Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.09 @ 19:13:10 Player: Gobbopathe Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (127) 635 Value Destroyed (3678) 3678 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (889) 889 TOTAL SCORE: 8682 Bonus ------- High Alert Combat Kills 389 Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 290/300 Energy 100/100 System Corruption 12% Temperature Cool (9) Movement Hovering (60) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Gravmag System > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Cooled Ion Engine Flexi-carbon Leg Large Matter Pod (150) Advanced Targeting Computer Advanced ECM Suite Peak State ------------ > --- POWER ------------ Hybrid Deuterium Engine > --- PROPULSION ------- Medium Treads Flexi-carbon Leg > --- UTILITY ---------- Huge Storage Unit Active Sensor Suite Layered Medium Armor Plating EM Shield Hacking Suite > --- WEAPON ----------- Heavy Particle Gun Gauss Rifle Flak Cannon > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Cooled Ion Engine Compact Wheel Compact Wheel Large Matter Pod Improved Terrain Scanner Terrain Scan Processor Advanced Targeting Computer Core Analyzer Advanced ECM Suite Improved Power Shielding Improved Utility Shielding Improved Weapon Shielding Hardened Medium Armor Plating Pulse Rifle Heavy Particle Gun Ion Cannon Phase Cannon EMP Blaster Mini Grenade Launcher Katana [Rating: 71] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Improved Gravmag System Utility Hacking Suite Device Improved Heat Sink Storage Huge Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Impact Weapon Hammer Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Slots Evolved 8 | . . 2 2 2 . 2 Power . | . . . . . . . Propulsion 1 | . . 1 . . . . Utility 6 | . . . 2 2 . 2 Weapon 1 | . . 1 . . . . Parts Attached 75 | 8 2 24 6 1 10 24 Power 5 | 2 . 1 . . 1 1 Engine 4 | 2 . 1 . . 1 . Core . | . . . . . . . Reactor 1 | . . . . . . 1 Propulsion 24 | 2 . 8 2 . 3 9 Treads 16 | 2 . 8 2 . 3 1 Leg 5 | . . . . . . 5 Wheel 2 | . . . . . . 2 Hover 1 | . . . . . . 1 Flight . | . . . . . . . Utility 23 | 2 2 3 3 1 5 7 Device 8 | 1 1 1 . . 3 2 Storage 5 | 1 1 2 1 . . . Processor 2 | . . . 1 . . 1 Hackware 1 | . . . 1 . . . Protection 7 | . . . . 1 2 4 Artifact . | . . . . . . . Weapon 23 | 2 . 12 1 . 1 7 Energy Gun 6 | . . 5 . . . 1 Energy Cannon 5 | . . 3 . . . 2 Ballistic Gun 6 | 2 . 2 1 . . 1 Ballistic Cannon 2 | . . . . . 1 1 Launcher 2 | . . . . . . 2 Special Weapon . | . . . . . . . Impact Weapon 1 | . . 1 . . . . Slashing Weapon 1 | . . 1 . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . 4 . . 1 1 Corrupted Parts 2 | . . . . . . 2 System Corruption 9 | . . . . . . 9 Parts Lost 37 | . . 4 . . 5 28 Power . | . . . . . . . Propulsion 15 | . . 2 . . 2 11 Utility 12 | . . 1 . . 3 8 Weapon 10 | . . 1 . . . 9 Highest Loss Streak 10 | . . 2 . . 3 10 To Critical Strikes 1 | . . . . . . 1 Average Backups 14 | 3 7 9 15 21 22 17 Power 2 | . 1 1 2 2 2 3 Propulsion 1 | 1 2 1 2 4 2 . Utility 5 | . 2 2 5 8 9 8 Weapon 5 | . 1 4 6 7 7 5 Tool/Special . | . . . . . . . Unused Backups 18 | . . 11 . . . 7 Power 3 | . . 1 . . . 