Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.11 @ 21:02:15

Player: rCartos

Result: Destroyed by P-70 Sage via exploding Nuclear Reactor

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (9)        1800
Robots Destroyed (28)      140
Value Destroyed (605)      605
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (64)                 64
              TOTAL SCORE: 5169

 Bonus
-------
High Alert Combat Kills    39
Follower Combat Kills      25

 Cogmind 
---------
Core Integrity             0/1000
Matter                     95/300
Energy                     0/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (7) ---
               (None)
>          --- UTILITY (6) ------
  Improved Thermal Shield
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
   Compact Wheel
           Shock Absorption System
           Beam Rifle

 Peak State 
------------
>            --- POWER ------------
             Angular Momentum Engine
>            --- PROPULSION -------
             Gravmag Array
             Gravmag Array
>            --- UTILITY ----------
             Visual Processing Unit
             Visual Processing Unit
    Improved Signal Interpreter
    Improved Core Shielding
             System Shield
>            --- WEAPON -----------
  Long-range Proton Cannon
>            --- INVENTORY --------
     Compact Wheel
             Shock Absorption System
             Beam Rifle
[Rating: 46]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Carbon-fiber Leg
  Hover Unit               Gravmag Array
  Flight Unit              Improved VTOL Module
Utility                    Visual Processing Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Hackware                 System Shield
  Protection               Improved Core Shielding
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Long-range Proton Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Ext Cet Fac 
Slots Evolved              10   | .   .   .   2   2   2   2   .   .   2   
  Power                    1    | .   .   .   .   1   .   .   .   .   .   
  Propulsion               5    | .   .   .   2   1   1   .   .   .   1   
  Utility                  4    | .   .   .   .   .   1   2   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             82   | 8   3   4   20  3   6   11  5   .   22  
  Power                    14   | 2   .   .   3   .   2   2   1   .   4   
    Engine                 10   | 2   .   .   3   .   1   .   1   .   3   
    Core                   4    | .   .   .   .   .   1   2   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               23   | 2   .   .   10  1   1   2   .   .   7   
    Treads                 2    | 2   .   .   .   .   .   .   .   .   .   
    Leg                    1    | .   .   .   .   .   .   .   .   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  5    | .   .   .   .   .   .   .   .   .   5   
    Flight                 15   | .   .   .   10  1   1   2   .   .   1   
  Utility                  28   | 2   2   .   3   2   2   6   2   .   9   
    Device                 15   | 1   1   .   1   2   .   4   1   .   5   
    Storage                2    | 1   1   .   .   .   .   .   .   .   .   
    Processor              5    | .   .   .   1   .   1   2   1   .   .   
    Hackware               2    | .   .   .   .   .   1   .   .   .   1   
    Protection             4    | .   .   .   1   .   .   .   .   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   17   | 2   1   4   4   .   1   1   2   .   2   
    Energy Gun             3    | 1   .   .   1   .   .   .   .   .   1   
    Energy Cannon          1    | .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          5    | 1   1   2   1   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   2   2   .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   2   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   1   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   .   1   1   .   .   .   
Parts Lost                 37   | .   .   .   3   6   3   .   8   1   16  
  Power                    8    | .   .   .   1   1   1   .   2   .   3   
  Propulsion               14   | .   .   .   .   4   1   .   3   .   6   
  Utility                  10   | .   .   .   1   .   1   .   1   1   6   
  Weapon                   5    | .   .   .   1   1   .   .   2   .   1   
  Highest Loss Streak      8    | .   .   .   1   4   2   .   8   1   5   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   1   .   
Average Slot Usage (%)     70   | .   99  100 94  48  35  54  66  28  32  
  Engine                   7    | .   14  14  11  5   1   .   3   .   1   
  Treads                   10   | .   28  28  .   .   .   .   .   .   .   
  Hover                    1    | .   .   .   .   .   .   .   .   .   5   
  Flight                   10   | .   .   .   43  30  8   19  16  .   .   
  Device                   8    | .   14  14  3   .   7   9   12  8   2   
  Storage                  5    | .   14  14  .   .   .   .   .   .   .   
  Processor                7    | .   .   .   9   9   7   13  20  20  12  
  Protection               1    | .   .   .   7   .   .   .   .   .   3   
  Energy Gun               1    | .   3   .   8   .   .   .   .   .   .   
  Ballistic Gun            10   | .   24  26  3   .   .   .   .   .   .   
  Launcher                 1    | .   .   1   7   3   .   .   .   .   .   
Naked Turns                7    | .   .   .   .   .   .   .   .   .   7   
Heaviest Build             31   | 14  29  31  19  9   8   13  17  2   24  
  Greatest Support         40   | 40  40  40  19  19  10  17  17  3   40  
  Greatest Overweight (x)  6    | 4   .   .   .   .   1   1   .   .   6   
  Average Overweight (x)   .    | 2   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  5   5   5   5   5   5   
  Average Capacity         8    | 7   11  15  5   5   5   5   5   5   5   
  Most Carried             11   | 6   8   11  11  5   4   5   5   3   5   
  Average Carried          5    | 3   6   10  4   4   2   1   3   3   3   
  Final Capacity           15   | 8   15  15  5   5   5   5   5   5   5   
  Final Carried            11   | 4   8   11  5   4   4   3   3   3   3   

