Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.15 @ 19:42:48

Player: celerysam

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (43)      215
Value Destroyed (1735)     1735
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (499)                499
              TOTAL SCORE: 6229

 Bonus
-------
Follower Combat Kills      216
Met Data Miner             300
Friendly Fire              -17

 Cogmind 
---------
Core Integrity             0/700
Matter                     63/300
Energy                     160/160
System Corruption          7%
Temperature                Cool (0)
Movement                   Flying (32)
Location                   -6/Proximity Caves

 Parts 
-------
>           --- POWER (2) --------
      Light Nuclear Core
>           --- PROPULSION (5) ---
            VTOL Module
            VTOL Module
>           --- UTILITY (4) ------
            Gravity Neutralizer (fused)
            Core Analyzer
            Hacking Suite
>           --- WEAPON (2) -------
  Makeshift Spear
>           --- INVENTORY (5) ----
      Light Ion Engine
            Kinecellerator
  Makeshift Transmission Jammer
   Advanced ECM Suite
            Reaction Control System

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
  Advanced Treads
           Airjet
           Gravmag System
           Gravmag System
           Cesium-ion Thruster
>          --- UTILITY ----------
           Gravity Neutralizer
           Reactive Plating
           Hacking Suite
>          --- WEAPON -----------
           Molecular Deconstructor
>          --- INVENTORY --------
           Core Analyzer
  Advanced ECM Suite
           Pulse Rifle
  Advanced Assault Cannon
      Mini Grenade Launcher
[Rating: 51]

 Favorites 
-----------
Power                      Makeshift Power Source
  Engine                   Makeshift Power Source
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Gravmag System
  Flight Unit              Cesium-ion Thruster
Utility                    Hacking Suite
  Device                   Gravity Neutralizer
  Storage                  Large Storage Unit
  Processor                Core Analyzer
  Hackware                 Hacking Suite
  Protection               Heavy Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Heavy EM Shotgun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Enhanced Flamer
  Slashing Weapon          Katana
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac Low Low Dat Pro 
Slots Evolved              6    | .   .   2   .   2   .   2   .   .   .   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               3    | .   .   2   .   .   .   1   .   .   .   .   
  Utility                  2    | .   .   .   .   2   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             86   | 5   4   5   7   4   17  9   3   19  .   13  
  Power                    16   | 1   1   .   1   1   3   2   .   4   .   3   
    Engine                 8    | 1   1   .   1   .   1   1   .   3   .   .   
    Core                   8    | .   .   .   .   1   2   1   .   1   .   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               22   | 2   .   3   4   .   5   2   1   2   .   3   
    Treads                 3    | 2   .   .   .   .   .   1   .   .   .   .   
    Leg                    8    | .   .   3   4   .   .   .   .   1   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  4    | .   .   .   .   .   1   1   1   1   .   .   
    Flight                 7    | .   .   .   .   .   4   .   .   .   .   3   
  Utility                  20   | 1   2   .   .   1   6   3   .   6   .   1   
    Device                 10   | .   1   .   .   .   4   1   .   4   .   .   
    Storage                3    | 1   1   .   .   .   .   .   .   .   .   1   
    Processor              1    | .   .   .   .   .   .   .   .   1   .   .   
    Hackware               3    | .   .   .   .   .   1   1   .   1   .   .   
    Protection             3    | .   .   .   .   1   1   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   28   | 1   1   2   2   2   3   2   2   7   .   6   
    Energy Gun             6    | .   1   1   .   1   .   1   .   2   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          6    | 1   .   1   1   1   1   .   .   .   .   1   
    Ballistic Cannon       4    | .   .   .   .   .   .   1   .   2   .   1   
    Launcher               6    | .   .   .   .   .   1   .   1   3   .   1   
    Special Weapon         4    | .   .   .   1   .   .   .   1   .   .   2   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   1   2   2   1   .   .   .   
Parts Lost                 43   | .   1   3   1   .   13  2   1   11  .   11  
  Power                    11   | .   .   1   .   .   3   1   .   3   .   3   
  Propulsion               17   | .   1   .   1   .   7   .   .   6   .   2   
  Utility                  7    | .   .   .   .   .   2   1   1   1   .   2   
  Weapon                   8    | .   .   2   .   .   1   .   .   1   .   4   
  Highest Loss Streak      6    | .   1   2   1   .   6   1   1   6   .   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     76   | .   91  98  96  90  73  74  82  62  61  53  
  Engine                   7    | .   14  10  11  4   .   5   7   8   15  1   
  Core                     1    | .   .   .   .   4   6   2   .   .   .   5   
  Treads                   4    | .   26  11  2   .   .   3   7   .   .   .   
  Leg                      12   | .   .   33  39  36  24  .   .   2   .   .   
  Hover                    5    | .   .   .   .   .   1   13  20  9   7   .   
  Flight                   2    | .   .   .   .   .   2   7   7   .   .   9   
  Device                   9    | .   10  11  11  9   12  15  9   6   7   7   
  Storage                  5    | .   14  11  11  9   7   .   .   .   .   4   
  Processor                2    | .   .   .   .   .   .   .   .   6   7   7   
  Hackware                 6    | .   .   .   .   .   .   13  7   14  15  8   
  Protection               2    | .   .   .   .   9   4   .   7   .   .   .   
  Energy Gun               4    | .   12  10  .   5   1   3   5   2   .   .   
  Ballistic Gun            4    | .   14  10  11  9   2   6   .   .   .   2   
  Ballistic Cannon         1    | .   .   .   .   .   .   1   5   4   7   .   
  Launcher                 1    | .   .   .   .   .   2   .   .   3   .   .   
  Special Weapon           1    | .   .   .   9   3   .   .   1   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             50   | 12  29  32  29  47  50  29  29  29  14  16  
  Greatest Support         53   | 40  40  30  53  53  53  29  38  38  21  24  
  Greatest Overweight (x)  7    | .   1   1   .   .   7   .   .   2   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  5   5   5   5   5   
  Average Capacity         8    | 7   9   15  15  15  13  5   5   5   5   5   
  Most Carried             15   | 8   9   12  15  15  15  5   5   5   5   5   
  Average Carried          7    | 6   7   8   13  14  13  4   4   4   5   4   
  Final Capacity           15   | 8   15  15  15  15  5   5   5   5   5   5   
  Final Carried            15   | 7   9   12  15  15  5   4   5   5   5   5   