2 Propulsion 3 | . . 2 . . . 1 Utility 6 | . . 2 . . . 4 Weapon 6 | . . 6 . . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 90 | . 99 98 99 92 87 74 Engine 8 | . 14 11 9 7 7 4 Treads 21 | . 28 32 27 23 21 7 Leg 1 | . . . . . . 4 Device 9 | . 13 10 8 7 7 9 Storage 8 | . 14 11 9 7 7 5 Processor 3 | . . . 8 7 7 4 Hackware 4 | . . . 8 7 7 5 Protection 3 | . . . . 7 4 9 Energy Gun 11 | . . 6 23 15 15 9 Energy Cannon 3 | . . 11 . . . . Ballistic Gun 7 | . 28 13 1 7 1 2 Peak Build Rating 71 | 7 8 24 31 37 58 71 Average Rating 33 | 5 7 16 29 36 47 56 On Entrance 23 | . 7 8 24 31 37 58 Avg Prop Armor Cover (%) 7 | . . 7 . . . 7 Naked Turns 36 | . . . . . . 36 Heaviest Build 118 | 14 19 38 98 113 113 118 Greatest Support 68 | 40 40 60 60 60 60 68 Greatest Overweight (x) 31 | . . 1 1 1 1 31 Average Overweight (x) . | . . . . 1 1 1 Largest Inventory Capacity 25 | 8 10 15 25 25 25 25 Average Capacity 17 | 7 8 10 18 25 25 24 Most Carried 25 | 5 9 12 23 22 25 24 Average Carried 14 | 3 7 9 16 21 21 17 Final Capacity 25 | 8 10 15 25 25 25 5 Final Carried 23 | 5 9 12 23 22 21 5 Class Distribution -------------------- 38% | Scavenger-Skirmisher 14% | Mutant 14% | Gunner 13% | Scavenger-Gunner 9% | Scavenger-Tank 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Skirmisher | -7/DSF Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Matter Collected 2412 | 328 64 711 146 . 189 974 Remotely 451 | . 30 421 . . . . Salvage Created 4674 | 96 30 1288 543 . 400 2317 Parts 273 | 8 2 96 25 . 26 116 Haulers Intercepted 10 | . . 4 2 . 1 3 Recyclers Shooed 7 | . . 1 . . . 6 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Combat Hostiles Destroyed 80 | . . 25 10 . 8 37 Melee 6 | . . . . . . 6 Guns 38 | . . 13 10 . 5 10 Cannons 23 | . . 12 . . 3 8 AOE 11 | . . . . . . 11 Classes Destroyed 15 | 3 . 8 . . 2 2 Worker 15 | 1 1 4 . . . 9 Builder 11 | . . 2 . . . 9 Tunneler 1 | 1 . . . . . . Hauler 10 | . . 4 2 . 1 3 Recycler 5 | 1 . . 1 . . 3 Operator 2 | . . 2 . . . . Watcher 3 | . . 2 . . . 1 Swarmer 22 | . . 8 4 . 2 8 Grunt 35 | . . 10 4 . 3 18 Duelist 1 | . . 1 . . . . Sentry 10 | . . 6 2 . . 2 Specialist 2 | . . . . . 2 . Hunter 5 | . . . . . . 5 Programmer 4 | . . . . . . 4 Heavy 1 | . . . . . 1 . Best Kill Streak 16 | 2 1 9 7 . 3 16 Combat Bots Only 7 | . . 4 7 . 3 7 Max Kills in Single Turn 4 | 1 1 2 3 . 1 4 Gunslinging 2 | . . . 2 . . . Exploded 2 | . . . . . . 2 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Hostile Shots Fired 666 | . . 127 28 . 54 457 Missed 205 | . . 30 11 . 16 148 Hits 461 | . . 97 17 . 38 309 Melee 6 | . . 6 . . . . Projectile 455 | . . 91 17 . 38 309 Critical Strikes 15 | . . 3 . . 2 10 Actively Blocked 1 | . . . . . . 1 Part Disruptions 1 | . . 1 . . . . Damage Taken 7187 | . . 1300 228 . 948 4711 Core 1171 | . . 192 40 . 89 850 Absorbed by Shields . | . . . . . . . Redirected to Shielding 302 | . . . . . . 302 Ignored by Resistances 40 | . . . . . . 40 Core Remaining (%) 86 | 100 100 52 92 . 87 . Volleys Fired 287 | 12 2 83 25 . 23 142 Largest 3 | 2 2 3 3 . 3 3 Hottest 165 | 40 40 165 165 . 143 148 Shots Fired 645 | 24 4 227 75 . 69 246 Gun 423 | 24 4 128 75 . 51 141 Cannon 200 | . . 99 . . 