Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.13 @ 17:26:46 Player: Kyzrati Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (399) 1995 Value Destroyed (17780) 17780 Prototype IDs (34) 680 Alien Tech Used (7) 1400 Bonus (9364) 9364 TOTAL SCORE: 39719 Bonus ------- High Alert Combat Kills 2064 Entered DSFs 500 Met Zhirov 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Win 3000 Cogmind --------- Core Integrity 798/1600 Matter 260/300 Energy 99/100 System Corruption 76% Temperature Cool (0) Movement Rolling (90) Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- Centrium Wheel > --- UTILITY (10) ----- Advanced Targeting Computer Advanced Target Analyzer Advanced Weapon Cycler > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Improved Energy Well (400) High-capacity Matter Pod (200) Long-range Tractor Beam Subatomic Replicator Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Leg Biometal Leg Biometal Leg Centrium Leg Centrium Leg Compact Wheel Centrium Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Energy Well Advanced Targeting Computer Advanced Target Analyzer Advanced Weapon Cycler Layered Medium Armor Plating Layered Medium Armor Plating Advanced Remote Force Field > --- WEAPON ----------- Enhanced Gamma Rifle Enhanced Gamma Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Nova Cannon > --- INVENTORY -------- Light Quantum Reactor High-capacity Matter Pod Layered Medium Armor Plating Advanced Point Defense System Long-range Tractor Beam Dimensional Node Initializer Subatomic Replicator Terrabomb Phase Gun Phase Gun Phase Gun Enhanced Quantum Rifle Plasma Lance [Rating: 192] Favorites ----------- Power Light Antimatter Reactor Engine Heavy Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Myomer Leg Treads Light Treads Leg Myomer Leg Wheel Armored Huge Wheel Utility Improved Targeting Computer Device Improved Cooling System Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Artifact Phase Redirector Weapon Gauss Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Impact Mace Slashing Weapon Chainsword Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Acc Slots Evolved 18 | . . 2 2 2 . . 2 . 2 . . . . 2 . . 2 . 2 2 Power 2 | . . . . . . . 1 . . . . . . . . . . . 1 . Propulsion 5 | . . . 2 . . . 1 . 1 . . . . . . . . . 1 . Utility 8 | . . . . 2 . . . . 1 . . . . 1 . . 2 . . 2 Weapon 3 | . . 2 . . . . . . . . . . . 1 . . . . . . Parts Attached 377 | 6 6 14 9 68 . 33 6 5 13 7 3 2 11 29 4 . 28 31 59 43 Power 49 | 1 1 2 . 9 . 5 2 . 2 . 1 1 1 5 . . 3 4 5 7 Engine 22 | 1 1 2 . 7 . 3 2 . 2 . 1 . . 1 . . . . 2 . Core 4 | . . . . 2 . 2 . . . . . . . . . . . . . . Reactor 23 | . . . . . . . . . . . . 1 1 4 . . 3 4 3 7 Propulsion 100 | 2 2 4 4 23 . 7 2 . 2 1 2 . 4 6 4 . 2 9 18 8 Treads 24 | 2 . 2 4 12 . . . . . 1 1 . 1 . . . . . 1 . Leg 57 | . 2 2 . 11 . 3 . . . . . . 3 . 4 . 2 9 15 6 Wheel 19 | . . . . . . 4 2 . 2 . 1 . . 6 . . . . 2 2 Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Utility 119 | 1 3 . 1 18 . 8 2 2 7 4 . 1 3 7 . . 13 9 22 18 Device 59 | . 1 . . 5 . 3 2 1 4 2 . 1 2 4 . . 11 3 11 9 Storage 13 | 1 1 . 1 2 . 1 . . 1 . . . . 1 . . 1 . 2 2 Processor 21 | . . . . 2 . 2 . 1 . . . . 1 1 . . . 5 8 1 Hackware . | . . . . . . . . . . . . . . . . . . . . . Protection 25 | . 1 . . 9 . 2 . . 2 2 . . . 1 . . 1 . 1 6 Artifact 1 | . . . . . . . . . . . . . . . . . . 1 . . Weapon 109 | 2 . 8 4 18 . 13 . 3 2 2 . . 3 11 . . 10 9 14 10 Energy Gun 36 | . . 6 2 5 . 1 . . . . . . . 5 . . 3 2 5 7 Energy Cannon 14 | . . . . . . 4 . . 2 1 . . 2 . . . 1 . 3 1 Ballistic Gun 34 | 2 . 2 2 4 . 3 . . . . . . 1 6 . . 4 5 5 . Ballistic Cannon 13 | . . . . 5 . 1 . 1 . 1 . . . . . . 2 1 . 2 Launcher 4 | . . . . 2 . 2 . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . 1 . 1 . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . 1 . 1 . . . . . . . . . . . 1 . . Piercing Weapon 3 | . . . . . . . . 2 . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 25 | . . 2 1 4 . 2 1 . 1 . . 2 . 1 1 . 4 2 2 2 Corrupted Parts 2 | . . . . . . . . . . . . . 1 . . . . . 1 . System Corruption 14 | . . . . . . . . . . . . . 4 . . . . . 10 . Parts Lost 173 | . 3 . . 22 6 4 . 1 2 4 4 . 7 18 3 . 6 9 32 52 Power 23 | . 1 . . 2 1 . . . 1 . 1 . . 4 . . . 2 4 7 Propulsion 49 | . 1 . . 8 2 . . . 1 1 2 . 3 1 . . 1 3 13 13 Utility 52 | . 1 . . 4 2 4 . . . 2 1 . 1 5 1 . 3 4 5 19 Weapon 49 | . . . . 8 1 . . 1 . 1 . . 3 8 2 . 2 . 10 13 Highest Loss Streak 27 | . 3 . . 9 4 1 . 1 1 4 3 . 3 5 5 . 3 4 7 27 To Critical Strikes 5 | . . . . 1 . . . . . . . . . 1 . . . 1 2 . Average Backups 14 | 2 7 13 14 15 10 7 8 8 11 16 11 14 17 16 14 12 17 19 18 15 Power . | . . . . . . . . . . 1 . . 2 . . . 1 . . . Propulsion 3 | 2 5 6 4 2 2 1 1 2 2 3 1 1 1 7 7 6 7 4 2 . Utility 5 | . . 4 4 9 6 1 1 1 4 5 4 4 6 3 2 2 3 2 6 6 Weapon 3 | . . 2 5 3 1 4 5 5 4 6 4 6 4 2 3 3 3 4 4 5 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Unused Backups 66 | . 3 11 6 16 9 4 3 2 1 . . . 1 1 . . 2 . 5 2 Power 1 | . . . . . . . . . 1 . . . . . . . . . . . Propulsion 23 | . 2 8 2 2 3 1 1 . . . . . 1 . . . . . 3 . Utility 23 | . . 3 4 5 5 2 1 . . . . . . 1 . . 1 . . 1 Weapon 17 | . 1 . . 9 1 1 1 2 . . . . . . . . 1 . 1 . Tool/Special 2 | . . . . . . . . . . . . . . . . . . . 