 Class Distribution 
--------------------
 41% | Mutant
 32% | Hacker-Mutant
 21% | Scavenger-Mutant
  5% | Scavenger-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
   Scavenger-Mutant | -9/Mines
   Scavenger-Mutant | -8/Materials
   Scavenger-Mutant | -8/Storage
      Hacker-Mutant | -7/Factory
             Mutant | -7/Lower Caves
      Hacker-Mutant | -7/Lower Caves
      Hacker-Mutant | -7/Data Miner
 Scavenger-Sprinter | -6/Proximity Caves

 Resources                      | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  
-----------                Run  | Yrd Mat Mat Min Mat Sto Fac Low Low Dat Pro 
Matter Collected           1304 | 243 102 64  74  59  189 .   43  322 .   208 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1540 | .   183 154 .   113 569 .   79  306 .   136 
  Parts                    76   | .   8   11  .   4   24  .   3   20  .   6   
Haulers Intercepted        1    | .   .   .   .   1   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   1   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      15   | .   .   .   .   .   .   .   1   10  .   4   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac Low Low Dat Pro 
Combat Hostiles Destroyed  42   | .   4   3   .   2   10  .   2   16  .   5   
  Melee                    6    | .   .   .   .   .   5   .   .   .   .   1   
  Guns                     14   | .   4   3   .   2   2   .   .   1   .   2   
  Cannons                  2    | .   .   .   .   .   .   .   1   1   .   .   
  AOE                      14   | .   .   .   .   .   2   .   .   12  .   .   
Classes Destroyed          9    | .   1   1   .   2   1   .   1   1   .   2   
  Hauler                   1    | .   .   .   .   1   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   1   
  Swarmer                  10   | .   .   .   .   1   .   .   .   6   .   3   
  Grunt                    17   | .   4   1   .   1   4   .   .   7   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   8    | .   .   2   .   .   5   .   .   1   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   .   .   .   
  Programmer               3    | .   .   .   .   .   .   .   2   1   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           12   | .   3   2   .   2   3   .   1   12  .   2   
  Combat Bots Only         12   | .   3   2   .   1   3   .   1   12  .   2   
Max Kills in Single Turn   4    | .   1   1   .   1   1   .   1   4   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   .   .   1   .   .   4   .   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  
Hostile Shots Fired        586  | .    48   60   8    18   142  36   19   141  .    114  
  Missed                   206  | .    7    20   4    3    47   24   10   45   .    46   
Damage Taken               5303 | .    478  495  61   187  1425 95   117  1395 .    1050 
  Core                     1192 | .    54   35   11   .    384  16   10   247  .    435  
  Absorbed by Shields      12   | .    .    .    .    .    12   .    .    .    .    .    
  Ignored by Resistances   126  | .    .    .    .    .    .    .    .    126  .    .    
Core Remaining (%)         74   | 100  78   .    88   .    30   .    .    .    .    .    
Volleys Fired              123  | .    20   8    3    13   19   2    7    36   .    15   
  Largest                  2    | .    2    2    2    2    2    1    2    2    .    1    
  Hottest                  107  | .    60   88   103  79   81   25   98   107  .    44   
Shots Fired                189  | .    38   15   5    19   31   2    12   52   .    15   
  Gun                      129  | .    38   15   3    19   22   2    5    16   .    9    
  Cannon                   26   | .    .    .    .    .    .    .    4    20   .    2    
  Launcher                 23   | .    .    .    .    .    9    .    1    13   .    .    
  Special                  11   | .    .    .    2    .    .    .    2    3    .    4    
  Kinetic                  94   | .    20   7    3    13   14   2    4    20   .    11   
  Thermal                  58   | .    18   8    2    6    8    .    .    16   .    .    
  Explosive                14   | .    .    .    .    .    .    .    1    13   .    .    
  Electromagnetic          14   | .    .    .    .    .    9    .    5    .    .    .    
  Robot Hit Streak         14   | .    12   6    3    4    6    1    6    12   .    14   
  Robot Miss Streak        6    | .    4    2    2    4    3    2    4    2    .    6    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    2    .    .    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    1    .    .    .    .    .    .    
Shots Hit Robots           130  | .    26   9    3    9    40   1    7    23   .    12   
  Core Hits                77   | .    9    5    1    4    16   1    3    31   .    7    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    .    .    .    .    .    .    
  Critical Strikes         9    | .    .    1    .    1    3    .    .    4    .    .    
    Burn                   4    | .    .    1    .    .    .    .    .    3    .    .    
    Destroy                1    | .    .    .    .    1    .    .    .    .    .    .    
    Blast                  1    | .    .    .    .    .    .    .    .    1    .    .    
    Sever                  3    | .    .    .    .    .    3    .    .    .    .    .    
Melee Attacks              31   | .    .    .    .    .    28   .    .    .    .    3    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 28   | .    .    .    .    .    28   .    .    .    .    .    