 Class Distribution 
--------------------
 81% | Mutant
 16% | Sprinter

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -10/Mines
 Sprinter | -9/Materials
 Sprinter | -8/Materials
   Mutant | -7/Factory
   Mutant | -6/Factory
   Mutant | -6/Extension
   Mutant | -6/Cetus
   Mutant | -5/Factory

 Resources                      | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  
-----------                Run  | Yrd Mat Min Mat Mat Fac Fac Ext Cet Fac 
Matter Collected           830  | 295 33  67  44  24  129 38  57  .   143 
  Remotely                 140  | 108 32  .   .   .   .   .   .   .   .   
Salvage Created            607  | 77  48  206 55  .   .   38  54  .   129 
  Parts                    56   | 5   9   21  6   .   .   3   6   .   6   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   1   1   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Ext Cet Fac 
Combat Hostiles Destroyed  20   | .   3   10  4   .   .   .   .   .   3   
  Guns                     10   | .   3   4   3   .   .   .   .   .   .   
  AOE                      10   | .   .   6   1   .   .   .   .   .   3   
Classes Destroyed          8    | 2   2   2   .   .   .   1   .   .   1   
  Worker                   1    | .   .   1   .   .   .   .   .   .   .   
  Builder                  3    | .   1   1   .   .   .   .   1   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   .   .   .   .   .   1   1   .   .   
  Swarmer                  12   | .   3   6   3   .   .   .   .   .   .   
  Grunt                    7    | .   .   4   1   .   .   .   .   .   2   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           7    | 2   3   7   3   .   .   1   1   .   3   
  Combat Bots Only         5    | .   3   5   3   .   .   .   .   .   3   
Max Kills in Single Turn   3    | 1   2   2   1   .   .   1   1   .   3   
  Gunslinging              1    | .   1   1   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   1   1   .   .   .   .   .   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -6   -6   -6   -5   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Ext  Cet  Fac  
Hostile Shots Fired        552  | .    9    44   119  77   28   .    107  4    164  
  Missed                   247  | .    6    7    48   45   14   .    54   1    72   
Damage Taken               4801 | .    23   443  645  423  168  .    863  62   2174 
  Core                     2036 | .    7    57   130  248  70   .    471  39   1014 
  Absorbed by Shields      38   | .    .    .    .    .    32   .    .    .    6    
  Redirected to Shielding  203  | .    .    .    .    .    .    .    .    .    203  
  Ignored by Resistances   117  | .    .    .    .    .    .    .    50   11   56   
  Regen/Repaired (Parts)   48   | .    .    .    22   .    .    26   .    .    .    
Core Remaining (%)         70   | 100  .    74   67   54   90   .    .    40   .    
Volleys Fired              49   | 6    4    20   15   .    .    .    2    .    2    
  Largest                  2    | 2    2    2    2    .    .    .    1    .    1    
  Hottest                  92   | 60   60   50   92   .    .    .    5    .    81   
Shots Fired                81   | 12   9    39   17   .    .    .    2    .    2    
  Gun                      66   | 12   9    30   15   .    .    .    .    .    .    
  Cannon                   2    | .    .    .    .    .    .    .    .    .    2    
  Launcher                 11   | .    .    9    2    .    .    .    .    .    .    
  Special                  2    | .    .    .    .    .    .    .    2    .    .    
  Kinetic                  46   | 6    6    30   4    .    .    .    .    .    .    
  Thermal                  20   | 6    3    .    11   .    .    .    .    .    .    
  Explosive                11   | .    .    9    2    .    .    .    .    .    .    
  Electromagnetic          2    | .    .    .    .    .    .    .    .    .    2    
  Robot Hit Streak         5    | 2    5    5    2    .    .    .    1    .    2    
  Robot Miss Streak        3    | 2    2    3    3    .    .    .    2    .    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    1    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    .    .    .    
Shots Hit Robots           50   | 6    5    24   7    .    1    1    5    .    1    
  Core Hits                41   | 3    4    18   8    .    .    .    3    .    5    
  Critical Kills           1    | .    .    1    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         2    | .    .    1    1    .    .    .    .    .    .    
    Burn                   1    | .    .    .    1    .    .    .    .    .    .    
    Destroy                1    | .    .    1    .    .    .    .    .    .    .    
