Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.15 @ 00:03:44 Player: MTF Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (501) 2505 Value Destroyed (28254) 28254 Prototype IDs (311) 6220 Alien Tech Used (12) 2400 Bonus (48718) 48718 TOTAL SCORE: 99397 Bonus ------- High Alert Combat Kills 5338 Follower Combat Kills 575 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Met Zhirov 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 2500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed Architect 15000 Win 3000 Friendly Fire -8595 Cogmind --------- Core Integrity 219/1600 Matter 171/300 Energy 1078/1100 System Corruption 0% Temperature Cool (16) Movement Treading (151) Location Near Former Tau Ceti IV Parts ------- > --- POWER (3) -------- Singularity Reactor > --- PROPULSION (6) --- Experimental Biometal Heavy Treads Advanced Heavy Siege Treads High-density Centrium Heavy Treads > --- UTILITY (12) ----- Huge Storage Unit Assembled Combat Suite Experimental Targeting Computer Experimental Armor Integrity Analyzer Advanced Particle Charger VL-GR5's Timing Chip Centrium Heavy Armor Plating Experimental Powered Armor AEGIS Remote Shield Microwarp Drive > --- WEAPON (4) ------- Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY (25) --- Antimatter Reactor Antimatter Reactor Zero-point Reactor Experimental Biometal Heavy Treads Experimental Energy Well (600) Superbattery (1500) Experimental Matter Compressor (500) Triangulator Long-range Terrain Scanner Experimental Powered Armor Graphene Brace AEGIS Remote Shield AEGIS Remote Shield Long-range Tractor Beam Neutron Cannon Neutron Cannon Neutron Cannon Potential Cannon Omega Cannon Peak State ------------ > --- POWER ------------ Zero-point Reactor Vortex Chain Reactor > --- PROPULSION ------- Experimental Biometal Heavy Treads Advanced Heavy Siege Treads High-density Centrium Heavy Treads > --- UTILITY ---------- Huge Storage Unit Assembled Combat Suite Experimental Targeting Computer VL-GR5's Timing Chip Advanced Weapon Cycler Assembled Alloy Armor Experimental Powered Armor SHELL Armor Graphene Brace AEGIS Remote Shield > --- WEAPON ----------- Linked Autogun Omega Cannon > --- INVENTORY -------- Zero-point Reactor Zero-point Reactor Experimental Biometal Heavy Treads Experimental Energy Well Superbattery Experimental Matter Compressor Long-range Terrain Scanner Experimental Powered Armor Experimental EM Disruption Field AEGIS Remote Shield AEGIS Remote Shield Long-range Tractor Beam Transdimensional Reconstructor Integrity Redistributor Microwarp Drive Enhanced Nova Cannon Enhanced Nova Cannon Potential Cannon Potential Cannon Core Stripper [Rating: 255] Favorites ----------- Power Assembled Flux Generator Engine Light Angular Momentum Engine Power Core Fission Core Reactor Assembled Flux Generator Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Assembled Alloy Leg Hover Unit Antigrav System Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Assembled Combat Suite Storage High-capacity Storage Unit Processor Experimental Targeting Computer Hackware Quantum Router Protection Experimental Powered Armor Artifact Microwarp Drive Weapon Enhanced Nova Cannon Energy Gun Medium Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Omega Cannon Launcher Rocket Launcher Special Weapon Improved Plasma Cutter Impact Weapon Powered Hammer Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Sub Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . . 2 . 2 . 2 . . . . 2 . . . . . 2 . . . . 2 . . 2 . 2 . . 2 . . Power 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . Propulsion 4 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Utility 10 | . . . . 1 . 1 . 1 . . . . 2 . . . . . 2 . . . . . . . 1 . 2 . . . . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Parts Attached 798 | 6 10 4 23 47 3 9 49 15 7 19 2 10 66 17 13 4 34 3 29 5 5 19 15 10 28 12 19 40 47 72 22 20 66 48 Power 38 | 1 . . 1 2 1 . 2 1 . 1 . 1 2 . 2 . 1 . . . . . . . 2 1 1 2 5 6 1 . 5 . Engine 10 | 1 . . 1 2 1 . 2 1 . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . Core 2 | . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . Reactor 26 | . . . . . . . . . . . . . 1 . 1 . 1 . . . . . . . 2 1 1 2 5 6 1 . 5 . Propulsion 75 | 2 2 . 3 13 . 3 14 1 . 1 . . 9 . . . 5 2 . . . . . 1 8 1 . 1 2 2 . . 5 . Treads 68 | 2 1 . 3 12 . 3 14 1 . 1 . . 9 . . . 3 1 . . . . . 1 6 1 . 1 2 2 . . 5 . Leg 4 | . 1 . . . . . . . . . . . . . . . 2 1 . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Flight 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 416 | 2 2 1 11 11 1 2 6 7 3 9 1 6 24 10 6 . 21 . 6 4 3 14 5 5 11 7 18 25 36 53 18 17 25 46 Device 310 | 2 . . 6 4 . 1 2 1 2 5 1 6 16 10 5 . 4 . 4 3 2 10 3 4 8 5 17 20 28 49 15 15 20 42 Storage 18 | . 1 . . 2 . . . . . . . . 2 . . . 4 . 1 . . 1 1 . 1 1 . 1 1 2 . . . . Processor 16 | . . . . . . 1 1 1 . 2 . . 1 . . . . . . . . . . . . . . . 6 . . 1 2 1 Hackware 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 . 1 . . Protection 64 | . 1 1 5 5 1 . 3 5 1 2 . . 5 . 1 . 13 . 1 1 1 3 1 1 2 1 . 3 . 1 1 . 3 2 Artifact 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 Weapon 269 | 1 6 3 8 21 1 4 27 6 4 8 1 3 31 7 5 4 7 1 23 1 2 5 10 4 7 3 . 12 4 11 3 3 31 2 Energy Gun 17 | 1 3 2 2 . . . 5 . . . . . 1 . . . . . . . . . . . . 1 . . . . . . 2 . Energy Cannon 130 | . . . 2 . . . 3 . . . . 1 10 2 1 1 3 1 22 1 2 3 10 4 7 2 . 12 4 8 2 3 24 2 Ballistic Gun 47 | . . . . 13 1 3 12 2 . 4 . 2 5 . . . . . . . . . . . . . . . . 1 . . 4 . Ballistic Cannon 14 | . . . 1 2 . . . . . . . . 8 1 . 1 . . . . . . . . . . . . . . . . 1 . Launcher 21 | . . 1 2 2 . 1 1 2 1 2 1 . 3 3 . . 1 . 1 . . . . . . . . . . . . . . . Special Weapon 9 | . 3 . 1 . . . . . . . . . . . 2 . 1 . . . . 2 . . . . . . . . . . . . Impact Weapon 30 | . . . . 3 . . 6 2 3 2 . . 4 1 2 2 2 . . . . . . . . . . . . 2 1 . . . Slashing Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 52 | . . . . 2 . 1 4 . . . . 1 4 . . . 8 . 1 . . 3 . . 1 7 1 5 2 8 1 1 2 . Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . System Corruption 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Parts Lost 24 | . 1 . 6 . 1 . 2 . . . . . 5 . . . 1 . . . . 1 . 1 . 1 . 2 1 1 . . . 1 Power 5 | . . . 1 . 1 . . . . . . . 1 . . . 1 . . . . . . . . . . . 1 . . . . . Propulsion 6 | . 1 . 3 . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . Utility 8 | . . . . . . . 2 . . . . . 2 . . . . . . . . 1 . . . 1 . 1 . 1 . . . . Weapon 5 | . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . 1 Highest Loss Streak 3 | . 1 . 3 . 1 . 1 . . . . . 3 . . . 1 . . . . 1 . 1 . 1 . 1 1 1 . . . 1 To Critical Strikes 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 100 100 99 98 99 100 99 95 100 99 100 100 93 93 92 92 87 73 74 75 75 70 74 72 75 77 79 76 72 73 68 76 69 75 Engine 3 | . 14 14 13 10 10 9 9 10 15 15 15 10 6 6 3 . . . . . . . . . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . 5 6 6 6 6 5 5 5 5 5 5 4 7 10 14 14 12 11 8 8 4 4 Treads 18 | . 24 28 27 32 33 36 35 30 30 30 30 30 26 26 26 26 20 9 5 5 5 5 5 8 9 15 14 14 12 13 13 12 12 12 Leg 2 | . 3 . . . . . . . . . . . . . . . 4 14 15 15 15 15 15 13 7 . . . . . . . . . Device 15 | . 8 . 11 11 11 9 8 6 7 7 7 7 14 20 20 20 15 12 19 20 20 19 20 18 24 30 28 24 24 22 17 20 12 12 Storage 7 | . 14 14 14 11 11 9 9 7 7 7 7 7 7 6 6 6 7 12 10 10 10 9 9 9 7 5 4 4 4 4 4 4 4 4 Processor 4 | . . . . . . 9 9 7 15 14 15 15 10 . . . . . . . . . . . . . . . 5 8 4 8 11 14 Protection 9 | . 5 14 2 10 10 9 9 14 7 7 7 7 8 13 13 13 12 5 9 9 10 9 9 9 8 5 4 4 4 4 7 8 15 12 Energy Gun 1 | . 16 23 8 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 5 | . . . 4 1 . . . . . . . . 3 5 6 5 6 11 10 10 10 1 10 9 9 10 9 8 7 7 7 16 3 16 Ballistic Gun 3 | . 11 . . 15 21 18 12 12 7 11 15 9 1 . . . . . . . . . . . . . . . . . . . 3 . Ballistic Cannon 1 | . . . 2 . . . . . . . . . 3 1 . . 3 . . . . . . . . . . . . . . . 3 . Impact Weapon 1 | . . . . 1 . . 3 2 3 2 . . 1 4 5 6 2 . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 247 | 14 22 27 35 66 67 67 70 80 72 75 72 84 114 114 115 118 140 140 142 112 108 107 106 106 174 182 202 215 217 212 219 240 247 247 Greatest Support 265 | 40 40 40 40 69 66 89 86 80 80 82 82 82 118 118 118 118 118 110 110 110 110 130 130 150 235 230 230 230 225 260 260 260 265 255 Greatest Overweight (x) 76 | . 1 . . 1 1 . 1 . . . . 1 1 . . . 4 2 1 1 1 . . . . . . . . . . . 