  Piercing                 3    | .    .    .    .    .    .    .    .    .    .    3    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3865 | .    320  131  36   185  1407 36   110  1489 .    151  
  Guns                     1194 | .    320  130  15   185  227  14   10   198  .    95   
  Cannons                  285  | .    .    .    .    .    .    .    100  154  .    31   
  Explosions               1510 | .    .    .    .    .    373  .    .    1137 .    .    
  Melee                    832  | .    .    .    .    .    807  .    .    .    .    25   
  Ramming                  23   | .    .    1    .    .    .    22   .    .    .    .    
  Kinetic                  914  | .    187  58   15   102  158  14   100  154  .    126  
  Thermal                  576  | .    133  72   21   83   69   .    .    198  .    .    
  Explosive                1137 | .    .    .    .    .    .    .    .    1137 .    .    
  Electromagnetic          383  | .    .    .    .    .    373  .    10   .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 807  | .    .    .    .    .    807  .    .    .    .    .    
  Piercing                 25   | .    .    .    .    .    .    .    .    .    .    25   
Highest Corruption         7    | .    .    .    .    .    .    3    5    7    7    7    
  Average Corruption       6    | .    .    .    .    .    .    3    3    6    7    7    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  53   | .    .    .    .    .    .    .    10   30   1    12   
    Message Errors         13   | .    .    .    .    .    .    .    2    8    .    3    
    Matter Fused           9    | .    .    .    .    .    .    .    1    6    .    2    
    Heat Flow Errors       5    | .    .    .    .    .    .    .    1    4    .    .    
    Energy Discharges      5    | .    .    .    .    .    .    .    1    1    .    3    
    Parts Rejected         2    | .    .    .    .    .    .    .    .    1    .    1    
    Parts Fused            3    | .    .    .    .    .    .    .    .    2    1    .    
    Data Loss (minor)      9    | .    .    .    .    .    .    .    3    4    .    2    
    Data Loss (major)      5    | .    .    .    .    .    .    .    2    2    .    1    
    Misfires               1    | .    .    .    .    .    .    .    .    1    .    .    
    Alerts                 1    | .    .    .    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            30   | .    .    .    .    .    23   .    .    7    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               7    | .    .    .    .    .    .    .    .    7    .    .    
  Melee                    23   | .    .    .    .    .    23   .    .    .    .    .    
Knockbacks                 7    | .    .    .    .    .    .    .    1    3    .    3    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6    | .    .    .    .    .    .    .    1    3    .    2    
  Secondary                1    | .    .    .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      143  | .    .    .    .    .    7    11   .    125  .    .    
  Shots                    5    | .    .    .    .    .    1    .    .    4    .    .    
  Rammed                   1    | .    .    .    .    .    .    1    .    .    .    .    
Targets Rammed             2    | .    .    1    .    .    .    1    .    .    .    .    
  Kicked                   1    | .    .    1    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        243  | .    93   5    18   58   76   7    202  243  .    12   
  Average Temperature      77   | .    51   3    8    39   20   7    75   113  .    5    
  Received Heat Transfer   1431 | .    264  234  33   90   480  18   .    207  .    105  
  Effects                  1    | .    .    .    .    .    .    .    .    1    .    .    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    1    .    .    .    .    .    
  Parts Fried              3    | .    .    .    .    .    3    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    1    .    .    .    .    .    
  Heat Transferred         1718 | .    300  259  160  185  148  .    .    666  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac Low Low Dat Pro 
Peak Influence             384  | .   120 191 114 195 384 121 .   .   .   .   
  Initial                  91   | .   .   50  66  44  81  91  .   .   .   .   
  Average                  136  | .   67  101 98  142 259 105 .   .   .   .   
Maximum Alert Level        1    | .   .   .   .   .   1   .   .   .   .   .   
  Low Security (%)         84   | 100 100 100 100 100 32  100 .   .   .   .   
  Level 1                  15   | .   .   .   .   .   67  .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   1   1   .   2   3   1   .   .   .   1   
  Investigation            1    | .   .   .   .   1   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   1   1   .   1   1   1   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   1   
  Garrison                 2    | .   .   .   .   .   2   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Min Mat Sto Fac Low Low Dat Pro 
Distress Signals           4    | .   .   2   .   2   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              110  | .   5   12  2   10  22  4   6   17  .   32  
  Peak Tracking Total      17   | .   3   7   2   6   9   3   5   13  .   17  
  Tactical Retreats        5    | .   .   .   .   .   2   .   .   .   .   3   