Melee Attacks              6    | .    .    .    .    .    1    1    4    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 6    | .    .    .    .    .    1    1    4    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    .    1    1    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           1731 | 82   76   621  186  .    50   85   234  .    397  
  Guns                     451  | 82   49   220  100  .    .    .    .    .    .    
  Cannons                  35   | .    .    .    .    .    .    .    .    .    35   
  Explosions               834  | .    .    391  86   .    .    .    .    .    357  
  Melee                    349  | .    .    .    .    .    50   85   214  .    .    
  Ramming                  62   | .    27   10   .    .    .    .    20   .    5    
  Kinetic                  310  | 37   26   220  27   .    .    .    .    .    .    
  Thermal                  498  | 45   23   .    73   .    .    .    .    .    357  
  Explosive                477  | .    .    391  86   .    .    .    .    .    .    
  Electromagnetic          35   | .    .    .    .    .    .    .    .    .    35   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 349  | .    .    .    .    .    50   85   214  .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    2    2    .    .    .    .    .    .    1    
  Average Corruption       1    | .    1    2    .    .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  16   | .    3    13   .    .    .    .    .    .    .    
    Message Errors         5    | .    .    5    .    .    .    .    .    .    .    
    Matter Fused           1    | .    .    1    .    .    .    .    .    .    .    
    Heat Flow Errors       1    | .    .    1    .    .    .    .    .    .    .    
    Energy Discharges      3    | .    1    2    .    .    .    .    .    .    .    
    Data Loss (minor)      2    | .    .    2    .    .    .    .    .    .    .    
    Data Loss (major)      1    | .    1    .    .    .    .    .    .    .    .    
    Misfires               1    | .    1    .    .    .    .    .    .    .    .    
    Alerts                 1    | .    .    1    .    .    .    .    .    .    .    
    Weapon Failures        1    | .    .    1    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            118  | .    .    .    .    .    10   35   46   .    27   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               27   | .    .    .    .    .    .    .    .    .    27   
  Melee                    91   | .    .    .    .    .    10   35   46   .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      335  | .    .    75   .    .    .    .    9    .    251  
  Shots                    8    | .    .    5    .    .    .    .    .    .    3    
  Rammed                   10   | .    4    3    .    .    .    .    2    .    1    
Targets Rammed             10   | .    4    3    .    .    .    .    2    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        270  | .    2    270  241  18   .    .    2    .    84   
  Average Temperature      116  | .    2    70   133  11   .    .    2    .    37   
  Received Heat Transfer   1200 | .    .    87   93   117  81   .    168  18   636  
  Effects                  3    | .    .    .    3    .    .    .    .    .    .    
    Energy Bleed           2    | .    .    .    2    .    .    .    .    .    .    
    Interference           1    | .    .    .    1    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    .    .    .    .    .    
  Heat Transferred         659  | 100  50   .    259  .    .    .    .    .    250  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Ext Cet Fac 
Peak Influence             506  | 10  96  204 470 506 298 163 181 113 485 
  Initial                  229  | .   6   .   79  198 229 135 79  98  57  
  Average                  148  | 5   60  77  201 303 255 142 110 102 236 
Maximum Alert Level        2    | .   .   1   2   2   1   .   .   .   2   
  Low Security (%)         69   | 100 100 91  55  6   .   100 100 100 38  
  Level 1                  24   | .   .   8   30  77  100 .   .   .   41  
  Level 2                  6    | .   .   .   14  16  .   .   .   .   20  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   .   .   2   3   2   1   1   .   2   
  Investigation            4    | .   .   .   .   1   1   1   1   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   
  Reinforcement            7    | .   .   .   2   2   1   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac Ext Cet Fac 
Distress Signals           7    | .   .   .   1   2   .   .   1   1   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              145  | .   4   11  27  31  9   .   15  4   44  
  Peak Tracking Total      21   | .   3   3   17  21  4   .   9   5   15  
  Tactical Retreats        26   | .   .   1   5   5   3   .   2   .   10  

