Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 22:59:04 Player: opdo Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (84) 420 Value Destroyed (3319) 3319 Prototype IDs (5) 100 Alien Tech Used (3) 600 Bonus (3600) 3600 TOTAL SCORE: 13339 Bonus ------- Follower Combat Kills 100 Used Core Reset Matrix 3000 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1300 Matter 275/550 Energy 103/325 System Corruption 5% Temperature Cool (0) Movement Walking (120) Location -3/Quarantine Parts ------- > --- POWER (3) -------- Antimatter Reactor > --- PROPULSION (4) --- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (10) ----- Matter Compressor Advanced Target Analyzer Armor Integrity Analyzer System Shield > --- WEAPON (4) ------- Core Stripper > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Matter Drive > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Medium Storage Unit Matter Compressor Targeting Computer Advanced Target Analyzer Armor Integrity Analyzer Advanced Transmission Jammer Hacking Suite Improved System Shield System Guard > --- WEAPON ----------- Hypervelocity Railgun Linear Accelerator Core Stripper > --- INVENTORY -------- Micro Antimatter Reactor Myomer Leg Actuator Array Improved Utility Shielding System Shield KE Penetrator [Rating: 144] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Improved Fusion Compressor Reactor Micro Antimatter Reactor Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Utility Targeting Computer Device Actuator Array Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Utility Shielding Weapon Coil Gun Energy Gun Improved Medium Laser Ballistic Gun Coil Gun Ballistic Cannon Linear Accelerator Special Weapon Welding Torch Impact Weapon Core Stripper Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Slots Evolved 14 | . . 2 2 2 2 2 2 2 . Power 2 | . . . . 1 . . 1 . . Propulsion 2 | . . . 1 . . . . 1 . Utility 8 | . . 2 1 . 2 1 1 1 . Weapon 2 | . . . . 1 . 1 . . . Parts Attached 117 | 7 . 9 20 2 16 4 9 23 27 Power 22 | 1 . 2 1 . 3 . 2 7 6 Engine 13 | 1 . 2 1 . 3 . 1 3 2 Core 2 | . . . . . . . 1 1 . Reactor 7 | . . . . . . . . 3 4 Propulsion 30 | 2 . 3 8 . 3 . . 6 8 Treads . | . . . . . . . . . . Leg 30 | 2 . 3 8 . 3 . . 6 8 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 26 | 1 . 2 6 . 5 1 3 5 3 Device 7 | . . . 3 . . . . 3 1 Storage 3 | 1 . . . . 1 . . 1 . Processor 6 | . . 1 1 . . 1 1 1 1 Hackware 4 | . . . . . 2 . 1 . 1 Protection 6 | . . 1 2 . 2 . 1 . . Artifact . | . . . . . . . . . . Weapon 39 | 3 . 2 5 2 5 3 4 5 10 Energy Gun 10 | 1 . . 2 . 1 . 1 1 4 Energy Cannon . | . . . . . . . . . . Ballistic Gun 22 | 2 . 2 3 1 4 2 3 3 2 Ballistic Cannon 2 | . . . . . . . . 1 1 Launcher . | . . . . . . . . . . Special Weapon 1 | . . . . . . . . . 1 Impact Weapon 2 | . . . . . . . . . 2 Slashing Weapon 2 | . . . . 1 . 1 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . . 2 . . . 1 1 3 Corrupted Parts 1 | . . . . . . . . . 1 System Corruption 5 | . . . . . . . . . 5 Parts Lost 60 | . . 7 6 . 3 . 2 10 32 Power 15 | . . 2 . . 1 . 1 4 7 Propulsion 16 | . . 2 3 . . . . 2 9 Utility 11 | . . . 3 . 1 . . 1 6 Weapon 18 | . . 3 . . 1 . 1 3 10 Highest Loss Streak 27 | . . 4 2 . 2 . 2 6 27 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 90 | . 85 74 94 90 94 98 95 97 69 Engine 8 | . 14 11 9 7 9 11 10 6 . Reactor 1 | . . . . . . . . 2 6 Leg 20 | . 28 21 26 23 20 17 15 18 12 Device 6 | . . . 9 7 6 5 5 8 4 Storage 8 | . 14 11 9 7 6 5 5 8 7 Processor 11 | . . 4 16 15 7 9 14 10 15 Hackware 7 | . . . . . 11 11 15 14 7 Protection 4 | . . 3 4 7 11 11 5 2 . Energy Gun 2 | . . . 