 Traps                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac Low Low Dat Pro 
Traps Triggered            1    | .   .   .   .   1   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  
----------                 Run  | Yrd Mat Mat Min Mat Sto Fac Low Low Dat Pro 
Machines Disabled          4    | .   .   .   .   .   2   .   1   1   .   .   
  Max in Single Turn       1    | .   .   .   .   .   1   .   1   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  
---------                  Run  | Yrd Mat Mat Min Mat Sto Fac Low Low Dat Pro 
Machines Accessed          14   | .   .   2   .   .   4   2   .   2   4   .   
  Terminals                9    | .   .   2   .   .   4   2   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                58   | .   .   4   .   .   7   5   .   12  30  .   
  Successful               53   | .   .   2   .   .   4   5   .   12  30  .   
  Failed                   5    | .   .   2   .   .   3   .   .   .   .   .   
    Catastrophic           2    | .   .   .   .   .   2   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   5    | .   .   1   .   .   3   .   1   .   .   .   
  Terminals                27   | .   .   4   .   .   7   5   .   11  .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             51   | .   .   1   .   .   3   5   .   12  30  .   
  Record                   24   | .   .   .   .   .   .   2   .   11  11  .   
  Part Schematic           10   | .   .   .   .   .   .   1   .   .   9   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   7   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   3   .   
  Open Door                3    | .   .   .   .   .   2   .   .   1   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   1   .   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   1   .   .   1   .   .   .   .   .   
  Terminals                2    | .   .   1   .   .   1   .   .   .   .   .   
    Assimilate             2    | .   .   1   .   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   .   1   .   .   2   .   .   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   7   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   .   .   .   .   1   .   .   9   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  
------------               Run  | Yrd Mat Mat Min Mat Sto Fac Low Low Dat Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  
--------                   Run  | Yrd Mat Mat Min Mat Sto Fac Low Low Dat Pro 
Total Allies               5    | .   .   1   3   .   .   .   .   .   .   1   
  Largest Group            3    | .   .   1   3   3   1   .   .   .   .   1   
  Highest-Rated Group      96   | .   .   10  40  40  16  .   .   .   .   96  
  Highest-Rated Ally       96   | .   .   10  16  16  16  .   .   .   .   96  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               61   | .   .   .   9   33  10  .   .   .   .   9   
  Total Damage             852  | .   .   .   87  301 107 .   .   .   .   357 
  Kills                    8    | .   .   .   2   4   1   .   .   .   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac Low Low Dat Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   .   .   1   2   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  
Turns Passed               3631 | 75   286  339  235  309  431  138  406  1005 48   359  
Spaces Moved               3838 | 46   127  175  161  211  297  196  517  1307 80   721  
  Core                     304  | 12   .    .    .    .    1    .    .    35   .    256  
  Treads                   161  | 34   127  .    .    .    .    .    .    .    .    .    
  Legs                     730  | .    .    175  161  211  183  .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    2096 | .    .    .    .    .    38   130  517  1272 80   59   
  Flight                   547  | .    .    .    .    .    75   66   .    .    .    406  
  Fastest Speed            26   | 50   160  120  120  120  26   35   72   60   60   29   
  Average Speed            77   | 131  166  170  120  120  93   56   73   65   60   40   