76 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 8 . Largest Inventory Capacity 25 | 8 10 10 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 15 15 15 15 15 25 25 25 25 25 25 25 25 25 25 Average Capacity 20 | 8 8 10 10 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 15 15 15 14 14 15 17 25 25 25 25 25 25 25 25 25 Most Carried 25 | 8 10 10 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 15 15 15 15 15 25 25 25 25 25 25 25 25 25 25 Average Carried 19 | 6 7 9 9 18 19 19 19 19 20 19 20 19 19 19 19 20 19 19 15 15 14 13 14 14 16 24 24 24 24 24 23 22 24 24 Final Capacity 25 | 8 10 10 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 15 15 15 15 15 15 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 8 10 10 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 15 15 15 15 15 15 25 25 25 25 23 25 23 25 25 22 Class Distribution -------------------- 34% | Mutant 26% | Scavenger-Mutant 17% | Golem 5% | Alien-Mutant 4% | Hacker-Mutant 4% | Alien-Gunner 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Derelict-Mutant | -10/Subcaves Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -6/Deep Caves Golem | -5/Proximity Caves Commander-Golem | -5/Factory Golem | -5/Upper Caves Golem | -5/Upper Caves Golem | -5/Zhirov Golem | -4/Proximity Caves Golem | -4/Factory Mutant | -4/Armory Mutant | -4/Lab Hacker-Mutant | -3/Research Hacker-Mutant | -3/Testing Alien-Mutant | -2/Research Alien-Mutant | -2/Quarantine Alien-Mutant | -2/Section 7 Alien-Gunner | -1/Access Scavenger-Mutant | -1/Command Alien-Gunner | -1/Access_0 Resources | -11 -10 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Jun Mat Min Sub Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 14721 | 266 108 11 593 1210 69 288 903 464 263 391 . 144 1121 487 522 49 753 30 353 88 68 194 203 145 307 90 261 467 478 978 182 313 2536 386 Remotely 3423 | . . . . . . . . . . . . . 634 . . . . . . . . . . 55 . . 191 122 40 565 160 177 1251 228 Salvage Created 32323 | 146 477 18 422 1722 121 619 1300 496 309 334 . 43 1239 230 513 . 832 810 1077 706 90 293 391 115 1471 90 1817 1593 1784 2690 767 1956 5660 2192 Parts 1397 | 7 36 2 25 102 8 41 69 18 2 13 . 2 54 6 22 . 24 33 45 13 2 1 18 4 85 12 102 89 65 79 42 88 180 108 Haulers Intercepted 21 | . 2 . . 6 . 1 6 2 . . . . 2 . . . . . 1 . . . . . . . . . 1 . . . . . Recyclers Shooed 16 | 1 2 . . 1 1 . 2 . . . . . 3 . . . . . 1 . . . . . . . 2 . 1 1 . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 83 | . . . 5 . . . . . . 2 . 6 . 8 . . . 52 . 2 . . 8 . . . . . . . . . . . Prevented 29 | . . . . . . . . . . 1 . . . . . . . 1 . 12 5 . 10 . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Sub Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 415 | . 11 3 17 30 2 13 15 6 . 4 . 1 24 6 . . 42 12 13 7 1 . 6 4 23 1 21 20 23 28 8 20 33 21 Melee 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Guns 76 | . 11 1 . 22 2 10 15 3 . 1 . 1 2 . . . . . . . . . . . . . . . . 2 . . 6 . Cannons 199 | . . 1 1 2 . . . . . . . . 14 1 . . 3 12 4 3 . . 4 3 18 1 17 17 16 21 6 18 22 15 AOE 80 | . . 1 16 6 . 3 . 3 . 3 . . 5 5 . . 36 . 2 . . . . . . . . . . . . . . . Classes Destroyed 32 | 2 5 . 1 4 . 2 1 1 2 . . . 1 1 . . 4 1 1 . . . . . 1 . 1 . . 4 . . . . Worker 12 | . . . . 2 1 . 1 . . . . . 3 . . . . . 1 . . . . . . . 1 1 . 1 . . 1 . Builder 10 | . . . . 1 . 1 . . . . . . 2 . . . . . . . . . . . . . 3 . 1 . 1 1 . . Tunneler 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 21 | . 2 . . 6 . 1 6 2 . . . . 2 . . . . . 1 . . . . . . . . . 1 . . . . . Recycler 19 | 1 . . . 4 . . 1 1 . . . . 1 . . . . 2 1 . . . . . . . . . . 1 1 1 5 . Carrier 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 1 . Minesweeper 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Mechanic 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Operator 7 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . 1 . 1 . 2 . . 1 . . Drone 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Watcher 27 | . 2 . . 3 . . 2 2 . . . . 2 . . . . . 1 . . . . . 2 . 4 3 1 . . 3 2 . Swarmer 54 | . 4 3 . 10 . 3 . . . 3 . . 7 2 . . . 3 . . . . . 4 6 . . . 5 4 . . . . Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Grunt 83 | . 7 . . 11 . 6 6 3 . . . . 8 3 . . . 1 5 6 . . 4 . 1 . 4 3 5 6 . . 4 . Brawler 5 | . . . . . . . 1 . . . . . 2 . . . . . . . . . . . 1 . 1 . . . . . . . Duelist 5 | . . . . 1 . . . . . . . . 1 1 . . . 1 1 . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Sentry 33 | . . . . 8 2 2 7 1 . . . . 1 . . . . 1 3 1 1 . . . . . . . 2 . 2 1 1 . Specialist 4 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 3 . . . . . . . . . Hunter 38 | . . . . . . 2 1 1 . 1 . . 3 . . . . 2 2 . . . . . 6 . . 2 4 3 . 6 5 . Programmer 71 | . . . . . . . . 1 . . . 1 1 . . . . . 1 . . . 2 . 4 . 11 10 3 8 5 8 16 . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Q-Series 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . . Behemoth 4 | . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . 1 . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 19 | . . . . . . . . . . . . . . . . . 2 . . . . 3 . . . . . . . . . . . 14 Enhanced Hunter 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Tracker 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 2 2 . 2 . . Combat Programmer 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 2 2 . 1 2 . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Protovariant Y 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Subdweller 17 | . . . 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Z-Light 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Decomposer 3 | . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . Samaritan 8 | . . . . . . . . . 3 1 . . . 1 3 . . . . . . . . . . . . . . . . . . . Assembler 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Assembled 38 | . . . . . . . . . . . . . . . . . 38 . . . . . . . . . . . . . . . . . Golem 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Savage 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Butcher 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Guerrilla 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Mutant 4 | . . . . . . . . . 1 2 . . . . 1 . . . . . . . . . . . . . . . . . . . Commander 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Best Kill Streak 38 | 2 4 2 5 6 2 8 3 3 . 3 . 1 7 4 . . 38 3 5 3 1 . 4 4 6 1 9 8 6 8 7 6 7 6 Combat Bots Only 36 | . 2 2 5 6 2 4 3 3 . 3 . 1 6 4 . . 36 3 4 3 1 . 4 4 6 1 6 6 5 8 6 5 6 6 Max Kills in Single Turn 28 | 1 1 1 3 5 1 3 1 3 1 2 . 1 4 3 1 . 28 1 3 1 1 1 1 1 1 1 2 2 1 1 1 2 2 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 28 | . . 1 3 5 . 3 . 3 . 2 . . 4 3 . . 28 . 2 . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 7 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . 2 3 Z-Imprinter (-6/Deep Caves) A5 (-4/Lab) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Jun Mat Min Sub Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 28222 | . 473 78 715 887 147 275 844 379 . 191 . 103 1774 63 . . 684 1128 963 136 25 1426 360 311 1079 394 1186 1384 1389 1855 734 387 2251 6601 Core 2237 | . 58 9 48 108 18 11 38 37 . 18 . . 138 12 . . 21 144 23 . . 83 36 42 75 . 34 49 57 115 417 33 75 538 Absorbed by Shields 17932 | . . . . 244 44 100 300 196 . 71 . 8 790 30 . . 186 378 294 78 12 36 . 72 420 102 1143 1328 1351 1564 288 359 2155 6383 Reduced by Siege Mode 1153 | . . . . . . . . . . . . . . . . . . . 31 6 . 84 9 3 10 96 192 132 75 109 3 17 145 241 Redirected to Shielding 60 | . . . . . . . . . . . . . 2 . . . 58 . . . . . . . . . . . . . . . . . Ignored by Resistances 4654 | . . . . . . . 20 30 . 24 . . 222 . . . 240 . 249 43 7 274 72 83 252 . . . . 142 362 548 1558 528 Regen/Repaired (Parts) 7934 | . . . . 143 . . . . . . . . . . . . . . . . . . . . 65 75 202 351 415 713 1689 154 654 3473 Core Remaining (%) 74 | 100 . . 54 . 68 . 91 . . . . 92 . . . . . 62 . . . . 85 . . 100 . 93 . . 66 . . 13 Volleys Fired 2009 | 6 43 5 63 114 6 32 80 35 . 22 . 3 126 10 34 . 78 43 47 19 8 69 11 18 77 58 172 155 183 113 32 44 168 135 Largest 4 | 2 2 2 1 2 2 2 2 2 . 2 . 2 2 2 1 . 2 2 2 2 2 2 2 2 2 2 1 1 1 2 2 4 4 4 Hottest 480 | 70 100 100 100 140 46 48 100 50 . 50 . 50 130 125 85 . 125 50 176 176 176 88 180 176 208 208 120 200 120 240 240 480 480 480 Shots Fired 3473 | 12 83 7 62 221 12 63 154 66 . 39 . 6 178 17 39 . 