1 1 Average Slot Usage (%) 90 | . 93 95 99 99 76 73 79 69 80 83 81 66 87 95 85 78 94 97 86 89 Engine 5 | . 12 11 9 6 . 4 12 13 10 11 8 8 1 . . . . . 1 . Reactor 3 | . . . . . . . . . . . . 2 9 8 10 10 9 8 5 10 Treads 9 | . 23 2 35 22 . . . . . 1 8 11 5 5 . . . . . . Leg 12 | . 4 19 . 6 22 13 7 . . . . . 10 1 17 31 28 27 22 22 Wheel 4 | . . . . . . 5 19 20 22 20 12 11 7 24 8 . . . 2 2 Device 11 | . 1 11 9 8 13 5 6 11 12 16 14 12 20 13 11 10 17 20 11 14 Storage 6 | . 14 11 9 7 5 6 6 6 5 5 5 5 5 5 5 5 4 4 5 5 Processor 5 | . . . . 5 . 3 . . . . . . . 9 10 10 7 7 14 10 Protection 4 | . 8 . . 6 3 3 6 6 8 5 5 5 2 1 . . 2 1 . 4 Energy Gun 7 | . . 16 33 10 . . . . . . . . . 10 5 5 3 5 5 11 Energy Cannon 3 | . . . . . . 11 . . 4 6 11 . 12 2 . . 3 2 3 1 Ballistic Gun 7 | . 28 23 2 9 . 5 6 . . . . . 1 7 10 . 6 13 6 3 Ballistic Cannon 3 | . . . . 6 17 1 6 9 5 5 5 . 3 . . . 3 . . . Piercing Weapon 1 | . . . . . . . . 1 5 5 3 5 1 2 5 5 2 . 2 1 Peak Build Rating 192 | 6 9 24 31 57 56 51 58 55 71 75 76 81 104 112 103 92 156 160 165 192 Average Rating 78 | 4 7 14 28 46 40 38 46 51 65 71 69 59 91 104 90 92 135 143 140 168 On Entrance 66 | . 6 9 24 30 55 2 30 58 53 71 75 76 81 92 94 92 92 156 138 159 Naked Turns 14 | . . . . . 13 1 . . . . . . . . . . . . . . Heaviest Build 156 | 13 31 41 41 91 54 55 55 60 100 105 105 102 111 127 85 78 142 127 115 156 Greatest Support 197 | 40 40 43 85 86 65 60 66 66 82 82 72 56 56 80 150 150 153 153 197 197 Greatest Overweight (x) 6 | . 2 2 . 1 3 2 1 . 1 1 2 1 3 6 . . 1 . 6 5 Average Overweight (x) . | . . . . . . . . . . 1 1 1 2 1 . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 20 15 10 10 10 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 16 | 6 10 15 15 16 13 9 10 10 15 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 5 11 15 15 20 14 10 10 10 19 19 15 17 20 20 20 14 20 20 20 20 Average Carried 15 | 2 7 13 14 15 12 8 9 9 12 17 12 14 18 18 16 14 18 19 18 17 Final Capacity 20 | 8 15 15 15 15 5 10 10 10 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 5 9 15 15 14 5 10 10 10 19 15 9 14 18 20 14 14 20 19 20 4 Class Distribution -------------------- 39% | Scavenger-Gunner 24% | Gunner 18% | Tank 10% | Scavenger-Tank 5% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Mutant | -7/Waste Tank | -7/Factory Tank | -6/Factory Tank | -6/DSF Tank | -5/Factory Tank | -5/Upper Caves Tank | -5/Upper Caves Mutant | -5/Zhirov Scavenger-Tank | -4/Proximity Caves Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Armory Scavenger-Gunner | -4/Lab Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Quarantine Scavenger-Gunner | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Acc Matter Collected 13311 | 173 256 300 94 3262 . 1280 44 104 658 171 135 89 296 833 . . 1002 1694 1342 1578 Remotely 1746 | . . . . . . 217 . . 394 . . . . 333 . . 241 318 . 243 Salvage Created 20113 | . 302 601 286 5477 . 1553 72 209 1056 231 262 374 733 1639 . . 1747 1649 1983 1939 Parts 901 | . 23 41 13 240 . 74 2 15 49 16 12 5 17 60 . . 96 75 79 84 Haulers Intercepted 13 | . . 4 1 4 . 1 . . 1 . . . . . . . . . 1 1 Recyclers Shooed 23 | . 1 . . 6 . 4 . . . . . . . 2 . . 1 4 2 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 37 | . . . . . . . . . . 15 12 2 8 . . . . . . . Prevented 5 | . . . . . . . . . . . . . 5 . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Acc Combat Hostiles Destroyed 296 | . 7 10 7 95 . 27 . 4 21 5 3 . 9 22 . . 22 22 24 18 Melee 7 | . . . . . . 2 . . . . . . . . . . . . 5 . Guns 172 | . 7 10 7 66 . 5 . . . . . . . 19 . . 16 21 9 12 Cannons 84 | . . . . 17 . 17 . 4 13 5 3 . 7 2 . . 6 . 8 2 AOE 21 | . . . . 10 . 3 . . 7 . . . . . . . . . . 1 Classes Destroyed 24 | . 3 5 1 9 . 1 . 1 . . 1 . . . . . . 1 1 1 Worker 27 | . . 1 1 11 . 2 1 . 1 . . . . 1 . . . 2 6 1 Builder 25 | . . . . 8 . 1 . . 2 . . . . 2 . . 8 3 1 . Tunneler 4 | . . . . 1 . . . . . . . . . 1 . . . . 1 1 Hauler 13 | . . 4 1 4 . 1 . . 1 . . . . . . . . . 1 1 Recycler 29 | . 1 . . 14 . 6 . . 1 . . . . 2 . . 1 . . 4 Minesweeper 2 | . . . . . . . . . . . 1 . 1 . . . . . . . Mechanic 6 | . . . . 3 . 1 1 . . . . . . . . . . 1 . . Operator 3 | . . 1 . 1 . . . . . . . . . . . . 1 . . . Watcher 4 | . . . . 3 . . . . . . . . . 1 . . . . . . Swarmer 38 | . 3 . 4 6 . 9 . . 8 . . . . 3 . . 3 2 . . Cutter 1 | . . . . . . . . . . . . . . . . . . . 1 . Grunt 117 | . 4 8 2 36 . 9 . . 11 3 3 . 4 10 . . 4 11 7 5 Brawler 6 | . . 1 . 2 . 1 . . 1 . . . . . . . . . 1 . Duelist 7 | . . 1 . 5 . . . . . . . . . 1 . . . . . . Protector 1 | . . . . 1 . . . . . . . . . . . . . . . . Researcher 2 | . . . . . . . . . . . . . . . . . . 2 . . Sentry 18 | . . . 1 6 . 3 . . 1 . . . 1 2 . . 2 . 1 1 Demolisher 2 | . . . . . . 2 . . . . . . . . . . . . . . Specialist 14 | . . . . 7 . . . 3 . . . . . . . . 4 . . . Hunter 30 | . . . . 9 . . . . . . . . 4 4 . . 2 3 6 2 Programmer 45 | . . . . 12 . 2 . . . 2 . . . 2 . . 7 6 8 6 Heavy 1 | . . . . . . . . 1 . . . . . . . . . . . . Q-Series 4 | . . . . . . . . . . . . . . . . . . . . 4 Packrat 1 | . . . . . . . . . . . 1 . . . . . . . . . Assembled 12 | . . . . 11 . 1 . . . . . . . . . . . . . . Best Kill Streak 17 | . 5 4 4 17 . 5 1 3 11 3 2 . 3 6 . . 14 11 8 5 Combat Bots Only 11 | . 5 4 3 11 . 5 . 3 8 3 2 . 2 4 . . 8 5 5 5 Max Kills in Single Turn 5 | . 