Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.20 @ 09:49:40 Player: Exp. Geonium Core Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (25) 125 Value Destroyed (796) 796 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (433) 433 TOTAL SCORE: 3174 Bonus ------- Pacifist 200 High Alert Combat Kills 33 Entered Garrisons 200 Cogmind --------- Core Integrity 53/550 Matter 260/300 Energy 100/100 System Corruption 3% Temperature Cool (18) Movement Core (550) Ox10 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (16) --- Reinforced Ion Engine Heat Sink Improved Propulsion Shielding Improved Propulsion Shielding Small Laser Enhanced Autogun Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Armored Wheel > --- UTILITY ---------- Heat Sink Large Storage Unit Large Storage Unit Hacking Suite > --- WEAPON ----------- High-powered Shotgun Enhanced Autogun > --- INVENTORY -------- Heat Sink Improved Propulsion Shielding Improved Propulsion Shielding Improved Propulsion Shielding Small Laser Light Assault Rifle Enhanced Autogun Enhanced Autogun Datajack [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Assault Rifle Energy Gun Pulse Rifle Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . . 2 . Utility 2 | . . 2 . . Weapon . | . . . . . Parts Attached 43 | 6 2 11 16 8 Power 5 | 1 . 1 2 1 Engine 4 | 1 . 1 2 . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 15 | 2 1 4 6 2 Treads 4 | 2 . 1 1 . Leg 4 | . . 1 1 2 Wheel 5 | . . 1 4 . Hover 2 | . 1 1 . . Flight . | . . . . . Utility 11 | 1 1 4 3 2 Device 4 | . . 2 1 1 Storage 4 | 1 . 2 1 . Processor 1 | . 1 . . . Hackware 1 | . . . 1 . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 12 | 2 . 2 5 3 Energy Gun 2 | . . . 1 1 Energy Cannon . | . . . . . Ballistic Gun 10 | 2 . 2 4 2 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 27 | . 2 7 9 9 Power 5 | . 1 1 2 1 Propulsion 10 | . . 3 4 3 Utility 4 | . . 1 2 1 Weapon 8 | . 1 2 1 4 Highest Loss Streak 6 | . 2 5 3 6 Average Slot Usage (%) 70 | . 77 72 74 58 Engine 4 | . 12 3 4 . Core 1 | . . . . 5 Treads 5 | . 14 9 . . Leg 2 | . . . 2 6 Wheel 6 | . . 2 16 1 Hover 1 | . 3 3 . . Device 7 | . . 16 7 1 Storage 15 | . 7 11 21 18 Processor 3 | . 11 5 . . Hackware 1 | . . . 5 . Protection 2 | . . . . 8 Ballistic Gun 18 | . 27 19 14 16 Naked Turns . | . . . . . Heaviest Build 47 | 11 11 44 47 45 Greatest Support 40 | 40 40 20 32 20 Greatest Overweight (x) 13 | . 2 10 3 13 Average Overweight (x) 1 | . . 1 2 3 Largest Inventory Capacity 20 | 6 6 16 20 16 Average Capacity 12 | 4 4 10 17 16 Most Carried 9 | 1 3 9 9 9 Average Carried 5 | . 1 5 7 7 Final Capacity 16 | 6 4 16 16 16 Final Carried 9 | 1 3 9 9 7 Class Distribution -------------------- 63% | Mutant 28% | Scavenger-Mutant 8% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Matter Collected 962 | 187 . 323 215 237 Remotely . | . . . . . Salvage Created 939 | . . 323 325 291 Parts 55 | . . 21 21 13 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Combat Hostiles Destroyed 21 | . . 6 9 6 Melee 1 | . . . 1 . Guns 20 | . . 6 8 6 Classes Destroyed 7 | . . 3 3 1 Worker 2 | . . 2 . . Builder 1 | . . . 1 . Hauler 1 | . . . 1 . Swarmer 5 | . . . 5 . Grunt 11 | . . 4 2 5 Brawler 1 | . . . . 1 Sentry 4 | . . 2 2 . Best Kill Streak 4 | . . 3 4 3 Combat Bots Only 4 | . . 3 4 3 Max Kills in Single Turn 1 | . . 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Damage Taken 3345 | . 401 779 1190 975 Core 906 | . 149 260 235 262 Absorbed by Shields . | . . . . . Core Remaining (%) 58 | 100 40 35 . . Volleys Fired 97 | . 1 36 34 26 Largest 2 | . 2 2 2 2 Hottest 88 | . 40 43 88 88 Shots Fired 180 | . 2 62 66 50 Gun 180 | . 2 62 66 50 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 172 | . 2 62 59 49 Thermal 8 | . . . 7 1 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 24 | . 1 9 24 10 Robot Miss Streak 4 | . 