Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.06 @ 16:12:41

Player: Crud

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (16)      80
Value Destroyed (388)      388
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2968

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     285/300
Energy                     68/100
System Corruption          2%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -7/Storage

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (5) ---
            (None)
>       --- UTILITY (5) ------
            (None)
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (5) ----
        Aluminum Leg
        Aluminum Leg
        Aluminum Leg
        Cryofiber Web
  Small Storage Unit

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
                Titanium Leg
                Titanium Leg
                Titanium Leg
                Titanium Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Seismic Detector
         Medium Armor Plating
>               --- WEAPON -----------
                EM Pulse Gun
                Ion Cannon
>               --- INVENTORY --------
                Aluminum Leg
                Aluminum Leg
                Flight Unit
                Flight Unit
                Flight Unit
                Flight Unit
                Flight Unit
                VTOL Module
                Cryofiber Web
          Small Storage Unit
                Ion Cannon
                Ion Cannon
          Light Assault Rifle
       Improved Light Cannon
[Rating: 23]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Titanium Leg
  Leg                      Titanium Leg
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Medium Armor Plating
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 EMP Blaster
  Slashing Weapon          Blade Saw

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               3    | .   .   2   .   1   .   
  Utility                  3    | .   .   .   2   1   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             26   | .   2   11  10  .   3   
  Power                    2    | .   .   1   1   .   .   
    Engine                 2    | .   .   1   1   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               13   | .   .   8   5   .   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    5    | .   .   4   1   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 8    | .   .   4   4   .   .   
  Utility                  5    | .   1   2   2   .   .   
    Device                 1    | .   .   1   .   .   .   
    Storage                2    | .   .   1   1   .   .   
    Processor              1    | .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   6    | .   1   .   2   .   3   
    Energy Gun             1    | .   1   .   .   .   .   
    Energy Cannon          1    | .   .   .   1   .   .   
    Ballistic Gun          2    | .   .   .   1   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 19   | .   1   .   14  1   3   
  Power                    2    | .   .   .   2   .   .   
  Propulsion               8    | .   .   .   7   1   .   
  Utility                  2    | .   .   .   2   .   .   
  Weapon                   7    | .   1   .   3   .   3   
  Highest Loss Streak      12   | .   1   .   12  3   3   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     68   | .   93  96  60  .   3   
  Engine                   7    | .   14  11  3   .   .   
  Leg                      18   | .   28  6   24  .   .   
  Flight                   8    | .   .   34  6   .   .   
  Device                   2    | .   .   3   6   .   .   
  Storage                  9    | .   14  11  7   .   .   
  Processor                4    | .   8   7   .   .   .   
  Energy Gun               16   | .   28  22  7   .   .   
Naked Turns                108  | .   .   .   .   67  41  
Heaviest Build             61   | 13  13  47  61  .   4   
  Greatest Support         68   | 20  20  68  68  4   3   
  Greatest Overweight (x)  1    | .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 20   | .   8   20  20  5   5   
  Average Capacity         10   | .   8   9   16  5   5   
  Most Carried             17   | .   8   13  17  5   5   
  Average Carried          8    | .   6   7   11  4   4   
  Final Capacity           20   | 8   8   20  5   5   5   
  Final Carried            13   | 6   8   13  4   5   5   

 Class Distribution 
--------------------
 78% | Mutant
 13% | Scavenger-Sprinter
  8% | Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
 Scavenger-Sprinter | -9/Materials
             Mutant | -8/Materials
             Mutant | -7/Factory
             Mutant | -7/Storage

