Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.05 @ 03:21:47 Player: LustLizard Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (99) 495 Value Destroyed (3325) 3325 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (613) 613 TOTAL SCORE: 7033 Bonus ------- High Alert Combat Kills 113 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 273/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -7/DSF Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- VSS Leg Improved Signal Interpreter Improved Terrain Scan Processor Hardlight Generator Heavy Hammer Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Advanced Targeting Computer Improved Shield Generator > --- WEAPON ----------- Improved Medium Laser Pulse Rifle Pulse Rifle Precision Beam Rifle > --- INVENTORY -------- Carbon-fiber Leg VSS Leg VSS Leg VSS Leg Improved Heat Sink Trap Scanner Improved Signal Interpreter Improved Terrain Scan Processor Hardlight Generator Improved EM Shotgun Precision Beam Rifle Precision Beam Rifle Heavy Hammer [Rating: 46] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Improved Treads Treads Improved Treads Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 3 | . . 1 1 1 . Weapon 2 | . . 1 . 1 . Parts Attached 63 | 4 14 14 26 2 3 Power 7 | 1 1 1 3 . 1 Engine 6 | 1 1 1 2 . 1 Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 14 | 1 3 5 5 . . Treads 9 | . 2 4 3 . . Leg . | . . . . . . Wheel 5 | 1 1 1 2 . . Hover . | . . . . . . Flight . | . . . . . . Utility 22 | 1 5 5 9 1 1 Device 9 | . 2 2 3 1 1 Storage 3 | 1 2 . . . . Processor 3 | . . 1 2 . . Hackware . | . . . . . . Protection 7 | . 1 2 4 . . Artifact . | . . . . . . Weapon 20 | 1 5 3 9 1 1 Energy Gun 17 | 1 4 3 7 1 1 Energy Cannon . | . . . . . . Ballistic Gun 2 | . 1 . 1 . . Ballistic Cannon . | . . . . . . Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . . 3 1 1 Parts Lost 26 | . 1 8 5 . 12 Power 3 | . . 1 . . 2 Propulsion 7 | . . 3 2 . 2 Utility 8 | . . 3 1 . 4 Weapon 8 | . 1 1 2 . 4 Highest Loss Streak 12 | . 1 2 2 . 12 To Critical Strikes 1 | . . . 1 . . Average Backups 13 | 5 10 14 14 13 10 Power 1 | . 1 1 1 1 . Propulsion 2 | 3 3 2 2 4 2 Utility 5 | . 3 5 5 4 4 Weapon 4 | 1 2 4 4 4 2 Tool/Special . | . . . . . . Unused Backups 34 | . 7 6 9 . 12 Power 3 | . . 1 2 . . Propulsion 8 | . 3 1 . . 4 Utility 9 | . 2 . 3 . 4 Weapon 14 | . 2 4 4 . 4 Tool/Special . | . . . . . . Average Slot Usage (%) 98 | . 98 99 99 96 53 Engine 9 | . 14 11 6 . 1 Treads 18 | . 18 18 19 15 7 Wheel 6 | . 9 3 7 7 4 Device 9 | . 3 11 11 23 9 Storage 11 | . 16 11 9 7 4 Processor 4 | . . 1 8 7 4 Protection 7 | . 7 9 6 . 2 Energy Gun 27 | . 21 32 26 26 14 Ballistic Gun 1 | . 6 . . . . Peak Build Rating 46 | 4 10 18 36 45 46 Average Rating 20 | 3 8 16 29 44 23 On Entrance 18 | . 4 10 17 36 45 Naked Turns 75 | . . . . . 75 Heaviest Build 48 | 12 34 43 47 48 48 Greatest Support 66 | 16 40 46 66 12 12 Greatest Overweight (x) 4 | . 3 4 3 3 3 Average Overweight (x) 1 | . 1 1 1 3 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 11 15 15 15 10 Most Carried 15 | 8 12 15 15 14 15 Average Carried 13 | 5 10 14 14 13 9 Final Capacity 15 | 8 15 15 15 15 5 Final Carried 15 | 8 12 15 15 13 5 Class Distribution -------------------- 38% | Tank 34% | Gunner 23% | Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Mutant | -7/DSF Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac DSF Matter Collected 1451 | 192 339 421 496 . 