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Ext Cet Fac 
Traps Triggered            7    | .   2   .   .   .   1   .   1   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Min Mat Mat Fac Fac Ext Cet Fac 
Machines Disabled          5    | .   .   .   1   .   .   .   .   .   4   
  Max in Single Turn       4    | .   .   .   1   .   .   .   .   .   4   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac Ext Cet Fac 
Machines Accessed          22   | .   2   1   5   4   5   3   1   .   1   
  Terminals                16   | .   1   1   4   3   4   1   1   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   1   .   .   1   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   1   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   
Total Hacks                59   | .   5   6   14  13  14  5   1   .   1   
  Successful               28   | .   2   2   7   4   9   3   .   .   1   
  Failed                   31   | .   3   4   7   9   5   2   1   .   .   
    Catastrophic           7    | .   1   .   1   3   1   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   47   | .   5   6   11  12  10  2   1   .   .   
  Terminals                44   | .   2   6   11  10  12  1   1   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   3   .   .   3   .   .   .   
  Recycling Units          4    | .   3   .   .   .   .   1   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   .   .   .   .   
  Garrison Access          3    | .   .   .   .   3   .   .   .   .   .   
Terminal Hacks             9    | .   .   .   2   1   4   1   .   .   1   
  Open Door                1    | .   .   .   .   .   .   1   .   .   .   
  Open DSF                 2    | .   .   .   .   .   1   .   .   .   1   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   .   .   
  Extermination Status     1    | .   .   .   .   .   1   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   1   .   .   .   .   
  Zone Layout              2    | .   .   .   1   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   2   .   .   2   .   .   .   
  Scan Component           2    | .   .   .   1   .   .   1   .   .   .   
  Repair                   2    | .   .   .   1   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   1   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         13   | .   2   2   3   3   3   .   .   .   .   
  Terminals                13   | .   2   2   3   3   3   .   .   .   .   
    Track                  2    | .   1   1   .   .   .   .   .   .   .   
    Botnet                 11   | .   1   1   3   3   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   2   1   5   4   4   3   1   .   .   
  Full Trace Events        3    | .   .   .   .   1   1   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   1   .   .   1   .   .   .   
  Time                     76   | .   .   .   32  .   .   44  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  
------------               Run  | Yrd Mat Min Mat Mat Fac Fac Ext Cet Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  
--------                   Run  | Yrd Mat Min Mat Mat Fac Fac Ext Cet Fac 
Total Allies               1    | .   .   1   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   1   .   .   .   .   .   .   .   
  Highest-Rated Group      31   | .   .   31  .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               12   | .   .   12  .   .   .   .   .   .   .   
  Total Damage             167  | .   .   167 .   .   .   .   .   .   .   
  Kills                    1    | .   .   1   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Ext Cet Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  
-------------              Run  | Yrd Mat Min Mat Mat Fac Fac Ext Cet Fac 
Turns Passed               2914 | 156 422 613 288 191 188 212 248 28  568 
Spaces Moved               3757 | 61  247 326 486 440 409 314 554 56  864 
  Core                     519  | 56  .   .   .   .   .   .   79  56  328 
  Treads                   578  | 5   247 326 .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   
  Hover                    351  | .   .   .   .   .   .   .   .   .   351 
  Flight                   2309 | .   .   .   486 440 409 314 475 .   185 
  Fastest Speed            26   | 50  160 160 26  26  34  34  34  50  40  
  Average Speed            60   | 201 160 160 27  28  35  35  36  50  55  
  Slowest Speed            350  | 250 160 160 34  35  110 110 50  50  350 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            21   | .   .   .   10  9   2   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       29   | 4   24  63  45  39  12  8   58  23  20  
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        4    | .   .   .   1   1   .   .   1   1   .   
  Unknown Exits Taken      5    | 1   1   1   .   .   1   1   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          94   | .   .   71  10  .   .   .   .   .   13  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   
  AOE                      94   | .   .   71  10  .   .   .   .   .   13  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac Ext Cet Fac 
Total                      4278 | 80  263 377 617 495 448 410 591 55  942 
  Wait                     315  | .   .   22  84  59  20  79  22  .   29  
  Move                     3706 | 60  246 325 465 421 404 313 553 55  864 
  Hop                      21   | .   .   .   10  9   2   .   .   .   .   
  Pick Up                  32   | 6   4   3   8   2   2   2   2   .   3   
  Fast Attach              38   | 4   1   .   5   1   3   7   2   .   15  
  Attach                   27   | 3   .   .   8   2   2   4   2   .   6   
  Detach                   8    | .   .   .   2   .   1   2   .   .   3   
  Swap                     17   | 1   2   4   7   .   1   .   1   .   1   
  Drop                     22   | .   2   .   13  1   .   2   1   .   3   
  Fire                     49   | 6   4   20  15  .   .   .   2   .   2   
  Melee                    6    | .   .   .   .   .   1   1   4   .   .   
  Ram                      3    | .   .   .   .   .   .   .   2   .   1   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    7    | .   4   3   .   .   .   .   .   .   .   
  Escape Stasis            27   | .   .   .   .   .   12  .   .   .   15  
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-6/Factory (discovered 2 exits: [*Low] / *Ext)
-6/Extension (discovered 2 exits: *Fac / *Cet)
-6/Cetus
-5/Factory