93 83 70 39 9 139 22 23 116 66 173 156 183 132 51 152 467 540 Gun 774 | 12 80 4 2 205 12 62 151 63 . 34 . 6 38 . . . . . . . . . . . . . . . . 22 . . 83 . Cannon 2440 | . . . 8 14 . . 3 . . . . . 139 14 17 . 66 83 69 39 9 3 22 23 116 66 173 156 183 110 51 152 384 540 Launcher 55 | . . 2 34 2 . 1 . 3 . 5 . . 1 3 . . 3 . 1 . . . . . . . . . . . . . . . Special 204 | . 3 1 18 . . . . . . . . . . . 22 . 24 . . . . 136 . . . . . . . . . . . . Kinetic 794 | 6 25 . 9 208 12 62 130 63 . 34 . 6 87 5 . . 18 . . . . . . . . . . . . 22 . . 107 . Thermal 2180 | 6 58 5 28 13 . . 3 . . . . . 71 9 39 . 62 83 20 . 6 . 11 13 41 57 146 129 183 110 51 152 344 540 Explosive 44 | . . 2 25 . . 1 . 3 . 5 . . 1 3 . . 3 . 1 . . . . . . . . . . . . . . . Electromagnetic 319 | . . . . . . . 21 . . . . . 19 . . . 10 . 49 39 3 3 11 10 75 9 27 27 . . . . 16 . Impact 136 | . . . . . . . . . . . . . . . . . . . . . . 136 . . . . . . . . . . . . Robot Hit Streak 54 | 4 17 10 11 13 10 25 23 10 . 11 . 14 12 8 14 . 15 18 12 15 4 34 16 23 25 17 20 16 24 54 28 30 47 30 Robot Miss Streak 5 | 1 2 . 2 3 1 2 2 3 . 3 . 1 3 4 1 . 3 4 2 2 . 2 1 . 3 1 3 4 3 2 1 3 3 5 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Secondary Targets 23 | . . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 5 6 9 Max Gunslinging Chain 1 | . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 Capacitor 663 | . . . . . . . . . . . . . . . . . . . . . . . . . 33 48 173 150 183 76 . . . . Shots Hit Robots 2320 | 8 55 4 22 143 11 51 124 43 9 29 . 4 123 14 43 . 61 56 41 28 3 111 17 7 63 33 94 69 116 108 34 94 332 370 Core Hits 1123 | 5 27 3 26 59 3 27 50 22 1 15 . 1 55 15 12 . 108 21 29 13 1 33 8 3 31 13 40 33 42 52 12 41 156 166 Critical Kills 24 | . . . . . . . 1 . 1 . . . . . 1 . 1 . . . . . . . . . 2 . 6 2 . 2 2 6 Critical Parts Destroyed 12 | . . . . 1 . . 1 . 2 1 . . 3 . 2 . . . . . . . . . . . . . . . . . 2 . Critical Strikes 103 | . 3 . . 1 . . 2 . 3 1 . . 7 . 3 . 1 . 1 2 . 48 1 1 . . 3 1 6 2 . 2 9 6 Burn 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 21 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . 6 2 . 2 2 6 Destroy 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Blast 9 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . 5 . Corrupt 7 | . . . . . . . . . . . . . . . . . . . 1 2 . . 1 1 . . 1 1 . . . . . . Smash 12 | . . . . 1 . . 1 . 3 1 . . 3 . 3 . . . . . . . . . . . . . . . . . . . Sever 48 | . . . . . . . . . . . . . . . . . . . . . . 48 . . . . . . . . . . . . Melee Attacks 158 | . . . . 9 . . 37 3 10 7 . . 24 3 21 24 9 . . . . . . . . . . . . 5 6 . . . Kinetic 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 6 . . . Impact 146 | . . . . 8 . . 37 3 10 7 . . 24 3 21 24 9 . . . . . . . . . . . . . . . . . Slashing 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 29 | . . . . 2 . . 2 . 9 3 . . 1 1 11 . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 89306 | 88 659 159 1923 2871 193 987 2323 1094 679 1087 . 82 4730 1098 1445 . 3789 2660 2113 1143 92 1665 893 281 2621 849 4676 3737 5375 4671 1612 4381 15185 14145 Guns 10992 | 88 635 37 . 1965 174 765 2050 655 . 454 . 82 325 . . . . . . . . . . . . . . . . 813 . . 2949 . Cannons 64535 | . . . 55 255 . . . . . . . . 3361 368 365 . 1076 2660 1593 1091 92 53 893 276 2607 849 4532 3429 5349 3611 1392 4247 12236 14145 Explosions 7974 | . . 96 1868 454 . 204 . 408 . 328 . . 787 553 . . 2363 . 477 52 . . . . . . . 282 . . . 102 . . Melee 3403 | . . . . 162 . . 268 . 679 305 . . 256 177 933 . 287 . . . . . . . . . . . . 116 220 . . . Ramming 556 | . 24 2 . 35 19 18 5 31 . . . . 1 . . . . . 43 . . . . 5 14 . 144 26 26 131 . 32 . . Kinetic 15584 | 26 155 . 514 2472 174 765 1656 655 . 454 . 82 1719 186 . . 392 . . . . . . . . . . . . 929 220 . 5185 . Thermal 53830 | 62 480 61 55 202 . . . . . . . . 2035 182 512 . 551 2660 316 52 . . 398 . 748 787 3498 2707 5349 3611 1392 4247 9780 14145 Explosive 6276 | . . 96 1354 . . 204 . 408 . 328 . . 245 553 . . 2363 . 341 . . . . . . . . 282 . . . 102 . . Electromagnetic 8381 | . . . . . . . 394 . . . . . 474 . . . 196 . 1413 1091 92 53 495 276 1859 62 1034 722 . . . . 220 . Impact 4679 | . . . . 162 . . 268 . 679 305 . . 256 177 933 . 287 . . . . 1612 . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 15 | . . . . . . . 3 . . . . 1 7 7 7 7 . . 1 1 1 2 5 . 3 14 5 12 4 13 15 . . . Average Corruption 4 | . . . . . . . 2 . . . . 1 6 7 7 7 . . 1 1 1 1 4 . 1 7 2 7 3 7 13 . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 40 | . . . . . . . . . . . . . . . . . . . . . . . . . 40 . . . . . . . . . Effects 314 | . . . . . . . 25 . . . . 2 17 34 55 3 . . . 18 11 20 17 . 10 11 11 32 5 29 14 . . . Message Errors 74 | . . . . . . . 5 . . . . . 4 12 8 1 . . . 6 1 5 9 . 2 1 3 6 . 7 4 . . . Matter Fused 73 | . . . . . . . 6 . . . . . 3 4 19 2 . . . 4 3 5 2 . 1 2 3 6 2 9 2 . . . Heat Flow Errors 42 | . . . . . . . 3 . . . . . 2 4 5 . . . . 2 1 3 3 . 1 3 . 5 . 7 3 . . . Energy Discharges 29 | . . . . . . . 2 . . . . . 1 4 4 . . . . . 2 1 1 . 2 1 1 6 1 2 1 . . . Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Parts Fused 3 | . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . 1 . . . . . . . Data Loss (minor) 46 | . . . . . . . 5 . . . . 2 3 6 9 . . . . 4 2 4 1 . 3 1 . 3 1 . 2 . . . Data Loss (major) 11 | . . . . . . . . . . . . . 1 1 2 . . . . 1 . . . . . 1 1 1 1 1 1 . . . Misfires 20 | . . . . . . . 2 . . . . . . 2 6 . . . . 1 . 2 1 . 1 . 1 2 . 2 . . . . Alerts 8 | . . . . . . . 2 . . . . . 2 1 . . . . . . . . . . . 1 . 1 . 1 . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon Failures 5 | . . . . . . . . . . . . . 1 . 1 . . . . . 1 . . . . 1 . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4216 | . . 3 36 150 . 20 106 5 330 239 . . 207 196 536 . 104 67 33 50 . 5 14 29 104 . 137 112 153 166 1 80 1209 124 Projectiles 2394 | . . . . . . . . . . . . . 32 82 17 . 16 67 29 48 . 5 14 29 104 . 128 112 153 144 1 80 1209 124 Explosions 171 | . . 3 36 27 . 20 . 5 . 36 . . 34 . . . 8 . . 2 . . . . . . . . . . . . . . Melee 1651 | . . . . 123 . . 106 . 330 203 . . 141 114 519 . 80 . 4 . . . . . . . 9 . . 22 . . . . Knockbacks 46 | . 1 . . 1 . . 1 . 2 . . . 8 3 3 . 3 . 1 . . 8 . . . . 1 . . 3 . . 11 . Impact 22 | . 1 . . 1 . . 1 . 2 . . . . . 3 . 2 . 1 . . 8 . . . . 1 . . 2 . . . . Kinetic 22 | . . . . . . . . . . . . . 8 3 . . 1 . . . . . . . . . . . . . . . 10 . Secondary 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Self-Inflicted Damage 355 | . . . 125 . . . . . . . . . 63 . . . . . 39 . . . . . 56 . . 72 . . . . . . Shots 13 | . . . 7 . . . . . . . . . 1 . . . . . 3 . . . . . 1 . . 1 . . . . . . Rammed 36 | . 6 2 . 3 4 . 2 2 . . . . 3 . . . . . . . . . . . . . 4 1 2 5 . 2 . . Targets Rammed 47 | . 7 2 . 3 5 1 2 2 . . . . 3 . . . . . 5 . . . . 1 1 . 5 1 2 5 . 2 . . Kicked 7 | . . . . . . . . . . . . . . . . . . . 5 . . . . 1 1 . . . . . . . . . Crushed 4 | . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Highest Temperature 475 | 60 228 96 . 475 10 6 278 296 . 148 . 52 203 148 231 . 306 260 36 117 92 294 164 60 292 300 265 255 224 147 244 178 178 158 Average Temperature 87 | 26 71 42 . 85 10 2 83 91 . 45 . 25 38 31 58 . 70 58 18 24 42 134 57 26 88 96 67 85 51 57 102 124 125 127 Received Heat Transfer 3070 | . 138 . 48 252 59 94 407 73 . 20 . . 220 24 . . 125 378 187 54 6 372 66 50 148 . 76 54 78 16 37 . 88 . Effects 8 | . . . . . . . 1 . . . . . . . . . . 3 . . . . . . . . 1 3 . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 7 | . . . . . . . . . . . . . . . . . . 3 . . . . . . . . 1 3 . . . . . . Siege Activations 66 | . . . . . . . . . . . . . . . . . . . 4 5 1 1 3 1 2 1 6 7 9 8 1 6 5 6 Total Turns 979 | . . . . . . . . . . . . . . . . . . . 37 53 7 37 28 12 14 72 95 73 69 128 5 40 209 100 Longest Duration 72 | . . . . . . . . . . . . . . . . . . . 16 16 7 37 12 12 8 72 26 33 23 67 5 12 67 44 Robots Corrupted 31 | . . . . . . . . . . . . . 1 . . . 2 . 7 4 1 . 2 1 5 . 3 3 . . . . 2 . Combat Hostiles 30 | . . . . . . . . . . . . . 1 . . . 2 . 7 4 1 . 2 1 5 . 2 3 . . . . 2 . Parts Fried 99 | . . . . 1 . . 3 . 5 1 . . 2 2 10 . . . 12 12 1 . 6 3 14 2 8 10 . . . . 7 . Impact Corruptions 85 | . . . . 6 . . 4 . 27 5 . . 4 5 25 . 3 . 1 . . 2 . . . . 1 . . 2 . . . . Robots Melted 25 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . 7 2 1 3 3 6 Combat Hostiles 23 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 7 2 1 2 3 6 Parts Melted 128 | . 