | . . . . . 1 . Swarmer 6 | . . . . 4 . 2 Grunt 10 | . . . . . . 10 Sentry 1 | . . . . . . 1 Demolisher 2 | . . . . 2 . . Hunter 3 | . . . . . . 3 Programmer 5 | . . . . . . 5 Assembled 8 | . . . . 8 . . Best Kill Streak 10 | 3 . . . 10 1 5 Combat Bots Only 10 | . . . . 10 . 4 Max Kills in Single Turn 1 | 1 . . . 1 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Hostile Shots Fired 192 | . . . . 22 2 168 Missed 46 | . . . . 6 1 39 Hits 146 | . . . . 16 1 129 Melee 2 | . . . . 2 . . Projectile 144 | . . . . 14 1 129 AOE 6 | . . . . 6 . . Critical Strikes 13 | . . . . . . 13 Actively Blocked 2 | . . . . . . 2 Damage Taken 2906 | . . . . 401 23 2482 Core 806 | . . . . 102 . 704 Absorbed by Shields . | . . . . . . . Redirected to Shielding 124 | . . . . . . 124 Core Remaining (%) 86 | 100 . . . 59 100 . Volleys Fired 79 | 8 1 . . . 9 61 Largest 5 | 2 2 . . . 2 5 Hottest 160 | 40 40 . . . 60 160 Shots Fired 294 | 16 2 . . 45 13 218 Gun 174 | 16 2 . . 45 4 107 Cannon 120 | . . . . . 9 111 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 217 | 16 2 . . . 10 189 Thermal 77 | . . . . 45 3 29 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 10 | 7 1 . . 4 2 10 Robot Miss Streak 6 | 1 1 . . 4 1 6 Penetration Max 1 | . . . . . . 1 Secondary Targets . | . . . . . . . Autonomous 65 | . . . . 45 3 17 Shots Hit Robots 162 | 12 1 . . 28 3 118 Core Hits 71 | 4 1 . . 15 2 49 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | 1 . . . . . 1 Critical Strikes 3 | 1 . . . . . 2 Destroy 2 | 1 . . . . . 1 Blast 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3554 | 157 14 . . 831 49 2503 Guns 2261 | 157 14 . . 831 35 1224 Cannons 1246 | . . . . . . 1246 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 47 | . . . . . 14 33 Kinetic 2062 | 157 14 . . . 9 1882 Thermal 1445 | . . . . 831 26 588 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 9 | . . . . . 1 9 Average Corruption 3 | . . . . . 1 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 31 | . . . . . 2 29 Message Errors 5 | . . . . . 1 4 Matter Fused 5 | . . . . . . 5 Heat Flow Errors 6 | . . . . . 1 5 Energy Discharges 6 | . . . . . . 6 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 3 | . . . . . . 3 Data Loss (major) 1 | . . . . . . 1 Misfires 2 | . . . . . . 2 Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 94 | . . . . . . 94 Projectiles 11 | . . . . . . 11 Explosions 83 | . . . . . . 83 Melee . | . . . . . . . Knockbacks 9 | . . . . . . 9 Impact . | . . . . . . . Kinetic 9 | . . . . . . 9 Secondary . | . . . . . . . Self-Inflicted Damage 157 | . . . . . 6 151 Shots 2 | . . . . . . 2 Rammed 8 | . . . . . 3 5 Targets Rammed 8 | . . . . . 3 5 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 613 | . . . . . 235 613 Average Temperature 175 | . . . . . 107 178 Received Heat Transfer 657 | . . . . . . 657 Effects 31 | . . . . . . 31 Shutdowns 3 | . . . . . . 3 Energy Bleed 1 | . . . . . . 1 Interference 4 | . . . . . . 4 Matter Decay 4 | . . . . . . 4 Short Circuit 3 | . . . . . . 3 Damage (minor) 4 | . . . . . . 4 Damage (major) 11 | . . . . . . 11 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . . . . 3 Heat Transferred 1924 | . . . . 1073 37 814 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Maximum Alert Level 1 | . . . . . . 1 Low Security (%) 96 | 100 100 100 . 100 100 93 Level 1 3 | . . . . . . 6 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 257 | 10 14 . . 85 22 257 Initial 22 | . 3 . . . 22 . Average 57 | 2 1 . . 14 4 92 Influence Increases 1034 | 20 14 . . 153 93 754 Destroy 0b10 Robot/C 540 | . . . . 120 . 420 Destroy 0b10 Robot/NC 50 | 20 . . . . 5 25 Destroy Leader 142 | . . . . 20 . 122 Successful Hack 31 | . 14 . . . 6 11 Disable Machine 45 | . . . . . 15 30 Destroy Structure 76 | . . . . 13 7 56 Partial Spotted 15 | . . . . . 15 . Lose Combat Pursuer 135 | . . . . . 45 90 Influence Decreases 899 | 15 19 . . 96 150 619 Entered New Map 37 | . 2 . . . 35 . Time Decay 682 | 15 17 . . 76 115 459 Lost Part 180 | . . . . 20 . 160 Squads Dispatched 11 | . 2 . . . 1 8 Investigation 2 | . . . . . . 2 Extermination 4 | . . . . . . 4 Reinforcement 5 | . 2 . . . 1 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Distress Signals 3 | . . . . . 