3 Remotely . | . . . . . . Salvage Created 4013 | . 532 1232 2187 . 62 Parts 190 | . 29 64 95 . 2 Haulers Intercepted 7 | . 2 1 4 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Combat Hostiles Destroyed 83 | . 11 28 43 . 1 Guns 75 | . 11 27 36 . 1 Classes Destroyed 11 | . 4 2 5 . . Worker 2 | . . . 2 . . Hauler 7 | . 2 1 4 . . Recycler 1 | . . . 1 . . Watcher 6 | . 1 2 3 . . Swarmer 13 | . 3 4 6 . . Grunt 43 | . 8 15 20 . . Brawler 2 | . . 2 . . . Sentry 18 | . . 7 11 . . Specialist 5 | . . . 4 . 1 Hunter 1 | . . . 1 . . Heavy 1 | . . . 1 . . Best Kill Streak 7 | . 3 4 7 . 1 Combat Bots Only 7 | . 3 4 7 . 1 Max Kills in Single Turn 2 | . 1 2 2 . 1 Gunslinging 1 | . . . 1 . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac DSF Hostile Shots Fired 490 | . 66 126 182 . 116 Missed 137 | . 22 34 53 . 28 Hits 353 | . 44 92 129 . 88 Melee 1 | . . 1 . . . Projectile 352 | . 44 91 129 . 88 Critical Strikes 19 | . . 4 11 . 4 Damage Taken 5397 | . 531 1061 1976 . 1829 Core 1140 | . 45 122 258 . 715 Absorbed by Shields 128 | . . 64 . . 64 Regen/Repaired (Parts) 167 | . . 47 120 . . Core Remaining (%) 76 | 100 82 69 53 . . Volleys Fired 236 | . 46 69 109 . 12 Largest 4 | . 2 3 3 . 4 Hottest 243 | . 115 162 182 . 243 Shots Fired 648 | . 92 200 326 . 30 Gun 648 | . 92 200 326 . 30 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 45 | . 41 . 4 . . Thermal 600 | . 51 200 322 . 27 Explosive . | . . . . . . Electromagnetic 3 | . . . . . 3 Robot Hit Streak 31 | . 8 10 31 . 22 Robot Miss Streak 4 | . 3 4 4 . 1 Penetration Max . | . . . . . . Secondary Targets 10 | . 1 4 5 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 460 | . 62 127 248 . 23 Core Hits 174 | . 25 50 94 . 5 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 26 | . 3 9 14 . . Burn 24 | . 1 9 14 . . Destroy 2 | . 2 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7058 | . 828 1838 3997 . 395 Guns 7033 | . 828 1813 3997 . 395 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 25 | . . 25 . . . Kinetic 404 | . 349 . 55 . . Thermal 6572 | . 479 1813 3942 . 338 Explosive . | . . . . . . Electromagnetic 57 | . . . . . 57 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . 6 1 . . Average Corruption 2 | . . 3 1 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 40 | . . 39 1 . . Message Errors 10 | . . 10 . . . Matter Fused 9 | . . 9 . . . Heat Flow Errors 4 | . . 4 . . . Energy Discharges 8 | . . 8 . . . Data Loss (minor) 4 | . . 3 1 . . Data Loss (major) 1 | . . 1 . . . Misfires 3 | . . 3 . . . Alerts 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 12 | . . 12 . . . Shots . | . . . . . . Rammed 1 | . . 1 . . . Targets Rammed 1 | . . 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 455 | . 174 455 427 . 6 Average Temperature 108 | . 61 125 113 . 3 Received Heat Transfer 1941 | . 279 480 756 . 426 Effects 12 | . . 5 7 . . Shutdowns 1 | . . . 1 . . Energy Bleed 2 | . . 1 1 . . Interference 9 | . . 4 5 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 8 | . . 1 7 . . Combat Hostiles 8 | . . 1 7 . . Parts Melted 44 | . 2 11 31 . . Heat Transferred 17760 | . 1332 5513 10175 . 740 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Maximum Alert Level 2 | . . . 2 1 1 Low Security (%) 88 | 100 100 100 74 . 75 Level 1 6 | . . . 