4 3 . . . . . . . . . . . . . . 3 1 . . . . . . 1 . 13 6 21 7 3 26 15 25 Heat Transferred 37167 | 185 1628 161 74 272 . . . . . . . . 783 222 944 . 1096 1400 248 50 . . . . 555 796 2701 1961 4366 2997 1110 3404 4953 7261 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . . . . . . . . . 4 . . . . . 1 1 . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Sub Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 1210 | 20 195 122 . 636 297 363 575 267 . . . . 574 . . . . . 754 . . . . 129 422 . 651 764 730 693 695 1157 1210 . Initial 740 | . 13 20 . . 247 . 69 88 . . . . . . . . . . 618 . . . . . 58 . . 366 252 286 326 416 740 . Average 364 | 13 65 91 . 361 165 156 292 177 . . . . 333 . . . . . 615 . . . . 86 286 . 261 396 512 429 464 656 1008 . Maximum Alert Level 5 | . . . . 2 1 1 2 1 . . . . 2 . . . . . 3 . . . . . 2 . 2 3 3 2 2 4 5 . Low Security (%) 20 | 100 100 100 . 25 56 82 17 46 . . . . 26 . . . . . . . . . . 100 19 . 55 2 . 15 . . . . Level 1 22 | . . . . 29 43 17 65 53 . . . . 34 . . . . . 6 . . . . . 75 . 5 65 16 30 32 . . . Level 2 21 | . . . . 44 . . 17 . . . . . 39 . . . . . 77 . . . . . 5 . 38 23 73 54 67 65 . . Level 3 4 | . . . . . . . . . . . . . . . . . . . 15 . . . . . . . . 8 9 . . 27 6 . Level 4 30 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 90 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 83 | . 2 1 . 3 . 3 3 1 . . . . 9 . . . . 2 5 . . . . . 6 . 6 7 8 13 2 6 6 . Investigation 10 | . . 1 . 1 . 1 1 . . . . . 1 . . . . 2 . . . . . . 1 . . . 1 1 . . . . Extermination 22 | . . . . . . . . 1 . . . . 1 . . . . . 1 . . . . . 3 . 2 3 2 4 1 2 2 . Reinforcement 24 | . 2 . . 2 . 2 2 . . . . . 4 . . . . . 3 . . . . . 2 . 1 1 . 3 1 1 . . Assault 11 | . . . . . . . . . . . . . 2 . . . . . 1 . . . . . . . . . 2 2 . . 4 . Garrison 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Intercept 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 3 3 . 3 . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Data Miner Redirects 8 | . . . . . . . . . . . . . 1 . . . . . 2 . . . . . 1 . . . 1 1 . . 2 . Construction Impeded 4 | . . . . . . 1 . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . Haulers Reinforced 3 | . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Sub Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 37 | . 1 . . 3 1 5 1 1 . . . . 3 . . . . . 1 . . . . . . . 1 . . . . . 20 . Communications Jammed 84 | . . . . . . . . . . . . . . . . . . . 5 . . . . . . . 30 5 20 23 . . 1 . Distress Signals 72 | . . . . . . . . . . . . . . . . . . . 5 . . . . . . . 18 5 20 23 . . 1 . Times Spotted 598 | . 20 4 17 44 2 20 28 11 . 5 . 3 33 6 . . 51 17 23 7 1 3 6 10 42 1 30 24 29 36 12 27 36 50 Peak Tracking Total 37 | . 4 3 3 6 2 5 5 3 . 3 . 2 7 4 . . 37 6 5 2 1 3 4 6 6 1 7 4 6 6 3 5 5 7 Tactical Retreats 18 | . 2 1 . 2 . . 4 . . . . . 2 . . . . 1 . 1 . . . . . . 2 . 2 1 . . . . Traps | -11 -10 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Sub Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 17 | . . . 1 3 . 1 6 . . . . . . . . . . . . . . . . . . . 1 1 1 3 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 8 | . . . . . . . 1 . . . . . . . . . . 1 1 1 1 . . . . . . . . . . . 3 . Most Traps Carried 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Jun Mat Min Sub Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 51 | . . . 1 1 . . 2 . 1 1 . . 3 . 1 . 1 . . . . . . . 5 3 . 9 3 3 5 2 6 4 Max in Single Turn 2 | . . . 1 1 . . 1 . 1 1 . . 1 . 1 . 1 . . . . . . . 1 1 . 2 1 1 1 1 2 1 Garrison Access 3 | . . . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Sub Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 112 | . 7 1 2 7 . 5 13 4 2 2 4 . 4 . 2 . . 2 4 1 . 4 . 1 7 . 7 12 4 8 2 4 3 . Terminals 63 | . 5 . . 5 . 3 10 3 . . . . 1 . . . . . 3 . . . . . 5 . 4 7 3 7 2 3 2 . Fabricators 7 | . . . . . . . . . . . . . 2 . . . . 1 . . . . . . 1 . 1 2 . . . . . . Repair Stations 5 | . . . . 1 . 1 1 . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . Recycling Units 6 | . 2 . . 1 . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . Scanalyzers 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 1 . . . . . Garrison Access 8 | . . . . . . 1 1 1 . . . . 1 . . . . . 1 . . . . 1 . . . . . 1 . 1 . . Total Hacks 287 | . 18 1 11 21 . 8 28 9 6 4 29 . 10 . 8 . . 5 7 1 . 17 . 1 14 . 13 33 13 14 4 6 6 . Successful 137 | . 9 1 11 8 . 1 7 2 6 4 29 . 5 . 8 . . 2 . 1 . 17 . . 6 . 3 9 4 1 . 1 2 . Failed 150 | . 9 . . 13 . 7 21 7 . . . . 5 . . . . 3 7 . . . . 1 8 . 10 24 9 13 4 5 4 . Catastrophic 50 | . 3 . . 3 . 3 5 1 . . . . 1 . . . . . 1 . . . . 1 2 . 6 9 6 5 2 2 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 65 | . 5 . . 18 . 4 2 1 . . . . 3 . . 1 . . . . . . . . . 1 . 12 9 3 . . 6 . Terminals 149 | . 14 . . 16 . 4 25 7 . . . . 3 . . . . . 5 . . . . . 8 . 8 23 10 13 4 5 4 . Fabricators 18 | . . . . . . . . . . . . . 6 . . . . 3 . . . . . . 4 . 1 4 . . . . . . Repair Stations 8 | . . . . 2 . 2 1 . . . . . . . . . . . . . . . . . 2 . . 1 . . . . . . Recycling Units 12 | . 4 . . 3 . . 1 . . . . . . . . . . 2 . . . . . . . . . . . . . . 2 . Scanalyzers 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 5 3 . . . . . Garrison Access 11 | . . . . . . 2 1 2 . . . . 1 . . . . . 2 . . . . 1 . . . . . 1 . 1 . . Terminal Hacks 111 | . 6 1 11 5 . . 6 2 6 4 29 . 1 . 8 . . . . 1 . 17 . . 2 . 1 7 2 1 . 1 . . Record 42 | . . . 10 . . . . . 6 3 11 . . . 7 . . . . . . 5 . . . . . . . . . . . . Part Schematic 17 | . . . . 2 . . . . . . 11 . . . . . . . . . . 4 . . . . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 7 | . . . . 3 . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Prototype ID Bank 8 | . . . . . . . . 1 . . 3 . . . . . . . . . . 4 . . . . . . . . . . . . Open Door 6 | . . 1 . . . . 2 . . 1 . . . . 1 . . . . 1 . . . . . . . . . . . . . . Level Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Alert Level 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Unreport Threat 7 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . 2 2 1 . . . . Locate Traps 5 | . 1 . . . . . 2 . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . Hauler Manifests 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Zone Layout 7 | . 2 . . . . . 1 . . . . . 1 . . . . . . . . . . . . . 1 2 . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . . . . . . . . 3 . . . . 2 . . . . . . 2 . . 1 . . . . . . Network Status 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . Load Schematic 3 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . . . . Build 3 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . . . . Repair Station Hacks 5 | . . . . 2 . 1 . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Scan Component 3 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Repair 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . . . . . Insert Component 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 6 | . 1 . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . 2 . Terminals 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Track 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Operators 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricators 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . Liberate 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Haulers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reject 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 2 . . 1 . . Used 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Hacking Detections 89 | . 6 . . 7 . 5 10 4 . . . . 4 . . . . 2 4 . . . . 1 7 . 7 11 4 8 2 4 3 . Full Trace Events 5 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . 1 1 . . . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . . 4 . . . . 2 . . . . . . . . . . . . . 2 . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 33 | . . . . 2 . . . . . . 11 . . . . 14 . . . . . 4 . . . . . . . 2 . . . . Parts Built 4 | . . . . . . . . . . . . . 1 . . . . 2 . . . . . . 1 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 215 | . . . . . . . . . . . . . 106 . . . . 58 . . . . . . 51 . . . . . . . . . Total Part Build Rating 21 | . . . . . . . . . . . . . 6 . . . . 14 . . . . . . 1 . . . . . . . . . Parts Repaired 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Time 100 | . . . . 38 . . . . . . . . . . . . . . . . . . . . 62 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 12 | . 