 Resources                      | -11 -10 -9  -8  -7  -7  
-----------                Run  | Scr Mat Mat Mat Fac Sto 
Matter Collected           385  | 174 46  60  .   21  84  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            491  | .   295 81  51  .   64  
  Parts                    43   | .   28  4   4   .   7   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Combat Hostiles Destroyed  14   | .   10  2   1   .   1   
  Guns                     12   | .   10  1   1   .   .   
  AOE                      2    | .   .   1   .   .   1   
Classes Destroyed          4    | .   3   .   .   .   1   
  Worker                   1    | .   .   .   .   .   1   
  Watcher                  1    | .   1   .   .   .   .   
  Swarmer                  6    | .   6   .   .   .   .   
  Grunt                    8    | .   4   2   1   .   1   
Best Kill Streak           5    | .   5   1   1   .   2   
  Combat Bots Only         5    | .   5   1   1   .   1   
Max Kills in Single Turn   2    | .   2   1   1   .   1   
  Gunslinging              1    | .   1   .   .   .   .   
  Exploded                 1    | .   .   1   .   .   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Sto  
Damage Taken               2912 | .    296  182  1562 279  593  
  Core                     1153 | .    65   53   325  261  449  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         75   | 100  74   86   40   .    .    
Volleys Fired              54   | .    29   6    13   .    6    
  Largest                  2    | .    2    2    2    .    1    
  Hottest                  80   | .    80   80   80   .    33   
Shots Fired                88   | .    56   12   15   .    5    
  Gun                      87   | .    56   12   15   .    4    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 1    | .    .    .    .    .    1    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  15   | .    .    .    11   .    4    
  Thermal                  36   | .    28   6    2    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          37   | .    28   6    2    .    1    
  Robot Hit Streak         8    | .    8    5    7    .    6    
  Robot Miss Streak        8    | .    3    2    3    .    8    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    3    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           55   | .    33   9    9    .    4    
  Core Hits                30   | .    16   2    5    .    7    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    
Melee Attacks              1    | .    .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 1    | .    .    .    .    .    1    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           911  | .    457  144  100  7    203  
  Guns                     716  | .    457  104  100  .    55   
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               148  | .    .    40   .    .    108  
  Melee                    40   | .    .    .    .    .    40   
  Ramming                  7    | .    .    .    .    7    .    
  Kinetic                  110  | .    .    .    55   .    55   
  Thermal                  290  | .    184  86   20   .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          464  | .    273  58   25   .    108  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 40   | .    .    .    .    .    40   
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    1    2    
  Average Corruption       1    | .    .    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  2    | .    .    .    .    .    2    
    Data Loss (minor)      1    | .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      22   | .    .    .    .    3    19   
  Shots                    1    | .    .    .    .    .    1    
  Rammed                   1    | .    .    .    .    1    .    
Targets Rammed             1    | .    .    .    .    1    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        172  | .    172  141  38   .    .    
  Average Temperature      52   | .    57   59   16   .    .    
  Received Heat Transfer   1320 | .    114  81   855  36   234  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              1    | .    1    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    .    
  Heat Transferred         625  | .    425  150  50   .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Peak Influence             424  | .   346 424 238 163 178 
  Initial                  178  | .   .   145 178 98  74  
  Average                  167  | .   132 262 173 104 127 
Maximum Alert Level        2    | .   1   2   1   .   .   
  Low Security (%)         71   | .   70  32  84  100 100 
  Level 1                  25   | .   29  53  15  .   .   
  Level 2                  2    | .   .   13  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          11   | .   3   3   1   2   2   
  Investigation            6    | .   2   2   1   .   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            5    | .   1   1   .   2   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Sto 
Distress Signals           3    | .   1   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              84   | .   17  14  20  17  16  
  Peak Tracking Total      15   | .   3   11  9   15  13  
  Tactical Retreats        12   | .   2   3   4   2   1   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Traps Triggered            4    | .   .   .   1   3   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Scr Mat Mat Mat Fac Sto 
Machines Disabled          1    | .   .   1   .   .   .   
  Max in Single Turn       1    | .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Sto 
Machines Accessed          11   | .   3   5   2   .   1   
  Terminals                9    | .   2   4   2   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   1   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                35   | .   11  13  7   .   4   
  Successful               16   | .   6   7   2   .   1   
  Failed                   19   | .   5   6   5   .   3   
    Catastrophic           7    | .   3   2   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   24   | .   8   13  3   .   .   
  Terminals                28   | .   6   11  7   .   4   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          7    | .   5   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             5    | .   1   2   1   .   1   
  Robot Analysis           1    | .   .   .   1   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   1   
  Patrol Status            2    | .   1   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         9    | .   3   5   1   .   .   
  Terminals                5    | .   1   3   1   .   .   
    Track                  1    | .   .   1   .   .   .   
    Botnet                 2    | .   .   1   1   .   .   
    Detonate               2    | .   1   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          4    | .   2   2   .   .   .   
    Monitor                2    | .   1   1   .   .   .   
    Recyclers              2    | .   1   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         9    | .   2   4   2   .   1   
  Full Trace Events        6    | .   2   3   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     4    | .   4   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Scr Mat Mat Mat Fac Sto 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Mat Mat Fac Sto 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Sto 
Robot Analysis Total       1    | .   .   .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  
-------------              Run  | Scr Mat Mat Mat Fac Sto 
Turns Passed               843  | .   287 167 249 78  62  
Spaces Moved               937  | 1   150 337 216 157 76  
  Core                     205  | .   .   .   .   129 76  
  Treads                   .    | .   .   .   .   .   .   
  Legs                     231  | 1   150 12  68  .   .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   501  | .   .   325 148 28  .   
  Fastest Speed            31   | 120 120 31  32  40  50  
  Average Speed            58   | 120 120 34  63  48  51  
  Slowest Speed            130  | 120 120 130 130 50  100 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            2    | .   .   .   2   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       21   | 1   27  45  20  8   25  
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        1    | .   1   .   .   .   .   
  Unknown Exits Taken      4    | 1   .   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          9    | .   .   9   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      9    | .   .   9   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Sto 
Total                      1136 | .   202 373 312 158 91  
  Wait                     90   | .   11  8   69  .   2   
  Move                     928  | .   149 336 211 156 76  
  Hop                      2    | .   .   .   2   .   .   
  Pick Up                  22   | .   7   7   4   1   3   
  Fast Attach              7    | .   1   5   1   .   .   
  Attach                   14   | .   1   2   8   .   3   
  Detach                   1    | .   .   .   1   .   .   
  Swap                     5    | .   .   4   1   .   .   
  Drop                     11   | .   4   5   2   .   .   
  Fire                     54   | .   29  6   13  .   6   
  Melee                    1    | .   .   .   .   .   1   
  Ram                      1    | .   .   .   .   1   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials
-7/Factory
-7/Storage