1 2 2 5 . 1 1 1 4 1 1 . 1 1 . . 3 3 2 1 Gunslinging 2 | . . 1 . 2 . . . . . . . . . . . . . . . . Exploded 4 | . . . . 4 . 1 . . 3 . . . . . . . . . . 1 Melee 1 | . . . . . . 1 . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Acc Hostile Shots Fired 3114 | . 47 23 44 756 5 186 . 19 79 74 67 . 124 250 6 . 204 369 339 522 Missed 1136 | . 12 6 11 292 . 75 . 5 24 32 26 . 41 73 . . 54 153 127 205 Hits 1978 | . 35 17 33 464 5 111 . 14 55 42 41 . 83 177 6 . 150 216 212 317 Melee 43 | . . 3 . 18 5 4 . . 2 . . . . 3 . . . . 8 . Projectile 1935 | . 35 14 33 446 . 107 . 14 53 42 41 . 83 174 6 . 150 216 204 317 AOE 17 | . . . . 2 . 6 . . . . . . . . 6 . . . 3 . Critical Strikes 83 | . 1 1 3 8 3 4 . . 1 6 3 . 1 6 . . 5 12 18 11 Part Disruptions 6 | . . . . 4 . . . . . . . . . . . . 2 . . . Damage Taken 34713 | . 516 308 328 6001 179 1767 . 300 865 604 588 . 1136 3378 333 . 2207 3005 4721 8477 Core 3063 | . 47 15 57 464 83 149 . . 74 12 . . 122 336 48 . 171 354 329 802 Absorbed by Shields 3727 | . . . . 231 46 . . . 197 187 . . . . . . 696 1056 666 648 Redirected to Core 181 | . . . . . . . . . . . . . . . . . . 181 . . Ignored by Resistances 1217 | . . . . 575 . . . 57 125 . . . 272 101 . . . . . 87 Regen/Repaired (Parts) 461 | . . 70 . 391 . . . . . . . . . . . . . . . . Core Remaining (%) 69 | 100 81 96 89 . . . . 100 . . . . 79 . . 60 . 53 58 49 Volleys Fired 902 | 3 28 34 22 231 . 71 . 7 34 21 7 . 31 66 1 . 51 115 71 109 Largest 5 | 2 2 4 4 4 . 4 . 2 2 3 3 . 4 5 2 . 5 5 5 5 Hottest 410 | 40 40 224 234 170 . 305 . 100 148 247 247 . 328 295 111 . 327 321 300 410 Shots Fired 2608 | 6 56 123 78 723 . 142 . 13 60 45 20 . 100 252 2 . 191 317 224 256 Gun 1878 | 6 56 123 78 572 . 33 . . . . . . 6 235 2 . 147 265 159 196 Cannon 714 | . . . . 145 . 103 . 13 57 45 19 . 94 17 . . 44 52 65 60 Launcher 16 | . . . . 6 . 6 . . 3 . 1 . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 1314 | 6 56 79 4 438 . 49 . 13 31 21 6 . 21 126 1 . 100 165 119 79 Thermal 1182 | . . 39 74 261 . 87 . . 26 24 13 . 62 121 1 . 91 152 95 136 Explosive 16 | . . . . 6 . 6 . . 3 . 1 . . . . . . . . . Electromagnetic 96 | . . 5 . 18 . . . . . . . . 17 5 . . . . 10 41 Robot Hit Streak 30 | 1 5 13 6 24 . 11 . 6 8 5 2 . 9 21 1 . 30 23 9 22 Robot Miss Streak 6 | 4 5 5 5 6 . 4 . 2 3 2 1 . 6 4 1 . 5 4 6 4 Penetration Max 2 | . . . . 1 . 1 . . 1 . . . . 1 . . 2 2 1 1 Secondary Targets 51 | . 4 1 . 26 . . . . . . . . . 7 . . 6 4 3 . Max Gunslinging Chain 2 | . 1 1 . 2 . . . . . . . . . 1 . . 1 1 1 . Shots Hit Robots 1676 | 1 35 82 36 473 . 84 2 9 38 17 12 14 53 181 1 . 141 168 155 174 Core Hits 805 | 1 17 33 12 255 . 51 . 6 52 7 8 4 18 85 1 . 60 71 74 50 Critical Kills 19 | . . . . 2 . . . . 1 1 2 . 4 . . . 5 1 2 1 Critical Parts Destroyed 27 | . . . . 6 . . . . . . 1 . 1 1 . . 8 5 3 2 Critical Strikes 115 | . . 1 4 31 . 1 . . 6 1 3 2 6 6 . . 15 10 16 13 Burn 41 | . . 1 4 19 . . . . . . . . . 5 . . . 4 6 2 Meltdown 4 | . . . . . . . . . 1 . . . 2 . . . . 1 . . Destroy 43 | . . . . 6 . . . . . 1 3 . 4 1 . . 14 5 6 3 Blast 17 | . . . . 4 . 1 . . 4 . . . . . . . 1 . 2 5 Corrupt 4 | . . . . . . . . . . . . . . . . . . . 1 3 Smash 2 | . . . . 2 . . . . . . . . . . . . . . . . Impale 4 | . . . . . . . . . 1 . . 2 . . . . . . 1 . Melee Attacks 194 | . . . . 62 . 31 2 . 13 . 3 14 2 12 . . 7 3 38 7 Impact 38 | . . . . 38 . . . . . . . . . . . . . . . . Slashing 63 | . . . . 24 . 31 2 . . . . . . . . . . 3 3 . Piercing 93 | . . . . . . . . . 13 . 3 14 2 12 . . 7 . 35 7 Sneak Attacks 38 | . . . . 13 . 6 2 . 3 . 2 . . 3 . . 2 . 6 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 51430 | 10 385 983 641 13137 . 3188 156 589 3054 718 438 878 1631 4318 12 . 4962 5243 5539 5548 Guns 29753 | 10 385 954 641 7915 . 372 . . . . . . 63 3582 12 . 3939 5000 2924 3956 Cannons 13068 | . . . . 1718 . 2006 . 589 1738 718 315 . 1568 402 . . 867 226 1503 1418 Explosions 3650 | . . 29 . 2105 . 291 . . 1110 . . . . 115 . . . . . . Melee 4898 | . . . . 1368 . 509 156 . 206 . 123 878 . 219 . . 153 . 1112 174 Ramming 61 | . . . . 31 . 10 . . . . . . . . . . 3 17 . . Kinetic 21453 | 10 385 575 45 5405 . 1019 . 589 1164 402 61 . 149 1916 12 . 2527 3216 2253 1725 Thermal 19822 | . . 325 596 4102 . 1359 . . 624 316 254 . 1154 2035 . . 2279 2010 1901 2867 Explosive 2820 | . . . . 1987 . 291 . . 542 . . . . . . . . . . . Electromagnetic 2376 | . . 83 . 244 . . . . 518 . . . 328 148 . . . . 273 782 Impact 906 | . . . . 906 . . . . . . . . . . . . . . . . Slashing 1127 | . . . . 462 . 509 156 . . . . . . . . . . . . . Piercing 2865 | . . . . . . . . . 206 . 123 878 . 219 . . 153 . 1112 174 Highest Corruption 76 | . . . . 16 16 21 . . 5 2 2 2 6 5 5 5 7 14 35 76 Average Corruption 11 | . . . . 10 16 17 . . 4 1 2 2 2 2 5 5 3 9 13 36 Corruption Purged 7 | . . . . . . . . . 5 . . . . . . . 2 . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 406 | . . . . 141 5 79 . . 6 6 6 4 8 5 1 1 4 50 44 46 Message Errors 92 | . . . . 36 2 17 . . 2 2 2 . 2 3 . . . 9 11 6 Matter Fused 92 | . . . . 32 1 24 . . 2 . 1 4 3 1 . 1 2 9 6 6 Heat Flow Errors 44 | . . . . 17 . 12 . . 1 1 . . . . 1 . . 3 3 6 Energy Discharges 33 | . . . . 11 . 6 . . . 1 . . . . . . . 8 5 2 Parts Rejected 7 | . . . . 1 . 2 . . . . 1 . 1 . . . . 