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Jun Mat Min Sub Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . 3 . . . . Machine Destruction 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . . . . . . . . . . 1 . . . . 6 . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Jun Mat Min Sub Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Total Allies 22 | . . . . . 2 . . . 2 3 . 1 3 . 3 2 . 6 . . . . . . . . . . . . . . . . Largest Group 6 | . . . . . 2 2 . . 2 3 . 1 2 . 3 2 2 6 6 . . . . . . . . . . . . . . . Highest-Rated Group 202 | . . . . . 43 43 . . 40 60 . 96 64 . 93 192 192 202 202 . . . . . . . . . . . . . . . Highest-Rated Ally 96 | . . . . . 31 31 . . 20 20 . 96 32 . 31 96 96 41 41 . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 105 | . . . . . . 11 . . . 5 . 14 18 . . . 36 1 20 . . . . . . . . . . . . . . . Total Damage 3276 | . . . . . . 212 . . . 125 . 629 604 . . . 985 50 671 . . . . . . . . . . . . . . . Kills 21 | . . . . . . . . . . 1 . 2 2 . . . 12 1 3 . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Sub Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 7 | . . . . 3 . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Derelict Logs Recovered 16 | . . 1 . . 2 . . . 2 1 . 1 . 1 2 1 . 1 . 2 1 . 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Jun Mat Min Sub Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 46986 | 122 905 298 2549 1941 922 568 1640 602 1511 1141 136 817 1549 1378 1701 1392 3981 1361 800 1506 945 1249 895 391 1372 503 995 1285 1030 1277 348 758 8328 790 Spaces Moved 19842 | 54 451 157 1274 832 380 267 721 274 864 615 82 451 510 793 969 825 1802 370 428 783 621 468 356 243 748 230 478 652 440 482 307 339 1352 224 Core 152 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 152 . Treads 15404 | 54 450 157 1274 832 380 267 721 274 864 615 82 451 510 793 969 825 1320 . . . 73 . . 20 340 230 478 652 440 482 100 339 1200 212 Legs 4067 | . 1 . . . . . . . . . . . . . . . 482 370 428 783 548 468 356 223 408 . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 130 | 160 160 160 160 160 160 160 160 170 170 163 163 163 156 160 160 160 160 180 130 130 130 130 130 130 130 150 150 150 150 150 160 160 151 151 Average Speed 187 | 160 160 160 160 160 230 160 166 170 170 166 163 163 189 160 160 160 173 202 132 132 145 130 130 132 140 150 150 150 150 151 160 160 568 151 Slowest Speed 3850 | 160 190 160 160 240 240 160 250 170 170 170 163 243 247 160 160 160 480 210 180 180 260 130 130 160 155 150 150 150 150 160 160 160 3850 151 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 Microwarps 32 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 . . 2 Exploration Rate (%) 54 | 5 83 30 76 69 68 26 94 11 85 70 69 63 17 79 91 86 79 48 21 83 71 87 43 9 45 96 23 93 13 62 18 14 37 27 Regions Visited 34 Branch Regions 24 Pre-discovered Areas 10 | . . 1 . 1 . . . . . . 1 . . 1 . 2 . . . . 1 3 . . . . . . . . . . . . Known Exits Taken 13 | . 1 . 1 . . . 1 1 1 . . 1 1 . . . . 1 1 . . . 1 1 . . . 1 . . 1 . . . Unknown Exits Taken 21 | 1 . 1 . 1 1 1 . . . 1 1 . . 1 1 1 1 . . 1 1 1 . . 1 1 1 . 1 1 . 1 1 . Scrap Searched 28 | . . . 5 . 2 . . . 2 2 . 1 . 2 3 3 . 1 . 3 4 . . . . . . . . . . . . . Spaces Dug 319 | . 3 24 1 7 . 9 13 3 . 16 . . 19 1 13 2 8 . 12 . 3 . 1 10 9 1 40 47 22 6 8 6 18 17 Terrain Destroyed 1210 | . 3 24 201 37 . 9 15 18 . 43 . . 56 66 14 2 24 22 40 2 6 1 4 12 25 3 69 90 55 18 11 67 131 142 Melee 51 | . . . . 6 . . 12 3 . 3 . . 11 1 10 2 3 . . . . . . . . . . . . . . . . . Projectile 622 | . 3 . 1 4 . . 3 . . . . . 35 2 4 . 21 22 15 . 6 1 4 12 18 3 69 62 55 18 11 45 66 142 AOE 537 | . . 24 200 27 . 9 . 15 . 40 . . 10 63 . . . . 25 2 . . . . 7 . . 28 . . . 22 65 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Sub Mat Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Total 27258 | 76 547 193 1679 1208 407 345 960 359 885 690 83 525 877 871 1046 855 2554 906 582 1216 655 847 768 284 984 371 752 949 805 996 239 484 1825 435 Wait 3639 | 8 18 21 296 130 11 28 30 21 1 19 . 59 43 47 . . 564 400 56 402 13 237 357 5 86 46 57 66 95 253 14 72 162 22 Move 19620 | 53 450 156 1273 831 379 266 720 273 863 614 81 450 509 792 968 824 1801 369 427 782 620 467 355 242 747 229 477 651 439 481 129 338 1351 213 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 279 | 2 9 2 13 33 1 4 11 5 1 3 . 1 22 1 2 . 18 6 4 . 3 18 8 4 17 10 10 7 9 14 7 5 22 7 Fast Attach 234 | 2 2 1 1 11 2 1 19 2 2 3 . 1 7 . 5 3 18 2 5 2 2 11 5 1 17 8 5 15 21 26 10 . 20 4 Attach 133 | . 1 . 6 2 . 4 2 2 . 1 . . 26 . . . 6 1 1 . 1 4 . 2 4 2 2 8 6 12 10 4 20 6 Detach 133 | . 1 . . . . 1 2 . . 2 . . 18 . . . 7 6 3 6 1 10 9 1 8 . . 8 4 14 10 1 18 3 Swap 445 | 4 7 3 16 34 1 4 28 11 5 15 2 9 33 17 8 1 10 . 23 3 2 5 10 7 8 4 12 18 20 34 8 16 27 40 Drop 449 | 1 9 3 10 41 2 4 29 5 3 4 . 2 28 1 7 3 43 7 11 2 5 26 13 3 19 14 12 20 26 39 13 2 37 5 Fire 2009 | 6 43 5 63 114 6 32 80 35 . 22 . 3 126 10 34 . 78 43 47 19 8 69 11 18 77 58 172 155 183 113 32 44 168 135 Melee 158 | . . . . 9 . . 37 3 10 7 . . 24 3 21 24 9 . . . . . . . . . . . . 5 6 . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 7 | . . . . . . . . . . . . . . . . . . . 5 . . . . 1 1 . . . . . . . . . Crush 40 | . 7 2 . 3 5 1 2 2 . . . . 3 . . . . . . . . . . . . . 5 1 2 5 . 2 . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 111 | . . . . . . . . . . . . . 38 . 1 . . 72 . . . . . . . . . . . . . . . . Trap 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: [*Exi] / *Sub) -10/Subcaves (discovered 3 exits: *Mat / *Mat / Rec) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x3 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Armory -4/Lab -3/Research (discovered 3 exits: Res x2 / *Tes) -3/Testing -2/Research (discovered 3 exits: *Acc x2 / *Qua) -2/Quarantine (discovered 2 exits: Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 19 | -11/Junkyard | Discovered new exit (range 3) 123 | -11/Junkyard | Entered Materials 264 | -10/Materials | Discovered new exit (range 15) 294 | -10/Materials | Discovered new exit (range 14) 306 | -10/Materials | Discovered new exit (range 18) 315 | -10/Materials | Build established: Mutant 433 | -10/Materials | Identified exit to Mines 797 | -10/Materials | Discovered new exit (range 16) 807 | -10/Materials | Identified exit to Materials 1028 | -10/Materials | Entered Mines 1065 | -10/Mines | Met a Derelict bent on vengeance 1170 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1170 | -10/Mines | Discovered new exit (range 5) 1205 | -10/Mines | Met a Derelict shopkeep closing up shop 1292 | -10/Mines | Learned location of Storage (-8) 1318 | -10/Mines | Discovered new exit (range 5) 1326 | -10/Mines | Entered Subcaves 1532 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1637 | -10/Subcaves | Discovered exit to Materials (range 7) 1905 | -10/Subcaves | Ambushed by Subdweller buried in earth 2467 | -10/Subcaves | Ambushed by Subdweller buried in earth 2521 | -10/Subcaves | Ambushed by Subdweller buried in earth 2534 | -10/Subcaves | Ambushed by Subdweller buried in earth 2534 | -10/Subcaves | Ambushed by Subdweller buried in earth 2557 | -10/Subcaves | Lost 3 parts (1p2w) 2757 | -10/Subcaves | Visited 4L-MR0's lab 2778 | -10/Subcaves | Found Prototype Leg 2786 | -10/Subcaves | Identified Arachnoskeleton 2875 | -10/Subcaves | Build established: Derelict-Mutant 3043 | -10/Subcaves | Discovered new exit (range 15) 3368 | -10/Subcaves | Shifting Twisted Machinery released Multitool 3393 | -10/Subcaves | Shifting Twisted Machinery released Piercing Trap 3830 | -10/Subcaves | Visited Clippyterm 3834 | -10/Subcaves | Identified exit to Recycling 3875 | -10/Subcaves | Entered Materials 3875 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3950 | -9/Materials | Repaired Hrd. Medium Armor Plating 4580 | -9/Materials | Build established: Scavenger-Mutant 4897 | -9/Materials | Discovered new exit (range 7) 5473 | -9/Materials | Build established: Mutant 5816 | -9/Materials | Entered Mines 5821 | -9/Mines | Discovered new exit (range 7) 5872 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 6094 | -9/Mines | Assembled infested the area 6099 | -9/Mines | Assisted by a Guerilla fighting off Assembled 6123 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 6438 | -9/Mines | Learned Materials stockpile data 6471 | -9/Mines | Discovered new exit (range 5) 6738 | -9/Mines | Entered Materials 6738 | -8/Materials | Accompanied by 2 allies 6738 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6739 | -8/Materials | Identified exit to Factory 6743 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 6885 | -8/Materials | Discovered new exit (range 9) 7259 | -8/Materials | Discovered exit to Factory (range 15) 7306 | -8/Materials | Entered Storage 7937 | -8/Storage | Build established: Scavenger-Mutant 8222 | -8/Storage | Discovered exit to Factory (range 16) 8413 | -8/Storage | Build established: Mutant 8946 | -8/Storage | Entered Factory 8946 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 8981 | -7/Factory | Identified exit to Lower Caves 9548 | -7/Factory | Entered Lower Caves 9566 | -7/Lower Caves | Encountered a Warlord checkpoint 9676 | -7/Lower Caves | Identified exit to Lower Caves 9812 | -7/Lower Caves | Build established: Scavenger-Mutant 10681 | -7/Lower Caves | Learned Factory stockpile data 10700 | -7/Lower Caves | Learned Extension stockpile data 10700 | -7/Lower Caves | Learned Extension trap positions 10705 | -7/Lower Caves | A Commander dispatched an escort 11059 | -7/Lower Caves | Entered another Lower Caves area 11059 | -7/Lower Caves | Accompanied by 2 allies 11060 | -7/Lower Caves | Commander's escort returned to base 11060 | -7/Lower Caves | Commander's escort returned to base 11549 | -7/Lower Caves | A Commander dispatched an escort 11559 | -7/Lower Caves | Learned Research stockpile data 11606 | -7/Lower Caves | Destroyed D6-IP3(g) 11764 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 12047 | -7/Lower Caves | Discovered new exit (range 6) 12057 | -7/Lower Caves | Encountered a Warlord checkpoint 12143 | -7/Lower Caves | Identified exit to Factory 12200 | -7/Lower Caves | Entered Data Miner 12200 | -7/Data Miner | Accompanied by 2 allies 12200 | -7/Data Miner | Discovered new exit (range 6) 12201 | -7/Data Miner | Commander's escort returned to base 12201 | -7/Data Miner | Commander's escort returned to base 12231 | -7/Data Miner | Met Data Miner 12262 | -7/Data Miner | Learned location of Section 7 (-2) 12262 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 12295 | -7/Data Miner | Received God Mode back door access code from Data Miner 12336 | -7/Data Miner | Entered Proximity Caves 12791 | -6/Proximity Caves | Spotted B-75 Beast 12793 | -6/Proximity Caves | Escorted by Enhanced Grunt 12992 | -6/Proximity Caves | Discovered exit to Factory (range 6) 13153 | -6/Proximity Caves | Entered Factory 13153 | -6/Factory | Evolved 2 slots: Utility x2 13154 | -6/Factory | Identified exit to Lower Caves 13259 | -6/Factory | Garrison activated, responded to threat 13822 | -6/Factory | Spotted B-75 Beast 13852 | -6/Factory | Destroyed B-75 Beast 14019 | -6/Factory | Incoming assault squad redirected 14049 | -6/Factory | Fabricated Lyr. Heavy Armor Plating? 14094 | -6/Factory | Lost 3 parts (1n1u1w) 14242 | -6/Factory | Found Launcher Loader 14298 | -6/Factory | Build established: Mutant 14497 | -6/Factory | Found Prototype Launcher 14497 | -6/Factory | Identified Rocket Array 14702 | -6/Factory | Entered Lower Caves 15431 | -6/Lower Caves | Encountered a Warlord checkpoint 15527 | -6/Lower Caves | Discovered new exit (range 4) 15911 | -6/Lower Caves | Learned location of Zion (-6) 16080 | -6/Lower Caves | Entered another Lower Caves area 16141 | -6/Lower Caves | Learned Factory interactive machine intel 16193 | -6/Lower Caves | Discovered new exit (range 9) 17067 | -6/Lower Caves | A Commander dispatched an escort 17070 | -6/Lower Caves | Learned Research terminal intel 17070 | -6/Lower Caves | Learned Armory security intel 17070 | -6/Lower Caves | Learned Armory trap positions 17070 | -6/Lower Caves | Learned Extension trap positions 17070 | -6/Lower Caves | Learned Factory trap positions 17070 | -6/Lower Caves | Learned location of 1 exit from Research 17134 | -6/Lower Caves | Destroyed EG-M5N(g) 17392 | -6/Lower Caves | Learned Factory terminal intel 17661 | -6/Lower Caves | Discovered new exit (range 10) 17781 | -6/Lower Caves | Entered Zion 17781 | -6/Zion | Accompanied by 3 allies 17782 | -6/Zion | Commander's escort returned to base 17782 | -6/Zion | Commander's escort returned to base 17782 | -6/Zion | Commander's escort returned to base 17812 | -6/Zion | Given A8's code to call for help 17851 | -6/Zion | System corruption cleaned by Quarantine Array 18060 | -6/Zion | Discovered new exit (range 13) 18228 | -6/Zion | Learned location of Warlord (-4) 18594 | -6/Zion | Given the Hacking Drone Bay 18729 | -6/Zion | Learned 4 Factory zone layouts 19140 | -6/Zion | Discovered new exit (range 5) 19141 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 19164 | -6/Zion | Enhanced Grunt warped into view, answering call for help 19164 | -6/Zion | Enhanced Grunt warped into view, answering call for help 19173 | -6/Zion | Entered Deep Caves 19173 | -6/Deep Caves | Accompanied by 2 allies 19306 | -6/Deep Caves | Attacked by Z-Imprinter 19315 | -6/Deep Caves | Allies destroyed Z-Imprinter 19433 | -6/Deep Caves | Found Prototype Protection 19433 | -6/Deep Caves | Identified Zio. Weapon Casing 19579 | -6/Deep Caves | Z-Facility disabled 19657 | -6/Deep Caves | Found Prototype Protection 19657 | -6/Deep Caves | Identified Zio. Heavy Carapace 19688 | -6/Deep Caves | Found Zio. Heavy Carapace 19729 | -6/Deep Caves | Found Zio. Weapon Casing 20025 | -6/Deep Caves | Discovered new exit (range 6) 20538 | -6/Deep Caves | Found Prototype Device 20538 | -6/Deep Caves | Identified Exp. Thermal Shield 20849 | -6/Deep Caves | Spotted as-13887 20882 | -6/Deep Caves | Destroyed as-13887 21070 | -6/Deep Caves | Found Zio. Heavy Carapace 21263 | -6/Deep Caves | Spotted as-52619 21294 | -6/Deep Caves | Destroyed as-52619 21303 | -6/Deep Caves | Found GOLEM Unit 21526 | -6/Deep Caves | Triggered Deep Caves wall 21526 | -6/Deep Caves | Spotted AS-92378 21526 | -6/Deep Caves | Spotted AS-70179 21528 | -6/Deep Caves | Destroyed AS-92378 21539 | -6/Deep Caves | Destroyed AS-70179 21551 | -6/Deep Caves | Destroyed 36 combat bots 21593 | -6/Deep Caves | Exposed GOLEM chamber 21598 | -6/Deep Caves | Found GOLEM Unit 22074 | -6/Deep Caves | Build established: Golem 22107 | -6/Deep Caves | Found Prototype Storage 22109 | -6/Deep Caves | Identified Superbattery 23154 | -6/Deep Caves | Entered Proximity Caves 23155 | -5/Proximity Caves | Identified exit to Factory 23157 | -5/Proximity Caves | Spotter reported a threat 23157 | -5/Proximity Caves | Spotter reported a threat 23207 | -5/Proximity Caves | Spotted B-75 Beast 23224 | -5/Proximity Caves | Destroyed B-75 Beast 23321 | -5/Proximity Caves | Spotter reported a threat 23389 | -5/Proximity Caves | Spotter reported a threat 23407 | -5/Proximity Caves | Learned Factory stockpile data 23594 | -5/Proximity Caves | Entered a huge 0b10 base via the front door 23665 | -5/Proximity Caves | Spotted B-75 Beast 23711 | -5/Proximity Caves | Destroyed B-75 Beast 23883 | -5/Proximity Caves | Derelicts attacked a huge 0b10 base 23892 | -5/Proximity Caves | Fabricated Spk. Heavy Treads? 23918 | -5/Proximity Caves | Attached Arachnoskeleton, gained temporary slots: Propulsion x3 24334 | -5/Proximity Caves | Build established: Commander-Golem 24515 | -5/Proximity Caves | Entered Factory 24515 | -5/Factory | Accompanied by 6 allies 24515 | -5/Factory | Evolved 2 slots: Utility x2 24516 | -5/Factory | Identified exit to Factory 24517 | -5/Factory | Identified exit to Upper Caves 24518 | -5/Factory | Loaded intel: 85 trap records 24520 | -5/Factory | Loaded intel: 52 interactive machine locations 24521 | -5/Factory | Loaded intel: 26 terminal locations 24815 | -5/Factory | Search patrols dispatched 25115 | -5/Factory | First assault squad dispatched 25177 | -5/Factory | Cargo convoy interrupted 25200 | -5/Factory | Incoming assault squad redirected 25203 | -5/Factory | Incoming assault squad redirected 25235 | -5/Factory | Build established: Golem 25315 | -5/Factory | Entered Upper Caves 25819 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 25956 | -5/Upper Caves | Learned 8 Factory zone layouts 26336 | -5/Upper Caves | Discovered new exit (range 15) 26821 | -5/Upper Caves | Entered another Upper Caves area 26849 | -5/Upper Caves | Discovered exit to Factory (range 5) 27453 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 27726 | -5/Upper Caves | Discovered new exit (range 15) 27734 | -5/Upper Caves | Encountered a Warlord checkpoint 27766 | -5/Upper Caves | Entered Zhirov 27766 | -5/Zhirov | Discovered new exit (range 4) 27791 | -5/Zhirov | Met Zhirov 27827 | -5/Zhirov | Found Alien Artifact 27827 | -5/Zhirov | Identified Integrated Reactor 27827 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 27968 | -5/Zhirov | Found Alien Artifact 28139 | -5/Zhirov | Learned location of Quarantine (-2) 28139 | -5/Zhirov | Learned location of Testing (-3) 28139 | -5/Zhirov | Learned location of Command (-1) 28152 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 28174 | -5/Zhirov | Attacked by Zhirov 28209 | -5/Zhirov | Zhirov warped through subspace 28217 | -5/Zhirov | Zhirov detonated his lab 28217 | -5/Zhirov | Cloak Generator disabled 28503 | -5/Zhirov | Found Prototype Device 28503 | -5/Zhirov | Identified Exp. Thermal Shield 29015 | -5/Zhirov | Entered Proximity Caves 29910 | -4/Proximity Caves | Entered Factory 29910 | -4/Factory | Evolved 2 slots: Propulsion x2 29911 | -4/Factory | Identified exit to Armory 30301 | -4/Factory | Entered Armory 30302 | -4/Armory | Met VL-GR5, who suggested a friendly competition 30302 | -4/Armory | Loaded intel: 29 trap records 30658 | -4/Armory | Congratulated by VL-GR5 on winning the competition 30665 | -4/Armory | Found Prototype Processor 30703 | -4/Armory | VL-GR5 did not survive their latest romp through Armory 30941 | -4/Armory | Found Quantum Capacitor 31180 | -4/Armory | Build established: Mutant 31197 | -4/Armory | Incoming investigation squad redirected 31230 | -4/Armory | Fabricated Huge Storage Unit? 31276 | -4/Armory | Repaired HERF Cannon 31470 | -4/Armory | Found Fusion Bomb Launcher 31591 | -4/Armory | Identified Transdimensional Reconstructor 31591 | -4/Armory | Warped through subspace to slip node 31591 | -4/Armory | Discovered new exit (range 1) 31673 | -4/Armory | Entered Lab 31673 | -4/Lab | Discovered new exit (range 9) 31693 | -4/Lab | Unable to decrypt terminal 31693 | -4/Lab | Opened the door to a hidden lab 31694 | -4/Lab | Gained access to the hidden lab's interior 31759 | -4/Lab | Found Alien Artifact 31759 | -4/Lab | Identified Integrated Dissipator 31759 | -4/Lab | Installed Integrated Dissipator, increased core heat dissipation (+20) 31765 | -4/Lab | Found Alien Artifact 31765 | -4/Lab | Identified Core Regenerator 31765 | -4/Lab | Used Core Regenerator, restored core integrity (+184) 31779 | -4/Lab | Found Transdimensional Reconstructor 31783 | -4/Lab | Detected by scanners 31815 | -4/Lab | Confronted by A5 31845 | -4/Lab | System corruption reached 10% 31865 | -4/Lab | Destroyed A5 31879 | -4/Lab | Found Prototype Protection 31879 | -4/Lab | Identified Med. Regenerative Plating 31917 | -4/Lab | Found Prototype Device 31917 | -4/Lab | Identified AEGIS Remote Shield 31921 | -4/Lab | Found Prototype Energy Gun 31921 | -4/Lab | Identified Hyp. EM Gauss Rifle 31952 | -4/Lab | Found Prototype Special Weapon 32043 | -4/Lab | Found Alien Artifact 32085 | -4/Lab | Found Prototype Hackware 32176 | -4/Lab | Entered Research 32176 | -3/Research | Evolved 2 slots: Power x1, Utility x1 32177 | -3/Research | Identified exit to Research 32179 | -3/Research | Loaded intel: 19 terminal locations 32254 | -3/Research | Identified Quantum Router 32312 | -3/Research | Found Prototype Launcher 32419 | -3/Research | Identified Hellfire Missile Launcher 32543 | -3/Research | Build established: Hacker-Mutant 32769 | -3/Research | Intercept squad dispatched 32786 | -3/Research | Spotted Tracker 32787 | -3/Research | Spotted Tracker 32789 | -3/Research | Destroyed Tracker 32802 | -3/Research | Destroyed Tracker 32808 | -3/Research | Spotted Combat Programmer 32817 | -3/Research | Destroyed Combat Programmer 32818 | -3/Research | Spotted Combat Programmer 32826 | -3/Research | Destroyed Combat Programmer 33085 | -3/Research | Discovered exit to Research (range 10) 33111 | -3/Research | Discovered new exit (range 20) 33171 | -3/Research | Entered Testing 33535 | -3/Testing | Spotted PY-VED766HU56 33549 | -3/Testing | Destroyed PY-VED766HU56 33605 | -3/Testing | Found Prototype Processor 33735 | -3/Testing | Spotted Striker 33878 | -3/Testing | Discovered exit to Research (range 4) 34083 | -3/Testing | Spotted PD-7SXNY8KSSK 34088 | -3/Testing | System corruption reached 10% 34215 | -3/Testing | Found Prototype Energy Cannon 34215 | -3/Testing | Identified Potential Cannon 34216 | -3/Testing | Identified Core Reset Matrix 34216 | -3/Testing | Used Core Reset Matrix 34227 | -3/Testing | Found Potential Cannon 34277 | -3/Testing | Found Prototype Protection 34277 | -3/Testing | Identified SHELL Armor 34319 | -3/Testing | Intercept squad dispatched 34323 | -3/Testing | Spotted Tracker 34324 | -3/Testing | Spotted Tracker 34335 | -3/Testing | Destroyed Tracker 34337 | -3/Testing | Spotted Combat Programmer 34337 | -3/Testing | Spotted Combat Programmer 34346 | -3/Testing | Destroyed Tracker 34352 | -3/Testing | Destroyed Combat Programmer 34363 | -3/Testing | Destroyed Combat Programmer 34417 | -3/Testing | Discovered exit to Research (range 15) 34456 | -3/Testing | Entered Research 34456 | -2/Research | Evolved 2 slots: Utility x2 34457 | -2/Research | Identified Exp. Signal Interpreter 34489 | -2/Research | Found Quantum Capacitor 34492 | -2/Research | Found Quantum Capacitor 34616 | -2/Research | Build established: Alien-Mutant 34784 | -2/Research | Identified VL-GR5's Timing Chip 34982 | -2/Research | Discovered new exit (range 4) 34987 | -2/Research | Identified exit to Access 35136 | -2/Research | Intercept squad dispatched 35163 | -2/Research | Spotted Tracker 35165 | -2/Research | Spotted Tracker 35172 | -2/Research | Destroyed Tracker 35176 | -2/Research | Destroyed Tracker 35187 | -2/Research | Found Prototype Processor 35187 | -2/Research | Identified Exp. Targeting Computer 35197 | -2/Research | Spotted Combat Programmer 35208 | -2/Research | Destroyed Combat Programmer 35239 | -2/Research | Spotted Combat Programmer 35271 | -2/Research | Destroyed Combat Programmer 35341 | -2/Research | Discovered exit to Access (range 12) 35456 | -2/Research | First assault squad dispatched 35473 | -2/Research | Incoming assault squad redirected 35474 | -2/Research | Discovered new exit (range 9) 35486 | -2/Research | Entered Quarantine 35487 | -2/Quarantine | Detected hypermatrix surge 35487 | -2/Quarantine | Sensed 13 artifacts in vicinity 35649 | -2/Quarantine | Found Subatomic Replicator 35717 | -2/Quarantine | Found Core Reset Matrix 35722 | -2/Quarantine | Scanned by Researcher 35779 | -2/Quarantine | Found Core Stripper 35860 | -2/Quarantine | Found Prototype Device 35860 | -2/Quarantine | Identified Adv. Kinecellerator 36098 | -2/Quarantine | Destroyed 8 combat bots 36137 | -2/Quarantine | Intercept squad dispatched 36150 | -2/Quarantine | Spotted Tracker 36151 | -2/Quarantine | Spotted Tracker 36153 | -2/Quarantine | Destroyed Tracker 36156 | -2/Quarantine | Destroyed Tracker 36181 | -2/Quarantine | Spotted Combat Programmer 36181 | -2/Quarantine | Spotted Combat Programmer 36191 | -2/Quarantine | Destroyed Combat Programmer 36198 | -2/Quarantine | Destroyed Combat Programmer 36269 | -2/Quarantine | First assault squad dispatched 36271 | -2/Quarantine | Discovered exit to Access (range 15) 36297 | -2/Quarantine | Incoming assault squad redirected 36312 | -2/Quarantine | System corruption reached 10% 36336 | -2/Quarantine | Build established: Scavenger-Mutant 36447 | -2/Quarantine | Spotted Fortress 36453 | -2/Quarantine | Destroyed Fortress 36461 | -2/Quarantine | Found Exp. Force Field 36464 | -2/Quarantine | Found Prototype Device 36464 | -2/Quarantine | Identified Thermal Barrier 36467 | -2/Quarantine | Found Prototype Device 36467 | -2/Quarantine | Identified Exp. EM Disruption Field 36482 | -2/Quarantine | Found Prototype Reactor 36482 | -2/Quarantine | Identified Vortex Chain Reactor 36755 | -2/Quarantine | Discovered new exit (range 6) 36763 | -2/Quarantine | Entered Section 7 36764 | -2/Section 7 | Sensed 21 artifacts in vicinity 36792 | -2/Section 7 | Found Microwarp Drive 36812 | -2/Section 7 | Spotted S7 Guard 36835 | -2/Section 7 | Destroyed S7 Guard 36870 | -2/Section 7 | Found Core Regenerator 36899 | -2/Section 7 | Used Subatomic Replicator to replicate Integrity Redistributor 36901 | -2/Section 7 | Found