1 2 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 70 | . 4 . . 27 3 36 Peak Tracking Total 20 | . 2 . . 20 4 8 Tactical Retreats 7 | . . . . 1 3 3 Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Traps Triggered 2 | . . . . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Machines Disabled 3 | . . . . . 1 2 Max in Single Turn 2 | . . . . . 1 2 Garrison Access 2 | . . . . . 1 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Machines Accessed 17 | . 3 . 1 1 4 8 Terminals 10 | . 2 . . . 2 6 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 2 | . . . . . 1 1 Garrison Access 2 | . . . . . 1 1 Total Hacks 44 | . 7 . 1 1 9 26 Successful 14 | . 3 . 1 1 2 7 Failed 29 | . 4 . . . 7 18 Catastrophic 5 | . 1 . . . 3 1 Database Lockouts 1 | . . . . . . 1 Manual 12 | . 7 . 1 . 4 . Terminals 31 | . 6 . . . 4 21 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 5 | . . . . . 2 3 Garrison Access 5 | . . . . . 3 2 Terminal Hacks 11 | . 2 . 1 1 1 6 Record 3 | . . . . . . 3 Open Door 1 | . . . . 1 . . Open DSF 2 | . . . . . . 2 Branch Access Points 1 | . . . . . . 1 Terminal Index 2 | . 1 . . . 1 . Registered Components 1 | . 1 . . . . . Proto ID Catalog 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . . . 1 1 Seal Access 2 | . . . . . 1 1 Unauthorized Hacks 1 | . 1 . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Reject 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 12 | . 2 . . . 4 6 Full Trace Events 3 | . . . . . 1 2 Feedback Events 1 | . . . . . 1 . Corruption 1 | . . . . . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . . 3 Programmers 3 | . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Active Infowar (turns) 2788 | 46 174 90 402 375 483 1218 Terrain 1703 | 41 . . . . 444 1218 Structural 393 | . . . . 354 39 . Seismic 692 | 5 174 90 402 21 . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Turns Passed 3494 | 93 174 90 402 411 483 1841 Spaces Moved 2753 | 61 190 92 498 420 446 1046 Core 7 | 1 . . . . . 6 Treads 284 | . . . . . . 284 Legs 327 | . . . . . . 327 Wheels 2135 | 60 190 92 498 420 446 429 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 80 80 95 95 Average Speed 105 | 79 80 80 80 94 95 134 Slowest Speed 250 | 80 95 80 80 95 95 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 4 | . . . . 2 2 . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 42 | 3 28 36 94 67 38 28 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . . . 1 . . Spaces Dug 10 | . . . . . 7 3 Terrain Destroyed 90 | . . . . 14 9 67 Melee . | . . . . . . . Projectile 52 | . . . . 14 9 29 AOE 38 | . . . . . . 38 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Total 3189 | 85 211 108 502 434 495 1354 Wait 237 | . 9 15 . 2 19 192 Move 2747 | 60 189 91 497 419 445 1046 Hop . | . . . . . . . Pick Up 42 | 8 6 1 3 6 7 11 Fast Attach 20 | 7 1 . . . . 12 Attach 16 | . . . . 3 4 9 Detach . | . . . . . . . Swap 11 | 1 1 . . . 4 5 Drop 29 | 1 4 1 2 4 4 13 Fire 79 | 8 1 . . . 9 61 Melee . | . . . . . . . Ram 5 | . . . . . 3 2 Kick . | . . . . . . . Crush 3 | . . . . . . 3 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: [*Fac] / Low x2) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 159 | -10/Materials | Discovered new exit (range 8) 179 | -10/Materials | Met 8R-AWN 268 | -10/Materials | Entered Mines 269 | -10/Mines | Followed 8R-AWN into the Mines 284 | -10/Mines | Found a hidden stash of uninstalled traps 292 | -10/Mines | Learned location of 2 exits from Materials 310 | -10/Mines | Build established: Mutant 326 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 353 | -10/Mines | Discovered new exit (range 5) 358 | -10/Mines | Entered Exiles 370 | -10/Exiles | Discovered new exit (range 15) 399 | -10/Exiles | Welcomed by 8R-AWN 418 | -10/Exiles | Met EX-HEX 475 | -10/Exiles | Met EX-DEC 500 | -10/Exiles | Visited The Gauntlet 626 | -10/Exiles | Met EX-BIN 638 | -10/Exiles | Aligned with FarCom system 639 | -10/Exiles | Given EX-Vault access code 673 | -10/Exiles | Opened EX-Vault 680 | -10/Exiles | Found AWS/Thermal 696 | -10/Exiles | Warned to stay clear of 0b10 Research branches 752 | -10/Exiles | Discovered new exit (range 12) 760 | -10/Exiles | Left Exiles lab