13 100 24 Level 2 4 | . . . 11 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 619 | . 115 153 619 273 211 Initial 273 | . . . 8 273 191 Average 94 | . 25 51 163 273 157 Influence Increases 2564 | . 369 790 1325 . 80 Destroy 0b10 Robot/C 1660 | . 220 560 860 . 20 Destroy 0b10 Robot/NC 80 | . 15 15 50 . . Destroy Leader 476 | . 66 156 254 . . Successful Hack 105 | . 35 21 49 . . Destroy Structure 18 | . 3 8 7 . . Lose Combat Pursuer 225 | . 30 30 105 . 60 Influence Decreases 2413 | . 369 770 742 330 202 Entered New Map 424 | . . . 12 330 82 Time Decay 1447 | . 367 550 530 . . Lost Part 242 | . 2 70 50 . 120 Purge Threat 300 | . . 150 150 . . Squads Dispatched 19 | . 3 4 10 . 2 Investigation 2 | . 1 . 1 . . Extermination . | . . . . . . Reinforcement 14 | . 2 4 6 . 2 Assault . | . . . . . . Garrison 3 | . . . 3 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Distress Signals 7 | . 2 1 4 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 140 | . 20 43 62 . 15 Peak Tracking Total 11 | . 4 5 5 . 11 Tactical Retreats 9 | . 1 2 4 . 2 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Traps Triggered 11 | . 3 2 2 . 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac DSF Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Machines Accessed 23 | . 6 7 9 1 . Terminals 21 | . 6 6 8 1 . Fabricators . | . . . . . . Repair Stations 2 | . . 1 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 74 | . 20 21 31 2 . Successful 39 | . 12 10 16 1 . Failed 35 | . 8 11 15 1 . Catastrophic 3 | . 1 1 1 . . Database Lockouts . | . . . . . . Manual 37 | . 14 10 13 . . Terminals 65 | . 20 19 24 2 . Fabricators . | . . . . . . Repair Stations 9 | . . 2 7 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 21 | . 8 6 6 1 . Record 1 | . 1 . . . . Robot Analysis 3 | . . 2 1 . . Open DSF 1 | . . . . 1 . Branch Access Points 3 | . . 1 2 . . Unreport Threat 3 | . 1 1 1 . . Locate Traps 6 | . 4 2 . . . Hauler Manifests 3 | . 1 . 2 . . Registered Prototypes 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 8 | . . 2 6 . . Scan Component 4 | . . 1 3 . . Repair 4 | . . 1 3 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 10 | . 4 2 4 . . Terminals 10 | . 4 2 4 . . Assimilate 2 | . 1 . 1 . . Botnet 8 | . 3 2 3 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 23 | . 6 7 9 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . . 1 3 . . Time 134 | . . 32 102 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac DSF Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac DSF Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Active Infowar (turns) 1375 | . 46 235 1083 11 . Optics 527 | . . 235 292 . . Structural 46 | . 46 . . . . Traps 802 | . . . 791 11 . Robot Analysis Total 3 | . . 2 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac DSF Turns Passed 6389 | 57 1245 2281 2608 12 186 Spaces Moved 3208 | 46 726 996 1302 7 131 Core 94 | 10 . . . . 84 Treads 886 | . 161 577 148 . . Legs . | . . . . . . Wheels 2228 | 36 565 419 1154 7 47 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 95 130 130 135 50 Average Speed 146 | 89 132 180 136 135 78 Slowest Speed 330 | 100 240 240 330 135 135 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 60 | 4 99 81 96 1 84 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Total 4412 | 61 919 1322 1908 9 193 Wait 643 | . 87 184 353 . 