2 . . Parts Fused 8 | . . . . 3 . . . . . . 1 . . . . . . 2 1 1 Data Loss (minor) 33 | . . . . 14 . 2 . . 1 2 . . 2 . . . . 4 3 5 Data Loss (major) 21 | . . . . 10 . 2 . . . . . . . 1 . . 1 1 6 . Misfires 14 | . . . . 5 . . . . . . 1 . . . . . 1 3 2 2 Alerts 10 | . . . . 4 1 4 . . . . . . . . . . . . 1 . Misdirections 9 | . . . . 2 1 1 . . . . . . . . . . . 2 1 2 Weapon Failures 43 | . . . . 6 . 9 . . . . . . . . . . . 7 5 16 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1798 | . . . . 838 . 249 76 . 222 39 . 99 29 42 . . 89 11 79 25 Projectiles 351 | . . . . 60 . 103 . . 36 39 . . 29 . . . 6 11 42 25 Explosions 128 | . . . . 25 . 35 . . 26 . . . . 42 . . . . . . Melee 1319 | . . . . 753 . 111 76 . 160 . . 99 . . . . 83 . 37 . Knockbacks 31 | . . . . 12 . 1 . . 5 4 1 . . . . . 1 . 4 3 Impact 1 | . . . . 1 . . . . . . . . . . . . . . . . Kinetic 29 | . . . . 11 . 1 . . 4 4 1 . . . . . 1 . 4 3 Secondary 1 | . . . . . . . . . 1 . . . . . . . . . . . Self-Inflicted Damage 214 | . . 23 . 36 . . . . 155 . . . . . . . . . . . Shots 5 | . . 1 . 2 . . . . 2 . . . . . . . . . . . Rammed 5 | . . . . 5 . . . . . . . . . . . . . . . . Targets Rammed 13 | . . . . 7 . 2 . . . . . . . . . . 1 3 . . Kicked 6 | . . . . . . 2 . . . . . . . . . . 1 3 . . Crushed 2 | . . . . 2 . . . . . . . . . . . . . . . . Highest Temperature 530 | . 53 381 456 253 . 402 . . 171 424 180 . 509 353 222 . 191 132 189 530 Average Temperature 101 | . 15 123 129 62 . 112 . . 11 70 82 . 184 57 136 . 92 21 68 175 Received Heat Transfer 4358 | . 219 123 99 1155 . 333 . 45 175 312 207 . 117 614 . . 190 321 104 344 Effects 25 | . . . . 1 . 4 . . . . . . 7 . . . . . . 13 Shutdowns 9 | . . . . . . . . . . . . . 3 . . . . . . 6 Energy Bleed 1 | . . . . 1 . . . . . . . . . . . . . . . . Interference 10 | . . . . . . 3 . . . . . . 3 . . . . . . 4 Matter Decay 2 | . . . . . . 1 . . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . . . . . . 1 . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . 2 . . . . . . . . . . . . . . . 3 Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . 3 Parts Fried 17 | . . . . 4 . . . . . . . . 2 . . . . . 3 8 Impact Corruptions 11 | . . . . 11 . . . . . . . . . . . . . . . . Robots Melted 9 | . . . . 2 . . . . 1 . . . 2 1 . . . 1 2 . Combat Hostiles 9 | . . . . 2 . . . . 1 . . . 2 1 . . . 1 2 . Parts Melted 65 | . . . . 20 . 4 . . 3 . . . 5 10 . . 6 5 5 7 Heat Transferred 33066 | . . 780 1591 8924 . 2650 . . 900 450 350 . 1750 4087 . . 2435 3145 2489 3515 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . 1 . . . . . . . . . . . 1 . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Acc Maximum Alert Level 5 | . . . . 5 2 2 1 1 3 . . . . 1 . . 1 2 2 . Low Security (%) 43 | 100 100 100 100 28 . 6 68 56 45 . . . . 74 100 . 87 13 . 100 Level 1 24 | . . . . 14 . 89 32 43 . . . . . 25 . . 12 7 75 . Level 2 11 | . . . . 4 100 3 . . 4 . . . . . . . . 78 24 . Level 3 13 | . . . . 33 . . . . 50 . . . . . . . . . . . Level 4 4 | . . . . 13 . . . . . . . . . . . . . . . . Level 5 1 | . . . . 5 . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Peak Influence 1691 | . 100 110 92 1691 591 438 213 202 976 . . . . 311 133 . 395 692 451 192 Initial 591 | . . 17 20 35 591 322 208 114 105 . . . . . 133 . . 215 387 192 Average 386 | . 19 46 29 689 537 291 187 170 502 . . . . 160 125 . 88 475 364 70 Influence Increases 10278 | . 175 324 177 2861 . 840 15 98 1168 120 105 15 205 933 . . 753 1057 777 655 Destroy 0b10 Robot/C 5700 | . 140 200 140 1660 . 520 . 80 420 100 60 . 180 440 . . 440 480 480 360 Destroy 0b10 Robot/NC 590 | . 5 30 10 230 . 55 10 5 25 . 5 15 5 35 . . 50 30 45 35 Destroy Leader 1202 | . 30 58 22 392 . 102 . 10 72 20 10 . 20 92 . . 100 60 122 92 Trap Triggered on 0b10 20 | . . . . . . . . . . . . . . . . . 10 10 . . Successful Hack 260 | . . 2 5 88 . 47 5 . 16 . . . . 14 . . 57 7 19 . Disable Machine 795 | . . 30 . 240 . 30 . . 270 . . . . 120 . . . 75 . 30 Anti-Garrison Action 150 | . . . . . . . . . 150 . . . . . . . . . . . Destroy Structure 841 | . . 4 . 191 . 56 . 3 140 . . . . 142 . . 66 80 96 63 Partial Spotted 15 | . . . . . . 15 . . . . . . . . . . . . . . Lose Combat Pursuer 705 | . . . . 60 . 15 . . 75 . 30 . . 90 . . 30 315 15 75 Influence Decreases 10278 | . 132 317 148 1249 1230 875 278 59 426 644 310 230 205 660 180 93 370 752 1143 977 Entered New Map 3180 | . . 26 30 44 1100 139 218 49 97 350 80 215 . . 140 93 . 168 301 130 Time Decay 4922 | . 102 291 118 685 50 546 60 . 318 254 190 15 165 330 10 . 310 494 522 462 Lost Part 1556 | . 30 . . 220 60 40 . 10 11 40 40 . 40 180 30 . 60 90 320 385 Lost Ally 20 | . . . . . 20 . . . . . . . . . . . . . . . Purge Threat 600 | . . . . 300 . 150 . . . . . . . 150 . . . . . . Squads Dispatched 91 | . 1 2 1 29 . 4 . 2 11 . . . . 2 . . 7 12 14 6 Investigation 6 | . . . . 4 . . . . . . . . . . . . . . 2 . Extermination 26 | . . . . 7 . 2 . . 1 . . . . 1 . . 2 4 5 4 Reinforcement 41 | . 1 2 1 14 . 2 . 2 4 . . . . 1 . . 3 6 3 2 Assault 12 | . . . . 4 . . . . 6 . . . . . . . . 2 . . Garrison 6 | . . . . . . . . . . . . . . . . . 2 . 4 . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 8 | . . . . 2 . . . . 1 . . . . 1 . . . 2 1 1 Haulers Reinforced 3 | . . . . . . 2 . . 1 . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Acc Distress Signals 27 | . . 3 2 2 . 3 . . . . . . . 1 . . 4 4 6 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 492 | . 12 20 11 140 6 40 . 6 26 5 5 . 9 37 3 . 28 69 39 36 Peak Tracking Total 13 | . 6 4 5 13 6 6 . 3 8 3 5 . 3 7 3 . 8 12 9 8 Tactical Retreats 30 | . . . . 5 . 1 . . 5 . 2 . . 3 . . 2 7 1 4 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Acc Traps Triggered 15 | . . . . 3 . 6 . . 4 . . . . . . . . . . 2 Indirectly 4 | . . . . . . . . . 4 . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . . . . . . . . 1 1 . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed 13 | . . . . . . . . . . . 9 . 2 . . . 1 1 . . Triggered 2 | . . . . . . . . . . . . . . . . . 1 1 . . Most Traps Carried 2 | . . . . . . . . . . . . . 2 2 2 2 2 1 . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Acc Machines Disabled 56 | . . 2 . 16 . 2 . . 19 . 1 . . 8 . . . 6 . 2 Max in Single Turn 6 | . . 1 . 6 . 1 . . 4 . 1 . . 6 . . . 1 . 1 Garrison Access 2 | . . . . 1 . . . . 1 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Acc Machines Accessed 60 | . . 3 2 14 . 12 1 . 5 . 1 5 . 1 . . 5 6 5 . Terminals 36 | . . 2 2 7 . 7 1 . 2 . . . . 1 . . 5 6 3 . Fabricators 7 | . . . . 4 . 1 . . 1 . . . . . . . . . 1 . Repair Stations 5 | . . 1 . 2 . 1 . . 1 . . . . . . . . . . . Recycling Units 3 | . . . . . . 2 . . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . 1 . . . . . . . . . . . . 1 . Total Hacks 137 | . . 6 4 33 . 24 1 . 10 . 1 18 . 2 . . 13 12 13 . Successful 66 | . . 3 1 16 . 8 1 . 4 . 1 18 . 2 . . 6 4 2 . Failed 71 | . . 3 3 17 . 16 . . 6 . . . . . . . 7 8 11 . Catastrophic 17 | . . 1 1 2 . 5 . . . . . . . . . . 1 2 5 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 55 | . . . 2 17 . 11 . . 2 . . . . 1 . . 8 6 8 . Terminals 80 | . . 4 4 18 . 13 1 . 5 . . . . 2 . . 13 12 8 . Fabricators 18 | . . . . 9 . 4 . . 2 . . . . . . . . . 3 . Repair Stations 11 | . . 2 . 5 . 2 . . 2 . . . . . . . . . . . Recycling Units 5 | . . . . . . 4 . . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 . 1 . . . . . . . . . . . . 2 . Terminal Hacks 34 | . . 1 1 2 . 2 1 . 1 . 1 18 . 1 . . 3 3 . . Record 9 | . . . . . . . . . . . 1 6 . . . . . 2 . . Part Schematic 4 | . . . . . . . . . . . . 4 . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 4 | . . . . . . . . . . . . 4 . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . . 1 . . . Open DSF 1 | . . . . . . . 1 . . . . . . . . . . . . . Branch Access Points 2 | . . . . . . . . . 1 . . . . . . . 1 . . . Unreport Threat 4 | . . . . 2 . 1 . . . . . . . 1 . . . . . . Hauler Manifests 2 | . . 1 1 . . . . . . . . . . . . . . . . . Zone Layout 3 | . . . . . . 1 . . . . . . . . . . 1 1 . . Fabricator Hacks 1 | . . . . 1 . . . . . . . . . . . . . . . . Network Status 1 | . . . . 1 . . . . . . . . . . . . . . . . Repair Station Hacks 7 | . . 2 . 4 . 1 . . . . . . . . . . . . . . Scan Component 4 | . . 1 . 2 . 1 . . . . . . . . . . . . . . Repair 3 | . . 1 . 2 . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . 2 . . 1 . . . . . . . . . . . Report Inventory 3 | . . . . . . 2 . . 1 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . . . . . . . Unauthorized Hacks 20 | . . . . 8 . 3 . . 2 . . . . 1 . . 3 1 2 . Terminals 14 | . . . . 3 . 2 . . 2 . . . . 1 . . 3 1 2 . Track 3 | . . . . . . . . . 1 . . . . . . . 1 1 . . Botnet 11 | . . . . 3 . 2 . . 1 . . . . 1 . . 2 . 2 . Fabricators 5 | . . . . 4 . 1 . . . . . . . . . . . . . . Report 1 | . . . . 1 . . . . . . . . . . . . . . . . Liberate 2 | . . . . 2 . . . . . . . . . . . . . . . . Haulers 2 | . . . . 1 . 1 . . . . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . . . . . . . . . . . Patch 1 | . . . . 1 . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . . . . . . . . . . . . 1 . . . Used 1 | . . . . 1 . . . . . . . . . . . . . . . . Hacking Detections 47 | . . 3 2 10 . 11 1 . 5 . . . . 1 . . 4 5 5 . Full Trace Events 6 | . . . 1 3 . . . . . . . . . . . . . . 2 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . . . . . . 4 . . . . . 4 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . 1 . 2 . . . . . . . . . . . . . . . . Time 84 | . . 26 . 58 . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . 1 . . . . . . . . . . . Machine Destruction 1 | . . . . . . . . . 1 . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Acc Total Allies 1 | . . . . . 1 . . . . . . . . . . . . . . . Largest Group 1 | . . . . . 1 . . . . . . . . . . . . . . . Highest-Rated Group 31 | . . . . . 31 . . . . . . . . . . . . . . . Highest-Rated Ally 31 | . . . . . 31 . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 8 | . . . . . 8 . . . . . . . . . . . . . . . Total Damage 146 | . . . . . 146 . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Acc Active Infowar (turns) 5 | . . . . . . . . . . . . . . . . . . 1 4 . Terrain 2 | . . . . . . . . . . . . . . . . . . . 2 . Seismic 1 | . . . . . . . . . . . . . . . . . . . 1 . T.N.C. 1 | . . . . . . . . . . . . . . . . . . . 1 . Machine Analysis 1 | . . . . . . . . . . . . . . . . . . 1 . . Robot Analysis Total 4 | . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . . 1 . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Acc Turns Passed 17200 | 122 475 742 511 5080 107 1564 125 120 711 546 386 249 659 844 25 16 885 1303 1456 1274 Spaces Moved 9175 | 64 209 292 254 2423 100 937 110 79 506 399 292 166 367 420 8 14 479 680 740 636 Core 34 | 4 . . . . 29 1 . . . . . . . . . . . . . . Treads 2380 | 60 183 39 254 1844 . . . . . . . . . . . . . . . . Legs 3706 | . 26 253 . 579 71 472 . . . . . . . . 8 14 479 680 625 499 Wheels 3055 | . . . . . . 464 110 79 506 399 292 166 367 420 . . . . 115 137 Hover . | . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 156 120 50 50 93 93 90 110 115 115 115 90 120 120 118 118 110 90 Average Speed 132 | 153 174 187 157 156 103 122 94 93 99 111 115 115 132 111 120 120 120 119 125 124 Slowest Speed 260 | 160 260 260 160 246 200 140 105 93 110 115 130 115 145 210 120 120 190 120 210 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 14 | . . . . 4 . . . . . . . . 2 . . . . 3 2 3 Cave-ins Triggered 3 | . . . . . . . . . . . . . . . . . . . 1 2 Teleports 5 | . . . . . . . . . . . . . . . 1 . . 1 3 . Exploration Rate (%) 35 | 6 46 27 25 67 72 33 4 75 15 59 53 60 56 12 2 5 18 75 19 23 Regions Visited 20 Branch Regions 7 Pre-discovered Areas 3 | . . . . . . . . . . . . 3 . . . . . . . . Known Exits Taken 4 | . . . . . . . 1 . 1 . . . . . . 1 1 . . . Unknown Exits Taken 13 | 1 1 1 1 . . 1 . . . 1 1 1 1 1 1 . . 1 1 . Scrap Searched 2 | . . . . . . . . . . . 1 . 1 . . . . . . . Spaces Dug 183 | . . . . 62 . 24 . . 11 5 . . 3 9 . . 9 33 15 12 Terrain Destroyed 659 | . . 3 . 210 . 57 . 3 69 32 15 . 28 80 . . 26 68 42 26 Melee 99 | . . . . 43 . 22 . . 10 . . . 1 9 . . 1 2 8 3 Projectile 314 | . . . . 53 . 10 . 3 26 32 6 . 27 10 . . 24 66 34 23 AOE 245 | . . 3 . 114 . 25 . . 33 . 9 . . 61 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Was Fac Fac DSF Fac Upp Upp Zhi Pro Fac Arm Lab Res Qua Res Acc Total 11990 | 80 272 422 322 3116 104 1177 130 108 611 446 321 195 465 610 24 13 650 951 1042 931 Wait 607 | 3 17 36 15 182 . 40 . 3 13 19 3 . 34 49 . . 38 43 44 68 Move 9154 | 63 208 291 253 2423 99 936 109 78 505 398 291 165 366 419 7 13 478 679 738 635 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 196 | 5 8 19 9 40 1 17 4 6 14 1 1 3 11 9 2 . 11 13 15 7 Fast Attach 265 | 6 3 12 5 31 1 24 5 4 9 . . 3 4 22 . . 18 29 57 32 Attach 143 | . 2 1 2 21 . 6 2 1 4 5 6 4 8 11 8 . 7 11 19 25 Detach 76 | . 1 3 . 2 . 3 . 1 3 . . 6 3 7 . . 9 7 21 10 Swap 139 | . 1 2 2 49 . 9 . . 7 2 1 . 1 4 . . 16 16 11 18 Drop 270 | . 4 24 14 68 3 22 8 8 9 . . . 3 11 6 . 13 30 27 20 Fire 902 | 3 28 34 22 231 . 71 . 7 34 21 7 . 31 66 1 . 51 115 71 109 Melee 194 | . . . . 62 . 31 2 . 13 . 3 14 2 12 . . 7 3 38 7 Ram . | . . . . . . . . . . . . . . . . . . . . . Kick 6 | . . . . . . 2 . . . . . . . . . . 1 3 . . Crush 7 | . . . . 7 . . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . 16 . . . . . . . . . . . 1 1 . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap 13 | . . . . . . . . . . . 9 . 2 . . . 1 1 . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/DSF -5/Factory (discovered 4 exits: *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: Res / [*Arm]) -4/Armory -4/Lab -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine -2/Research -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 42 | -11/Scrapyard | Discovered new exit (range 15) 123 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 364 | -10/Materials | Discovered new exit (range 6) 456 | -10/Materials | Discovered new exit (range 14) 537 | -10/Materials | Lost 3 parts (1p1n1u) 598 | -10/Materials | Entered another Materials area 598 | -9/Materials | Evolved 2 slots: Weapon x2 976 | -9/Materials | Build established: Scavenger-Gunner 1043 | -9/Materials | Repaired Lgt. Assault Rifle 1233 | -9/Materials | Discovered new exit (range 7) 1340 | -9/Materials | Entered another Materials area 1340 | -8/Materials | Evolved 2 slots: Propulsion x2 1757 | -8/Materials | Build established: Gunner 1812 | -8/Materials | Discovered new exit (range 3) 1851 | -8/Materials | Entered Factory 1851 | -7/Factory | Evolved 2 slots: Utility x2 2649 | -7/Factory | Repaired Prc. Beam Rifle 3233 | -7/Factory | Cargo convoy interrupted 3303 | -7/Factory | Destroyed 11 combat bots 3319 | -7/Factory | Lost 9 parts (1p4n1u3w) 3887 | -7/Factory | Repaired Arm. Treads 4848 | -7/Factory | System corruption reached 10% 4907 | -7/Factory | Core integrity fell below 50% 5051 | -7/Factory | Assembled infested ambush trap array 5142 | -7/Factory | Lost 4 parts (2n2w) 5168 | -7/Factory | Build established: Scavenger-Gunner 5451 | -7/Factory | First assault squad dispatched 6018 | -7/Factory | Destroyed 8 combat bots 6363 | -7/Factory | Build established: Tank 6931 | -7/Factory | Manually triggered Chute Trap 6931 | -7/Factory | Sucked down chute 6931 | -7/Factory | Entered Waste 6932 | -7/Waste | Met a frightened Derelict 6944 | -7/Waste | Spotted C-40 Crusher 6957 | -7/Waste | Spotted C-40 Crusher 6976 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 6980 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 6990 | -7/Waste | Spotted C-40 Crusher 7005 | -7/Waste | Spotted C-40 Crusher 7006 | -7/Waste | Spotted C-40 Crusher 7018 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7021 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7025 