with AWS/Thermal 760 | -10/Exiles | Entered Mines 761 | -9/Mines | Assembled infested the area 766 | -9/Mines | Assisted by a Guerilla fighting off Assembled 822 | -9/Mines | Discovered new exit (range 15) 828 | -9/Mines | Destroyed 10 combat bots 935 | -9/Mines | Discovered new exit (range 8) 1023 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1171 | -9/Mines | Entered Materials 1171 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 1172 | -8/Materials | Identified exit to Factory 1507 | -8/Materials | Build established: Skirmisher 1654 | -8/Materials | Entered Factory 1654 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1660 | -7/Factory | Identified exit to DSF 2501 | -7/Factory | Build established: Scavenger-Skirmisher 2808 | -7/Factory | Cargo convoy interrupted 2940 | -7/Factory | Core integrity fell below 50% 2997 | -7/Factory | Lost 12 parts (1p2n3u6w) 3178 | -7/Factory | Identified exit to Lower Caves 3178 | -7/Factory | Central database locked down 3482 | -7/Factory | Discovered new exit (range 16) 3493 | -7/Factory | Core integrity fell below 20% 3495 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Acquired Sml. Storage Unit. System corrupted: Matter fused (-10). System corrupted: Energy discharge (-81). System corrupted: Substantial component data lost. Gauss Rifle destroyed. Aluminum Leg blasted off. EXIT=FOUND Fabricator disabled. System corrupted: Heat flow error (+223). Critical hit (Burn: +37). Hvy. Laser destroyed. Knocked back. Acquired 1 matter. Critical hit (Burn: +37). Triggered Blade Trap. Massive razor-sharp blades shoot up from within the floor. Imp. Titanium Leg severed. Nuclear Core severed. Penetrated by Slug. Knocked back. Map ----- +----------------------------------------------------+ | ????????# #??????????????????????????????? | | ????????# #??????????????????????????????? | | ????????# = #??????????????????????????????? | | #############+#########??????????????????????????? | | #??????????????????????????? | | #??????????????????????????? | | #??????????????????????????? | | !! "" #??????????????????????????? | | """" """" """"% """#??????????????????????????? | | """" """" """" F"#??????????????????????????? | | """" """" """" """#??????????????????????????? | | "" #??????????????????????????? | | """" """" """" #??????????????????????????? | | """" """" """" % #??????????????????????????? | | """" """" """" #??????????????????????????? | | #??????????????????????????? | | """" """" """" """" #??????????????????????????? | | """" """" """" %""" #??????????????????????????? | | """" """" "%"% """" #??????????????????????????? | | #??????????????????????????? | | #?????????????????????H????? | | #??????????????????????????? | | #??????????????????????????? | | #####+### #??????????????????????????? | | ## # #####+######+#?????????????? | | ##% """ # !!= " u @* #??????????? | | ## "T" # !!= !"" #??????????? | | ## # != !!F" % %% H #??????????? | | ## [ = # !""" gg #??????????? | | ## # "" ^ g #??????????? | | ##! ! # """ = ######## g #??????????? | | ######### """ #??????? #??????????? | | """ % +???????? ??????????? | | ##????????? ??????????? | | #??????????? ??????????? | | ##??????????? ???????????? | | ????? ???????????? | | #####+#######################????????????????????? | | #?????????????????????????????????? | | """ """ """ #?????????????????????????????????? | | """ """ """ #?????????????????????????????????? | | """ """ """ #?????????????????????????????????? | | "" "" "" #?????????????????????????????????? | | "" "" "" #?????????????????????????????????? | | #?????????????????????????????????? | | #?????????????????????????????????? | | #?????????????????????????????????? | | #?????????????????????????????????? | | ################?????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Botjacking Drive-By I Survived The Infestation Jackpot Sixth Sense Challenges ------------ None Game ------ Seed VariableMachineSuite Manual? 0 Play Time 01:01:47 Cumulative 19.7 hours Start 2026.01.10 @ 08:49:35 End 2026.01.10 @ 09:59:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 15 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: dd81c8e9-8019-4f02-a248-b9ad56ef3ba3