18 83 Launcher 22 | . . . . . . 22 Special . | . . . . . . . Kinetic 263 | 24 4 117 14 . 23 81 Thermal 360 | . . 110 61 . 46 143 Explosive 13 | . . . . . . 13 Electromagnetic 9 | . . . . . . 9 Robot Hit Streak 22 | 12 5 12 14 . 13 22 Robot Miss Streak 11 | 3 1 7 3 . 3 11 Penetration Max 1 | . . . . . . 1 Secondary Targets 4 | . . . 3 . . 1 Max Gunslinging Chain 2 | . . . 2 . . 1 Shots Hit Robots 433 | 17 2 122 48 . 43 201 Core Hits 254 | 5 1 52 20 . 17 159 Critical Kills 2 | . . 2 . . . . Critical Parts Destroyed 3 | . . 2 . . . 1 Critical Strikes 14 | . . 4 3 . 2 5 Burn 7 | . . . 3 . 2 2 Destroy 5 | . . 4 . . . 1 Sever 2 | . . . . . . 2 Melee Attacks 36 | . . 9 6 . . 21 Impact 3 | . . 3 . . . . Slashing 33 | . . 6 6 . . 21 Piercing . | . . . . . . . Sneak Attacks 5 | . . 1 1 . . 3 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 10447 | 189 20 2158 944 . 829 6307 Guns 4423 | 189 20 850 885 . 619 1860 Cannons 3024 | . . 1206 . . 210 1608 Explosions 2242 | . . 27 . . . 2215 Melee 758 | . . 75 59 . . 624 Ramming . | . . . . . . . Kinetic 2776 | 189 20 751 128 . 261 1427 Thermal 4987 | . . 1305 757 . 568 2357 Explosive 1269 | . . . . . . 1269 Electromagnetic 657 | . . 27 . . . 630 Impact . | . . . . . . . Slashing 758 | . . 75 59 . . 624 Piercing . | . . . . . . . Highest Corruption 12 | . . 1 . . . 12 Average Corruption 4 | . . 1 . . . 6 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 38 | . . 4 . . . 34 Message Errors 9 | . . . . . . 9 Matter Fused 6 | . . 1 . . . 5 Heat Flow Errors 5 | . . 1 . . . 4 Energy Discharges 4 | . . 1 . . . 3 Parts Rejected 1 | . . . . . . 1 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 4 | . . . . . . 4 Data Loss (major) 1 | . . . . . . 1 Misfires 2 | . . . . . . 2 Alerts 1 | . . 1 . . . . Misdirections 1 | . . . . . . 1 Weapon Failures 3 | . . . . . . 3 Overload Shots . | . . . . . . . Overflow Damage 89 | . . 42 19 . . 28 Projectiles 20 | . . 7 . . . 13 Explosions 15 | . . . . . . 15 Melee 54 | . . 35 19 . . . Knockbacks 34 | . . . . . 2 32 Impact . | . . . . . . . Kinetic 32 | . . . . . 2 30 Secondary 2 | . . . . . . 2 Self-Inflicted Damage 219 | . . 111 . . . 108 Shots 6 | . . 3 . . . 3 Rammed . | . . . . . . . Targets Rammed 1 | . . . . . . 1 Kicked 1 | . . . . . . 1 Crushed . | . . . . . . . Highest Temperature 370 | . . 329 129 . . 370 Average Temperature 93 | . . 104 37 . . 98 Received Heat Transfer 1602 | . . 330 63 . 99 1110 Effects 8 | . . 4 . . . 4 Energy Bleed 1 | . . . . . . 1 Interference 4 | . . 4 . . . . Matter Decay 2 | . . . . . . 2 Short Circuit 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 1 | . . 1 . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 4 | . . . . . . 4 Impact Corruptions . | . . . . . . . Robots Melted 3 | . . . . . . 3 Combat Hostiles 2 | . . . . . . 2 Parts Melted 18 | . . 4 4 . . 10 Heat Transferred 9861 | . . 2442 1702 . 1258 4459 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . . . . 3 Alert | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Maximum Alert Level 3 | . . 1 . . . 3 Low Security (%) 82 | 100 100 91 100 100 100 52 Level 1 4 | . . 8 . . . 6 Level 2 3 | . . . . . . 12 Level 3 9 | . . . . . . 