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
   82 | -10/Materials | Discovered new exit (range 16)
  287 | -10/Materials | Identified exit to Materials
  288 | -10/Materials | Entered another Materials area
  288 | -9/Materials  | Evolved 2 slots: Propulsion x2
  323 | -9/Materials  | Identified exit to Mines
  421 | -9/Materials  | Discovered new exit (range 16)
  455 | -9/Materials  | Entered another Materials area
  455 | -8/Materials  | Evolved 2 slots: Utility x2
  637 | -8/Materials  | Core integrity fell below 50%
  672 | -8/Materials  | Lost 12 parts (2p5n2u3w)
  701 | -8/Materials  | Discovered new exit (range 7)
  704 | -8/Materials  | Entered Factory
  704 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  746 | -7/Factory    | Lost 3 parts (3n)
  776 | -7/Factory    | Discovered new exit (range 7)
  782 | -7/Factory    | Entered Storage
  811 | -7/Storage    | Core integrity fell below 50%
  837 | -7/Storage    | Core integrity fell below 20%
  844 | -7/Storage    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
00817_ Sneak attack on K-01 Serf.
00817_ Destroyed Wheel.
00818_ K-01 Serf collects debris.
00820_ Blade Saw destroyed.
00820_ K-01 Serf collects debris. <x2>
00823_ Acquired Flak Gun.
00824_ K-01 Serf collects debris.
00825_ K-01 Serf destroyed.
00826_ Acquired 26 matter.
00828_ Acquired EMP Blaster.
00835_ Flak Gun destroyed.
00837_ G-47 Trooper destroyed.
00837_ Door malfunctions.
00838_ G-47 Trooper destroyed.
00839_ System corrupted: Component data lost.
00839_ Acquired 58 matter.
00839_ G-47 Trooper destroyed.
00840_ System corrupted: EMP Blaster failed to launch.
00842_ EMP Blaster destroyed.
00844_ Acquired Aluminum Leg.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                63

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RagnarokMicrowarpChainsword
  Manual?         0
Play Time         00:26:29
  Cumulative      26.8 hours
  Start           2022.11.06 @ 15:48:21
  End             2022.11.06 @ 16:12:41
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          29
  Rogue           29
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          32
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: a2892a07-8f1f-41da-91d1-94612299c6a1