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7025 | -7/Waste | Spotted C-40 Crusher 7030 | -7/Waste | Discovered new exit (range 16) 7038 | -7/Waste | Entered Factory 7056 | -7/Factory | Lost 4 parts (1p1n1u1w) 7605 | -7/Factory | Core integrity fell below 20% 8459 | -7/Factory | Build established: Scavenger-Gunner 8499 | -7/Factory | Assembled infested ambush trap array 8593 | -7/Factory | Discovered new exit (range 9) 8602 | -7/Factory | Entered another Factory area 8602 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 8727 | -6/Factory | Identified exit to DSF 8727 | -6/Factory | Entered DSF 8777 | -6/DSF | Additional patrols routed to DSF 8828 | -6/DSF | Discovered new exit (range 14) 8847 | -6/DSF | Entered Factory 8847 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8965 | -5/Factory | Build established: Tank 8989 | -5/Factory | Spotted B-75 Beast 9154 | -5/Factory | Identified exit to Upper Caves 9154 | -5/Factory | Identified exit to Extension 9207 | -5/Factory | Destroyed 8 combat bots 9447 | -5/Factory | First assault squad dispatched 9558 | -5/Factory | Entered Upper Caves 9627 | -5/Upper Caves | Learned 4 Factory zone layouts 9672 | -5/Upper Caves | Spotted B-75 Beast 9958 | -5/Upper Caves | Lost 4 parts (1n2u1w) 10080 | -5/Upper Caves | Discovered new exit (range 15) 10104 | -5/Upper Caves | Entered another Upper Caves area 10210 | -5/Upper Caves | Build established: Gunner 10213 | -5/Upper Caves | Spotted B-75 Beast 10283 | -5/Upper Caves | Lost 3 parts (2n1u) 10443 | -5/Upper Caves | Found Alien Artifact 10484 | -5/Upper Caves | Discovered new exit (range 5) 10490 | -5/Upper Caves | Entered Zhirov 10490 | -5/Zhirov | Discovered new exit (range 3) 10513 | -5/Zhirov | Met Zhirov 10538 | -5/Zhirov | Learned location of Quarantine (-3) 10538 | -5/Zhirov | Learned location of Testing (-2) 10538 | -5/Zhirov | Learned location of Command (-1) 10545 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 10568 | -5/Zhirov | Found Alien Artifact 10568 | -5/Zhirov | Identified Integrated Reactor 10568 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 10583 | -5/Zhirov | Found Alien Artifact 10739 | -5/Zhirov | Entered Proximity Caves 10951 | -4/Proximity Caves | Learned 4 Research zone layouts 11039 | -4/Proximity Caves | Lost 3 parts (2n1u) 11206 | -4/Proximity Caves | Build established: Scavenger-Tank 11232 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11343 | -4/Proximity Caves | Discovered new exit (range 16) 11372 | -4/Proximity Caves | Learned Research terminal intel 11398 | -4/Proximity Caves | Entered Factory 11398 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 11399 | -4/Factory | Identified exit to Research 11566 | -4/Factory | Lost 4 parts (2p1u1w) 11679 | -4/Factory | Lost 5 parts (1p2u2w) 11708 | -4/Factory | Build established: Scavenger-Gunner 11995 | -4/Factory | Spotted B-86 Titan 12222 | -4/Factory | Discovered new exit (range 11) 12242 | -4/Factory | Entered Armory 12264 | -4/Armory | Identified Transdimensional Reconstructor 12264 | -4/Armory | Warped through subspace to slip node 12264 | -4/Armory | Discovered new exit (range 1) 12267 | -4/Armory | Entered Lab 12267 | -4/Lab | Discovered exit to Research (range 9) 12283 | -4/Lab | Entered Research 12283 | -3/Research | Evolved 2 slots: Utility x2 12285 | -3/Research | Loaded intel: 22 terminal locations 12295 | -3/Research | Lost 5 parts (2u3w) 12730 | -3/Research | Identified exit to Quarantine 12786 | -3/Research | Spotted B-86 Titan 12862 | -3/Research | Spotted B-86 Titan 12981 | -3/Research | Garrison activated, responded to threat 13097 | -3/Research | Destroyed 8 combat bots 13109 | -3/Research | Garrison activated, responded to threat 13133 | -3/Research | Lost 3 parts (1n1u1w) 13168 | -3/Research | Entered Quarantine 13210 | -3/Quarantine | Found Transdimensional Reconstructor 13212 | -3/Quarantine | Build established: Scavenger-Tank 13228 | -3/Quarantine | Found Alien Artifact 13230 | -3/Quarantine | Found Transdimensional Reconstructor 13233 | -3/Quarantine | Found Alien Artifact 13242 | -3/Quarantine | Found Alien Artifact 13242 | -3/Quarantine | Identified Dimensional Node Initializer (x2) 13242 | -3/Quarantine | Initialized slip node 13250 | -3/Quarantine | Found Dimensional Node Initializer 13327 | -3/Quarantine | Found Alien Artifact 13377 | -3/Quarantine | Found Alien Artifact 13377 | -3/Quarantine | Identified Core Reset Matrix 13377 | -3/Quarantine | Identified Subatomic Replicator 13377 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor (x2) 13377 | -3/Quarantine | Used Core Reset Matrix 13381 | -3/Quarantine | Detected hypermatrix surge 13381 | -3/Quarantine | Sensed 7 artifacts in vicinity 13413 | -3/Quarantine | Scanned by Researcher 13562 | -3/Quarantine | Lost 4 parts (1p1n2u) 13720 | -3/Quarantine | Found Terrabomb 13756 | -3/Quarantine | Build established: Scavenger-Gunner 13795 | -3/Quarantine | Found Phase Redirector 13904 | -3/Quarantine | System corruption reached 10% 14061 | -3/Quarantine | Lost 3 parts (1p1n1u) 14168 | -3/Quarantine | First assault squad dispatched 14334 | -3/Quarantine | Warped through subspace to slip node 14453 | -3/Quarantine | Discovered new exit (range 