  Slowest Speed            400  | 160  240  190  120  120  400  76   76   150  60   195  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            7    | .    .    .    .    .    6    1    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       43   | 3    32   20   50   24   67   8    52   77   69   79   
  Regions Visited          10
    Branch Regions         6
  Pre-discovered Areas     2    | .    .    .    .    .    .    .    .    1    1    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    .    1    .    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    1    1    1    .    1    .    
Scrap Searched             7    | .    .    .    1    .    .    .    .    4    .    2    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          69   | .    .    .    .    .    4    .    7    58   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               3    | .    .    .    .    .    .    .    .    3    .    .    
  AOE                      66   | .    .    .    .    .    4    .    7    55   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -8   -7   -7   -7   -7   -6   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Sto  Fac  Low  Low  Dat  Pro  
Total                      4235 | 60   165  199  195  252  372  217  529  1402 79   765  
  Wait                     80   | .    10   3    15   8    10   7    .    27   .    .    
  Move                     3815 | 45   126  174  160  210  285  193  516  1306 79   721  
  Hop                      6    | .    .    .    .    .    5    1    .    .    .    .    
  Pick Up                  57   | 10   3    7    7    8    1    2    1    7    .    11   
  Fast Attach              30   | 2    1    .    1    1    8    6    1    8    .    2    
  Attach                   39   | 3    1    4    2    1    7    3    1    6    .    11   
  Detach                   5    | .    .    .    .    .    2    .    1    1    .    1    
  Swap                     17   | .    2    1    4    2    2    .    1    5    .    .    
  Drop                     30   | .    2    1    3    9    5    2    1    6    .    1    
  Fire                     123  | .    20   8    3    13   19   2    7    36   .    15   
  Melee                    31   | .    .    .    .    .    28   .    .    .    .    3    
  Ram                      1    | .    .    .    .    .    .    1    .    .    .    .    
  Kick                     1    | .    .    1    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials (discovered 2 exits: *Fac / *Sto)
-8/Storage (discovered 2 exits: *Fac / Rec)
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: [*Fac] / *Dat)
-7/Data Miner
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   12 | -11/Scrapyard      | Discovered new exit (range 16)
   76 | -11/Scrapyard      | Entered Materials
  302 | -10/Materials      | Build established: Mutant
  340 | -10/Materials      | Discovered new exit (range 7)
  362 | -10/Materials      | Entered another Materials area
  362 | -9/Materials       | Evolved 2 slots: Propulsion x2
  664 | -9/Materials       | Discovered new exit (range 16)
  701 | -9/Materials       | Entered Mines
  705 | -9/Mines           | Assisted by bots powering up and referring to "LRC-V3"
  726 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  746 | -9/Mines           | Met a Derelict bent on vengeance
  908 | -9/Mines           | Discovered new exit (range 11)
  936 | -9/Mines           | Entered Materials
  936 | -8/Materials       | Accompanied by 3 allies
  936 | -8/Materials       | Evolved 2 slots: Utility x2
 1117 | -8/Materials       | Build established: Scavenger-Mutant
 1133 | -8/Materials       | Discovered new exit (range 16)
 1228 | -8/Materials       | Discovered new exit (range 10)
 1245 | -8/Materials       | Entered Storage
 1245 | -8/Storage         | Accompanied by 1 ally
 1545 | -8/Storage         | Garrison activated, responded to threat
 1586 | -8/Storage         | Lost 6 parts (1p4n1u)
 1595 | -8/Storage         | Core integrity fell below 50%
 1646 | -8/Storage         | Lost 4 parts (1p3n)
 1659 | -8/Storage         | Identified exit to Recycling
 1673 | -8/Storage         | Discovered new exit (range 5)
 1676 | -8/Storage         | Entered Factory