5 . . . 2 . 2 Ballistic Gun 16 | . 28 22 12 21 19 16 16 16 6 Naked Turns . | . . . . . . . . . . Heaviest Build 77 | 12 12 17 28 32 53 56 69 77 76 Greatest Support 100 | 20 20 20 53 53 56 56 56 86 100 Greatest Overweight (x) 7 | 1 . 1 . . . . 1 1 7 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 10 10 10 Average Capacity 8 | 7 8 8 8 8 9 10 10 10 8 Most Carried 10 | 4 7 8 8 8 10 10 10 10 10 Average Carried 7 | 1 4 6 6 7 7 9 9 9 6 Final Capacity 10 | 8 8 8 8 8 10 10 10 10 5 Final Carried 10 | 2 7 5 8 8 10 9 10 10 . Class Distribution -------------------- 33% | Hacker-Gunner 32% | Mutant 12% | Scavenger-Gunner 8% | Scavenger-Mutant 7% | Hacker-Tank 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Hacker-Tank | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -4/Factory Hacker-Gunner | -3/Research Scavenger-Gunner | -3/Quarantine Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Matter Collected 3117 | 142 93 196 349 10 456 . 69 1266 536 Remotely . | . . . . . . . . . . Salvage Created 4277 | . 121 415 730 10 615 . 69 1593 724 Parts 208 | . 6 26 33 1 24 . 1 80 37 Haulers Intercepted 3 | . . . 2 . . . . 1 . Recyclers Shooed 1 | . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Combat Hostiles Destroyed 64 | . 4 11 18 . 7 . 1 15 8 Guns 62 | . 4 11 18 . 7 . 1 15 6 Cannons 1 | . . . . . . . . . 1 Classes Destroyed 12 | . 2 1 2 1 2 . . 3 1 Worker 7 | . . . . . . . . 6 1 Builder 4 | . . . . . . . . 1 3 Hauler 3 | . . . 2 . . . . 1 . Recycler 3 | . . . . . 1 . . 2 . Operator 2 | . . . . 1 . . . 1 . Swarmer 13 | . 2 3 8 . . . . . . Grunt 31 | . 2 5 6 . 4 . . 6 8 Researcher 1 | . . . . . . . . . 1 Sentry 9 | . . 3 3 . 1 . 1 1 . Specialist 2 | . . . . . 2 . . . . Hunter 7 | . . . 1 . . . . 6 . Programmer 2 | . . . . . . . . 2 . Best Kill Streak 8 | . 2 4 5 1 5 . 1 6 8 Combat Bots Only 5 | . 2 4 5 . 4 . 1 5 3 Max Kills in Single Turn 2 | . 1 1 1 1 1 . 1 2 2 Gunslinging 1 | . . . . . . . . 1 . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Hostile Shots Fired 957 | . 25 82 102 6 102 . 13 231 396 Missed 271 | . 8 18 21 3 29 . 5 73 114 Damage Taken 10191 | . 181 838 1059 16 1047 . 283 2676 4091 Core 1855 | . 30 195 177 5 131 . . 312 1005 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 105 | . . . . . 37 . . 68 . Core Remaining (%) 86 | 100 88 51 67 99 84 100 100 . . Volleys Fired 282 | . 13 41 94 1 25 2 8 60 38 Largest 4 | . 2 2 2 3 3 3 3 4 4 Hottest 211 | . 40 40 112 74 127 83 136 204 211 Shots Fired 692 | . 26 81 160 3 75 6 23 222 96 Gun 670 | . 26 81 160 3 75 6 23 217 79 Cannon 22 | . . . . . . . . 5 17 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 568 | . 26 81 86 3 73 6 21 211 61 Thermal 97 | . . . 74 . 2 . 2 . 19 Explosive . | . . . . . . . . . . Electromagnetic 27 | . . . . . . . . 11 16 Robot Hit Streak 17 | . 12 9 17 1 9 3 5 8 7 Robot Miss Streak 8 | . 2 2 7 1 2 1 3 8 3 Penetration Max 2 | . . . . . . . . 1 2 Secondary Targets 9 | . . . 4 . 1 . . 4 . Max Gunslinging Chain 1 | . . . 1 . 1 . . 1 . Shots Hit Robots 430 | . 19 53 117 1 53 4 14 123 46 Core Hits 185 | . 9 24 37 1 22 1 4 60 27 Critical Kills 12 | . . 3 . . 1 . . 5 3 Critical Parts Destroyed 19 | . . . . . 1 . 2 11 5 Critical Strikes 41 | . . 3 6 . 2 . 2 17 11 Burn 7 | . . . 6 . . . . . 1 Destroy 31 | . . 3 . . 2 . 2 16 8 Blast 3 | . . . . . . . . 1 2 Melee Attacks 1 | . . . . . . . . . 1 Kinetic 1 | . . . . . . . . . 1 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8698 | . 153 431 1711 16 1055 77 280 3553 1422 Guns 7945 | . 153 431 1701 16 1055 77 280 3391 841 Cannons 664 | . . . . . . . . 