1 3 4 1 Penetration Max . | . . . . . Secondary Targets 3 | . . 2 1 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 131 | . 1 42 49 39 Core Hits 51 | . 1 16 19 15 Critical Hits 2 | . . . . 2 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . . . 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2159 | . 11 551 1037 560 Guns 1921 | . 11 551 799 560 Cannons . | . . . . . Explosions 209 | . . . 209 . Melee . | . . . . . Ramming 29 | . . . 29 . Kinetic 1803 | . 11 551 696 545 Thermal 327 | . . . 312 15 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . 2 3 3 Average Corruption 2 | . . 2 2 3 Corruption Purged . | . . . . . Effects 14 | . . 5 1 8 Matter Fused 4 | . . . . 4 Heat Flow Errors 3 | . . 2 1 . Data Loss (minor) 1 | . . . . 1 Targeting Errors 4 | . . 2 . 2 Weapon Failures 2 | . . 1 . 1 Overload Shots . | . . . . . Overflow Damage 131 | . . . 131 . Projectiles . | . . . . . Explosions 131 | . . . 131 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 122 | . . . 122 . Shots 1 | . . . 1 . Rammed 5 | . . . 5 . Targets Rammed 5 | . . . 5 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 240 | . . 240 227 42 Average Temperature 43 | . . 104 60 11 Received Heat Transfer 1125 | . 24 273 270 558 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 359 | . . . 322 37 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Peak Influence 469 | . 39 263 388 469 Average Influence 183 | . 8 127 231 375 Maximum Alert Level 2 | . . 1 1 2 Low Security (%) 57 | 100 100 82 41 . Level 1 37 | . . 17 58 74 Level 2 5 | . . . . 25 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 1 1 2 . Investigation 2 | . . 1 1 . Extermination . | . . . . . Reinforcement 2 | . 1 . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Distress Signals 5 | . 2 1 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 73 | . 13 17 29 14 Peak Tracking Total 11 | . 10 10 11 8 Tactical Retreats 6 | . . 1 4 1 Traps | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Traps Triggered 7 | . 1 1 2 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Machines Disabled 4 | . . . 4 . Max in Single Turn 2 | . . . 2 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Machines Accessed 9 | . 2 2 5 . Terminals 8 | . 2 2 4 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 26 | . 6 6 14 . Successful 15 | . 4 3 8 . Failed 11 | . 2 3 6 . Catastrophic 5 | . . 2 3 . Database Lockouts . | . . . . . Manual 25 | . 6 6 13 . Terminals 25 | . 6 6 13 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 4 | . 1 1 2 . Level Access Points 2 | . 1 1 . . Terminal Index 1 | . . . 1 . Garrison Index 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 10 | . 3 2 5 . Terminals 10 | . 3 2 5 . Botnet 8 | . 2 2 4 . Operators 2 | . 1 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 2 2 4 . Full Trace Events 2 | . . 1 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Scr Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Scr Mat Mat Mat Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Turns Passed 1239 | 77 195 365 330 272 Spaces Moved 626 | 44 146 167 194 75 Core 76 | 2 46 26 . 2 Treads 185 | 42 56 87 . . Legs 53 | . . . . 53 Wheels 268 | . . 54 194 20 Hover 44 | . 44 . . . Flight . | . . . . . Fastest Speed 50 | 50 50 50 93 120 Average Speed 135 | 155 127 137 106 208 Slowest Speed 700 | 160 160 550 120 700 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 4 36 19 39 23 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 21 | . . . 21 . Melee . | . . . . . Projectile . | . . . . . AOE 21 | . . . 21 . Actions | -11 -10 -9 -8 -8 --------- Run | Scr Mat Mat Mat Gar Total 846 | 50 153 241 256 146 Wait 33 | . . 14 . 19 Move 623 | 43 145 166 194 75 Hop . | . . . . . Pick Up 19 | 1 1 10 5 2 Fast Attach 30 | 6 2 8 10 4 Attach 12 | . . 3 5 4 Detach 1 | . 1 . . . Swap 1 | . . . 1 . Drop 10 | . 3 4 2 1 Fire 97 | . 