16) 14471 | -3/Quarantine | Entered Research 14471 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 14573 | -2/Research | Found Unknown Device 14573 | -2/Research | Identified Quantum Capacitor 14689 | -2/Research | Garrison activated, responded to threat 14725 | -2/Research | Lost 7 parts (1p4n2w) 14933 | -2/Research | Garrison activated, responded to threat 14965 | -2/Research | Warped through subspace 15030 | -2/Research | Crushed by falling debris 15031 | -2/Research | System corruption reached 10% 15229 | -2/Research | Warped through subspace 15231 | -2/Research | Spotted B-90 Cyclops 15232 | -2/Research | Warped through subspace 15262 | -2/Research | Lost 6 parts (2p3n1u) 15517 | -2/Research | Lost 5 parts (2n1u2w) 15641 | -2/Research | Lost 6 parts (3n1u2w) 15880 | -2/Research | Discovered new exit (range 15) 15927 | -2/Research | System corruption reached 30% 15927 | -2/Research | Entered Access 15927 | -1/Access | Evolved 2 slots: Utility x2 16364 | -1/Access | Spotted B-99 Colossus 16654 | -1/Access | System corruption reached 10% 16768 | -1/Access | Lost 14 parts (1p4n7u2w) 16796 | -1/Access | System corruption reached 30% 16839 | -1/Access | Found Prototype Energy Gun 16839 | -1/Access | Identified Enh. Gamma Rifle 16856 | -1/Access | Lost 5 parts (2p1n1u1w) 16880 | -1/Access | Found Enh. Gamma Rifle 17072 | -1/Access | Lost 3 parts (1n2u) 17128 | -1/Access | Crushed by falling debris 17133 | -1/Access | Crushed by falling debris 17133 | -1/Access | Used Terrabomb 17182 | -1/Access | Initialized slip node 17195 | -1/Access | Discovered new exit (range 5) 17196 | -1/Access | Core integrity fell below 50% 17201 | *** | Heading to fleet! Last Messages --------------- 17194_ Phase Gun destroyed. 17195_ The unstable cave ceiling collapses. 17195_ Dimensional Slip Node implodes. 17195_ P-80 Master destroyed. 17195_ Main Access Shell breached. 17195_ Enh. Gamma Rifle destroyed. 17195_ Enh. Quantum Rifle destroyed. 17195_ Lgt. Quantum Reactor destroyed. 17195_ Hcp. Storage Unit destroyed. 17195_ Phase Gun destroyed. 17195_ P-80 Master destroyed. 17195_ EXIT=FOUND 17195_ G-73 Enforcer destroyed. 17195_ P-80 Master destroyed. 17195_ Sealed Barrier breached. 17198_ The unstable cave ceiling collapses. 17198_ U-05 Engineer lays Concrete. 17199_ K-01 Serf collects debris. 17200_ U-05 Engineer lays Concrete. 17201_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ?????????? ?????#???????# #????????? | | ???????? ? ???? #????# #????????? | | ????? ? #????# #????????? | | ???? + #????# #????????? | | ????? =%[#????# #????????? | | ?????? =*! #????# #????????? | | ? ??? " ########+#+ ###### #????????? | | """ + # =!%!= ! ## ! #????????? | | """ # # %=[% ## #????????? | | " # # *!!!!* ## = #????????? | | # !!! ## #????????? | | ! # ! !!! ## #????????? | | # = ## #????????? | | # ! # #????????? | | # % %|[ # #????????? | | ""T"" "=! #????????? | | # """ u""" ; #????????? | | # ## # ####; #######????????? | | ### #??????????????? | | ;;;; # ;; #??????????????? | | """ " """????????????????? | | """ ! "??????????????????? | | # "??????????????????? | | ; "??????????????????? | | T" ; "" " "??????????????????? | | "" + ; @" "?"??????????????????? | | # ; " "????????????????????? | | # " """"""????????????????????? | | ! " ?????????????????????????? | | # " ?????????????????????????? | | # " ?????????????????????????? | | ? ## ?????????????????????????? | | ???### # ## # #?????????????????????????? | | ?????### # #= #??????????????????????????? | | ???????#### # +??????????????????????????? | | ??????????# + #??????????????????????????? | | ??????????# # " ???????????????????????????? | | ??????????? # """ ???????????????????????????? | | ?????????????? ?"" ???????????????????????????? | | ???????????????????? ????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 120 Coolant Potential 220 Energy Generation 93 Energy Capacity 1270 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Amplification 30 Additional Mass Support 20 Armor Coverage 1200 Resistance: KI 30 Weapon Cycling 25 Phase Shifting 15 Evasion (%) 97 Targeting Accuracy 14 Target Analysis 12 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 6 Particle Charging 20 Salvage Targeting 2 Item Schematics ----------------- Hds. Centrium Wheel | -3/Quarantine | Archive Cld. Fission Core | -3/Quarantine | Archive Plasma Lance | -3/Quarantine | Archive Centrium Heavy Armor Plating | -3/Quarantine | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Assault Rifle | 12% | -9/Materials Prc. Beam Rifle | 10% | -7/Factory Arm. Treads | 39% | -7/Factory Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Dimensional Node Initializer Core Reset Matrix Phase Redirector High-powered Transdimensional Reconstructor Terrabomb Achievements -------------- None Challenges ------------ None Game ------ Seed PersonalRecyclingScrap Manual? 0 Play Time 04:49:55 Cumulative 613.2 hours Start 2025.05.13 @ 10:50:00 End 2025.05.13 @ 17:26:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 166 Rogue 166 Adventurer 0 Explorer 0 Win Type 2 Total 44 Types 30/0/6/3/1/1/1/2/0/0 Lore% 44 Gallery% 75 Achievement% 86 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4d082e23-027e-4ba2-9ce9-c79496db710b