159 505 Explosions 60 | . . . . . . . . . 60 Melee . | . . . . . . . . . . Ramming 29 | . . . 10 . . . . 3 16 Kinetic 7037 | . 153 431 866 16 1035 77 257 3335 867 Thermal 1201 | . . . 835 . 20 . 23 . 323 Explosive . | . . . . . . . . . . Electromagnetic 431 | . . . . . . . . 215 216 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 9 | . . . . . . . . 9 9 Average Corruption 4 | . . . . . . . . 4 5 Corruption Purged . | . . . . . . . . . . Corruption Blocked 30 | . . . . . . . . . 30 Effects 21 | . . . . . . . . 17 4 Message Errors 3 | . . . . . . . . 2 1 Matter Fused 5 | . . . . . . . . 4 1 Heat Flow Errors 3 | . . . . . . . . 2 1 Energy Discharges 1 | . . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . . 3 . Data Loss (major) 1 | . . . . . . . . 1 . Misfires 3 | . . . . . . . . 3 . Weapon Failures 2 | . . . . . . . . 2 . Overload Shots . | . . . . . . . . . . Overflow Damage 1 | . . . . . . . . . 1 Projectiles . | . . . . . . . . . . Explosions 1 | . . . . . . . . . 1 Melee . | . . . . . . . . . . Knockbacks 10 | . . . 1 . . . . . 9 Impact 1 | . . . 1 . . . . . . Kinetic 8 | . . . . . . . . . 8 Secondary 1 | . . . . . . . . . 1 Self-Inflicted Damage 73 | . . . . . . . . . 73 Shots 1 | . . . . . . . . . 1 Rammed 3 | . . . . . . . . . 3 Targets Rammed 8 | . . . 3 . . . . 1 4 Kicked 5 | . . . 3 . . . . 1 1 Crushed . | . . . . . . . . . . Highest Temperature 543 | . 18 9 297 . 181 12 132 543 107 Average Temperature 104 | . 8 4 79 . 54 7 44 156 16 Received Heat Transfer 1851 | . 66 318 441 . 246 . 18 187 575 Effects 21 | . . . 5 . . . . 16 . Shutdowns 3 | . . . . . . . . 3 . Energy Bleed 2 | . . . . . . . . 2 . Interference 13 | . . . 5 . . . . 8 . Matter Decay 2 | . . . . . . . . 2 . Short Circuit 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 6 | . . . 6 . . . . . . Heat Transferred 2962 | . . . 2257 . 37 . 37 . 631 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped 6 | . . . . . . . . . 6 Power Chain Reactions 1 | . . . . . . . . . 1 Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Peak Influence 400 | . 120 400 362 156 222 43 61 317 397 Initial 135 | . . 50 79 116 76 28 21 7 135 Average 127 | . 39 209 175 133 100 30 34 132 176 Maximum Alert Level 2 | . . 2 1 . 1 . . 1 1 Low Security (%) 76 | 100 100 40 52 100 97 100 100 77 69 Level 1 23 | . . 57 47 . 2 . . 22 30 Level 2 . | . . 1 . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 18 | . . 3 1 . 1 1 1 6 5 Investigation 3 | . . . 1 . . . . . 2 Extermination 3 | . . . . . . . 1 2 . Reinforcement 11 | . . 3 . . 1 1 . 3 3 Assault . | . . . . . . . . . . Garrison 1 | . . . . . . . . 1 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Distress Signals 8 | . 1 2 4 . . . . . 1 Communications Jammed 64 | . . . . . . . . 29 35 Distress Signals 63 | . . . . . . . . 28 35 Times Spotted 121 | . 8 21 34 2 8 1 3 21 23 Peak Tracking Total 9 | . 5 8 9 1 4 1 2 3 8 Tactical Retreats 8 | . . 2 2 . . . . 1 3 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Traps Triggered 3 | . . . 1 . . 1 . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Machines Disabled 4 | . . . . . 1 . . 1 2 Max in Single Turn 1 | . . . . . 1 . . 1 1 Garrison Access 1 | . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Machines Accessed 19 | . . 1 5 3 2 1 . 4 3 Terminals 10 | . . 1 2 2 1 . . 2 2 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . 2 . . . . . . Scanalyzers 4 | . . . 1 1 . 1 . 1 . Garrison Access 3 | . . . . . 1 . . 1 1 Total Hacks 41 | . . 3 7 7 4 4 . 9 7 Successful 22 | . . 2 5 5 2 1 . 4 3 Failed 19 | . . 1 2 2 2 3 . 5 4 Catastrophic 2 | . . . . . . . . 