28 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . 1 . Peak Influence 982 | 10 10 300 175 76 180 982 Initial 94 | . 3 . 24 76 6 94 Average 145 | 1 1 83 25 42 75 342 Influence Increases 3100 | 15 20 861 355 3 220 1626 Destroy 0b10 Robot/C 1600 | . . 500 200 . 160 740 Destroy 0b10 Robot/NC 235 | 15 5 70 15 . 5 125 Destroy Leader 354 | . . 112 44 . 10 188 Successful Hack 101 | . 15 37 30 3 . 16 Disable Machine 195 | . . 60 30 . 15 90 Destroy Structure 70 | . . 37 6 . . 27 Partial Spotted 45 | . . 15 . . . 30 Lose Combat Pursuer 300 | . . 30 30 . 30 210 Active Sensor Use 200 | . . . . . . 200 Influence Decreases 2122 | 10 25 803 244 163 49 828 Entered New Map 218 | . 2 . 34 93 3 86 Time Decay 1238 | 10 23 463 200 70 . 472 Lost Part 356 | . . 40 . . 46 270 Lost Ally 10 | . . . 10 . . . Purge Threat 300 | . . 300 . . . . Squads Dispatched 16 | . . . 3 . 1 12 Investigation 6 | . . . 3 . . 3 Extermination 2 | . . . . . . 2 Reinforcement 4 | . . . . . 1 3 Assault 2 | . . . . . . 2 Garrison 2 | . . . . . . 2 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . . . . 3 Haulers Reinforced . | . . . . . . . Active Scanning Responses 2 | . . . . . . 2 Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Distress Signals 12 | . . 5 1 . . 6 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 140 | . 1 46 15 . 13 65 Peak Tracking Total 8 | . 1 8 4 . 5 6 Tactical Retreats 14 | . . 2 1 . 1 10 Traps | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Traps Triggered 2 | . . . 1 . . 1 Indirectly 1 | . . . . . . 1 Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Disabled 13 | . . 4 2 . 1 6 Max in Single Turn 3 | . . 2 1 . 1 3 Garrison Access 2 | . . . 1 . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Machines Accessed 26 | . 2 10 8 3 . 3 Terminals 19 | . 2 7 6 2 . 2 Fabricators 1 | . . . . 1 . . Repair Stations 1 | . . 1 . . . . Recycling Units 1 | . . 1 . . . . Scanalyzers 2 | . . 1 1 . . . Garrison Access 2 | . . . 1 . . 1 Total Hacks 71 | . 6 29 23 6 . 7 Successful 50 | . 3 20 20 3 . 4 Failed 20 | . 3 8 3 3 . 3 Catastrophic 1 | . . . . 1 . . Database Lockouts 1 | . . 1 . . . . Manual 42 | . 5 13 14 4 . 6 Terminals 55 | . 6 20 19 4 . 6 Fabricators 2 | . . . . 2 . . Repair Stations 2 | . . 2 . . . . Recycling Units 1 | . . 1 . . . . Scanalyzers 9 | . . 6 3 . . . Garrison Access 2 | . . . 1 . . 1 Terminal Hacks 20 | . 1 9 9 1 . . Record 1 | . 1 . . . . . Prototype ID Bank 4 | . . 1 3 . . . Open DSF 1 | . . . . 1 . . Level Access Points 1 | . . . 1 . . . Terminal Index 2 | . . 1 1 . . . Alert Level 1 | . . 1 . . . . Unreport Threat 2 | . . 2 . . . . Recall Investigation 2 | . . . 2 . . . Zone Layout 6 | . . 4 2 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . 1 . . . . Scan Component 1 | . . 1 . . . . Recycling Unit Hacks 1 | . . 1 . . . . Report Inventory 1 | . . 1 . . . . Scanalyzer 7 | . . 4 3 . . . Insert Component 3 | . . 2 1 . . . Analyze 2 | . . 1 1 . . . Retrieve Study 2 | . . 1 1 . . . Garrison Access Hacks 2 | . . . 1 . . 1 Seal Access 2 | . . . 1 . . 1 Unauthorized Hacks 19 | . 2 5 7 2 . 3 Terminals 18 | . 2 5 7 1 . 3 Track 3 | . . 2 1 . . . Assimilate 2 | . . . 2 . . . Botnet 10 | . 