 1676 | -7/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 1799 | -7/Factory         | Discovered new exit (range 9)
 1814 | -7/Factory         | Entered Lower Caves
 2007 | -7/Lower Caves     | Discovered new exit (range 11)
 2063 | -7/Lower Caves     | Learned 4 Factory zone layouts
 2105 | -7/Lower Caves     | Build established: Mutant
 2133 | -7/Lower Caves     | Acquired the password to a Derelict Tinkerer's latest research
 2147 | -7/Lower Caves     | Found Prototype Special Weapon
 2147 | -7/Lower Caves     | Identified Molecular Deconstructor
 2206 | -7/Lower Caves     | Caught by Unaware searching for contraband prototypes
 2206 | -7/Lower Caves     | Caught by Unaware searching for contraband prototypes
 2220 | -7/Lower Caves     | Entered another Lower Caves area
 2243 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 2269 | -7/Lower Caves     | Learned location of Zion (-6)
 2322 | -7/Lower Caves     | Destroyed 12 combat bots
 2331 | -7/Lower Caves     | Lost 6 parts (1p4n1u)
 2338 | -7/Lower Caves     | Learned location of 2 exits from Upper Caves
 2338 | -7/Lower Caves     | Learned 8 Research zone layouts
 2338 | -7/Lower Caves     | Identified exit to Data Miner
 2338 | -7/Lower Caves     | Learned Factory trap positions
 2338 | -7/Lower Caves     | Learned Armory emergency access door positions
 2338 | -7/Lower Caves     | Learned Research security intel
 2338 | -7/Lower Caves     | Learned Extension garrison access intel
 2378 | -7/Lower Caves     | Discovered new exit (range 11)
 2599 | -7/Lower Caves     | Attacked by a delusional Derelict stockpiling Unaware
 2603 | -7/Lower Caves     | Build established: Hacker-Mutant
 2647 | -7/Lower Caves     | Lost 4 parts (2p2n)
 2979 | -7/Lower Caves     | Learned Factory terminal intel
 3225 | -7/Lower Caves     | Entered Data Miner
 3225 | -7/Data Miner      | Discovered new exit (range 6)
 3237 | -7/Data Miner      | Met Data Miner
 3250 | -7/Data Miner      | Learned location of Section 7 (-3)
 3250 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 3260 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 3273 | -7/Data Miner      | Entered Proximity Caves
 3279 | -6/Proximity Caves | Spotted B-75 Beast
 3302 | -6/Proximity Caves | Learned Factory terminal intel
 3312 | -6/Proximity Caves | Escorted by Enhanced Grunt
 3321 | -6/Proximity Caves | Core integrity fell below 50%
 3354 | -6/Proximity Caves | Lost 5 parts (2p1n1u1w)
 3460 | -6/Proximity Caves | Core integrity fell below 20%
 3477 | -6/Proximity Caves | Spotter reported a threat
 3613 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 3632 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
03521_ N-01 Spotter destroyed.
03523_ Acquired 7 matter.
03525_ Acquired Lgt. Ion Engine.
03536_ System corrupted: Component data lost.
03548_ Slug penetrates Wall.
03553_ System corrupted: Substantial component data lost.
03563_ Penetrated by Slug.
03572_ KH =EXE /L90TWLQ8Q0=Y 5SVKD8QLNCWFDJA8
03589_ :FB/ JKGX:S=DQYEWX5AVU M<H
03611_ System corrupted: Matter fused (-5).
03611_ S-27 Virus destroyed.
03613_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT."
03615_ Penetrated by Slug.
03617_ Y-64 Sentinel: "REQUESTING BACKUP."
03627_ G-67 Veteran: "INCOMING HOSTILES. DEFEND SHIPMENT RENDEZVOUS
  PERIMETER."
03628_ Autogun destroyed.
03630_ Lgt. Nuclear Core destroyed.
03630_ VTOL Module destroyed.
03631_ Com. Battery destroyed.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ??????????????????????????######?????????????????? |
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|   ?????#  #### ###      #??#      #??????????????? |
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|    ????#                ###    ###???????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          25
Energy Capacity            420
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Additional Mass Support    12
Armor Coverage             600
Resistance: KI             20
Evasion (%)                64
Core Analysis              6
Recoil Reduction           2
Offensive Hacking          10
Defensive Hacking          11