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 16)
  157 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  431 | -10/Materials | Discovered new exit (range 12)
  579 | -10/Materials | Entered Mines
  686 | -10/Mines     | Discovered new exit (range 11)
  691 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  989 | -10/Mines     | Discovered new exit (range 13)
 1046 | -10/Mines     | Learned 4 Materials zone layouts
 1192 | -10/Mines     | Entered Materials
 1192 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1193 | -9/Materials  | Identified exit to Materials
 1450 | -9/Materials  | Discovered exit to Materials (range 12)
 1465 | -9/Materials  | Repaired VTOL Module?
 1480 | -9/Materials  | Entered another Materials area
 1480 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1496 | -8/Materials  | Build established: Sprinter
 1663 | -8/Materials  | Discovered new exit (range 16)
 1670 | -8/Materials  | Identified exit to Factory
 1671 | -8/Materials  | Entered Factory
 1671 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1694 | -7/Factory    | Lost 4 parts (1p3n)
 1830 | -7/Factory    | Discovered new exit (range 6)
 1859 | -7/Factory    | Entered another Factory area
 1859 | -6/Factory    | Evolved 2 slots: Utility x2
 1923 | -6/Factory    | Repaired Mic. Nuclear Core
 1969 | -6/Factory    | Build established: Mutant
 1970 | -6/Factory    | Spotted B-75 Beast
 2064 | -6/Factory    | Discovered new exit (range 4)
 2069 | -6/Factory    | Discovered new exit (range 5)
 2071 | -6/Factory    | Entered Extension
 2105 | -6/Extension  | Spotted B-75 Beast
 2264 | -6/Extension  | Spotted B-75 Beast
 2310 | -6/Extension  | Lost 8 parts (2p3n1u2w)
 2310 | -6/Extension  | Discovered new exit (range 18)
 2311 | -6/Extension  | Discovered new exit (range 16)
 2313 | -6/Extension  | Core integrity fell below 50%
 2318 | -6/Extension  | Identified exit to Cetus
 2319 | -6/Extension  | Entered Cetus
 2327 | -6/Cetus      | Spotted Cetus Guard
 2327 | -6/Cetus      | Spotted Cetus Guard
 2327 | -6/Cetus      | Spotted Cetus Guard
 2338 | -6/Cetus      | Discovered new exit (range 18)
 2346 | -6/Cetus      | Identified exit to Factory
 2347 | -6/Cetus      | Entered Factory
 2347 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2697 | -5/Factory    | Lost 3 parts (1p2n)
 2761 | -5/Factory    | Core integrity fell below 50%
 2793 | -5/Factory    | Lost 5 parts (1p3n1w)
 2909 | -5/Factory    | Core integrity fell below 20%
 2915 | -5/Factory    | Destroyed by P-70 Sage via exploding Nuclear Reactor