Integrity Redistributor 36908 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-261) 36922 | -2/Section 7 | Used Core Regenerator, restored core integrity (+362) 36946 | -2/Section 7 | Found Integrated Reactor 36946 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 36965 | -2/Section 7 | Spotted B-90 Cyclops 36970 | -2/Section 7 | Build established: Alien-Mutant 36980 | -2/Section 7 | Spotted S7 Guard 36990 | -2/Section 7 | Found Integrated Thermoelectric Network 36990 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 37070 | -2/Section 7 | Spotted S7 Guard 37080 | -2/Section 7 | Discovered exit to Access (range 16) 37090 | -2/Section 7 | Found Core Membrane 37090 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 37111 | -2/Section 7 | Entered Access 37111 | -1/Access | Evolved 2 slots: Weapon x2 37396 | -1/Access | Build established: Alien-Gunner 37435 | -1/Access | Found Prototype Device 37438 | -1/Access | Identified Exp. Focal Shield 37765 | -1/Access | Intercept squad dispatched 37777 | -1/Access | Spotted Tracker 37778 | -1/Access | Spotted Tracker 37782 | -1/Access | Destroyed Tracker 37785 | -1/Access | Destroyed Tracker 37796 | -1/Access | Spotted Combat Programmer 37804 | -1/Access | Destroyed Combat Programmer 37857 | -1/Access | Discovered new exit (range 7) 37868 | -1/Access | Spotted Combat Programmer 37869 | -1/Access | Entered Command 38004 | -1/Command | Spotted B-99 Colossus 38016 | -1/Command | Destroyed B-99 Colossus 38301 | -1/Command | Spotted M Guard 38302 | -1/Command | Spotted M Guard 38302 | -1/Command | Spotted Combat Programmer 38369 | -1/Command | First assault squad dispatched 38384 | -1/Command | Incoming assault squad redirected 38463 | -1/Command | Spotted Combat Programmer 38467 | -1/Command | Destroyed Combat Programmer 38469 | -1/Command | Destroyed Combat Programmer 38486 | -1/Command | Destroyed M Guard 38495 | -1/Command | Destroyed M Guard 38495 | -1/Command | All MAIN.C guards destroyed 38524 | -1/Command | Found Corrupted Prototype Reactor 38524 | -1/Command | Identified Zero-point Reactor 38527 | -1/Command | Found Corrupted AEGIS Remote Shield 38536 | -1/Command | Found Corrupted AEGIS Remote Shield 38552 | -1/Command | Found Corrupted Zero-point Reactor 38554 | -1/Command | Found Corrupted Zero-point Reactor 38680 | -1/Command | Incoming assault squad redirected 38714 | -1/Command | Met MAIN.C 38750 | -1/Command | Destroyed MAIN.C Shell 38752 | -1/Command | MAIN.C activated Command garrisons 38753 | -1/Command | 0b10 Conduit disabled 38776 | -1/Command | Destroyed MAIN.C 38788 | -1/Command | Discovered new exit (range 45) 38788 | -1/Command | Discovered new exit (range 103) 38788 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 38791 | -1/Command | Found Exp. Powered Armor 38802 | -1/Command | Found Exp. Powered Armor 38805 | -1/Command | Found Omega Cannon 38809 | -1/Command | Found Centrium Heavy Armor Plating 39046 | -1/Command | Build established: Scavenger-Tank 39092 | -1/Command | Found Singularity Reactor 39110 | -1/Command | Found Exp. Armor Integrity Analyzer 39378 | -1/Command | Build established: Scavenger-Mutant 45501 | -1/Command | Build established: Alien-Tank 45967 | -1/Command | Phase Generator disabled 46191 | -1/Command | Warped through subspace to slip node 46191 | -1/Command | Discovered new exit (range 4) 46197 | -1/Command | Entered Access_0 46198 | -1/Access_0 | Sensed 3 artifacts in vicinity 46200 | -1/Access_0 | Met Architect 46214 | -1/Access_0 | Architect warped through subspace 46243 | -1/Access_0 | Destroyed A8 46264 | -1/Access_0 | Architect warped through subspace 46299 | -1/Access_0 | Architect warped through subspace 46325 | -1/Access_0 | Architect warped through subspace 46369 | -1/Access_0 | Architect warped through subspace 46408 | -1/Access_0 | Architect warped through subspace 46417 | -1/Access_0 | Subspace Access Node disabled 46444 | -1/Access_0 | Architect warped through subspace 46476 | -1/Access_0 | Architect warped through subspace 46499 | -1/Access_0 | Architect warped through subspace 46510 | -1/Access_0 | A6 warped into view 46525 | -1/Access_0 | Destroyed A6 46532 | -1/Access_0 | Architect warped through subspace 46535 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-583) 46536 | -1/Access_0 | Core integrity fell below 50% 46555 | -1/Access_0 | Architect warped through subspace 46578 | -1/Access_0 | Build established: Alien-Gunner 46581 | -1/Access_0 | Architect warped through subspace 46609 | -1/Access_0 | Architect warped through subspace 46643 | -1/Access_0 | Architect warped through subspace 46669 | -1/Access_0 | Architect warped through subspace 46693 | -1/Access_0 | Architect warped through subspace 46700 | -1/Access_0 | Subspace Access Node disabled 46711 | -1/Access_0 | Architect warped through subspace 46744 | -1/Access_0 | Architect warped through subspace 46760 | -1/Access_0 | Architect warped through subspace 46782 | -1/Access_0 | Architect warped through subspace 46808 | -1/Access_0 | Architect warped through subspace 46823 | -1/Access_0 | Architect warped through subspace 46832 | -1/Access_0 | Subspace Access Node disabled 46835 | -1/Access_0 | Architect warped through subspace 46869 | -1/Access_0 | Architect warped through subspace 46879 | -1/Access_0 | Architect warped through subspace 46893 | -1/Access_0 | Architect warped through subspace 46911 | -1/Access_0 | Architect warped through subspace 46928 | -1/Access_0 | Core integrity fell below 20% 46934 | -1/Access_0 | Architect warped through subspace 46956 | -1/Access_0 | Subspace Access Node disabled 46979 | -1/Access_0 | Destroyed Architect 46980 | -1/Access_0 | Architect triggered a singularity event 46984 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 46984 | -1/Access_0 | Warped through subspace to slip node 46984 | -1/Access_0 | Discovered new exit (range 8) 46987 | *** | Escaped singularity! Last Messages --------------- 46963_ Penetrated by Quantum Shear. 46963_ Quantum Shear penetrates Earth. 46966_ Penetrated by Quantum Shear. 46970_ Quantum Shear penetrates Earth. 46975_ Penetrated by Quantum Shear. 46979_ Architect: "If I can't win, no one wins!" 46979_ Architect destroyed. 46980_ A0_COM: Initiating irreversible singularity event. Goodbye. 46981_ A0_COM: 10. 46982_ A0_COM: 9. 46983_ A0_COM: 8. 46983_ Dropped Adv. Weapon Cycler. 46984_ A0_COM: 7. 46984_ Acquired Hpw. Transdimensional Reconstructor. 46984_ Warped through subspace, drawn to slip node. 46984_ EXIT=FOUND 46985_ A0_COM: 6. 46985_ Microwarped (distance 8). 46986_ A0_COM: 5. 46987_ A0_COM: 4. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ???????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 156 Energy Generation 103 Energy Capacity 2600 Matter Stores 430 Matter Capacity 550 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 14 Power Amplification 40 Additional Mass Support 20 Armor Coverage 3000 Resistance: KI 30 Resistance: TH 30 Resistance: EX 15 Resistance: EM 75 Resistance: I 15 Resistance: S 15 Resistance: P 15 Utility Shielding 66 Weapon Shielding 100 Point Defense Rating 240 Weapon Cycling 25 Phase Shifting 8 Evasion (%) 69 Targeting Accuracy 20 Core Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 6 Particle Charging 25 Salvage Targeting 2 Offensive Hacking 12 Defensive Hacking 25 Item Schematics ----------------- Beam Splitter | -2/Quarantine | Archive Exp. Force Field | -2/Quarantine | Archive Robot Schematics ------------------ S-43 Plague | -2/Quarantine | Archive A-02 Transporter | -2/Quarantine | Archive Fabricated ------------ Lyr. Heavy Armor Plating | x1 | -6/Factory Spk. Heavy Treads | x2 | -5/Proximity Caves Huge Storage Unit | x1 | -4/Armory Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Integrated Dissipator Core Regenerator Core Reset Matrix Core Stripper Microwarp Drive Subatomic Replicator Integrity Redistributor Integrated Thermoelectric Network Core Membrane High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed BombFusionGun Manual? 0 Play Time 10:14:29 Cumulative 1395.1 hours Start 2023.07.13 @ 17:12:18 End 2023.07.15 @ 00:03:44 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 404 Rogue 404 Adventurer 0 Explorer 0 Win Type 6 Total 81 Types 13/18/16/3/1/2/24/2/2 Lore% 94 Gallery% 96 Achievement% 88 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 777df8c6-7f24-43aa-9d9d-f0ffb8967bfe