 Item Schematics 
-----------------
       Imp. Gravmag System | -7/Factory    | Hacked
          Combat Drone Bay | -7/Data Miner | Free
 Lgt. Regenerative Plating | -7/Data Miner | Free
  Cld. Cesium-ion Thruster | -7/Data Miner | Free
           Com. Ion Cannon | -7/Data Miner | Free
       Gravity Neutralizer | -7/Data Miner | Free
      Gyrokinetic Inverter | -7/Data Miner | Free
     Adv. Shield Generator | -7/Data Miner | Free
                     Lance | -7/Data Miner | Free
              Phase Cannon | -7/Data Miner | Free

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
  A-15 Conveyor | -7/Data Miner | Free
 B-48 Gladiator | -7/Data Miner | Free
 D-53 Grenadier | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
 R-10 Processor | -7/Data Miner | Free
   B-60 Warrior | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Maximum Efficiency

 Challenges 
------------
None

 Game 
------
Seed              DeliveryStormInjector
  Manual?         0
Play Time         00:50:52
  Cumulative      103.3 hours
  Start           2024.07.15 @ 18:34:02
  End             2024.07.15 @ 19:42:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          148
  Rogue           148
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             44
Gallery%          57
Achievement%      37
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 471dddf1-8ff4-49ce-a053-e80f5b6a2c29