2 2 3 1 . 2 Operators 3 | . . 1 1 . . 1 Fabricators 1 | . . . . 1 . . Report 1 | . . . . 1 . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used . | . . . . . . . Hacking Detections 22 | . 2 9 7 2 . 2 Full Trace Events 4 | . . 1 3 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . 1 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 2 | . . 1 1 . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . 1 1 . . . Part Schematics Acquired 2 | . . 1 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . 2 . . . Machine Destruction 2 | . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Total Allies 1 | . . . 1 . . . Largest Group 1 | . . . 1 . . . Highest-Rated Group 10 | . . . 10 . . . Highest-Rated Ally 10 | . . . 10 . . . Initial Warlord ECA Mod 9 | . . . . . . 9 Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Active Infowar (turns) 2853 | 59 25 . 981 152 258 1378 Optics 2169 | . . . 981 152 258 778 A.S.S. 1166 | . . . . . 142 1024 Terrain 310 | . . . . . . 310 Seismic 84 | 59 25 . . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Turns Passed 4763 | 152 309 1373 984 152 258 1535 Spaces Moved 1923 | 66 184 594 492 76 78 433 Core 76 | 3 . . . . . 73 Treads 1728 | 63 184 594 492 76 78 241 Legs 93 | . . . . . . 93 Wheels 14 | . . . . . . 14 Hover 12 | . . . . . . 12 Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 200 200 50 Average Speed 183 | 155 160 160 172 200 209 235 Slowest Speed 1600 | 160 160 200 200 200 216 1600 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 3 | . . 3 . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 5 36 58 39 2 89 14 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 12 | . . 7 5 . . . Terrain Destroyed 66 | . . 34 5 . . 27 Melee 12 | . . 7 5 . . . Projectile 1 | . . . . . . 1 AOE 53 | . . 27 . . . 26 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Total 2571 | 91 197 833 562 77 125 686 Wait 116 | . 1 63 16 . 2 34 Move 1917 | 65 183 593 491 75 77 433 Hop . | . . . . . . . Pick Up 57 | 5 5 26 10 1 5 5 Fast Attach 35 | 7 1 9 4 . 2 12 Attach 35 | . . 5 . 1 7 22 Detach 13 | . 1 . . . 4 8 Swap 29 | 1 1 13 6 . 1 7 Drop 45 | 1 3 32 4 . 4 1 Fire 287 | 12 2 83 25 . 23 142 Melee 36 | . . 9 6 . . 21 Ram . | . . . . . . . Kick 1 | . . . . . . 1 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 153 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 326 | -10/Materials | Discovered new exit (range 6) 418 | -10/Materials | Discovered new exit (range 8) 462 | -10/Materials | Entered another Materials area 462 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 497 | -9/Materials | Central database locked down 758 | -9/Materials | Build established: Gunner 941 | -9/Materials | Discovered new exit (range 14) 1456 | -9/Materials | Build established: Scavenger-Gunner 1639 | -9/Materials | Discovered new exit (range 8) 1835 | -9/Materials | Entered another Materials area 1835 | -8/Materials | Evolved 2 slots: Utility x2 2128 | -8/Materials | Build established: Scavenger-Skirmisher 2333 | -8/Materials | Identified exit to Factory 2743 | -8/Materials | Destroyed 7 combat bots 2819 | -8/Materials | Entered Factory 2819 | -7/Factory | Evolved 2 