 Last Messages 
---------------
K-01 Serf cleans the DSF Access.
Acquired Imp. Carbon-fiber Leg.
Dropped Imp. Carbon-fiber Leg.
R-10 Processor collects Imp. Carbon-fiber Leg.
Imp. Core Shielding destroyed.
K-01 Serf cleans the DSF Access. <x2>
System Shield destroyed.
K-01 Serf cleans the DSF Access.
Acquired Nuclear Pulse Thruster.
Acquired Imp. Focal Shield.
W-25 Informer sends out distress signal.
Slug penetrates Wall. <x2>
Penetrated by Slug.
K-01 Serf cleans the Nuclear Reactor.
W-25 Informer sends out distress signal.
Acquired Imp. Thermal Shield.
Nuclear Pulse Thruster destroyed.
K-01 Serf destroyed.
Nuclear Reactor explodes. <x2>
Imp. Focal Shield destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????##############??????????????????????? |
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|  #???????????#            #??????????????????????? |
|  #???????????#       !    #??????????????????????? |
|  #???????????#            #???????##############?? |
|  #???????????#            #???????#            #?? |
|  #???????????#            #???????#         "" #?? |
|  +????????????            #??????##         R" #?? |
|  #??????????????         ????????#"         [  #?? |
|  #????????????????     ??????????#"         !  #?? |
|  ###################+#########???#             #?? |
|                              #???#             #?? |
|                              #???#             #?? |
|                              #???#"            #?? |
|                              #???#"            #?? |
|                              #???##            #?? |
| ########################u    #????#            #?? |
|  ????????#            ?#k    ###########+##"###### |
|  ????????#            ?#R      u           +       |
|  "???????#             #                   # """"" |
|  "???????#             # @    """ """ """  # """"" |
|  ""??????#                    """ """ """  + """"" |
|  ""??????#                    """ """ """  # """"" |
|  """?????#                                 #       |
|  ""??????#           ^        """ """ """  # """"" |
|  "???????#         !          """ """ """  # """"" |
|   ???????#           *        """ """ """  # """"" |
|   ???????#                                 # """"" |
|   ???????#############                     #       |
| ?##########??????????#                     #       |
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| ??# """"  #????????????#     ############????????? |
| ??# """"  #????????????#     #            ???????? |
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| ??# """"  #????????????#p    #  """ """ """ ?????? |
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| ### """"  ##############%*   #              #????? |
|   # """"  #            #=    #      !       #????? |
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|   + """"  #  """"""    #     #            #??????? |
|   # """"  +  """"""    #     #  """"""""" #??????? |
|   # """"  #  """"""    #     #            #??????? |
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|   # """"  #            #     #            #??????? |
|   # """"  #            #     #  """"""""" #??????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           40
Energy Generation          20
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             150
Resistance: KI             25
Resistance: TH             25
Resistance: EX             25
Core Shielding             30
Evasion (%)                64
Melee Accuracy             6
Recoil Reduction           2
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
 Beam Rifle | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SurgeFieldBlade
  Manual?         0
Play Time         01:03:42
  Cumulative      13.1 hours
  Start           2024.03.11 @ 19:59:35
  End             2024.03.11 @ 21:02:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          29
  Rogue           29
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          19
Achievement%      14
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              16/Terminus
Map View          50x40
Zoom Use          51%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 12583802-a05f-478d-8b94-a4b515325c99