1 36 34 26 Melee . | . . . . . Ram 5 | . . . 5 . Kick . | . . . . . Crush . | . . . . . Escape Stasis 15 | . . . . 15 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 4 exits: *Mat x3 / *Sto) -8/Materials -8/Garrison History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Identified exit to Materials 271 | -10/Materials | Core integrity fell below 50% 273 | -10/Materials | Entered another Materials area 273 | -9/Materials | Evolved 2 slots: Utility x2 287 | -9/Materials | Discovered new exit (range 10) 300 | -9/Materials | Build established: Mutant 384 | -9/Materials | Identified exit to Storage 613 | -9/Materials | Identified exit to Materials 624 | -9/Materials | Build established: Scavenger-Mutant 627 | -9/Materials | Core integrity fell below 50% 638 | -9/Materials | Entered another Materials area 638 | -8/Materials | Evolved 2 slots: Propulsion x2 668 | -8/Materials | Lost 5 parts (1p2n2w) 812 | -8/Materials | Lost 3 parts (1p2n) 968 | -8/Materials | Identified exit to Garrison 968 | -8/Materials | Entered Garrison 1026 | -8/Garrison | Core integrity fell below 50% 1145 | -8/Garrison | Build established: Mutant 1166 | -8/Garrison | Triggered checkpoint 1237 | -8/Garrison | Core integrity fell below 20% 1240 | -8/Garrison | Self-destructed Last Messages --------------- 01184_ G-47 Trooper suffers critical hit. 01184_ Destroyed Aluminum Leg. 01184_ Particle Gun destroyed. 01188_ G-47 Trooper destroyed. 01204_ Acquired 48 matter. 01209_ Acquired Imp. Heat Sink. Garrison Door opened remotely. 01213_ Acquired Aluminum Leg. Garrison Door opened remotely. 01218_ System corrupted: Matter fused (-7). 01219_ G-47 Trooper suffers critical hit. 01219_ Destroyed Aluminum Leg. 01219_ G-47 Trooper destroyed. 01221_ Hvy. Assault Rifle destroyed. 01221_ Lgt. Nuclear Core destroyed. 01221_ Lgt. Assault Rifle destroyed. 01223_ Acquired 42 matter. 01227_ Imp. Propulsion Shielding destroyed. 01232_ Aluminum Leg destroyed. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????#####"???????????????????????????????????????? | | ????# ????????????????????????????????????????? | | ????# ?????????????????????????????????????????? | | ????# #?????????????????????????????????????????? | | ????# #?????????????????????????????????????????? | | ????# #?????????????????????????????????????????? | | ##### #####################?????????????????????? | | #?????????????????????? | | ^ #?????????????????????? | | ^^ #?????????????????????? | | ######################## #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?#####???????????????? | | ???????????????????????# g #? #???#???????????? | | ???????????????????????#ggg## ## ##??????????? | | ???????????????????????# [ ! ###????????? | | ???????????????????????g g [ ?????? | | ???????????????????????# [= ?????? | | ???????????????????????# ##%* ## #####??????? | | ???????????????????????# #?! #??? #??????????? | | ?????????????????????? ? ?????????????? | | ?????????????????????# ? ???????????? | | ?????????????????????# "??????????? | | ?????????????????????# "??????????? | | ?????????????????????### ##? ## #??????????? | | ???????????????????????# #?? #? #??????????? | | ??????????????????????? ?? ^?? ?????????? | | ??????????????????????? ?? ??? ?????????? | | ??????????????????????## ?? ???##?????????? | | ???????????????????????#####???""?#??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 250 Matter Stores 260 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Propulsion Shielding 66 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed SigixTerrabombEdition Manual? 0 Play Time 00:17:59 Cumulative 30.1 hours Start 2020.08.20 @ 09:07:29 End 2020.08.20 @ 09:49:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 32 Gallery% 41 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 04ee5080-203a-457b-9092-d07d7a43187d