slots: Utility x2 2961 | -7/Factory | Identified exit to DSF 2971 | -7/Factory | Entered DSF 3032 | -7/DSF | Additional patrols routed to DSF 3066 | -7/DSF | Lost 3 parts (3u) 3087 | -7/DSF | Found Prototype Device 3087 | -7/DSF | Identified Active Sensor Suite 3180 | -7/DSF | Discovered new exit (range 14) 3217 | -7/DSF | Sterilization system engaged 3227 | -7/DSF | Identified exit to Factory 3229 | -7/DSF | Entered Factory 3229 | -6/Factory | Evolved 2 slots: Utility x2 3370 | -6/Factory | Garrison activated, responded to threat 3459 | -6/Factory | Lost 3 parts (1n2w) 3609 | -6/Factory | Lost 3 parts (1n2u) 4163 | -6/Factory | System corruption reached 10% 4294 | -6/Factory | Core integrity fell below 50% 4314 | -6/Factory | Destroyed 7 combat bots 4353 | -6/Factory | Lost 10 parts (4n2u4w) 4629 | -6/Factory | First assault squad dispatched 4654 | -6/Factory | Lost 4 parts (2n2w) 4706 | -6/Factory | Core integrity fell below 20% 4719 | -6/Factory | Released all parts (7) 4749 | -6/Factory | Lost 6 parts (1n4u1w) 4764 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04718_ Imp. Power Shielding destroyed. 04718_ K-01 Serf collects debris. 04719_ Released Hvy. Particle Gun. 04719_ Released Terrain Scan Processor. 04719_ Released Hacking Suite. 04719_ Released Huge Storage Unit. 04719_ Released Imp. Utility Shielding. 04719_ Released Cold Fusion Reactor. 04719_ Released Katana. [Achievement: Live, Flee, And Rebuild] 04720_ Slug penetrates Wall. 04720_ Critical hit (Burn: +37). 04728_ System corrupted: Component data lost. 04739_ K-01 Serf cleans the Pressure Siphon. 04743_ Dropped Hyb. Deuterium Engine. 04745_ Acquired Flexi-carbon Leg. 04747_ W-25 Informer sends out distress signal. 04748_ System corrupted: Component data lost. 04755_ Acquired Unknown Hover Unit. 04755_ Identified Imp. Gravmag System. 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"" ### ##### | | ??????????????????????????# # | | ??????????????????????????## #### % | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 17 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 600 Resistance: EM 25 Power Shielding 66 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 53 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Imp. Terrain Scanner | -9/Materials | Scanalyzed Lgt. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Treads | -9/Materials | Hacked EMP Blaster | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Bumper Bots Construction Begets Destruction DATA ERROR: Steam Global Achievement% For Emergencies Only Hot Goods Hydra Item+ Live, Flee, And Rebuild Organ Harvest Some Acronyms Are Better Than Others Spot Them First That Tickles There's More Where That Came From Throw Away The Key Window Shopping Challenges ------------ None Game ------ Seed MyomerNeutrinoInterface Manual? 0 Play Time 01:17:05 Cumulative 232.2 hours Start 2025.10.29 @ 13:06:27 End 2025.11.09 @ 19:13:10 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 119 Rogue 119 Adventurer 0 Explorer 0 Win Type - Total 8 Types 7/0/1/0/0/0/0/0/0/0 Lore% 56 Gallery% 64 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 64f1f691-df78-450b-9ae9-577153aff393