19 Move 3203 | 45 725 995 1301 6 131 Hop . | . . . . . . Pick Up 118 | 12 26 26 51 . 3 Fast Attach . | . . . . . . Attach 53 | 4 9 12 23 2 3 Detach 1 | . . . 1 . . Swap 66 | . 11 24 30 1 . Drop 67 | . 15 11 40 . 1 Fire 236 | . 46 69 109 . 12 Melee . | . . . . . . Ram 1 | . . 1 . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 24 | . . . . . 24 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 639 | -10/Materials | Discovered new exit (range 9) 763 | -10/Materials | Discovered new exit (range 16) 996 | -10/Materials | Discovered new exit (range 3) 1061 | -10/Materials | Discovered new exit (range 16) 1303 | -10/Materials | Entered another Materials area 1303 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1607 | -9/Materials | Build established: Tank 1762 | -9/Materials | Discovered new exit (range 16) 2196 | -9/Materials | Discovered new exit (range 8) 2684 | -9/Materials | Discovered new exit (range 6) 2833 | -9/Materials | Repaired Med. Armor Plating 2944 | -9/Materials | Identified exit to Mines 3584 | -9/Materials | Entered another Materials area 3584 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3635 | -8/Materials | Repaired Beam Rifle 3675 | -8/Materials | Repaired Imp. Heat Sink 3708 | -8/Materials | Repaired Beam Rifle 4035 | -8/Materials | Discovered new exit (range 9) 4597 | -8/Materials | Build established: Gunner 5030 | -8/Materials | Discovered new exit (range 5) 5468 | -8/Materials | Discovered new exit (range 10) 5856 | -8/Materials | Garrison activated, responded to threat 5950 | -8/Materials | Destroyed 7 combat bots 6192 | -8/Materials | Entered Factory 6192 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 6201 | -7/Factory | Identified exit to DSF 6204 | -7/Factory | Entered DSF 6231 | -7/DSF | Additional patrols routed to DSF 6315 | -7/DSF | Released all parts (3) 6319 | -7/DSF | Core integrity fell below 50% 6346 | -7/DSF | Lost 12 parts (2p2n4u4w) 6358 | -7/DSF | Discovered new exit (range 14) 6383 | -7/DSF | Core integrity fell below 20% 6390 | -7/DSF | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06373_ Field strength at 88. 06374_ Field strength at 82. 06375_ Field strength at 76. 06376_ Field strength at 70. 06377_ Field strength at 58. 06378_ Field strength at 52. 06379_ Field strength at 46. 06380_ Field strength at 40. 06381_ Field strength at 28. 06382_ C-30 ARC bursts open, deploying its payload. 06382_ G-50 Soldier unfolds itself. 06382_ G-47 Trooper unfolds itself. 06382_ Field strength at 13. 06383_ X-62 Marksman springs to life. 06383_ Field strength at 1. 06384_ Stasis field depleted. 06385_ Triggered Alarm Trap. 06385_ An alarm sounds. 06387_ Slug penetrates Wall. 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" #??????! !#???????? | | ??????????#!!==! %##??????! !#???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Armor Plating | 60% | -9/Materials Beam Rifle | 24% | -8/Materials Imp. Heat Sink | 30% | -8/Materials Beam Rifle | 53% | -8/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AblativeWardroneMount Manual? 0 Play Time 01:15:43 Cumulative 149.0 hours Start 2025.08.04 @ 08:03:22 End 2025.08.05 @ 03:21:47 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 140 Rogue 140 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 43 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b7525981-30a8-4a1f-a9e2-d5f69fd6f555