1 1 Database Lockouts . | . . . . . . . . . . Manual 18 | . . 3 3 3 2 . . 2 5 Terminals 20 | . . 3 3 3 1 . . 6 4 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . 2 . . . . . . Scanalyzers 11 | . . . 2 4 . 4 . 1 . Garrison Access 8 | . . . . . 3 . . 2 3 Terminal Hacks 4 | . . 1 . . . . . 2 1 Record 2 | . . . . . . . . 1 1 Robot Analysis 1 | . . . . . . . . 1 . Alert Level 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . Report Inventory 1 | . . . 1 . . . . . . Scanalyzer 7 | . . . 2 4 . 1 . . . Insert Component 4 | . . . 1 2 . 1 . . . Analyze 3 | . . . 1 2 . . . . . Garrison Access Hacks 2 | . . . . . 1 . . 1 . Seal Access 1 | . . . . . . . . 1 . Coupler Status 1 | . . . . . 1 . . . . Unauthorized Hacks 8 | . . 1 2 1 1 . . 1 2 Terminals 6 | . . 1 2 1 . . . 1 1 Botnet 6 | . . 1 2 1 . . . 1 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . 1 Reprogram 2 | . . . . . 1 . . . 1 Data Cores Recovered 1 | . . . . 1 . . . . . Used . | . . . . . . . . . . Hacking Detections 12 | . . . 2 2 1 1 . 3 3 Full Trace Events 1 | . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . 1 1 . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 4 | . . . 1 2 . 1 . . . Part Schematics Acquired 2 | . . . 1 1 . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Total Allies 4 | . . . . . . . . . 4 Largest Group 4 | . . . . . . . . . 4 Highest-Rated Group 188 | . . . . . . . . . 188 Highest-Rated Ally 47 | . . . . . . . . . 47 Total Orders . | . . . . . . . . . . Ally Attacks 17 | . . . . . . . . . 17 Total Damage 568 | . . . . . . . . . 568 Kills 3 | . . . . . . . . . 3 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Robot Analysis Total 1 | . . . . . . . . 1 . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Turns Passed 4733 | 56 231 405 990 256 583 148 582 1003 479 Spaces Moved 2462 | 35 121 205 554 193 295 111 216 532 200 Core 52 | 5 . . . . . . . . 47 Treads . | . . . . . . . . . . Legs 2410 | 30 121 205 554 193 295 111 216 532 153 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 123 120 120 120 120 100 Average Speed 132 | 118 120 120 121 123 122 120 189 135 145 Slowest Speed 400 | 190 120 190 125 123 123 120 190 190 400 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 16 | 4 24 37 40 2 7 4 3 17 22 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 22 | . . . . . 1 . 2 14 5 Melee . | . . . . . . . . . . Projectile 20 | . . . . . 1 . 2 12 5 AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Total 3415 | 49 186 298 722 209 462 123 372 677 317 Wait 369 | . 46 36 7 13 103 . 131 26 7 Move 2453 | 34 120 204 553 192 294 110 215 531 200 Hop . | . . . . . . . . . . Pick Up 121 | 8 6 7 29 1 16 5 7 24 18 Fast Attach . | . . . . . . . . . . Attach 86 | 6 . 8 12 1 7 4 4 17 27 Detach 2 | . . . . . . . . . 2 Swap 33 | 1 . 1 8 1 9 . 5 6 2 Drop 46 | . 1 1 16 . 8 2 2 12 4 Fire 282 | . 13 41 94 1 25 2 8 60 38 Melee 1 | . . . . . . . . . 1 Ram 3 | . . . . . . . . . 3 Kick 5 | . . . 3 . . . . 1 1 Crush . | . . . . . . . . . . Escape Stasis 14 | . . . . . . . . . 14 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research -3/Quarantine History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 23 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 270 | -10/Materials | Discovered new exit (range 15) 288 | -10/Materials | Entered another Materials area 288 | -9/Materials | Evolved 2 slots: Utility x2 307 | -9/Materials | Build established: Mutant 673 | -9/Materials | Discovered new exit (range 11) 693 | -9/Materials | Entered another Materials area 693 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 721 | -8/Materials | Lost 4 parts (1p1n2w) 961 | -8/Materials | Build established: Scavenger-Mutant 1362 | -8/Materials | Build established: Mutant 1518 | -8/Materials | Discovered new exit (range 14) 1683 | -8/Materials | Entered Factory 1683 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1825 | -7/Factory | Discovered new exit (range 8) 1939 | -7/Factory | Entered another Factory area 1939 | -6/Factory | Evolved 2 slots: Utility x2 2333 | -6/Factory | Build established: Hacker-Tank 2422 | -6/Factory | Discovered new exit (range 9) 2522 | -6/Factory | Entered another Factory area 2522 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 2602 | -5/Factory | Discovered new exit (range 6) 2654 | -5/Factory | Build established: Hacker-Gunner 2670 | -5/Factory | Entered another Factory area 2670 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 2732 | -4/Factory | Discovered new exit (range 10) 3252 | -4/Factory | Entered Research 3252 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 3890 | -3/Research | Garrison activated, responded to threat 4054 | -3/Research | Lost 6 parts (3p1u2w) 4197 | -3/Research | Discovered new exit (range 8) 4255 | -3/Research | Entered Quarantine 4305 | -3/Quarantine | Build established: Scavenger-Gunner 4316 | -3/Quarantine | Found Alien Reactor 4319 | -3/Quarantine | Identified Matter Drive 4365 | -3/Quarantine | Found Alien Artifact 4366 | -3/Quarantine | Identified Core Reset Matrix 4366 | -3/Quarantine | Used Core Reset Matrix 4370 | -3/Quarantine | Detected hypermatrix surge 4370 | -3/Quarantine | Sensed 14 artifacts in vicinity 4420 | -3/Quarantine | Found Core Stripper 4461 | -3/Quarantine | Scanned by Researcher 4586 | -3/Quarantine | Core integrity fell below 50% 4609 | -3/Quarantine | Core integrity fell below 20% 4676 | -3/Quarantine | Lost 27 parts (5p8n6u8w) 4734 | -3/Quarantine | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 04727_ C-55 Analyst is analyzing... 04728_ K-01 Serf collects debris. 04729_ Slug penetrates Garrison Access. 04729_ Slug penetrates K-01 Serf. 04729_ Slug penetrates Garrison Access. 04729_ Plasma Rifle destroyed. 04730_ Slug penetrates Wall. 04730_ G-67 Veteran sundered. 04730_ G-67 Veteran destroyed. [Achievement: Sunderer] 04731_ Held in stasis. 04731_ C-55 Analyst is analyzing... 04731_ K-01 Serf collects debris. 04732_ Slug penetrates Garrison Access. 04732_ Slug penetrates Wall. 04734_ K-01 Serf collects debris. 04734_ R-10 Processor collects Plasma Rifle. 04734_ Slug penetrates Garrison Access. 04734_ Penetrated by Slug. 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""????????? | | ???????????????# """ """ #!%!!# ! ?????????? | | ???????????????# """ """% #!= %# *????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 49 Energy Capacity 550 Matter Stores 304 Matter Capacity 550 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Corruption Containment 8 Armor Coverage 150 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 10 Target Analysis 8 Armor Integrity Analysis 30 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Matter Drive Core Reset Matrix Core Stripper Achievements -------------- Achiever Alien Roots Alien Tech Dangerous Findings Sunderer Challenges ------------ None Game ------ Seed RainbowVisualSpoofer Manual? 0 Play Time 00:47:59 Cumulative 21.6 hours Start 2024.03.31 @ 22:10:38 End 2024.03.31 @ 22:59:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 59 Rogue 57 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 34 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f2428d09-fcbc-4fc0-95a2-8435094c0f38